
[PlayerControllerHUD]
Background=None
BackgroundColor=(B=255,G=255,R=255,A=255)
InactiveFadeColor=(B=128,G=128,R=128,A=255)
BackgroundRStyle=MSTY_Normal
bRenderWorld=False
bPauseIfPossible=False
OpenSound=None
CloseSound=None
bDisconnectOnOpen=False
bAllowedAsLast=False
bIsOverlay=True
bIsHUD=True
PropagateVisibility=True
PropagateActivity=True
CyclePosition=-1
bRepeatCycling=False
StyleName=
bBoundToParent=True
bScaleToParent=True
bAcceptsInput=True
bCanBeShown=True
bCaptureTabs=False
bCaptureMouse=False
bNeverFocus=True
bRepeatClick=False
bRequireReleaseClick=False
Hint=
MouseCursorIndex=0
bTabStop=False
TabOrder=0
bFocusOnWatch=False
RenderWeight=0.500000
bMouseOverSound=False
FocusInstead=None
bPersistent=True

; =============================================
; Start Common HUD element config
;

[default_MessageContainer]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=0.4375
Width=300
Height=70

[default_MessageWindow]
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Top
Height=40
borderTop=4
borderLeft=4
borderBottom=4
borderRight=4
maxDisplayableLines=4
SecondsPerWord=0.75
templateMessageLabelName="GlobalMessage"

[GlobalMessage]
hangingIndent=15
bUseResFonts=true
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=0,A=255)

[AllyMessage]
hangingIndent=15
bUseResFonts=true
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=0,G=255,B=0,A=255)

[EnemyMessage]
hangingIndent=15
bUseResFonts=true
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=0,B=0,A=255)

[SubtitleMessage]
hangingIndent=15
bUseResFonts=true
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=155,G=155,B=255,A=255)

[SystemMessage]
hangingIndent=15
bUseResFonts=true
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=0,G=100,B=254,A=255)

[default_ChatEntry]
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Previous
Width=300
Height=20
textInsetX=18
textInsetY=4
bUseResFonts=true
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)

[default_QuickChatMenuContainer]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
offsetY=100
Width=390
Height=400

[default_QuickChatMenu]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative

[default_QuickChatMenuItem]
Width=120
Height=40

[default_QuickChatKey]
Width=17
Height=15
textInsetX=3
textInsetY=4
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=235)
shadowPixelOffset=1
bUseResFonts=true
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[default_QuickChatText]
PosX=15
PosY=0
Width=105
Height=40
textInsetX=4
textInsetY=4
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=235)
shadowPixelOffset=1
bUseResFonts=true
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[default_LoadoutMenuContainer]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
offsetY=100
Width=390
Height=400

[default_LoadoutMenu]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative

[default_LoadoutMenuItem]
Width=120
Height=40

[default_LoadoutKey]
Width=17
Height=15
textInsetX=3
textInsetY=4
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=235)
shadowPixelOffset=1
bUseResFonts=true
textColor=(R=200,G=200,B=255,A=255)
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[default_LoadoutText]
PosX=15
PosY=0
Width=105
Height=40
textInsetX=4
textInsetY=4
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=235)
shadowPixelOffset=1
bUseResFonts=true
textColor=(R=200,G=200,B=255,A=255)
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[default_LoadoutKeyDisabled]
Width=17
Height=15
textColor=(R=255,G=200,B=200,A=255)
textInsetX=3
textInsetY=4
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=235)
shadowPixelOffset=1

[default_LoadoutTextDisabled]
PosX=15
PosY=0
Width=105
Height=40
textColor=(R=255,G=200,B=200,A=255)
textInsetX=4
textInsetY=4
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=235)
shadowPixelOffset=1

;
; Event message window
;

[default_EventMessageWindow]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
Width=200
Height=80
offsetY=110
borderTop=4
borderLeft=4
borderBottom=4
borderRight=4
MessageLifetime=25
MaxMessages=10

[default_EventIcon]
horizontalAlignment=HALIGN_Previous
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)
FixedIconWidth=36
FixedIconHeight=16
Width=40
Height=20

;
; Announcements window
;

[default_AnnouncementsWindow]
verticalAlignment=VALIGN_Relative
horizontalAlignment=HALIGN_Center
horizontalFill=HFILL_Relative
TemplateMessageLabelName="default_AnnouncementLabel"
;OffsetY=80
;Width=400
RelativePosY=0.75
RelativeWidth=0.75
Height=100
MaxMessages=3

