[promod_v1rc6.promod]
BonusStatsOn=True
RunInTournamentMode=True
EnablePod=True
EnableRover=True
EnableRoverGun=True
EnableAssaultShip=True
EnableTank=True
TankUsesMortarProjectile=False
TankDefaultProjectileVelocity=6000.000000
TankMortarProjectileVelocity=6000.000000
EnableDegrapple=True
GrapplerReelRate=0.500000
GrapplerRPS=1.000000
HOHealth=195
HOknockbackscale=1
;=================BASEDEVICES===================
DisableDeployableTurrets=False
DisableMines=False
RemoveBaseTurret=False
TKNegativeLimit=5
TKBanUser=False
MTTeamPlayerMin=0
;Minimum amount of players required for Turrets and Mines to be enabled (See "BRBaseDeviceInclusionList=" for the affected gameobjects)
BRTeamPlayerMin=0
;Minimum amount of players required for baserape to be enabled (See "BRBaseDeviceInclusionList=" for the affected gameobjects)
TimerInterval=45
;==================PLAYER SPAWN=============================================
SpawnCombatRole=class'EquipmentClasses.CombatRoleLight'
;SpawnCombatRole=class'EquipmentClasses.CombatRoleMedium'
;SpawnCombatRole=class'EquipmentClasses.CombatRoleHeavy'
SpawnInvincibility=2
;=============SPINFUSOR SETTINGS 1===============
SpinfusorPIVF=0.500000
SpinfusorVelocity=6850.000000
;==============PLASMA 1==============
PlasmaVelocity=4900.000000
PlasmaPIVF=0.500000
PlasmaEnergyUsage=10.000000
;==============BLASTER 1=============
BlasterSpread=2.000000
BlasterBulletAmount=7.000000
BlasterRoundsPerSecond=1.200000
BlasterEnergyUsage=2.000000
BlasterAmmoUsage=0.000000
BlasterVelocity=12000.000000
BlasterPIVF=0.300000
;==============ROVER 1==============
PromodRoverHealth=100
DefaultRoverHealth=200
;==============SHIELD PACK=========
ShieldActive=0.600000
ShieldPassive=0.130000
ShieldActiveDuration=3.000000
ShieldCooldown=16.000000
ShieldDeActivationDuration=0.250000
ShieldActivationDuration=0.250000
;==============SPEED PACK=========
PassiveFireRate=1.250000
ActiveFireRate=1.800000
SpeedCooldown=13.000000
SpeedActivationDuration=0.250000
SpeedActiveDuration=2.000000
SpeedDeActivationDuration=0.250000
;==============REPAIR PACK=========
RepairCooldown=12.000000
RepairActivationDuration=0.250000
RepairDeActivationDuration=0.250000
RepairDuration=15.000000
RepairRadius=1500.000000
RepairPassivePeriod=1.000000
RepairPassiveHealthPerPeriod=1.750000
RepairActivePeriod=1.000000
RepairActiveHealthPerPeriod=13.000000
RepairActiveExtraSelfHeal=1.750000
RepairAccumulationScale=0.500000
;===============ENERGY PACK===========
EnergyDuration=1.000000
EnergyDeActivationDuration=0.250000
EnergyActivationDuration=0.250000
EnergyCooldown=18.000000
EnergyPassiveRecharge=1.155000
EnergyBoost=75000.000000
;============================================
CapperCanReinvo=False
MTInclusionList=Class'BaseObjectClasses.BaseDeployableSpawnTurret'
MTInclusionList=Class'BaseObjectClasses.BaseDeployableSpawnShockMine'
BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseCatapult'
BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseDeployableSpawn'
BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseInventoryStation'
BRBaseDeviceInclusionList=Class'BaseObjectClasses.BasePowerGenerator'
BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseResupply'
BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseSensor'
BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseTurret'

[promod_v1rc6.promodMultiplayerCharacter]
fallDamageModifier=0.960000
;===========PLASMA=========================================================

[promod_v1rc6.promodProjectilePlasma]
radiusDamageAmt=50.000000
radiusDamageSize=400.000000
ignitionDelay=4.25000000
damageAmt=0.000000
bDeflectable=False
knockbackAliveScale=1.000000
LifeSpan=4.250000
CollisionRadius=30.000000
CollisionHeight=30.000000

[promod_v1rc6.promodPlasmaArea]
burnTime=0.200000
LifeSpan=0.200000
bCollideActors=False

[promod_v1rc6.promodWeaponPlasma]
energyUsage=0.000000
ammoUsage=1
roundsPerSecond=1.500000
projectileVelocity=120000.000000
projectileInheritedVelFactor=0.400000
;============SNIPER=========================================================

[promod_v1rc6.promodProjectileSniperRifle]
SniperSensorDmg=0
damageAmt=50.000000

[promod_v1rc6.promodSniperProjectileDamageType]
headDamageModifier=1.300000
backDamageModifier=1.000000
vehicleDamageModifier=1.000000
;============ENERGY BLADE====================================================

