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# TribesGUI.TribesMPHostPanel

Extends
  TribesMPPanel

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPanel
                |
                +-- TribesGUI.TribesGUIPanel
                   |
                   +-- TribesGUI.TribesMPPanel
                      |
                      +-- TribesGUI.TribesMPHostPanel

Variables Summary
bool | bInitialized
string | currentGameType
string | currentMap
array<String> | fileList
array<String> | gameTypeDescriptions
Canvas | progressCanvas
array<LevelSummary> | summaryList
TribesGui
GUIButton | AdvancedButton
string | BadPassword
GUICheckboxButton | DedicatedButton
GUILabel | GameTypeDescriptionLabel
GUIListBox | GameTypeListBox
GUILabel | MapDescriptionLabel
GUIListBox | MapListBox
GUIEditBox | PasswordBox
GUIProgressBar | progressBar
GUIImage | screenshotImage
GUIEditBox | ServerNameBox
GUIButton | StartServerButton

Inherited Variables from TribesGUI.TribesGUIPanel
GC

Functions Summary
|  | GameTypeListOnChange (GUIComponent Sender))
| string | getSelectedGameInfoName ()))
|  | InitComponent (GUIComponent MyOwner))
|  | InternalOnActivate ()))
|  | LoadGameTypes ()))
|  | LoadLevelSummaries (out array<String> levelFileList, out array levelSummaryList ))
|  | LoadMapList ()))
|  | MapListOnChange (GUIComponent Sender))
|  | OnAdvancedClick (GUIComponent Sender))
|  | OnStartServerClick (GUIComponent Sender))
| bool | ProgressOnDraw (Canvas C))
|  | Timer ()))

Inherited Functions from TribesGUI.TribesGUIPanel
InitComponent

Variables Detail

#### bInitialized Source code

var bool bInitialized;

#### currentGameType Source code

var string currentGameType;

#### currentMap Source code

var string currentMap;

#### fileList Source code

var array<String> fileList;

#### gameTypeDescriptions Source code

var array<String> gameTypeDescriptions;

#### progressCanvas Source code

var Canvas progressCanvas;

#### summaryList Source code

var array<LevelSummary> summaryList;

### TribesGui

#### AdvancedButton Source code

var(TribesGui) private EditInline Config GUIButton AdvancedButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### BadPassword Source code

var(TribesGui) private EditInline Config localized string BadPassword;

#### DedicatedButton Source code

var(TribesGui) private EditInline Config GUICheckboxButton DedicatedButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### GameTypeDescriptionLabel Source code

var(TribesGui) private EditInline Config GUILabel GameTypeDescriptionLabel;

> A component of this page which has its behavior defined in the code for this page's class.

#### GameTypeListBox Source code

var(TribesGui) private EditInline Config GUIListBox GameTypeListBox;

> A component of this page which has its behavior defined in the code for this page's class.

#### MapDescriptionLabel Source code

var(TribesGui) private EditInline Config GUILabel MapDescriptionLabel;

> A component of this page which has its behavior defined in the code for this page's class.

#### MapListBox Source code

var(TribesGui) private EditInline Config GUIListBox MapListBox;

> A component of this page which has its behavior defined in the code for this page's class.

#### PasswordBox Source code

var(TribesGui) private EditInline Config GUIEditBox PasswordBox;

> A component of this page which has its behavior defined in the code for this page's class.

#### progressBar Source code

var(TribesGui) private EditInline Config GUIProgressBar progressBar;

> A component of this page which has its behavior defined in the code for this page's class.

#### screenshotImage Source code

var(TribesGui) private EditInline Config GUIImage screenshotImage;

> A component of this page which has its behavior defined in the code for this page's class.

#### ServerNameBox Source code

var(TribesGui) private EditInline Config GUIEditBox ServerNameBox;

> A component of this page which has its behavior defined in the code for this page's class.

#### StartServerButton Source code

var(TribesGui) private EditInline Config GUIButton StartServerButton;

> A component of this page which has its behavior defined in the code for this page's class.

Functions Detail

#### GameTypeListOnChange Source code

function GameTypeListOnChange ( GUIComponent Sender) )

#### getSelectedGameInfoName Source code

function string getSelectedGameInfoName ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnActivate Source code

function InternalOnActivate ( ) )

#### LoadGameTypes Source code

function LoadGameTypes ( ) )

#### LoadLevelSummaries Source code

function LoadLevelSummaries ( out array<String> levelFileList, out array<LevelSummary> levelSummaryList ) )

#### LoadMapList Source code

function LoadMapList ( ) )

#### MapListOnChange Source code

function MapListOnChange ( GUIComponent Sender) )

#### OnAdvancedClick Source code

function OnAdvancedClick ( GUIComponent Sender) )

#### OnStartServerClick Source code

function OnStartServerClick ( GUIComponent Sender) )

#### ProgressOnDraw Source code

function bool ProgressOnDraw ( Canvas C) )

#### Timer Source code

function Timer ( ) )

Defaultproperties

    defaultproperties
    {
    	OnActivate=InternalOnActivate
    	bInitialized=false
    	BadPassword="The password contains invalid characters. You cannot use spaces or puncuation in the server password."
    }

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Creation time: st 23.5.2018 00:10:36.637 - Created with UnCodeX