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# Gameplay.GloraxWeapon

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    class GloraxWeapon extends Weapon;

    simulated function Vector calcProjectileSpawnLocation(Rotator fireRot)
    {
    	return rookMotor.getFirstPersonEquippableLocation(self) + (projectileSpawnOffset >> fireRot);
    }

    defaultproperties
    {
    	aimClass = class'AimArcWeapons'
    	animClass = class'EquippableAnimator'

    	animPrefix = "Glorax"
    }

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Class file time: ne 5.9.2004 15:53:12.000 - Creation time: st 23.5.2018 00:10:43.570 - Created with UnCodeX