[IGVisualEffectsSubsystem.VisualEffectsSubsystem]
EventResponse=SpinfusorProjectileHit
EventResponse=DynamicGlassDestroyed
EventResponse=DynamicRockDestroyed
EventResponse=DynamicRockRockyDestroyed
EventResponse=DynamicRockWastelandDestroyed
EventResponse=CharacterMovementThrustLoop_BloodEagleLight
EventResponse=MortarProjectileHit
EventResponse=CharacterDamagedByMovement
EventResponse=ChaingunProjectileHit
EventResponse=MortarProjectileAlive
EventResponse=GrenadeLauncherProjectileAlive
EventResponse=GrenadeLauncherProjectileHit_Explode
EventResponse=DynamicCeramicDestroyed
EventResponse=DynamicRockWastelandChunkDestroyed
EventResponse=CharacterMovementThrustLoop_Mercury
EventResponse=CharacterMovementThrustLoop_PhoenixLight
EventResponse=CharacterMovementThrustLoop_ImperialLight
EventResponse=CharacterMovementThrustLoop_PhoenixMedium
EventResponse=CharacterMovementThrustLoop_BloodEagleMedium
EventResponse=CharacterMovementThrustLoop_ImperialMedium
EventResponse=CharacterMovementThrustLoop_ImperialMediumFem
EventResponse=CharacterMovementThrustLoop_PhoenixMediumFem
EventResponse=RocketPodProjectileHit
EventResponse=RocketPodProjectileJet
EventResponse=SniperRifleProjectileHit
EventResponse=SpinfusorFired_Spinfusor_steam
EventResponse=ChaingunFired_ChainGunHeld
EventResponse=ChaingunFired_Chaingun
EventResponse=SpinfusorFired_Spinfusorheld
EventResponse=BlasterFired_Blaster
EventResponse=BlasterFired_BlasterHeld
EventResponse=InventoryStationPlatformLoadoutChanged
EventResponse=InventoryStationInventoryStationActivating
EventResponse=ChaingunSteam_Chaingun
EventResponse=GrenadelauncherSteam1_GrenadeLauncher
EventResponse=GrenadeLauncherSteam2_GrenadeLauncher
EventResponse=GrenadeLauncherFired_Grenadelauncher
EventResponse=RocketPodSteam
EventResponse=CharacterMovementThrustLoop_BloodEagleHeavy
EventResponse=CharacterMovementThrustLoop_ImperialHeavy
EventResponse=CharacterMovementThrustLoop_PhoenixHeavy
EventResponse=SpinfusorFired_Spinfusor
EventResponse=SpinfusorProjectileAlive
EventResponse=DynamicTreeDestroyed
EventResponse=DynamicTreeWastelandDestroyed
EventResponse=DynamicTreeWastelandChunkDestroyed
EventResponse=PodThrottleForwardOrThrust_Right
EventResponse=PodThrottleForwardOrThrust_Left
EventResponse=PodThrottleBack_Right
EventResponse=PodThrottleBack_Left
EventResponse=PodStrafeRight
EventResponse=PodStrafeLeft
EventResponse=RocketPodFired_RocketPod
EventResponse=RocketPodFired_RocketPodHeld
EventResponse=GrenadeLauncherFired_GrenadeLauncherHeld
EventResponse=CharacterMovementThrustLoop_ImperialLightFem
EventResponse=DynamicGlassDestroyed_Glass1024
EventResponse=DynamicCeramicBlackDestroyed
EventResponse=DynamicMetalDestroyed_PowerGeneratorTop
EventResponse=DynamicRockImperialStoneDestroyed
EventResponse=HandGrenadeProjectileHit
EventResponse=CharacterMovementThrustLoop_ImperialLightJulia_Right
EventResponse=CharacterMovementThrustLoop_ImperialLightJulia_Left
EventResponse=BaseDeployableDeploy
EventResponse=BlasterFired_Blaster_Energy
EventResponse=DynamicBaseObjectChunkAlive
EventResponse=DynamicBaseObjectPannelDestroyed
EventResponse=BaseDeviceDamagedLoop
EventResponse=BaseDeviceDestructedLoop
EventResponse=CharacterMovementThrustLoop_BloodEagleLightFem
EventResponse=CharacterMovementThrustLoop_BloodEagleMediumFem
EventResponse=CharacterMovementThrustLoop_ImperialMediumVictoria
EventResponse=CharacterMovementThrustLoop_PhoenixHeavyJericho
EventResponse=CharacterMovementThrustLoop_PhoenixMediumDaniel
EventResponse=CharacterMovementThrustLoop_PhoenixLightFem
EventResponse=CaptureFlagBeagleIdling
EventResponse=CaptureFlagPhoenixIdling
EventResponse=CaptureFlagImperialIdling
EventResponse=ResupplyStationSteam
EventResponse=CharacterMovementEnterWater_Medium
EventResponse=SkeletalDecorationSteamVent
EventResponse=DynamicMetalBarrelDestroyed
EventResponse=DynamicMetalCrateDestroyed
EventResponse=DynamicGlassDestroyed_WindowLargeWithGlass
EventResponse=DynamicGlassDestroyed_WindowSmallWithGlass
EventResponse=SkeletalDecorationChunk_Drill
EventResponse=VehicleDestroyed
EventResponse=AntiAircraftProjectileHit
EventResponse=SentryProjectileHit
EventResponse=PodWeaponProjectilehit
EventResponse=PodWeaponProjectileAlive
EventResponse=TurretSentryWeaponFired_TurretSentryFPS
EventResponse=TurretSentryWeaponFired_TurretSentry
EventResponse=AntiAircraftWeaponFired_TurretBuggy
EventResponse=ProjectileBurnerBurningAreaAlive
EventResponse=MortarFired_Mortar
EventResponse=ChainGunFired_HeavyChainGun
EventResponse=SpinFusorFired_HeavySpinFusor
EventResponse=SpinFusorFired_HeavySpinFusorHeld
EventResponse=ChainGunFired_HeavyChainGunHeld
EventResponse=RocketPodFired_HeavyRocketPod
EventResponse=RocketPodFired_HeavyRocketPodHeld
EventResponse=DynamicSmokeDummyChunkSpawned
EventResponse=GrapplerFired_Grappler
EventResponse=DynamicGlassDestroyed_WindowPlain
EventResponse=DynamicGlassDestroyed_TacticalDisplay
EventResponse=DynamicBurningSpawned
EventResponse=DynamicSmokingSpawned
EventResponse=mortarFired_Mortarheld
EventResponse=BuggyrightRearSkidding
EventResponse=BuggyThrustingLoop
EventResponse=AssaultShipTurningForceLeft
EventResponse=AssaultShipTurningForceRight
EventResponse=AssaultShipThrottleForward_Left
EventResponse=AssaultShipThrottleForward_Right
EventResponse=TurretMortarWeaponFired_TurretMortarFPS
EventResponse=AntiAircraftWeaponFired_AssaultShipGun
EventResponse=TurretMortarWeaponFired_TurretMortar
EventResponse=DynamicSandBagSmallDestroyed
EventResponse=DynamicSandBagDestroyed
EventResponse=BucklerProjectileAlive
EventResponse=BurnerProjectileAlive
EventResponse=BucklerProjectileLost
EventResponse=BucklerProjectileBounce
EventResponse=EnergyBladeFired_Blade
EventResponse=EnergyBladeFired_BladeHeld
EventResponse=DynamicGlassDestroyed_Screen
EventResponse=CatapultCatapulted
EventResponse=EmergencyStationSteam
EventResponse=VehicleSpawnPointSteam_VehicleSpawnBuggy
EventResponse=MPGoalScored_TeamInfoImperial
EventResponse=BurnerFired_Burner
EventResponse=CharacterRepairPackTendril
EventResponse=StaticMeshAttachmentActivating_RepairPack
EventResponse=StaticMeshAttachmentActiveLeft_EnergyPack
EventResponse=StaticMeshAttachmentActivating_EnergyPack
EventResponse=StaticMeshAttachmentActivating_ShieldPack
EventResponse=StaticMeshAttachmentActivating_SpeedPack
EventResponse=CharacterSpeedPackActive
EventResponse=RookBurning
EventResponse=BucklerFired_Buckler
EventResponse=RocketPodFired_RocketPod_Steam
EventResponse=GrapplerProjectileHit
EventResponse=DynFirePotfireworks
EventResponse=InventoryStationDeployableSteam
EventResponse=BaseDeviceDestructedStart
EventResponse=VehicleSpawnPointSteam_VehicleSpawnPod
EventResponse=VehicleSpawnPointSteam_VehicleSpawnAssaultShip
EventResponse=ProjectileGloraxHit
EventResponse=ProjectileGloraxAlive
EventResponse=CharacterMovementSkiGroundedLoop
EventResponse=SpawnArrayPlayerSpawned
EventResponse=StaticMeshActorCameraFlash
EventResponse=StaticMeshActorActorSteam
EventResponse=SpawnArrayPlayerSpawned_Steam01
EventResponse=SpawnArrayPlayerSpawned_Steam02
EventResponse=SpawnArrayPlayerSpawned_Steam03
EventResponse=SpawnArrayPlayerSpawned_Steam04
EventResponse=DynamicGlassDestroyed_SensorGridScr
EventResponse=DeployedTurretDestroyed
EventResponse=MPCheckPointPassed_MPCheckpoint
EventResponse=AntiAircraftWeaponFired_TurretBuggyFPS
EventResponse=TurretAntiAircraftWeaponFired_TurretbuggyFPS
EventResponse=PodFired
EventResponse=TurretAntiAircraftWeaponFired_TurretAA
EventResponse=MPCheckpointPassed_MPCheckpointTrials
EventResponse=DynamicMetalVehicleChunkSpawned
EventResponse=DynamicMetalVehicleChunkDestroyed
EventResponse=ProjectileGloraxFired
EventResponse=PodDiving
EventResponse=PodDiving_Right
EventResponse=PodDiving_LeftJet
EventResponse=PodDiving_RightJet
EventResponse=AssaultShipDiving_Left
EventResponse=AssaultShipDiving_Right
EventResponse=BaseDeployableSpawnDeploy
EventResponse=DeployedInventoryStationDestroyed
EventResponse=DeployedCatapultDestroyed
EventResponse=ShockMineExplode
EventResponse=CharacterMovementThrustUnderWaterloop
EventResponse=BlasterProjectileHit
EventResponse=MPFuelDepotActive_Jet01
EventResponse=CatapultDeployableCatapulted
EventResponse=CharacterMovementLeaveWater_Tiny
EventResponse=CharacterMovementLeaveWater_Medium
EventResponse=CharacterMovementLeaveWater_Large
EventResponse=CharacterMovementUnderWaterLoop
EventResponse=CharacterMovementUnderWaterLoop_LeftArm
EventResponse=CharacterMovementUnderWaterLoop_RightArm
EventResponse=CharacterMovementLeaveWater_Small
EventResponse=CharacterMovementEnterWater_Small
EventResponse=CharacterMovementEnterWater_Large
EventResponse=CharacterMovementEnterWater_Tiny
EventResponse=BlasterFired_HeavyBlasterHeld
EventResponse=GrenadeLauncherFired_HeavyGrenadeLauncherHeld
EventResponse=BlasterFired_HeavyBlaster
EventResponse=GrenadeLauncherFired_HeavyGrenadeLauncher
EventResponse=CharacterMovementskimloop
EventResponse=BurnerprojectileIgnition
EventResponse=DeployedTurretFired
EventResponse=FuelDepotDefaultLiftOff_Engine01
EventResponse=FuelDepotDefaultLiftOff_Engine02
EventResponse=FuelDepotDefaultLiftOff_Engine03
EventResponse=FuelDepotDefaultLiftOff_Engine04
EventResponse=FuelDepotDefaultLiftoff_Jets
EventResponse=BurnerProjectileHit
EventResponse=TeamScoreFireworkteamScoredLoop
EventResponse=BuggyleftFrontSkidding
EventResponse=BuggyrightFrontSkidding
EventResponse=ChaingunProjectiledecal
EventResponse=PowerIndicatorPowerOff
EventResponse=AssaultShipleftEngineDust
EventResponse=AssaultShiprightEngineDust
EventResponse=BuggyThrottleForward
EventResponse=BuggyLeftRearSkidding
EventResponse=DynamicMetalLargeAlive_StorageUnitBiggerDestroyed
EventResponse=DynamicMetalExplosiveAlive_StorageUnitBigger
EventResponse=PodengineDust
EventResponse=explosionLargeExploded
EventResponse=explosionMediumExploded
EventResponse=explosionSmallExploded
EventResponse=CharacterMovementSkiLoop_BootLeft
EventResponse=CharacterMovementSkiLoop_BootRight
EventResponse=CharacterMovementSkiLoop_IMperialHeavy_RightBoot
EventResponse=CharacterMovementSkiLoop_ImperialHeavy_LeftBoot
EventResponse=CharacterMovementSkiLoop_PhoenixHeavy_RightBoot
EventResponse=CharacterMovementSkiLoop_PhoenixHeavy_BootLeft
EventResponse=CharacterMovementSkiLoop_BloodeagleHeavy_BootRight
EventResponse=CharacterMovementSkiLoop_BloodEagleHeavy_BootLeft
EventResponse=CharacterMovementSkiLoop_PhoenixHeavyJericho_BootRight
EventResponse=CharacterMovementSkiLoop_PhoenixHeavyJericho_BootLeft
EventResponse=DynamicMetalVehicleBitAlive
EventResponse=DynamicMetalVehicleBitDestroyed
EventResponse=BurnerFired_HeavyBurner
EventResponse=BurnerFired_HeavyburnerHeld
EventResponse=BurnerFired_Burnerheld
EventResponse=DynGlassWindowSlantPaneDestroyed
EventResponse=CharacterMovementCollision_Extreme
EventResponse=MPFuelCellDenominationTenCarrying
EventResponse=SentryProjectileDECAL
EventResponse=WeaponTurretSentryNotZoomedFired_tankgunner
EventResponse=TankWeaponFired_TankCannon
EventResponse=ProjectileMortarTankAlive
EventResponse=ProjectileMortarHit_Rocket
EventResponse=TankThrottleForwardAndGroundContact
EventResponse=TankTankBoost_right
EventResponse=TankTankBoost_Left
EventResponse=AssaultShipFired_AssaultShip
EventResponse=CharacterMovementThrustLoop_JuliaChild
EventResponse=BucklerProjectileHit
EventResponse=BucklerBucklerDeflect_Buckler
EventResponse=CaptureFlagNeutralIdling
EventResponse=AssaultShipEngineIdling_left
EventResponse=AssaultShipEngineIdling_Right
EventResponse=BucklerBucklerDeflect_BucklerHeld
EventResponse=bucklerbucklerchecked_buckler
EventResponse=bucklerbucklerchecked_bucklerheld
EventResponse=AssaultShipStrafeLeftOrThrust
EventResponse=AssaultShipStrafeRightOrThrust
EventResponse=ChaingunFired_Chaingun_shell
EventResponse=ChaingunProjectileWaterEnter
EventResponse=ChaingunProjectileWaterLeave
EventResponse=ProjectileBurnerTurretHit
EventResponse=ProjectileBurnerTurretIgnition
EventResponse=ProjectileBurnerTurretBurningAreaAlive
EventResponse=DeployedTurretSpaceshipFired
EventResponse=DynamicMetalExplosiveDestroyed_StorageUnitBigger
EventResponse=ProjectileMortarBombHit
EventResponse=ProjectileMortarBombAlive
EventResponse=EnergyBladeFired_HeavyBlade
EventResponse=EnergyBladeFired_HeavyBladeHeld
EventResponse=VehicleCollision
EventResponse=DynamicPhoenixTowerPanelAlive_explosion
EventResponse=DynamicPhoenixTowerPanelAlive_FireTrail
EventResponse=Skeletal_dogfight2dogfightexplode
EventResponse=DeployedRepairerRepairPackTendril
EventResponse=DynBallDestroyed
EventResponse=skel_escapepodanimescapepodjet
EventResponse=DynamicMetalExplosiveDestroyed
EventResponse=EnergybladeHit
EventResponse=MPTerritoryRepairPackTendril
EventResponse=WeaponTurretSentryNotZoomedFired_tankturretFPS
EventResponse=TurretBurnerWeaponFired_TurretBurnerFPS
EventResponse=TurretBurnerWeaponFired_TurretBurner
EventResponse=DeployedRepairerDestroyed
EventResponse=BucklerFired_BucklerHeld
EventResponse=MPGoalScored_TeamInfoBeagle
EventResponse=MPGoalScored_TeamInfoPhoenix
EventResponse=CharacterMovementCollision_Large
EventResponse=CharacterMovementCollision_Medium
EventResponse=CharacterMovementCollision_Small
EventResponse=StaticMeshActorfireworks
EventResponse=CharacterMovementCollision_Tiny
EventResponse=DynamicMetalVehiclePannelDestroyed
EventResponse=DynamicMetalDestroyed_DoorLocked
EventResponse=RocketPodProjectileDud
EventResponse=SkeletalDecorationCorridorDeath
EventResponse=SkeletalDecorationOnFire_Head
EventResponse=SkeletalDecorationOnFire_Bottom
EventResponse=SkeletalDecorationOnFire_Arm
EventResponse=SkeletalDecorationDiningRoom01
EventResponse=SkeletalDecorationDiningRoom02
EventResponse=DynamicRockImperialStoneDestroyed_SewerCeiling
EventResponse=SkeletalDecorationBoom
EventResponse=SkeletalDecorationChainGunSHells
EventResponse=DynStorageUnitDestroyed
EventResponse=DynamicMetalComputerDestroyed
EventResponse=DynamicMetalComputerLargeDestroyed
EventResponse=DynBoulderPointyDestroyed
EventResponse=DynBoulderSquareDestroyed
EventResponse=SpinfusorProjectileDecal
EventResponse=GrenadeLauncherProjectileDecal
EventResponse=MortarProjectiledecal
EventResponse=PodWeaponProjectiledecal
EventResponse=RocketPodProjectiledecal
EventResponse=HandGrenadeProjectiledecal
EventResponse=ProjectileMortarBombDecal
EventResponse=ProjectileMortarTankdecal
EventResponse=RabbitFlagidling
EventResponse=DeployedTurretSpaceshipDestroyed
EventResponse=VehicleWaterEnter
EventResponse=VehicleWaterLeave
EventResponse=HandGrenadeProjectileAlive
EventResponse=ProjectileChaingunSentryDeployableHit
EventResponse=ExplosionSpaceshipPannelExploded
EventResponse=TankLanded
EventResponse=DynamicMetalFurnitureDestroyed
EventResponse=StaticMeshAttachmentActiveRight_EnergyPack

