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# Engine.Mirror

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    class Mirror extends Actor
        HideCategories(Advanced, Mirrors, Events, Force, Karma, Havok, LightColor, Lighting, Movement, Object, Sound)
        placeable
        native;

    cpptext
    {
    	virtual void CheckForErrors();
        virtual void PostEditAdd(GroupFactory& Grouper);
    	virtual void PostEditChange();
    	virtual void PostEditLoad();
    }

    var private nocopy MirrorCamera MyCamera; // The MirrorCamera must be spawned by PostEditAdd() when the Mirror is placed
    var() int MirrorSkinIndex "This is the Skin array index that the mirror texture will override.";

    function PostNetBeginPlay()
    {
        Super.PostNetBeginPlay();

        assertWithDescription( MyCamera != None, "Error: MyCamera is none for "$Self$".  This is either an old instance of the mirror, or someone deleted the MirrorCamera that was auto-created when this Mirror was placed has been deleted. Please delete this Mirror, and place a new one." );

        if (Skins.Length == 0)
            Skins.Length = MirrorSkinIndex;

        Skins[MirrorSkinIndex] = MyCamera.MirrorMaterial;
    }

    defaultproperties
    {
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Editor_res.TexPropCube'
        DrawScale=0.15
        bIsMirror=true
        bEdShouldSnap=True
        bStatic=True
        bStaticLighting=false
        bShadowCast=True
        bCollideActors=True
        bBlockActors=True
        bBlockPlayers=True
        bBlockKarma=True
        bWorldGeometry=True
        CollisionHeight=+000001.000000
        CollisionRadius=+000001.000000
        bAcceptsProjectors=True
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:45.644 - Created with UnCodeX