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# IGVisualEffectsSubsystem.VisualEffectSpecification

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    class VisualEffectSpecification extends IGEffectsSystem.EffectSpecification
    	within VisualEffectsSubsystem
    	PerObjectConfig;

    var config array<Material.EMaterialVisualType> MaterialType;
    var config array< class<Actor> > EffectClass;

    simulated function Init(EffectsSubsystem EffectsSubsystem)
    {
        assert(EffectsSubsystem != None);

        // If no material type is specified, then
        //  1) there may be only one specification, and
        //  2) that specification is automatically for the 'Default' material type

        if (MaterialType.length == 0)
        {
            assertWithDescription(EffectClass.length == 1,
                "The visual effect "$name
                $" has more than one EffectClass, but no MaterialTypes.  If an effect specifies more than one EffectClass, then it must have a MaterialType for *each* EffectClass");

            MaterialType[0] = MVT_Default;
        }
        else
            assertWithDescription(EffectClass.length == MaterialType.length,
                "The visual effect "$name
                $" does not specify the same number of MaterialTypes and EffectClasses.  If an Effect specifies any MaterialType(s), then the number of MaterialTypes specified must equal the number of EffectClasses specified.");
    }

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Class file time: ne 5.9.2004 16:02:14.000 - Creation time: st 23.5.2018 00:10:50.487 - Created with UnCodeX