[IGSoundEffectsSubsystem.SoundEffectsSubsystem]
EventResponse=EnergybladeEquipped
EventResponse=EnergybladeFired
EventResponse=EnergybladeRecoiled
EventResponse=EnergybladeHit
EventResponse=BlasterCocked
EventResponse=BlasterEquipped
EventResponse=BlasterFired
EventResponse=BlasterProjectileAlive
EventResponse=BlasterProjectileHit
EventResponse=BucklerCaught
EventResponse=BucklerEquipped
EventResponse=BucklerFired
EventResponse=BucklerIdle
EventResponse=BucklerProjectileAlive
EventResponse=BucklerProjectileBounce
EventResponse=BucklerProjectileHit
EventResponse=BurnerCocked
EventResponse=BurnerEquipped
EventResponse=BurnerFired
EventResponse=BurnerIdle
EventResponse=BurnerUnequipped
EventResponse=BurnerProjectileAlive
EventResponse=BurnerProjectileHit
EventResponse=ChainGunEquipped
EventResponse=ChainGunFired
EventResponse=ChainGunFiredEmpty
EventResponse=ChainGunFlapBounced
EventResponse=ChainGunMagazinePulledOut
EventResponse=ChainGunStarterPulled
EventResponse=ChainGunStarterPulledEmpty
EventResponse=ChainGunStarterRewound
EventResponse=GrapplerCableRewinding
EventResponse=GrapplerCableRewound
EventResponse=GrapplerEquipped
EventResponse=GrapplerFired
EventResponse=GrapplerGrabbed
EventResponse=GrapplerProjectileHit
EventResponse=GrenadeLauncherChamberFilled
EventResponse=GrenadeLauncherChamberRotated
EventResponse=GrenadeLauncherEquipped
EventResponse=GrenadeLauncherFired
EventResponse=GrenadeLauncherFiredEmpty
EventResponse=GrenadeLauncherMagazinePulledOut
EventResponse=GrenadeLauncherRecoiled
EventResponse=GrenadeLauncherProjectileAlive
EventResponse=GrenadeLauncherProjectileBounce
EventResponse=GrenadeLauncherProjectileHit
EventResponse=GrenadeLauncherProjectileHit_Lo
EventResponse=MortarBarrelRotated
EventResponse=MortarChamberRotated
EventResponse=MortarEquipped
EventResponse=MortarFired
EventResponse=MortarFiredEmpty
EventResponse=MortarMagazinePulledOut
EventResponse=MortarRecoiled
EventResponse=MortarProjectileAlive
EventResponse=MortarProjectileBounce
EventResponse=MortarProjectileHit
EventResponse=MortarProjectileHit_Lo
EventResponse=RocketPodChamberFilled
EventResponse=RocketPodCocked
EventResponse=RocketPodEquipped
EventResponse=RocketPodFired
EventResponse=RocketPodFiredEmpty
EventResponse=RocketPodMagazinePulledOut
EventResponse=RocketPodProjectileAlive
EventResponse=RocketPodProjectileHit
EventResponse=SniperRifleEquipped
EventResponse=SniperRifleFired
EventResponse=SniperRifleFiredEmpty
EventResponse=SniperRifleShellEjected
EventResponse=SniperRifleShellBounced
EventResponse=SniperRifleProjectileHit
EventResponse=SpinfusorCocked
EventResponse=SpinfusorEquipped
EventResponse=SpinfusorFired
EventResponse=SpinfusorFiredEmpty
EventResponse=SpinfusorIdle
EventResponse=SpinfusorMagazinePulledOut
EventResponse=SpinfusorProjectileAlive
EventResponse=SpinfusorProjectileHit
EventResponse=ProjectileMortarBombAlive
EventResponse=ProjectileMortarBombHit
EventResponse=ProjectileMortarBombHit_Lo
EventResponse=TankWeaponFired
EventResponse=ProjectileMortarTankAlive
EventResponse=ProjectileMortarTankHit
EventResponse=ProjectileMortarTankHit_Lo
EventResponse=TurretMortarWeaponFired
EventResponse=TurretMortarWeaponBarrelRotated
EventResponse=AntiAircraftWeaponFired
EventResponse=AntiAircraftWeaponRecoiled
EventResponse=TurretAntiAircraftWeaponFired
EventResponse=TurretAntiAircraftWeaponRecoiled
EventResponse=AntiAircraftProjectileAlive
EventResponse=AntiAircraftProjectileHit
EventResponse=TankGunnerWeaponFired
EventResponse=TurretSentryWeaponFired
EventResponse=SentryProjectileHit
EventResponse=PodWeaponProjectileAlive
EventResponse=PodWeaponProjectileHit
EventResponse=TurretBurnerWeaponFired
EventResponse=TurretBurnerWeaponCocked
EventResponse=CharacterFootWalk_BloodEagleHeavy
EventResponse=CharacterFootWalk_BloodEagleLight
EventResponse=CharacterFootWalk_BloodEagleLightFem
EventResponse=CharacterFootWalk_BloodEagleMedium
EventResponse=CharacterFootWalk_BloodEagleMediumFem
EventResponse=CharacterFootWalk_BloodEagleMediumSeti
EventResponse=CharacterFootWalk_CivilianMaleBeagle
EventResponse=CharacterFootWalk_CivilianMaleImperial
EventResponse=CharacterFootWalk_CivilianMalePhoenix
EventResponse=CharacterFootWalk_CivilianMalePrisoner
EventResponse=CharacterFootWalk_Daniel
EventResponse=CharacterFootWalk_Gaius
EventResponse=CharacterFootWalk_ImperialHeavy
EventResponse=CharacterFootWalk_ImperialLight
EventResponse=CharacterFootWalk_ImperialLightAlbrecht
EventResponse=CharacterFootWalk_ImperialLightFem
EventResponse=CharacterFootWalk_ImperialLightJulia
EventResponse=CharacterFootWalk_ImperialMedium
EventResponse=CharacterFootWalk_ImperialMediumFem
EventResponse=CharacterFootWalk_ImperialMediumVictoria
EventResponse=CharacterFootWalk_Jericho
EventResponse=CharacterFootWalk_JuliaChild
EventResponse=CharacterFootWalk_Mercury
EventResponse=CharacterFootWalk_MercuryDamage
EventResponse=CharacterFootWalk_Olivia
EventResponse=CharacterFootWalk_PhoenixHeavy
EventResponse=CharacterFootWalk_PhoenixHeavyJericho
EventResponse=CharacterFootWalk_PhoenixLight
EventResponse=CharacterFootWalk_PhoenixLightFem
EventResponse=CharacterFootWalk_PhoenixMedium
EventResponse=CharacterFootWalk_PhoenixMediumDaniel
EventResponse=CharacterFootWalk_PhoenixMediumEsther
EventResponse=CharacterFootWalk_PhoenixMediumFem
EventResponse=CharacterFootWalk_PrincessVictoria
EventResponse=CharacterFootWalk_Tiberius
EventResponse=CharacterFootRun_BloodEagleHeavy
EventResponse=CharacterFootRun_BloodEagleLight
EventResponse=CharacterFootRun_BloodEagleLightFem
EventResponse=CharacterFootRun_BloodEagleMedium
EventResponse=CharacterFootRun_BloodEagleMediumFem
EventResponse=CharacterFootRun_BloodEagleMediumSeti
EventResponse=CharacterFootRun_CivilianMaleBeagle
EventResponse=CharacterFootRun_CivilianMaleImperial
EventResponse=CharacterFootRun_CivilianMalePhoenix
EventResponse=CharacterFootRun_CivilianMalePrisoner
EventResponse=CharacterFootRun_Daniel
EventResponse=CharacterFootRun_Gaius
EventResponse=CharacterFootRun_ImperialHeavy
EventResponse=CharacterFootRun_ImperialLight
EventResponse=CharacterFootRun_ImperialLightAlbrecht
EventResponse=CharacterFootRun_ImperialLightFem
EventResponse=CharacterFootRun_ImperialLightJulia
EventResponse=CharacterFootRun_ImperialMedium
EventResponse=CharacterFootRun_ImperialMediumFem
EventResponse=CharacterFootRun_ImperialMediumVictoria
EventResponse=CharacterFootRun_Jericho
EventResponse=CharacterFootRun_JuliaChild
EventResponse=CharacterFootRun_Mercury
EventResponse=CharacterFootRun_MercuryDamage
EventResponse=CharacterFootRun_Olivia
EventResponse=CharacterFootRun_PhoenixHeavy
EventResponse=CharacterFootRun_PhoenixHeavyJericho
EventResponse=CharacterFootRun_PhoenixLight
EventResponse=CharacterFootRun_PhoenixLightFem
EventResponse=CharacterFootRun_PhoenixMedium
EventResponse=CharacterFootRun_PhoenixMediumDaniel
EventResponse=CharacterFootRun_PhoenixMediumEsther
EventResponse=CharacterFootRun_PhoenixMediumFem
EventResponse=CharacterFootRun_PrincessVictoria
EventResponse=CharacterFootRun_Tiberius
EventResponse=CharacterFootSprint_BloodEagleHeavy
EventResponse=CharacterFootSprint_BloodEagleLight
EventResponse=CharacterFootSprint_BloodEagleLightFem
EventResponse=CharacterFootSprint_BloodEagleMedium
EventResponse=CharacterFootSprint_BloodEagleMediumFem
EventResponse=CharacterFootSprint_BloodEagleMediumSeti
EventResponse=CharacterFootSprint_CivilianMaleBeagle
EventResponse=CharacterFootSprint_CivilianMaleImperial
EventResponse=CharacterFootSprint_CivilianMalePhoenix
EventResponse=CharacterFootSprint_CivilianMalePrisoner
EventResponse=CharacterFootSprint_Daniel
EventResponse=CharacterFootSprint_Gaius
EventResponse=CharacterFootSprint_ImperialHeavy
EventResponse=CharacterFootSprint_ImperialLight
EventResponse=CharacterFootSprint_ImperialLightAlbrecht
EventResponse=CharacterFootSprint_ImperialLightFem
EventResponse=CharacterFootSprint_ImperialLightJulia
EventResponse=CharacterFootSprint_ImperialMedium
EventResponse=CharacterFootSprint_ImperialMediumFem
EventResponse=CharacterFootSprint_ImperialMediumVictoria
EventResponse=CharacterFootSprint_Jericho
EventResponse=CharacterFootSprint_JuliaChild
EventResponse=CharacterFootSprint_Mercury
EventResponse=CharacterFootSprint_MercuryDamage
EventResponse=CharacterFootSprint_Olivia
EventResponse=CharacterFootSprint_PhoenixHeavy
EventResponse=CharacterFootSprint_PhoenixHeavyJericho
EventResponse=CharacterFootSprint_PhoenixLight
EventResponse=CharacterFootSprint_PhoenixLightFem
EventResponse=CharacterFootSprint_PhoenixMedium
EventResponse=CharacterFootSprint_PhoenixMediumDaniel
EventResponse=CharacterFootSprint_PhoenixMediumEsther
EventResponse=CharacterFootSprint_PhoenixMediumFem
EventResponse=CharacterFootSprint_PrincessVictoria
EventResponse=CharacterFootSprint_Tiberius
EventResponse=CharacterMovementJump_BloodEagleHeavy
EventResponse=CharacterMovementJump_BloodEagleLight
EventResponse=CharacterMovementJump_BloodEagleLightFem
EventResponse=CharacterMovementJump_BloodEagleMedium
EventResponse=CharacterMovementJump_BloodEagleMediumFem
EventResponse=CharacterMovementJump_BloodEagleMediumSeti
EventResponse=CharacterMovementJump_CivilianMaleBeagle
EventResponse=CharacterMovementJump_CivilianMaleImperial
EventResponse=CharacterMovementJump_CivilianMalePhoenix
EventResponse=CharacterMovementJump_CivilianMalePrisoner
EventResponse=CharacterMovementJump_Daniel
EventResponse=CharacterMovementJump_Gaius
EventResponse=CharacterMovementJump_ImperialHeavy
EventResponse=CharacterMovementJump_ImperialHeavyJericho
EventResponse=CharacterMovementJump_ImperialLight
EventResponse=CharacterMovementJump_ImperialLightAlbrecht
EventResponse=CharacterMovementJump_ImperialLightFem
EventResponse=CharacterMovementJump_ImperialLightJulia
EventResponse=CharacterMovementJump_ImperialMedium
EventResponse=CharacterMovementJump_ImperialMediumFem
EventResponse=CharacterMovementJump_ImperialMediumVictoria
EventResponse=CharacterMovementJump_Jericho
EventResponse=CharacterMovementJump_JuliaChild
EventResponse=CharacterMovementJump_Mercury
EventResponse=CharacterMovementJump_MercuryDamage
EventResponse=CharacterMovementJump_Olivia
EventResponse=CharacterMovementJump_PhoenixHeavy
EventResponse=CharacterMovementJump_PhoenixHeavyJericho
EventResponse=CharacterMovementJump_PhoenixLight
EventResponse=CharacterMovementJump_PhoenixLightFem
EventResponse=CharacterMovementJump_PhoenixMedium
EventResponse=CharacterMovementJump_PhoenixMediumDaniel
EventResponse=CharacterMovementJump_PhoenixMediumEsther
EventResponse=CharacterMovementJump_PhoenixMediumFem
EventResponse=CharacterMovementJump_PrincessVictoria
EventResponse=CharacterMovementJump_Tiberius
EventResponse=CharacterGesturedUpwards_BloodEagleHeavy
EventResponse=CharacterGesturedUpwards_ImperialHeavy
EventResponse=CharacterGesturedUpwards_ImperialHeavyJericho
EventResponse=CharacterGesturedUpwards_PhoenixHeavy
EventResponse=CharacterGesturedUpwards_PhoenixHeavyJericho
EventResponse=CharacterGesturedDownwards_BloodEagleHeavy
EventResponse=CharacterGesturedDownwards_ImperialHeavy
EventResponse=CharacterGesturedDownwards_ImperialHeavyJericho
EventResponse=CharacterGesturedDownwards_PhoenixHeavy
EventResponse=CharacterGesturedDownwards_PhoenixHeavyJericho
EventResponse=CharacterHitLatch
EventResponse=CharacterHitWindow
EventResponse=CharacterHitWindow_BloodEagleHeavy
EventResponse=CharacterHitWindow_ImperialHeavy
EventResponse=CharacterHitWindow_ImperialHeavyJericho
EventResponse=CharacterHitWindow_PhoenixHeavy
EventResponse=CharacterHitWindow_PhoenixHeavyJericho
EventResponse=CharacterItemThrown
EventResponse=CharacterPushedButtonA
EventResponse=CharacterPushedButtonB
EventResponse=CharacterTapped
EventResponse=AmbientSoundAlarmBreakout
EventResponse=AmbientSoundAlarmGenerator
EventResponse=AmbientSoundAlarmGeneratorUrgent
EventResponse=AmbientSoundAlarmGravityLost
EventResponse=AmbientSoundAlarmPrison
EventResponse=AmbientSoundAlarmSetiTurret
EventResponse=AmbientSoundAntiGravOff
EventResponse=AmbientSoundAntiGravOn
EventResponse=AmbientSoundBridgeCollapse
EventResponse=AmbientSoundCatapultDoorActivate
EventResponse=AmbientSoundCatapultDoorGo
EventResponse=AmbientSoundCrowdAw
EventResponse=AmbientSoundCrowdBoo
EventResponse=AmbientSoundCrowdChant
EventResponse=AmbientSoundCrowdCheer
EventResponse=AmbientSoundCrowdMurmer
EventResponse=AmbientSoundDoorHingedGratingGo
EventResponse=AmbientSoundDoorPhoenixGo
EventResponse=AmbientSoundDoorPhoenixStop
EventResponse=AmbientSoundDoorSmashed
EventResponse=AmbientSoundEscapePodLaunch
EventResponse=AmbientSoundExploBigDoor
EventResponse=AmbientSoundExploPanel
EventResponse=AmbientSoundExploShaft
EventResponse=AmbientSoundExploSpaceship
EventResponse=AmbientSoundGloraxRustle
EventResponse=AmbientSoundLapRegister
EventResponse=AmbientSoundLightningRodHit
EventResponse=AmbientSoundMainGateActivate
EventResponse=AmbientSoundMainGateGo
EventResponse=AmbientSoundMainGateStop
EventResponse=AmbientSoundQuakeSpaceship
EventResponse=AmbientSoundRecalibPoweringUp
EventResponse=AmbientSoundRoundBegin
EventResponse=AmbientSoundRoundOver
EventResponse=AmbientSoundThunder
EventResponse=AmbientSoundTowerChuteActivate
EventResponse=AmbientSoundTowerChuteGo
EventResponse=AmbientSoundTowerChuteStop
EventResponse=AmbientSoundTrialBegin
EventResponse=AmbientSoundTrialFailure
EventResponse=AmbientSoundTrialGoalScored
EventResponse=AmbientSoundTrialSuccess
EventResponse=AmbientSoundWalkwayCollapse
EventResponse=AmbientSoundHackedLocked
EventResponse=AmbientSoundAlarmIntruder
EventResponse=AmbientSoundBattleRages
EventResponse=AmbientSoundBattleRagesVehicles
EventResponse=AmbientSoundVentDestroyed
EventResponse=AmbientSoundAccessGranted
EventResponse=AmbientSoundRockStaircaseCrumbles
EventResponse=AmbientSoundRockBridgeCrumbles
EventResponse=AmbientSoundDoorHanger
EventResponse=AmbientSoundFloorDestroyed
EventResponse=AmbientSoundBasePowerDown
EventResponse=AmbientSoundBasePowerDownDistant
EventResponse=AmbientSoundVirusInserted
EventResponse=AmbientSoundBarrierDown
EventResponse=AmbientSoundBarrierDeactivated
EventResponse=AmbientSoundBattleRagesMuffled
EventResponse=AmbientSoundTeleport
EventResponse=AmbientSoundAlive_electrical
EventResponse=AmbientSoundAlive_mechanical
EventResponse=AmbientSoundAlive_blizzard
EventResponse=AmbientSoundAlive_leaves
EventResponse=AmbientSoundAlive_shaft
EventResponse=AmbientSoundAlive_skyscraper
EventResponse=AmbientSoundAlive_rocktumble
EventResponse=AmbientSoundAlive_spaceship
EventResponse=AmbientSoundAlive_steamloop
EventResponse=MoverOpening
EventResponse=MoverOpened
EventResponse=MoverClosing
EventResponse=MoverClosed
EventResponse=SoundMarkerdummyevent
EventResponse=SoundMarkerm01dummyevent
EventResponse=AmbientSoundAlive_computers
EventResponse=AmbientSoundAlive_computer_loop1
EventResponse=AmbientSoundAlive_elec_hum
EventResponse=AmbientSoundAlive_Hollow2
EventResponse=AmbientSoundAlive_lighthum
EventResponse=AmbientSoundAlive_server
EventResponse=AmbientSoundAlive_ring1
EventResponse=AmbientSoundAlive_synth
EventResponse=AmbientSoundAlive_cavedrip
EventResponse=AmbientSoundAlive_windhowl
EventResponse=AmbientSoundAlive_base
EventResponse=AmbientSoundAlive_throb
EventResponse=AmbientSoundAlive_ring3
EventResponse=AmbientSoundAlive_turret_loop
EventResponse=AmbientSoundAlive_beep1
EventResponse=AmbientSoundAlive_hum
EventResponse=HandGrenadeProjectileHit
EventResponse=AmbientSoundAlive_windlonely
EventResponse=AmbientSoundAlive_ring3a
EventResponse=AmbientSoundAlive_m04shaft
EventResponse=AmbientSoundAlive_m04servers
EventResponse=AmbientSoundAlive_m06tonebeep
EventResponse=AmbientSoundAlive_computers2
EventResponse=AmbientSoundAlive_belt
EventResponse=PodEngineIdling
EventResponse=PodEngineAccelerating
EventResponse=PodEngineDecelerating
EventResponse=PodThrusting
EventResponse=PodDiving
EventResponse=PodDriverEntered
EventResponse=BuggyDriverEntered
EventResponse=BuggyEngineIdling
EventResponse=MPFlagReturned
EventResponse=MPFlagPickedUp
EventResponse=MPFlagDropped
EventResponse=MPBallThrown
EventResponse=MPBallBounce
EventResponse=MPBallPickedUp
EventResponse=AmbientSoundAlive_hum2
EventResponse=AmbientSoundAlive_lighthum2
EventResponse=AmbientSoundAlive_windwindow
EventResponse=AmbientSoundAlive_watersewer
EventResponse=AmbientSoundAlive_windhowl2
EventResponse=AmbientSoundAlive_Fan
EventResponse=AmbientSoundAlive_m03crowdamb1
EventResponse=AmbientSoundAlive_m03crowdamb2
EventResponse=AmbientSoundAlive_m03crowdamb3
EventResponse=AmbientSoundAlive_m03crowdcheer
EventResponse=AmbientSoundAlive_m03pa
EventResponse=AmbientSoundAlive_m10waterfall
EventResponse=AmbientSoundAlive_m10sewerpump
EventResponse=AmbientSoundAlive_m10crickets
EventResponse=BaseDeviceTeamChanged
EventResponse=InventoryStationPanelExtendedBeg
EventResponse=InventoryStationPanelExtendedEnd
EventResponse=InventoryStationPanelRetractedBeg
EventResponse=InventoryStationPanelRetractedEnd
EventResponse=InventoryStationArmLoop
EventResponse=InventoryStationArmStopped
EventResponse=InventoryStationArmStarted
EventResponse=BaseDeviceDestructed_exp
EventResponse=BaseDeviceDamagedLoop_smoke
EventResponse=BaseDeviceDestructedLoop_fire
EventResponse=BaseDeviceDisabledLoop_sparks
EventResponse=BaseDeviceDisabled
EventResponse=BaseDeviceDisabledLoop_hum
EventResponse=BaseDeployableDeploy
EventResponse=BaseDeviceDestructedLoop_smoke
EventResponse=DynamicBaseObjectPannelDestroyed
EventResponse=BaseDeviceDestructed_powerlost
EventResponse=InventoryStationInventoryStationActivating
EventResponse=InventoryStationPlatformLoadoutChanged
EventResponse=TurretPanelClosing
EventResponse=TurretPanelOpening
EventResponse=TurretRotateStarted
EventResponse=TurretRotateLoop
EventResponse=TurretRotateStopped
EventResponse=SensorTowerRotateLoop
EventResponse=SensorTowerDamagedLoop
EventResponse=SensorTowerRepairing
EventResponse=TurretKickedBack
EventResponse=BaseDeviceRepaired
EventResponse=VehicleSpawnPointDoorsOpened
EventResponse=VehicleSpawnPointDoorsClosed
EventResponse=VehicleSpawnPointPylonsUp
EventResponse=VehicleSpawnPointPylonsDown
EventResponse=ResupplyStationActiveLoop
EventResponse=ResupplyStationPanelUp
EventResponse=ResupplyStationPanelDown
EventResponse=BaseDeviceDamagedLoop_crunch
EventResponse=SpawnArrayActiveLoop
EventResponse=CatapultCatapulted
EventResponse=EmergencyStationDoorOpening
EventResponse=EmergencyStationDoorClosing
EventResponse=BaseDeployableSpawnPanelOpening
EventResponse=BaseDeployableSpawnPanelClosing
EventResponse=BaseDeployableSpawnDoorOpening
EventResponse=BaseDeployableSpawnDoorClosing
EventResponse=BaseObjectVehicleSpawnDoorsOpened
EventResponse=BaseObjectVehicleSpawnDoorsClosed
EventResponse=BaseObjectVehicleSpawnPylonsUp
EventResponse=BaseObjectVehicleSpawnPylonsDown
EventResponse=PowerGeneratorActiveLoop
EventResponse=EnergyBarrierActiveLoop
EventResponse=SwitchStationGearsBeg
EventResponse=SwitchStationGearsSpinning
EventResponse=SwitchStationGearsEnd
EventResponse=MPFlagAlive
EventResponse=MPBallAlive
EventResponse=MPBallCaught
EventResponse=MPBallCaptured
EventResponse=MPBallGoalPostHit
EventResponse=MPBallAttached
EventResponse=MPFlagCapturePointAlive
EventResponse=MPFlagCapturePointFlagStolen
EventResponse=MPCheckPointAlive
EventResponse=MPCheckPointPassed
EventResponse=MPCheckPointFailed
EventResponse=MPFlagCaught
EventResponse=MPFlagThrown
EventResponse=MPFlagAttached
EventResponse=MPTargetDestroyed
EventResponse=CharacterMovementSkiGroundedLoop
EventResponse=AmbientSoundAlive_m09waterpool
EventResponse=AmbientSoundAlive_m11creaking
EventResponse=AmbientSoundAlive_m11rocketexhaust
EventResponse=AmbientSoundAlive_hollow3
EventResponse=StaticMeshAttachmentActivatingStarted_Pack
EventResponse=StaticMeshAttachmentDeactivating_Pack
EventResponse=PackCharged
EventResponse=ShockMineDeployableRotating
EventResponse=ShockMineDeployableDeployed
EventResponse=CatapultDeployableDeployed
EventResponse=ShockMineExplode
EventResponse=TurretDeployableRotating
EventResponse=TurretDeployableDeployed
EventResponse=TurretDeployableTargetLocked
EventResponse=SensorDeployableDeployed
EventResponse=SensorDeployableRotating
EventResponse=InventoryStationDeployableUse
EventResponse=InventoryStationDeployableDeployed
EventResponse=PlayerCharacterMovementUnderwaterLoop
EventResponse=EquipmentPickup
EventResponse=MPGoalScored
EventResponse=CharacterPackEnergyActive
EventResponse=CharacterPackShieldActive
EventResponse=CharacterPackSpeedActive
EventResponse=CharacterPackRepairActive
EventResponse=CharacterMovementThrustStart_BloodEagleHeavy
EventResponse=CharacterMovementThrustStart_BloodEagleLight
EventResponse=CharacterMovementThrustStart_BloodEagleLightFem
EventResponse=CharacterMovementThrustStart_BloodEagleMedium
EventResponse=CharacterMovementThrustStart_BloodEagleMediumFem
EventResponse=CharacterMovementThrustStart_ImperialHeavy
EventResponse=CharacterMovementThrustStart_ImperialLight
EventResponse=CharacterMovementThrustStart_ImperialLightFem
EventResponse=CharacterMovementThrustStart_ImperialLightJulia_Left
EventResponse=CharacterMovementThrustStart_ImperialLightJulia_Right
EventResponse=CharacterMovementThrustStart_ImperialMedium
EventResponse=CharacterMovementThrustStart_ImperialMediumFem
EventResponse=CharacterMovementThrustStart_ImperialMediumVictoria
EventResponse=CharacterMovementThrustStart_Mercury
EventResponse=CharacterMovementThrustStart_PhoenixHeavy
EventResponse=CharacterMovementThrustStart_PhoenixHeavyJericho
EventResponse=CharacterMovementThrustStart_PhoenixLight
EventResponse=CharacterMovementThrustStart_PhoenixLightFem
EventResponse=CharacterMovementThrustStart_PhoenixMedium
EventResponse=CharacterMovementThrustStart_PhoenixMediumDaniel
EventResponse=CharacterMovementThrustStart_PhoenixMediumFem
EventResponse=CharacterMovementThrustLoop_BloodEagleHeavy
EventResponse=CharacterMovementThrustLoop_BloodEagleLight
EventResponse=CharacterMovementThrustLoop_BloodEagleLightFem
EventResponse=CharacterMovementThrustLoop_BloodEagleMedium
EventResponse=CharacterMovementThrustLoop_BloodEagleMediumFem
EventResponse=CharacterMovementThrustLoop_ImperialHeavy
EventResponse=CharacterMovementThrustLoop_ImperialLight
EventResponse=CharacterMovementThrustLoop_ImperialLightFem
EventResponse=CharacterMovementThrustLoop_ImperialLightJulia_Left
EventResponse=CharacterMovementThrustLoop_ImperialLightJulia_Right
EventResponse=CharacterMovementThrustLoop_ImperialMedium
EventResponse=CharacterMovementThrustLoop_ImperialMediumFem
EventResponse=CharacterMovementThrustLoop_ImperialMediumVictoria
EventResponse=CharacterMovementThrustLoop_Mercury
EventResponse=CharacterMovementThrustLoop_PhoenixHeavy
EventResponse=CharacterMovementThrustLoop_PhoenixHeavyJericho
EventResponse=CharacterMovementThrustLoop_PhoenixLight
EventResponse=CharacterMovementThrustLoop_PhoenixLightFem
EventResponse=CharacterMovementThrustLoop_PhoenixMedium
EventResponse=CharacterMovementThrustLoop_PhoenixMediumDaniel
EventResponse=CharacterMovementThrustLoop_PhoenixMediumFem
EventResponse=CharacterMovementThrustStop_BloodEagleHeavy
EventResponse=CharacterMovementThrustStop_BloodEagleLight
EventResponse=CharacterMovementThrustStop_BloodEagleLightFem
EventResponse=CharacterMovementThrustStop_BloodEagleMedium
EventResponse=CharacterMovementThrustStop_BloodEagleMediumFem
EventResponse=CharacterMovementThrustStop_ImperialHeavy
EventResponse=CharacterMovementThrustStop_ImperialLight
EventResponse=CharacterMovementThrustStop_ImperialLightFem
EventResponse=CharacterMovementThrustStop_ImperialLightJulia_Left
EventResponse=CharacterMovementThrustStop_ImperialLightJulia_Right
EventResponse=CharacterMovementThrustStop_ImperialMedium
EventResponse=CharacterMovementThrustStop_ImperialMediumFem
EventResponse=CharacterMovementThrustStop_ImperialMediumVictoria
EventResponse=CharacterMovementThrustStop_Mercury
EventResponse=CharacterMovementThrustStop_PhoenixHeavy
EventResponse=CharacterMovementThrustStop_PhoenixHeavyJericho
EventResponse=CharacterMovementThrustStop_PhoenixLight
EventResponse=CharacterMovementThrustStop_PhoenixLightFem
EventResponse=CharacterMovementThrustStop_PhoenixMedium
EventResponse=CharacterMovementThrustStop_PhoenixMediumDaniel
EventResponse=CharacterMovementThrustStop_PhoenixMediumFem
EventResponse=CharacterMovementSkiGroundedStart
EventResponse=CharacterMovementSkiGroundedStop
EventResponse=CharacterMovementEnterWater
EventResponse=CharacterMovementLeaveWater
EventResponse=PlayerControllerWatched_STY_RoundLargeButton
EventResponse=PlayerControllerPressed_STY_RoundLargeButton
EventResponse=PlayerControllerWatched_STY_RoundButton
EventResponse=PlayerControllerPressed_STY_RoundButton
EventResponse=PlayerControllerWatched_STY_RoundTab
EventResponse=PlayerControllerPressed_STY_RoundTab
EventResponse=PlayerControllerWatched_STY_CheckBoxButton
EventResponse=PlayerControllerPressed_STY_CheckBoxButton
EventResponse=PlayerControllerCarryablePickedUp
EventResponse=PlayerControllerCarryableDropped
EventResponse=PlayerControllerCarryableReturned
EventResponse=PlayerControllerCapturableCaptured
EventResponse=PlayerControllerGoalScored
EventResponse=CharacterMovementSwimStart
EventResponse=CharacterMovementSwimStop
EventResponse=PlayerControllerHitNoise
EventResponse=FuelDepotDefaultActiveLoop
EventResponse=FuelDepotDefaultActivateGo
EventResponse=FuelDepotDefaultActivateStop
EventResponse=FuelDepotDefaultDeactivateGo
EventResponse=FuelDepotDefaultDeactivateStop
EventResponse=FuelDepotDefaultLiftOff
EventResponse=FuelCellPlacedDenominationDefaultActiveLoop
EventResponse=FuelDepotDefaultFull_Jets
EventResponse=FuelDepotDefaultSteal
EventResponse=MPCarryableContainerDeposited
EventResponse=BuggyleftFrontSkidding
EventResponse=BuggyLeftRearSkidding
EventResponse=BuggyrightFrontSkidding
EventResponse=BuggyrightRearSkidding
EventResponse=BuggyThrottleBack
EventResponse=BuggyThrottleForward
EventResponse=VehicleSpawnedFromSpawnPoint
EventResponse=TankEngineIdling
EventResponse=TankThrottleForward
EventResponse=TankThrottleBack
EventResponse=TankStrafeLeft
EventResponse=TankStrafeRight
EventResponse=TankDriverEntered
EventResponse=VehicleDestroyed
EventResponse=AssaultShipThrottleForward
EventResponse=AssaultShipEngineIdling
EventResponse=AssaultShipEngineAccelerating
EventResponse=AssaultShipEngineDecelerating
EventResponse=PodStrafeLeft
EventResponse=PodStrafeRight
EventResponse=PodThrottleBack_Left
EventResponse=PodThrottleBack_Right
EventResponse=PodThrottleForward_Left
EventResponse=PodThrottleForward_Right
EventResponse=AssaultShipThrusting_Left
EventResponse=AssaultShipThrusting_Right
EventResponse=AssaultShipStrafeLeft
EventResponse=AssaultShipStrafeRight
EventResponse=deployedTurretDetectedEnemy
EventResponse=AmbientSoundAlive_m10cricketslo
EventResponse=CharacterAmmoPickup
EventResponse=FX_SparkAlive
EventResponse=FX_continuous_SteamAlive
EventResponse=StaticMeshActorfireworks
EventResponse=PodFired
EventResponse=AssaultShipFired
EventResponse=TankTankBoost
EventResponse=explosionSmallExploded
EventResponse=explosionMediumExploded
EventResponse=explosionLargeExploded
EventResponse=DynamicPhoenixTowerPanelAlive_explosion
EventResponse=Skeletal_dogfight2dogfightexplode
EventResponse=FX_Barrier_CollisionDamageSpawned
EventResponse=FX_Dirt_CollisionDamageSpawned
EventResponse=FX_DirtMedium_CollisionDamageSpawned
EventResponse=FX_Snow_CollisionDamageSpawned
EventResponse=FX_SnowMedium_CollisionDamageSpawned
EventResponse=FX_SnowSmall_CollisionDamageSpawned
EventResponse=FX_Vehicle_CollisionDamageSpawned
EventResponse=FX_BitsBlack_DestroyedSpawned
EventResponse=CharacterPackEnergyCharged
EventResponse=CharacterPackSpeedCharged
EventResponse=CharacterPackRepairCharged
EventResponse=CharacterPackShieldCharged
EventResponse=DynamicBaseObjectChunkSpawned
EventResponse=DynamicMetalVehicleChunkSpawned
EventResponse=DynamicMetalVehicleBitSpawned
EventResponse=DynamicBurningSpawned
EventResponse=DynamicPhoenixTowerPanelAlive_FireTrail
EventResponse=RookBurning
EventResponse=DynamicCeramicDestroyed
EventResponse=DynamicCeramicBlackDestroyed
EventResponse=DynamicGlassDestroyed_WindowSmallWithGlass
EventResponse=DynamicGlassDestroyed_WindowPlain
EventResponse=DynamicGlassDestroyed_WindowLargeWithGlass
EventResponse=DynamicMetalComputerLargeDestroyed
EventResponse=DynamicMetalExplosiveDestroyed
EventResponse=DynamicMetalComputerDestroyed
EventResponse=DynamicRockWastelandDestroyed
EventResponse=DynamicGlassDestroyed
EventResponse=DynamicGlassDestroyed_Glass1024
EventResponse=DynamicRockImperialStoneDestroyed
EventResponse=DynGlassWindowSlantPaneDestroyed
EventResponse=DynamicMetalDestroyed_PowerGeneratorTop
EventResponse=DynamicRockDestroyed
EventResponse=DynamicRockRockyDestroyed
EventResponse=DynamicSandBagSmallDestroyed
EventResponse=DynamicSandBagDestroyed
EventResponse=DynamicGlassDestroyed_SensorGridScr
EventResponse=DynamicRockWastelandChunkDestroyed
EventResponse=DynamicTreeWastelandChunkDestroyed
EventResponse=DynamicMetalExplosiveDestroyed_StorageUnitBigger
EventResponse=DynamicGlassDestroyed_TacticalDisplay
EventResponse=DynamicGlassDestroyed_Screen
EventResponse=DynamicTreeDestroyed
EventResponse=DynamicTreeWastelandDestroyed
EventResponse=DynamicMetalVehicleChunkDestroyed
EventResponse=DynamicMetalVehicleBitDestroyed
EventResponse=DynamicMetalVehiclePannelDestroyed
EventResponse=BaseDeviceDestructedStart
EventResponse=DynFuelTankDestroyed
EventResponse=DeployedCatapultDestroyed
EventResponse=DeployedInventoryStationDestroyed
EventResponse=DeployedRepairerDestroyed
EventResponse=DeployedTurretDestroyed
EventResponse=ProjectileGloraxHit
EventResponse=SkeletalDecorationBoom
EventResponse=SkeletalDecorationCorridorDeath
EventResponse=SkeletalDecorationDiningRoom01
EventResponse=DynamicMetalDestroyed_DoorLocked
EventResponse=DynBallDestroyed
EventResponse=DynamicMetalBarrelDestroyed
EventResponse=DynamicMetalCrateDestroyed
EventResponse=DynamicRockImperialStoneDestroyed_SewerCeiling
EventResponse=SkeletalDecorationDiningRoom02
EventResponse=ProjectileMortarHit_Rocket
EventResponse=SkeletalDecorationOnFire
EventResponse=DynFirePotfireworks
EventResponse=ResupplyStationSteam
EventResponse=CatapultDeployableCatapulted
EventResponse=InventoryStationDeployableSteam
EventResponse=BaseDeployableSpawnDeploy
EventResponse=EmergencyStationSteam
EventResponse=ProjectileBurnerTurretHit
EventResponse=ProjectileBurnerTurretBurningAreaAlive
EventResponse=ProjectileBurnerBurningAreaAlive
EventResponse=ProjectileGloraxAlive
EventResponse=ProjectileGloraxFired
EventResponse=MPCheckpointPassed_MPCheckpointTrials
EventResponse=TeamScoreFireworkteamScoredLoop
EventResponse=SpawnArrayPlayerSpawned_beam
EventResponse=SpawnArrayPlayerSpawned_steam
EventResponse=SkeletalDecorationSteamVent
EventResponse=VehicleSpawnPointSteam_VehicleSpawnBuggy
EventResponse=VehicleSpawnPointSteam_VehicleSpawnAssaultShip
EventResponse=VehicleSpawnPointSteam_VehicleSpawnPod
EventResponse=BlastDoorAOpening
EventResponse=BlastDoorAOpened
EventResponse=BlastDoorAClosing
EventResponse=BlastDoorAClosed
EventResponse=BlastDoorBOpening
EventResponse=BlastDoorBOpened
EventResponse=BlastDoorBClosing
EventResponse=BlastDoorBClosed
EventResponse=SpawnDoor01Opening
EventResponse=SpawnDoor01Closing
EventResponse=SpawnDoor01Opened
EventResponse=SpawnDoor01Closed
EventResponse=SpawnDoor02Opening
EventResponse=SpawnDoor02Closing
EventResponse=SpawnDoor02Opened
EventResponse=SpawnDoor02Closed
EventResponse=DanSpawnDoor01Opening
EventResponse=DanSpawnDoor01Closing
EventResponse=DanSpawnDoor01Opened
EventResponse=DanSpawnDoor01Closed
EventResponse=DanSpawnDoor02Opening
EventResponse=DanSpawnDoor02Closing
EventResponse=DanSpawnDoor02Opened
EventResponse=DanSpawnDoor02Closed
EventResponse=DoorLargeLeftOpening
EventResponse=DoorLargeLeftClosing
EventResponse=DoorLargeLeftOpened
EventResponse=DoorLargeLeftClosed
EventResponse=DoorLargeRightOpening
EventResponse=DoorLargeRightClosing
EventResponse=DoorLargeRightOpened
EventResponse=DoorLargeRightClosed
EventResponse=DoorSmallLeftOpening
EventResponse=DoorSmallLeftClosing
EventResponse=DoorSmallLeftOpened
EventResponse=DoorSmallLeftClosed
EventResponse=DoorSmallRightOpening
EventResponse=DoorSmallRightClosing
EventResponse=DoorSmallRightOpened
EventResponse=DoorSmallRightClosed
EventResponse=CharacterMovementThrustLoop_JuliaChild
EventResponse=DeployedTurretFired
EventResponse=DeployedTurretSpaceshipFired
EventResponse=DeployedTurretSpaceshipDestroyed
EventResponse=CharacterRepairPackStart
EventResponse=CharacterRepairPackStop
EventResponse=DeployedRepairerRepairPackStart
EventResponse=DeployedRepairerRepairPackStop
EventResponse=MPTerritoryRepairPackStart
EventResponse=MPTerritoryRepairPackStop
EventResponse=BuggyThrustingLoop
EventResponse=VehicleCollision
EventResponse=AmbientSoundAlive_Hollow
EventResponse=AmbientSoundAlive_a01Hollow
EventResponse=FX_FireAlive
EventResponse=AmbientSoundAlive_a01ElecHum
EventResponse=AmbientSoundAlive_a01RingTone
EventResponse=AmbientSoundAlive_a01EngRoom
EventResponse=AmbientSoundAlive_a01Static
EventResponse=AmbientSoundAlive_a01Alarm
EventResponse=DynamicCeramicCollision
EventResponse=DynamicGlassCollision
EventResponse=DynamicMetalCollision
EventResponse=DynamicSandbagCollision
EventResponse=DynamicTreeCollision
EventResponse=ChunkPillarACollision
EventResponse=ChunkDressingCandleStickACollision
EventResponse=ChunkTableLampACollision
EventResponse=ChunkDressingTrayACollision
EventResponse=DynDressingCandleStickCollision
EventResponse=DynDressingFruitTrayCollision
EventResponse=DynDressingTrayCollision
EventResponse=DynTileACollision
EventResponse=DynTileBCollision
EventResponse=DynTileCCollision
EventResponse=DynDressingFruitAppleCollision
EventResponse=DynDressingFruitMelonCollision
EventResponse=DynDressingFruitPearCollision
EventResponse=DynFormalTableChunk01Collision
EventResponse=DynFormalTableChunk02Collision
EventResponse=DynFormalTableChunk03Collision
EventResponse=DynFormalTableChunk04Collision
EventResponse=DynLoungeCollisioin
EventResponse=DynPedistalCollision
EventResponse=DynPedistalBustCollision
EventResponse=DynTableLampCollision
EventResponse=DynTableLampTallCollision
EventResponse=DynThronCollision
EventResponse=RemTableLampTallCollision
EventResponse=RenTableLampCollision
EventResponse=ChunkGlass1024dCollision
EventResponse=DynGlassWindoSlantPaneCollision
EventResponse=ChunkDebrisPanelCollision
EventResponse=ChunkDebrisPlatesCollision
EventResponse=ChunkDestroyableClutterDCollision
EventResponse=ChunkLampACollision
EventResponse=ChunkLightPoleACollision
EventResponse=ChunkLightPoleBCollision
EventResponse=ChunkLightPoleCCollision
EventResponse=ChunkPowerGeneratorACollision
EventResponse=ChunkPowerGeneratorBCollision
EventResponse=ChunkSewerCeilingCCollision
EventResponse=ChunkTollBoothACollision
EventResponse=ChunkTollBoothECollision
EventResponse=ChunkWalkwayACollision
EventResponse=ChunkWalkwayBCollision
EventResponse=ChunkWalkwayCCollision
EventResponse=ChunkBarrelCCollision
EventResponse=DynSatelliteDishPannel02ChunkACollision
EventResponse=DynSatelliteDishPannel02Collision
EventResponse=ChunkPodDoorBCollision
EventResponse=ChunkPodDoorCCollision
EventResponse=DynamicMetalBarrelCollision
EventResponse=DynamicMetalComputerLargeCollision
EventResponse=DynamicMetalCrateCollision
EventResponse=DynamicMetalLargeCollision
EventResponse=DynamicMetalRailingCollision
EventResponse=ChunkBalconyBustedCollision
EventResponse=ChunkBalconyChunkACollision
EventResponse=ChunkBalconyChunkBCollision
EventResponse=ChunkBalconyChunkCCollision
EventResponse=ChunkBalconyChunkDCollision
EventResponse=ChunkCargoStairsACollision
EventResponse=ChunkCargoStairsBCollision
EventResponse=ChunkCargoStairsCCollision
EventResponse=ChunkDestroyableCeilingACollision
EventResponse=ChunkDestroyableClutterACollision
EventResponse=ChunkDestroyableClutterBCollision
EventResponse=ChunkDestroyableClutterCCollision
EventResponse=ChunkDestroyableFloorACollision
EventResponse=ChunkDestroyableFloorBCollision
EventResponse=ChunkPodDoorDCollision
EventResponse=DynBalconyPalaceCollision
EventResponse=DynCargoStairsCollision
EventResponse=DynDestroyableClutterCollision
EventResponse=DynBeamBrokenCollision
EventResponse=DynCarRoofCollision
EventResponse=DynChandelierCollision
EventResponse=DynChandelierLargeCollision
EventResponse=DynCraneCollision
EventResponse=DynCraneGearCollision
EventResponse=DynDebrisPlanelCollision
EventResponse=DynDebrisPlatesCollision
EventResponse=DynamicObjectCollision
EventResponse=DynamicRockCollision
EventResponse=BlockChunk01Collision
EventResponse=BlockChunk02Collision
EventResponse=BlockChunk03Collision
EventResponse=PillarShard01Collision
EventResponse=PillarShard02Collision
EventResponse=PillarShard03Collision
EventResponse=DynamicTreeWastelandChunkCollision
EventResponse=ProjectileChaingunCutsceneHit
EventResponse=TankLanded
EventResponse=TankJetClosing
EventResponse=TankJetOpening
EventResponse=TankBumped
EventResponse=AssaultShipHatchClosing
EventResponse=AssaultShipHatchOpening
EventResponse=BuggyHatchClosing
EventResponse=BuggyHatchOpening
EventResponse=PlayerControllerPressed_STY_Browser
EventResponse=PlayerControllerPressed_STY_InvButton
EventResponse=PlayerControllerPressed_STY_InvSelectArrow
EventResponse=PlayerControllerPressed_STY_InvTab
EventResponse=PlayerControllerPressed_STY_InvWeaponButton
EventResponse=PlayerControllerPressed_STY_leftArrow
EventResponse=PlayerControllerPressed_STY_ListBox
EventResponse=PlayerControllerPressed_STY_rightArrow
EventResponse=PlayerControllerPressed_STY_Scrollzone
EventResponse=PlayerControllerPressed_STY_Slider
EventResponse=PlayerControllerPressed_STY_SquareButton
EventResponse=PlayerControllerPressed_STY_StretchedButton
EventResponse=PlayerControllerPressed_STY_RoundLargeButtonAnim
EventResponse=PlayerControllerWatched_STY_Browser
EventResponse=PlayerControllerWatched_STY_InvButton
EventResponse=PlayerControllerWatched_STY_InvSelectArrow
EventResponse=PlayerControllerWatched_STY_InvTab
EventResponse=PlayerControllerWatched_STY_InvWeaponButton
EventResponse=PlayerControllerWatched_STY_leftArrow
EventResponse=PlayerControllerWatched_STY_ListBox
EventResponse=PlayerControllerWatched_STY_rightArrow
EventResponse=PlayerControllerWatched_STY_RoundLargeButtonAnim
EventResponse=PlayerControllerWatched_STY_Scrollzone
EventResponse=PlayerControllerWatched_STY_Slider
EventResponse=PlayerControllerWatched_STY_SquareButton
EventResponse=PlayerControllerWatched_STY_StretchedButton
EventResponse=VehicleWaterEnter
EventResponse=VehicleWaterLeave
EventResponse=DynamicObjectWaterEnter
EventResponse=ChaingunProjectileWaterEnter
EventResponse=ChaingunProjectileWaterLeave
EventResponse=ChaingunProjectileHit
EventResponse=EmergencyStationActiveLoop
EventResponse=InventoryStationActiveLoop
EventResponse=BaseDeployableSpawnActiveLoop
EventResponse=SwitchStationActiveLoop
EventResponse=TerritoryActiveLoop
EventResponse=FuelCellDefaultPickedUp
EventResponse=MPFuelCellDenominationFivePickedUp
EventResponse=MPFuelCellDenominationTenPickedUp
EventResponse=FuelCellPlacedDenominationTenPickedUp
EventResponse=FuelCellPlacedDenominationFivePickedUp
EventResponse=PlayerControllerFuelDropped
EventResponse=PlayerControllerFuelPickedUp
EventResponse=CharacterMovementskimloop
EventResponse=CharacterMovementSkimStart
EventResponse=CharacterMovementSkimStop
EventResponse=CharacterFootWalk_CivilianDaniel
EventResponse=CharacterFootWalk_Livia
EventResponse=CharacterFootRun_CivilianDaniel
EventResponse=CharacterFootRun_Livia
EventResponse=CharacterFootSprint_CivilianDaniel
EventResponse=CharacterFootSprint_Livia
EventResponse=CharacterMovementCollision_Extreme
EventResponse=CharacterMovementCollision_Large
EventResponse=CharacterMovementCollision_Medium
EventResponse=CharacterMovementCollision_Small
EventResponse=CharacterMovementCollision_Tiny
EventResponse=CharacterMovementCollision_CivilianDaniel_Tiny
EventResponse=CharacterMovementCollision_CivilianMaleBeagle_Tiny
EventResponse=CharacterMovementCollision_CivilianMaleImperial_Tiny
EventResponse=CharacterMovementCollision_CivilianMalePhoenix_Tiny
EventResponse=CharacterMovementCollision_CivilianMalePrisoner_Tiny
EventResponse=CharacterMovementCollision_Daniel_Tiny
EventResponse=CharacterMovementCollision_Gaius_Tiny
EventResponse=CharacterMovementCollision_Jericho_Tiny
EventResponse=CharacterMovementCollision_Livia_Tiny
EventResponse=CharacterMovementCollision_Olivia_Tiny
EventResponse=CharacterMovementCollision_PrincessVictoria_Tiny
EventResponse=CharacterMovementCollision_Tiberius_Tiny
EventResponse=CharacterMovementCollision_JuliaChild_Tiny
EventResponse=CharacterMovementCollision_BloodEagleHeavy_Tiny
EventResponse=CharacterMovementCollision_ImperialHeavy_Tiny
EventResponse=CharacterMovementCollision_PhoenixHeavy_Tiny
EventResponse=CharacterMovementCollision_PhoenixHeavyJericho_Tiny
EventResponse=CharacterMovementCollision_BloodEagleMedium_Tiny
EventResponse=CharacterMovementCollision_BloodEagleMediumFem_Tiny
EventResponse=CharacterMovementCollision_BloodEagleMediumSeti_Tiny
EventResponse=CharacterMovementCollision_ImperialMedium_Tiny
EventResponse=CharacterMovementCollision_ImperialMediumFem_Tiny
EventResponse=CharacterMovementCollision_ImperialMediumVictoria_Tiny
EventResponse=CharacterMovementCollision_PhoenixMedium_Tiny
EventResponse=CharacterMovementCollision_PhoenixMediumDaniel_Tiny
EventResponse=CharacterMovementCollision_PhoenixMediumEsther_Tiny
EventResponse=CharacterMovementCollision_PhoenixMediumFem_Tiny
EventResponse=CharacterMovementCollision_BloodEagleLight_Tiny
EventResponse=CharacterMovementCollision_BloodEagleLightFem_Tiny
EventResponse=CharacterMovementCollision_ImperialLight_Tiny
EventResponse=CharacterMovementCollision_ImperialLightAlbrecht_Tiny
EventResponse=CharacterMovementCollision_ImperialLightFem_Tiny
EventResponse=CharacterMovementCollision_ImperialLightJulia_Tiny
EventResponse=CharacterMovementCollision_Mercury_Tiny
EventResponse=CharacterMovementCollision_MercuryDamage_Tiny
EventResponse=CharacterMovementCollision_PhoenixLight_Tiny
EventResponse=CharacterMovementCollision_PhoenixLightFem_Tiny
EventResponse=CharacterMovementCollision_CivilianDaniel_Small
EventResponse=CharacterMovementCollision_CivilianMaleBeagle_Small
EventResponse=CharacterMovementCollision_CivilianMaleImperial_Small
EventResponse=CharacterMovementCollision_CivilianMalePhoenix_Small
EventResponse=CharacterMovementCollision_CivilianMalePrisoner_Small
EventResponse=CharacterMovementCollision_Daniel_Small
EventResponse=CharacterMovementCollision_Gaius_Small
EventResponse=CharacterMovementCollision_Jericho_Small
EventResponse=CharacterMovementCollision_Livia_Small
EventResponse=CharacterMovementCollision_Olivia_Small
EventResponse=CharacterMovementCollision_PrincessVictoria_Small
EventResponse=CharacterMovementCollision_Tiberius_Small
EventResponse=CharacterMovementCollision_JuliaChild_Small
EventResponse=CharacterMovementCollision_BloodEagleHeavy_Small
EventResponse=CharacterMovementCollision_ImperialHeavy_Small
EventResponse=CharacterMovementCollision_PhoenixHeavy_Small
EventResponse=CharacterMovementCollision_PhoenixHeavyJericho_Small
EventResponse=CharacterMovementCollision_BloodEagleMedium_Small
EventResponse=CharacterMovementCollision_BloodEagleMediumFem_Small
EventResponse=CharacterMovementCollision_BloodEagleMediumSeti_Small
EventResponse=CharacterMovementCollision_ImperialMedium_Small
EventResponse=CharacterMovementCollision_ImperialMediumFem_Small
EventResponse=CharacterMovementCollision_ImperialMediumVictoria_Small
EventResponse=CharacterMovementCollision_PhoenixMedium_Small
EventResponse=CharacterMovementCollision_PhoenixMediumDaniel_Small
EventResponse=CharacterMovementCollision_PhoenixMediumEsther_Small
EventResponse=CharacterMovementCollision_PhoenixMediumFem_Small
EventResponse=CharacterMovementCollision_BloodEagleLight_Small
EventResponse=CharacterMovementCollision_BloodEagleLightFem_Small
EventResponse=CharacterMovementCollision_ImperialLight_Small
EventResponse=CharacterMovementCollision_ImperialLightAlbrecht_Small
EventResponse=CharacterMovementCollision_ImperialLightFem_Small
EventResponse=CharacterMovementCollision_ImperialLightJulia_Small
EventResponse=CharacterMovementCollision_Mercury_Small
EventResponse=CharacterMovementCollision_MercuryDamage_Small
EventResponse=CharacterMovementCollision_PhoenixLight_Small
EventResponse=CharacterMovementCollision_PhoenixLightFem_Small
EventResponse=CharacterMovementCollision_CivilianDaniel_Medium
EventResponse=CharacterMovementCollision_CivilianMaleBeagle_Medium
EventResponse=CharacterMovementCollision_CivilianMaleImperial_Medium
EventResponse=CharacterMovementCollision_CivilianMalePhoenix_Medium
EventResponse=CharacterMovementCollision_CivilianMalePrisoner_Medium
EventResponse=CharacterMovementCollision_Daniel_Medium
EventResponse=CharacterMovementCollision_Gaius_Medium
EventResponse=CharacterMovementCollision_Jericho_Medium
EventResponse=CharacterMovementCollision_Livia_Medium
EventResponse=CharacterMovementCollision_Olivia_Medium
EventResponse=CharacterMovementCollision_PrincessVictoria_Medium
EventResponse=CharacterMovementCollision_Tiberius_Medium
EventResponse=CharacterMovementCollision_JuliaChild_Medium
EventResponse=CharacterMovementCollision_BloodEagleHeavy_Medium
EventResponse=CharacterMovementCollision_ImperialHeavy_Medium
EventResponse=CharacterMovementCollision_PhoenixHeavy_Medium
EventResponse=CharacterMovementCollision_PhoenixHeavyJericho_Medium
EventResponse=CharacterMovementCollision_BloodEagleMedium_Medium