[default_AnnouncementLabel]
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
textColor=(R=240,G=240,B=240,A=255)
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'

;
; Personal messages window
;

[default_PersonalMessageWindow]
;verticalAlignment=VALIGN_Bottom
verticalAlignment=VALIGN_Relative
horizontalAlignment=HALIGN_Center
TemplateMessageLabelName="default_PersonalMessageLabel"
OffsetY=150
RelativePosY=0.2
Width=300
Height=70
MessageLifetime=3
MaxMessages=6

[default_PersonalMessageLabel]
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
textColor=(R=0,G=240,B=0,A=255)
penaltyTextColor=(R=240,G=0,B=0,A=255)
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

;
; Personal Score board
;

[default_PersonalScores]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
height=38
width=90

[default_ScoreLabelList]
PosX=2
PosY=0
height=38
width=60

[default_ScoreLabel]
verticalAlignment=VALIGN_Previous
bUseResFonts=true
justification=ALIGN_Left
height=12
width=60
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=0,B=0,A=255)

[default_ScoreDataList]
PosX=54
PosY=0
height=38
width=15

[default_ScoreData]
verticalAlignment=VALIGN_Previous
bUseResFonts=true
justification=ALIGN_Right
height=12
width=15
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=0,B=0,A=255)

; =============================================
; Start Game & vehicle HUD element config
;

;
; Weapon icon configuration
;

[default_weaponContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Middle
width=49
height=350
OffsetY=100

[default_FallbackWeapon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
Width=50
Height=25
offsetY=2
offsetX=-1

[default_weapon0]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=-1

[default_weapon1]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=-1

[default_weapon2]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=-1

[default_deployable]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=-1
keyTemplateObjectName=default_EquipmentHotkeyLabel  

[default_Carryable]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=0,B=0,A=255),bFlas  hing=true,flashFrequency=0.6,style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=-1
keyTemplateObjectName=default_EquipmentHotkeyLabel  


[default_itemContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
width=80
height=300
offsetY=80

[default_healthKit]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
lowHealthAlertMaterial=(drawColor=(R=255,G=255,B=2  55,A=255),style=1,fadeDuration=0.25,bFading=true,f  adeSourceColor=(R=255,G=255,B=255,A=255),fadeTarge  tColor=(R=255,G=255,B=255,A=1),bFadePulse=true)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
offsetY=2
offsetX=-1
Width=50
Height=25
keyTemplateObjectName=default_leftEquipmentHotkeyL  abel

[default_grenades]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=-1

[default_pack]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
rechargingMaterial=(drawColor=(R=255,G=0,B=0,A=255  ),style=1)
activeMaterial=(drawColor=(R=255,G=255,B=255,A=255  ),style=6,fadeDuration=0.2,bFading=true,fadeSource  Color=(R=0,G=255,B=0,A=255),fadeTargetColor=(R=0,G  =255,B=0,A=1),bFadePulse=true)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=-1
keyTemplateObjectName=default_EquipmentHotkeyLabel  

[default_EquipmentHotkeyLabel]
PosX=2
PosY=4
Width=30
Height=6
textFont=font'Engine_res.Res_DefaultFont'
textColor=(B=255,G=255,R=255,A=255)

[default_EquipmentQuantityLabel]
justification=ALIGN_Right
PosX=-30
PosY=6
Width=21
Height=6
textFont=font'Engine_res.Res_DefaultFont'
textColor=(B=255,G=255,R=255,A=255)

; 
; Health and energy bars
;

[default_healthEnergyGroup]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
PosX=5
PosY=5
Width=165
Height=52

[default_health]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U  =0,V=88,UL=160,VL=22),drawColor=(R=255,G=255,B=255  ,A=0),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=  0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,  A=255),style=1)
healthInjectionMaterial=(material=texture'HUD.Bars  ',Coords=(U=0,V=66,UL=165,VL=22),drawColor=(R=255,  G=255,B=255,A=255),style=1,fadeDuration=0.25,bFadi  ng=true,fadeSourceColor=(R=255,G=255,B=255,A=255),  fadeTargetColor=(R=255,G=255,B=255,A=1),bFadePulse  =true)
healthInjectionRemainingMaterial=(material=texture  'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColo  r=(R=255,G=255,B=255,A=0),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Bars'  ,Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G  =255,B=255,A=255),style=1,bFlashing=true,flashFreq  uency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=16
Width=160
pixValueRatio=1.5
LabelConfigName=default_HealthBarLabel

