
; =============================================
; Start HUD Extension configuration
;

;[default_CharacterHUD]
;ExtensionSpecs=(ElementName="ext_Speedo",ClassName="Speedo.HUDSpeedo",IniFile="Speedo.ini")

; =============================================
; Start Common HUD element config
;

[default_MessageContainer]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=0.4375
Width=280
Height=90
OffsetY=15

[default_MessageWindow]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Top
Height=40
borderTop=4
borderLeft=4
borderBottom=4
borderRight=4
maxDisplayableLines=4
SecondsPerWord=0.75
templateMessageLabelName="GlobalMessage"

[GlobalMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)
hangingIndent=15
bUseResFonts=true
bShadowed=true
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[AllyMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=0,G=255,B=0,A=255)
hangingIndent=15
bUseResFonts=true
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[EnemyMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=0,B=0,A=255)
hangingIndent=15
bUseResFonts=true
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[SubtitleMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=155,G=155,B=255,A=255)
hangingIndent=15
bUseResFonts=true
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[SystemMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=0,A=255)
hangingIndent=15
bUseResFonts=true
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[StatHighMessage]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=0,G=240,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[StatMediumMessage]
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=230,B=0,A=220)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=170)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma12
resFontNames=Tahoma12
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma10'
resFonts=font'TribesFonts.Tahoma12'
resFonts=font'TribesFonts.Tahoma12'

[StatLowMessage]
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=220,B=0,A=210)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=170)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma12
resFontNames=Tahoma12
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma10'
resFonts=font'TribesFonts.Tahoma12'
resFonts=font'TribesFonts.Tahoma12'

[StatPenaltyMessage]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=240,G=0,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[default_ChatEntry]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Previous
bUseResFonts=true
Width=350
Height=18
textInsetX=18
textInsetY=4
textColor=(R=255,G=255,B=255,A=255)
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[default_QuickChatMenuContainer]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
offsetY=130
offsetX=120
Width=390
Height=400

[default_QuickChatMenu]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative
numRows=25
numColumns=1

[default_QuickChatMenuItem]
Width=300
Height=3

[default_QuickChatKey]
;backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
Width=20
Height=15
textInsetY=4
bCentered=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_QuickChatText]
;backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=15
PosY=0
Width=290
Height=40
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_LoadoutMenuContainer]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
offsetY=100
Width=390
Height=400

[default_LoadoutMenu]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative

[default_LoadoutMenuItem]
Width=120
Height=40

[default_LoadoutKey]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
Width=20
Height=15
textInsetY=4
bCentered=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_LoadoutText]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=20
PosY=0
Width=120
Height=40
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_LoadoutKeyDisabled]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textColor=(R=128,G=128,B=128,A=255)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
Width=20
Height=15
textInsetY=4
bCentered=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_LoadoutTextDisabled]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textColor=(R=128,G=128,B=128,A=255)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=20
PosY=0
Width=120
Height=40
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_redJackIcon]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
IconMaterial=(material=Texture'HUD.nonetworkicon',drawColor=(R=255,G=255,B=255,A=255),style=1)
FixedIconWidth=32
FixedIconHeight=32
Width=32
Height=32

;
; Event message window
;

[default_EventMessageWindow]
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Left
TemplateMessageLabelName="default_EventMessageLabel"
OffsetX=10
OffsetY=45
Width=210
Height=60
borderTop=4
borderLeft=4
borderBottom=4
borderRight=4
MessageLifetime=6
MaxMessages=7

[default_EventIcon]
horizontalAlignment=HALIGN_Previous
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=220,G=220,B=220,A=255)
FixedIconWidth=45
FixedIconHeight=20
Width=45
Height=20

;
; Announcements window
;

[default_AnnouncementsWindow]
verticalAlignment=VALIGN_Relative
horizontalAlignment=HALIGN_Center
horizontalFill=HFILL_Relative
TemplateMessageLabelName="default_AnnouncementLabel"
;OffsetY=80
;Width=400
RelativePosY=0.25
RelativeWidth=0.60
Height=100
MaxMessages=3
MessageLifetime=0
SecondsPerWord=0.6


[default_AnnouncementLabel]
textFontName=Tahoma14
textFont=font'TribesFonts.Tahoma14'
textColor=(R=220,G=220,B=220,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'

;
; Personal messages window
;