EventResponse=CharacterMovementCollision_BloodEagleMediumFem_Medium
EventResponse=CharacterMovementCollision_BloodEagleMediumSeti_Medium
EventResponse=CharacterMovementCollision_ImperialMedium_Medium
EventResponse=CharacterMovementCollision_ImperialMediumFem_Medium
EventResponse=CharacterMovementCollision_ImperialMediumVictoria_Medium
EventResponse=CharacterMovementCollision_PhoenixMedium_Medium
EventResponse=CharacterMovementCollision_PhoenixMediumDaniel_Medium
EventResponse=CharacterMovementCollision_PhoenixMediumEsther_Medium
EventResponse=CharacterMovementCollision_PhoenixMediumFem_Medium
EventResponse=CharacterMovementCollision_BloodEagleLight_Medium
EventResponse=CharacterMovementCollision_BloodEagleLightFem_Medium
EventResponse=CharacterMovementCollision_ImperialLight_Medium
EventResponse=CharacterMovementCollision_ImperialLightAlbrecht_Medium
EventResponse=CharacterMovementCollision_ImperialLightFem_Medium
EventResponse=CharacterMovementCollision_ImperialLightJulia_Medium
EventResponse=CharacterMovementCollision_Mercury_Medium
EventResponse=CharacterMovementCollision_MercuryDamage_Medium
EventResponse=CharacterMovementCollision_PhoenixLight_Medium
EventResponse=CharacterMovementCollision_PhoenixLightFem_Medium
EventResponse=CharacterMovementCollision_CivilianDaniel_Large
EventResponse=CharacterMovementCollision_CivilianMaleBeagle_Large
EventResponse=CharacterMovementCollision_CivilianMaleImperial_Large
EventResponse=CharacterMovementCollision_CivilianMalePhoenix_Large
EventResponse=CharacterMovementCollision_CivilianMalePrisoner_Large
EventResponse=CharacterMovementCollision_Daniel_Large
EventResponse=CharacterMovementCollision_Gaius_Large
EventResponse=CharacterMovementCollision_Jericho_Large
EventResponse=CharacterMovementCollision_Livia_Large
EventResponse=CharacterMovementCollision_Olivia_Large
EventResponse=CharacterMovementCollision_PrincessVictoria_Large
EventResponse=CharacterMovementCollision_Tiberius_Large
EventResponse=CharacterMovementCollision_JuliaChild_Large
EventResponse=CharacterMovementCollision_BloodEagleHeavy_Large
EventResponse=CharacterMovementCollision_ImperialHeavy_Large
EventResponse=CharacterMovementCollision_PhoenixHeavy_Large
EventResponse=CharacterMovementCollision_PhoenixHeavyJericho_Large
EventResponse=CharacterMovementCollision_BloodEagleMedium_Large
EventResponse=CharacterMovementCollision_BloodEagleMediumFem_Large
EventResponse=CharacterMovementCollision_BloodEagleMediumSeti_Large
EventResponse=CharacterMovementCollision_ImperialMedium_Large
EventResponse=CharacterMovementCollision_ImperialMediumFem_Large
EventResponse=CharacterMovementCollision_ImperialMediumVictoria_Large
EventResponse=CharacterMovementCollision_PhoenixMedium_Large
EventResponse=CharacterMovementCollision_PhoenixMediumDaniel_Large
EventResponse=CharacterMovementCollision_PhoenixMediumEsther_Large
EventResponse=CharacterMovementCollision_PhoenixMediumFem_Large
EventResponse=CharacterMovementCollision_BloodEagleLight_Large
EventResponse=CharacterMovementCollision_BloodEagleLightFem_Large
EventResponse=CharacterMovementCollision_ImperialLight_Large
EventResponse=CharacterMovementCollision_ImperialLightAlbrecht_Large
EventResponse=CharacterMovementCollision_ImperialLightFem_Large
EventResponse=CharacterMovementCollision_ImperialLightJulia_Large
EventResponse=CharacterMovementCollision_Mercury_Large
EventResponse=CharacterMovementCollision_MercuryDamage_Large
EventResponse=CharacterMovementCollision_PhoenixLight_Large
EventResponse=CharacterMovementCollision_PhoenixLightFem_Large
EventResponse=CharacterMovementCollision_CivilianDaniel_Extreme
EventResponse=CharacterMovementCollision_CivilianMaleBeagle_Extreme
EventResponse=CharacterMovementCollision_CivilianMaleImperial_Extreme
EventResponse=CharacterMovementCollision_CivilianMalePhoenix_Extreme
EventResponse=CharacterMovementCollision_CivilianMalePrisoner_Extreme
EventResponse=CharacterMovementCollision_Daniel_Extreme
EventResponse=CharacterMovementCollision_Gaius_Extreme
EventResponse=CharacterMovementCollision_Jericho_Extreme
EventResponse=CharacterMovementCollision_Livia_Extreme
EventResponse=CharacterMovementCollision_Olivia_Extreme
EventResponse=CharacterMovementCollision_PrincessVictoria_Extreme
EventResponse=CharacterMovementCollision_Tiberius_Extreme
EventResponse=CharacterMovementCollision_JuliaChild_Extreme
EventResponse=CharacterMovementCollision_BloodEagleHeavy_Extreme
EventResponse=CharacterMovementCollision_ImperialHeavy_Extreme
EventResponse=CharacterMovementCollision_PhoenixHeavy_Extreme
EventResponse=CharacterMovementCollision_PhoenixHeavyJericho_Extreme
EventResponse=CharacterMovementCollision_BloodEagleMedium_Extreme
EventResponse=CharacterMovementCollision_BloodEagleMediumFem_Extreme
EventResponse=CharacterMovementCollision_BloodEagleMediumSeti_Extreme
EventResponse=CharacterMovementCollision_ImperialMedium_Extreme
EventResponse=CharacterMovementCollision_ImperialMediumFem_Extreme
EventResponse=CharacterMovementCollision_ImperialMediumVictoria_Extreme
EventResponse=CharacterMovementCollision_PhoenixMedium_Extreme
EventResponse=CharacterMovementCollision_PhoenixMediumDaniel_Extreme
EventResponse=CharacterMovementCollision_PhoenixMediumEsther_Extreme
EventResponse=CharacterMovementCollision_PhoenixMediumFem_Extreme
EventResponse=CharacterMovementCollision_BloodEagleLight_Extreme
EventResponse=CharacterMovementCollision_BloodEagleLightFem_Extreme
EventResponse=CharacterMovementCollision_ImperialLight_Extreme
EventResponse=CharacterMovementCollision_ImperialLightAlbrecht_Extreme
EventResponse=CharacterMovementCollision_ImperialLightFem_Extreme
EventResponse=CharacterMovementCollision_ImperialLightJulia_Extreme
EventResponse=CharacterMovementCollision_Mercury_Extreme
EventResponse=CharacterMovementCollision_MercuryDamage_Extreme
EventResponse=CharacterMovementCollision_PhoenixLight_Extreme
EventResponse=CharacterMovementCollision_PhoenixLightFem_Extreme
EventResponse=CharacterMovementCollisionFeet_Extreme
EventResponse=CharacterMovementCollisionFeet_Large
EventResponse=CharacterMovementCollisionFeet_Medium
EventResponse=CharacterMovementCollisionFeet_Small
EventResponse=CharacterMovementCollisionFeet_Tiny
EventResponse=CharacterMovementCollisionFeet_CivilianDaniel_Tiny
EventResponse=CharacterMovementCollisionFeet_CivilianMaleBeagle_Tiny
EventResponse=CharacterMovementCollisionFeet_CivilianMaleImperial_Tiny
EventResponse=CharacterMovementCollisionFeet_CivilianMalePhoenix_Tiny
EventResponse=CharacterMovementCollisionFeet_CivilianMalePrisoner_Tiny
EventResponse=CharacterMovementCollisionFeet_Daniel_Tiny
EventResponse=CharacterMovementCollisionFeet_Gaius_Tiny
EventResponse=CharacterMovementCollisionFeet_Jericho_Tiny
EventResponse=CharacterMovementCollisionFeet_Livia_Tiny
EventResponse=CharacterMovementCollisionFeet_Olivia_Tiny
EventResponse=CharacterMovementCollisionFeet_PrincessVictoria_Tiny
EventResponse=CharacterMovementCollisionFeet_Tiberius_Tiny
EventResponse=CharacterMovementCollisionFeet_JuliaChild_Tiny
EventResponse=CharacterMovementCollisionFeet_BloodEagleHeavy_Tiny
EventResponse=CharacterMovementCollisionFeet_ImperialHeavy_Tiny
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavy_Tiny
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavyJericho_Tiny
EventResponse=CharacterMovementCollisionFeet_BloodEagleMedium_Tiny
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumFem_Tiny
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumSeti_Tiny
EventResponse=CharacterMovementCollisionFeet_ImperialMedium_Tiny
EventResponse=CharacterMovementCollisionFeet_ImperialMediumFem_Tiny
EventResponse=CharacterMovementCollisionFeet_ImperialMediumVictoria_Tiny
EventResponse=CharacterMovementCollisionFeet_PhoenixMedium_Tiny
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumDaniel_Tiny
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumEsther_Tiny
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumFem_Tiny
EventResponse=CharacterMovementCollisionFeet_BloodEagleLight_Tiny
EventResponse=CharacterMovementCollisionFeet_BloodEagleLightFem_Tiny
EventResponse=CharacterMovementCollisionFeet_ImperialLight_Tiny
EventResponse=CharacterMovementCollisionFeet_ImperialLightAlbrecht_Tiny
EventResponse=CharacterMovementCollisionFeet_ImperialLightFem_Tiny
EventResponse=CharacterMovementCollisionFeet_ImperialLightJulia_Tiny
EventResponse=CharacterMovementCollisionFeet_Mercury_Tiny
EventResponse=CharacterMovementCollisionFeet_MercuryDamage_Tiny
EventResponse=CharacterMovementCollisionFeet_PhoenixLight_Tiny
EventResponse=CharacterMovementCollisionFeet_PhoenixLightFem_Tiny
EventResponse=CharacterMovementCollisionFeet_CivilianDaniel_Small
EventResponse=CharacterMovementCollisionFeet_CivilianMaleBeagle_Small
EventResponse=CharacterMovementCollisionFeet_CivilianMaleImperial_Small
EventResponse=CharacterMovementCollisionFeet_CivilianMalePhoenix_Small
EventResponse=CharacterMovementCollisionFeet_CivilianMalePrisoner_Small
EventResponse=CharacterMovementCollisionFeet_Daniel_Small
EventResponse=CharacterMovementCollisionFeet_Gaius_Small
EventResponse=CharacterMovementCollisionFeet_Jericho_Small
EventResponse=CharacterMovementCollisionFeet_Livia_Small
EventResponse=CharacterMovementCollisionFeet_Olivia_Small
EventResponse=CharacterMovementCollisionFeet_PrincessVictoria_Small
EventResponse=CharacterMovementCollisionFeet_Tiberius_Small
EventResponse=CharacterMovementCollisionFeet_JuliaChild_Small
EventResponse=CharacterMovementCollisionFeet_BloodEagleHeavy_Small
EventResponse=CharacterMovementCollisionFeet_ImperialHeavy_Small
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavy_Small
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavyJericho_Small
EventResponse=CharacterMovementCollisionFeet_BloodEagleMedium_Small
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumFem_Small
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumSeti_Small
EventResponse=CharacterMovementCollisionFeet_ImperialMedium_Small
EventResponse=CharacterMovementCollisionFeet_ImperialMediumFem_Small
EventResponse=CharacterMovementCollisionFeet_ImperialMediumVictoria_Small
EventResponse=CharacterMovementCollisionFeet_PhoenixMedium_Small
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumDaniel_Small
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumEsther_Small
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumFem_Small
EventResponse=CharacterMovementCollisionFeet_BloodEagleLight_Small
EventResponse=CharacterMovementCollisionFeet_BloodEagleLightFem_Small
EventResponse=CharacterMovementCollisionFeet_ImperialLight_Small
EventResponse=CharacterMovementCollisionFeet_ImperialLightAlbrecht_Small
EventResponse=CharacterMovementCollisionFeet_ImperialLightFem_Small
EventResponse=CharacterMovementCollisionFeet_ImperialLightJulia_Small
EventResponse=CharacterMovementCollisionFeet_Mercury_Small
EventResponse=CharacterMovementCollisionFeet_MercuryDamage_Small
EventResponse=CharacterMovementCollisionFeet_PhoenixLight_Small
EventResponse=CharacterMovementCollisionFeet_PhoenixLightFem_Small
EventResponse=CharacterMovementCollisionFeet_CivilianDaniel_Medium
EventResponse=CharacterMovementCollisionFeet_CivilianMaleBeagle_Medium
EventResponse=CharacterMovementCollisionFeet_CivilianMaleImperial_Medium
EventResponse=CharacterMovementCollisionFeet_CivilianMalePhoenix_Medium
EventResponse=CharacterMovementCollisionFeet_CivilianMalePrisoner_Medium
EventResponse=CharacterMovementCollisionFeet_Daniel_Medium
EventResponse=CharacterMovementCollisionFeet_Gaius_Medium
EventResponse=CharacterMovementCollisionFeet_Jericho_Medium
EventResponse=CharacterMovementCollisionFeet_Livia_Medium
EventResponse=CharacterMovementCollisionFeet_Olivia_Medium
EventResponse=CharacterMovementCollisionFeet_PrincessVictoria_Medium
EventResponse=CharacterMovementCollisionFeet_Tiberius_Medium
EventResponse=CharacterMovementCollisionFeet_JuliaChild_Medium
EventResponse=CharacterMovementCollisionFeet_BloodEagleHeavy_Medium
EventResponse=CharacterMovementCollisionFeet_ImperialHeavy_Medium
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavy_Medium
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavyJericho_Medium
EventResponse=CharacterMovementCollisionFeet_BloodEagleMedium_Medium
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumFem_Medium
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumSeti_Medium
EventResponse=CharacterMovementCollisionFeet_ImperialMedium_Medium
EventResponse=CharacterMovementCollisionFeet_ImperialMediumFem_Medium
EventResponse=CharacterMovementCollisionFeet_ImperialMediumVictoria_Medium
EventResponse=CharacterMovementCollisionFeet_PhoenixMedium_Medium
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumDaniel_Medium
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumEsther_Medium
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumFem_Medium
EventResponse=CharacterMovementCollisionFeet_BloodEagleLight_Medium
EventResponse=CharacterMovementCollisionFeet_BloodEagleLightFem_Medium
EventResponse=CharacterMovementCollisionFeet_ImperialLight_Medium
EventResponse=CharacterMovementCollisionFeet_ImperialLightAlbrecht_Medium
EventResponse=CharacterMovementCollisionFeet_ImperialLightFem_Medium
EventResponse=CharacterMovementCollisionFeet_ImperialLightJulia_Medium
EventResponse=CharacterMovementCollisionFeet_Mercury_Medium
EventResponse=CharacterMovementCollisionFeet_MercuryDamage_Medium
EventResponse=CharacterMovementCollisionFeet_PhoenixLight_Medium
EventResponse=CharacterMovementCollisionFeet_PhoenixLightFem_Medium
EventResponse=CharacterMovementCollisionFeet_CivilianDaniel_Large
EventResponse=CharacterMovementCollisionFeet_CivilianMaleBeagle_Large
EventResponse=CharacterMovementCollisionFeet_CivilianMaleImperial_Large
EventResponse=CharacterMovementCollisionFeet_CivilianMalePhoenix_Large
EventResponse=CharacterMovementCollisionFeet_CivilianMalePrisoner_Large
EventResponse=CharacterMovementCollisionFeet_Daniel_Large
EventResponse=CharacterMovementCollisionFeet_Gaius_Large
EventResponse=CharacterMovementCollisionFeet_Jericho_Large
EventResponse=CharacterMovementCollisionFeet_Livia_Large
EventResponse=CharacterMovementCollisionFeet_Olivia_Large
EventResponse=CharacterMovementCollisionFeet_PrincessVictoria_Large
EventResponse=CharacterMovementCollisionFeet_Tiberius_Large
EventResponse=CharacterMovementCollisionFeet_JuliaChild_Large
EventResponse=CharacterMovementCollisionFeet_BloodEagleHeavy_Large
EventResponse=CharacterMovementCollisionFeet_ImperialHeavy_Large
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavy_Large
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavyJericho_Large
EventResponse=CharacterMovementCollisionFeet_BloodEagleMedium_Large
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumFem_Large
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumSeti_Large
EventResponse=CharacterMovementCollisionFeet_ImperialMedium_Large
EventResponse=CharacterMovementCollisionFeet_ImperialMediumFem_Large
EventResponse=CharacterMovementCollisionFeet_ImperialMediumVictoria_Large
EventResponse=CharacterMovementCollisionFeet_PhoenixMedium_Large
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumDaniel_Large
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumEsther_Large
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumFem_Large
EventResponse=CharacterMovementCollisionFeet_BloodEagleLight_Large
EventResponse=CharacterMovementCollisionFeet_BloodEagleLightFem_Large
EventResponse=CharacterMovementCollisionFeet_ImperialLight_Large
EventResponse=CharacterMovementCollisionFeet_ImperialLightAlbrecht_Large
EventResponse=CharacterMovementCollisionFeet_ImperialLightFem_Large
EventResponse=CharacterMovementCollisionFeet_ImperialLightJulia_Large
EventResponse=CharacterMovementCollisionFeet_Mercury_Large
EventResponse=CharacterMovementCollisionFeet_MercuryDamage_Large
EventResponse=CharacterMovementCollisionFeet_PhoenixLight_Large
EventResponse=CharacterMovementCollisionFeet_PhoenixLightFem_Large
EventResponse=CharacterMovementCollisionFeet_CivilianDaniel_Extreme
EventResponse=CharacterMovementCollisionFeet_CivilianMaleBeagle_Extreme
EventResponse=CharacterMovementCollisionFeet_CivilianMaleImperial_Extreme
EventResponse=CharacterMovementCollisionFeet_CivilianMalePhoenix_Extreme
EventResponse=CharacterMovementCollisionFeet_CivilianMalePrisoner_Extreme
EventResponse=CharacterMovementCollisionFeet_Daniel_Extreme
EventResponse=CharacterMovementCollisionFeet_Gaius_Extreme
EventResponse=CharacterMovementCollisionFeet_Jericho_Extreme
EventResponse=CharacterMovementCollisionFeet_Livia_Extreme
EventResponse=CharacterMovementCollisionFeet_Olivia_Extreme
EventResponse=CharacterMovementCollisionFeet_PrincessVictoria_Extreme
EventResponse=CharacterMovementCollisionFeet_Tiberius_Extreme
EventResponse=CharacterMovementCollisionFeet_JuliaChild_Extreme
EventResponse=CharacterMovementCollisionFeet_BloodEagleHeavy_Extreme
EventResponse=CharacterMovementCollisionFeet_ImperialHeavy_Extreme
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavy_Extreme
EventResponse=CharacterMovementCollisionFeet_PhoenixHeavyJericho_Extreme
EventResponse=CharacterMovementCollisionFeet_BloodEagleMedium_Extreme
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumFem_Extreme
EventResponse=CharacterMovementCollisionFeet_BloodEagleMediumSeti_Extreme
EventResponse=CharacterMovementCollisionFeet_ImperialMedium_Extreme
EventResponse=CharacterMovementCollisionFeet_ImperialMediumFem_Extreme
EventResponse=CharacterMovementCollisionFeet_ImperialMediumVictoria_Extreme
EventResponse=CharacterMovementCollisionFeet_PhoenixMedium_Extreme
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumDaniel_Extreme
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumEsther_Extreme
EventResponse=CharacterMovementCollisionFeet_PhoenixMediumFem_Extreme
EventResponse=CharacterMovementCollisionFeet_BloodEagleLight_Extreme
EventResponse=CharacterMovementCollisionFeet_BloodEagleLightFem_Extreme
EventResponse=CharacterMovementCollisionFeet_ImperialLight_Extreme
EventResponse=CharacterMovementCollisionFeet_ImperialLightAlbrecht_Extreme
EventResponse=CharacterMovementCollisionFeet_ImperialLightFem_Extreme
EventResponse=CharacterMovementCollisionFeet_ImperialLightJulia_Extreme
EventResponse=CharacterMovementCollisionFeet_Mercury_Extreme
EventResponse=CharacterMovementCollisionFeet_MercuryDamage_Extreme
EventResponse=CharacterMovementCollisionFeet_PhoenixLight_Extreme
EventResponse=CharacterMovementCollisionFeet_PhoenixLightFem_Extreme

[EnergybladeEquipped]
Event=Equipped
SourceClassName=EnergyBlade
Chance=100
Specification=(SpecificationType=EnergyBlade_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EnergybladeFired]
Event=Fired
SourceClassName=EnergyBlade
Chance=100
Specification=(SpecificationType=EnergyBlade_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EnergybladeRecoiled]
Event=Recoiled
SourceClassName=EnergyBlade
Chance=100
Specification=(SpecificationType=EnergyBlade_Recoiled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EnergybladeHit]
Event=Hit
SourceClassName=EnergyBlade
Chance=100
Specification=(SpecificationType=EnergyBlade_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlasterCocked]
Event=Cocked
SourceClassName=Blaster
Chance=100
Specification=(SpecificationType=Blaster_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlasterEquipped]
Event=Equipped
SourceClassName=Blaster
Chance=100
Specification=(SpecificationType=Blaster_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlasterFired]
Event=Fired
SourceClassName=Blaster
Chance=100
Specification=(SpecificationType=Blaster_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlasterProjectileAlive]
Event=Alive
SourceClassName=BlasterProjectile
Chance=100
Specification=(SpecificationType=BlasterProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlasterProjectileHit]
Event=Hit
SourceClassName=BlasterProjectile
Chance=100
Specification=(SpecificationType=BlasterProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BucklerCaught]
Event=Caught
SourceClassName=Buckler
Chance=100
Specification=(SpecificationType=Buckler_Caught,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BucklerEquipped]
Event=Equipped
SourceClassName=Buckler
Chance=100
Specification=(SpecificationType=Buckler_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BucklerFired]
Event=Fired
SourceClassName=Buckler
Chance=100
Specification=(SpecificationType=Buckler_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BucklerIdle]
Event=Idle
SourceClassName=Buckler
Chance=100
Specification=(SpecificationType=Buckler_Idle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BucklerProjectileAlive]
Event=Alive
SourceClassName=BucklerProjectile
Chance=100
Specification=(SpecificationType=BucklerProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BucklerProjectileBounce]
Event=Bounce
SourceClassName=BucklerProjectile
Chance=100
Specification=(SpecificationType=BucklerProj_Bounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BucklerProjectileHit]
Event=Hit
SourceClassName=BucklerProjectile
Chance=100
Specification=(SpecificationType=BucklerProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BurnerCocked]
Event=Cocked
SourceClassName=Burner
Chance=100
Specification=(SpecificationType=Burner_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BurnerEquipped]
Event=Equipped
SourceClassName=Burner
Chance=100
Specification=(SpecificationType=Burner_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BurnerFired]
Event=Fired
SourceClassName=Burner
Chance=100
Specification=(SpecificationType=Burner_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BurnerIdle]
Event=Idle
SourceClassName=Burner
Chance=100
Specification=(SpecificationType=Burner_Idle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BurnerUnequipped]
Event=Unequipped
SourceClassName=Burner
Chance=100
Specification=(SpecificationType=Burner_Unequipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BurnerProjectileAlive]
Event=Alive
SourceClassName=BurnerProjectile
Chance=100
Specification=(SpecificationType=BurnerProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BurnerProjectileHit]
Event=Alive
SourceClassName=BurnerProjectile
Chance=100
Specification=(SpecificationType=BurnerProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChainGunEquipped]
Event=Equipped
SourceClassName=ChainGun
Chance=100
Specification=(SpecificationType=ChainGun_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChainGunFired]
Event=Fired
SourceClassName=ChainGun
Chance=100
Specification=(SpecificationType=ChainGun_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChainGunFiredEmpty]
Event=FiredEmpty
SourceClassName=ChainGun
Chance=100
Specification=(SpecificationType=ChainGun_FiredEmpty,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChainGunFlapBounced]
Event=FlapBounced
SourceClassName=ChainGun
Chance=100
Specification=(SpecificationType=ChainGun_FlapBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChainGunMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=ChainGun
Chance=100
Specification=(SpecificationType=ChainGun_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChainGunStarterPulled]
Event=StarterPulled
SourceClassName=ChainGun
Chance=100
Specification=(SpecificationType=ChainGun_StarterPulled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChainGunStarterPulledEmpty]
Event=StarterPulledEmpty
SourceClassName=ChainGun
Chance=100
Specification=(SpecificationType=ChainGun_StarterPulledEmpty,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChainGunStarterRewound]
Event=StarterRewound
SourceClassName=ChainGun
Chance=100
Specification=(SpecificationType=ChainGun_StarterRewound,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrapplerCableRewinding]
Event=CableRewinding
SourceClassName=Grappler
Chance=100
Specification=(SpecificationType=Grappler_CableRewinding,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrapplerCableRewound]
Event=CableRewound
SourceClassName=Grappler
Chance=100
Specification=(SpecificationType=Grappler_CableRewound,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrapplerEquipped]
Event=Equipped
SourceClassName=Grappler
Chance=100
Specification=(SpecificationType=Grappler_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrapplerFired]
Event=Fired
SourceClassName=Grappler
Chance=100
Specification=(SpecificationType=Grappler_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrapplerGrabbed]
Event=Grabbed
SourceClassName=Grappler
Chance=100
Specification=(SpecificationType=Grappler_Grabbed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrapplerProjectileHit]
Event=Hit
SourceClassName=GrapplerProjectile
Chance=100
Specification=(SpecificationType=GrapplerProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherChamberFilled]
Event=ChamberFilled
SourceClassName=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenLauncher_ChamberFilled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherChamberRotated]
Event=ChamberRotated
SourceClassName=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenLauncher_ChamberRotated,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherEquipped]
Event=Equipped
SourceClassName=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenLauncher_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherFired]
Event=Fired
SourceClassName=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenLauncher_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherFiredEmpty]
Event=FiredEmpty
SourceClassName=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenLauncher_FiredEmpty,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenLauncher_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherRecoiled]
Event=Recoiled
SourceClassName=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenLauncher_Recoiled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherProjectileAlive]
Event=Alive
SourceClassName=GrenadeLauncherProjectile
Chance=100
Specification=(SpecificationType=GrenLauncherProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherProjectileBounce]
Event=Bounce
SourceClassName=GrenadeLauncherProjectile
Chance=100
Specification=(SpecificationType=GrenLauncherProj_Bounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherProjectileHit]
Event=Hit
SourceClassName=GrenadeLauncherProjectile
Chance=100
Specification=(SpecificationType=GrenLauncherProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[GrenadeLauncherProjectileHit_Lo]
Event=Hit
SourceClassName=GrenadeLauncherProjectile
Suffix=Lo
Chance=100
Specification=(SpecificationType=GrenLauncherProj_ExpLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarBarrelRotated]
Event=BarrelRotated
SourceClassName=Mortar
Chance=100
Specification=(SpecificationType=Mortar_BarrelRotated,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarChamberRotated]
Event=ChamberRotated
SourceClassName=Mortar
Chance=100
Specification=(SpecificationType=Mortar_ChamberRotated,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarEquipped]
Event=Equipped
SourceClassName=Mortar
Chance=100
Specification=(SpecificationType=Mortar_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarFired]
Event=Fired
SourceClassName=Mortar
Chance=100
Specification=(SpecificationType=Mortar_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarFiredEmpty]
Event=FiredEmpty
SourceClassName=Mortar
Chance=100
Specification=(SpecificationType=Mortar_FiredEmpty,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=Mortar
Chance=100
Specification=(SpecificationType=Mortar_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarRecoiled]
Event=Recoiled
SourceClassName=Mortar
Chance=100
Specification=(SpecificationType=Mortar_Recoiled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarProjectileAlive]
Event=Alive
SourceClassName=MortarProjectile
Chance=100
Specification=(SpecificationType=MortarProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarProjectileBounce]
Event=Bounce
SourceClassName=MortarProjectile
Chance=100
Specification=(SpecificationType=GrenLauncherProj_Bounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarProjectileHit]
Event=Hit
SourceClassName=MortarProjectile
Chance=100
Specification=(SpecificationType=MortarProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MortarProjectileHit_Lo]
Event=Hit
SourceClassName=MortarProjectile
Suffix=Lo
Chance=100
Specification=(SpecificationType=MortarProj_ExpLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RocketPodChamberFilled]
Event=ChamberFilled
SourceClassName=RocketPod
Chance=100
Specification=(SpecificationType=RocketPod_ChamberFilled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RocketPodCocked]
Event=Cocked
SourceClassName=RocketPod
Chance=100
Specification=(SpecificationType=RocketPod_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RocketPodEquipped]
Event=Equipped
SourceClassName=RocketPod
Chance=100
Specification=(SpecificationType=RocketPod_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RocketPodFired]
Event=Fired
SourceClassName=RocketPod
Chance=100
Specification=(SpecificationType=RocketPod_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RocketPodFiredEmpty]
Event=FiredEmpty
SourceClassName=RocketPod
Chance=100
Specification=(SpecificationType=RocketPod_FiredEmpty,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RocketPodMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=RocketPod
Chance=100
Specification=(SpecificationType=RocketPod_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RocketPodProjectileAlive]
Event=Alive
SourceClassName=RocketPodProjectile
Chance=100
Specification=(SpecificationType=RocketPodProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RocketPodProjectileHit]
Event=Hit
SourceClassName=RocketPodProjectile
Chance=100
Specification=(SpecificationType=RocketPodProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleEquipped]
Event=Equipped
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleFired]
Event=Fired
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleFiredEmpty]
Event=FiredEmpty
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_FiredEmpty,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleShellEjected]
Event=ShellEjected
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_ShellEjected,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleShellBounced]
Event=ShellBounced
SourceClassName=SniperRifle
Chance=100
Specification=(SpecificationType=SniperRifle_ShellBounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SniperRifleProjectileHit]
Event=Hit
SourceClassName=SniperRifleProjectile
Chance=100
Specification=(SpecificationType=SniperRifleProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpinfusorCocked]
Event=Cocked
SourceClassName=Spinfusor
Chance=100
Specification=(SpecificationType=Spinfusor_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpinfusorEquipped]
Event=Equipped
SourceClassName=Spinfusor
Chance=100
Specification=(SpecificationType=Spinfusor_Equipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpinfusorFired]
Event=Fired
SourceClassName=Spinfusor
Chance=100
Specification=(SpecificationType=Spinfusor_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpinfusorFiredEmpty]
Event=FiredEmpty
SourceClassName=Spinfusor
Chance=100
Specification=(SpecificationType=Spinfusor_FiredEmpty,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpinfusorIdle]
Event=Idle
SourceClassName=Spinfusor
Chance=100
Specification=(SpecificationType=Spinfusor_Idle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpinfusorMagazinePulledOut]
Event=MagazinePulledOut
SourceClassName=SpinFusor
Chance=100
Specification=(SpecificationType=SpinFusor_MagOut,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpinfusorProjectileAlive]
Event=Alive
SourceClassName=SpinfusorProjectile
Chance=100
Specification=(SpecificationType=SpinfusorProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpinfusorProjectileHit]
Event=Hit
SourceClassName=SpinfusorProjectile
Chance=100
Specification=(SpecificationType=SpinfusorProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileMortarBombAlive]
Event=Alive
SourceClassName=ProjectileMortarBomb
Chance=100
Specification=(SpecificationType=MortarBombProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileMortarBombHit]
Event=Hit
SourceClassName=ProjectileMortarBomb
Chance=100
Specification=(SpecificationType=MortarBombProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileMortarBombHit_Lo]
Event=Hit
SourceClassName=ProjectileMortarBomb
Suffix=Lo
Chance=100
Specification=(SpecificationType=MortarBombProj_ExpLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankWeaponFired]
Event=Fired
SourceClassName=TankWeapon
Chance=100
Specification=(SpecificationType=MortarBomb_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileMortarTankAlive]
Event=Alive
SourceClassName=ProjectileMortarTank
Chance=100
Specification=(SpecificationType=MortarProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileMortarTankHit]
Event=Hit
SourceClassName=ProjectileMortarTank
Chance=100
Specification=(SpecificationType=MortarProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileMortarTankHit_Lo]
Event=Hit
SourceClassName=ProjectileMortarTank
Suffix=Lo
Chance=100
Specification=(SpecificationType=MortarProj_ExpLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretMortarWeaponFired]
Event=Fired
SourceClassName=TurretMortarWeapon
Chance=100
Specification=(SpecificationType=Mortar_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretMortarWeaponBarrelRotated]
Event=BarrelRotated
SourceClassName=TurretMortarWeapon
Chance=100
Specification=(SpecificationType=Mortar_BarrelRotated,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AntiAircraftWeaponFired]
Event=Fired
SourceClassName=AntiAircraftWeapon
Chance=100
Specification=(SpecificationType=AAWeapon_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AntiAircraftWeaponRecoiled]
Event=Recoiled
SourceClassName=AntiAircraftWeapon
Chance=100
Specification=(SpecificationType=AAWeapon_Recoiled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretAntiAircraftWeaponFired]
Event=Fired
SourceClassName=TurretAntiAircraftWeapon
Chance=100
Specification=(SpecificationType=AAWeapon_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretAntiAircraftWeaponRecoiled]
Event=Recoiled
SourceClassName=TurretAntiAircraftWeapon
Chance=100
Specification=(SpecificationType=AAWeapon_Recoiled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AntiAircraftProjectileAlive]
Event=Alive
SourceClassName=AntiAircraftProjectile
Chance=100
Specification=(SpecificationType=AAWeaponProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AntiAircraftProjectileHit]
Event=Hit
SourceClassName=AntiAircraftProjectile
Chance=100
Specification=(SpecificationType=AAWeaponProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankGunnerWeaponFired]
Event=Fired
SourceClassName=TankGunnerWeapon
Chance=100
Specification=(SpecificationType=ChainGun_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretSentryWeaponFired]
Event=Fired
SourceClassName=TurretSentryWeapon
Chance=100
Specification=(SpecificationType=ChainGun_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SentryProjectileHit]
Event=Hit
SourceClassName=SentryProjectile
Chance=100
Specification=(SpecificationType=ChainGunProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodWeaponProjectileAlive]
Event=Alive
SourceClassName=PodWeaponProjectile
Chance=100
Specification=(SpecificationType=PodWeaponProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodWeaponProjectileHit]
Event=Hit
SourceClassName=PodWeaponProjectile
Chance=100
Specification=(SpecificationType=PodWeaponProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretBurnerWeaponFired]
Event=Fired
SourceClassName=TurretBurnerWeapon
Chance=100
Specification=(SpecificationType=Burner_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretBurnerWeaponCocked]
Event=Cocked
SourceClassName=TurretBurnerWeapon
Chance=100
Specification=(SpecificationType=Burner_Cocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_BloodEagleHeavy]
Event=FootWalk
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=FootWalkHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_BloodEagleLight]
Event=FootWalk
SourceClassName=Character
StaticMesh=BloodEagleLight
Chance=100
Specification=(SpecificationType=FootWalkLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_BloodEagleLightFem]
Event=FootWalk
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Chance=100
Specification=(SpecificationType=FootWalkLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_BloodEagleMedium]
Event=FootWalk
SourceClassName=Character
StaticMesh=BloodEagleMedium
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_BloodEagleMediumFem]
Event=FootWalk
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_BloodEagleMediumSeti]
Event=FootWalk
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_CivilianMaleBeagle]
Event=FootWalk
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_CivilianMaleImperial]
Event=FootWalk
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_CivilianMalePhoenix]
Event=FootWalk
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_CivilianMalePrisoner]
Event=FootWalk
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_Daniel]
Event=FootWalk
SourceClassName=Character
StaticMesh=Daniel
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_Gaius]
Event=FootWalk
SourceClassName=Character
StaticMesh=Gaius
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_ImperialHeavy]
Event=FootWalk
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=FootWalkHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_ImperialLight]
Event=FootWalk
SourceClassName=Character
StaticMesh=ImperialLight
Chance=100
Specification=(SpecificationType=FootWalkLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_ImperialLightAlbrecht]
Event=FootWalk
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Chance=100
Specification=(SpecificationType=FootWalkLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_ImperialLightFem]
Event=FootWalk
SourceClassName=Character
StaticMesh=ImperialLightFem
Chance=100
Specification=(SpecificationType=FootWalkLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_ImperialLightJulia]
Event=FootWalk
SourceClassName=Character
StaticMesh=ImperialLightJulia
Chance=100
Specification=(SpecificationType=FootWalkLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_ImperialMedium]
Event=FootWalk
SourceClassName=Character
StaticMesh=ImperialMedium
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_ImperialMediumFem]
Event=FootWalk
SourceClassName=Character
StaticMesh=ImperialMediumFem
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_ImperialMediumVictoria]
Event=FootWalk
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_Jericho]
Event=FootWalk
SourceClassName=Character
StaticMesh=Jericho
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_JuliaChild]
Event=FootWalk
SourceClassName=Character
StaticMesh=JuliaChild
Chance=100
Specification=(SpecificationType=FootWalkChild,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_Mercury]
Event=FootWalk
SourceClassName=Character
StaticMesh=Mercury
Chance=100
Specification=(SpecificationType=FootWalkMercury,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_MercuryDamage]
Event=FootWalk
SourceClassName=Character
StaticMesh=MercuryDamage
Chance=100
Specification=(SpecificationType=FootWalkMercury,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_Olivia]
Event=FootWalk
SourceClassName=Character
StaticMesh=Olivia
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PhoenixHeavy]
Event=FootWalk
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=FootWalkHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PhoenixHeavyJericho]
Event=FootWalk
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=FootWalkHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PhoenixLight]
Event=FootWalk
SourceClassName=Character
StaticMesh=PhoenixLight
Chance=100
Specification=(SpecificationType=FootWalkLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PhoenixLightFem]
Event=FootWalk
SourceClassName=Character
StaticMesh=PhoenixLightFem
Chance=100
Specification=(SpecificationType=FootWalkLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PhoenixMedium]
Event=FootWalk
SourceClassName=Character
StaticMesh=PhoenixMedium
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PhoenixMediumDaniel]
Event=FootWalk
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PhoenixMediumEsther]
Event=FootWalk
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PhoenixMediumFem]
Event=FootWalk
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Chance=100
Specification=(SpecificationType=FootWalkMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_PrincessVictoria]
Event=FootWalk
SourceClassName=Character
StaticMesh=PrincessVictoria
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_Tiberius]
Event=FootWalk
SourceClassName=Character
StaticMesh=Tiberius
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_BloodEagleHeavy]
Event=FootRun
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=FootRunHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_BloodEagleLight]
Event=FootRun
SourceClassName=Character
StaticMesh=BloodEagleLight
Chance=100
Specification=(SpecificationType=FootRunLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_BloodEagleLightFem]
Event=FootRun
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Chance=100
Specification=(SpecificationType=FootRunLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_BloodEagleMedium]
Event=FootRun
SourceClassName=Character
StaticMesh=BloodEagleMedium
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_BloodEagleMediumFem]
Event=FootRun
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_BloodEagleMediumSeti]
Event=FootRun
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_CivilianMaleBeagle]
Event=FootRun
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_CivilianMaleImperial]
Event=FootRun
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_CivilianMalePhoenix]
Event=FootRun
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_CivilianMalePrisoner]
Event=FootRun
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_Daniel]
Event=FootRun
SourceClassName=Character
StaticMesh=Daniel
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_Gaius]
Event=FootRun
SourceClassName=Character
StaticMesh=Gaius
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_ImperialHeavy]
Event=FootRun
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=FootRunHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_ImperialLight]
Event=FootRun
SourceClassName=Character
StaticMesh=ImperialLight
Chance=100
Specification=(SpecificationType=FootRunLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_ImperialLightAlbrecht]
Event=FootRun
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Chance=100
Specification=(SpecificationType=FootRunLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_ImperialLightFem]
Event=FootRun
SourceClassName=Character
StaticMesh=ImperialLightFem
Chance=100
Specification=(SpecificationType=FootRunLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_ImperialLightJulia]
Event=FootRun
SourceClassName=Character
StaticMesh=ImperialLightJulia
Chance=100
Specification=(SpecificationType=FootRunLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_ImperialMedium]
Event=FootRun
SourceClassName=Character
StaticMesh=ImperialMedium
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_ImperialMediumFem]
Event=FootRun
SourceClassName=Character
StaticMesh=ImperialMediumFem
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_ImperialMediumVictoria]
Event=FootRun
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_Jericho]
Event=FootRun
SourceClassName=Character
StaticMesh=Jericho
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_JuliaChild]
Event=FootRun
SourceClassName=Character
StaticMesh=JuliaChild
Chance=100
Specification=(SpecificationType=FootRunChild,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_Mercury]
Event=FootRun
SourceClassName=Character
StaticMesh=Mercury
Chance=100
Specification=(SpecificationType=FootRunMercury,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_MercuryDamage]
Event=FootRun
SourceClassName=Character
StaticMesh=MercuryDamage
Chance=100
Specification=(SpecificationType=FootRunMercury,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_Olivia]
Event=FootRun
SourceClassName=Character
StaticMesh=Olivia
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PhoenixHeavy]
Event=FootRun
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=FootRunHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PhoenixHeavyJericho]
Event=FootRun
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=FootRunHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PhoenixLight]
Event=FootRun
SourceClassName=Character
StaticMesh=PhoenixLight
Chance=100
Specification=(SpecificationType=FootRunLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PhoenixLightFem]
Event=FootRun
SourceClassName=Character
StaticMesh=PhoenixLightFem
Chance=100
Specification=(SpecificationType=FootRunLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PhoenixMedium]
Event=FootRun
SourceClassName=Character
StaticMesh=PhoenixMedium
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PhoenixMediumDaniel]
Event=FootRun
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PhoenixMediumEsther]