[SpinfusorProjectileHit]
Event=Hit
SourceClassName=SpinfusorProjectile
Chance=100
Specification=(SpecificationType=SpinfusorExpolde,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicGlassDestroyed]
Event=Destroyed
SourceClassName=DynamicGlass
Chance=100
Specification=(SpecificationType=Glass,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicRockDestroyed]
Event=Destroyed
SourceClassName=DynamicRock
Chance=100
Specification=(SpecificationType=Rock,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicRockRockyDestroyed]
Event=Destroyed
SourceClassName=DynamicRockRocky
Chance=100
Specification=(SpecificationType=Rock,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicRockWastelandDestroyed]
Event=Destroyed
SourceClassName=DynamicRockWasteland
Chance=100
Specification=(SpecificationType=DarkRock,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleLight]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleLight
Chance=100
Specification=(SpecificationType=CharacterTempVisualThrust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MortarProjectileHit]
Event=Hit
SourceClassName=MortarProjectile
Chance=100
Specification=(SpecificationType=MortarProjectileExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterDamagedByMovement]
Event=DamagedByMovement
SourceClassName=Character
Chance=100
Specification=(SpecificationType=CharacterLandPuff,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChaingunProjectileHit]
Event=Hit
SourceClassName=ChaingunProjectile
Chance=100
Specification=(SpecificationType=Sparks,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MortarProjectileAlive]
Event=Alive
SourceClassName=MortarProjectile
Chance=100
Specification=(SpecificationType=MortarProjectileTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadeLauncherProjectileAlive]
Event=Alive
SourceClassName=GrenadeLauncherProjectile
Chance=100
Specification=(SpecificationType=GrenadeProjectileTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadeLauncherProjectileHit_Explode]
Event=Hit
SourceClassName=GrenadeLauncherProjectile
Suffix=Explode
Chance=100
Specification=(SpecificationType=GrenadeProjectileExpodle,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicCeramicDestroyed]
Event=Destroyed
SourceClassName=DynamicCeramic
Chance=100
Specification=(SpecificationType=Ceramic,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicRockWastelandChunkDestroyed]
Event=Destroyed
SourceClassName=DynamicRockWastelandChunk
Chance=100
Specification=(SpecificationType=SmallDarkRock,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_Mercury]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=Mercury
Chance=100
Specification=(SpecificationType=ThrustindMercury,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_PhoenixLight]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixLight
Chance=100
Specification=(SpecificationType=PhoenixLightThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_ImperialLight]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialLight
Chance=100
Specification=(SpecificationType=ImperialThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_PhoenixMedium]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixMedium
Chance=100
Specification=(SpecificationType=PhoenixMedium,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleMedium]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleMedium
Chance=100
Specification=(SpecificationType=BloodEagleMedThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_ImperialMedium]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialMedium
Chance=100
Specification=(SpecificationType=ImperialMediumThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_ImperialMediumFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialMediumFem
Chance=100
Specification=(SpecificationType=ImperialMediumFemaleThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_PhoenixMediumFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixMediumFem
Chance=100
Specification=(SpecificationType=PhoenixMediumFemThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodProjectileHit]
Event=Hit
SourceClassName=RocketPodProjectile
Chance=100
Specification=(SpecificationType=RocketPodProjectileExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodProjectileJet]
Event=Jet
SourceClassName=RocketPodProjectile
Chance=100
Specification=(SpecificationType=RocketPodProjectileTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SniperRifleProjectileHit]
Event=Hit
SourceClassName=SniperRifleProjectile
Chance=100
Specification=(SpecificationType=SniperSparkHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpinfusorFired_Spinfusor_steam]
Event=Fired
SourceClassName=Spinfusor
StaticMesh=Spinfusor
Suffix=steam
Chance=100
Specification=(SpecificationType=SpinfusorSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChaingunFired_ChainGunHeld]
Event=Fired
SourceClassName=Chaingun
StaticMesh=ChainGunHeld
Chance=100
Specification=(SpecificationType=ChainGun3DPerson,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChaingunFired_Chaingun]
Event=Fired
SourceClassName=Chaingun
StaticMesh=Chaingun
Chance=100
Specification=(SpecificationType=ChainGun_MFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpinfusorFired_Spinfusorheld]
Event=Fired
SourceClassName=Spinfusor
StaticMesh=Spinfusorheld
Chance=100
Specification=(SpecificationType=SpinFusor_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BlasterFired_Blaster]
Event=Fired
SourceClassName=Blaster
StaticMesh=Blaster
Chance=100
Specification=(SpecificationType=BlasterMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BlasterFired_BlasterHeld]
Event=Fired
SourceClassName=Blaster
StaticMesh=BlasterHeld
Chance=100
Specification=(SpecificationType=ChainGun3DPerson,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[InventoryStationPlatformLoadoutChanged]
Event=LoadoutChanged
SourceClassName=InventoryStationPlatform
Chance=100
Specification=(SpecificationType=InventryLoadoutSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[InventoryStationInventoryStationActivating]
Event=InventoryStationActivating
SourceClassName=InventoryStation
Chance=100
Specification=(SpecificationType=InventryActivationSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChaingunSteam_Chaingun]
Event=Steam
SourceClassName=Chaingun
StaticMesh=Chaingun
Chance=100
Specification=(SpecificationType=ChaingunSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadelauncherSteam1_GrenadeLauncher]
Event=Steam1
SourceClassName=Grenadelauncher
StaticMesh=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenadeLauncherSteam1,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadeLauncherSteam2_GrenadeLauncher]
Event=Steam2
SourceClassName=GrenadeLauncher
StaticMesh=GrenadeLauncher
Chance=100
Specification=(SpecificationType=GrenadeLauncherSteam2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadeLauncherFired_Grenadelauncher]
Event=Fired
SourceClassName=GrenadeLauncher
StaticMesh=Grenadelauncher
Chance=100
Specification=(SpecificationType=GrenadeLauncher_MFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodSteam]
Event=Steam
SourceClassName=RocketPod
Chance=100
Specification=(SpecificationType=RocketPodSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleHeavy]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Chance=100
Specification=(SpecificationType=JetpackBloodEagleHeavy,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_ImperialHeavy]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialHeavy
Chance=100
Specification=(SpecificationType=Jetpack_ImperialHeavy,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_PhoenixHeavy]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixHeavy
Chance=100
Specification=(SpecificationType=Jetpack_PhoenixHeavy,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpinfusorFired_Spinfusor]
Event=Fired
SourceClassName=Spinfusor
StaticMesh=Spinfusor
Chance=100
Specification=(SpecificationType=FPSpinFusor_MFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpinfusorProjectileAlive]
Event=Alive
SourceClassName=SpinfusorProjectile
Chance=100
Specification=(SpecificationType=SpinfusorDiscTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicTreeDestroyed]
Event=Destroyed
SourceClassName=DynamicTree
Chance=100
Specification=(SpecificationType=Wood,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicTreeWastelandDestroyed]
Event=Destroyed
SourceClassName=DynamicTreeWasteland
Chance=100
Specification=(SpecificationType=Wood,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicTreeWastelandChunkDestroyed]
Event=Destroyed
SourceClassName=DynamicTreeWastelandChunk
Chance=100
Specification=(SpecificationType=WoodSmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodThrottleForwardOrThrust_Right]
Event=ThrottleForwardOrThrust
SourceClassName=Pod
Suffix=Right
Chance=100
Specification=(SpecificationType=PodRightBackThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodThrottleForwardOrThrust_Left]
Event=ThrottleForwardOrThrust
SourceClassName=Pod
Suffix=Left
Chance=100
Specification=(SpecificationType=PodLeftBackThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodThrottleBack_Right]
Event=ThrottleBack
SourceClassName=Pod
Suffix=Right
Chance=100
Specification=(SpecificationType=PodJetRightFrontThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodThrottleBack_Left]
Event=ThrottleBack
SourceClassName=Pod
Suffix=Left
Chance=100
Specification=(SpecificationType=PodJetLeftFrontThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodStrafeRight]
Event=StrafeRight
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=PodJetLeftThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodStrafeLeft]
Event=StrafeLeft
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=PodJetRightThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodFired_RocketPod]
Event=Fired
SourceClassName=RocketPod
StaticMesh=RocketPod
Chance=100
Specification=(SpecificationType=RocketPodMFlase,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodFired_RocketPodHeld]
Event=Fired
SourceClassName=RocketPod
StaticMesh=RocketPodHeld
Chance=100
Specification=(SpecificationType=RocketPodMflash3rd,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadeLauncherFired_GrenadeLauncherHeld]
Event=Fired
SourceClassName=GrenadeLauncher
StaticMesh=GrenadeLauncherHeld
Chance=100
Specification=(SpecificationType=RocketPodMflash3rd,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_ImperialLightFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialLightFem
Chance=100
Specification=(SpecificationType=ImperialFemaleLightThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicGlassDestroyed_Glass1024]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=Glass1024
Chance=100
Specification=(SpecificationType=GlassDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicCeramicBlackDestroyed]
Event=Destroyed
SourceClassName=DynamicCeramicBlack
Chance=100
Specification=(SpecificationType=DynamicCeramicBlack,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalDestroyed_PowerGeneratorTop]
Event=Destroyed
SourceClassName=DynamicMetal
StaticMesh=PowerGeneratorTop
Chance=100
Specification=(SpecificationType=PowerGeneratorExplosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicRockImperialStoneDestroyed]
Event=Destroyed
SourceClassName=DynamicRockImperialStone
Chance=100
Specification=(SpecificationType=ImperialStone,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[HandGrenadeProjectileHit]
Event=Hit
SourceClassName=HandGrenadeProjectile
Chance=100
Specification=(SpecificationType=HnadGrenadeProjectile_Hit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_ImperialLightJulia_Right]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialLightJulia
Suffix=Right
Chance=100
Specification=(SpecificationType=JetBootRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_ImperialLightJulia_Left]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialLightJulia
Suffix=Left
Chance=100
Specification=(SpecificationType=JetBootLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BaseDeployableDeploy]
Event=Deploy
SourceClassName=BaseDeployable
Chance=100
Specification=(SpecificationType=DeployableSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BlasterFired_Blaster_Energy]
Event=Fired
SourceClassName=Blaster
StaticMesh=Blaster
Suffix=Energy
Chance=100
Specification=(SpecificationType=BlasterEnergy,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicBaseObjectChunkAlive]
Event=Alive
SourceClassName=DynamicBaseObjectChunk
Chance=100
Specification=(SpecificationType=BaseObejctChunkTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicBaseObjectPannelDestroyed]
Event=Destroyed
SourceClassName=DynamicBaseObjectPannel
Chance=100
Specification=(SpecificationType=BaseObejectPannelDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BaseDeviceDamagedLoop]
Event=DamagedLoop
SourceClassName=BaseDevice
Chance=100
Specification=(SpecificationType=BaseObejctDamagedSmoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BaseDeviceDestructedLoop]
Event=DestructedLoop
SourceClassName=BaseDevice
Chance=100
Specification=(SpecificationType=BaseObjectDestroyedSmoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleLightFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleLightFem
Chance=100
Specification=(SpecificationType=CharacterThrustBLF,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_BloodEagleMediumFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=BloodEagleMediumFem
Chance=100
Specification=(SpecificationType=BloodEagleMedFemThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_ImperialMediumVictoria]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=ImperialMediumVictoria
Chance=100
Specification=(SpecificationType=ImperailMediumFem,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_PhoenixHeavyJericho]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Chance=100
Specification=(SpecificationType=Jetpack_PhoenixHeavy,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_PhoenixMediumDaniel]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixMediumDaniel
Chance=100
Specification=(SpecificationType=PhoenixMedium,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_PhoenixLightFem]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=PhoenixLightFem
Chance=100
Specification=(SpecificationType=PhoenixFemaleLightThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CaptureFlagBeagleIdling]
Event=Idling
SourceClassName=CaptureFlagBeagle
Chance=100
Specification=(SpecificationType=SmokeBeagle_Flag,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CaptureFlagPhoenixIdling]
Event=Idling
SourceClassName=CaptureFlagPhoenix
Chance=100
Specification=(SpecificationType=PhoenixSmoke_Flag,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CaptureFlagImperialIdling]
Event=Idling
SourceClassName=CaptureFlagImperial
Chance=100
Specification=(SpecificationType=ImperialSmoke_Flag,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ResupplyStationSteam]
Event=Steam
SourceClassName=ResupplyStation
Chance=100
Specification=(SpecificationType=InventryActivationSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementEnterWater_Medium]
Event=MovementEnterWater
SourceClassName=Character
Tag=Medium
Chance=100
Specification=(SpecificationType=SplashMedium,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationSteamVent]
Event=SteamVent
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=SteamVent,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalBarrelDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalBarrel
Chance=100
Specification=(SpecificationType=DynamicMetalBarrel,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalCrateDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalCrate
Chance=100
Specification=(SpecificationType=DynamicCrateDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicGlassDestroyed_WindowLargeWithGlass]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=WindowLargeWithGlass
