12/23/2004 - v1.0

* Description *
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Title                   : Tundra
Filename                : MP-Tundra-FINAL.zip (Contains MP-Tundra.tvm, MP-Tundra.mopp)
Author                  : Cinderkarst
E-mail                  : cinder@vengeancefiles.org

Types			: CTF 
Terrain			: Alpine 
Weather			: Snowy 
Day/Night		: Night
Custom Meshes		: Yes 
Custom Textures		: No
File Size		: ~57MB (uncompressed)
Build Time		: ~120+ hours
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*Changes from Beta*
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- Addition of secondary bases, where players spawn in Light armor.
- Changes to sunlight actor to cut down on glare in some areas.
- Changes to fog color.
- Macrotexture added.
- Slight terrain changes made.
- Addition of zone portals.
- Fixed map image.
- Terrain texture changed to slightly emphasize the low road.
- Geometry altered in some places.
- Other various changes.
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* Notes *
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- Any terrain texture errors you find, don't bother reporting. I spent about ten hours solid on trying to get them all, and I will not waste a minute more on them.
- There is also a zone portal error which I caught at the very end of the process. However, it does not harm gameplay, so I didn't screw with it.
- Also, the myLevel package of the map contains two custom meshes: ImpWall (a basic wall), and WindowMesh (a thick glass pane).
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* Installation & Play Information *
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- Extract this .zip into your Tribes Vengeance root directory.
- If that fails, place the .tvm in Content/Maps and the .mopp into Content/HavokData.
- Boot up T:V and take'er for a spin.
- Direct all comments and suggestions to: cinder@vengeancefiles.org
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* About This Map *
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This is my second map for T:V.

The Blood Eagle and Empire fight for the technology within an old derelict vessel in an arctic wasteland.

This map is huge, over 950 meters from flag to flag. Each team has both a main and secondary base with a mix of assets to help them win the day. One of the unique features of this map is that you spawn at the secondary base in light armor. This allows for chasers and midfielders to quickly take up positions around the wrecked hulk and help stem the heavy onslaught. Each team also has manual turrets at their disposal to fight off air vehicles and other assorted threats.

Vehicles on this map include two rovers, two fighters, and a bomber per team.

Deployable assets include one deployable repairer, three mines, five deployable inventories, and eight turrets per side.
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Special thanks to ChickenLover and VersionVier for all their help. :)

Enjoy.