Event=FootRun
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PhoenixMediumFem]
Event=FootRun
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Chance=100
Specification=(SpecificationType=FootRunMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_PrincessVictoria]
Event=FootRun
SourceClassName=Character
StaticMesh=PrincessVictoria
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_Tiberius]
Event=FootRun
SourceClassName=Character
StaticMesh=Tiberius
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_BloodEagleHeavy]
Event=FootSprint
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=FootSprintHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_BloodEagleLight]
Event=FootSprint
SourceClassName=Character
StaticMesh=BloodEagleLight
Chance=100
Specification=(SpecificationType=FootSprintLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_BloodEagleLightFem]
Event=FootSprint
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Chance=100
Specification=(SpecificationType=FootSprintLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_BloodEagleMedium]
Event=FootSprint
SourceClassName=Character
StaticMesh=BloodEagleMedium
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_BloodEagleMediumFem]
Event=FootSprint
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_BloodEagleMediumSeti]
Event=FootSprint
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_CivilianMaleBeagle]
Event=FootSprint
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_CivilianMaleImperial]
Event=FootSprint
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_CivilianMalePhoenix]
Event=FootSprint
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_CivilianMalePrisoner]
Event=FootSprint
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_Daniel]
Event=FootSprint
SourceClassName=Character
StaticMesh=Daniel
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_Gaius]
Event=FootSprint
SourceClassName=Character
StaticMesh=Gaius
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_ImperialHeavy]
Event=FootSprint
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=FootSprintHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_ImperialLight]
Event=FootSprint
SourceClassName=Character
StaticMesh=ImperialLight
Chance=100
Specification=(SpecificationType=FootSprintLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_ImperialLightAlbrecht]
Event=FootSprint
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Chance=100
Specification=(SpecificationType=FootSprintLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_ImperialLightFem]
Event=FootSprint
SourceClassName=Character
StaticMesh=ImperialLightFem
Chance=100
Specification=(SpecificationType=FootSprintLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_ImperialLightJulia]
Event=FootSprint
SourceClassName=Character
StaticMesh=ImperialLightJulia
Chance=100
Specification=(SpecificationType=FootSprintLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_ImperialMedium]
Event=FootSprint
SourceClassName=Character
StaticMesh=ImperialMedium
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_ImperialMediumFem]
Event=FootSprint
SourceClassName=Character
StaticMesh=ImperialMediumFem
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_ImperialMediumVictoria]
Event=FootSprint
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_Jericho]
Event=FootSprint
SourceClassName=Character
StaticMesh=Jericho
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_JuliaChild]
Event=FootSprint
SourceClassName=Character
StaticMesh=JuliaChild
Chance=100
Specification=(SpecificationType=FootSprintChild,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_Mercury]
Event=FootSprint
SourceClassName=Character
StaticMesh=Mercury
Chance=100
Specification=(SpecificationType=FootSprintMercury,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_MercuryDamage]
Event=FootSprint
SourceClassName=Character
StaticMesh=MercuryDamage
Chance=100
Specification=(SpecificationType=FootSprintMercury,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_Olivia]
Event=FootSprint
SourceClassName=Character
StaticMesh=Olivia
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PhoenixHeavy]
Event=FootSprint
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=FootSprintHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PhoenixHeavyJericho]
Event=FootSprint
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=FootSprintHvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PhoenixLight]
Event=FootSprint
SourceClassName=Character
StaticMesh=PhoenixLight
Chance=100
Specification=(SpecificationType=FootSprintLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PhoenixLightFem]
Event=FootSprint
SourceClassName=Character
StaticMesh=PhoenixLightFem
Chance=100
Specification=(SpecificationType=FootSprintLight,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PhoenixMedium]
Event=FootSprint
SourceClassName=Character
StaticMesh=PhoenixMedium
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PhoenixMediumDaniel]
Event=FootSprint
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PhoenixMediumEsther]
Event=FootSprint
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PhoenixMediumFem]
Event=FootSprint
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Chance=100
Specification=(SpecificationType=FootSprintMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_PrincessVictoria]
Event=FootSprint
SourceClassName=Character
StaticMesh=PrincessVictoria
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_Tiberius]
Event=FootSprint
SourceClassName=Character
StaticMesh=Tiberius
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_BloodEagleHeavy]
Event=MovementJump
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=JumpHvyArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_BloodEagleLight]
Event=MovementJump
SourceClassName=Character
StaticMesh=BloodEagleLight
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_BloodEagleLightFem]
Event=MovementJump
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_BloodEagleMedium]
Event=MovementJump
SourceClassName=Character
StaticMesh=BloodEagleMedium
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_BloodEagleMediumFem]
Event=MovementJump
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_BloodEagleMediumSeti]
Event=MovementJump
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_CivilianMaleBeagle]
Event=MovementJump
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_CivilianMaleImperial]
Event=MovementJump
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_CivilianMalePhoenix]
Event=MovementJump
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_CivilianMalePrisoner]
Event=MovementJump
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_Daniel]
Event=MovementJump
SourceClassName=Character
StaticMesh=Daniel
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_Gaius]
Event=MovementJump
SourceClassName=Character
StaticMesh=Gaius
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialHeavy]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=JumpHvyArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialHeavyJericho]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialHeavyJericho
Chance=100
Specification=(SpecificationType=JumpHvyArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialLight]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialLight
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialLightAlbrecht]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialLightFem]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialLightFem
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialLightJulia]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialLightJulia
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialMedium]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialMedium
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialMediumFem]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialMediumFem
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_ImperialMediumVictoria]
Event=MovementJump
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_Jericho]
Event=MovementJump
SourceClassName=Character
StaticMesh=Jericho
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_JuliaChild]
Event=MovementJump
SourceClassName=Character
StaticMesh=JuliaChild
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_Mercury]
Event=MovementJump
SourceClassName=Character
StaticMesh=Mercury
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_MercuryDamage]
Event=MovementJump
SourceClassName=Character
StaticMesh=MercuryDamage
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_Olivia]
Event=MovementJump
SourceClassName=Character
StaticMesh=Olivia
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PhoenixHeavy]
Event=MovementJump
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=JumpHvyArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PhoenixHeavyJericho]
Event=MovementJump
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=JumpHvyArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PhoenixLight]
Event=MovementJump
SourceClassName=Character
StaticMesh=PhoenixLight
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PhoenixLightFem]
Event=MovementJump
SourceClassName=Character
StaticMesh=PhoenixLightFem
Chance=100
Specification=(SpecificationType=JumpLightArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PhoenixMedium]
Event=MovementJump
SourceClassName=Character
StaticMesh=PhoenixMedium
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PhoenixMediumDaniel]
Event=MovementJump
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PhoenixMediumEsther]
Event=MovementJump
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PhoenixMediumFem]
Event=MovementJump
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Chance=100
Specification=(SpecificationType=JumpMedArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_PrincessVictoria]
Event=MovementJump
SourceClassName=Character
StaticMesh=PrincessVictoria
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementJump_Tiberius]
Event=MovementJump
SourceClassName=Character
StaticMesh=Tiberius
Chance=100
Specification=(SpecificationType=JumpNoArmor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedUpwards_BloodEagleHeavy]
Event=GesturedUpwards
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=GesturedUpwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedUpwards_ImperialHeavy]
Event=GesturedUpwards
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=GesturedUpwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedUpwards_ImperialHeavyJericho]
Event=GesturedUpwards
SourceClassName=Character
StaticMesh=ImperialHeavyJericho
Chance=100
Specification=(SpecificationType=GesturedUpwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedUpwards_PhoenixHeavy]
Event=GesturedUpwards
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=GesturedUpwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedUpwards_PhoenixHeavyJericho]
Event=GesturedUpwards
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=GesturedUpwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedDownwards_BloodEagleHeavy]
Event=GesturedDownwards
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=GesturedDownwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedDownwards_ImperialHeavy]
Event=GesturedDownwards
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=GesturedDownwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedDownwards_ImperialHeavyJericho]
Event=GesturedDownwards
SourceClassName=Character
StaticMesh=ImperialHeavyJericho
Chance=100
Specification=(SpecificationType=GesturedDownwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedDownwards_PhoenixHeavy]
Event=GesturedDownwards
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=GesturedDownwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterGesturedDownwards_PhoenixHeavyJericho]
Event=GesturedDownwards
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=GesturedDownwards_Hvy,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterHitLatch]
Event=HitLatch
SourceClassName=Character
Chance=100
Specification=(SpecificationType=PoundLatch,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterHitWindow]
Event=HitWindow
SourceClassName=Character
Chance=100
Specification=(SpecificationType=PoundWindow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterHitWindow_BloodEagleHeavy]
Event=HitWindow
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterHitWindow_ImperialHeavy]
Event=HitWindow
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterHitWindow_ImperialHeavyJericho]
Event=HitWindow
SourceClassName=Character
StaticMesh=ImperialHeavyJericho
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterHitWindow_PhoenixHeavy]
Event=HitWindow
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterHitWindow_PhoenixHeavyJericho]
Event=HitWindow
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterItemThrown]
Event=ItemThrown
SourceClassName=Character
Chance=100
Specification=(SpecificationType=ItemThrown,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPushedButtonA]
Event=PushedButtonA
SourceClassName=Character
Chance=100
Specification=(SpecificationType=PushedButtonA,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPushedButtonB]
Event=PushedButtonB
SourceClassName=Character
Chance=100
Specification=(SpecificationType=PushedButtonB,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterTapped]
Event=Tapped
SourceClassName=Character
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlarmBreakout]
Event=AlarmBreakout
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AlarmBreakout,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlarmGenerator]
Event=AlarmGenerator
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AlarmGenerator,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlarmGeneratorUrgent]
Event=AlarmGeneratorUrgent
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AlarmGeneratorUrgent,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlarmGravityLost]
Event=AlarmGravityLost
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AlarmGravityLost,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlarmPrison]
Event=AlarmPrison
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AlarmPrison,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlarmSetiTurret]
Event=AlarmSetiTurret
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AlarmSetiTurret,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAntiGravOff]
Event=AntiGravOff
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AntiGravOff,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAntiGravOn]
Event=AntiGravOn
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AntiGravOn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundBridgeCollapse]
Event=BridgeCollapse
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=BridgeCollapse,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundCatapultDoorActivate]
Event=CatapultDoorActivate
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=CatapultDoorActivate,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundCatapultDoorGo]
Event=CatapultDoorGo
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=CatapultDoorGo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundCrowdAw]
Event=CrowdAw
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=CrowdAw,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundCrowdBoo]
Event=CrowdBoo
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=CrowdBoo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundCrowdChant]
Event=CrowdChant
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=CrowdChant,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundCrowdCheer]
Event=CrowdCheer
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=CrowdCheer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundCrowdMurmer]
Event=CrowdMurmer
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=CrowdMurmer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundDoorHingedGratingGo]
Event=DoorHingedGratingGo
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=DoorHingedGratingGo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundDoorPhoenixGo]
Event=DoorPhoenixGo
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=DoorPhoenixGo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundDoorPhoenixStop]
Event=DoorPhoenixStop
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=DoorPhoenixStop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundDoorSmashed]
Event=DoorSmashed
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=DoorSmashed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundEscapePodLaunch]
Event=EscapePodLaunch
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=EscapePodLaunch,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundExploBigDoor]
Event=ExploBigDoor
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=ExploBigDoor,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundExploPanel]
Event=ExploPanel
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=ExploPanel,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundExploShaft]
Event=ExploShaft
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=ExploShaft,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundExploSpaceship]
Event=ExploSpaceship
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=ExploSpaceship,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundGloraxRustle]
Event=GloraxRustle
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=GloraxRustle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundLapRegister]
Event=LapRegister
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=LapRegister,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundLightningRodHit]
Event=LightningRodHit
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=LightningRodHit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundMainGateActivate]
Event=MainGateActivate
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=MainGateActivate,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundMainGateGo]
Event=MainGateGo
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=MainGateGo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundMainGateStop]
Event=MainGateStop
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=MainGateStop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundQuakeSpaceship]
Event=QuakeSpaceship
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=QuakeSpaceship,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundRecalibPoweringUp]
Event=RecalibPoweringUp
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=RecalibPoweringUp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundRoundBegin]
Event=RoundBegin
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=RoundBegin,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundRoundOver]
Event=RoundOver
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=RoundOver,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundThunder]
Event=Thunder
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=Thunder,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundTowerChuteActivate]
Event=TowerChuteActivate
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=TowerChuteActivate,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundTowerChuteGo]
Event=TowerChuteGo
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=TowerChuteGo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundTowerChuteStop]
Event=TowerChuteStop
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=TowerChuteStop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundTrialBegin]
Event=TrialBegin
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=TrialBegin,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundTrialFailure]
Event=TrialFailure
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=TrialFailure,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundTrialGoalScored]
Event=TrialGoalScored
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=TrialGoalScored,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundTrialSuccess]
Event=TrialSuccess
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=TrialSuccess,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundWalkwayCollapse]
Event=WalkwayCollapse
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=WalkwayCollapse,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundHackedLocked]
Event=HackedLocked
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=HackedLocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlarmIntruder]
Event=AlarmIntruder
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AlarmIntruder,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundBattleRages]
Event=BattleRages
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=BattleRages,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundBattleRagesVehicles]
Event=BattleRagesVehicles
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=BattleRagesVehicles,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundVentDestroyed]
Event=VentDestroyed
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=VentDestroyed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAccessGranted]
Event=AccessGranted
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=AccessGranted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundRockStaircaseCrumbles]
Event=RockStaircaseCrumbles
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=RockStaircaseCrumbles,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundRockBridgeCrumbles]
Event=RockBridgeCrumbles
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=RockBridgeCrumbles,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundDoorHanger]
Event=DoorHanger
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=DoorHanger,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundFloorDestroyed]
Event=FloorDestroyed
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=FloorDestroyed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundBasePowerDown]
Event=BasePowerDown
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=BasePowerDown,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundBasePowerDownDistant]
Event=BasePowerDownDistant
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=BasePowerDownDistant,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundVirusInserted]
Event=VirusInserted
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=VirusInserted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundBarrierDown]
Event=BarrierDown
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=BarrierDown,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundBarrierDeactivated]
Event=BarrierDeactivated
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=BarrierDeactivated,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundBattleRagesMuffled]
Event=BattleRagesMuffled
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=BattleRagesMuffled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundTeleport]
Event=Teleport
SourceClassName=AmbientSound
Chance=100
Specification=(SpecificationType=Teleport,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_electrical]
Event=Alive
SourceClassName=AmbientSound
Tag=electrical
Chance=100
Specification=(SpecificationType=sAmb_electrical,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_mechanical]
Event=Alive
SourceClassName=AmbientSound
Tag=mechanical
Chance=100
Specification=(SpecificationType=sAmb_mechanical,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_blizzard]
Event=Alive
SourceClassName=AmbientSound
Tag=blizzard
Chance=100
Specification=(SpecificationType=sAmb_blizzard,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_leaves]
Event=Alive
SourceClassName=AmbientSound
Tag=leaves
Chance=100
Specification=(SpecificationType=sAmb_leaves,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_shaft]
Event=Alive
SourceClassName=AmbientSound
Tag=shaft
Chance=100
Specification=(SpecificationType=sAmb_shaft,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_skyscraper]
Event=Alive
SourceClassName=AmbientSound
Tag=skyscraper
Chance=100
Specification=(SpecificationType=sAmb_skyscraper,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_rocktumble]
Event=Alive
SourceClassName=AmbientSound
Tag=rocktumble
Chance=100
Specification=(SpecificationType=sAmb_rocktumble,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_spaceship]
Event=Alive
SourceClassName=AmbientSound
Tag=spaceship
Chance=100
Specification=(SpecificationType=sAmb_spaceship,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_steamloop]
Event=Alive
SourceClassName=AmbientSound
Tag=steamloop
Chance=100
Specification=(SpecificationType=sAmb_steamloop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MoverOpening]
Event=Opening
SourceClassName=Mover
Chance=100
Specification=(SpecificationType=DoorA_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MoverOpened]
Event=Opened
SourceClassName=Mover
Chance=100
Specification=(SpecificationType=DoorA_Opened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MoverClosing]
Event=Closing
SourceClassName=Mover
Chance=100
Specification=(SpecificationType=DoorA_Closing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MoverClosed]
Event=Closed
SourceClassName=Mover
Chance=100
Specification=(SpecificationType=DoorA_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SoundMarkerdummyevent]
Event=dummyevent
SourceClassName=SoundMarker
Chance=100
Specification=(SpecificationType=m13hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m13shaft,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m13shiphum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m04hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m06wind,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m06tonering,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=sM03crowdS,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m10tunnelS,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m11tunnelS,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m02cave,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m04alien,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=m04windS,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=smSynthS,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=smRing1S,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SoundMarkerm01dummyevent]
Event=m01dummyevent
SourceClassName=SoundMarker
Chance=100
Specification=(SpecificationType=s01Start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s01Tunnel,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Chance=100
Specification=(SpecificationType=s01Escape,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_computers]
Event=Alive
SourceClassName=AmbientSound
Tag=computers
Chance=100
Specification=(SpecificationType=computer_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_computer_loop1]
Event=Alive
SourceClassName=AmbientSound
Tag=computer_loop1
Chance=100
Specification=(SpecificationType=computer_loop1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_elec_hum]
Event=Alive
SourceClassName=AmbientSound
Tag=elec_hum
Chance=100
Specification=(SpecificationType=ElecHum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_Hollow2]
Event=Alive
SourceClassName=AmbientSound
Tag=Hollow2
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_lighthum]
Event=Alive
SourceClassName=AmbientSound
Tag=lighthum
Chance=100
Specification=(SpecificationType=m13lighthum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_server]
Event=Alive
SourceClassName=AmbientSound
Tag=server
Chance=100
Specification=(SpecificationType=m13server,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_ring1]
Event=Alive
SourceClassName=AmbientSound
Tag=ring1
Chance=100
Specification=(SpecificationType=RingTone,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_synth]
Event=Alive
SourceClassName=AmbientSound
Tag=synth
Chance=100
Specification=(SpecificationType=m13synth,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_cavedrip]
Event=Alive
SourceClassName=AmbientSound
Tag=cavedrip
Chance=100
Specification=(SpecificationType=m13cavedrip,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_windhowl]
Event=Alive
SourceClassName=AmbientSound
Tag=windhowl
Chance=100
Specification=(SpecificationType=m16windhowl,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_base]
Event=Alive
SourceClassName=AmbientSound
Tag=base
Chance=100
Specification=(SpecificationType=m16base,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_throb]
Event=Alive
SourceClassName=AmbientSound
Tag=throb
Chance=100
Specification=(SpecificationType=m16throb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_ring3]
Event=Alive
SourceClassName=AmbientSound
Tag=ring3
Chance=100
Specification=(SpecificationType=RingTone3,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_turret_loop]
Event=Alive
SourceClassName=AmbientSound
Tag=turret_loop
Chance=100
Specification=(SpecificationType=m16turret_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_beep1]
Event=Alive
SourceClassName=AmbientSound
Tag=beep1
Chance=100
Specification=(SpecificationType=m16beep1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_hum]
Event=Alive
SourceClassName=AmbientSound
Tag=hum
Chance=100
Specification=(SpecificationType=m16hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[HandGrenadeProjectileHit]
Event=Hit
SourceClassName=HandGrenadeProjectile
Chance=100
Specification=(SpecificationType=GrenLauncherProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_windlonely]
Event=Alive
SourceClassName=AmbientSound
Tag=windlonely
Chance=100
Specification=(SpecificationType=m04windlonely,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_ring3a]
Event=Alive
SourceClassName=AmbientSound
Tag=ring3a
Chance=100
Specification=(SpecificationType=RingTone3,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m04shaft]
Event=Alive
SourceClassName=AmbientSound
Tag=m04shaft
Chance=100
Specification=(SpecificationType=m04shaft,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m04servers]
Event=Alive
SourceClassName=AmbientSound
Tag=m04servers
Chance=100
Specification=(SpecificationType=m04servers,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m06tonebeep]
Event=Alive
SourceClassName=AmbientSound
Tag=m06tonebeep
Chance=100
Specification=(SpecificationType=m06tonebeep,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_computers2]
Event=Alive
SourceClassName=AmbientSound
Tag=computers2
Chance=100
Specification=(SpecificationType=computers2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_belt]
Event=Alive
SourceClassName=AmbientSound
Tag=belt
Chance=100
Specification=(SpecificationType=belt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodEngineIdling]
Event=EngineIdling
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=mPodEngineIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodEngineAccelerating]
Event=EngineAccelerating
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=mPodEngineAccelerating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodEngineDecelerating]
Event=EngineDecelerating
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=mPodEngineDecelerating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodThrusting]
Event=Thrusting
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=mPodThrusting,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodDiving]
Event=Diving
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=mPodDiving,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodDriverEntered]
Event=DriverEntered
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=mPodDriverEntered,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyDriverEntered]
Event=DriverEntered
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=mBuggyDriverEntered,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyEngineIdling]
Event=EngineIdling
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=mBuggyEngineIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagReturned]
Event=Returned
SourceClassName=MPFlag
Chance=100
Specification=(SpecificationType=sFlag_returned,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagPickedUp]
Event=PickedUp
SourceClassName=MPFlag
Chance=100
Specification=(SpecificationType=sFlag_pickedup,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagDropped]
Event=Dropped
SourceClassName=MPFlag
Chance=100
Specification=(SpecificationType=sFlag_dropped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPBallThrown]
Event=Thrown
SourceClassName=MPBall
Chance=100
Specification=(SpecificationType=sMPBall_thrown,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPBallBounce]
Event=Bounce
SourceClassName=MPBall
Chance=100
Specification=(SpecificationType=sMPBall_bounced,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPBallPickedUp]
Event=PickedUp
SourceClassName=MPBall
Chance=100
Specification=(SpecificationType=sMPBall_pickedup,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_hum2]
Event=Alive
SourceClassName=AmbientSound
Tag=hum2
Chance=100
Specification=(SpecificationType=sHum2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_lighthum2]
Event=Alive
SourceClassName=AmbientSound
Tag=lighthum2
Chance=100
Specification=(SpecificationType=lighthum2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_windwindow]
Event=Alive
SourceClassName=AmbientSound
Tag=windwindow
Chance=100
Specification=(SpecificationType=sWindWindow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_watersewer]
Event=Alive
SourceClassName=AmbientSound
Tag=watersewer
Chance=100
Specification=(SpecificationType=sWaterSewer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_windhowl2]
Event=Alive
SourceClassName=AmbientSound
Tag=windhowl2
Chance=100
Specification=(SpecificationType=sWindHowl2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_Fan]
Event=Alive
SourceClassName=AmbientSound
Tag=Fan
Chance=100
Specification=(SpecificationType=sFan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m03crowdamb1]
Event=Alive
SourceClassName=AmbientSound
Tag=m03crowdamb1
Chance=100
Specification=(SpecificationType=sM03crowdamb1,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m03crowdamb2]
Event=Alive
SourceClassName=AmbientSound
Tag=m03crowdamb2
Chance=100
Specification=(SpecificationType=sM03crowdamb2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m03crowdamb3]
Event=Alive
SourceClassName=AmbientSound
Tag=m03crowdamb3
Chance=100
Specification=(SpecificationType=sM03crowdamb3,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m03crowdcheer]
Event=Alive
SourceClassName=AmbientSound
Tag=m03crowdcheer
Chance=100
Specification=(SpecificationType=sM03crowdcheer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m03pa]
Event=Alive
SourceClassName=AmbientSound
Tag=m03pa
Chance=100
Specification=(SpecificationType=sM03pa,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m10waterfall]
Event=Alive
SourceClassName=AmbientSound
Tag=m10waterfall
Chance=100
Specification=(SpecificationType=sM10waterfall,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m10sewerpump]
Event=Alive
SourceClassName=AmbientSound
Tag=m10sewerpump
Chance=100
Specification=(SpecificationType=sM10sewerpump,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m10crickets]
Event=Alive
SourceClassName=AmbientSound
Tag=m10crickets
Chance=100
Specification=(SpecificationType=m10crickets,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceTeamChanged]
Event=TeamChanged
SourceClassName=BaseDevice
Chance=100
Specification=(SpecificationType=sBaseObj_teamchanged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationPanelExtendedBeg]
Event=PanelExtendedBeg
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=sInvStation_panelext_beg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationPanelExtendedEnd]
Event=PanelExtendedEnd
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=sInvStation_panelext_end,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationPanelRetractedBeg]
Event=PanelRetractedBeg
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=sInvStation_panelret_beg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationPanelRetractedEnd]
Event=PanelRetractedEnd
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=sInvStation_panelret_end,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationArmLoop]
Event=ArmLoop
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=sInvStation_arm_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationArmStopped]
Event=ArmStopped
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=sInvStation_arm_end,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationArmStarted]
Event=ArmStarted
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=sInvStation_arm_beg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDestructed_exp]
Event=Destructed
SourceClassName=BaseDevice
Suffix=exp
Chance=100
Specification=(SpecificationType=sBaseObj_exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDamagedLoop_smoke]
Event=DamagedLoop
SourceClassName=BaseDevice
Suffix=smoke
Chance=100
Specification=(SpecificationType=sBaseObj_smokeloop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDestructedLoop_fire]
Event=DestructedLoop
SourceClassName=BaseDevice
Suffix=fire
Chance=100
Specification=(SpecificationType=FireLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDisabledLoop_sparks]
Event=DisabledLoop
SourceClassName=BaseDevice
Suffix=sparks
Chance=100
Specification=(SpecificationType=sBaseObj_sparkloop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDisabled]
Event=Disabled
SourceClassName=BaseDevice
Chance=100
Specification=(SpecificationType=sBaseObj_disabled,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDisabledLoop_hum]
Event=DisabledLoop
SourceClassName=BaseDevice
Suffix=hum
Chance=100
Specification=(SpecificationType=sBaseObj_hum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeployableDeploy]
Event=Deploy
SourceClassName=BaseDeployable
Chance=100
Specification=(SpecificationType=Steam_Chuff,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDestructedLoop_smoke]
Event=DestructedLoop
SourceClassName=BaseDevice
Suffix=smoke
Chance=100
Specification=(SpecificationType=sBaseObj_smokeloop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicBaseObjectPannelDestroyed]
Event=Destroyed
SourceClassName=DynamicBaseObjectPannel
Chance=100
Specification=(SpecificationType=sBaseObj_panelexp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDestructed_powerlost]
Event=Destructed
SourceClassName=BaseDevice
Suffix=powerlost
Chance=100
Specification=(SpecificationType=sBaseObj_powerlost,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationInventoryStationActivating]
Event=InventoryStationActivating
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=sBaseObj_steam,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationPlatformLoadoutChanged]
Event=LoadoutChanged
SourceClassName=InventoryStationPlatform
Chance=100
Specification=(SpecificationType=Steam_ChuffLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretPanelClosing]
Event=PanelClosing
SourceClassName=Turret
Chance=100
Specification=(SpecificationType=sTurret_panelclosing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretPanelOpening]
Event=PanelOpening
SourceClassName=Turret
Chance=100
Specification=(SpecificationType=sTurret_panelopening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretRotateStarted]
Event=RotateStarted
SourceClassName=Turret
Chance=100
Specification=(SpecificationType=sTurret_rotate_beg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretRotateLoop]
Event=RotateLoop
SourceClassName=Turret
Chance=100
Specification=(SpecificationType=sTurret_rotate_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretRotateStopped]
Event=RotateStopped
SourceClassName=Turret
Chance=100
Specification=(SpecificationType=sTurret_rotate_end,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SensorTowerRotateLoop]
Event=RotateLoop
SourceClassName=SensorTower
Chance=100
Specification=(SpecificationType=sSensorTower_rotate,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SensorTowerDamagedLoop]
Event=DamagedLoop
SourceClassName=SensorTower
Chance=100
Specification=(SpecificationType=sSensorTower_damaged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SensorTowerRepairing]
Event=Repairing
SourceClassName=SensorTower
Chance=100
Specification=(SpecificationType=sSensorTower_repaired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretKickedBack]
Event=KickedBack
SourceClassName=Turret
Chance=100
Specification=(SpecificationType=sTurret_kickback,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceRepaired]
Event=Repaired
SourceClassName=BaseDevice
Chance=100
Specification=(SpecificationType=sBaseObj_repaired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleSpawnPointDoorsOpened]
Event=DoorsOpened
SourceClassName=VehicleSpawnPoint
Chance=100
Specification=(SpecificationType=sVehSpawn_dooropen,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleSpawnPointDoorsClosed]
Event=DoorsClosed
SourceClassName=VehicleSpawnPoint
Chance=100
Specification=(SpecificationType=sVehSpawn_doorclose,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleSpawnPointPylonsUp]
Event=PylonsUp
SourceClassName=VehicleSpawnPoint
Chance=100
Specification=(SpecificationType=sVehSpawn_pylonup,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleSpawnPointPylonsDown]
Event=PylonsDown
SourceClassName=VehicleSpawnPoint
Chance=100
Specification=(SpecificationType=sVehSpawn_pylondown,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ResupplyStationActiveLoop]
Event=ActiveLoop
SourceClassName=ResupplyStation
Chance=100
Specification=(SpecificationType=Resupply_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ResupplyStationPanelUp]
Event=PanelUp
SourceClassName=ResupplyStation
Chance=100
Specification=(SpecificationType=sResupply_panelext,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ResupplyStationPanelDown]
Event=PanelDown
SourceClassName=ResupplyStation
Chance=100
Specification=(SpecificationType=sResupply_panelret,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDamagedLoop_crunch]
Event=DamagedLoop
SourceClassName=BaseDevice
Suffix=crunch
Chance=100
Specification=(SpecificationType=sBaseObj_damaged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnArrayActiveLoop]
Event=ActiveLoop
SourceClassName=SpawnArray
Chance=100
Specification=(SpecificationType=SpawnArray_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CatapultCatapulted]
Event=Catapulted
SourceClassName=Catapult
Chance=100
Specification=(SpecificationType=sCatapulted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EmergencyStationDoorOpening]
Event=DoorOpening
SourceClassName=EmergencyStation
Chance=100
Specification=(SpecificationType=sRepairStation_dooropening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EmergencyStationDoorClosing]
Event=DoorClosing
SourceClassName=EmergencyStation
Chance=100
Specification=(SpecificationType=sRepairStation_doorclosing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeployableSpawnPanelOpening]
Event=PanelOpening
SourceClassName=BaseDeployableSpawn
Chance=100
Specification=(SpecificationType=sDepSpawn_panelopening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeployableSpawnPanelClosing]
Event=PanelClosing
SourceClassName=BaseDeployableSpawn
Chance=100
Specification=(SpecificationType=sDepSpawn_panelclosing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeployableSpawnDoorOpening]
Event=DoorOpening
SourceClassName=BaseDeployableSpawn
Chance=100
Specification=(SpecificationType=sDepSpawn_dooropening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeployableSpawnDoorClosing]
Event=DoorClosing
SourceClassName=BaseDeployableSpawn
Chance=100
Specification=(SpecificationType=sDepSpawn_doorclosing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseObjectVehicleSpawnDoorsOpened]
Event=DoorsOpened
SourceClassName=BaseObjectVehicleSpawn
Chance=100
Specification=(SpecificationType=sVehSpawn_dooropen,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseObjectVehicleSpawnDoorsClosed]
Event=DoorsClosed
SourceClassName=BaseObjectVehicleSpawn
Chance=100
Specification=(SpecificationType=sVehSpawn_doorclose,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseObjectVehicleSpawnPylonsUp]
Event=PylonsUp
SourceClassName=BaseObjectVehicleSpawn
Chance=100
Specification=(SpecificationType=sVehSpawn_pylonup,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseObjectVehicleSpawnPylonsDown]
Event=PylonsDown
SourceClassName=BaseObjectVehicleSpawn
Chance=100
Specification=(SpecificationType=sVehSpawn_pylondown,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PowerGeneratorActiveLoop]
Event=ActiveLoop
SourceClassName=PowerGenerator
Chance=100
Specification=(SpecificationType=PowerGenerator_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EnergyBarrierActiveLoop]
Event=ActiveLoop
SourceClassName=EnergyBarrier
Chance=100
Specification=(SpecificationType=EnergyBarrier_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwitchStationGearsBeg]
Event=GearsBeg
SourceClassName=SwitchStation
Chance=100
Specification=(SpecificationType=sControlSwitch_gearsbeg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwitchStationGearsSpinning]
Event=GearsSpinning
SourceClassName=SwitchStation