[default_PersonalMessageWindow]
;verticalAlignment=VALIGN_Top
verticalAlignment=VALIGN_Relative
horizontalAlignment=HALIGN_Center
TemplateMessageLabelName="default_PersonalMessageLabel"
OffsetY=150
RelativePosY=0.2
Width=350
Height=70
MessageLifetime=3
MaxMessages=6

[default_PersonalMessageLabel]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=0,G=240,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

;
; Personal Score board
;

[default_PersonalScores]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
OffsetY=170
height=75
width=100

[default_ScoreLabelList]
PosX=0
PosY=0
height=75
width=65

[default_ScoreLabel]
verticalAlignment=VALIGN_Previous
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
justification=ALIGN_Right
height=12
width=65

[default_ScoreDataList]
PosX=70
PosY=0
height=75
width=30

[default_ScoreData]
verticalAlignment=VALIGN_Previous
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
height=12
width=30

; =============================================
; Start Game & vehicle HUD element config
;

;
; Weapon icon configuration
;

[default_weaponContainer]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
width=420
height=84

[default_FallbackWeapon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-45
offsetX=5

[default_weapon0]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=5

[default_weapon1]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Previous
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=2

[default_weapon2]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Previous
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=2

[default_deployable]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Previous
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=2
keyTemplateObjectName=default_EquipmentHotkeyLabel

[default_Carryable]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Previous
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=2
keyTemplateObjectName=default_EquipmentHotkeyLabel

[default_itemContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
width=249
height=44

[default_pack]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
rechargingMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
activeMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=6,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),bFadePulse=true)
bDrawKey=True
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Right
Width=80
Height=40
offsetY=-5
offsetX=-84
keyTemplateObjectName=default_EquipmentHotkeyLabel

[default_grenades]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Right
Width=80
Height=40
offsetY=-5
offsetX=-2

[default_EquipmentHotkeyLabel]
PosX=4
PosY=6
Width=30
Height=8
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(B=255,G=255,R=255,A=255)

[default_EquipmentQuantityLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(B=255,G=255,R=255,A=255)
justification=ALIGN_Right
PosX=54
PosY=30
Width=21
Height=9

; 
; Health and energy bars
;

[default_healthEnergyGroup]
horizontalAlignment=HALIGN_Top
verticalAlignment=VALIGN_Left
PosX=0
PosY=0
Width=165
Height=52

[default_health]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=88,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionRemainingMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=110,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=128),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
barStartOffset=40
barEndOffset=4
Height=22
Width=160
pixValueRatio=1.5
LabelConfigName=default_HealthBarLabel

[default_HealthBarLabel]
TextColor=(R=0,G=255,B=0,A=255)
PosX=6
PosY=4
Width=27
Height=16

[default_energy]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=22,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=0,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
depletionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=44,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=1.0,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),fadeProgress=1.0)
barStartOffset=40
barEndOffset=4
PosY=27
Height=22
Width=160
pixValueRatio=1.5
LabelConfigName=default_EnergyBarLabel

[default_EnergyBarLabel]
TextColor=(R=0,G=136,B=254,A=255)
PosX=6
PosY=4
Width=27
Height=16

;
; Radar configuration
;

[default_radarContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
width=156
height=202

[default_radar]
radarSurroundMaterial=(material=texture'HUD.Radar',coords=(U=0,V=0,UL=155,VL=156),drawColor=(R=255,G=255,B=255,A=255),style=1)
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
Width=156
Height=156
markerScale=0.1
relativeFalloffRadius=0.4
relativeEdgeRadius=0.45

[default_ObjectiveNotification]
backgroundTexture=(material=Texture'HUD.Radar',coords=(U=160,V=80,UL=48,VL=48),drawColor=(R=255,G=255,B=255,A=255),style=1)
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
Width=48
Height=48
OffsetX=-3
OffsetY=7

[default_ObjectiveNotificationLabel]
textFontName=Res_DefaultFont
textColor=(R=0,G=0,B=0,A=255)
PosX=35
PosY=6
Width=10
Height=10

;
; Full screen stuff
;

[default_weaponReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
reticuleHitFeedbackMaterial=(material=texture'HUD.Hit',drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1))
reticuleHitFeedbackFlashTime=0.2
NoAmmoIndicatorMaterial=(material=texture'HUD.ReticuleCross',drawColor=(R=255,G=255,B=255,A=75),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=75))
ReticuleTopLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleTopRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleBottomLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleBottomRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
MaxSpreadSize=192
scale=1.0