[default_HealthBarLabel]
TextColor=(R=0,G=255,B=0,A=255)
PosX=6
PosY=4
Width=27
Height=16

[default_energy]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U  =0,V=22,UL=160,VL=22),drawColor=(R=255,G=255,B=255  ,A=0),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=  0,V=0,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A  =255),style=1)
depletionMaterial=(material=texture'HUD.Bars',Coor  ds=(U=0,V=44,UL=160,VL=22),drawColor=(R=255,G=255,  B=255,A=255),style=1,fadeDuration=1.0,bFading=true  ,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTar  getColor=(R=255,G=255,B=255,A=1),fadeProgress=1.0)  
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=16
Width=160
pixValueRatio=1.5
offsetY=-3
LabelConfigName=default_EnergyBarLabel

[default_EnergyBarLabel]
TextColor=(R=0,G=0,B=255,A=255)
PosX=6
PosY=4
Width=27
Height=16

;
; Radar configuration
;

[default_radarContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
width=200
height=200

[default_radar]
radarSurroundMaterial=(material=texture'HUD.Radar'  ,coords=(U=0,V=0,UL=155,VL=156),drawColor=(R=255,G  =255,B=255,A=255),style=1)
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
Width=130
Height=130
markerScale=0.1
relativeFalloffRadius=0.4
relativeEdgeRadius=0.45

[default_ObjectiveNotification]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
Width=20
Height=20
bAutoSize=false
backgroundTexture=(material=Texture'HUD.Radar',coo  rds=(U=4,V=164,UL=24,VL=24),drawColor=(R=255,G=255  ,B=255,A=255),style=1)



;
; Full screen stuff
;

[default_weaponReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=2  55),style=1)
reticuleHitFeedbackMaterial=(material=texture'HUD.  Hit',drawColor=(R=255,G=255,B=255,A=255),style=1,f  adeDuration=0.2,bFading=true,fadeSourceColor=(R=25  5,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,  B=255,A=1))
reticuleHitFeedbackFlashTime=0.2
NoAmmoIndicatorMaterial=(material=texture'HUD.Reti  culeCross',drawColor=(R=255,G=255,B=255,A=75),styl  e=1,fadeDuration=0.2,bFading=true,fadeSourceColor=  (R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G  =255,B=255,A=75))
ReticuleTopLeft=(drawColor=(R=255,G=255,B=255,A=25  5),style=1,bProgressControlled=true,bFading=true,f  adeSourceColor=(R=255,G=255,B=255,A=45),fadeTarget  Color=(R=255,G=255,B=255,A=255))
ReticuleTopRight=(drawColor=(R=255,G=255,B=255,A=2  55),style=1,bProgressControlled=true,bFading=true,  fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTarge  tColor=(R=255,G=255,B=255,A=255))
ReticuleBottomLeft=(drawColor=(R=255,G=255,B=255,A  =255),style=1,bProgressControlled=true,bFading=tru  e,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTar  getColor=(R=255,G=255,B=255,A=255))
ReticuleBottomRight=(drawColor=(R=255,G=255,B=255,  A=255),style=1,bProgressControlled=true,bFading=tr  ue,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTa  rgetColor=(R=255,G=255,B=255,A=255))
MaxSpreadSize=384
scale=1.0

[default_zoomMagnificationLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=50
Height=20
offsetY=42
offsetX=57

[default_deployableReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=2  55),style=1)
scale=1.0

[default_deployable_reticuleInfoLabel]
bRelativePositioning=true
RelativePosX=0.3
RelativePosY=0.6
RelativeWidth=0.4
RelativeHeight=0.09
bCentered=true

[default_markerDisplay]
bRelativePositioning=true

[default_useableMarker]
bRelativePositioning=true

[default_damageIndicator]
FadeDurationMax=3
DamageMax=160
DamageMin=2

;
; Center screen stuff
;

[default_centerContainer]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
width=400
height=400

[default_targetInfo]
PosX=250
PosY=200
Width=250
Height=16
pixelHealthRatio=0.5
pixelShieldRatio=0.5