Chance=100
Specification=(SpecificationType=sControlSwitch_gearsspinning,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwitchStationGearsEnd]
Event=GearsEnd
SourceClassName=SwitchStation
Chance=100
Specification=(SpecificationType=sControlSwitch_gearsend,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagAlive]
Event=Alive
SourceClassName=MPFlag
Chance=100
Specification=(SpecificationType=sFlag_alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPBallAlive]
Event=Alive
SourceClassName=MPBall
Chance=100
Specification=(SpecificationType=sMPBall_alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPBallCaught]
Event=Caught
SourceClassName=MPBall
Chance=100
Specification=(SpecificationType=sMPBall_caught,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPBallCaptured]
Event=Captured
SourceClassName=MPBall
Chance=100
Specification=(SpecificationType=sMPBall_captured,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPBallGoalPostHit]
Event=GoalPostHit
SourceClassName=MPBall
Chance=100
Specification=(SpecificationType=sGoal_posthit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPBallAttached]
Event=Attached
SourceClassName=MPBall
Chance=100
Specification=(SpecificationType=sBall_vehattached,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagCapturePointAlive]
Event=Alive
SourceClassName=MPFlagCapturePoint
Chance=100
Specification=(SpecificationType=sCapturePt_alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagCapturePointFlagStolen]
Event=FlagStolen
SourceClassName=MPFlagCapturePoint
Chance=100
Specification=(SpecificationType=sCapturePt_flagstolen,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPCheckPointAlive]
Event=Alive
SourceClassName=MPCheckPoint
Chance=100
Specification=(SpecificationType=sCheckPt_alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPCheckPointPassed]
Event=Passed
SourceClassName=MPCheckPoint
Chance=100
Specification=(SpecificationType=sCheckPt_passed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPCheckPointFailed]
Event=Failed
SourceClassName=MPCheckPoint
Chance=100
Specification=(SpecificationType=sCheckPt_failed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagCaught]
Event=Caught
SourceClassName=MPFlag
Chance=100
Specification=(SpecificationType=sFlag_caught,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagThrown]
Event=Thrown
SourceClassName=MPFlag
Chance=100
Specification=(SpecificationType=sFlag_thrown,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFlagAttached]
Event=Attached
SourceClassName=MPFlag
Chance=100
Specification=(SpecificationType=sFlag_vehattached,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPTargetDestroyed]
Event=Destroyed
SourceClassName=MPTarget
Chance=100
Specification=(SpecificationType=sTarget_destroyed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementSkiGroundedLoop]
Event=MovementSkiGroundedLoop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=ski_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m09waterpool]
Event=Alive
SourceClassName=AmbientSound
Tag=m09waterpool
Chance=100
Specification=(SpecificationType=m09waterpool,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m11creaking]
Event=Alive
SourceClassName=AmbientSound
Tag=m11creaking
Chance=100
Specification=(SpecificationType=m11creaking,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m11rocketexhaust]
Event=Alive
SourceClassName=AmbientSound
Tag=m11rocketexhaust
Chance=100
Specification=(SpecificationType=m11rocketexhaust,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_hollow3]
Event=Alive
SourceClassName=AmbientSound
Tag=hollow3
Chance=100
Specification=(SpecificationType=Hollow_Lg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[StaticMeshAttachmentActivatingStarted_Pack]
Event=ActivatingStarted
SourceClassName=StaticMeshAttachment
Tag=Pack
Chance=100
Specification=(SpecificationType=Pack_activating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[StaticMeshAttachmentDeactivating_Pack]
Event=Deactivating
SourceClassName=StaticMeshAttachment
Tag=Pack
Chance=100
Specification=(SpecificationType=Pack_deactivating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PackCharged]
Event=Charged
SourceClassName=Pack
Chance=100
Specification=(SpecificationType=Pack_Charged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ShockMineDeployableRotating]
Event=Rotating
SourceClassName=ShockMineDeployable
Chance=100
Specification=(SpecificationType=DepMine_rotating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ShockMineDeployableDeployed]
Event=Deployed
SourceClassName=ShockMineDeployable
Chance=100
Specification=(SpecificationType=ShockMine_deployed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CatapultDeployableDeployed]
Event=Deployed
SourceClassName=CatapultDeployable
Chance=100
Specification=(SpecificationType=DepCatapult_deployed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ShockMineExplode]
Event=Explode
SourceClassName=ShockMine
Chance=100
Specification=(SpecificationType=Explo_ShockMine,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretDeployableRotating]
Event=Rotating
SourceClassName=TurretDeployable
Chance=100
Specification=(SpecificationType=DepTurret_rotating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretDeployableDeployed]
Event=Deployed
SourceClassName=TurretDeployable
Chance=100
Specification=(SpecificationType=DepTurret_deployed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TurretDeployableTargetLocked]
Event=TargetLocked
SourceClassName=TurretDeployable
Chance=100
Specification=(SpecificationType=DepTurret_targetlocked,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SensorDeployableDeployed]
Event=Deployed
SourceClassName=SensorDeployable
Chance=100
Specification=(SpecificationType=DepSensor_deployed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SensorDeployableRotating]
Event=Rotating
SourceClassName=SensorDeployable
Chance=100
Specification=(SpecificationType=DepSensor_rotating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationDeployableUse]
Event=Use
SourceClassName=InventoryStationDeployable
Chance=100
Specification=(SpecificationType=DepInvStation_used,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationDeployableDeployed]
Event=Deployed
SourceClassName=InventoryStationDeployable
Chance=100
Specification=(SpecificationType=DepInvStation_deployed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerCharacterMovementUnderwaterLoop]
Event=MovementUnderwaterLoop
SourceClassName=PlayerCharacter
Chance=100
Specification=(SpecificationType=Underwater_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EquipmentPickup]
Event=Pickup
SourceClassName=Equipment
Chance=100
Specification=(SpecificationType=pickup_item,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPGoalScored]
Event=Scored
SourceClassName=MPGoal
Chance=100
Specification=(SpecificationType=sGoal_scored,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPackEnergyActive]
Event=PackEnergyActive
SourceClassName=Character
Chance=100
Specification=(SpecificationType=EnergyPack_Active,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPackShieldActive]
Event=PackShieldActive
SourceClassName=Character
Chance=100
Specification=(SpecificationType=ShieldPack_Active,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPackSpeedActive]
Event=PackSpeedActive
SourceClassName=Character
Chance=100
Specification=(SpecificationType=SpeedPack_Active,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPackRepairActive]
Event=PackRepairActive
SourceClassName=Character
Chance=100
Specification=(SpecificationType=RepairPack_Active,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_BloodEagleHeavy]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_BloodEagleLight]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=BloodEagleLight
Chance=100
Specification=(SpecificationType=thrust_light_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_BloodEagleLightFem]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Chance=100
Specification=(SpecificationType=thrust_light_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_BloodEagleMedium]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=BloodEagleMedium
Chance=100
Specification=(SpecificationType=thrust_med_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_BloodEagleMediumFem]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_ImperialHeavy]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_ImperialLight]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=ImperialLight
Chance=100
Specification=(SpecificationType=thrust_light_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_ImperialLightFem]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=ImperialLightFem
Chance=100
Specification=(SpecificationType=thrust_light_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_ImperialLightJulia_Left]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=ImperialLightJulia
Suffix=Left
Chance=100
Specification=(SpecificationType=thrust_light_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_ImperialLightJulia_Right]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=ImperialLightJulia
Suffix=Right
Chance=100
Specification=(SpecificationType=thrust_light_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_ImperialMedium]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=ImperialMedium
Chance=100
Specification=(SpecificationType=thrust_med_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_ImperialMediumFem]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=ImperialMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_ImperialMediumVictoria]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Chance=100
Specification=(SpecificationType=thrust_med_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_Mercury]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=Mercury
Chance=100
Specification=(SpecificationType=thrust_hvy_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_PhoenixHeavy]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_PhoenixHeavyJericho]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=thrust_hvy_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_PhoenixLight]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=PhoenixLight
Chance=100
Specification=(SpecificationType=thrust_light_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_PhoenixLightFem]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=PhoenixLightFem
Chance=100
Specification=(SpecificationType=thrust_light_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_PhoenixMedium]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=PhoenixMedium
Chance=100
Specification=(SpecificationType=thrust_med_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_PhoenixMediumDaniel]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Chance=100
Specification=(SpecificationType=thrust_med_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStart_PhoenixMediumFem]
Event=MovementThrustStart
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleHeavy]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleLight]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleLight
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleLightFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleMedium]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleMedium
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleMediumFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_ImperialHeavy]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_ImperialLight]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialLight
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_ImperialLightFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialLightFem
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_ImperialLightJulia_Left]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialLightJulia
Suffix=Left
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_ImperialLightJulia_Right]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialLightJulia
Suffix=Right
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_ImperialMedium]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialMedium
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_ImperialMediumFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_ImperialMediumVictoria]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_Mercury]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=Mercury
Chance=100
Specification=(SpecificationType=thrust_hvy_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_PhoenixHeavy]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_PhoenixHeavyJericho]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=thrust_hvy_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_PhoenixLight]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixLight
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_PhoenixLightFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixLightFem
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_PhoenixMedium]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixMedium
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_PhoenixMediumDaniel]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_PhoenixMediumFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_BloodEagleHeavy]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_BloodEagleLight]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=BloodEagleLight
Chance=100
Specification=(SpecificationType=thrust_light_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_BloodEagleLightFem]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Chance=100
Specification=(SpecificationType=thrust_light_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_BloodEagleMedium]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=BloodEagleMedium
Chance=100
Specification=(SpecificationType=thrust_med_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_BloodEagleMediumFem]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_ImperialHeavy]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_ImperialLight]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=ImperialLight
Chance=100
Specification=(SpecificationType=thrust_light_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_ImperialLightFem]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=ImperialLightFem
Chance=100
Specification=(SpecificationType=thrust_light_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_ImperialLightJulia_Left]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=ImperialLightJulia
Suffix=Left
Chance=100
Specification=(SpecificationType=thrust_light_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_ImperialLightJulia_Right]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=ImperialLightJulia
Suffix=Right
Chance=100
Specification=(SpecificationType=thrust_light_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_ImperialMedium]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=ImperialMedium
Chance=100
Specification=(SpecificationType=thrust_med_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_ImperialMediumFem]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=ImperialMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_ImperialMediumVictoria]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Chance=100
Specification=(SpecificationType=thrust_med_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_Mercury]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=Mercury
Chance=100
Specification=(SpecificationType=thrust_hvy_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_PhoenixHeavy]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=thrust_hvy_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_PhoenixHeavyJericho]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=thrust_hvy_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_PhoenixLight]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=PhoenixLight
Chance=100
Specification=(SpecificationType=thrust_light_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_PhoenixLightFem]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=PhoenixLightFem
Chance=100
Specification=(SpecificationType=thrust_light_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_PhoenixMedium]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=PhoenixMedium
Chance=100
Specification=(SpecificationType=thrust_med_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_PhoenixMediumDaniel]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Chance=100
Specification=(SpecificationType=thrust_med_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustStop_PhoenixMediumFem]
Event=MovementThrustStop
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Chance=100
Specification=(SpecificationType=thrust_med_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementSkiGroundedStart]
Event=MovementSkiGroundedStart
SourceClassName=Character
Chance=100
Specification=(SpecificationType=ski_start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementSkiGroundedStop]
Event=MovementSkiGroundedStop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=ski_stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementEnterWater]
Event=MovementEnterWater
SourceClassName=Character
Chance=100
Specification=(SpecificationType=WaterEnter_char,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementLeaveWater]
Event=MovementLeaveWater
SourceClassName=Character
Chance=100
Specification=(SpecificationType=WaterExit_char,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_RoundLargeButton]
Event=Watched
SourceClassName=PlayerController
Tag=STY_RoundLargeButton
Chance=100
Specification=(SpecificationType=ui_watched_roundlargebutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_RoundLargeButton]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_RoundLargeButton
Chance=100
Specification=(SpecificationType=ui_pressed_roundlargebutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_RoundButton]
Event=Watched
SourceClassName=PlayerController
Tag=STY_RoundButton
Chance=100
Specification=(SpecificationType=ui_watched_roundbutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_RoundButton]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_RoundButton
Chance=100
Specification=(SpecificationType=ui_pressed_roundbutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_RoundTab]
Event=Watched
SourceClassName=PlayerController
Tag=STY_RoundTab
Chance=100
Specification=(SpecificationType=ui_watched_roundtab,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_RoundTab]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_RoundTab
Chance=100
Specification=(SpecificationType=ui_pressed_roundtab,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_CheckBoxButton]
Event=Watched
SourceClassName=PlayerController
Tag=STY_CheckBoxButton
Chance=100
Specification=(SpecificationType=ui_watched_checkbox,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_CheckBoxButton]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_CheckBoxButton
Chance=100
Specification=(SpecificationType=ui_pressed_checkbox,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerCarryablePickedUp]
Event=CarryablePickedUp
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=sFlag_pickedup,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerCarryableDropped]
Event=CarryableDropped
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=sFlag_dropped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerCarryableReturned]
Event=CarryableReturned
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=sFlag_returned,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerCapturableCaptured]
Event=CapturableCaptured
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=sFlag_captured,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerGoalScored]
Event=GoalScored
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=sGoal_scored,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementSwimStart]
Event=MovementSwimStart
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Water_Dive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementSwimStop]
Event=MovementSwimStop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Water_surface,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerHitNoise]
Event=HitNoise
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=sHitNoise,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelDepotDefaultActiveLoop]
Event=ActiveLoop
SourceClassName=FuelDepotDefault
Chance=100
Specification=(SpecificationType=sFuelDepot_Active,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelDepotDefaultActivateGo]
Event=ActivateGo
SourceClassName=FuelDepotDefault
Chance=100
Specification=(SpecificationType=sFuelDepot_ActivateGo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelDepotDefaultActivateStop]
Event=ActivateStop
SourceClassName=FuelDepotDefault
Chance=100
Specification=(SpecificationType=sFuelDepot_ActivateStop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelDepotDefaultDeactivateGo]
Event=DeactivateGo
SourceClassName=FuelDepotDefault
Chance=100
Specification=(SpecificationType=sFuelDepot_DeactivateGo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelDepotDefaultDeactivateStop]
Event=DeactivateStop
SourceClassName=FuelDepotDefault
Chance=100
Specification=(SpecificationType=sFuelDepot_DeactivateStop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelDepotDefaultLiftOff]
Event=LiftOff
SourceClassName=FuelDepotDefault
Chance=100
Specification=(SpecificationType=sFuelDepot_Liftoff,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelCellPlacedDenominationDefaultActiveLoop]
Event=ActiveLoop
SourceClassName=FuelCellPlacedDenominationDefault
Chance=100
Specification=(SpecificationType=sFuelCell_Active,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelDepotDefaultFull_Jets]
Event=Full
SourceClassName=FuelDepotDefault
Suffix=Jets
Chance=100
Specification=(SpecificationType=m11rocketexhaust,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelDepotDefaultSteal]
Event=Steal
SourceClassName=FuelDepotDefault
Chance=100
Specification=(SpecificationType=sFuelDepot_Steal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPCarryableContainerDeposited]
Event=Deposited
SourceClassName=MPCarryableContainer
Chance=100
Specification=(SpecificationType=sFuelDepot_Full,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyleftFrontSkidding]
Event=leftFrontSkidding
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=mBuggy_skid,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyLeftRearSkidding]
Event=LeftRearSkidding
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=mBuggy_skid,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyrightFrontSkidding]
Event=rightFrontSkidding
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=mBuggy_skid,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyrightRearSkidding]
Event=rightRearSkidding
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=mBuggy_skid,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyThrottleBack]
Event=ThrottleBack
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=mBuggyDecelerating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyThrottleForward]
Event=ThrottleForward
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=mBuggyAccelerating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleSpawnedFromSpawnPoint]
Event=SpawnedFromSpawnPoint
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=Vehicle_spawn,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankEngineIdling]
Event=EngineIdling
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=tank_engineidling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankThrottleForward]
Event=ThrottleForward
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=tank_throttleforward,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankThrottleBack]
Event=ThrottleBack
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=tank_throttlebackward,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankStrafeLeft]
Event=StrafeLeft
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=tank_strafe,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankStrafeRight]
Event=StrafeRight
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=tank_strafe,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankDriverEntered]
Event=DriverEntered
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=tank_entered,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleDestroyed]
Event=Destroyed
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=Explo_Vehicle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipThrottleForward]
Event=ThrottleForward
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AssaultShip_throttleforward,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipEngineIdling]
Event=EngineIdling
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AssasultShip_EngineIdling,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipEngineAccelerating]
Event=EngineAccelerating
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AssaultShip_EngineAccelerating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipEngineDecelerating]
Event=EngineDecelerating
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AssaultShip_enginedecelerating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodStrafeLeft]
Event=StrafeLeft
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=mPodThrusting,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodStrafeRight]
Event=StrafeRight
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=mPodThrusting,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodThrottleBack_Left]
Event=ThrottleBack
SourceClassName=Pod
Suffix=Left
Chance=100
Specification=(SpecificationType=mPodThrusting,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodThrottleBack_Right]
Event=ThrottleBack
SourceClassName=Pod
Suffix=Right
Chance=100
Specification=(SpecificationType=mPodThrusting,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodThrottleForward_Left]
Event=ThrottleForward
SourceClassName=Pod
Suffix=Left
Chance=100
Specification=(SpecificationType=mPodThrusting,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodThrottleForward_Right]
Event=ThrottleForward
SourceClassName=Pod
Suffix=Right
Chance=100
Specification=(SpecificationType=mPodThrusting,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipThrusting_Left]
Event=Thrusting
SourceClassName=AssaultShip
Suffix=Left
Chance=100
Specification=(SpecificationType=thrust_hvy_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipThrusting_Right]
Event=Thrusting
SourceClassName=AssaultShip
Suffix=Right
Chance=100
Specification=(SpecificationType=thrust_hvy_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipStrafeLeft]
Event=StrafeLeft
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipStrafeRight]
Event=StrafeRight
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=thrust_med_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[deployedTurretDetectedEnemy]
Event=DetectedEnemy
SourceClassName=deployedTurret
Chance=100
Specification=(SpecificationType=Pack_activating,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_m10cricketslo]
Event=Alive
SourceClassName=AmbientSound
Tag=m10cricketslo
Chance=100
Specification=(SpecificationType=cricketslo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterAmmoPickup]
Event=AmmoPickup
SourceClassName=Character
Chance=100
Specification=(SpecificationType=weapon_reloaded,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_SparkAlive]
Event=Alive
SourceClassName=FX_Spark
Chance=100
Specification=(SpecificationType=SparkLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_continuous_SteamAlive]
Event=Alive
SourceClassName=FX_continuous_Steam
Chance=100
Specification=(SpecificationType=SteamLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[StaticMeshActorfireworks]
Event=fireworks
SourceClassName=StaticMeshActor
Chance=100
Specification=(SpecificationType=Fireworks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PodFired]
Event=Fired
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=PodWeapon_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipFired]
Event=Fired
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=MortarBomb_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankTankBoost]
Event=TankBoost
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=Tank_Jumped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[explosionSmallExploded]
Event=Exploded
SourceClassName=explosionSmall
Chance=100
Specification=(SpecificationType=Explo_Sm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[explosionMediumExploded]
Event=Exploded
SourceClassName=explosionMedium
Chance=100
Specification=(SpecificationType=Explo_Med,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[explosionLargeExploded]
Event=Exploded
SourceClassName=explosionLarge
Chance=100
Specification=(SpecificationType=Explo_Lg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicPhoenixTowerPanelAlive_explosion]
Event=Alive
SourceClassName=DynamicPhoenixTowerPanel
Suffix=explosion
Chance=100
Specification=(SpecificationType=Explo_FuelTank,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Skeletal_dogfight2dogfightexplode]
Event=dogfightexplode
SourceClassName=Skeletal_dogfight2
Chance=100
Specification=(SpecificationType=Explo_Lg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_Barrier_CollisionDamageSpawned]
Event=Spawned
SourceClassName=FX_Barrier_CollisionDamage
Chance=100
Specification=(SpecificationType=CollisionDam_Barrier,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_Dirt_CollisionDamageSpawned]
Event=Spawned
SourceClassName=FX_Dirt_CollisionDamage
Chance=100
Specification=(SpecificationType=CollisionDam_DirtLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_DirtMedium_CollisionDamageSpawned]
Event=Spawned
SourceClassName=FX_DirtMedium_CollisionDamage
Chance=100
Specification=(SpecificationType=CollisionDam_DirtSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_Snow_CollisionDamageSpawned]
Event=Spawned
SourceClassName=FX_Snow_CollisionDamage
Chance=100
Specification=(SpecificationType=CollisionDam_SnowLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_SnowMedium_CollisionDamageSpawned]
Event=Spawned
SourceClassName=FX_SnowMedium_CollisionDamage
Chance=100
Specification=(SpecificationType=CollisionDam_SnowMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_SnowSmall_CollisionDamageSpawned]
Event=Spawned
SourceClassName=FX_SnowSmall_CollisionDamage
Chance=100
Specification=(SpecificationType=CollisionDam_SnowSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_Vehicle_CollisionDamageSpawned]
Event=Spawned
SourceClassName=FX_Vehicle_CollisionDamage
Chance=100
Specification=(SpecificationType=CollisionDam_Vehicle,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_BitsBlack_DestroyedSpawned]
Event=Spawned
SourceClassName=FX_BitsBlack_Destroyed
Chance=100
Specification=(SpecificationType=Explo_DirtSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPackEnergyCharged]
Event=PackEnergyCharged
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Pack_Charged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPackSpeedCharged]
Event=PackSpeedCharged
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Pack_Charged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPackRepairCharged]
Event=PackRepairCharged
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Pack_Charged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterPackShieldCharged]
Event=PackShieldCharged
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Pack_Charged,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicBaseObjectChunkSpawned]
Event=Spawned
SourceClassName=DynamicBaseObjectChunk
Chance=100
Specification=(SpecificationType=FireTrail,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalVehicleChunkSpawned]
Event=Spawned
SourceClassName=DynamicMetalVehicleChunk
Chance=100
Specification=(SpecificationType=FireTrail,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalVehicleBitSpawned]
Event=Spawned
SourceClassName=DynamicMetalVehicleBit
Chance=100
Specification=(SpecificationType=FireTrail,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicBurningSpawned]
Event=Spawned
SourceClassName=DynamicBurning
Chance=100
Specification=(SpecificationType=FireTrail,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicPhoenixTowerPanelAlive_FireTrail]
Event=Alive
SourceClassName=DynamicPhoenixTowerPanel
Suffix=FireTrail
Chance=100
Specification=(SpecificationType=FireTrail,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RookBurning]
Event=Burning
SourceClassName=Rook
Chance=100
Specification=(SpecificationType=FireLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicCeramicDestroyed]
Event=Destroyed
SourceClassName=DynamicCeramic
Chance=100
Specification=(SpecificationType=Explo_DirtSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicCeramicBlackDestroyed]
Event=Destroyed
SourceClassName=DynamicCeramicBlack
Chance=100
Specification=(SpecificationType=Explo_DirtSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassDestroyed_WindowSmallWithGlass]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=WindowSmallWithGlass
Chance=100
Specification=(SpecificationType=BreakGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassDestroyed_WindowPlain]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=WindowPlain
Chance=100
Specification=(SpecificationType=BreakGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassDestroyed_WindowLargeWithGlass]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=WindowLargeWithGlass
Chance=100
Specification=(SpecificationType=BreakGlassLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalComputerLargeDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalComputerLarge
Chance=100
Specification=(SpecificationType=Explo_ComputerLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalExplosiveDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalExplosive
Chance=100
Specification=(SpecificationType=Explo_ComputerLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalComputerDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalComputer
Chance=100
Specification=(SpecificationType=Explo_ComputerSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicRockWastelandDestroyed]
Event=Destroyed
SourceClassName=DynamicRockWasteland
Chance=100
Specification=(SpecificationType=Explo_DirtLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassDestroyed]
Event=Destroyed
SourceClassName=DynamicGlass
Chance=100
Specification=(SpecificationType=BreakGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassDestroyed_Glass1024]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=Glass1024
Chance=100
Specification=(SpecificationType=BreakGlassLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicRockImperialStoneDestroyed]
Event=Destroyed
SourceClassName=DynamicRockImperialStone
Chance=100
Specification=(SpecificationType=Explo_DirtSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynGlassWindowSlantPaneDestroyed]
Event=Destroyed
SourceClassName=DynGlassWindowSlantPane
Chance=100
Specification=(SpecificationType=BreakGlassLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalDestroyed_PowerGeneratorTop]
Event=Destroyed
SourceClassName=DynamicMetal
StaticMesh=PowerGeneratorTop
Chance=100
Specification=(SpecificationType=Explo_PowerGen,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicRockDestroyed]
Event=Destroyed
SourceClassName=DynamicRock
Chance=100
Specification=(SpecificationType=Explo_RockLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicRockRockyDestroyed]
Event=Destroyed
SourceClassName=DynamicRockRocky
Chance=100
Specification=(SpecificationType=Explo_RockLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicSandBagSmallDestroyed]
Event=Destroyed
SourceClassName=DynamicSandBagSmall
Chance=100
Specification=(SpecificationType=Explo_DirtSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicSandBagDestroyed]
Event=Destroyed
SourceClassName=DynamicSandBag
Chance=100
Specification=(SpecificationType=Explo_DirtLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassDestroyed_SensorGridScr]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=SensorGridScr
Chance=100
Specification=(SpecificationType=BreakGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicRockWastelandChunkDestroyed]
Event=Destroyed
SourceClassName=DynamicRockWastelandChunk
Chance=100
Specification=(SpecificationType=Explo_DirtLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicTreeWastelandChunkDestroyed]
Event=Destroyed
SourceClassName=DynamicTreeWastelandChunk
Chance=100
Specification=(SpecificationType=Explo_WoodSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalExplosiveDestroyed_StorageUnitBigger]
Event=Destroyed
SourceClassName=DynamicMetalExplosive
StaticMesh=StorageUnitBigger
Chance=100
Specification=(SpecificationType=Explo_StorageLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassDestroyed_TacticalDisplay]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=TacticalDisplay
Chance=100
Specification=(SpecificationType=BreakGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassDestroyed_Screen]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=Screen
Chance=100
Specification=(SpecificationType=BreakGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicTreeDestroyed]
Event=Destroyed
SourceClassName=DynamicTree
Chance=100
Specification=(SpecificationType=Explo_WoodLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicTreeWastelandDestroyed]
Event=Destroyed
SourceClassName=DynamicTreeWasteland
Chance=100
Specification=(SpecificationType=Explo_WoodLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalVehicleChunkDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalVehicleChunk
Chance=100
Specification=(SpecificationType=sBaseObj_panelexp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalVehicleBitDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalVehicleBit
Chance=100
Specification=(SpecificationType=sBaseObj_panelexp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalVehiclePannelDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalVehiclePannel
Chance=100
Specification=(SpecificationType=sBaseObj_panelexp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeviceDestructedStart]
Event=DestructedStart
SourceClassName=BaseDevice
Chance=100
Specification=(SpecificationType=sBaseObj_exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynFuelTankDestroyed]
Event=Destroyed
SourceClassName=DynFuelTank
Chance=100
Specification=(SpecificationType=Explo_FuelTank,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedCatapultDestroyed]
Event=Destroyed
SourceClassName=DeployedCatapult
Chance=100
Specification=(SpecificationType=Explo_MetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedInventoryStationDestroyed]
Event=Destroyed
SourceClassName=DeployedInventoryStation
Chance=100
Specification=(SpecificationType=Explo_MetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedRepairerDestroyed]
Event=Destroyed
SourceClassName=DeployedRepairer
Chance=100
Specification=(SpecificationType=Explo_MetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedTurretDestroyed]
Event=Destroyed
SourceClassName=DeployedTurret
Chance=100
Specification=(SpecificationType=Explo_MetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileGloraxHit]
Event=Hit
SourceClassName=ProjectileGlorax
Chance=100
Specification=(SpecificationType=GloraxProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SkeletalDecorationBoom]
Event=Boom
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=GrenLauncherProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SkeletalDecorationCorridorDeath]
Event=CorridorDeath
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=GrenLauncherProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SkeletalDecorationDiningRoom01]
Event=DiningRoom01
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=GrenLauncherProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalDestroyed_DoorLocked]
Event=Destroyed
SourceClassName=DynamicMetal
StaticMesh=DoorLocked
Chance=100
Specification=(SpecificationType=MortarProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynBallDestroyed]
Event=Destroyed
SourceClassName=DynBall
Chance=100
Specification=(SpecificationType=Explo_Med,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalBarrelDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalBarrel
Chance=100
Specification=(SpecificationType=Explo_MetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalCrateDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalCrate
Chance=100
Specification=(SpecificationType=Explo_MetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicRockImperialStoneDestroyed_SewerCeiling]
Event=Destroyed
SourceClassName=DynamicRockImperialStone
StaticMesh=SewerCeiling
Chance=100
Specification=(SpecificationType=WalkwayCollapse,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SkeletalDecorationDiningRoom02]
Event=DiningRoom02
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=SpinfusorProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileMortarHit_Rocket]
Event=Hit
SourceClassName=ProjectileMortar
StaticMesh=Rocket
Chance=100
Specification=(SpecificationType=MortarProj_Exp,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SkeletalDecorationOnFire]
Event=OnFire
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=FireLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynFirePotfireworks]
Event=fireworks
SourceClassName=DynFirePot
Chance=100
Specification=(SpecificationType=Fireworks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ResupplyStationSteam]
Event=Steam
SourceClassName=ResupplyStation
Chance=100
Specification=(SpecificationType=sBaseObj_steam,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CatapultDeployableCatapulted]
Event=Catapulted
SourceClassName=CatapultDeployable
Chance=100
Specification=(SpecificationType=sCatapulted,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationDeployableSteam]
Event=Steam
SourceClassName=InventoryStationDeployable
Chance=100
Specification=(SpecificationType=Steam_Chuff,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeployableSpawnDeploy]
Event=Deploy
SourceClassName=BaseDeployableSpawn
Chance=100
Specification=(SpecificationType=Steam_Chuff,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EmergencyStationSteam]
Event=Steam
SourceClassName=EmergencyStation
Chance=100
Specification=(SpecificationType=Steam_Chuff,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileBurnerTurretHit]
Event=Hit
SourceClassName=ProjectileBurnerTurret
Chance=100
Specification=(SpecificationType=BurnerProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileBurnerTurretBurningAreaAlive]
Event=Alive
SourceClassName=ProjectileBurnerTurretBurningArea
Chance=100
Specification=(SpecificationType=FireLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileBurnerBurningAreaAlive]
Event=Alive
SourceClassName=ProjectileBurnerBurningArea
Chance=100
Specification=(SpecificationType=FireLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileGloraxAlive]
Event=Alive
SourceClassName=ProjectileGlorax
Chance=100
Specification=(SpecificationType=GloraxProj_Alive,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileGloraxFired]
Event=Fired
SourceClassName=ProjectileGlorax
Chance=100
Specification=(SpecificationType=Glorax_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPCheckpointPassed_MPCheckpointTrials]
Event=Passed
SourceClassName=MPCheckpoint
StaticMesh=MPCheckpointTrials
Chance=100
Specification=(SpecificationType=Fireworks,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TeamScoreFireworkteamScoredLoop]
Event=teamScoredLoop
SourceClassName=TeamScoreFirework
Chance=100
Specification=(SpecificationType=Fireworks_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnArrayPlayerSpawned_beam]
Event=PlayerSpawned
SourceClassName=SpawnArray
Suffix=beam
Chance=100
Specification=(SpecificationType=SpawnArray_PlayerSpawned,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnArrayPlayerSpawned_steam]
Event=PlayerSpawned
SourceClassName=SpawnArray
Suffix=steam
Chance=100
Specification=(SpecificationType=sBaseObj_steam,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SkeletalDecorationSteamVent]
Event=SteamVent
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=Steam_BurstLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleSpawnPointSteam_VehicleSpawnBuggy]
Event=Steam
SourceClassName=VehicleSpawnPoint
StaticMesh=VehicleSpawnBuggy
Chance=100
Specification=(SpecificationType=Steam_ChuffLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleSpawnPointSteam_VehicleSpawnAssaultShip]
Event=Steam
SourceClassName=VehicleSpawnPoint
StaticMesh=VehicleSpawnAssaultShip
Chance=100
Specification=(SpecificationType=Steam_ChuffLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleSpawnPointSteam_VehicleSpawnPod]
Event=Steam
SourceClassName=VehicleSpawnPoint
StaticMesh=VehicleSpawnPod
Chance=100
Specification=(SpecificationType=Steam_ChuffLo,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlastDoorAOpening]
Event=Opening
SourceClassName=BlastDoorA
Chance=100
Specification=(SpecificationType=DoorA_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlastDoorAOpened]
Event=Opened