Chance=100
Specification=(SpecificationType=BloodeagleWindowLarge,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicGlassDestroyed_WindowSmallWithGlass]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=WindowSmallWithGlass
Chance=100
Specification=(SpecificationType=BloodeagleWindow,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationChunk_Drill]
Event=Chunk
SourceClassName=SkeletalDecoration
StaticMesh=Drill
Chance=100
Specification=(SpecificationType=Drill,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[VehicleDestroyed]
Event=Destroyed
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=VehicleExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AntiAircraftProjectileHit]
Event=Hit
SourceClassName=AntiAircraftProjectile
Chance=100
Specification=(SpecificationType=AntiAircraftProjectileExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SentryProjectileHit]
Event=Hit
SourceClassName=SentryProjectile
Chance=100
Specification=(SpecificationType=Sparks,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodWeaponProjectilehit]
Event=hit
SourceClassName=PodWeaponProjectile
Chance=100
Specification=(SpecificationType=RocketPodProjectileExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodWeaponProjectileAlive]
Event=Alive
SourceClassName=PodWeaponProjectile
Chance=100
Specification=(SpecificationType=RocketPodProjectileTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TurretSentryWeaponFired_TurretSentryFPS]
Event=Fired
SourceClassName=TurretSentryWeapon
StaticMesh=TurretSentryFPS
Chance=100
Specification=(SpecificationType=Turrent_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TurretSentryWeaponFired_TurretSentry]
Event=Fired
SourceClassName=TurretSentryWeapon
StaticMesh=TurretSentry
Chance=100
Specification=(SpecificationType=Turret3rd_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AntiAircraftWeaponFired_TurretBuggy]
Event=Fired
SourceClassName=AntiAircraftWeapon
StaticMesh=TurretBuggy
Chance=100
Specification=(SpecificationType=Turret3rd_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileBurnerBurningAreaAlive]
Event=Alive
SourceClassName=ProjectileBurnerBurningArea
Chance=100
Specification=(SpecificationType=FireSmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MortarFired_Mortar]
Event=Fired
SourceClassName=Mortar
StaticMesh=Mortar
Chance=100
Specification=(SpecificationType=MFalsh_Mortar,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChainGunFired_HeavyChainGun]
Event=Fired
SourceClassName=ChainGun
StaticMesh=HeavyChainGun
Chance=100
Specification=(SpecificationType=ChainGun_MFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpinFusorFired_HeavySpinFusor]
Event=Fired
SourceClassName=SpinFusor
StaticMesh=HeavySpinFusor
Chance=100
Specification=(SpecificationType=FPSpinFusor_MFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpinFusorFired_HeavySpinFusorHeld]
Event=Fired
SourceClassName=SpinFusor
StaticMesh=HeavySpinFusorHeld
Chance=100
Specification=(SpecificationType=SpinFusorHeavy_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChainGunFired_HeavyChainGunHeld]
Event=Fired
SourceClassName=ChainGun
StaticMesh=HeavyChainGunHeld
Chance=100
Specification=(SpecificationType=ChainGunheavy3DMflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodFired_HeavyRocketPod]
Event=Fired
SourceClassName=RocketPod
StaticMesh=HeavyRocketPod
Chance=100
Specification=(SpecificationType=RocketPodMFlase,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodFired_HeavyRocketPodHeld]
Event=Fired
SourceClassName=RocketPod
StaticMesh=HeavyRocketPodHeld
Chance=100
Specification=(SpecificationType=RoctetPodHeavyMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicSmokeDummyChunkSpawned]
Event=Spawned
SourceClassName=DynamicSmokeDummyChunk
Chance=100
Specification=(SpecificationType=SmokeDummyChunkTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrapplerFired_Grappler]
Event=Fired
SourceClassName=Grappler
StaticMesh=Grappler
Chance=100
Specification=(SpecificationType=GrapperMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicGlassDestroyed_WindowPlain]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=WindowPlain
Chance=100
Specification=(SpecificationType=BloodeagleWindow,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicGlassDestroyed_TacticalDisplay]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=TacticalDisplay
Chance=100
Specification=(SpecificationType=TachDisplayMinitor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicBurningSpawned]
Event=Spawned
SourceClassName=DynamicBurning
Chance=100
Specification=(SpecificationType=DynamicBurningTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicSmokingSpawned]
Event=Spawned
SourceClassName=DynamicSmoking
Chance=100
Specification=(SpecificationType=DynamicSmokingTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[mortarFired_Mortarheld]
Event=Fired
SourceClassName=mortar
StaticMesh=Mortarheld
Chance=100
Specification=(SpecificationType=mflash_mortarheld,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BuggyrightRearSkidding]
Event=rightRearSkidding
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=RearRightWheelBuggy,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BuggyThrustingLoop]
Event=ThrustingLoop
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=BuggyJetFX,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipTurningForceLeft]
Event=TurningForceLeft
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AshipStrafeRightJet,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipTurningForceRight]
Event=TurningForceRight
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AshipStrafeLeftJet,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipThrottleForward_Left]
Event=ThrottleForward
SourceClassName=AssaultShip
Suffix=Left
Chance=100
Specification=(SpecificationType=AshipThrottleForwardLeftJet,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipThrottleForward_Right]
Event=ThrottleForward
SourceClassName=AssaultShip
Suffix=Right
Chance=100
Specification=(SpecificationType=AshpThrottleForwardRightJet,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TurretMortarWeaponFired_TurretMortarFPS]
Event=Fired
SourceClassName=TurretMortarWeapon
StaticMesh=TurretMortarFPS
Chance=100
Specification=(SpecificationType=TurrentMortarFPSMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AntiAircraftWeaponFired_AssaultShipGun]
Event=Fired
SourceClassName=AntiAircraftWeapon
StaticMesh=AssaultShipGun
Chance=100
Specification=(SpecificationType=TurretAA_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TurretMortarWeaponFired_TurretMortar]
Event=Fired
SourceClassName=TurretMortarWeapon
StaticMesh=TurretMortar
Chance=100
Specification=(SpecificationType=TurretMortarMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicSandBagSmallDestroyed]
Event=Destroyed
SourceClassName=DynamicSandBagSmall
Chance=100
Specification=(SpecificationType=DestroyedSandBagSmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicSandBagDestroyed]
Event=Destroyed
SourceClassName=DynamicSandBag
Chance=100
Specification=(SpecificationType=SandBagWall_Destroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BucklerProjectileAlive]
Event=Alive
SourceClassName=BucklerProjectile
Chance=100
Specification=(SpecificationType=BucklerProjectileTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BurnerProjectileAlive]
Event=Alive
SourceClassName=BurnerProjectile
Chance=100
Specification=(SpecificationType=BurnerProjectile,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BucklerProjectileLost]
Event=Lost
SourceClassName=BucklerProjectile
Chance=100
Specification=(SpecificationType=BucklerLost,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BucklerProjectileBounce]
Event=Bounce
SourceClassName=BucklerProjectile
Chance=100
Specification=(SpecificationType=Sparks,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[EnergyBladeFired_Blade]
Event=Fired
SourceClassName=EnergyBlade
StaticMesh=Blade
Chance=100
Specification=(SpecificationType=EnergyBladeFire,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[EnergyBladeFired_BladeHeld]
Event=Fired
SourceClassName=EnergyBlade
StaticMesh=BladeHeld
Chance=100
Specification=(SpecificationType=BladeHeld3rdMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicGlassDestroyed_Screen]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=Screen
Chance=100
Specification=(SpecificationType=TachDisplayMinitor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CatapultCatapulted]
Event=Catapulted
SourceClassName=Catapult
Chance=100
Specification=(SpecificationType=CatapultJump,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[EmergencyStationSteam]
Event=Steam
SourceClassName=EmergencyStation
Chance=100
Specification=(SpecificationType=BaseEmergencySteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[VehicleSpawnPointSteam_VehicleSpawnBuggy]
Event=Steam
SourceClassName=VehicleSpawnPoint
StaticMesh=VehicleSpawnBuggy
Chance=100
Specification=(SpecificationType=VehicleSpawnSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MPGoalScored_TeamInfoImperial]
Event=Scored
SourceClassName=MPGoal
Tag=TeamInfoImperial
Chance=100
Specification=(SpecificationType=GoalScoredFX,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BurnerFired_Burner]
Event=Fired
SourceClassName=Burner
StaticMesh=Burner
Chance=100
Specification=(SpecificationType=BurnerMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterRepairPackTendril]
Event=RepairPackTendril
SourceClassName=Character
Chance=100
Specification=(SpecificationType=RepairPack_Active,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshAttachmentActivating_RepairPack]
Event=Activating
SourceClassName=StaticMeshAttachment
StaticMesh=RepairPack
Chance=100
Specification=(SpecificationType=RepairPack_Activating,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshAttachmentActiveLeft_EnergyPack]
Event=ActiveLeft
SourceClassName=StaticMeshAttachment
StaticMesh=EnergyPack
Chance=100
Specification=(SpecificationType=EnergyPack_Active,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshAttachmentActivating_EnergyPack]
Event=Activating
SourceClassName=StaticMeshAttachment
StaticMesh=EnergyPack
Chance=100
Specification=(SpecificationType=EnergyPack_Activating,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshAttachmentActivating_ShieldPack]
Event=Activating
SourceClassName=StaticMeshAttachment
StaticMesh=ShieldPack
Chance=100
Specification=(SpecificationType=ShiledPack_Activating,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshAttachmentActivating_SpeedPack]
Event=Activating
SourceClassName=StaticMeshAttachment
StaticMesh=SpeedPack
Chance=100
Specification=(SpecificationType=SpeedPack_Activating,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterSpeedPackActive]
Event=SpeedPackActive
SourceClassName=Character
Chance=100
Specification=(SpecificationType=SpeedPack_Active,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RookBurning]
Event=Burning
SourceClassName=Rook
Chance=100
Specification=(SpecificationType=CharacterBurning,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BucklerFired_Buckler]
Event=Fired
SourceClassName=Buckler
StaticMesh=Buckler
Chance=100
Specification=(SpecificationType=BucklerFireMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodFired_RocketPod_Steam]
Event=Fired
SourceClassName=RocketPod
StaticMesh=RocketPod
Suffix=Steam
Chance=100
Specification=(SpecificationType=RocketPod_Steam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrapplerProjectileHit]
Event=Hit
SourceClassName=GrapplerProjectile
Chance=100
Specification=(SpecificationType=GrapperProjectileHIt,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynFirePotfireworks]
Event=fireworks
SourceClassName=DynFirePot
Chance=100
Specification=(SpecificationType=Fireworks_Spark,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[InventoryStationDeployableSteam]
Event=Steam
SourceClassName=InventoryStationDeployable
Chance=100
Specification=(SpecificationType=DeployableSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BaseDeviceDestructedStart]
Event=DestructedStart
SourceClassName=BaseDevice
Chance=100
Specification=(SpecificationType=BaseDevice_Destroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[VehicleSpawnPointSteam_VehicleSpawnPod]
Event=Steam
SourceClassName=VehicleSpawnPoint
StaticMesh=VehicleSpawnPod
Chance=100
Specification=(SpecificationType=VehicleSpawnPod,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[VehicleSpawnPointSteam_VehicleSpawnAssaultShip]
Event=Steam
SourceClassName=VehicleSpawnPoint
StaticMesh=VehicleSpawnAssaultShip
Chance=100
Specification=(SpecificationType=VehicleSpawnAssaultShip,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileGloraxHit]
Event=Hit
SourceClassName=ProjectileGlorax
Chance=100
Specification=(SpecificationType=Glorax_Projectile_Hit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileGloraxAlive]
Event=Alive
SourceClassName=ProjectileGlorax
Chance=100
Specification=(SpecificationType=Glorax_Projectile,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiGroundedLoop]
Event=MovementSkiGroundedLoop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=SkiSteam_light,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpawnArrayPlayerSpawned]
Event=PlayerSpawned
SourceClassName=SpawnArray
Chance=100
Specification=(SpecificationType=Spawn,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshActorCameraFlash]
Event=CameraFlash
SourceClassName=StaticMeshActor
Chance=100
Specification=(SpecificationType=CameraFlashs,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshActorActorSteam]
Event=ActorSteam
SourceClassName=StaticMeshActor
Chance=100
Specification=(SpecificationType=ActorSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpawnArrayPlayerSpawned_Steam01]
Event=PlayerSpawned
SourceClassName=SpawnArray
Suffix=Steam01
Chance=100
Specification=(SpecificationType=SpawnSteam01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpawnArrayPlayerSpawned_Steam02]
Event=PlayerSpawned
SourceClassName=SpawnArray
Suffix=Steam02
Chance=100
Specification=(SpecificationType=SpawnSteam02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpawnArrayPlayerSpawned_Steam03]
Event=PlayerSpawned
SourceClassName=SpawnArray
Suffix=Steam03
Chance=100
Specification=(SpecificationType=SpawnSteam03,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpawnArrayPlayerSpawned_Steam04]
Event=PlayerSpawned
SourceClassName=SpawnArray
Suffix=Steam04
Chance=100
Specification=(SpecificationType=SpawnSteam04,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicGlassDestroyed_SensorGridScr]
Event=Destroyed
SourceClassName=DynamicGlass
StaticMesh=SensorGridScr
Chance=100
Specification=(SpecificationType=SensorGridScrGlass,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DeployedTurretDestroyed]
Event=Destroyed
SourceClassName=DeployedTurret
Chance=100
Specification=(SpecificationType=Deployable_Destroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MPCheckPointPassed_MPCheckpoint]
Event=Passed
SourceClassName=MPCheckPoint
StaticMesh=MPCheckpoint
Chance=100
Specification=(SpecificationType=MPCheckpoint,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AntiAircraftWeaponFired_TurretBuggyFPS]
Event=Fired
SourceClassName=AntiAircraftWeapon
StaticMesh=TurretBuggyFPS
Chance=100
Specification=(SpecificationType=TurretAA_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TurretAntiAircraftWeaponFired_TurretbuggyFPS]
Event=Fired
SourceClassName=TurretAntiAircraftWeapon
StaticMesh=TurretbuggyFPS
Chance=100
Specification=(SpecificationType=TurretAA_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodFired]
Event=Fired
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=PodWeaponMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TurretAntiAircraftWeaponFired_TurretAA]
Event=Fired
SourceClassName=TurretAntiAircraftWeapon
StaticMesh=TurretAA
Chance=100