[default_zoomMagnificationLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=50
Height=20
offsetY=42
offsetX=57
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=255)

[default_deployableReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
scale=1.0

[default_deployable_reticuleInfoLabel]
bRelativePositioning=true
RelativePosX=0.3
RelativePosY=0.6
RelativeWidth=0.4
RelativeHeight=0.09
bCentered=true

[default_markerDisplay]
bRelativePositioning=true

[default_useableMarker]
bRelativePositioning=true

[default_damageIndicator]
FadeDurationMax=5
DamageMax=70
DamageMin=2

;
; Center screen stuff
;

[default_centerContainer]
bRelativePositioning=true

[default_targetInfo]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
OffsetX=175
OffsetY=8
Width=250
Height=16
pixelHealthRatio=0.5
pixelShieldRatio=0.5

; Positions are relative to parent (default_targetInfo)
[default_targetInfoLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
Width=250
Height=16

[default_targetHealthLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
PosY=9
Width=28
Height=14

[default_throwMeter]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=128
Height=128
barStartOffset=38
barEndOffset=38

;
; Other random stuffs
;

[default_InGamePromptLabel]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Width=550
Height=60
offsetY=-150
bCentered=true
textFontName=Tahoma14
textFont=font'TribesFonts.Tahoma14'
textColor=(R=220,G=220,B=220,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1

[default_talkingHead]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
foregroundTexture=(material=Shader'HUD.TalkingHeadScreenShader',drawColor=(R=255,G=255,B=255,A=255),style=1)
offsetY=70
Width=135
Height=135

;
; Scoreboard
;

[default_scoreboardGroup]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickCHat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=0.44
Height=15

[default_teamOneScore]
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Middle
RelativeWidth=0.23
textInsetX=2
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
bAutoSize=true

[default_teamOneLabel]
horizontalAlignment=HALIGN_Next
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Middle
RelativeWidth=0.4
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
justification=ALIGN_Right
textInsetX=4
bAutoSize=true

[default_countDown]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=45
Height=12

[default_teamTwolabel]
horizontalAlignment=HALIGN_Previous
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Middle
RelativeWidth=0.4
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
textInsetX=4
bAutoSize=true

[default_teamTwoScore]
horizontalAlignment=HALIGN_Right
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Middle
RelativeWidth=0.23
textInsetX=2
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
justification=ALIGN_Right
bAutoSize=true

; =============================================
; Start Inventory HUD components config
;

[default_inventoryHealthEnergyGroup]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
RelativePosX=0.53000
RelativePosY=0.15000
Width=160
Height=52

[default_inventoryHealth]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=88,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=165,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.25,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),bFadePulse=true)
healthInjectionRemainingMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=100),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=22
Width=160
offsetY=0
offsetX=5
pixValueRatio=1.5
LabelConfigName=default_HealthBarLabel

[default_inventoryEnergy]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=22,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=0,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
depletionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=44,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=1.0,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),fadeProgress=1.0)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=22
Width=160
offsetY=0
offsetX=5
pixValueRatio=1.5
LabelConfigName=default_EnergyBarLabel

; =============================================
; Start command map specific hud config
;

[default_CommandHUDContainer]
backgroundTexture=(material=Texture'GUITribes.DIalogueBox',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative
RelativePosX=0.15
RelativePosY=0.15
RelativeWidth=0.85
RelativeHeight=0.8

[default_CommandMapTitleLabel]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=1.0
height=50
textFontName=TahomaBd14
textFont=font'TribesFonts.TahomaBd14'
offsetX=4
offsetY=4
textInsetX=2
bCentered=true
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'

[default_CommandHUDBodyContainer]
bRelativePositioning=true
RelativePosX=0.025
RelativePosY=0.025
RelativeWidth=0.95
RelativeHeight=0.95

[default_CommandMapContainer]
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Left
verticalFill=VFILL_Relative
horizontalFill=HFILL_Relative
RelativeWidth=0.67
RelativeHeight=1

[default_CommandMap]
foregroundTexture=(material=Texture'GUITribes.MapOverlay',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
mapMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
verticalAlignment=VALIGN_Middle
horizontalAlignment=HALIGN_Center

[default_objectivesContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
verticalFill=VFILL_Relative
horizontalFill=HFILL_Relative
RelativeHeight=1.0
RelativeWidth=0.33
insetX=5
insetY=10

