class Mutator extends Gameplay.Mutator;

function Actor ReplaceActor(Actor Other)
{
	local Gameplay.Grappler Grappler;

	Grappler = Gameplay.Grappler(Other);

	if(Grappler != None)
	{
		Grappler.projectileClass = class'degrapple.GrapplerProjectile';
	}

	return Super.ReplaceActor(Other);
}


defaultproperties
{
    GroupName="DeGrapple"
    FriendlyName="DeGrapple"
    Description="Adds health to grappler!"
}