Specification=(SpecificationType=Turret3rd_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MPCheckpointPassed_MPCheckpointTrials]
Event=Passed
SourceClassName=MPCheckpoint
StaticMesh=MPCheckpointTrials
Chance=100
Specification=(SpecificationType=CheckPointTrials,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalVehicleChunkSpawned]
Event=Spawned
SourceClassName=DynamicMetalVehicleChunk
Chance=100
Specification=(SpecificationType=BaseObejctChunkTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalVehicleChunkDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalVehicleChunk
Chance=100
Specification=(SpecificationType=BaseObejectPannelDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileGloraxFired]
Event=Fired
SourceClassName=ProjectileGlorax
Chance=100
Specification=(SpecificationType=Glorax_Projectile,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodDiving]
Event=Diving
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=PodDiving_left,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodDiving_Right]
Event=Diving
SourceClassName=Pod
Suffix=Right
Chance=100
Specification=(SpecificationType=PodDivingRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodDiving_LeftJet]
Event=Diving
SourceClassName=Pod
Suffix=LeftJet
Chance=100
Specification=(SpecificationType=PodLeftUpThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodDiving_RightJet]
Event=Diving
SourceClassName=Pod
Suffix=RightJet
Chance=100
Specification=(SpecificationType=PodRightUpThrusting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipDiving_Left]
Event=Diving
SourceClassName=AssaultShip
Suffix=Left
Chance=100
Specification=(SpecificationType=PodDiving_left,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipDiving_Right]
Event=Diving
SourceClassName=AssaultShip
Suffix=Right
Chance=100
Specification=(SpecificationType=PodDivingRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BaseDeployableSpawnDeploy]
Event=Deploy
SourceClassName=BaseDeployableSpawn
Chance=100
Specification=(SpecificationType=DeployableSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DeployedInventoryStationDestroyed]
Event=Destroyed
SourceClassName=DeployedInventoryStation
Chance=100
Specification=(SpecificationType=Deployable_Destroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DeployedCatapultDestroyed]
Event=Destroyed
SourceClassName=DeployedCatapult
Chance=100
Specification=(SpecificationType=Deployable_Destroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ShockMineExplode]
Event=Explode
SourceClassName=ShockMine
Chance=100
Specification=(SpecificationType=ShockMineExplosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustUnderWaterloop]
Event=MovementThrustUnderWaterloop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=PhoenixLightThrustUnderWater,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BlasterProjectileHit]
Event=Hit
SourceClassName=BlasterProjectile
Chance=100
Specification=(SpecificationType=BlasterHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MPFuelDepotActive_Jet01]
Event=Active
SourceClassName=MPFuelDepot
Suffix=Jet01
Chance=100
Specification=(SpecificationType=FuelDepotJet01Smoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CatapultDeployableCatapulted]
Event=Catapulted
SourceClassName=CatapultDeployable
Chance=100
Specification=(SpecificationType=CatapultJump,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementLeaveWater_Tiny]
Event=MovementLeaveWater
SourceClassName=Character
Tag=Tiny
Chance=100
Specification=(SpecificationType=SplashSmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementLeaveWater_Medium]
Event=MovementLeaveWater
SourceClassName=Character
Tag=Medium
Chance=100
Specification=(SpecificationType=SplashMedium,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementLeaveWater_Large]
Event=MovementLeaveWater
SourceClassName=Character
Tag=Large
Chance=100
Specification=(SpecificationType=SplashLarge,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementUnderWaterLoop]
Event=MovementUnderWaterLoop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=Underwater,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementUnderWaterLoop_LeftArm]
Event=MovementUnderWaterLoop
SourceClassName=Character
Suffix=LeftArm
Chance=100
Specification=(SpecificationType=UnderWater02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementUnderWaterLoop_RightArm]
Event=MovementUnderWaterLoop
SourceClassName=Character
Suffix=RightArm
Chance=100
Specification=(SpecificationType=Underwater03,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementLeaveWater_Small]
Event=MovementLeaveWater
SourceClassName=Character
Tag=Small
Chance=100
Specification=(SpecificationType=SplashSmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementEnterWater_Small]
Event=MovementEnterWater
SourceClassName=Character
Tag=Small
Chance=100
Specification=(SpecificationType=SplashSmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementEnterWater_Large]
Event=MovementEnterWater
SourceClassName=Character
Tag=Large
Chance=100
Specification=(SpecificationType=SplashLarge,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementEnterWater_Tiny]
Event=MovementEnterWater
SourceClassName=Character
Tag=Tiny
Chance=100
Specification=(SpecificationType=SplashSmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BlasterFired_HeavyBlasterHeld]
Event=Fired
SourceClassName=Blaster
StaticMesh=HeavyBlasterHeld
Chance=100
Specification=(SpecificationType=ChainGunheavy3DMflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadeLauncherFired_HeavyGrenadeLauncherHeld]
Event=Fired
SourceClassName=GrenadeLauncher
StaticMesh=HeavyGrenadeLauncherHeld
Chance=100
Specification=(SpecificationType=RoctetPodHeavyMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BlasterFired_HeavyBlaster]
Event=Fired
SourceClassName=Blaster
StaticMesh=HeavyBlaster
Chance=100
Specification=(SpecificationType=BlasterMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadeLauncherFired_HeavyGrenadeLauncher]
Event=Fired
SourceClassName=GrenadeLauncher
StaticMesh=HeavyGrenadeLauncher
Chance=100
Specification=(SpecificationType=RocketPodMFlase,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementskimloop]
Event=Movementskimloop
SourceClassName=Character
Chance=100
Specification=(SpecificationType=skimming,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BurnerprojectileIgnition]
Event=Ignition
SourceClassName=Burnerprojectile
Chance=100
Specification=(SpecificationType=BurnerIgnition,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DeployedTurretFired]
Event=Fired
SourceClassName=DeployedTurret
Chance=100
Specification=(SpecificationType=DeployedTurretMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[FuelDepotDefaultLiftOff_Engine01]
Event=LiftOff
SourceClassName=FuelDepotDefault
Suffix=Engine01
Chance=100
Specification=(SpecificationType=FuelDepotJet01Smoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[FuelDepotDefaultLiftOff_Engine02]
Event=LiftOff
SourceClassName=FuelDepotDefault
Suffix=Engine02
Chance=100
Specification=(SpecificationType=FuelDepotJet02Smoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[FuelDepotDefaultLiftOff_Engine03]
Event=LiftOff
SourceClassName=FuelDepotDefault
Suffix=Engine03
Chance=100
Specification=(SpecificationType=FuelDepotJet03Smoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[FuelDepotDefaultLiftOff_Engine04]
Event=LiftOff
SourceClassName=FuelDepotDefault
Suffix=Engine04
Chance=100
Specification=(SpecificationType=FuelDepotJet04Smoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[FuelDepotDefaultLiftoff_Jets]
Event=Liftoff
SourceClassName=FuelDepotDefault
Suffix=Jets
Chance=100
Specification=(SpecificationType=FuelDepotJets,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BurnerProjectileHit]
Event=Hit
SourceClassName=BurnerProjectile
Chance=100
Specification=(SpecificationType=BurnerHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TeamScoreFireworkteamScoredLoop]
Event=teamScoredLoop
SourceClassName=TeamScoreFirework
Chance=100
Specification=(SpecificationType=FireworksLoop_Spark,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BuggyleftFrontSkidding]
Event=leftFrontSkidding
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=BuggyFrontLeftWheel,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BuggyrightFrontSkidding]
Event=rightFrontSkidding
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=BuggyFrontRightWheel,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChaingunProjectiledecal]
Event=decal
SourceClassName=ChaingunProjectile
Chance=100
Specification=(SpecificationType=ChainGunDecals,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PowerIndicatorPowerOff]
Event=PowerOff
SourceClassName=PowerIndicator
Chance=100
Specification=(SpecificationType=PowerIndicatorEffect,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipleftEngineDust]
Event=leftEngineDust
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AssaultShipleftEngineDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShiprightEngineDust]
Event=rightEngineDust
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AssaultShiprightEngineDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BuggyThrottleForward]
Event=ThrottleForward
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=BuggyDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BuggyLeftRearSkidding]
Event=LeftRearSkidding
SourceClassName=Buggy
Chance=100
Specification=(SpecificationType=BuggyRearLeftWheel,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalLargeAlive_StorageUnitBiggerDestroyed]
Event=Alive
SourceClassName=DynamicMetalLarge
StaticMesh=StorageUnitBiggerDestroyed
Chance=100
Specification=(SpecificationType=StorageUnitDestroyedGas,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalExplosiveAlive_StorageUnitBigger]
Event=Alive
SourceClassName=DynamicMetalExplosive
StaticMesh=StorageUnitBigger
Chance=100
Specification=(SpecificationType=StorageUnitBigger,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodengineDust]
Event=engineDust
SourceClassName=Pod
Chance=100
Specification=(SpecificationType=PodEngineDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[explosionLargeExploded]
Event=Exploded
SourceClassName=explosionLarge
Chance=100
Specification=(SpecificationType=Large_Explode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[explosionMediumExploded]
Event=Exploded
SourceClassName=explosionMedium
Chance=100
Specification=(SpecificationType=Medium_Explode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[explosionSmallExploded]
Event=Exploded
SourceClassName=explosionSmall
Chance=100
Specification=(SpecificationType=Small_Explode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_BootLeft]
Event=MovementSkiLoop
SourceClassName=Character
Suffix=BootLeft
Chance=100
Specification=(SpecificationType=SkiPads_lightleft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_BootRight]
Event=MovementSkiLoop
SourceClassName=Character
Suffix=BootRight
Chance=100
Specification=(SpecificationType=SkiPads_LightRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_IMperialHeavy_RightBoot]
Event=MovementSkiLoop
SourceClassName=Character
StaticMesh=IMperialHeavy
Suffix=RightBoot
Chance=100
Specification=(SpecificationType=SkiBootHeavyRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_ImperialHeavy_LeftBoot]
Event=MovementSkiLoop
SourceClassName=Character
StaticMesh=ImperialHeavy
Suffix=LeftBoot
Chance=100
Specification=(SpecificationType=SkiBootHeavyLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_PhoenixHeavy_RightBoot]
Event=MovementSkiLoop
SourceClassName=Character
StaticMesh=PhoenixHeavy
Suffix=RightBoot
Chance=100
Specification=(SpecificationType=SkiBootHeavyRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_PhoenixHeavy_BootLeft]
Event=MovementSkiLoop
SourceClassName=Character
StaticMesh=PhoenixHeavy
Suffix=BootLeft
Chance=100
Specification=(SpecificationType=SkiBootHeavyLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_BloodeagleHeavy_BootRight]
Event=MovementSkiLoop
SourceClassName=Character
StaticMesh=BloodeagleHeavy
Suffix=BootRight
Chance=100
Specification=(SpecificationType=SkiBootHeavyRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_BloodEagleHeavy_BootLeft]
Event=MovementSkiLoop
SourceClassName=Character
StaticMesh=BloodEagleHeavy
Suffix=BootLeft
Chance=100
Specification=(SpecificationType=SkiBootHeavyLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_PhoenixHeavyJericho_BootRight]
Event=MovementSkiLoop
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Suffix=BootRight
Chance=100
Specification=(SpecificationType=SkiBootHeavyRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementSkiLoop_PhoenixHeavyJericho_BootLeft]
Event=MovementSkiLoop
SourceClassName=Character
StaticMesh=PhoenixHeavyJericho
Suffix=BootLeft
Chance=100
Specification=(SpecificationType=SkiBootHeavyLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalVehicleBitAlive]
Event=Alive
SourceClassName=DynamicMetalVehicleBit
Chance=100
Specification=(SpecificationType=BaseObejctChunkTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalVehicleBitDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalVehicleBit
Chance=100
Specification=(SpecificationType=BaseObejectPannelDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BurnerFired_HeavyBurner]
Event=Fired
SourceClassName=Burner
StaticMesh=HeavyBurner
Chance=100
Specification=(SpecificationType=BurnerMFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BurnerFired_HeavyburnerHeld]
Event=Fired
SourceClassName=Burner
StaticMesh=HeavyburnerHeld
Chance=100
Specification=(SpecificationType=Buner3RDMflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BurnerFired_Burnerheld]
Event=Fired
SourceClassName=Burner
StaticMesh=Burnerheld
Chance=100
Specification=(SpecificationType=Buner3RDMflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynGlassWindowSlantPaneDestroyed]
Event=Destroyed
SourceClassName=DynGlassWindowSlantPane
Chance=100
Specification=(SpecificationType=PalaceGlassWindowSlantPane,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementCollision_Extreme]
Event=MovementCollision
SourceClassName=Character
Suffix=Extreme
Chance=100
Specification=(SpecificationType=CharacterMovementCollision,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MPFuelCellDenominationTenCarrying]
Event=Carrying
SourceClassName=MPFuelCellDenominationTen
Chance=100
Specification=(SpecificationType=MPMetaCarryableCarrying,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SentryProjectileDECAL]
Event=DECAL
SourceClassName=SentryProjectile
Chance=100
Specification=(SpecificationType=ChainGunDecals,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[WeaponTurretSentryNotZoomedFired_tankgunner]
Event=NotZoomedFired
SourceClassName=WeaponTurretSentry
StaticMesh=tankgunner
Chance=100
Specification=(SpecificationType=Turret3rd_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TankWeaponFired_TankCannon]
Event=Fired
SourceClassName=TankWeapon
StaticMesh=TankCannon
Chance=100
Specification=(SpecificationType=TankMflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileMortarTankAlive]
Event=Alive
SourceClassName=ProjectileMortarTank
Chance=100
Specification=(SpecificationType=TankRound,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileMortarHit_Rocket]
Event=Hit
SourceClassName=ProjectileMortar
StaticMesh=Rocket
Chance=100
Specification=(SpecificationType=TankProjectileHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TankThrottleForwardAndGroundContact]
Event=ThrottleForwardAndGroundContact
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=BuggyDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TankTankBoost_right]
Event=TankBoost
SourceClassName=Tank
Suffix=right
Chance=100
Specification=(SpecificationType=TankJet,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TankTankBoost_Left]
Event=TankBoost
SourceClassName=Tank
Suffix=Left
Chance=100
Specification=(SpecificationType=TankjetLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipFired_AssaultShip]