SourceClassName=BlastDoorA
Chance=100
Specification=(SpecificationType=DoorA_Opened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlastDoorAClosing]
Event=Closing
SourceClassName=BlastDoorA
Chance=100
Specification=(SpecificationType=DoorA_Closing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlastDoorAClosed]
Event=Closed
SourceClassName=BlastDoorA
Chance=100
Specification=(SpecificationType=DoorA_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlastDoorBOpening]
Event=Opening
SourceClassName=BlastDoorB
Chance=100
Specification=(SpecificationType=DoorA_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlastDoorBOpened]
Event=Opened
SourceClassName=BlastDoorB
Chance=100
Specification=(SpecificationType=DoorA_Opened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlastDoorBClosing]
Event=Closing
SourceClassName=BlastDoorB
Chance=100
Specification=(SpecificationType=DoorA_Closing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlastDoorBClosed]
Event=Closed
SourceClassName=BlastDoorB
Chance=100
Specification=(SpecificationType=DoorA_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnDoor01Opening]
Event=Opening
SourceClassName=SpawnDoor01
Chance=100
Specification=(SpecificationType=DoorB_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnDoor01Closing]
Event=Closing
SourceClassName=SpawnDoor01
Chance=100
Specification=(SpecificationType=DoorB_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnDoor01Opened]
Event=Opened
SourceClassName=SpawnDoor01
Chance=100
Specification=(SpecificationType=DoorB_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnDoor01Closed]
Event=Closed
SourceClassName=SpawnDoor01
Chance=100
Specification=(SpecificationType=DoorB_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnDoor02Opening]
Event=Opening
SourceClassName=SpawnDoor02
Chance=100
Specification=(SpecificationType=DoorB_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnDoor02Closing]
Event=Closing
SourceClassName=SpawnDoor02
Chance=100
Specification=(SpecificationType=DoorB_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnDoor02Opened]
Event=Opened
SourceClassName=SpawnDoor02
Chance=100
Specification=(SpecificationType=DoorB_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SpawnDoor02Closed]
Event=Closed
SourceClassName=SpawnDoor02
Chance=100
Specification=(SpecificationType=DoorB_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DanSpawnDoor01Opening]
Event=Opening
SourceClassName=DanSpawnDoor01
Chance=100
Specification=(SpecificationType=DoorC_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DanSpawnDoor01Closing]
Event=Closing
SourceClassName=DanSpawnDoor01
Chance=100
Specification=(SpecificationType=DoorC_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DanSpawnDoor01Opened]
Event=Opened
SourceClassName=DanSpawnDoor01
Chance=100
Specification=(SpecificationType=DoorC_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DanSpawnDoor01Closed]
Event=Closed
SourceClassName=DanSpawnDoor01
Chance=100
Specification=(SpecificationType=DoorC_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DanSpawnDoor02Opening]
Event=Opening
SourceClassName=DanSpawnDoor02
Chance=100
Specification=(SpecificationType=DoorC_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DanSpawnDoor02Closing]
Event=Closing
SourceClassName=DanSpawnDoor02
Chance=100
Specification=(SpecificationType=DoorC_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DanSpawnDoor02Opened]
Event=Opened
SourceClassName=DanSpawnDoor02
Chance=100
Specification=(SpecificationType=DoorC_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DanSpawnDoor02Closed]
Event=Closed
SourceClassName=DanSpawnDoor02
Chance=100
Specification=(SpecificationType=DoorC_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorLargeLeftOpening]
Event=Opening
SourceClassName=DoorLargeLeft
Chance=100
Specification=(SpecificationType=DoorE_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorLargeLeftClosing]
Event=Closing
SourceClassName=DoorLargeLeft
Chance=100
Specification=(SpecificationType=DoorE_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorLargeLeftOpened]
Event=Opened
SourceClassName=DoorLargeLeft
Chance=100
Specification=(SpecificationType=DoorE_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorLargeLeftClosed]
Event=Closed
SourceClassName=DoorLargeLeft
Chance=100
Specification=(SpecificationType=DoorE_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorLargeRightOpening]
Event=Opening
SourceClassName=DoorLargeRight
Chance=100
Specification=(SpecificationType=DoorE_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorLargeRightClosing]
Event=Closing
SourceClassName=DoorLargeRight
Chance=100
Specification=(SpecificationType=DoorE_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorLargeRightOpened]
Event=Opened
SourceClassName=DoorLargeRight
Chance=100
Specification=(SpecificationType=DoorE_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorLargeRightClosed]
Event=Closed
SourceClassName=DoorLargeRight
Chance=100
Specification=(SpecificationType=DoorE_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorSmallLeftOpening]
Event=Opening
SourceClassName=DoorSmallLeft
Chance=100
Specification=(SpecificationType=DoorD_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorSmallLeftClosing]
Event=Closing
SourceClassName=DoorSmallLeft
Chance=100
Specification=(SpecificationType=DoorD_Closing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorSmallLeftOpened]
Event=Opened
SourceClassName=DoorSmallLeft
Chance=100
Specification=(SpecificationType=DoorD_Opened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorSmallLeftClosed]
Event=Closed
SourceClassName=DoorSmallLeft
Chance=100
Specification=(SpecificationType=DoorD_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorSmallRightOpening]
Event=Opening
SourceClassName=DoorSmallRight
Chance=100
Specification=(SpecificationType=DoorD_Opening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorSmallRightClosing]
Event=Closing
SourceClassName=DoorSmallRight
Chance=100
Specification=(SpecificationType=DoorD_Closing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorSmallRightOpened]
Event=Opened
SourceClassName=DoorSmallRight
Chance=100
Specification=(SpecificationType=DoorD_Opened,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DoorSmallRightClosed]
Event=Closed
SourceClassName=DoorSmallRight
Chance=100
Specification=(SpecificationType=DoorD_Closed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementThrustLoop_JuliaChild]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=JuliaChild
Chance=100
Specification=(SpecificationType=thrust_light_loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedTurretFired]
Event=Fired
SourceClassName=DeployedTurret
Chance=100
Specification=(SpecificationType=ChainGun_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedTurretSpaceshipFired]
Event=Fired
SourceClassName=DeployedTurretSpaceship
Chance=100
Specification=(SpecificationType=ChainGun_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedTurretSpaceshipDestroyed]
Event=Destroyed
SourceClassName=DeployedTurretSpaceship
Chance=100
Specification=(SpecificationType=Explo_MetalSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterRepairPackStart]
Event=RepairPackStart
SourceClassName=Character
Chance=100
Specification=(SpecificationType=RepairPack_Start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterRepairPackStop]
Event=RepairPackStop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=RepairPack_Stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedRepairerRepairPackStart]
Event=RepairPackStart
SourceClassName=DeployedRepairer
Chance=100
Specification=(SpecificationType=RepairPack_Start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DeployedRepairerRepairPackStop]
Event=RepairPackStop
SourceClassName=DeployedRepairer
Chance=100
Specification=(SpecificationType=RepairPack_Stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPTerritoryRepairPackStart]
Event=RepairPackStart
SourceClassName=MPTerritory
Chance=100
Specification=(SpecificationType=RepairPack_Start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPTerritoryRepairPackStop]
Event=RepairPackStop
SourceClassName=MPTerritory
Chance=100
Specification=(SpecificationType=RepairPack_Stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyThrustingLoop]
Event=ThrustingLoop
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=Buggy_ThrustingLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleCollision]
Event=Collision
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=Veh_CollisionDam,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_Hollow]
Event=Alive
SourceClassName=AmbientSound
Tag=Hollow
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_a01Hollow]
Event=Alive
SourceClassName=AmbientSound
Tag=a01Hollow
Chance=100
Specification=(SpecificationType=Hollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FX_FireAlive]
Event=Alive
SourceClassName=FX_Fire
Chance=100
Specification=(SpecificationType=FireLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_a01ElecHum]
Event=Alive
SourceClassName=AmbientSound
Tag=a01ElecHum
Chance=100
Specification=(SpecificationType=ElecHum,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_a01RingTone]
Event=Alive
SourceClassName=AmbientSound
Tag=a01RingTone
Chance=100
Specification=(SpecificationType=RingTone,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_a01EngRoom]
Event=Alive
SourceClassName=AmbientSound
Tag=a01EngRoom
Chance=100
Specification=(SpecificationType=Throb,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_a01Static]
Event=Alive
SourceClassName=AmbientSound
Tag=a01Static
Chance=100
Specification=(SpecificationType=TVstatic,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AmbientSoundAlive_a01Alarm]
Event=Alive
SourceClassName=AmbientSound
Tag=a01Alarm
Chance=100
Specification=(SpecificationType=AlarmBuzzer,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicCeramicCollision]
Event=Collision
SourceClassName=DynamicCeramic
Chance=100
Specification=(SpecificationType=HitCeramicLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicGlassCollision]
Event=Collision
SourceClassName=DynamicGlass
Chance=100
Specification=(SpecificationType=HitGlassMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalCollision]
Event=Collision
SourceClassName=DynamicMetal
Chance=100
Specification=(SpecificationType=HitMetalMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicSandbagCollision]
Event=Collision
SourceClassName=DynamicSandbag
Chance=100
Specification=(SpecificationType=HitSandbagMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicTreeCollision]
Event=Collision
SourceClassName=DynamicTree
Chance=100
Specification=(SpecificationType=HitWoodMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkPillarACollision]
Event=Collision
SourceClassName=ChunkPillarA
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDressingCandleStickACollision]
Event=Collision
SourceClassName=ChunkDressingCandleStickA
Chance=100
Specification=(SpecificationType=HitCeramicSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkTableLampACollision]
Event=Collision
SourceClassName=ChunkTableLampA
Chance=100
Specification=(SpecificationType=HitSoftMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDressingTrayACollision]
Event=Collision
SourceClassName=ChunkDressingTrayA
Chance=100
Specification=(SpecificationType=HitMetalTray,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDressingCandleStickCollision]
Event=Collision
SourceClassName=DynDressingCandleStick
Chance=100
Specification=(SpecificationType=HitMetalSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDressingFruitTrayCollision]
Event=Collision
SourceClassName=DynDressingFruitTray
Chance=100
Specification=(SpecificationType=HitMetalTray,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDressingTrayCollision]
Event=Collision
SourceClassName=DynDressingTray
Chance=100
Specification=(SpecificationType=HitMetalTray,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynTileACollision]
Event=Collision
SourceClassName=DynTileA
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynTileBCollision]
Event=Collision
SourceClassName=DynTileB
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynTileCCollision]
Event=Collision
SourceClassName=DynTileC
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDressingFruitAppleCollision]
Event=Collision
SourceClassName=DynDressingFruitApple
Chance=100
Specification=(SpecificationType=HitSoftSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDressingFruitMelonCollision]
Event=Collision
SourceClassName=DynDressingFruitMelon
Chance=100
Specification=(SpecificationType=HitSoftSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDressingFruitPearCollision]
Event=Collision
SourceClassName=DynDressingFruitPear
Chance=100
Specification=(SpecificationType=HitSoftSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynFormalTableChunk01Collision]
Event=Collision
SourceClassName=DynFormalTableChunk01
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynFormalTableChunk02Collision]
Event=Collision
SourceClassName=DynFormalTableChunk02
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynFormalTableChunk03Collision]
Event=Collision
SourceClassName=DynFormalTableChunk03
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynFormalTableChunk04Collision]
Event=Collision
SourceClassName=DynFormalTableChunk04
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynLoungeCollisioin]
Event=Collisioin
SourceClassName=DynLounge
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynPedistalCollision]
Event=Collision
SourceClassName=DynPedistal
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynPedistalBustCollision]
Event=Collision
SourceClassName=DynPedistalBust
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynTableLampCollision]
Event=Collision
SourceClassName=DynTableLamp
Chance=100
Specification=(SpecificationType=HitMetalCan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynTableLampTallCollision]
Event=Collision
SourceClassName=DynTableLampTall
Chance=100
Specification=(SpecificationType=HitMetalCan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynThronCollision]
Event=Collision
SourceClassName=DynThron
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RemTableLampTallCollision]
Event=Collision
SourceClassName=RemTableLampTall
Chance=100
Specification=(SpecificationType=HitMetalCan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[RenTableLampCollision]
Event=Collision
SourceClassName=RenTableLamp
Chance=100
Specification=(SpecificationType=HitMetalCan,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkGlass1024dCollision]
Event=Collision
SourceClassName=ChunkGlass1024d
Chance=100
Specification=(SpecificationType=HitMetalRing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynGlassWindoSlantPaneCollision]
Event=Collision
SourceClassName=DynGlassWindoSlantPane
Chance=100
Specification=(SpecificationType=HitGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDebrisPanelCollision]
Event=Collision
SourceClassName=ChunkDebrisPanel
Chance=100
Specification=(SpecificationType=HitMetalTray,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDebrisPlatesCollision]
Event=Collision
SourceClassName=ChunkDebrisPlates
Chance=100
Specification=(SpecificationType=HitMetalTray,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDestroyableClutterDCollision]
Event=Collision
SourceClassName=ChunkDestroyableClutterD
Chance=100
Specification=(SpecificationType=HitMetalRing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkLampACollision]
Event=Collision
SourceClassName=ChunkLampA
Chance=100
Specification=(SpecificationType=HitMetalSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkLightPoleACollision]
Event=Collision
SourceClassName=ChunkLightPoleA
Chance=100
Specification=(SpecificationType=HitMetalHollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkLightPoleBCollision]
Event=Collision
SourceClassName=ChunkLightPoleB
Chance=100
Specification=(SpecificationType=HitMetalHollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkLightPoleCCollision]
Event=Collision
SourceClassName=ChunkLightPoleC
Chance=100
Specification=(SpecificationType=HitMetalHollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkPowerGeneratorACollision]
Event=Collision
SourceClassName=ChunkPowerGeneratorA
Chance=100
Specification=(SpecificationType=HitGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkPowerGeneratorBCollision]
Event=Collision
SourceClassName=ChunkPowerGeneratorB
Chance=100
Specification=(SpecificationType=HitGlassSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkSewerCeilingCCollision]
Event=Collision
SourceClassName=ChunkSewerCeilingC
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkTollBoothACollision]
Event=Collision
SourceClassName=ChunkTollBoothA
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkTollBoothECollision]
Event=Collision
SourceClassName=ChunkTollBoothE
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkWalkwayACollision]
Event=Collision
SourceClassName=ChunkWalkwayA
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkWalkwayBCollision]
Event=Collision
SourceClassName=ChunkWalkwayB
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkWalkwayCCollision]
Event=Collision
SourceClassName=ChunkWalkwayC
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkBarrelCCollision]
Event=Collision
SourceClassName=ChunkBarrelC
Chance=100
Specification=(SpecificationType=HitMetalHollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynSatelliteDishPannel02ChunkACollision]
Event=Collision
SourceClassName=DynSatelliteDishPannel02ChunkA
Chance=100
Specification=(SpecificationType=HitMetalSheet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynSatelliteDishPannel02Collision]
Event=Collision
SourceClassName=DynSatelliteDishPannel02
Chance=100
Specification=(SpecificationType=HitMetalSheet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkPodDoorBCollision]
Event=Collision
SourceClassName=ChunkPodDoorB
Chance=100
Specification=(SpecificationType=HitMetalRing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkPodDoorCCollision]
Event=Collision
SourceClassName=ChunkPodDoorC
Chance=100
Specification=(SpecificationType=HitMetalRing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalBarrelCollision]
Event=Collision
SourceClassName=DynamicMetalBarrel
Chance=100
Specification=(SpecificationType=HitMetalHollow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalComputerLargeCollision]
Event=Collision
SourceClassName=DynamicMetalComputerLarge
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalCrateCollision]
Event=Collision
SourceClassName=DynamicMetalCrate
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalLargeCollision]
Event=Collision
SourceClassName=DynamicMetalLarge
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicMetalRailingCollision]
Event=Collision
SourceClassName=DynamicMetalRailing
Chance=100
Specification=(SpecificationType=HitMetalRing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkBalconyBustedCollision]
Event=Collision
SourceClassName=ChunkBalconyBusted
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkBalconyChunkACollision]
Event=Collision
SourceClassName=ChunkBalconyChunkA
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkBalconyChunkBCollision]
Event=Collision
SourceClassName=ChunkBalconyChunkB
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkBalconyChunkCCollision]
Event=Collision
SourceClassName=ChunkBalconyChunkC
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkBalconyChunkDCollision]
Event=Collision
SourceClassName=ChunkBalconyChunkD
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkCargoStairsACollision]
Event=Collision
SourceClassName=ChunkCargoStairsA
Chance=100
Specification=(SpecificationType=HitMetalMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkCargoStairsBCollision]
Event=Collision
SourceClassName=ChunkCargoStairsB
Chance=100
Specification=(SpecificationType=HitMetalMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkCargoStairsCCollision]
Event=Collision
SourceClassName=ChunkCargoStairsC
Chance=100
Specification=(SpecificationType=HitMetalMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDestroyableCeilingACollision]
Event=Collision
SourceClassName=ChunkDestroyableCeilingA
Chance=100
Specification=(SpecificationType=HitMetalSheet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDestroyableClutterACollision]
Event=Collision
SourceClassName=ChunkDestroyableClutterA
Chance=100
Specification=(SpecificationType=HitMetalSheet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDestroyableClutterBCollision]
Event=Collision
SourceClassName=ChunkDestroyableClutterB
Chance=100
Specification=(SpecificationType=HitMetalMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDestroyableClutterCCollision]
Event=Collision
SourceClassName=ChunkDestroyableClutterC
Chance=100
Specification=(SpecificationType=HitMetalMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDestroyableFloorACollision]
Event=Collision
SourceClassName=ChunkDestroyableFloorA
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkDestroyableFloorBCollision]
Event=Collision
SourceClassName=ChunkDestroyableFloorB
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChunkPodDoorDCollision]
Event=Collision
SourceClassName=ChunkPodDoorD
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynBalconyPalaceCollision]
Event=Collision
SourceClassName=DynBalconyPalace
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynCargoStairsCollision]
Event=Collision
SourceClassName=DynCargoStairs
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDestroyableClutterCollision]
Event=Collision
SourceClassName=DynDestroyableClutter
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynBeamBrokenCollision]
Event=Collision
SourceClassName=DynBeamBroken
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynCarRoofCollision]
Event=Collision
SourceClassName=DynCarRoof
Chance=100
Specification=(SpecificationType=HitMetalSheet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynChandelierCollision]
Event=Collision
SourceClassName=DynChandelier
Chance=100
Specification=(SpecificationType=HitGlassMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynChandelierLargeCollision]
Event=Collision
SourceClassName=DynChandelierLarge
Chance=100
Specification=(SpecificationType=HitGlassMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynCraneCollision]
Event=Collision
SourceClassName=DynCrane
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynCraneGearCollision]
Event=Collision
SourceClassName=DynCraneGear
Chance=100
Specification=(SpecificationType=HitMetalLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDebrisPlanelCollision]
Event=Collision
SourceClassName=DynDebrisPlanel
Chance=100
Specification=(SpecificationType=HitMetalSheet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynDebrisPlatesCollision]
Event=Collision
SourceClassName=DynDebrisPlates
Chance=100
Specification=(SpecificationType=HitMetalSheet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicObjectCollision]
Event=Collision
SourceClassName=DynamicObject
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicRockCollision]
Event=Collision
SourceClassName=DynamicRock
Chance=100
Specification=(SpecificationType=HitRockMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlockChunk01Collision]
Event=Collision
SourceClassName=BlockChunk01
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlockChunk02Collision]
Event=Collision
SourceClassName=BlockChunk02
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BlockChunk03Collision]
Event=Collision
SourceClassName=BlockChunk03
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PillarShard01Collision]
Event=Collision
SourceClassName=PillarShard01
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PillarShard02Collision]
Event=Collision
SourceClassName=PillarShard02
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PillarShard03Collision]
Event=Collision
SourceClassName=PillarShard03
Chance=100
Specification=(SpecificationType=HitRockSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicTreeWastelandChunkCollision]
Event=Collision
SourceClassName=DynamicTreeWastelandChunk
Chance=100
Specification=(SpecificationType=HitWoodSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ProjectileChaingunCutsceneHit]
Event=Hit
SourceClassName=ProjectileChaingunCutscene
Chance=100
Specification=(SpecificationType=Empty,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankLanded]
Event=Landed
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=Tank_Landed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankJetClosing]
Event=JetClosing
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=Tank_JetClosing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankJetOpening]
Event=JetOpening
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=Tank_JetOpening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TankBumped]
Event=Bumped
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=Tank_Bumped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipHatchClosing]
Event=HatchClosing
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AssaultShip_HatchClosing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[AssaultShipHatchOpening]
Event=HatchOpening
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AssaultShip_HatchOpening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyHatchClosing]
Event=HatchClosing
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=Buggy_HatchClosing,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BuggyHatchOpening]
Event=HatchOpening
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=Buggy_HatchOpening,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_Browser]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_Browser
Chance=100
Specification=(SpecificationType=ui_pressed_browser,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_InvButton]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_InvButton
Chance=100
Specification=(SpecificationType=ui_pressed_invbutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_InvSelectArrow]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_InvSelectArrow
Chance=100
Specification=(SpecificationType=ui_pressed_invslot,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_InvTab]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_InvTab
Chance=100
Specification=(SpecificationType=ui_pressed_roundtab,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_InvWeaponButton]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_InvWeaponButton
Chance=100
Specification=(SpecificationType=ui_pressed_invweap,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_leftArrow]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_leftArrow
Chance=100
Specification=(SpecificationType=ui_pressed_arrow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_ListBox]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_ListBox
Chance=100
Specification=(SpecificationType=ui_pressed_listbox,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_rightArrow]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_rightArrow
Chance=100
Specification=(SpecificationType=ui_pressed_arrow,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_Scrollzone]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_Scrollzone
Chance=100
Specification=(SpecificationType=ui_pressed_scrollzone,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_Slider]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_Slider
Chance=100
Specification=(SpecificationType=ui_pressed_slider,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_SquareButton]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_SquareButton
Chance=100
Specification=(SpecificationType=ui_pressed_squarebutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_StretchedButton]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_StretchedButton
Chance=100
Specification=(SpecificationType=ui_pressed_stretchedbutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerPressed_STY_RoundLargeButtonAnim]
Event=Pressed
SourceClassName=PlayerController
Tag=STY_RoundLargeButtonAnim
Chance=100
Specification=(SpecificationType=ui_pressed_roundlargebutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_Browser]
Event=Watched
SourceClassName=PlayerController
Tag=STY_Browser
Chance=100
Specification=(SpecificationType=ui_watched3,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_InvButton]
Event=Watched
SourceClassName=PlayerController
Tag=STY_InvButton
Chance=100
Specification=(SpecificationType=ui_watched_invbutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_InvSelectArrow]
Event=Watched
SourceClassName=PlayerController
Tag=STY_InvSelectArrow
Chance=100
Specification=(SpecificationType=ui_watched_invbutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_InvTab]
Event=Watched
SourceClassName=PlayerController
Tag=STY_InvTab
Chance=100
Specification=(SpecificationType=ui_watched_roundtab,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_InvWeaponButton]
Event=Watched
SourceClassName=PlayerController
Tag=STY_InvWeaponButton
Chance=100
Specification=(SpecificationType=ui_watched_invbutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_leftArrow]
Event=Watched
SourceClassName=PlayerController
Tag=STY_leftArrow
Chance=100
Specification=(SpecificationType=ui_watched2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_ListBox]
Event=Watched
SourceClassName=PlayerController
Tag=STY_ListBox
Chance=100
Specification=(SpecificationType=ui_watched3,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_rightArrow]
Event=Watched
SourceClassName=PlayerController
Tag=STY_rightArrow
Chance=100
Specification=(SpecificationType=ui_watched2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_RoundLargeButtonAnim]
Event=Watched
SourceClassName=PlayerController
Tag=STY_RoundLargeButtonAnim
Chance=100
Specification=(SpecificationType=ui_watched_roundlargebutton,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_Scrollzone]
Event=Watched
SourceClassName=PlayerController
Tag=STY_Scrollzone
Chance=100
Specification=(SpecificationType=ui_watched2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_Slider]
Event=Watched
SourceClassName=PlayerController
Tag=STY_Slider
Chance=100
Specification=(SpecificationType=ui_watched2,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_SquareButton]
Event=Watched
SourceClassName=PlayerController
Tag=STY_SquareButton
Chance=100
Specification=(SpecificationType=ui_watched3,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerWatched_STY_StretchedButton]
Event=Watched
SourceClassName=PlayerController
Tag=STY_StretchedButton
Chance=100
Specification=(SpecificationType=ui_watched3,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleWaterEnter]
Event=WaterEnter
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=WaterEnter_Veh,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[VehicleWaterLeave]
Event=WaterLeave
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=WaterExit_Veh,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[DynamicObjectWaterEnter]
Event=WaterEnter
SourceClassName=DynamicObject
Chance=100
Specification=(SpecificationType=WaterEnter_DynObj,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChaingunProjectileWaterEnter]
Event=WaterEnter
SourceClassName=ChaingunProjectile
Chance=100
Specification=(SpecificationType=WaterEnter_Bullet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChaingunProjectileWaterLeave]
Event=WaterLeave
SourceClassName=ChaingunProjectile
Chance=100
Specification=(SpecificationType=WaterExit_Bullet,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[ChaingunProjectileHit]
Event=Hit
SourceClassName=ChaingunProjectile
Chance=100
Specification=(SpecificationType=ChainGunProj_Hit,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EmergencyStationActiveLoop]
Event=ActiveLoop
SourceClassName=EmergencyStation
Chance=100
Specification=(SpecificationType=EmergencyStation_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[InventoryStationActiveLoop]
Event=ActiveLoop
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=InventoryStation_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[BaseDeployableSpawnActiveLoop]
Event=ActiveLoop
SourceClassName=BaseDeployableSpawn
Chance=100
Specification=(SpecificationType=DeployableSpawn_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwitchStationActiveLoop]
Event=ActiveLoop
SourceClassName=SwitchStation
Chance=100
Specification=(SpecificationType=SwitchStation_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[TerritoryActiveLoop]
Event=ActiveLoop
SourceClassName=Territory
Chance=100
Specification=(SpecificationType=Territory_ActiveLoop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelCellDefaultPickedUp]
Event=PickedUp
SourceClassName=FuelCellDefault
Chance=100
Specification=(SpecificationType=sFuelDepot_Steal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFuelCellDenominationFivePickedUp]
Event=PickedUp
SourceClassName=MPFuelCellDenominationFive
Chance=100
Specification=(SpecificationType=sFuelDepot_Steal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[MPFuelCellDenominationTenPickedUp]
Event=PickedUp
SourceClassName=MPFuelCellDenominationTen
Chance=100
Specification=(SpecificationType=sFuelDepot_Steal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelCellPlacedDenominationTenPickedUp]
Event=PickedUp
SourceClassName=FuelCellPlacedDenominationTen
Chance=100
Specification=(SpecificationType=sFuelDepot_Steal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[FuelCellPlacedDenominationFivePickedUp]
Event=PickedUp
SourceClassName=FuelCellPlacedDenominationFive
Chance=100
Specification=(SpecificationType=sFuelDepot_Steal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerFuelDropped]
Event=FuelDropped
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=sFuelDepot_Full,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[PlayerControllerFuelPickedUp]
Event=FuelPickedUp
SourceClassName=PlayerController
Chance=100
Specification=(SpecificationType=sFuelDepot_Steal,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementskimloop]
Event=Movementskimloop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Skim_Loop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementSkimStart]
Event=MovementSkimStart
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Skim_Start,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementSkimStop]
Event=MovementSkimStop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Skim_Stop,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_CivilianDaniel]
Event=FootWalk
SourceClassName=Character
StaticMesh=CivilianDaniel
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootWalk_Livia]
Event=FootWalk
SourceClassName=Character
StaticMesh=Livia
Chance=100
Specification=(SpecificationType=FootWalkAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_CivilianDaniel]
Event=FootRun
SourceClassName=Character
StaticMesh=CivilianDaniel
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootRun_Livia]
Event=FootRun
SourceClassName=Character
StaticMesh=Livia
Chance=100
Specification=(SpecificationType=FootRunAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_CivilianDaniel]
Event=FootSprint
SourceClassName=Character
StaticMesh=CivilianDaniel
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterFootSprint_Livia]
Event=FootSprint
SourceClassName=Character
StaticMesh=Livia
Chance=100
Specification=(SpecificationType=FootSprintAdult,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Extreme]
Event=MovementCollision
SourceClassName=Character
Suffix=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Large]
Event=MovementCollision
SourceClassName=Character
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Medium]
Event=MovementCollision
SourceClassName=Character
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Small]
Event=MovementCollision
SourceClassName=Character
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Tiny]
Event=MovementCollision
SourceClassName=Character
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianDaniel_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleBeagle_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleImperial_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePhoenix_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePrisoner_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Daniel_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Daniel
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Gaius_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Gaius
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Jericho_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Jericho
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Livia_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Livia
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Olivia_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Olivia
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PrincessVictoria_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Tiberius_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Tiberius
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_JuliaChild_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleHeavy_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_HvyTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialHeavy_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_HvyTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavy_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_HvyTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavyJericho_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_HvyTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMedium_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumFem_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumSeti_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMedium_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumFem_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumVictoria_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMedium_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumDaniel_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumEsther_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumFem_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLight_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLightFem_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLight_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightAlbrecht_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightFem_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightJulia_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Mercury_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Mercury
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_MercuryDamage_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLight_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLightFem_Tiny]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=MovementCollision_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianDaniel_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleBeagle_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleImperial_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePhoenix_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePrisoner_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Daniel_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Daniel
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Gaius_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Gaius
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Jericho_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Jericho
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Livia_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Livia
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Olivia_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Olivia
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PrincessVictoria_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Tiberius_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Tiberius
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_JuliaChild_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleHeavy_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_HvySm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialHeavy_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_HvySm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavy_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_HvySm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavyJericho_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_HvySm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMedium_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumFem_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumSeti_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMedium_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumFem_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumVictoria_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMedium_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumDaniel_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumEsther_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumFem_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLight_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLightFem_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLight_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightAlbrecht_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightFem_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightJulia_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Mercury_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Mercury
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_MercuryDamage_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLight_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLightFem_Small]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Small
Chance=100
Specification=(SpecificationType=MovementCollision_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianDaniel_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleBeagle_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleImperial_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePhoenix_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePrisoner_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Daniel_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Daniel
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Gaius_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Gaius
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Jericho_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Jericho
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Livia_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Livia
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Olivia_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Olivia
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PrincessVictoria_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Tiberius_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Tiberius
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_JuliaChild_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleHeavy_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_HvyMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialHeavy_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_HvyMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavy_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_HvyMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavyJericho_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_HvyMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMedium_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumFem_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumSeti_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMedium_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumFem_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumVictoria_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMedium_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumDaniel_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumEsther_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumFem_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLight_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLightFem_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLight_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightAlbrecht_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightFem_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightJulia_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Mercury_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Mercury
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_MercuryDamage_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLight_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLightFem_Medium]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianDaniel_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleBeagle_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleImperial_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePhoenix_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePrisoner_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Daniel_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Daniel
