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# tmod.tmodProjectilePointer

Extends
  SniperRifleProjectile

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Projectile
          |
          +-- Gameplay.SniperRifleProjectile
             |
             +-- tmod.tmodProjectilePointer

Variables Summary
tmodPointerBeam | beam
float | energyModifier

Inherited Variables from Gameplay.SniperRifleProjectile
beam, energyModifier

Inherited Variables from Gameplay.Projectile
AccelerationMagtitude, bDeflectable, bounceCount, bReceivedInitialVelocity, bReplicateInitialVelocity, bScaleProjectile, damageAmt, damageTypeClass, deathMessage, InitialVelocity, initialXDrawScale, knockback, knockbackAliveScale, MaxVelocity, rookAttacker, SpawnTick, victim, xDrawScalePerSecond

Functions Summary
|  | construct (Rook attacker, optional actor Owner, optional name Tag, optional vector Location, optional rotator Rotation))
|  | Destroyed ()))
|  | PostBounce (Projectile newProjectile))
|  | ProjectileHit (Actor Other, vector TouchLocation, vector TouchNormal))

Inherited Functions from Gameplay.SniperRifleProjectile
construct, Destroyed, PostBounce, ProjectileHit

Inherited Functions from Gameplay.Projectile
bounce, ClientDetectDeflection, construct, endLife, HitWall, makeHarmless, PostBounce, PostNetBeginPlay, PostNetReceive, PrecacheProjectileRenderData, ProjectileHit, ProjectileTouch, projectileTouchProcessing, resolveImpactEffect, ShouldDeflect, ShouldHit, Tick, triggerHitEffect

Variables Detail

#### beam Source code

var tmodPointerBeam beam;

#### energyModifier Source code

var float energyModifier;

Functions Detail

#### construct Source code

overloaded simulated function construct ( Rook attacker, optional actor Owner, optional name Tag, optional vector Location, optional rotator Rotation) )

#### Destroyed Source code

simulated function Destroyed ( ) )

#### PostBounce Source code

simulated function PostBounce ( Projectile newProjectile) )

#### ProjectileHit Source code

simulated function ProjectileHit ( Actor Other, vector TouchLocation, vector TouchNormal) )

Defaultproperties

    defaultproperties
    {
        damageAmt=0.000000
        LifeSpan=0.100000
        Knockback=-60000.000000
        DrawScale3D=(X=0.100000,Y=0.100000,Z=0.100000)
        damageTypeClass=class'tmodPointerDamageType'
    }

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Creation time: st 23.5.2018 00:10:35.712 - Created with UnCodeX