Event=Fired
SourceClassName=AssaultShip
StaticMesh=AssaultShip
Chance=100
Specification=(SpecificationType=AShipBombMflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementThrustLoop_JuliaChild]
Event=MovementThrustLoop
SourceClassName=Character
StaticMesh=JuliaChild
Chance=100
Specification=(SpecificationType=JuliaChildJetPackFx,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BucklerProjectileHit]
Event=Hit
SourceClassName=BucklerProjectile
Chance=100
Specification=(SpecificationType=BucklerProjectileHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BucklerBucklerDeflect_Buckler]
Event=BucklerDeflect
SourceClassName=Buckler
StaticMesh=Buckler
Chance=100
Specification=(SpecificationType=Buckler_Deflects,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CaptureFlagNeutralIdling]
Event=Idling
SourceClassName=CaptureFlagNeutral
Chance=100
Specification=(SpecificationType=NeutralSmoke_Flag,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipEngineIdling_left]
Event=EngineIdling
SourceClassName=AssaultShip
Suffix=left
Chance=100
Specification=(SpecificationType=AirJetIdle_Aship_Left,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipEngineIdling_Right]
Event=EngineIdling
SourceClassName=AssaultShip
Suffix=Right
Chance=100
Specification=(SpecificationType=AirJetIdle_Aship_Right,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BucklerBucklerDeflect_BucklerHeld]
Event=BucklerDeflect
SourceClassName=Buckler
StaticMesh=BucklerHeld
Chance=100
Specification=(SpecificationType=BuclerDeflect3rd,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[bucklerbucklerchecked_buckler]
Event=bucklerchecked
SourceClassName=buckler
StaticMesh=buckler
Chance=100
Specification=(SpecificationType=Buckler_Deflects,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[bucklerbucklerchecked_bucklerheld]
Event=bucklerchecked
SourceClassName=buckler
StaticMesh=bucklerheld
Chance=100
Specification=(SpecificationType=BuclerDeflect3rd,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipStrafeLeftOrThrust]
Event=StrafeLeftOrThrust
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AshipEngineIdlingRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[AssaultShipStrafeRightOrThrust]
Event=StrafeRightOrThrust
SourceClassName=AssaultShip
Chance=100
Specification=(SpecificationType=AshipEngineIdlingLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChaingunFired_Chaingun_shell]
Event=Fired
SourceClassName=Chaingun
StaticMesh=Chaingun
Suffix=shell
Chance=100
Specification=(SpecificationType=ChaingunShell,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChaingunProjectileWaterEnter]
Event=WaterEnter
SourceClassName=ChaingunProjectile
Chance=100
Specification=(SpecificationType=ChaingunwaterEnter,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ChaingunProjectileWaterLeave]
Event=WaterLeave
SourceClassName=ChaingunProjectile
Chance=100
Specification=(SpecificationType=chaingunwaterleave,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileBurnerTurretHit]
Event=Hit
SourceClassName=ProjectileBurnerTurret
Chance=100
Specification=(SpecificationType=BurnerTurretHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileBurnerTurretIgnition]
Event=Ignition
SourceClassName=ProjectileBurnerTurret
Chance=100
Specification=(SpecificationType=BurnerTurretIgnition,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileBurnerTurretBurningAreaAlive]
Event=Alive
SourceClassName=ProjectileBurnerTurretBurningArea
Chance=100
Specification=(SpecificationType=BurnerTurretBurningArea,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DeployedTurretSpaceshipFired]
Event=Fired
SourceClassName=DeployedTurretSpaceship
Chance=100
Specification=(SpecificationType=DeployedTurretMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalExplosiveDestroyed_StorageUnitBigger]
Event=Destroyed
SourceClassName=DynamicMetalExplosive
StaticMesh=StorageUnitBigger
Chance=100
Specification=(SpecificationType=StorageUnitBiggerExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileMortarBombHit]
Event=Hit
SourceClassName=ProjectileMortarBomb
Chance=100
Specification=(SpecificationType=AShipBombHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileMortarBombAlive]
Event=Alive
SourceClassName=ProjectileMortarBomb
Chance=100
Specification=(SpecificationType=AshipBombRound,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[EnergyBladeFired_HeavyBlade]
Event=Fired
SourceClassName=EnergyBlade
StaticMesh=HeavyBlade
Chance=100
Specification=(SpecificationType=EnergyBladeFire,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[EnergyBladeFired_HeavyBladeHeld]
Event=Fired
SourceClassName=EnergyBlade
StaticMesh=HeavyBladeHeld
Chance=100
Specification=(SpecificationType=BladeHeld3rdMflashHeavy,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[VehicleCollision]
Event=Collision
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=VehicleCollisionDamage,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicPhoenixTowerPanelAlive_explosion]
Event=Alive
SourceClassName=DynamicPhoenixTowerPanel
Suffix=explosion
Chance=100
Specification=(SpecificationType=PhoenixTowerExplosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicPhoenixTowerPanelAlive_FireTrail]
Event=Alive
SourceClassName=DynamicPhoenixTowerPanel
Suffix=FireTrail
Chance=100
Specification=(SpecificationType=DynamicBurningTrailBig,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[Skeletal_dogfight2dogfightexplode]
Event=dogfightexplode
SourceClassName=Skeletal_dogfight2
Chance=100
Specification=(SpecificationType=Large_Explode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DeployedRepairerRepairPackTendril]
Event=RepairPackTendril
SourceClassName=DeployedRepairer
Chance=100
Specification=(SpecificationType=RepairPack_Active,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynBallDestroyed]
Event=Destroyed
SourceClassName=DynBall
Chance=100
Specification=(SpecificationType=Large_Explode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[skel_escapepodanimescapepodjet]
Event=escapepodjet
SourceClassName=skel_escapepodanim
Chance=100
Specification=(SpecificationType=escapepodjet,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalExplosiveDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalExplosive
Chance=100
Specification=(SpecificationType=Medium_Explode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[EnergybladeHit]
Event=Hit
SourceClassName=EnergyBlade
Chance=100
Specification=(SpecificationType=EnergyBladeHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MPTerritoryRepairPackTendril]
Event=RepairPackTendril
SourceClassName=MPTerritory
Chance=100
Specification=(SpecificationType=MPTerritoryCaptureTendril,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[WeaponTurretSentryNotZoomedFired_tankturretFPS]
Event=NotZoomedFired
SourceClassName=WeaponTurretSentry
StaticMesh=tankturretFPS
Chance=100
Specification=(SpecificationType=ChainGun_MFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TurretBurnerWeaponFired_TurretBurnerFPS]
Event=Fired
SourceClassName=TurretBurnerWeapon
StaticMesh=TurretBurnerFPS
Chance=100
Specification=(SpecificationType=Turrent_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TurretBurnerWeaponFired_TurretBurner]
Event=Fired
SourceClassName=TurretBurnerWeapon
StaticMesh=TurretBurner
Chance=100
Specification=(SpecificationType=Turret3rd_Mflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DeployedRepairerDestroyed]
Event=Destroyed
SourceClassName=DeployedRepairer
Chance=100
Specification=(SpecificationType=Deployable_Destroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[BucklerFired_BucklerHeld]
Event=Fired
SourceClassName=Buckler
StaticMesh=BucklerHeld
Chance=100
Specification=(SpecificationType=BuclerMuzzleFlash3rd,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MPGoalScored_TeamInfoBeagle]
Event=Scored
SourceClassName=MPGoal
Tag=TeamInfoBeagle
Chance=100
Specification=(SpecificationType=MPGoalFXBeagle,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MPGoalScored_TeamInfoPhoenix]
Event=Scored
SourceClassName=MPGoal
Tag=TeamInfoPhoenix
Chance=100
Specification=(SpecificationType=MPGoalFXPhoenix,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementCollision_Large]
Event=MovementCollision
SourceClassName=Character
Tag=Large
Chance=100
Specification=(SpecificationType=characterMovementCollisionMedium,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementCollision_Medium]
Event=MovementCollision
SourceClassName=Character
Tag=Medium
Chance=100
Specification=(SpecificationType=characterMovementCollisionMedium,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementCollision_Small]
Event=MovementCollision
SourceClassName=Character
Tag=Small
Chance=100
Specification=(SpecificationType=charactermovementcollisionsmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshActorfireworks]
Event=fireworks
SourceClassName=StaticMeshActor
Chance=100
Specification=(SpecificationType=Fireworks_Spark,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[CharacterMovementCollision_Tiny]
Event=MovementCollision
SourceClassName=Character
Tag=Tiny
Chance=100
Specification=(SpecificationType=charactermovementcollisionsmall,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalVehiclePannelDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalVehiclePannel
Chance=100
Specification=(SpecificationType=BaseObejectPannelDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalDestroyed_DoorLocked]
Event=Destroyed
SourceClassName=DynamicMetal
StaticMesh=DoorLocked
Chance=100
Specification=(SpecificationType=Large_Explode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodProjectileDud]
Event=Dud
SourceClassName=RocketPodProjectile
Chance=100
Specification=(SpecificationType=RocketPodProjectileDud,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationCorridorDeath]
Event=CorridorDeath
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=CorridorDeath01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationOnFire_Head]
Event=OnFire
SourceClassName=SkeletalDecoration
Suffix=Head
Chance=100
Specification=(SpecificationType=OnFire,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationOnFire_Bottom]
Event=OnFire
SourceClassName=SkeletalDecoration
Suffix=Bottom
Chance=100
Specification=(SpecificationType=OnFireBottom,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationOnFire_Arm]
Event=OnFire
SourceClassName=SkeletalDecoration
Suffix=Arm
Chance=100
Specification=(SpecificationType=OnFireArm,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationDiningRoom01]
Event=DiningRoom01
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=DiningRoom01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationDiningRoom02]
Event=DiningRoom02
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=DiningRoom02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicRockImperialStoneDestroyed_SewerCeiling]
Event=Destroyed
SourceClassName=DynamicRockImperialStone
StaticMesh=SewerCeiling
Chance=100
Specification=(SpecificationType=palacefloor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationBoom]
Event=Boom
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=Dogfight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SkeletalDecorationChainGunSHells]
Event=ChainGunSHells
SourceClassName=SkeletalDecoration
Chance=100
Specification=(SpecificationType=ChainGunSHellsEntry,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynStorageUnitDestroyed]
Event=Destroyed
SourceClassName=DynStorageUnit
Chance=100
Specification=(SpecificationType=StorageUnitDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalComputerDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalComputer
Chance=100
Specification=(SpecificationType=ComputerDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalComputerLargeDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalComputerLarge
Chance=100
Specification=(SpecificationType=ComputerLargeDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynBoulderPointyDestroyed]
Event=Destroyed
SourceClassName=DynBoulderPointy
Chance=100
Specification=(SpecificationType=BoulderLargeDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynBoulderSquareDestroyed]
Event=Destroyed
SourceClassName=DynBoulderSquare
Chance=100
Specification=(SpecificationType=BoulderLargeDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SpinfusorProjectileDecal]
Event=Decal
SourceClassName=SpinfusorProjectile
Chance=100
Specification=(SpecificationType=SpinDecal,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[GrenadeLauncherProjectileDecal]
Event=Decal
SourceClassName=GrenadeLauncherProjectile
Chance=100
Specification=(SpecificationType=GrenadeProejctileDecal,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[MortarProjectiledecal]
Event=decal
SourceClassName=MortarProjectile
Chance=100
Specification=(SpecificationType=mortarprojectiledecal,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[PodWeaponProjectiledecal]
Event=decal
SourceClassName=PodWeaponProjectile
Chance=100
Specification=(SpecificationType=rocketprojectiledecal,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RocketPodProjectiledecal]
Event=decal
SourceClassName=RocketPodProjectile
Chance=100
Specification=(SpecificationType=rocketprojectiledecal,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[HandGrenadeProjectiledecal]
Event=decal
SourceClassName=HandGrenadeProjectile
Chance=100
Specification=(SpecificationType=GrenadeProejctileDecal,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileMortarBombDecal]
Event=Decal
SourceClassName=ProjectileMortarBomb
Chance=100
Specification=(SpecificationType=mortarprojectiledecal,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileMortarTankdecal]
Event=decal
SourceClassName=ProjectileMortarTank
Chance=100
Specification=(SpecificationType=mortarprojectiledecal,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[RabbitFlagidling]
Event=idling
SourceClassName=RabbitFlag
Chance=100
Specification=(SpecificationType=NeutralFLag_Smoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DeployedTurretSpaceshipDestroyed]
Event=Destroyed
SourceClassName=DeployedTurretSpaceship
Chance=100
Specification=(SpecificationType=Large_Explode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[VehicleWaterEnter]
Event=WaterEnter
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=VehicleSplash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[VehicleWaterLeave]
Event=WaterLeave
SourceClassName=Vehicle
Chance=100
Specification=(SpecificationType=VehicleSplash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[HandGrenadeProjectileAlive]
Event=Alive
SourceClassName=HandGrenadeProjectile
Chance=100
Specification=(SpecificationType=HandGrenadeProjectileTrail,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ProjectileChaingunSentryDeployableHit]
Event=Hit
SourceClassName=ProjectileChaingunSentryDeployable
Chance=100
Specification=(SpecificationType=ChaingunSentryDeployableHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[ExplosionSpaceshipPannelExploded]
Event=Exploded
SourceClassName=ExplosionSpaceshipPannel
Chance=100
Specification=(SpecificationType=ExplosionSpaceshipPannel,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[TankLanded]
Event=Landed
SourceClassName=Tank
Chance=100
Specification=(SpecificationType=TankLanded,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[DynamicMetalFurnitureDestroyed]
Event=Destroyed
SourceClassName=DynamicMetalFurniture
Chance=100
Specification=(SpecificationType=DynMetalDestoryed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[StaticMeshAttachmentActiveRight_EnergyPack]
Event=ActiveRight
SourceClassName=StaticMeshAttachment
StaticMesh=EnergyPack
Chance=100
Specification=(SpecificationType=EnergyPack_ActiveLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[SteamVent]
ClassName=Class''
AttachToSource=True
AttachmentBone=FX_Steam
MaterialType=MVT_Default
EffectClass=class'FX.FX_Steam_Ship'