[promod_v1rc6.promodWeaponEnergyBlade]
missEnergyUsage=0.000000
Range=250.000000
damageAmt=35.000000
knockBackVelocity=175000.000000
flagDrop=True
hudReticule=Texture'HUD.reticuleDirect'
hudReticuleWidth=128.000000
hudReticuleHeight=128.000000
hudReticuleCenterX=64.000000
hudReticuleCenterY=64.000000

[promod_v1rc6.promodBladeProjectileDamageType]
headDamageModifier=1.00000
backDamageModifier=1.000000
vehicleDamageModifier=1.000000
;============BLASTER===================================================

[promod_v1rc6.promodProjectileBlaster]
initialXDrawScale=0.05
xDrawScalePerSecond=10.0
bShouldBounce=true
bounceTime=0.5
maxBounces=3
bounceCount=0
damageAmt=7
LifeSpan=3
StaticMesh=StaticMesh'Weapons.Disc'
DrawScale3D=(X=0.3,Y=0.3,Z=0.3)	
knockback=15000 // note that each individual shot applies knockback so this adds up to be quite large knockback
knockbackAliveScale=0 //0.5 // we dont want to push alive characters back as much with the shotgun as ragdolls and havok objects
;============OTHER WEAPONS===================================================

[promod_v1rc6.promodProjectileChaingun]
damageAmt=5.0

[promod_v1rc6.promodDamageTypeChaingun]
vehicleDamageModifier=0.600000

[promod_v1rc6.promodProjectileMortar]
LifeSpan=11.000000

[promod_v1rc6.promodProjectileRocketPod]
damageAmt=20.000000
radiusDamageAmt=13.000000

[promod_v1rc6.promodPodWeapon]
maxAmmo=8
ammoCount=8
maxAmmo=8
reloadTimer=0.900000
reloadTime=0.900000
ammoCount=8
ammoUsage=1

[promod_v1rc6.promodProjectileSpinfusor]
radiusDamageSize=650.000000
radiusDamageMomentum=255000.000000
MaxVelocity=10000.00000
LifeSpan=6.000000
;=============VEHICLES=======================================================

[promod_v1rc6.promodBuggyWithGun]
Health=850

[promod_v1rc6.promodBuggyWithoutGun]
Health=1500

[promod_v1rc6.promodTank]
Health=1500
boostStrength=16000000.000000
treadLength=230.000000
throttleToVelocityFactor=35.000000
treadGainFactor=0.090000
treadVehicleGravityScale=2.000000

[promod_v1rc6.promodTankRound]
LifeSpan=10.000000
GravityScale=1.200000
;============DEPLOYABLES======================================================

[promod_v1rc6.promodDeployedCatapult]
localizedName=Deployed Catapult
damagedHealthThreshold=0.750000
functionalHealthThreshold=0.050000
Health=400
personalShieldClass=None
Mesh=SkeletalMesh'Deployables.DepCatapult'
destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
bWasDeployed=true
bNoDelete=false
bIgnoreEncroachers=true
bIsDetectableByEnemies=true
bCanBeSensed=true
CollisionHeight=8.000000
CollisionRadius=34.000000
radarinfoClass=Class'HudClasses.RadarInfoDeployableCatapult'
actorInfluence=0.500000
bDirectional=False
bIgnoreActorVelocity=False
bReflective=False
catapultInfluence=0.500000
throwForce=125000.000000
verticalInfluence=0.500000

[promod_v1rc6.promodDeployableInventoryStation]
Health=400
localizedName=Deployed Inventory Station
damagedHealthThreshold=0.750000
functionalHealthThreshold=0.050000
destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
personalShieldClass=None
Mesh=SkeletalMesh'Deployables.DepInvStation'
accessRadius=150
accessHeight=150
accessClass=Class'deployableclasses.deployedInventoryStationAccess'
bWasDeployed=true
bNoDelete=false
bIgnoreEncroachers=true
bIsDetectableByEnemies=false
bCanBeSensed=true
CollisionHeight=50.000000
CollisionRadius=50.000000
radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory'
;=============FLAG=========================================================

[promod_v1rc6.promodFlagThrowerBeagle]
FlagInheritedVelocity=0.500000
FlagVelocity=1600.000000

[promod_v1rc6.promodFlagThrowerImperial]
FlagInheritedVelocity=0.500000
FlagVelocity=1600.000000

[promod_v1rc6.promodFlagThrowerPhoenix]
FlagInheritedVelocity=0.500000
FlagVelocity=1600.000000
;============DEGRAPPLE=====================================================

[promod_v1rc3.promodDegrappleProjectile]
Health=30.000000
burningDamagerPerSecond=55.000000
bCanBeDamaged=True
bProjTarget=True
;============MESSAGES======================================================

[promod_v1rc6.promodGameMessage]
MTDisabled=promod: Mines and turrets have been disabled.
MTEnabled=promod: Mines and turrets have been enabled.
BRDisabled=promod: Base rape has been disabled.
BREnabled=promod: Base rape has been enabled.
TKWarnMessage=promod: Warning! You are about to be removed for team killing!
TKKickMessage=promod: %1 was kicked for team killing.
TKBanMessage=promod: %1 was banned for team killing.