; Positions are relative to parent (default_targetInfo)
[default_targetInfoLabel]
textFont=font'Engine_res.Res_DefaultFont'
Width=250
Height=16

[default_targetHealthLabel]
textFont=font'Engine_res.Res_DefaultFont'
PosY=9
Width=20
Height=14

[default_throwMeter]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=128
Height=128
barStartOffset=38
barEndOffset=38

;
; Other random stuffs
;

[default_InGamePromptLabel]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Width=550
Height=60
offsetY=-150
bCentered=true
textFont=font'TribesFonts.Tahoma14'
textColor=(R=240,G=240,B=240,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1

[default_talkingHead]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
foregroundTexture=(material=Shader'HUD.TalkingHead  ScreenShader',drawColor=(R=255,G=255,B=255,A=255),  style=1)
offsetY=70
Width=135
Height=135

;
; Scoreboard
;

[default_scoreboardGroup]
backgroundTexture=(material=Texture'HUD.MPDialogue  QuickChat',drawColor=(R=255,G=255,B=255,A=255),sty  le=1,bStretched=true)
textFont=font'TribesFonts.Tahoma8'
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
horizontalFill=HFILL_Relative
RelativeWidth=0.44
Height=15
Width=300

[default_teamOneScore]
horizontalAlignment=HALIGN_Left
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textInsetX=10
Height=15
Width=35

[default_teamOneLabel]
horizontalAlignment=HALIGN_Next
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=255,B=0,A=255)
justification=ALIGN_Right
;bAutoWrapText=false
textInsetX=5
PosX=45
Height=15
Width=85

[default_teamOneIcon]
horizontalAlignment=HALIGN_Next
FixedIconWidth=15
FixedIconHeight=15
PosX=110
Height=15
Width=15

[default_countDown]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Center
PosX=130
PosY=1
Height=15
Width=50

[default_teamTwoIcon]
horizontalAlignment=HALIGN_Previous
FixedIconWidth=15
FixedIconHeight=15
PosX=180
Height=15
Width=15

[default_teamTwolabel]
horizontalAlignment=HALIGN_Previous
textFont=font'TribesFonts.Tahoma8'
textColor=(R=255,G=0,B=0,A=255)
;bAutoWrapText=false
textInsetX=5
PosX=180
Height=15
Width=85

[default_teamTwoScore]
horizontalAlignment=HALIGN_Right
textFont=font'TribesFonts.Tahoma8'
bUseResFonts=true
justification=ALIGN_Right
textInsetX=10
PosX=255
Height=15
Width=35

; =============================================
; Start Inventory HUD components config
;

[default_inventoryHealthEnergyGroup]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
RelativePosX=0.53000
RelativePosY=0.15000
Width=160
Height=52

[default_inventoryHealth]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U  =0,V=88,UL=160,VL=22),drawColor=(R=255,G=255,B=255  ,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=  0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,  A=255),style=1)
healthInjectionMaterial=(material=texture'HUD.Bars  ',Coords=(U=0,V=66,UL=165,VL=22),drawColor=(R=255,  G=255,B=255,A=255),style=1,fadeDuration=0.25,bFadi  ng=true,fadeSourceColor=(R=255,G=255,B=255,A=255),  fadeTargetColor=(R=255,G=255,B=255,A=1),bFadePulse  =true)
healthInjectionRemainingMaterial=(material=texture  'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColo  r=(R=255,G=255,B=255,A=100),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Bars'  ,Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G  =255,B=255,A=255),style=1,bFlashing=true,flashFreq  uency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=22
Width=160
offsetY=0
offsetX=5
pixValueRatio=1.5
LabelConfigName=default_HealthBarLabel

[default_inventoryEnergy]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U  =0,V=22,UL=160,VL=22),drawColor=(R=255,G=255,B=255  ,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=  0,V=0,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A  =255),style=1)
depletionMaterial=(material=texture'HUD.Bars',Coor  ds=(U=0,V=44,UL=160,VL=22),drawColor=(R=255,G=255,  B=255,A=255),style=1,fadeDuration=1.0,bFading=true  ,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTar  getColor=(R=255,G=255,B=255,A=1),fadeProgress=1.0)  
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=22
Width=160
offsetY=0
offsetX=5
pixValueRatio=1.5
LabelConfigName=default_EnergyBarLabel

; =============================================
; Start command map specific hud config
;