[ImpactSparks]
ClassName=Class''
AttachToSource=False
MaterialType=MVT_Grass
EffectClass=class'FX.FX_FootStepPuff'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Expolde_ChainGun'

[ImpactDust]
ClassName=Class''
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'FX.FX_WeaponHit'

[SteamPuff]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Steam_Puff'

[ResupplyBubbles]
ClassName=Class''
AttachToSource=True
AttachmentBone=Front

[PipeSteamVented]
ClassName=Class''
AttachToSource=True
AttachmentBone=Box03

[MortarProjectileTrail]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Mortar_round'

[GrenadeProjectileTrail]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Grenade_Round'

[MortarProjectileExplode]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Mortar_Explode'

[CharacterTempVisualThrust]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=,Y=0,Z=0)
RotationOffset=(Roll=0,Pitch=0,Yaw=0)
MaterialType=MVT_Default
EffectClass=class'FX.FX_BloodEagle_JetPack'

[Glass]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Glass_Destroyed'

[DarkRock]
ClassName=Class''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=Class'FX.Fx_DarkRock_Destroyed'

[Rock]
ClassName=Class''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=Class'FX.Fx_Rock_Destroyed'

[TempGroundMovementPuffs]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_SkiTrail'
MaterialType=MVT_Default
EffectClass=class'FX.FX_FootStepPuff'

[TestStand]
ClassName=Class''
AttachToSource=True
AttachmentBone=Bip01 Spine1
MaterialType=MVT_Default
EffectClass=class'FX.FX_Jetpack'

[CharacterLandPuff]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Landing'

[T2]
ClassName=Class''
AttachToSource=False
AttachmentBone=Bip01 Spine1
LocationOffset=(X=5,Y=,Z=)
RotationOffset=(Roll=,Pitch=90,Yaw=)
MaterialType=MVT_Default
EffectClass=class'FX.FX_Round_Spin'

[ChaingunProjectileTrail]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Granade_Round'

[SpinfusorExpolde]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Spin_Explode'

[Sparks]
ClassName=Class''
AttachToSource=False
MaterialType=MVT_Dirt
EffectClass=class'FX.FX_Dust_Hit'
MaterialType=MVT_Metal
EffectClass=class'FX.FX_Metal_Hit'
MaterialType=MVT_Water
EffectClass=class'FX.FX_Water_Hit'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_Hit'
MaterialType=MVT_Glass
EffectClass=class'FX.FX_Glass_Hit'
MaterialType=MVT_WaterPipe
EffectClass=class'FX.FX_Metal_Hit'
MaterialType=MVT_WaterPipe
EffectClass=class'FX.FX_WaterPipe_Hit'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_Hit'
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_Hit'
MaterialType=MVT_MetalCatwalk
EffectClass=class'FX.FX_Metal_Hit'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_Hit'
MaterialType=MVT_Wood
EffectClass=class'FX.FX_Wood_Hit'
MaterialType=MVT_BeaglePipes
EffectClass=class'FX.FX_BloodPipe_Hit'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_SandStone_Hit'
MaterialType=MVT_RockMeadows
EffectClass=class'FX.FX_MeadowStone_Hit'
MaterialType=MVT_Sand
EffectClass=class'FX.FX_SandStone_Hit'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_SandStone_Hit'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Metal_hit'
MaterialType=MVT_Armour
EffectClass=class'FX.FX_Armour_Hit'
MaterialType=MVT_RockWasteland
EffectClass=class'FX.FX_BlackStone_Hit'

[ProjectileTrail]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX_Round'

[SpinfusorProjectileTrail]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Round'

[SpinfusorProjectileTrail]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Round_Spin'

[SpinfusorProjectileTrail]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Round_Spin'

[ChaingunProjectile]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Round_Chaingun'

[GrenadeProjectileExplode]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Expolde_Grenade'

[GrenadeProjectileExpodle]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Grenade_Explode'

[CharacterSki]
ClassName=Class''
AttachToSource=True
AttachmentBone=SkiFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_SkiTrail'
MaterialType=MVT_Ice
EffectClass=class'FX.Fx_Ice_SkiTrail'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_SkiTrail'
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_SkiTrail'
MaterialType=MVT_Dirt
EffectClass=class'FX.FX_Dust_SkiTrail'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_SkiTrail'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_SkiTrail'

[DeployableSteam]
ClassName=Class''
AttachToSource=True
AttachmentBone=DeployFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_Puff_Steam'

[BaseEmergencySteam]
ClassName=Class''
AttachToSource=True
AttachmentBone=repairstation
LocationOffset=(X=0,Y=0,Z=0)
RotationOffset=(Roll=0,Pitch=,Yaw=16384)
MaterialType=MVT_Default
EffectClass=class'FX.FX_Puff_Steam'

[DeplayableSpaenSteam]
ClassName=Class''
AttachToSource=True
AttachmentBone=DeployableBase
LocationOffset=(X=,Y=-100,Z=0)
RotationOffset=(Roll=,Pitch=,Yaw=38768)
MaterialType=MVT_Default
EffectClass=class'FX.FX_Puff_Steam'

[SmallRock]
ClassName=Class''
MaterialType=MVT_Default
EffectClass=class'FX.FX_Bits_Destroyed'

[SmallDarkRock]
ClassName=Class''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_SmallDarkRock_Destroyed'

[ThrustindMercury]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=0,Y=0,Z=)
MaterialType=MVT_Default
EffectClass=Class'fx.fx_mercury_jetpack'

[PhoenixLightThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=0,Y=0,Z=)
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_JetPack'

[ImperialThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=0,Y=0,Z=)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_Imperial_JetPack'

[PhoenixMedium]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=0,Y=0,Z=)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_PhoenixMedium_JetPack'

[BloodEagleMedThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=0,Y=0,Z=)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_BloodEagleMedium_Jetpack'

[ImperialMediumThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=0,Y=0,Z=)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_ImperialMedium_Jetpack'

[ImperailMediumFem]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=0,Y=0,Z=)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_ImperialMediumFem_Jetpack'

[PhoenixMediumFemThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetPackFX
LocationOffset=(X=0,Y=0,Z=)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_PhoenixMediumFem_JetPack'

[RocketPodProjectileTrail]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Rocket_round'

[RocketPodProjectileExplode]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Rocket_Explode'

[PodThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetRightUp
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet'
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodSmoke_Jet'

[PodLeftUpThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetLeftUp
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet'

[PodLeftBackThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetLeftBack
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet_NoLight'

[PodRightBackThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetRightBack
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet_NoLight'

[PodJetLeftThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetLeft
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet'

[PodJetRightThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetRight
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet'

[PodJetRightFrontThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetRightFront
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet'

[PodJetLeftFrontThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetLeftFront
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet'

[SNiperRifleProjectileHit]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_SniperRifle_Hit'

[SpinfusorSteam]
ClassName=Class''
AttachToSource=True
AttachmentBone=Steam
MaterialType=MVT_Default
EffectClass=class'FX.FX_Spinfusor_Steam'

[ChainGun3DPerson]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Chaingun_MF3rd'

[SpinFusor_Mflash]
ClassName=Class''
AttachToSource=True
RotationOffset=(Roll=16384,Pitch=,Yaw=)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_Spin_MF3rd'

[ChainGun_MFlash]
ClassName=Class''
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Chaingun_MFlash'

[FPSpinFusor_MFlash]
ClassName=Class''
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'fx.FX_Spin_MFlash'

[InventryLoadoutSteam]
ClassName=Class''
AttachToSource=True
AttachmentBone=LoadoutFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_BaseLoadout_steam'

[InventryActivationSteam]
ClassName=Class''
AttachToSource=True
AttachmentBone=ActivateFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_BaseActivation_Steam'

[ChaingunSteam]
ClassName=Class''
AttachToSource=True
AttachmentBone=SteamFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_Chaingun_Steam'

[GrenadeLauncherSteam1]
ClassName=Class''
AttachToSource=True
AttachmentBone=Steam1FX
MaterialType=MVT_Default
EffectClass=class'FX.FX_GrenadeLauncher_Steam'

[GrenadeLauncherSteam2]
ClassName=Class''
AttachToSource=True
AttachmentBone=Steam2FX
MaterialType=MVT_Default
EffectClass=class'FX.FX_GrenadeLauncher_Steam'

[GrenadelauncherSteam3]
ClassName=Class''
AttachToSource=True
AttachmentBone=Steam3FX
MaterialType=MVT_Default
EffectClass=class'FX.FX_GrenadeLauncher_Steam'

[GrenadeLauncher_MFlash]
ClassName=Class''
AttachToSource=True
AttachmentBone=Muzzle
RotationOffset=(Roll=,Pitch=0,Yaw=)
MaterialType=MVT_Default
EffectClass=Class'FX.FX_RocketPod_MFlash'
MaterialType=MVT_Default
EffectClass=class'FX.FX_GrenadeLauncher01_Steam'

[RocketPodSteam]
ClassName=Class''
AttachToSource=True
AttachmentBone=SteamFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_Rocketpod_Steam'

[JetpackBloodEagleHeavy]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetpackFX
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_BloodEagleHeavy_Jetpack'

[Jetpack_ImperialHeavy]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetpackFX
MaterialType=MVT_Default
EffectClass=Class'fx.FX_ImperialHeavy_JetPack'

[Jetpack_PhoenixHeavy]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetpackFX
MaterialType=MVT_Default
EffectClass=Class'FX.FX_PhoenixHeavy_Jetpack'

[SpinfusorDiscTrail]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_SpinfusorDiscTrail_Round'

[Ceramic]
ClassName=Class''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Bits_Destroyed'

[Wood]
ClassName=Class''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Wood_Destroyed'

[WoodSmall]
ClassName=Class''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_SmallWood_Destroyed'

[EnergyPackActivating]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_EnergyPack_Activating'

[EnergyPackActive]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_EnergyPack_Active'

[PodRightUpThrusting]
ClassName=Class''
AttachToSource=True
AttachmentBone=JetRightUp
MaterialType=MVT_Default
EffectClass=class'FX.FX_PodJet'

[RocketPodMFlase]
ClassName=Class''
AttachToSource=True
AttachmentBone=Muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_RocketPod_MFlash'

[MPFlagImperial]
ClassName=Class''
AttachToSource=True
AttachmentBone=FlagFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_FlagImperial'

[RocketPodMflash3rd]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_RocketPod_MF3rd'

[GrenadeLauncherMaterial]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Explode_Dirt'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Explode_Concrete'
MaterialType=MVT_Dirt
EffectClass=class'FX.FX_Explode_Dirt'
MaterialType=MVT_Metal
EffectClass=class'FX.FX_Explode_Metal'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Explode_Grass'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Explode_Metal'

[ImperialSmoke_Flag]
ClassName=Class''
AttachToSource=True
AttachmentBone=FlagFXSmoke
LocationOffset=(X=15,Y=,Z=)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_ImperialSmoke_Flag'

[GlassDestroyed]
ClassName=Class''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Glass1024_Destroyed'
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Pillar_Destroyed'

[DynamicCeramicBlack]
ClassName=Class''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_BitsBlack_Destroyed'

[PowerGeneratorExplosion]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_PowerGen_Destroyed'

[MPFLagPhoenix]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=FLagFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_FlagPhoenix'

[MPFlagBeagle]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=FlagFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_FlagBeagle'

[PhoenixSmoke_Flag]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=FlagFXSmoke
LocationOffset=(X=15,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'FX.FX_PhoenixSmoke_Flag'

[SmokeBeagle_Flag]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=FlagFXsmoke
LocationOffset=(X=15,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'FX.FX_BeagleSmoke_Flag'

[ImperialStone]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=Class'FX.Fx_ImperialStone_Destroyed'

[BlasterProjectile_trail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Blaster_round'

[Blaster_Hit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Blaster_Hit'

[HnadGrenadeProjectile_Hit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Grenade_Explode'

[JetBootRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=JetBootRight
MaterialType=MVT_Default
EffectClass=class'FX.FX_Julia_Jetpack_Right'

[JetBootLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=JetBootLeft
MaterialType=MVT_Default
EffectClass=class'FX.FX_Julia_Jetpack_Left'

[SkiSteam_light]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=skiFx
MaterialType=MVT_Default
EffectClass=class'fx.FX_SkiTrail'
MaterialType=MVT_Concrete
EffectClass=class'fx.FX_concrete_SkiTrail'
MaterialType=MVT_Dirt
EffectClass=class'fx.FX_dirt_SkiTrail'
MaterialType=MVT_Grass
EffectClass=class'fx.FX_grass_SkiTrail'
MaterialType=MVT_Ice
EffectClass=class'fx.FX_ice_SkiTrail'
MaterialType=MVT_Metal
EffectClass=class'fx.FX_metal_SkiTrail'
MaterialType=MVT_MetalCatwalk
EffectClass=class'fx.FX_metal_SkiTrail'
MaterialType=MVT_Mud
EffectClass=class'fx.FX_mud_SkiTrail'
MaterialType=MVT_Snow
EffectClass=class'fx.FX_snow_SkiTrail'

[CharacterFootDown]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=SkiFXRightFoot
MaterialType=MVT_Default
EffectClass=class'FX.FX_FootDown'

[BlasterMFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Chaingun_MFlash'

[BlasterEnergy]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlasterEnergy
MaterialType=MVT_Default
EffectClass=Class'FX.FX_BlasterEnergy_Round'

[BaseObejctChunkTrail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
LocationOffset=(X=,Y=,Z=0)
MaterialType=MVT_Default
EffectClass=class'FX.FX_BaseChunk_Trail'

[BaseObejectPannelDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_BaseChunk_Explode'

[BaseObejctDamagedSmoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=fxsmoke
MaterialType=MVT_Default
EffectClass=class'FX.FX_smoke_grey'

[BaseObjectDestroyedSmoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=fxsmoke
MaterialType=MVT_Default
EffectClass=class'FX.FX_Smoke_fire'

[BaseObjectDestroyedExplosion]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_TestNew_explode'

[BaseObejctDisabledSparks]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=fxdisable
MaterialType=MVT_Default
EffectClass=class'FX.FX_BaseDisable_Spark'

[BaseObejctDisabledExplosion]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=fxdisable
MaterialType=MVT_Default
EffectClass=class'FX.FX_TestNew_Explode'

[SkiSteam_LightRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXRight
MaterialType=MVT_Default
EffectClass=class'fx.fx_Ski'

[PhoenixLightThrustingStart]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=Class'fx.fx_start_jetpack'

[SkiPads_LightRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXRightFoot
MaterialType=MVT_Default
EffectClass=class'LightningSki.LightningSki'

[SkiPads_lightleft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXLeftFoot
MaterialType=MVT_Default
EffectClass=class'LightningSki.LightningSki'

[SkiAirborneSteamLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXLeftFoot
MaterialType=MVT_Default
EffectClass=class'fx.FX_Airborne_Ski'

[SkiPadAirborne_LightRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXRightFoot

[SkiPadAirborne_Left]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXLeftFoot

[PhoenixRibbon_Flag]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FlagFX
LocationOffset=(X=,Y=,Z=0)
MaterialType=MVT_Default
EffectClass=class'FX.FX_PhoenixRibbon_Flag'

[ImperialRibbon_Flag]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FlagFX
LocationOffset=(X=,Y=,Z=0)
MaterialType=MVT_Default
EffectClass=Class'fx.FX_ImperialRibbon_Flag'

[RibbonBeagle_Flag]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FlagFX
LocationOffset=(X=,Y=,Z=0)
MaterialType=MVT_Default
EffectClass=class'FX.FX_BeagleRibbon_Flag'

[BlasterBounceFX]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Metal
EffectClass=class'FX.FX_BlasterMetal_Hit'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Blaster_Hit'

[CharacterFootDownLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXLeftFoot
MaterialType=MVT_Default
EffectClass=class'FX.FX_FootDown'
MaterialType=MVT_Mud
EffectClass=class'FX.FX_FootDown_Mud'
MaterialType=MVT_Dirt
EffectClass=class'FX.FX_FootDown_Mud'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_FootDown_Grass'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_FootDown_Snow'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_FootDown_Snow'

[Stop]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFX
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Stop'

[WaterSplash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'FX.FX_Landing_Water'

[DynamicMetalBarrel]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Medium_Explode'

[BloodeagleWindowLarge]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_BloodeagleWindowLarge_Explode'

[BloodeagleWindow]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_BloodeagleWindow_Explode'

[NeutralFlag_Carrying]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'

[NeutralFlag_Ribbon]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=flagFX
LocationOffset=(X=,Y=,Z=0)
MaterialType=MVT_Default
EffectClass=class'FX.FX_NeutralRibbon_Flag'

[NeutralFLag_Smoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FlagFxSmoke
MaterialType=MVT_Default
EffectClass=class'FX.FX_NeutralSmoke_Flag'

[Drill]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=ChunkBit
MaterialType=MVT_Default
EffectClass=class'FX.FX_Drill'

[CharacterThrustBLF]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_BloodEagleFemale_JetPack'

[ImperialFemaleLightThrusting]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_ImperialFemale_Jetpack'

[PhoenixFemaleLightThrusting]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_Female_Jetpack'

[BloodEagleMedFemThrusting]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=Class'fx.FX_BloodEagleMediumFemale_Jetpack'

[ImperialMediumFemaleThrusting]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=Class'fx.FX_ImperialMediumFem_Jetpack'

[VehicleExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Grenade_Explode'

[AntiAircraftProjectileExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Flak_Explode'

[BurnerProjectile]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Burner'

[FireSmall]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'FX.FX_Burner_Hit'

[Turrent_Mflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Turret_MFlash'

[MFalsh_Mortar]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Mortar_MFlash'

[3RDMFlashMortar]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Mortar_MFlash'

[SmokeDummyChunkTrail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'CS_Props-WAR.FX_SmokeDummyTrail'

[GrapperMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Chaingun_Steam'

[TachDisplayMinitor]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_TachDIsplayMonitor_Destroyed'

[DynamicBurningTrail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Burning_Trail'

[DynamicSmokingTrail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Smoking_Trail'

[DynamicStorageDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
LocationOffset=(X=,Y=,Z=150)
MaterialType=MVT_Default
EffectClass=class'FX.FX_Storage_Destroyed'

[mflash_mortarheld]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Mortar_MF3rd'

[BuggyJetFX]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetFx
MaterialType=MVT_Default
EffectClass=class'FX.FX_ImperialBuggy_jet'

[BuggyExSmoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=ExSmoke
MaterialType=MVT_Default
EffectClass=class'FX.FX_BuggyEx_Smoke'

[BuggyWheelsFx]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BackRightWheel

[BuggyRearRightWheel]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=RearRightWheel
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_Wheel'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_Ice_Wheel'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_Wheel'
MaterialType=MVT_RockWateland
EffectClass=class'FX.FX_DarkRock_Wheel'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_RockDig_Wheel'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_Wheel'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_RockLight_Wheel'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_Wheel'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Wheels'

[BuggyRearLeftWheel]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=RearLeftWheel
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_Wheel'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_Ice_Wheel'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_Wheel'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_RockDig_Wheel'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_RockLight_Wheel'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_Wheel'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_Wheel'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Wheels'
MaterialType=MVT_RockWasteland
EffectClass=class'FX.FX_RockDark_Wheel'

[AshipStrafeLeftJet]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SmallRight
MaterialType=MVT_Default
EffectClass=class'FX.FX_AshipSmallRight_Jet'

[AshipStrafeRightJet]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SmallLeft
MaterialType=MVT_Default
EffectClass=class'FX.FX_AshipSmallLeft_Jet'

[AshipThrottleForwardLeftJet]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=LargeLeft
MaterialType=MVT_Default
EffectClass=class'FX.FX_AshipLargeLeft_Jet'

[AshpThrottleForwardRightJet]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=LargeRight
MaterialType=MVT_Default
EffectClass=class'FX.FX_AshipLargeRight_Jet'

[AshipEngineIdlingLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=AirLeft
MaterialType=MVT_Default
EffectClass=class'FX.FX_AirJet_Aship'

[AshipEngineIdlingRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=AirRight
MaterialType=MVT_Default
EffectClass=class'FX.FX_AirJet02_Aship'

[TurrentMortarFPSMFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Mortar_MF3rd'

[TurretAA_Mflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Turret_MFlash'

[Turret3rd_Mflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle3rd
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Turret_MFlash'

[TurretMortarMFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle3rd
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Mortar_MF3rd'

[DestroyedSandBagSmall]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_SandBag_Destroyed'

[SandBagWall_Destroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_SandBagWall_Destroyed'

[BucklerProjectileTrail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.Fx_Buckler_trail'

[BucklerLost]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Buckler_Hit'

[BucklerHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Smoke'

[EnergyBladeFire]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Box01
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Blade_Mflash'

[BladeHeld3rdMFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=0,Y=,Z=)
RotationOffset=(Roll=0,Pitch=0,Yaw=)
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Blade3rd_Mflash'

[TerritoryTest]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=100)
MaterialType=MVT_Default
EffectClass=class'FX.FX_BallBeagle'

[VehicleSpawnSteam]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXSteam
MaterialType=MVT_Default
EffectClass=class'FX.FX_VehicleSpawn_Steam'

[BucklerProjectileTrial]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'

[BucklerPerjectileRib]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True

[BucklerProjectileRib]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.Fx_BucklerRib_trail'

[CatapultJump]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=pad
MaterialType=MVT_Default
EffectClass=class'FX.FX_JumpPad_Steam'

[BallTrail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Ball_Trail'

[Ballalive]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Ball_Alive'

[GoalScoredFX]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Center
RotationOffset=(Roll=,Pitch=0,Yaw=)
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_Tickertape_Bomb'

[Rain]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=400)
MaterialType=MVT_Default
EffectClass=class'FX.FX_Blizzard'

[BurnerMFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Chaingun_MFlash'

[FX_RepairPack_Active]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'

[RepairPack_Active]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_RepairPack_Active'

[RepairPack_Activating]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_RepairPack_Activating'

[RepairPack_Passive]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_RepairPack_Passive'

[EnergyPack_Passive]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_EnergyPack_Passive'

[EnergyPack_Active]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_EnergyPack_Active'

[EnergyPack_Activating]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_EnergyPack_Activating'

[ShieldPack_Passive]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_ShieldPack_Passive'

[ShiledPack_Activating]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_ShieldPack_Activating'

[ShiledPack_Active]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpeedPack_Activating'

[SpeedPack_Activating]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpeedPack_Activating'

[SpeedPack_Active]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpeedPack_Active'

[SpeedPack_Passive]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_speedpack_passive'

[Glorax_Projectile]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Glorax_Projectile'

[Glorax_Projectile_Hit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Glorax_Explode'

[BucklerFireMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Buckler
MaterialType=MVT_Default
EffectClass=class'FX.FX_Buckler_MFlash'

[RocketPod_Steam]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SteamFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_RocketPod_STeam'

[CharacterBurning]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
LocationOffset=(X=,Y=,Z=20)
MaterialType=MVT_Default
EffectClass=class'FX.FX_BurningLongTime_Trail'

[GrapperProjectileHIt]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Grapper_Hit'

[Fireworks_Spark]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Fireworks_Spark'

[Deployable_Destroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Deployed_Explode'

[BaseDevice_Destroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_BaseObject_Explode'

[VehicleSpawnPod]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_VehicleSpawnFighter_Steam'

[VehicleSpawnAssaultShip]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_VehicleSpawnAShip_Steam'

[Spawn]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Base
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpawnTower'

[DoorOpenSteam]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_VehicleSpawnFighter_Steam'

[CameraFlashs]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=-512,Y=,Z=1280)
MaterialType=MVT_Default
EffectClass=class'FX.FX_CamFlash'

[ActorSteam]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=512)
MaterialType=MVT_Default
EffectClass=class'FX.FX_VehicleSpawnFighter_Steam'

[SpawnSteam01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Steam01
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpawnTower_Steam'

[SpawnSteam02]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Steam02
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpawnTower_Steam'

[SpawnSteam03]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Steam03
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpawnTower_Steam'

[SpawnSteam04]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Steam04
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpawnTower_Steam'

[SensorGridScrGlass]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=200)
MaterialType=MVT_Default
EffectClass=Class'FX.FX_SensorGridScrGlass_Explode'

[CheckPointTrials]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXPoint
MaterialType=MVT_Default
EffectClass=class'FX.FX_CheckPointFireworks_Sparks'

[PodWeaponMFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_RocketPod_MF3rd'

[MPCheckpoint]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXPoint
MaterialType=MVT_Default
EffectClass=class'FX.FX_Checkpoint'

[DeployedTurretMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Deployed_MF3rd'

[PodDiving_left]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXDiveLeft
MaterialType=MVT_Default
EffectClass=class'FX.FX_diving'

[PodDivingRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXDiveRight
MaterialType=MVT_Default
EffectClass=class'FX.FX_diving'

[PhoenixLightThrustUnderWater]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=jetpackFX
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_Bubble_Jetpack'

[WalkInWater]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_FootDown_Water'

[BlasterHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Blaster_Hit'
MaterialType=MVT_Armour
EffectClass=class'FX.FX_BlasterArmour_Hit'

[FuelDepotJet01Smoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Engine01
MaterialType=MVT_Default
EffectClass=class'FX.FX_FuelDepot_Smoke'

[Splashtiny]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Skifx
MaterialType=MVT_Default
EffectClass=class'fx.FX_FootDown_Water'

[SplashMedium]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'fx.FX_Landing_Water'

[SplashLarge]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'fx.FX_LandingLarge_Water'

[Underwater]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 Head
LocationOffset=(X=,Y=-15,Z=0)
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_Character_Bubbles'

[UnderWater02]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 L Upperarm
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_CharacterBig_Bubbles'

[Underwater03]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 R Hand
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_CharacterBig_Bubbles'

[Wet01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Weapon

[Wet02]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 L Hand

[Wet03]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=-10,Z=)

[Wet04]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 R forearm

[Wet05]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 L Forearm

[SplashSmall]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'fx.FX_LandingSmall_Water'

[SpinFusorHeavy_Mflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'fx.FX_Spin_MF3rd'

[ChainGunheavy3DMflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_ChainGun_MF3rd'

[RoctetPodHeavyMFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_RocketPod_MF3rd'

[skimming]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFX
RotationOffset=(Roll=16384,Pitch=,Yaw=)
MaterialType=MVT_Default
EffectClass=class'fx.fx_water_Skitrail'

[BurnerIgnition]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Burner_Expand'

[ChaingunProjectileRib]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_ChainGunRib'

[ProjectileSentryTrail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_ChainGunRib'

[FuelDepotJet02Smoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Engine02
MaterialType=MVT_Default
EffectClass=class'FX.FX_FuelDepot_Smoke'

[FuelDepotJet03Smoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Engine03
MaterialType=MVT_Default
EffectClass=class'FX.FX_FuelDepot_Smoke'

[FuelDepotJet04Smoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Engine
MaterialType=MVT_Default
EffectClass=class'FX.FX_FuelDepot_Smoke'

[FuelDepotJets]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Jets
MaterialType=MVT_Default
EffectClass=class'FX.FX_FuelDepot_Jets'

[BuggyFrontLeftWheel]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FrontLeftWheel
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_Wheel'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_Ice_Wheel'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_Wheel'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_RockDig_Wheel'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_RockLight_Wheel'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_Wheel'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_Wheel'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Wheels'
MaterialType=MVT_RockWasteland
EffectClass=class'FX.FX_RockDark_Wheel'

[BuggyFrontRightWheel]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FrontRightWheel
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_Wheel'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_Ice_Wheel'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_Wheel'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_RockDig_Wheel'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_RockLight_Wheel'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_Wheel'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_Wheel'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Wheels'
MaterialType=MVT_RockWasteland
EffectClass=class'FX.FX_RockDark_Wheel'

