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# TribesTVClient.TribesTVReplication

Extends
  Actor

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- TribesTVClient.TribesTVReplication

Constants Summary

Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
string | ChatString
float | currentTime
bool | FollowPrimary
bool | FreeFlight
TPlayerInterpol | interpol
float | lastSend
string | LastTargetName
int | lastViewedSelf
Vector | LocalPos
bool | LocalPosSet
bool | moveBackward
bool | moveDown
bool | moveForward
int | movehead
bool | moveLeft
bool | moveRight
Movement | moves[1000]
int | movetail
bool | moveUp
bool | MuteChat
bool | NoPrimary
bool | SeeAll
string | TribesTVPackage
TribesTVInteraction | uti
bool | viewingSelf
int | ViewMode
bool | wantBehindview
bool | wasEnded

Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Movement time, loc, rot
TInterpol k1, k2, y1, y2, g1, c1, dy, h1
TPlayerInterpol x1, x2, noinfo, cords[7]

Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | BeginState ())) Primary
|  | BeginState ())) Secondary
|  | CalculateInterpol (int cord, float x1, float x2, float x3, float y1, float y2, float y3)) Secondary
|  | CheckGameEnd ())) Primary
|  | CheckGameEnd ())) Secondary
|  | FixRotDist (out int t1, out int t2, optional bool down)) Secondary
|  | GetFromServer (string s))
| float | GetInterpolatedPos (int cord)) Secondary
| Movement | GetNextMovement (int num)) Secondary
|  | GetNextPlayer ()))
| Pawn | GetPawnFromName (string name))
|  | GetTarget (Actor t))
|  | GotInitMsg (string s))
|  | PostBeginPlay ()))
|  | ProcessMovement ())) Secondary
|  | ReceiveMovement (string s))
|  | ReceiveMovement (string s)) Secondary
|  | SendInterpolValues ())) Primary
|  | SendTarget (Actor t))
|  | SendToServer (string s))
|  | Tick (float deltatime))
|  | Tick (float delta)) Primary
|  | Tick (float delta)) Secondary
|  | TribesTVsay (string s))

Inherited Functions from Engine.Actor
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary

Primary Source code
state Primary

BeginState, CheckGameEnd, SendInterpolValues, Tick

Secondary Source code
state Secondary

BeginState, CalculateInterpol, CheckGameEnd, FixRotDist, GetInterpolatedPos, GetNextMovement, ProcessMovement, ReceiveMovement, Tick

Variables Detail

#### ChatString Source code

var config string ChatString;

#### currentTime Source code

var float currentTime;

#### FollowPrimary Source code

var bool FollowPrimary;

#### FreeFlight Source code

var bool FreeFlight;

#### interpol Source code

var TPlayerInterpol interpol;

#### lastSend Source code

var float lastSend;

#### LastTargetName Source code

var string LastTargetName;

#### lastViewedSelf Source code

var int lastViewedSelf;

#### LocalPos Source code

var Vector LocalPos;

#### LocalPosSet Source code

var bool LocalPosSet;

#### moveBackward Source code

var bool moveBackward;

#### moveDown Source code

var bool moveDown;

#### moveForward Source code

var bool moveForward;

#### movehead Source code

var int movehead;

#### moveLeft Source code

var bool moveLeft;

#### moveRight Source code

var bool moveRight;

#### moves[1000] Source code

var Movement moves[1000];

#### movetail Source code

var int movetail;

#### moveUp Source code

var bool moveUp;

#### MuteChat Source code

var bool MuteChat;

#### NoPrimary Source code

var bool NoPrimary;

#### SeeAll Source code

var bool SeeAll;

#### TribesTVPackage Source code

var config string TribesTVPackage;

#### uti Source code

var TribesTVInteraction uti;

#### viewingSelf Source code

var bool viewingSelf;

#### ViewMode Source code

var config int ViewMode;

#### wantBehindview Source code

var config bool wantBehindview;

#### wasEnded Source code

var bool wasEnded;

Structures Detail

#### Movement Source code

struct Movement
{

> var vector loc;
> var rotator rot;
> var float time;

};

#### TInterpol Source code

struct TInterpol
{

> var float c1;
> var float dy;
> var float g1;
> var float h1;
> var float k1;
> var float k2;
> var float y1;
> var float y2;

};

#### TPlayerInterpol Source code

struct TPlayerInterpol
{

> var TInterpol cords[7];
> var bool noinfo;
> var float x1;
> var float x2;

};

Functions Detail

#### BeginState Primary Source code

simulated function BeginState ( ) )

#### BeginState Secondary Source code

simulated function BeginState ( ) )

#### CalculateInterpol Secondary Source code

simulated function CalculateInterpol ( int cord, float x1, float x2, float x3, float y1, float y2, float y3) )

#### CheckGameEnd Primary Source code

simulated function CheckGameEnd ( ) )

#### CheckGameEnd Secondary Source code

simulated function CheckGameEnd ( ) )

#### FixRotDist Secondary Source code

simulated function FixRotDist ( out int t1, out int t2, optional bool down) )

#### GetFromServer Source code

simulated function GetFromServer ( string s) )

#### GetInterpolatedPos Secondary Source code

simulated function float GetInterpolatedPos ( int cord) )

#### GetNextMovement Secondary Source code

simulated function Movement GetNextMovement ( int num) )

#### GetNextPlayer Source code

simulated function GetNextPlayer ( ) )

#### GetPawnFromName Source code

simulated function Pawn GetPawnFromName ( string name) )

#### GetTarget Source code

simulated function GetTarget ( Actor t) )

#### GotInitMsg Source code

simulated function GotInitMsg ( string s) )

#### PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

#### ProcessMovement Secondary Source code

simulated function ProcessMovement ( ) )

#### ReceiveMovement Source code

simulated function ReceiveMovement ( string s) )

#### ReceiveMovement Secondary Source code

simulated function ReceiveMovement ( string s) )

#### SendInterpolValues Primary Source code

simulated function SendInterpolValues ( ) )

#### SendTarget Source code

function SendTarget ( Actor t) )

#### SendToServer Source code

function SendToServer ( string s) )

#### Tick Source code

simulated event Tick ( float deltatime) )

#### Tick Primary Source code

simulated function Tick ( float delta) )

#### Tick Secondary Source code

simulated function Tick ( float delta) )

#### TribesTVsay Source code

exec function TribesTVsay ( string s) )

Defaultproperties

    defaultproperties
    {
    	RemoteRole=ROLE_SimulatedProxy
        bHidden=true
    	bTearoff=false
    	bSkipActorPropertyReplication=true
    	TribesTVPackage="TribesTVClient"
    	seeAll=false
    	NoPrimary=false
    	followPrimary=true
    	freeFlight=true
    	LocalPosSet=false;
    }

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Creation time: st 23.5.2018 00:10:36.983 - Created with UnCodeX