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# Gameplay.MessageTerritoryConquering

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    class MessageTerritoryConquering extends Engine.Message
    	editinlinenew;

    var Name territory;

    // construct
    overloaded function construct(Name _territory)
    {
    	territory = _territory;

    	SLog(territory $ " is being conquered ");
    }

    // editorDisplay
    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return triggeredBy$" territory is being conquered";
    }

    defaultproperties
    {
    	specificTo	= class'MPTerritory'
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.563 - Created with UnCodeX