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# TVEd.MeshEditProps

Extends
  MeshObject
Modifiers
  hidecategories ( Object ) native

    Core.Object
    |
    +-- Engine.MeshObject
       |
       +-- TVEd.MeshEditProps

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
int | WBrowserAnimationPtr
Animation
Engine.MeshAnimation | DefaultAnimation
Attach
bool | ApplyNewSockets
bool | ContinuousUpdate
array<AttachSocket> | Sockets
Collision
array<MEPBonePrimBox> | CollisionBoxes
array<MEPBonePrimSphere> | CollisionSpheres
array<MEPBonePrimStaticMesh> | CollisionStaticMeshes
float | TestCollisionHeight
float | TestCollisionRadius
Impostor
bool | bImpostorPresent
color | ImpColor
EImpDrawMode | ImpDrawMode
EImpLightMode | ImpLightMode
EImpSpaceMode | ImpSpaceMode
vector | RelativeLocation
rotator | RelativeRotation
vector | Scale3D
Engine.Material | SpriteMaterial
LOD
array<LODLevel> | LODLevels
float | LOD_Strength
float | SkinTesselationFactor
Mesh
vector | MaxVisBound
vector | MinVisBound
rotator | Rotation
vector | Scale
vector | Translation
vector | VisSphereCenter
float | VisSphereRadius
Redigest
int | LODStyle
Skin
array<Engine.Material> | Material

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Engine.MeshObject
EAnimCompressMethod, EImpDrawMode, EImpLightMode, EImpSpaceMode, EMeshSectionMethod

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
AttachSocket A_Translation, A_Rotation, AttachAlias, BoneName, Test_Scale, TestMesh, TestStaticMesh
FSectionDigest MeshSectionMethod, MaxRigidParts, MinPartFaces, MeldSize
LODLevel DistanceFactor, ReductionFactor, Hysteresis, MaxInfluences, RedigestSwitch, Rigidize
MEPBonePrimBox BoneName, Offset, Radii, HavokOnly, NotHavok
MEPBonePrimSphere BoneName, Offset, Radius
MEPBonePrimStaticMesh BoneName, Offset, StaticMesh

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### WBrowserAnimationPtr Source code

var const int WBrowserAnimationPtr;

### Animation

#### DefaultAnimation Source code

var(Animation) Engine.MeshAnimation DefaultAnimation;

### Attach

#### ApplyNewSockets Source code

var(Attach) bool ApplyNewSockets;

#### ContinuousUpdate Source code

var(Attach) bool ContinuousUpdate;

#### Sockets Source code

var(Attach) array<AttachSocket> Sockets;

### Collision

#### CollisionBoxes Source code

var(Collision) array<MEPBonePrimBox> CollisionBoxes;

#### CollisionSpheres Source code

var(Collision) array<MEPBonePrimSphere> CollisionSpheres;

#### CollisionStaticMeshes Source code

var(Collision) array<MEPBonePrimStaticMesh> CollisionStaticMeshes;

#### TestCollisionHeight Source code

var(Collision) float TestCollisionHeight;

#### TestCollisionRadius Source code

var(Collision) float TestCollisionRadius;

### Impostor

#### bImpostorPresent Source code

var(Impostor) bool bImpostorPresent;

#### ImpColor Source code

var(Impostor) color ImpColor;

#### ImpDrawMode Source code

var(Impostor) EImpDrawMode ImpDrawMode;

#### ImpLightMode Source code

var(Impostor) EImpLightMode ImpLightMode;

#### ImpSpaceMode Source code

var(Impostor) EImpSpaceMode ImpSpaceMode;

#### RelativeLocation Source code

var(Impostor) vector RelativeLocation;

#### RelativeRotation Source code

var(Impostor) rotator RelativeRotation;

#### Scale3D Source code

var(Impostor) vector Scale3D;

#### SpriteMaterial Source code

var(Impostor) Engine.Material SpriteMaterial;

### LOD

#### LODLevels Source code

var(LOD) array<LODLevel> LODLevels;

#### LOD_Strength Source code

var(LOD) float LOD_Strength;

#### SkinTesselationFactor Source code

var(LOD) float SkinTesselationFactor;

### Mesh

#### MaxVisBound Source code

var(Mesh) vector MaxVisBound;

#### MinVisBound Source code

var(Mesh) vector MinVisBound;

#### Rotation Source code

var(Mesh) rotator Rotation;

#### Scale Source code

var(Mesh) vector Scale;

#### Translation Source code

var(Mesh) vector Translation;

#### VisSphereCenter Source code

var(Mesh) vector VisSphereCenter;

#### VisSphereRadius Source code

var(Mesh) float VisSphereRadius;

### Redigest

#### LODStyle Source code

var(Redigest) int LODStyle;

### Skin

#### Material Source code

var(Skin) array<Engine.Material> Material;

Structures Detail

#### AttachSocket Source code

struct AttachSocket
{

> var(MeshEditProps) name AttachAlias;
> var(MeshEditProps) rotator A_Rotation;
> var(MeshEditProps) vector A_Translation;
> var(MeshEditProps) name BoneName;
> var(MeshEditProps) Engine.mesh TestMesh;
> var(MeshEditProps) Engine.staticmesh TestStaticMesh;
> var(MeshEditProps) float Test_Scale;

};

#### FSectionDigest Source code

struct FSectionDigest
{

> var(MeshEditProps) int MaxRigidParts;
> var(MeshEditProps) float MeldSize;
> var(MeshEditProps) EMeshSectionMethod MeshSectionMethod;
> var(MeshEditProps) int MinPartFaces;

};

#### LODLevel Source code

struct LODLevel
{

> var(MeshEditProps) float DistanceFactor;
> var(MeshEditProps) float Hysteresis;
> var(MeshEditProps) int MaxInfluences;
> var(MeshEditProps) bool RedigestSwitch;
> var(MeshEditProps) float ReductionFactor;
> var(MeshEditProps) FSectionDigest Rigidize;

};

#### MEPBonePrimBox Source code

struct MEPBonePrimBox
{

> var(MeshEditProps) name BoneName;
> var(MeshEditProps) bool HavokOnly;
> var(MeshEditProps) bool NotHavok;
> var(MeshEditProps) vector Offset;
> var(MeshEditProps) vector Radii;

};

#### MEPBonePrimSphere Source code

struct MEPBonePrimSphere
{

> var(MeshEditProps) name BoneName;
> var(MeshEditProps) vector Offset;
> var(MeshEditProps) float Radius;

};

#### MEPBonePrimStaticMesh Source code

struct MEPBonePrimStaticMesh
{

> var(MeshEditProps) name BoneName;
> var(MeshEditProps) vector Offset;
> var(MeshEditProps) staticmesh StaticMesh;

};

Defaultproperties

    defaultproperties
    {
    	Scale=(X=1,Y=1,Z=1)
    	Scale3D=(X=1.0,Y=1.0,Z=1.0)
    	Rotation=(Pitch=0,Yaw=0,Roll=0)
    	Translation=(X=0,Y=0,Z=0)
    	SkinTesselationFactor=1.0;
    	ApplyNewSockets=false;

    	ContinuousUpdate=true;

    	ImpSpaceMode=ISM_PivotVertical;
    	ImpDrawMode=IDM_Normal;
    	ImpLightMode=ILM_Unlit;

    }

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Creation time: st 23.5.2018 00:10:32.006 - Created with UnCodeX