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# tmod.tmodGameMessage

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    class tmodGameMessage extends Gameplay.TribesGameMessage; //thank you rapher

    var localized string MTDisabled;
    var localized string MTEnabled;
    var localized string BRDisabled;
    var localized string BREnabled;
    var localized string TKWarnMessage;
    var localized string TKKickMessage;
    var localized string TKBanMessage;
    var localized string SniperEnabled;
    var localized string SniperDisabled;
    var localized string mutateTest;    // test exec mutate by displaying a message.
    var localized string adminMutateTest;   // test admin exec mutate by displaying a message.
    var localized string trocOn;
    var localized string trocOff;

    static function string GetString(optional int Switch,
                     optional Core.Object Related1,
                     optional Core.Object Related2,
                     optional Core.Object OptionalObject,
                     optional String OptionalString) {

        local PlayerReplicationInfo PRI1;

        PRI1 = PlayerReplicationInfo(Related1);

        switch (Switch) {
            case 100:
                return default.MTDisabled;
                break;
            case 101:
                return default.MTEnabled;
                break;
            case 103:
                return default.BRDisabled;
                break;
            case 104:
                return default.BREnabled;
                break;
            case 105:
                return default.TKWarnMessage;
                break;
            case 106:
                return replaceStr(default.TKBanMessage, PRI1.PlayerName);
                break;
            case 107:
                return replaceStr(default.TKKickMessage, PRI1.PlayerName);
                break;
            case 108:
                return default.SniperDisabled;
                break;
            case 109:
                return default.SniperEnabled;
                break;
            case 110:
                return default.mutateTest;
                break;
            case 111:
                return default.adminMutateTest;
                break;
            case 112:
                return default.trocOn;
                break;
            case 113:
                return default.trocOff;
                break;
        }
        return super.GetString(Switch, Related1, Related2, OptionalObject, OptionalString);
    }

    defaultproperties
    {
        MTDisabled="Server: Mines and turrets have been disabled."
        MTEnabled="Server: Mines and turrets have been enabled."
        BRDisabled="Server: Base rape has been disabled."
        BREnabled="Server: Base rape has been enabled."
        TKWarnMessage="Server: Warning! You are about to be removed for team killing!"
        TKKickMessage="Server: %1 was kicked for team killing."
        TKBanMessage="Server: %1 was banned for team killing."
        SniperEnabled="Server: The Sniper Rifle will be disabled untill more players join the game."
        SniperDisabled="Server: The Sniper Rifle has been enabled."
        mutateTest="Client: Hello Tribes Vengeance."
        adminMutateTest="Admin: Hello Tribes Vengeance."
        trocOn="Server: Troc has been enabled."
        trocOff="Server: Troc has been disabled."
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.772 - Created with UnCodeX