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# Gameplay.MPPersonalMessage

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    //
    // Base personal message class
    //
    class MPPersonalMessage extends Engine.LocalMessage;

    import enum EMessageType from ClientSideCharacter;

    static function String GetPersonalString(out EMessageType messageType,
    									optional int Switch,
    									optional Core.Object Related1,
    									optional Core.Object Related2,
    									optional Object OptionalObject,
    									optional String OptionalString)
    {
    	// By default just return parent's implementation
    	return super.GetString(Switch, Related1, Related2, OptionalObject, OptionalString);
    }

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.942 - Created with UnCodeX