[default_objectiveIconColumn]
horizontalAlignment=HALIGN_Previous
Width=20
Height=20

[default_objectiveTextColumn]
horizontalAlignment=HALIGN_Previous
horizontalFill=HFILL_Right
Height=10
XOffset=5

[default_ObjectiveTextLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
buseresfonts=true
textInsetX=5

[default_ObjectiveIcon]
FixedIconWidth=16
FixedIconHeight=16
Width=20
Height=20

[default_objectiveStatusColumn]
horizontalAlignment=HALIGN_Previous
Width=10
Height=10

[default_MapInfoLabel]
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
offsetY=5
textInsetX=4
textInsetY=4
PosX=5
bUseResFonts=true

[default_PrimaryObjectivesLabel]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
offsetY=5
bUseResFonts=true
textInsetX=4
textInsetY=4

[default_PrimaryObjectivesList]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
RowSpacing=4
BorderBottom=5
BorderTop=5
typeMask=ObjectiveType_Primary
completedDrawColor=(R=135,G=135,B=135,A=255)
failedDrawColor=(R=255,G=0,B=0,A=255)
activeDrawColor=(R=255,G=255,B=255,A=255)
completedObjectiveIconOverlay=(Material=texture'HUD.Radar',Coords=(U=48,V=224,UL=15,VL=18),style=1,drawColor=(R=0,G=255,B=0,A=255))


[default_SecondaryObjectivesLabel]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
bUseResFonts=true
textInsetX=4
textInsetY=4

[default_SecondaryObjectivesList]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
RowSpacing=4
BorderBottom=5
BorderTop=5
typeMask=ObjectiveType_Secondary
completedDrawColor=(R=135,G=135,B=135,A=255)
failedDrawColor=(R=255,G=0,B=0,A=255)
activeDrawColor=(R=255,G=255,B=255,A=255)
completedObjectiveIconOverlay=(Material=texture'HUD.Radar',Coords=(U=48,V=224,UL=15,VL=18),style=1,drawColor=(R=0,G=255,B=0,A=255))


; =============================================
; Start vehicle specific hud config
;

[default_PositionsManifest]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
OffsetX=-5
OffsetY=-5
Width=80
Height=80
ManifestSchematic=(Coords=(U=0,V=0,UL=80,VL=80),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
UnoccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=20,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
OccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=20,V=0,UL=12,VL=12),DrawColor=(R=128,G=128,B=128,A=255),Style=1)
PlayerOccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=0,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
OccupiedPositionNumberColor=(R=0,G=0,B=0,A=255)
PositionNumberColor=(R=255,G=255,B=255,A=255)

[default_VehicleHealth]
emptyTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=22,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
lowHealthAlertMaterial=(material=texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Height=22
Width=256
OffsetX=-20
OffsetY=-5
pixValueRatio=0.5
MaxDisplayDigits=4
LabelConfigName=default_VehicleHealthBarLabel

[default_VehicleHealthBarLabel]
TextColor=(R=0,G=255,B=0,A=255)
PosX=2
PosY=4
Width=36
Height=16

[default_VehicleWeaponIcon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=False
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=70

; =============================================
; Start vehicle specific hud config
;

[default_TurretHealth]
emptyTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=22,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
lowHealthAlertMaterial=(material=texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Height=22
Width=256
OffsetX=-20
OffsetY=-5
pixValueRatio=0.5
MaxDisplayDigits=4
LabelConfigName=default_VehicleHealthBarLabel

[default_TurretHealthBarLabel]
TextColor=(R=237,G=10,B=5,A=255)
PosX=2
PosY=4
Width=36
Height=16

[default_TurretWeaponIcon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=False
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=5


; =============================================
; Start Respawn hud config
;

[default_PromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=0.85
offsetY=50
Height=150
bUseResFonts=true
bCentered=true
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=255)

[default_PromptLabelLarge]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
offsetY=-150
Width=400
Height=100
bCentered=true
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24

; =============================================
; Start AwaitRoundEnd hud config
;

[default_WaitRoundEndPromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true

; =============================================
; Start AwaitGameStart hud config
;

[default_WaitGameStartPromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true

; =============================================
; Start Countdown hud config
;

[default_CountdownLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true

; =============================================
; Start Spectator HUD config
;

[default_SpectatorMessageLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true