[ChainGunDecals]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_Decal'
MaterialType=MVT_Concrete
EffectClass=Class'Fx.FX_Concrete_Decal'
MaterialType=MVT_Metal
EffectClass=Class'Fx.FX_Metal_Decal'
MaterialType=MVT_Stone
EffectClass=Class'Fx.FX_Paint_Decal'
MaterialType=MVT_Dirt
EffectClass=Class'Fx.FX_Dirt_Decal'
MaterialType=MVT_Mud
EffectClass=Class'Fx.FX_Dirt_Decal'
MaterialType=MVT_Grass
EffectClass=Class'Fx.FX_Dirt_Decal'
MaterialType=MVT_Sand
EffectClass=Class'Fx.FX_Dirt_Decal'
MaterialType=MVT_VegitationRigid
EffectClass=Class'Fx.FX_Dirt_Decal'
MaterialType=MVT_VegitationSoft
EffectClass=Class'Fx.FX_Dirt_Decal'
MaterialType=MVT_Wood
EffectClass=Class'Fx.FX_Dirt_Decal'

[SpinDecal]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
LocationOffset=(X=,Y=,Z=15)
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_Spin_Decal'

[PowerIndicatorEffect]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Center
LocationOffset=(X=,Y=,Z=0)
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_PowerIndicator'

[AssaultShipleftEngineDust]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=AirLeft
MaterialType=MVT_Default
EffectClass=class'FX.FX_TakeOffDust_Aship'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_TakeOffMetal_Aship'
MaterialType=MVT_Metal
EffectClass=class'FX.FX_TakeOffMetal_Aship'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_TakeOffSnow_Aship'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_TakeOffSnow_Aship'

[AssaultShiprightEngineDust]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=AirRight
MaterialType=MVT_Default
EffectClass=class'FX.FX_TakeOffDust_Aship'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_TakeOffMetal_Aship'
MaterialType=MVT_Metal
EffectClass=class'FX.FX_TakeOffMetal_Aship'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_TakeOffSnow_Aship'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_TakeOffSnow_Aship'

[RearRightWheelBuggy]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=RearRightWheel
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_Wheel'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_Ice_Wheel'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_Wheel'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_RockDig_Wheel'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_RockLight_Wheel'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_Wheel'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_Wheel'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Wheels'
MaterialType=MVT_RockWasteland
EffectClass=class'FX.FX_RockDark_Wheel'

[BuggyExEngineAccelerating]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=ExSmoke
MaterialType=MVT_Default
EffectClass=class'FX.FX_BuggyExAcc_Smoke'

[BuggyDust]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BuggyDust
MaterialType=MVT_Default
EffectClass=class'FX.FX_BuggyDust'

[StorageUnitDestroyedGas]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_StorageUnit_Gas'

[StorageUnitBigger]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_StorageUnitIdle_Gas'

[PodEngineDust]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=pod
MaterialType=MVT_Default
EffectClass=class'FX.FX_Dust_Pod'

[BaseCatapultDisabled]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXDisable
MaterialType=MVT_Default
EffectClass=class'FX.FX_Catapult_Fire'

[Large_Explode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Large_Explode'

[Medium_Explode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Medium_Explode'

[Small_Explode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Small_Explode'

[SkiBootHeavyRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXRightFoot
MaterialType=MVT_Default
EffectClass=class'LightningSki.LightningSki'

[SkiBootHeavyLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=SkiFXLeftFoot
MaterialType=MVT_Default
EffectClass=class'LightningSki.LightningSki'

[BlasterDecal]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Blaster_Decal'

[FireworksLoop_Spark]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_FirewroksLoop_Sparks'

[Buner3RDMflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Chaingun_MF3rd'

[PalaceGlassWindowSlantPane]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=Class'FX.FX_PalaceGlassWindowSlantPane_Destroyed'

[CharacterMovementCollision]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Energy
EffectClass=class'FX.FX_barrier_CollisionDamage'
MaterialType=MVT_Default
EffectClass=class'FX.FX_CollisionDamage'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_snow_CollisionDamage'
MaterialType=MVT_RockMeadows
EffectClass=class'FX.FX_dirt_CollisionDamage'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_dirt_CollisionDamage'
MaterialType=MVT_RockWasteland
EffectClass=class'FX.FX_dirt_CollisionDamage'
MaterialType=MVT_Rubble
EffectClass=class'FX.FX_dirt_CollisionDamage'
MaterialType=MVT_Sand
EffectClass=class'FX.FX_dirt_CollisionDamage'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_dirt_CollisionDamage'
MaterialType=MVT_Mud
EffectClass=class'FX.FX_dirt_CollisionDamage'
MaterialType=MVT_Dirt
EffectClass=class'FX.FX_dirt_CollisionDamage'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_snow_CollisionDamage'

[AntiAircraftProjectile]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_AAGunRib'

[MPMetaCarryableCarrying]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.fx_FeulCell_Trial'

[TankMflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Tank_MFlash'

[TankRound]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Bomb_Round'

[TankProjectileHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Tank_Explode'

[TankJet]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=RightJetFX
MaterialType=MVT_Default
EffectClass=class'FX.FX_Tankright_Jet'

[TankjetLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetLeftFx
MaterialType=MVT_Default
EffectClass=class'FX.FX_TankLeft_Jet'

[SniperSparkHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Armour
EffectClass=class'FX.FX_SniperRifle_Hit'
MaterialType=MVT_Default
EffectClass=class'FX.FX_SniperRifle_MissHit'

[AShipBombMflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle3rd
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Turret_MFLash'

[JuliaChildJetPackFx]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=Class'fx.FX_ImperialMedium_Jetpack'

[BucklerProjectileHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Armour
EffectClass=Class'FX.FX_Buckler_hit'
MaterialType=MVT_Dirt
EffectClass=class'FX.FX_Dust_Hit'
MaterialType=MVT_Metal
EffectClass=class'FX.FX_Metal_Hit'
MaterialType=MVT_Water
EffectClass=class'FX.FX_Water_Hit'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_Hit'
MaterialType=MVT_Glass
EffectClass=class'FX.FX_Glass_Hit'
MaterialType=MVT_WaterPipe
EffectClass=class'FX.FX_Metal_Hit'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_Hit'
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_Hit'
MaterialType=MVT_MetalCatwalk
EffectClass=class'FX.FX_Metal_Hit'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_Hit'
MaterialType=MVT_Wood
EffectClass=class'FX.FX_Wood_Hit'
MaterialType=MVT_RockWasteland
EffectClass=class'FX.FX_BlackStone_Hit'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_SandStone_Hit'
MaterialType=MVT_RockMeadows
EffectClass=class'FX.FX_MeadowStone_Hit'
MaterialType=MVT_Sand
EffectClass=class'FX.FX_SandStone_Hit'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_SandStone_Hit'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Metal_hit'

[Buckler_Deflects]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=deflect
MaterialType=MVT_Default
EffectClass=class'FX.FX_BucklerDeflects_hit'

[NeutralSmoke_Flag]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FlagFXSmoke
LocationOffset=(X=15,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'FX.FX_NeutralSmoke_Flag'

[NeutralRibbon_Flag]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FlagFX
LocationOffset=(X=15,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'FX.FX_NeutralRibbon_Flag'

[AirJetIdle_Aship_Left]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=airLeft
MaterialType=MVT_Default
EffectClass=class'FX.FX_AirJetIdle_Aship'

[AirJetIdle_Aship_Right]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=airRight
MaterialType=MVT_Default
EffectClass=class'FX.FX_AirJetIdle02_Aship'

[BuclerDeflect3rd]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=30,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'FX.FX_BucklerDeflects_hit'

[TurretChaingun_Mflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Turret_MFlash'

[ChaingunShell]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_ChainGun_Shell'

[ChaingunwaterEnter]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_water_hit'

[chaingunwaterleave]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_waterleave_hit'

[BurnerTurretHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'FX.Burner_hit_turret'

[BurnerTurretIgnition]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Burner_expand'

[BurnerTurretBurningArea]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.Burner_hit_turret'

[StorageUnitBiggerExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_StorageBigger_Destroyed'

[AShipBombHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_bomb_explode'

[AshipBombRound]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Bomb_Round'

[VehicleCollisionDamage]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Vehicle_CollisionDamage'
MaterialType=MVT_Energy
EffectClass=class'FX.FX_barrier_CollisionDamage'

[DynamicBurningTrailBig]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_BurningBig_Trail'

[PhoenixTowerExplosion]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_PhoenixTower_Explode'

[escapepodjet]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=escapepodjet
LocationOffset=(X=0,Y=0,Z=0)
MaterialType=MVT_Default
EffectClass=class'FX.FX_EscapePodJet'

[EnergyBladeHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_buckler_Hit'

[ShockMineExplosion]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Mine_Explode'

[MPTerritoryCaptureTendril]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_Territory_Capture'

[BuclerMuzzleFlash3rd]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Buckler_MFlash'

[MPGoalFXBeagle]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=center
MaterialType=MVT_Default
EffectClass=Class'Fx.FX_TickertapeBeagle_Bomb'

[MPGoalFXPhoenix]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=center
MaterialType=MVT_Default
EffectClass=Class'FX.FX_TickerTapePhoenix_Bomb'

[characterMovementCollisionMedium]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Energy
EffectClass=class'FX.FX_barrier_CollisionDamage'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_snowmedium_CollisionDamage'
MaterialType=MVT_RockMeadows
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_RockRocky
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_RockWasteland
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_Sand
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_Rubble
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_Mud
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_Dirt
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_dirtmedium_CollisionDamage'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_snowmedium_CollisionDamage'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Medium_CollisonDamage'

[charactermovementcollisionsmall]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_small_CollisionDamage'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_snowsmall_CollisionDamage'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_snowsmall_CollisionDamage'

[BurnerHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Burner_Hit'

[RocketPodProjectileDud]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Rocket_dud'

[CorridorDeath01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01
MaterialType=MVT_Default
EffectClass=class'FX.FX_Grenade_Explode'

[OnFire]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=bip01 neck
MaterialType=MVT_Default
EffectClass=class'FX.FX_ManOn_Fire'

[OnFireBottom]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01
MaterialType=MVT_Default
EffectClass=class'FX.FX_ManOn_Fire'

[OnFireArm]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 L ForeArm
MaterialType=MVT_Default
EffectClass=class'FX.FX_ManOn_Fire'

[DiningRoom01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01
MaterialType=MVT_Default
EffectClass=class'FX.FX_Grenade_Explode'

[DiningRoom02]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01
MaterialType=MVT_Default
EffectClass=class'FX.FX_Spin_Explode'

[palacefloor]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_palacefloor_Explode'

[Dogfight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Chunkgen_big01
MaterialType=MVT_Default
EffectClass=class'FX.FX_Grenade_Explode'

[SpinHit01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01
MaterialType=MVT_Default
EffectClass=class'FX.FX_Spin_Explode'

[Jetpackbe01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=Class'fx.FX_BloodEagleMedium_Jetpack'

[JetpackIM01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=JetPackFX
MaterialType=MVT_Default
EffectClass=Class'fx.FX_ImperialMedium_Jetpack'

[ChainGunSHellsEntry]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=ChainGun
MaterialType=MVT_Default
EffectClass=Class'FX.Fx_ChainGun_Shell3RD'

[ChaingunMuzzleEntry01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle3Rd
MaterialType=MVT_Default
EffectClass=Class'FX.Fx_ChainGun_MflashEntry'

[SpinMflash01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle3rd
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Spin_MflashEntry'

[ChainGunHit01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 R UpperArm
MaterialType=MVT_Default
EffectClass=class'FX.FX_Armour_Hit'

[ChainGunHit02]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 Head
MaterialType=MVT_Default
EffectClass=class'FX.FX_Armour_Hit'

[ChainGunHit03]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bip01 L UpperArm
MaterialType=MVT_Default
EffectClass=class'FX.FX_Armour_Hit'

[ChainGunHit04]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Deployable
LocationOffset=(X=0,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'FX.FX_Rocket_Explode'

[StorageUnitDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Storage_Destroyed'

[ComputerDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Computer_Destroyed'

[ComputerLargeDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_ComputerLarge_Destroyed'

[BoulderLargeDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_RockBoulder_Destroyed'

[Turret3rd_Sentry_Mflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle3rd
MaterialType=MVT_Default
EffectClass=Class'FX.FX_TurretSentry_MFLash'

[TurretSentry_Mflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
MaterialType=MVT_Default
EffectClass=Class'FX.FX_TurretSentry_MFLash'

[mortarprojectiledecal]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
LocationOffset=(X=,Y=,Z=100)
MaterialType=MVT_Default
EffectClass=class'FX.FX_mortar_decal'

[rocketprojectiledecal]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_rocket_decal'

[GrenadeProejctileDecal]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
LocationOffset=(X=,Y=,Z=20)
MaterialType=MVT_Default
EffectClass=class'FX.FX_grenade_decal'

[VehicleSplash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Vehicle_water'

[AshipFireEntry]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Muzzle01
MaterialType=MVT_Default
EffectClass=class'FX.FX_AshipGun_MflashEntry'

[HandGrenadeProjectileTrail]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_handgrenade_round'

[ChaingunSentryDeployableHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'FX.FX_Hit'
MaterialType=MVT_Concrete
EffectClass=class'FX.FX_Concrete_Hit'
MaterialType=MVT_Dirt
EffectClass=class'FX.FX_Dirt_Hit'
MaterialType=MVT_Mud
EffectClass=class'FX.FX_Mud_Hit'
MaterialType=MVT_Glass
EffectClass=class'FX.FX_Glass_Hit'
MaterialType=MVT_Grass
EffectClass=class'FX.FX_Grass_Hit'
MaterialType=MVT_Ice
EffectClass=class'FX.FX_Snow_Hit'
MaterialType=MVT_Metal
EffectClass=class'FX.FX_DeployedMetal_Hit'
MaterialType=MVT_MetalCatwalk
EffectClass=class'FX.FX_DeployedMetal_Hit'
MaterialType=MVT_Sand
EffectClass=class'FX.FX_Sandstone_Hit'
MaterialType=MVT_Snow
EffectClass=class'FX.FX_Snow_Hit'
MaterialType=MVT_Stone
EffectClass=class'FX.FX_Sandstone_Hit'
MaterialType=MVT_WaterPipe
EffectClass=class'FX.FX_waterpipe_Hit'
MaterialType=MVT_Wood
EffectClass=class'FX.FX_wood_Hit'
MaterialType=MVT_Armour
EffectClass=class'FX.FX_deployedarmour_Hit'

[ExplosionSpaceshipPannel]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_SpaceShipPannel_Explode'

[DynamicCrateDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Crate_Destroyed'

[TankLanded]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=landingdust
MaterialType=MVT_Default
EffectClass=class'FX.FX_TankLanding_Dust'

[DynMetalDestoryed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=CENTER
MaterialType=MVT_Default
EffectClass=class'FX.FX_Metal_Destroyed'

[BladeHeld3rdMflashHeavy]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=5)
MaterialType=MVT_Default
EffectClass=Class'FX.FX_Blade3rd_Mflash'

[EnergyPack_ActiveLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'FX.FX_EnergyPackLeft_Active'
