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# tmod.tmodProjectileGrenadeLauncher

Modifiers
  config ( tribesmodSettings )

    tmod.tmodProjectileGrenadeLauncher

Variables Summary
float | damage
float | damageAOE
float | GrenadeLauncherAmmoUsage
float | GrenadeLauncherPIVF
float | GrenadeLauncherProjectileVelocity
float | knockback
float | projFuseTimer
float | projGravityScale
float | projLifeSpan
float | projMass

Functions Summary
|  | PreBeginPlay ()))
|  | ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal))
| bool | projectileTouchProcessing (Actor Other, vector TouchLocation, vector TouchNormal))
|  | SetProperties ()))

Variables Detail

#### damage Source code

var config float damage;

> Time Stamp: 15-04-15 13:36:53

#### damageAOE Source code

var config float damageAOE;

#### GrenadeLauncherAmmoUsage Source code

var config float GrenadeLauncherAmmoUsage;

#### GrenadeLauncherPIVF Source code

var config float GrenadeLauncherPIVF;

#### GrenadeLauncherProjectileVelocity Source code

var config float GrenadeLauncherProjectileVelocity;

#### knockback Source code

var config float knockback;

#### projFuseTimer Source code

var config float projFuseTimer;

#### projGravityScale Source code

var config float projGravityScale;

#### projLifeSpan Source code

var config float projLifeSpan;

#### projMass Source code

var config float projMass;

Functions Detail

#### PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

#### ProjectileTouch Source code

simulated function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal) )

> Unregistered hit fix. From NRBgone.

#### projectileTouchProcessing Source code

simulated function bool projectileTouchProcessing ( Actor Other, vector TouchLocation, vector TouchNormal) )

> Projectile catapult bounce server crash fix. From franga_v1.

#### SetProperties Source code

simulated function SetProperties ( ) )

Defaultproperties

    defaultproperties
    {
        damage=58.000000
        damageAOE=900.000000
        knockback=220000.000000
        projFuseTimer=0.750000
        projLifeSpan=10.000000
        collisionRadius=11.000000
        collisionHeight=11.000000
        projGravityScale=1.200000
        projMass=100.000000

        GrenadeLauncherPIVF=0.500000
        GrenadeLauncherProjectileVelocity=4800.000000
        GrenadeLauncherAmmoUsage=1
    }

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Creation time: st 23.5.2018 00:10:35.683 - Created with UnCodeX