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Gaius_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Gaius
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Jericho_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Jericho
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Livia_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Livia
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Olivia_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Olivia
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PrincessVictoria_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Tiberius_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Tiberius
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_JuliaChild_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleHeavy_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_HvyLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialHeavy_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_HvyLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavy_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_HvyLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavyJericho_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_HvyLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMedium_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumFem_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumSeti_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMedium_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumFem_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumVictoria_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMedium_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumDaniel_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumEsther_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumFem_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLight_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLightFem_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLight_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightAlbrecht_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightFem_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightJulia_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Mercury_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Mercury
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_MercuryDamage_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLight_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLightFem_Large]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianDaniel_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleBeagle_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMaleImperial_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePhoenix_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_CivilianMalePrisoner_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Daniel_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Daniel
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Gaius_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Gaius
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Jericho_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Jericho
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Livia_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Livia
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Olivia_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Olivia
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PrincessVictoria_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Tiberius_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Tiberius
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_JuliaChild_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleHeavy_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_HvyExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialHeavy_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_HvyExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavy_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_HvyExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixHeavyJericho_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_HvyExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMedium_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumFem_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleMediumSeti_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMedium_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumFem_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialMediumVictoria_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMedium_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumDaniel_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumEsther_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixMediumFem_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLight_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_BloodEagleLightFem_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLight_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightAlbrecht_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightFem_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_ImperialLightJulia_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_Mercury_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=Mercury
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_MercuryDamage_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLight_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollision_PhoenixLightFem_Extreme]
Event=MovementCollision
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
Suffix=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Large]
Event=MovementCollisionFeet
SourceClassName=Character
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Small]
Event=MovementCollisionFeet
SourceClassName=Character
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianDaniel_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleBeagle_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleImperial_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePhoenix_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePrisoner_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Daniel_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Daniel
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Gaius_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Gaius
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Jericho_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Jericho
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Livia_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Livia
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Olivia_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Olivia
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PrincessVictoria_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Tiberius_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Tiberius
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_AdultTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_JuliaChild_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_ChildTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleHeavy_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_HvyTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialHeavy_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_HvyTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavy_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_HvyTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavyJericho_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_HvyTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMedium_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumFem_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumSeti_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMedium_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumFem_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumVictoria_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMedium_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumDaniel_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumEsther_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumFem_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_MedTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLight_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLightFem_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLight_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightAlbrecht_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightFem_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightJulia_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Mercury_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Mercury
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_MercuryDamage_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLight_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLightFem_Tiny]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Tiny
Chance=100
Specification=(SpecificationType=FootLand_LightTiny,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianDaniel_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleBeagle_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleImperial_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePhoenix_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePrisoner_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Daniel_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Daniel
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Gaius_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Gaius
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Jericho_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Jericho
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Livia_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Livia
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Olivia_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Olivia
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PrincessVictoria_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Tiberius_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Tiberius
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_AdultSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_JuliaChild_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_ChildSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleHeavy_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_HvySm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialHeavy_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_HvySm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavy_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_HvySm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavyJericho_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_HvySm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMedium_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumFem_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumSeti_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMedium_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumFem_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumVictoria_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMedium_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumDaniel_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumEsther_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumFem_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_MedSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLight_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLightFem_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLight_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightAlbrecht_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightFem_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightJulia_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Mercury_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Mercury
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_MercuryDamage_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLight_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLightFem_Small]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Small
Chance=100
Specification=(SpecificationType=FootLand_LightSm,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianDaniel_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleBeagle_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleImperial_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePhoenix_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePrisoner_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Daniel_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Daniel
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Gaius_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Gaius
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Jericho_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Jericho
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Livia_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Livia
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Olivia_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Olivia
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PrincessVictoria_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Tiberius_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Tiberius
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_JuliaChild_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Medium
Chance=100
Specification=(SpecificationType=FootLand_ChildMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleHeavy_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_HvyMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialHeavy_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_HvyMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavy_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_HvyMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavyJericho_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_HvyMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMedium_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumFem_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumSeti_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMedium_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumFem_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumVictoria_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMedium_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumDaniel_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumEsther_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumFem_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_MedMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLight_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLightFem_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLight_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightAlbrecht_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightFem_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightJulia_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Mercury_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Mercury
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_MercuryDamage_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLight_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLightFem_Medium]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Medium
Chance=100
Specification=(SpecificationType=MovementCollision_LightMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianDaniel_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleBeagle_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleImperial_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePhoenix_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePrisoner_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Daniel_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Daniel
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Gaius_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Gaius
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Jericho_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Jericho
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Livia_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Livia
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Olivia_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Olivia
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PrincessVictoria_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Tiberius_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Tiberius
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_JuliaChild_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleHeavy_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_HvyLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialHeavy_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_HvyLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavy_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_HvyLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavyJericho_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_HvyLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMedium_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumFem_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumSeti_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMedium_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumFem_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumVictoria_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMedium_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumDaniel_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumEsther_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumFem_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_MedLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLight_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLightFem_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLight_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightAlbrecht_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightFem_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightJulia_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Mercury_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Mercury
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_MercuryDamage_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLight_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLightFem_Large]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Large
Chance=100
Specification=(SpecificationType=MovementCollision_LightLg,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianDaniel_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianDaniel
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleBeagle_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleBeagle
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMaleImperial_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMaleImperial
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePhoenix_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePhoenix
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_CivilianMalePrisoner_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=CivilianMalePrisoner
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Daniel_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Daniel
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Gaius_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Gaius
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Jericho_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Jericho
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Livia_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Livia
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Olivia_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Olivia
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PrincessVictoria_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PrincessVictoria
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Tiberius_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Tiberius
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_JuliaChild_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=JuliaChild
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_AdultMed,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleHeavy_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_HvyExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialHeavy_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialHeavy
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_HvyExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavy_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavy
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_HvyExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixHeavyJericho_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_HvyExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMedium_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMedium
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumFem_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleMediumSeti_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleMediumSeti
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMedium_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMedium
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumFem_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialMediumVictoria_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMedium_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMedium
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumDaniel_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumEsther_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumEsther
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixMediumFem_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_MedExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLight_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLight
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_BloodEagleLightFem_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLight_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLight
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightAlbrecht_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightAlbrecht
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightFem_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_ImperialLightJulia_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=ImperialLightJulia
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_Mercury_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=Mercury
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_MercuryDamage_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=MercuryDamage
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLight_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLight
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[CharacterMovementCollisionFeet_PhoenixLightFem_Extreme]
Event=MovementCollisionFeet
SourceClassName=Character
StaticMesh=PhoenixLightFem
Tag=Extreme
Chance=100
Specification=(SpecificationType=MovementCollision_LightExt,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[EnergyBlade_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Energyblade_Equipped1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[EnergyBlade_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Energyblade_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Energyblade_Fired2',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[EnergyBlade_Recoiled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Energyblade_Recoiled1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[EnergyBlade_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Energyblade_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Energyblade_Hit2',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Blaster_Cocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Blaster_Cocked1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Blaster_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Blaster_Equipped1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Blaster_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Blaster_Fired1',Flag=0)
Volume=100
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BlasterProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BlasterProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BlasterProj_Alive2',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BlasterProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BlasterProj_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BlasterProj_Hit2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BlasterProj_Hit3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BlasterProj_Hit4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BlasterProj_Hit5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BlasterProj_Hit6',Flag=0)
Volume=50
AISoundRadius=3000
SoundCategory=
OuterRadius=5000
InnerRadius=20
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Buckler_Caught]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Buckler_Caught1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.4,Max=1.6)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Buckler_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Buckler_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Buckler_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Buckler_Fired1',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=4000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Buckler_Idle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Buckler_Idle1',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=50
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=0
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BucklerProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BucklerProj_Alive1',Flag=0)
Volume=25
AISoundRadius=2000
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BucklerProj_Bounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BucklerProj_Bounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BucklerProj_Bounced2',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BucklerProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BucklerProj_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BucklerProj_Hit2',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=7000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Burner_Cocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Burner_Cocked1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Burner_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Burner_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Burner_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Burner_Fired1',Flag=0)
Volume=100
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Burner_Idle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Burner_Idle1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=50
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Burner_Unequipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Burner_Unequipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BurnerProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.BurnerProj_Alive1',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.4)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BurnerProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Weapons.BurnerProj_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Weapons.BurnerProj_Hit2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Weapons.BurnerProj_Hit3',Flag=0)
Volume=100
AISoundRadius=7000
SoundCategory=
OuterRadius=7000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGun_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGun_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_Fired3',Flag=0)
Volume=90
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGun_FiredEmpty]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_FiredEmpty1',Flag=0)
Volume=70
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGun_FlapBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_FlapBounced1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGun_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGun_StarterPulled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_StarterPulled1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGun_StarterPulledEmpty]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_StarterPulledEmpty1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGun_StarterRewound]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGun_StarterRewound1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChainGunProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitRock1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitRock2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitRock3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitRock4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitRock5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitRock6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt1',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt2',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt3',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt4',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt5',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt6',Flag=3)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt5',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt6',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt1',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt2',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt3',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt4',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt5',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt6',Flag=6)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal5',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal6',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal5',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal6',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt1',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt2',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt3',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt4',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt5',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt6',Flag=11)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt5',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt6',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt1',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt2',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt3',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt4',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt5',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt6',Flag=15)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt5',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitDirt6',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal5',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal6',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh5',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal5',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitMetal6',Flag=25)
Volume=50
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Grappler_CableRewinding]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Grappler_CableRewinding1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Grappler_CableRewound]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Grappler_CableRewound1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Grappler_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Grappler_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Grappler_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Grappler_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Grappler_Fired2',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Grappler_Grabbed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Grappler_Grabbed1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrapplerProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrapplerProj_Hit1',Flag=0)
Volume=50
AISoundRadius=1000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncher_ChamberFilled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncher_ChamberFilled1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncher_ChamberRotated]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncher_ChamberRotated1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncher_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncher_Equipped1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncher_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncher_Fired1',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncher_FiredEmpty]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncher_FiredEmpty1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncher_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncher_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncher_Recoiled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncher_Recoiled1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncherProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_Alive2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_Alive3',Flag=0)
Volume=50
AISoundRadius=3000
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0.3
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncherProj_Bounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_Bounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_Bounced2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_Bounced3',Flag=0)
Volume=100
AISoundRadius=1000
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncherProj_Exp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_Exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_Exp2',Flag=0)
Volume=90
AISoundRadius=5000
SoundCategory=
OuterRadius=6000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GrenLauncherProj_ExpLo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_ExpLo1',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=10000
InnerRadius=1000
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Mortar_BarrelRotated]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Mortar_BarrelRotated1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Mortar_ChamberRotated]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Mortar_ChamberRotated1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Mortar_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Mortar_Equipped1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Mortar_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Mortar_Fired1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Mortar_FiredEmpty]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Mortar_FiredEmpty1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Mortar_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Mortar_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Mortar_Recoiled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Mortar_Recoiled1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MortarProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarProj_Alive2',Flag=0)
Volume=60
AISoundRadius=5000
SoundCategory=
OuterRadius=9000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=2)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MortarProj_Exp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarProj_Exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarProj_Exp2',Flag=0)
Volume=80
AISoundRadius=7000
SoundCategory=
OuterRadius=7000
InnerRadius=1000
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MortarProj_ExpLo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_ExpLo1',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=30000
InnerRadius=2000
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RocketPod_ChamberFilled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPod_ChamberFilled1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RocketPod_Cocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPod_Cocked1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RocketPod_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPod_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RocketPod_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPod_Fired1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RocketPod_FiredEmpty]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPod_FiredEmpty1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RocketPod_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPod_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RocketPodProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPodProj_Alive1',Flag=0)
Volume=25
AISoundRadius=3000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.5)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RocketPodProj_Exp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPodProj_Exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPodProj_Exp2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.RocketPodProj_Exp3',Flag=0)
Volume=80
AISoundRadius=5000
SoundCategory=
OuterRadius=10000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SniperRifle_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_Equipped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SniperRifle_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_Fired2',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SniperRifle_FiredEmpty]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_FiredEmpty1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SniperRifle_ShellEjected]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
AttachmentBone=Projectile
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_ShellEjected1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SniperRifle_ShellBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
AttachmentBone=Projectile
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_ShellBounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_ShellBounced2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_ShellBounced3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_ShellBounced4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifle_ShellBounced5',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0.7
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SniperRifleProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifleProj_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifleProj_Hit2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SniperRifleProj_Hit3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh5',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh3',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh4',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitFlesh5',Flag=20)
Volume=90
AISoundRadius=5000
SoundCategory=
OuterRadius=7000
InnerRadius=300
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SpinFusor_Cocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Spinfusor_Cocked1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Spinfusor_Equipped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Spinfusor_Equipped1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=200
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Spinfusor_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Spinfusor_Fired1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Spinfusor_FiredEmpty]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=False
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Spinfusor_FiredEmpty1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Spinfusor_Idle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Spinfusor_Idle1',Flag=0)
AttachToSource=False
Volume=55
AISoundRadius=0
SoundCategory=
OuterRadius=500
InnerRadius=50
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Spinfusor_MagOut]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Spinfusor_MagOut1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SpinfusorProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SpinfusorProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SpinfusorProj_Alive2',Flag=0)
Volume=40
AISoundRadius=3000
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0.3
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SpinfusorProj_Exp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SpinfusorProj_Exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.SpinfusorProj_Exp2',Flag=0)
Volume=100
AISoundRadius=8000
SoundCategory=
OuterRadius=8000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MortarBomb_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarBomb_Fired1',Flag=0)
Volume=80
AISoundRadius=5000
SoundCategory=
OuterRadius=10000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MortarBombProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarProj_Alive2',Flag=0)
Volume=80
AISoundRadius=5000
SoundCategory=
OuterRadius=10000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MortarBombProj_Exp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarProj_Exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.MortarProj_Exp2',Flag=0)
Volume=80
AISoundRadius=5000
SoundCategory=
OuterRadius=15000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MortarBombProj_ExpLo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncherProj_ExpLo1',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=30000
InnerRadius=2000
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AAWeapon_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.AAWeapon_Fired1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AAWeapon_Recoiled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.AAWeapon_Recoiled1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AAWeaponProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.AAWeaponProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.AAWeaponProj_Alive2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.AAWeaponProj_Alive3',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=1000
Delay=0.2
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AAWeaponProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.AAWeaponProj_Hit1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=8000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[PodWeapon_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.PodWeapon_Fired1',Flag=0)
Volume=75
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[PodWeaponProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.PodWeaponProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.PodWeaponProj_Alive2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.PodWeaponProj_Alive3',Flag=0)
Volume=70
AISoundRadius=5000
SoundCategory=
OuterRadius=7000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[PodWeaponProj_Exp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.PodWeaponProj_Exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.PodWeaponProj_Exp2',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=10000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootWalkChild]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet4',Flag=26)
Volume=35
AISoundRadius=300
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootRunChild]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet4',Flag=26)
Volume=35
AISoundRadius=500
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootSprintChild]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildGlass4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildMetalCatwalk4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_ChildCarpet4',Flag=26)
Volume=35
AISoundRadius=750
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootWalkAdult]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet4',Flag=26)
Volume=50
AISoundRadius=400
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootRunAdult]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet4',Flag=26)
Volume=50
AISoundRadius=750
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootSprintAdult]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultGlass4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultMetalCatwalk4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultCarpet4',Flag=26)
Volume=50
AISoundRadius=1000
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootWalkLight]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet4',Flag=26)
Volume=50
AISoundRadius=500
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootRunLight]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet4',Flag=26)
Volume=50
AISoundRadius=750
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootSprintLight]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_AdultRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_LightCarpet4',Flag=26)
Volume=50
AISoundRadius=1000
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootWalkMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=26)
Volume=50
