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# Gameplay.ActionSpawnRook

Extends
  Action

    Core.Object
    |
    +-- Scripting.Action
       |
       +-- Gameplay.ActionSpawnRook

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ActionSpawnRook
name | locationByActor
int | maxSpawnAttempts
name | rookLabel
vector | rookLocation
rotator | rookRotation
class<Rook> | spawnClass
float | spawnInterval
name | squadLabel
name | teamLabel

Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Scripting.Action
ParameterResolveInfo

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | editorDisplayString (out string s))
| Variable | execute ()))

Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

### ActionSpawnRook

#### locationByActor Source code

var(ActionSpawnRook) name locationByActor;

> Spawn at the location and with the rotation of the specified actor

#### maxSpawnAttempts Source code

var(ActionSpawnRook) int maxSpawnAttempts;

#### rookLabel Source code

var(ActionSpawnRook) name rookLabel;

#### rookLocation Source code

var(ActionSpawnRook) actionnoresolve vector rookLocation;

> Used as the spawn location if locationByActor is empty

#### rookRotation Source code

var(ActionSpawnRook) actionnoresolve rotator rookRotation;

> Used as the spawn rotation if locationByActor is empty

#### spawnClass Source code

var(ActionSpawnRook) actionnoresolve class<Rook> spawnClass;

#### spawnInterval Source code

var(ActionSpawnRook) float spawnInterval;

#### squadLabel Source code

var(ActionSpawnRook) name squadLabel;

#### teamLabel Source code

var(ActionSpawnRook) name teamLabel;

Functions Detail

#### editorDisplayString Source code

function editorDisplayString ( out string s) )

#### execute Source code

latent function Variable execute ( ) )

Defaultproperties

    defaultproperties
    {
    	spawnInterval		= 0.0
    	maxSpawnAttempts	= 1

    	returnType			= class'Variable'
    	actionDisplayName	= "Spawn Rook"
    	actionHelp			= "Spawn an actor derived from Rook."
    	category			= "Actor"
    }

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Creation time: st 23.5.2018 00:10:26.099 - Created with UnCodeX