[default_CommandHUDContainer]
backgroundTexture=(material=Texture'HUD.MPDialogue  QuickChat',drawColor=(R=255,G=255,B=255,A=255),sty  le=1,bStretched=true)
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative
RelativeWidth=0.95
AspectRatio=0.75

[default_CommandMapTitleLabel]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
Width=180
height=50
textFont=font'TribesFonts.TahomaBd14'
offsetX=4
offsetY=4
textInsetX=2
bCentered=true

[default_CommandHUDBodyContainer]
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Right
verticalAlignment=VALIGN_Previous
verticalFill=VFILL_Down

[default_CommandMapContainer]
backgroundTexture=(material=Texture'HUD.MPCommandB  G',drawColor=(R=255,G=255,B=255,A=255),style=1,bSt  retched=true)
verticalAlignment=VALIGN_Top
verticalFill=VFILL_Down
horizontalAlignment=HALIGN_Next
horizontalFill=HFILL_Left

[default_CommandMap]
mapMaterial=(drawColor=(R=255,G=255,B=255,A=170),s  tyle=1)
verticalAlignment=VALIGN_Top
verticalFill=VFILL_Down
horizontalAlignment=HALIGN_Next
horizontalFill=HFILL_Left
offsetX=10
offsetY=10
insetX=40
insetY=20

[default_objectivesContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Middle
verticalFill=VFILL_Down
offsetX=-10
offsetY=10
insetY=10
Width=200

[default_PrimaryObjectivesList]
typeMask=ObjectiveType_Primary
completedDrawColor=(R=0,G=255,B=0,A=255),style=1)
failedDrawColor=(R=255,G=0,B=0,A=255),style=1)
activeDrawColor=(R=200,G=200,B=200,A=155),style=1)  

[default_objectiveIconColumn]
horizontalAlignment=HALIGN_Previous
Width=20
Height=20

[default_objectiveTextColumn]
horizontalAlignment=HALIGN_Previous
Width=170
Height=10
XOffset=5

[default_ObjectiveTextLabel]
textFont=font'Engine_res.Res_DefaultFont'
buseresfonts=true
textInsetX=5

[default_ObjectiveIcon]
FixedIconWidth=20
FixedIconHeight=20
Width=20
Height=20

[default_objectiveStatusColumn]
horizontalAlignment=HALIGN_Previous
Width=10
Height=10

[default_MapInfoLabel]
;backgroundTexture=(material=Texture'HUD.MPCommand  BG',drawColor=(R=255,G=255,B=255,A=255),style=1,bS  tretched=true)
textFont=font'Engine_res.Res_DefaultFont'
buseresfonts=true
verticalAlignment=VALIGN_Previous
offsetY=5
textInsetX=4
textInsetY=4
PosX=5
Width=190
Height=100

[default_PrimaryObjectivesLabel]
backgroundTexture=(material=Texture'HUD.MPCommand'  ,drawColor=(R=255,G=255,B=255,A=255),style=1,bStre  tched=true)
textFont=font'TribesFonts.AgencyBLD14'
buseresfonts=true
verticalAlignment=VALIGN_Previous
offsetY=5
textInsetX=4
textInsetY=4
PosX=5
Width=190
Height=120

[default_PrimaryObjectivesList]
backgroundTexture=(material=Texture'HUD.MPCommandB  G',drawColor=(R=255,G=255,B=255,A=255),style=1,bSt  retched=true)
verticalAlignment=VALIGN_Previous
PosX=5
OffsetY=5
Width=190
Height=100
RowSpacing=4
typeMask=ObjectiveType_Primary
completedDrawColor=(R=135,G=135,B=135,A=255)
failedDrawColor=(R=255,G=0,B=0,A=255)
activeDrawColor=(R=255,G=255,B=255,A=255)

[default_SecondaryObjectivesLabel]
backgroundTexture=(material=Texture'HUD.MPCommand'  ,drawColor=(R=255,G=255,B=255,A=255),style=1,bStre  tched=true)
textFont=font'TribesFonts.AgencyBLD14'
buseresfonts=true
verticalAlignment=VALIGN_Previous
PosX=5
textInsetX=4
textInsetY=4
OffsetY=15
Width=190
Height=120