AISoundRadius=750
SoundCategory=
OuterRadius=1750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootRunMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=26)
Volume=50
AISoundRadius=1000
SoundCategory=
OuterRadius=1750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootSprintMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=26)
Volume=50
AISoundRadius=1500
SoundCategory=
OuterRadius=1750
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootWalkHvy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet4',Flag=26)
Volume=75
AISoundRadius=1000
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootRunHvy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet4',Flag=26)
Volume=75
AISoundRadius=1500
SoundCategory=
OuterRadius=2000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootSprintHvy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvySnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_HvyCarpet4',Flag=26)
Volume=75
AISoundRadius=2000
SoundCategory=
OuterRadius=2000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootWalkMercury]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=26)
Volume=50
AISoundRadius=300
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootRunMercury]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=26)
Volume=50
AISoundRadius=500
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootSprintMercury]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedDirt4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud2',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud3',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMud4',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow2',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow3',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedSnow4',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater2',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater3',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWater4',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg2',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg3',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedVeg4',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood2',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood3',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedWood4',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble2',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble3',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRubble4',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock2',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock3',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedRock4',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal2',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal3',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedMetal4',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet1',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet2',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet3',Flag=26)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootStep_MedCarpet4',Flag=26)
Volume=50
AISoundRadius=750
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_ChildTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildCarpet1',Flag=26)
Volume=35
AISoundRadius=500
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_ChildSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildCarpet1',Flag=26)
Volume=35
AISoundRadius=1000
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_ChildMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_ChildCarpet1',Flag=26)
Volume=35
AISoundRadius=1000
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.1,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_AdultTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultCarpet1',Flag=26)
Volume=50
AISoundRadius=500
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_AdultSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultCarpet1',Flag=26)
Volume=50
AISoundRadius=1000
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_AdultMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMud1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultGlass1',Flag=5)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultSnow1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=10)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultSnow1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultWater1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=14)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultVeg1',Flag=16)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultWood1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRubble1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultMetalCatwalk1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_AdultCarpet1',Flag=26)
Volume=50
AISoundRadius=1000
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_LightTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedWater1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedCarpet1',Flag=26)
Volume=50
AISoundRadius=500
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_LightSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedWater1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedCarpet1',Flag=26)
Volume=50
AISoundRadius=1000
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_MedTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedWater1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedCarpet1',Flag=26)
Volume=50
AISoundRadius=500
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_MedSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedWater1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_MedCarpet1',Flag=26)
Volume=50
AISoundRadius=1000
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_HvyTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyWater1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyCarpet1',Flag=26)
Volume=75
AISoundRadius=500
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FootLand_HvySm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyDirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=1)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyCarpet1',Flag=2)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=4)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=7)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=8)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=9)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyWater1',Flag=12)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=13)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=17)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=18)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=21)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyRock1',Flag=23)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyMetal1',Flag=25)
FlaggedSounds=(SoundToPlay=Sound'TV_char.FootLand_HvyCarpet1',Flag=26)
Volume=75
AISoundRadius=1000
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[JumpNoArmor]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpNoArmor1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpNoArmor2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpNoArmor3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpNoArmor4',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[JumpLightArmor]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpLightArmor1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpLightArmor2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpLightArmor3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpLightArmor4',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[JumpMedArmor]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpMedArmor1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpMedArmor2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpMedArmor3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpMedArmor4',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[JumpHvyArmor]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpHvyArmor1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpHvyArmor2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.JumpHvyArmor3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GesturedUpwards_Hvy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedUpwards_Hvy1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedUpwards_Hvy2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedUpwards_Hvy3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedUpwards_Hvy4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedUpwards_Hvy5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedUpwards_Hvy6',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GesturedDownwards_Hvy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedDownwards_Hvy1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedDownwards_Hvy2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedDownwards_Hvy3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedDownwards_Hvy4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.GesturedDownwards_Hvy5',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[PoundLatch]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.PoundLatch1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[PoundWindow]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.PoundWindow1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.PoundWindow2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.PoundWindow3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.PoundWindow4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ItemThrown]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.ItemThrown1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[PushedButtonA]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.PushedButtonA1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.PushedButtonA2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.PushedButtonA3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.PushedButtonA4',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[PushedButtonB]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.PushedButtonB1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.PushedButtonB2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.PushedButtonB3',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AlarmBreakout]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AlarmBreakout1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=8
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AlarmGenerator]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AlarmGenerator1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AlarmGeneratorUrgent]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AlarmGeneratorUrgent1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AlarmGravityLost]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AlarmGravityLost1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AlarmPrison]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AlarmPrison1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AlarmSetiTurret]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AlarmSetiTurret1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AntiGravOff]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AntiGravOff1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AntiGravOn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AntiGravOn1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BridgeCollapse]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BridgeCollapse1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CatapultDoorActivate]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CatapultDoorActivate1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CatapultDoorGo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CatapultDoorGo1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CrowdAw]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdAw1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CrowdBoo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdBoo1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdBoo2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdBoo3',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CrowdChant]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdChant1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CrowdCheer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdCheer1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdCheer2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdCheer3',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CrowdMurmer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.CrowdMurmer1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorHingedGratingGo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.DoorHingedGratingGo1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorPhoenixGo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.DoorPhoenixGo1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorPhoenixStop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.DoorPhoenixStop1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorSmashed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.DoorSmashed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[EscapePodLaunch]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.EscapePodLaunch1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ExploBigDoor]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploBigDoor1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ExploPanel]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploPanel1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ExploShaft]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploShaft1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploShaft2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploShaft3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ExploSpaceship]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploSpaceship1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploSpaceship2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploSpaceship3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.ExploSpaceship4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GloraxRustle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.GloraxRustle1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.GloraxRustle2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.GloraxRustle3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[LapRegister]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.LapRegister1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[LightningRodHit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.LightningRodHit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.LightningRodHit2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.LightningRodHit3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=8000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MainGateActivate]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.MainGateActivate1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MainGateGo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.MainGateGo1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MainGateStop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.MainGateStop1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[QuakeSpaceship]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.QuakeSpaceship1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.QuakeSpaceship2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.QuakeSpaceship3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.QuakeSpaceship4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RecalibPoweringUp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.RecalibPoweringUp1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RoundBegin]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.RoundBegin1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RoundOver]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.RoundOver1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Thunder]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.Thunder1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.Thunder2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.Thunder3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.Thunder4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.Thunder5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[TowerChuteActivate]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.TowerChuteActivate1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[TowerChuteGo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.TowerChuteGo1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[TowerChuteStop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.TowerChuteStop1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[TrialBegin]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.TrialBegin1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[TrialFailure]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.TrialFailure1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[TrialGoalScored]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.TrialGoalScored1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[TrialSuccess]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.TrialSuccess1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[WalkwayCollapse]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.WalkwayCollapse1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_electrical]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.amb_electrical',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_mechanical]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.amb_mechanical',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_blizzard]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.wind_blizzard',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=8000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_leaves]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.wind_leaves',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_shaft]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.wind_shaft',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_skyscraper]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.wind_skyscraper',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=8000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_rocktumble]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.rock_tumble1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_temp.rock_tumble2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=10,Max=40)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_spaceship]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.spaceship_rumble',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sAmb_steamloop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.steam_loop',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sDoor_massive_opening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_temp.door_massive_open',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m13hum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.synthS',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m13shaft]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.shaftS',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[computer_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop4',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[computer_loop1]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ElecHum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_ambients.ElecHum1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Hollow]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_ambients.Hollow1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Hollow_Lg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_ambients.Hollow1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=6000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m13lighthum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.lighthum',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m13server]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.servers',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m13shiphum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.shiphumS',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[s01Start]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_ambients.ClaxonSubsonicS',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True

[s01Tunnel]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_ambients.ClaxonTunnelS',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True

[m13synth]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.synth',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RingTone]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.RingTone1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.RingTone2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.RingTone3',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m13cavedrip]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cavedrip',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m16windhowl]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windhowl1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windhowl2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windhowl3',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=3.5,Max=4.5),LoopSoundLimit=2)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m16base]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.base',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m16throb]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.throb1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RingTone3]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.RingTone3',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0.95,Max=1.1)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m16turret_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.turret_loop',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m16beep1]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.beep1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=5,Max=5)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m16hum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.hum1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mCharacterThrustHeavy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01Spine1
FlaggedSounds=(SoundToPlay=Sound'TV_characters.GenericThrust',Flag=0)
Volume=75
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.3,Max=0.4)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mCharacterThrustMedium]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01Spine1
FlaggedSounds=(SoundToPlay=Sound'TV_characters.GenericThrust',Flag=0)
Volume=55
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mCharacterThrustLight]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01Spine1
FlaggedSounds=(SoundToPlay=Sound'TV_characters.GenericThrust',Flag=0)
Volume=50
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.7,Max=1.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mCharacterHop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_characters.GenericHop',Flag=0)
Volume=75
AISoundRadius=1500
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mCharacterGenericSkiLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_characters.GenericSkiLoop',Flag=0)
Volume=45
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.3,Max=0.5)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mCharacterGenericSlidingLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_characters.GenericSkiLoop',Flag=0)
Volume=25
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.1,Max=0.4)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m04windlonely]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windlonely1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windlonely2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=10000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=5.5,Max=8),LoopSoundLimit=5)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m04shaft]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.shaft',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m04hum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.shiphumS',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m04servers]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.servers',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m06tonebeep]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.tonebeep',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m06wind]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windS',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m06tonering]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.toneringS',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[computers2]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.computer_loop4',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.5,Max=0.6)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[belt]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.belt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.belt2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mPodEngineIdling]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.veh_pod_idle',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mPodEngineAccelerating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.veh_pod_accel1',Flag=0)
Volume=35
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mPodEngineDecelerating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.veh_pod_accel1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.7)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mPodThrusting]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.veh_pod_thrustloop',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mPodDiving]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.veh_pod_accel1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.2,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mBuggyEngineIdling]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_idle1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mBuggyAccelerating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_driving',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mBuggyDecelerating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_driving',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.7)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mPodDriverEntered]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.veh_pod_start',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mBuggyDriverEntered]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_entered1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mFlagCaptured]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_MPObjects.flagcapture',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mFlagReturned]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_MPObjects.flagreturn',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mFlagPickedUp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_MPObjects.flag1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=300000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mFlagDropped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_MPObjects.flagflap',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mBallThrown]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_MPObjects.GenericMalePain4',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mBallBounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_MPObjects.BallBounce',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mBallCaught]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_MPObjects.BallCatch',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sHum2]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.hum2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[lighthum2]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.lighthum',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mGoal]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_MPObjects.goal',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mUnderwater]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_amb2.underwaterS',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sWindWindow]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windlonely1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windlonely2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=5.5,Max=8),LoopSoundLimit=2)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sWaterSewer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.watersewer1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sWindHowl2]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windhowl1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windhowl2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windhowl3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windlonely1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windlonely2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=10000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=5,Max=8),LoopSoundLimit=2)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFan]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.fan',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sM03crowdamb1]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdamb1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=6000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sM03crowdamb2]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdamb2',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=6000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sM03crowdamb3]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdamb3',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=6000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sM03crowdcheer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdcheer1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdcheer2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdcheer3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdcheer4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdboo1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdboo2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=7000
InnerRadius=0
Delay=0
Monoloop=(Min=1,Max=20)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sM03pa]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.pa01',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.pa02',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.pa03',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.pa04',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.pa05',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.pa06',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.pa07',Flag=0)
Volume=10
AISoundRadius=0
SoundCategory=
OuterRadius=9000
InnerRadius=0
Delay=0
Monoloop=(Min=5,Max=20)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sM03crowdS]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.crowdambS',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m10tunnelS]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.tunnelS',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sM10waterfall]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.waterfall1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.waterfall2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sM10sewerpump]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.sewerpump1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.sewerpump2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.sewerpump3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m10crickets]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket6',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_teamchanged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_teamchange1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sInvStation_panelext_beg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.invstation_panelext_beg1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sInvStation_panelext_end]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.invstation_panelext_end1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sInvStation_panelret_beg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.invstation_panelret_beg1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sInvStation_panelret_end]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.invstation_panelret_end1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=2
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sInvStation_arm_beg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.invstation_arm_beg1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sInvStation_arm_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.invstation_arm_loop1',Flag=0)
Volume=750
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sInvStation_arm_end]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.invstation_arm_end1',Flag=0)
Volume=750
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=3
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_smokeloop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_smokeloop1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=0.7)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_exp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_exp2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_exp3',Flag=0)
Volume=80
AISoundRadius=7000
SoundCategory=
OuterRadius=7000
InnerRadius=1000
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_sparkloop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_sparkloop1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_disabled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_disabled1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_hum]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_hum1',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_steam]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_steam1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_steam2',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.1,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_panelexp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_panelexp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_panelexp2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_panelexp3',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_powerlost]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_powerlost1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sTurret_panelclosing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.turret_closing1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sTurret_panelopening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.turret_opening1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sTurret_rotate_beg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.turret_rotate_beg1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sTurret_rotate_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.turret_rotate_loop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sTurret_rotate_end]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.turret_rotate_end1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sTurret_fire]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.turret_fire1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sSensorTower_rotate]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.sensortower_rotate1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sSensorTower_damaged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.sensortower_disabled1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sSensorTower_repaired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.sensortower_repaired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sTurret_kickback]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.turret_kickback1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_repaired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_repaired1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sVehSpawn_dooropen]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.vehspawn_dooropen1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sVehSpawn_doorclose]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.vehspawn_doorclose1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sVehSpawn_pylonup]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.vehspawn_pylonup1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sVehSpawn_pylondown]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.vehspawn_pylondown1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Resupply_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.Resupply_ActiveLoop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sResupply_panelext]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.resupply_panelext1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sResupply_panelret]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.resupply_panelret1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBaseObj_damaged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_damaged1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_damaged2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SpawnArray_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.SpawnArray_ActiveLoop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sCatapulted]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.catapulted1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sRepairStation_dooropening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.repairstation_opening1',Flag=0)
Volume=90
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sRepairStation_doorclosing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.repairstation_closing1',Flag=0)
Volume=90
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sDepSpawn_panelopening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.depspawn_panelopening1',Flag=0)
Volume=90
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sDepSpawn_panelclosing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.depspawn_panelclosing1',Flag=0)
Volume=90
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sDepSpawn_dooropening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.depspawn_dooropening1',Flag=0)
Volume=90
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sDepSpawn_doorclosing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.depspawn_doorclosing1',Flag=0)
Volume=90
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[PowerGenerator_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.PowerGenerator_ActiveLoop1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[EnergyBarrier_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.EnergyBarrier_ActiveLoop1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sControlSwitch_gearsbeg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.controlswitch_beg1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sControlSwitch_gearsspinning]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.controlswitch_spinning1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sControlSwitch_gearsend]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.controlswitch_end1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFlag_alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_alive1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFlag_captured]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_captured1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=300000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFlag_pickedup]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_pickedup1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=300000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sMPBall_alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_alive1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sMPBall_bounced]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_bounced1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_bounced2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sMPBall_caught]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_caught1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sMPBall_pickedup]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_pickedup1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sMPBall_captured]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_captured1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sGoal_scored]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.goal_scored1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=300000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sMPBall_thrown]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_thrown1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_thrown2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sGoal_posthit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.goal_posthit1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sBall_vehattached]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.ball_vehattached1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sCapturePt_alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.capturept_alive1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sCapturePt_flagstolen]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.capturept_flagstolen1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sCheckPt_alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.checkpt_alive1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sCheckPt_passed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.checkpt_passed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sCheckPt_failed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.checkpt_failed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFlag_dropped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_dropped1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFlag_caught]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_caught1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFlag_returned]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_returned1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFlag_thrown]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_thrown1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_thrown2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFlag_vehattached]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.flag_vehattached2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sTarget_destroyed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.target_destroyed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m09waterpool]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.waterpool1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.waterpool2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.waterpool3',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m11tunnelS]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.tunnelS',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m11creaking]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.creakmet1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.creakmet2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=6000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=10,Max=3),LoopSoundLimit=3)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.5,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m11rocketexhaust]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.rocketexhaust',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.1,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m02cave]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.tonebeatS',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Pack_activating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_packs.pack_activating1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Pack_deactivating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_packs.pack_deactivating1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CloakPack_Active]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_packs.cloakpack_loop1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[EnergyPack_Active]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_packs.energypack_used1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RepairPack_Active]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_packs.RepairPack_Loop1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RepairPack_Start]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_packs.RepairPack_Start1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0.5
FadeOutTime=0.5
Retriggerable=True

[RepairPack_Stop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_packs.RepairPack_Stop1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0.5
FadeOutTime=0
Retriggerable=True

[ShieldPack_Active]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_packs.shieldpack_loop1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SpeedPack_Active]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_packs.speedpack_loop1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Pack_Charged]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_packs.pack_charged1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepMine_rotating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depmine_loop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ShockMine_deployed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depmine_deployed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepCatapult_deployed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depcatapult_deployed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepTurret_rotating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depturret_loop1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepTurret_deployed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depturret_deployed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepTurret_targetlocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depturret_targetlocked1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=300
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepSensor_deployed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depsensor_deployed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepSensor_rotating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depsensor_loop1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepInvStation_used]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depinvstation_used1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DepInvStation_deployed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_deployables.depinvstation_deployed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mUIClick_temp]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_UI_temp.mouse1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=0
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m04alien]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.alienS11k',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[m04windS]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.windS',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mTempEquipmentPickup]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_tribes1.Pku_weap',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_light_start]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_med_start1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_light_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_med_loop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0.1
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_light_stop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_med_stop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_med_start]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_med_start1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_med_stop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_med_stop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_med_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_med_loop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_hvy_start]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_hvy_start1',Flag=0)
Volume=55
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_hvy_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_hvy_loop1',Flag=0)
Volume=55
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_hvy_stop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_hvy_stop1',Flag=0)
Volume=55
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[pickup_item]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.pickup_item1',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ski_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.ski_loop1',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0.1
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ski_start]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.ski_start1',Flag=0)
Volume=1
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ski_stop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.ski_stop1',Flag=0)
Volume=1
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Skim_Loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.Skim_Loop1',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0.1
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Skim_Start]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.Skim_Start1',Flag=0)
Volume=1
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Skim_Stop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.Skim_Stop1',Flag=0)
Volume=1
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[buggy_accel]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_accel1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.2,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Buggy_ThrustingLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_hvy_loop1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.9,Max=2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0.2
Retriggerable=True

[buggy_thrusting]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.veh_pod_thrustloop',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[WaterEnter_char]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.water_enter1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.water_enter2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[WaterExit_char]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.water_exit1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_AdultTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_AdultTiny1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_AdultTiny2',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.3,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_AdultSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_AdultSm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_AdultSm2',Flag=0)
Volume=35
AISoundRadius=100
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_AdultMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_AdultMed1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_AdultMed2',Flag=0)
Volume=50
AISoundRadius=300
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_AdultLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_AdultLg1',Flag=0)
Volume=75
AISoundRadius=600
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_AdultExt]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_AdultLg1',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_LightTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedTiny1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedTiny2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedTiny3',Flag=0)
Volume=30
AISoundRadius=200
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.3,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_LightSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_LightSm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_LightSm2',Flag=0)
Volume=50
AISoundRadius=400
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_LightMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_LightMed1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_LightMed2',Flag=0)
Volume=50
AISoundRadius=800
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_LightLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_LightLg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_LightLg2',Flag=0)
Volume=75
AISoundRadius=1600
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_LightExt]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_LightLg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_LightLg2',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_MedTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedTiny1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedTiny2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedTiny3',Flag=0)
Volume=50
AISoundRadius=200
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_MedSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedSm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedSm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedSm3',Flag=0)
Volume=50
AISoundRadius=400
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_MedMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedMed1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedMed2',Flag=0)
Volume=50
AISoundRadius=800
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_MedLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedLg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedLg2',Flag=0)
Volume=75
AISoundRadius=1600
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_MedExt]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedLg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_MedLg2',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_HvyTiny]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvyTiny1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvyTiny2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvyTiny3',Flag=0)
Volume=80
AISoundRadius=200
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_HvySm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvySm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvySm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvySm3',Flag=0)
Volume=80
AISoundRadius=400
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_HvyMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvyMed1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvyMed2',Flag=0)
Volume=100
AISoundRadius=800
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_HvyLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvyLg1',Flag=0)
Volume=100
AISoundRadius=1600
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[MovementCollision_HvyExt]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.MovementCollision_HvyLg1',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Underwater_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.underwaterS',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Underwater_start]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.water_dive1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[underwater_stop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.water_surface1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Water_Dive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.water_dive1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Water_surface]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.water_surface1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sHitNoise]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound't2hitsound.hitsound',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelDepot_Active]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fueldepot_active1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelDepot_ActivateGo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fueldepot_activate_go1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelDepot_ActivateStop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fueldepot_activate_stop1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelDepot_DeactivateGo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fueldepot_deactivate_go1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelDepot_DeactivateStop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fueldepot_activate_stop1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelDepot_Liftoff]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fueldepot_liftoff1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelCell_Active]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fuelcell_active1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelDepot_Steal]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fuelcell_taken1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[sFuelDepot_Full]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
AttachToSource=True
FlaggedSounds=(SoundToPlay=Sound'TV_mpobjs.fuelcell_inserted1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[mBuggy_skid]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_skid1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_skid2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_skid3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.buggy_skid4',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Vehicle_spawn]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.spawn_veh',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[tank_engineidling]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.tank_idle1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[tank_throttleforward]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.tank_throttleforward1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[tank_throttlebackward]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.tank_throttlebackward1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[tank_strafe]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.tank_strafe1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[tank_entered]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.tank_entered1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_Vehicle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_exp2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.baseobj_exp3',Flag=0)
Volume=80
AISoundRadius=7000
SoundCategory=
OuterRadius=7000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AssaultShip_throttleforward]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.assaultship_throttleforward1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AssasultShip_EngineIdling]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.assaultship_idle1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AssaultShip_EngineAccelerating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.assaultship_accel1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AssaultShip_enginedecelerating]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.assaultship_accel1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.7)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[cricketslo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.cricket6',Flag=0)
Volume=15
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[smSynthS]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_amb1.synthS',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[smRing1S]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.RingToneS1',Flag=0)
Volume=25
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[weapon_reloaded]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.gen_reload',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Glorax_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Glorax_Fired1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Glorax_Fired2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.Glorax_Fired3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_roundlargebutton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_roundlargebutton1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_roundbutton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_roundbutton1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_roundtab]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_roundtab1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_checkbox]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_checkbox1',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_arrow]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_arrow1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_browser]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_browser1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_invbutton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_invbutton1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_invslot]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_invslot1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_invweap]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_invweap1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_listbox]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_listbox1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_scrollzone]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_scrollzone1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_slider]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_slider1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_squarebutton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_squarebutton1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_pressed_stretchedbutton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_pressed_stretchedbutton1',Flag=0)
Volume=60
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_watched_roundlargebutton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_watched1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=0.6)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_watched_roundbutton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_watched1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_watched_roundtab]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_watched1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.2,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_watched_checkbox]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_watched1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.5,Max=1.5)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_watched2]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_watched2',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_watched3]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_watched3',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ui_watched_invbutton]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_gui.ui_watched_invbutton1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Fireworks]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Fireworks1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Fireworks2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Fireworks3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Fireworks4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[thrust_hvy]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_char.thrust_hvy_loop1',Flag=0)
Volume=75
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FireTrail]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.FireTrail1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.FireTrail2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.FireTrail3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CollisionDam_Barrier]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Barrier1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Barrier2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Barrier3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CollisionDam_DirtLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Dirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Dirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Dirt3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CollisionDam_DirtSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Dirt1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Dirt2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Dirt3',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.3)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CollisionDam_SnowLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow3',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CollisionDam_SnowMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow3',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CollisionDam_SnowSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Snow3',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.2,Max=1.4)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[CollisionDam_Vehicle]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Vehicle1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Vehicle2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Vehicle3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.CollisionDam_Vehicle4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_ComputerSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_ComputerSm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_ComputerSm2',Flag=0)
Volume=80
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_ComputerLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_ComputerLg1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_DirtSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_DirtSm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_DirtSm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_DirtSm3',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_DirtLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_DirtSm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_DirtSm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_DirtSm3',Flag=0)
Volume=100
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.6,Max=0.9)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_MetalLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg5',Flag=0)
Volume=100
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1.4)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_MetalSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_MetalLg5',Flag=0)
Volume=50
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.5,Max=2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_PowerGen]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_PowerGen1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_RockLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_RockLg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_RockLg2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_RockLg3',Flag=0)
Volume=100
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_Storage]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_Storage1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_Storage2',Flag=0)
Volume=100
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_StorageLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_StorageLg1',Flag=0)
Volume=100
AISoundRadius=6000
SoundCategory=
OuterRadius=6000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_WoodSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_WoodSm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_WoodSm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_WoodSm3',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_WoodLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_WoodLg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_WoodLg2',Flag=0)
Volume=100
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_FuelTank]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_FuelTank1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=7000
InnerRadius=1000
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GloraxProj_Hit]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_Hit1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_Hit2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_HitTarget1',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_HitTarget2',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_HitTarget3',Flag=19)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_HitTarget1',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_HitTarget2',Flag=20)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_HitTarget3',Flag=20)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[GloraxProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_Alive2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GloraxProj_Alive3',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0.4
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_Lg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_Lg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_Lg2',Flag=0)
Volume=80
AISoundRadius=7000
SoundCategory=
OuterRadius=7000
InnerRadius=500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_Med]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_Med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_Med2',Flag=0)
Volume=80
AISoundRadius=5000
SoundCategory=
OuterRadius=5000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_ShockMine]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_ShockMine1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Explo_ShockMine2',Flag=0)
Volume=100
AISoundRadius=4000
SoundCategory=
OuterRadius=4000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Explo_Sm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.PodWeaponProj_Exp1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.PodWeaponProj_Exp2',Flag=0)
Volume=80
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Fireworks_loop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Fireworks1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Fireworks2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Fireworks3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Fireworks4',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=2,Max=2),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1.1,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SpawnArray_PlayerSpawned]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.SpawnArray_PlayerSpawned1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=4000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Steam_ChuffLo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_ChuffLo1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_ChuffLo2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_ChuffLo3',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Steam_Chuff]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_Chuff1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_Chuff2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_Chuff3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_Chuff4',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Steam_BurstLo]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_BurstLo1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_BurstLo2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Steam_BurstLo3',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorA_Opening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorA_Opening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorA_Opened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorA_Closed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorA_Closing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorA_Opening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorA_Closed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorA_Closed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorB_Opening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorB_Opening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorB_Closed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorB_Closed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorC_Opening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorC_Opening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorC_Closed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorC_Closed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorD_Opening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorD_Opening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorD_Opened]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorD_Opened1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=3
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorD_Closing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorD_Closing1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorD_Closed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorD_Closed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorE_Opening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorE_Opening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorE_Closed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.DoorE_Closed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Veh_CollisionDam]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Vehicles.Veh_CollisionDam1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Vehicles.Veh_CollisionDam2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Vehicles.Veh_CollisionDam3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Vehicles.Veh_CollisionDam4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Vehicles.Veh_CollisionDam5',Flag=0)
Volume=100
AISoundRadius=1000
SoundCategory=
OuterRadius=3000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.05)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SparkLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.SparkLoop1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.SparkLoop2',Flag=0)
Volume=40
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FireLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.FireLoop1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.FireLoop2',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SteamLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.SteamLoop1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.SteamLoop2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.SteamLoop3',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[s01Escape]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.HumBeepS1',Flag=0)
Volume=20
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=1
FadeOutTime=2
Retriggerable=True

[AlarmBuzzer]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.AlarmBuzzer1',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[TVstatic]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.TVstatic1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.TVstatic2',Flag=0)
Volume=70
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Throb]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Ambients.Throb1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=2000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BreakCeramicSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicBreak_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicBreak_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicBreak_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicBreak_sm4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicBreak_sm5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicBreak_sm6',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitCeramicSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_sm4',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitCeramicMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_med2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_med3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_med4',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitCeramicLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_lg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_lg2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_lg3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_lg4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_Dyn.CeramicHit_lg5',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BreakGlassSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_sm4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_sm5',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BreakGlassMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_med2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_med3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_med4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_med5',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BreakGlassLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg6',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg7',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg8',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassBreak_lg9',Flag=0)
Volume=100
AISoundRadius=3000
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitGlassSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_sm4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_sm5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_sm6',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=1,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitGlassMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_med2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_med3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.GlassHit_med4',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitMetalSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sm4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sm5',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitMetalMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_med2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_med3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_med4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_med5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_med6',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitMetalLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_lg1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_lg2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_lg3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_lg4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_lg5',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitMetalCan]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_can1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_can2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_can3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_can4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_can5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_can6',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitMetalHollow]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_hollow1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_hollow2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_hollow3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_hollow4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_hollow5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_hollow6',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitMetalRing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_ring1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_ring2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_ring3',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitMetalSheet]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sheet1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sheet2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sheet3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sheet4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sheet5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_sheet6',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitMetalTray]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_tray1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_tray2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_tray3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.MetalHit_tray4',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitRockSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.RockHit_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.RockHit_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.RockHit_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.RockHit_sm4',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitRockMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.RockHit_med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.RockHit_med2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.RockHit_med3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.RockHit_med4',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitSandbagMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SandbagHit_med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SandbagHit_med2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SandbagHit_med3',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitSoftLg]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_lg1',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitSoftMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_med2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_med3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_med4',Flag=0)
Volume=100
AISoundRadius=1000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitSoftSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.SoftHit_sm4',Flag=0)
Volume=100
AISoundRadius=500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitWoodSm]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.WoodHit_sm1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.WoodHit_sm2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.WoodHit_sm3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.WoodHit_sm4',Flag=0)
Volume=100
AISoundRadius=1500
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HitWoodMed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.WoodHit_med1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.WoodHit_med2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.WoodHit_med3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.WoodHit_med4',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=3000
InnerRadius=50
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Empty]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.GrenLauncher_Recoiled1',Flag=0)
Volume=0
AISoundRadius=0
SoundCategory=
OuterRadius=100
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[HackedLocked]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.HackedLocked1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AlarmIntruder]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AlarmIntruder1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BattleRages]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRages1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRages2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRages3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRages4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRages5',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BattleRagesVehicles]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRagesVehicles1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRagesVehicles2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRagesVehicles3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRagesVehicles4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=True
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[VentDestroyed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.VentDestroyed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AccessGranted]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.AccessGranted1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RockStaircaseCrumbles]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.RockStaircaseCrumbles1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[RockBridgeCrumbles]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.RockBridgeCrumbles1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DoorHanger]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.DoorHanger1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[FloorDestroyed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.FloorDestroyed1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BasePowerDown]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BasePowerDown1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BasePowerDownDistant]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BasePowerDownDistant1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=True
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[VirusInserted]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.VirusInserted1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BarrierDown]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BarrierDown1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BarrierDeactivated]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BarrierDeactivated1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[BattleRagesMuffled]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRagesMuffled1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_missionsfx.BattleRagesMuffled2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Teleport]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_objects.SpawnArray_PlayerSpawned1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Tank_Landed]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_Landed1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_Landed2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=5000
InnerRadius=200
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Tank_Jumped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_Jumped1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_Jumped2',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=4000
InnerRadius=100
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Tank_Bumped]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_Bumped1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_Bumped2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_Bumped3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_Bumped4',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=True
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.95,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Tank_JetOpening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_JetOpening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Tank_JetClosing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Tank_JetClosing1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AssaultShip_HatchOpening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.AssaultShip_HatchOpening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[AssaultShip_HatchClosing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.AssaultShip_HatchClosing1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Buggy_HatchOpening]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Buggy_HatchOpening1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Buggy_HatchClosing]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Buggy_HatchClosing1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[WaterEnter_Veh]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Veh_WaterEntered1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[WaterExit_Veh]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_vehicles.Veh_WaterExited1',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[WaterEnter_DynObj]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Splash1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Splash2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Splash3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Splash4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Splash5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_dyn.Splash6',Flag=0)
Volume=100
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[WaterEnter_Bullet]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater5',Flag=0)
Volume=100
AISoundRadius=2000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[WaterExit_Bullet]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChainGunProj_HitWater5',Flag=0)
Volume=50
AISoundRadius=2000
SoundCategory=
OuterRadius=4000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.7,Max=0.8)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[DeployableSpawn_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.DeployableSpawn_ActiveLoop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=750
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[EmergencyStation_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.EmergencyStation_ActiveLoop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[InventoryStation_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.InventoryStation_ActiveLoop1',Flag=0)
Volume=45
AISoundRadius=0
SoundCategory=
OuterRadius=1000
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[SwitchStation_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.SwitchStation_ActiveLoop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[Territory_ActiveLoop]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_baseobjs.Territory_ActiveLoop1',Flag=0)
Volume=50
AISoundRadius=0
SoundCategory=
OuterRadius=1500
InnerRadius=0
Delay=0
Monoloop=(Min=0,Max=0)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True

[ChaingunProj_Alive]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChaingunProj_Alive1',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChaingunProj_Alive2',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChaingunProj_Alive3',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChaingunProj_Alive4',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChaingunProj_Alive5',Flag=0)
FlaggedSounds=(SoundToPlay=Sound'TV_weapons.ChaingunProj_Alive6',Flag=0)
Volume=90
AISoundRadius=0
SoundCategory=
OuterRadius=15000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=1
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0.8,Max=1.2)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