[default_SecondaryObjectivesList]
backgroundTexture=(material=Texture'HUD.MPCommandB  G',drawColor=(R=255,G=255,B=255,A=255),style=1,bSt  retched=true)
verticalAlignment=VALIGN_Previous
PosX=5
OffsetY=5
Width=190
Height=100
RowSpacing=4
typeMask=ObjectiveType_Secondary
completedDrawColor=(R=135,G=135,B=135,A=255)
failedDrawColor=(R=255,G=0,B=0,A=255)
activeDrawColor=(R=255,G=255,B=255,A=255)

; =============================================
; Start vehicle specific hud config
;

[default_PositionsManifest]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
OffsetX=0
OffsetY=0
Width=100
Height=100
ManifestSchematic=(Coords=(U=0,V=0,UL=80,VL=80),Dr  awColor=(R=255,G=255,B=255,A=255),Style=1)
UnoccupiedIcon=(Material=Texture'HUD.Blips',Coords  =(U=0,V=20,UL=12,VL=12),DrawColor=(R=255,G=255,B=2  55,A=255),Style=1)
OccupiedIcon=(Material=Texture'HUD.Blips',Coords=(  U=20,V=0,UL=12,VL=12),DrawColor=(R=255,G=0,B=0,A=2  55),Style=1)
PlayerOccupiedIcon=(Material=Texture'HUD.Blips',Co  ords=(U=0,V=0,UL=12,VL=12),DrawColor=(R=0,G=255,B=  0,A=255),Style=1)
OccupiedPositionNumberColor=(R=0,G=0,B=0,A=255)
PositionNumberColor=(R=255,G=255,B=255,A=255)

[default_VehicleHealth]
emptyTexture=(material=Texture'HUD.VehcileBars',Co  ords=(U=0,V=22,UL=256,VL=22),drawColor=(R=255,G=25  5,B=255,A=0),style=1)
fullTexture=(material=Texture'HUD.VehcileBars',Coo  rds=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,  B=255,A=255),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Vehci  leBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R  =255,G=255,B=255,A=255),style=1,bFlashing=true,fla  shFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Height=16
Width=200
OffsetY=-30
pixValueRatio=0.5
MaxDisplayDigits=4
LabelConfigName=default_VehicleHealthBarLabel

[default_VehicleHealthBarLabel]
TextColor=(R=0,G=255,B=0,A=255)
PosX=-8
PosY=4
Width=36
Height=22

[default_VehicleWeaponIcon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
bDrawKey=False
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
Width=40
Height=20
offsetX=0
offsetY=-52

; =============================================
; Start vehicle specific hud config
;

[default_TurretHealth]
emptyTexture=(material=Texture'HUD.VehcileBars',Co  ords=(U=0,V=22,UL=256,VL=22),drawColor=(R=255,G=25  5,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.VehcileBars',Coo  rds=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,  B=255,A=255),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Vehci  leBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R  =255,G=255,B=255,A=255),style=1,bFlashing=true,fla  shFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Height=16
Width=200
OffsetX=0
OffsetY=-30
pixValueRatio=0.5
MaxDisplayDigits=4
LabelConfigName=default_VehicleHealthBarLabel

[default_TurretHealthBarLabel]
TextColor=(R=237,G=10,B=5,A=255)
PosX=-8
PosY=4
Width=36
Height=16

[default_TurretWeaponIcon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),  style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),s  tyle=1)
bDrawKey=False
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
Width=40
Height=20
offsetX=0
offsetY=-52


; =============================================
; Start Respawn hud config
;

[default_PromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
textFont=font'Engine_res.Res_DefaultFont'
offsetY=50
Width=400
Height=100
bCentered=true

[default_PromptLabelLarge]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
textFont=font'TribesFonts.Tahoma14'
offsetY=-150
Width=400
Height=100
bCentered=true

; =============================================
; Start AwaitRoundEnd hud config
;

[default_WaitRoundEndPromptLabel]
TextColor=(R=255,G=0,B=0,A=255)
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=200
Height=20

; =============================================
; Start AwaitGameStart hud config
;

[default_WaitGameStartPromptLabel]
TextColor=(R=255,G=0,B=0,A=255)
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=200
Height=20


; =============================================
; Start Countdown hud config
;

[default_CountdownLabel]
TextColor=(R=255,G=0,B=0,A=255)
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=200
Height=20


; =============================================
; Start Spectator HUD config
;

[default_SpectatorMessageLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=2
bCentered=true