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# Engine.LevelInfo

Extends
  ZoneInfo
Modifiers
  native nativereplication

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.ZoneInfo
             |
             +-- Engine.LevelInfo

#### Direct Known Subclasses:

> clientReplication

Variables Summary
Tyrion_Setup | AI_Setup
bool | bAggressiveLOD
bool | bBegunPlay
bool | bCapFramerate
bool | bDropDetail
bool | bGameStarted
bool | bHasPathNodes
bool | bIsMojoPlaying
bool | bLevelChange
bool | bLowSoundDetail
bool | bNeverPrecache
bool | bNextItems
bool | bPathsRebuilt
bool | bPlayersOnly
bool | bSkipMojoCutscenes
bool | bStartup
string | BuildVersion
string | ComputerName
Controller | ControllerList
Object | cutsceneManager
int | Day
int | DayOfWeek
float | DecalStayScale
float | DefaultGravity
texture | DefaultTexture
EDetailMode | DetailMode
IGEffectsSystemBase | EffectsSystem
string | EngineVersion
GameInfo | Game
GameReplicationInfo | GRI
int | Hour
int | HubStackLevel
array<Actor> | InterestedActorsGameStarted
texture | LargeVertex
ELevelAction | LevelAction
PlayerController | LocalPlayerController
MessageDispatcher | messageDispatcher
int | Millisecond
string | MinNetVersion
int | Minute
string | MojoFileURL
int | Month
float | MoveRepSize
MusicManagerBase | MusicMgr
NavigationPoint | NavigationPointList
ENetMode | NetMode
float | NextSwitchCountdown
string | NextURL
ObjectPool | ObjectPool
float | PauseDelay
PlayerReplicationInfo | Pauser
Pawn | PawnList
EPlatform | Platform
array<material> | PrecacheMaterials
array<mesh> | PrecacheMeshes
array<staticmesh> | PrecacheStaticMeshes
PlayerController | ReplicationViewer
Actor | ReplicationViewTarget
Object | savedCampaign
int | Second
string | SelectedGroups
SpeechManager | speechManager
LevelSummary | Summary
array<IInterestedTeamChanged> | teamChangedListeners
float | TimeSeconds
string | VisibleGroups
texture | WhiteSquareTexture
texture | WireframeTexture
int | Year
Audio
float | MusicVolumeOverride
float | PlayerDoppler
string | Song
Havok
bool | bHavokDisabled
int | HavokBroadPhaseDimension
string | HavokMoppCodeFilename
float | HavokStepTimeQuantum
bool | vehicleCeilingEnabled
float | vehicleCeilingHeight
Karma
bool | bKStaticFriction
float | KarmaGravScale
float | KarmaTimeScale
int | MaxRagdolls
float | RagdollTimeScale
LevelInfo
bool | bKNoInit
bool | bLonePlayer
bool | bNoPathfinding
float | Brightness
vector | CameraLocationDynamic
vector | CameraLocationFront
vector | CameraLocationSide
vector | CameraLocationTop
rotator | CameraRotationDynamic
string | DefaultGameType
string | LevelEnterText
string | LocalizedPkg
EPhysicsDetailLevel | PhysicsDetailLevel
string | PreCacheGame
float | TimeDilation
LevelSummary
String | Author
String | Description
String | ExtraInfo
bool | HideFromMenus
int | IdealPlayerCountMax
int | IdealPlayerCountMin
String | LocalisationFile
Material | Screenshot
Array<class<GameInfo>> | SupportedModes
Array<int> | SupportedModesScoreLimits
String | Title

Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, AmbientXGroundRatio, bClearToFogColor, bClipToDistanceFog, bDisableFogScaling, bDistanceFog, bLonelyZone, bTerrainZone, DistanceFogBlendTime, DistanceFogClipBias, DistanceFogColor, DistanceFogEnd, DistanceFogExpBias, DistanceFogStart, DistanceFogType, EffectsContexts, EnvironmentMap, LocationName, ManualExcludes, SkyZone, SkyZoneTag, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneEffect, ZoneTag

Enumerations Summary
ELevelAction LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
ENetMode NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
EPhysicsDetailLevel PDL_Low, PDL_Medium, PDL_High
EPlatform PC, PS2, XBOX

Inherited Enumerations from Engine.ZoneInfo
EFogType

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
|  | AddPrecacheMaterial (Material mat))
|  | AddPrecacheMesh (Mesh mesh))
|  | AddPrecacheStaticMesh (StaticMesh stat))
|  | AllControllers (class<Controller> BaseClass, out actor Actor)
|  | CreateEffectsSystem ()))
|  | DetailChange (EDetailMode NewDetailMode)
| bool | EscapeCutscene ()
|  | FillRenderPrecacheArrays ()))
| string | GetAddressURL ()
| class<GameInfo> | GetGameClass ()))
| GameSpyManager | GetGameSpyManager ()
| PlayerController | GetLocalPlayerController ()))
| string | GetLocalURL ()
| Material | GetMapTexture ()
| float | GetMapTextureExtent ()
| Vector | GetMapTextureOrigin ()
|  | GuardSlow (String GuardString))
| bool | HasGameStarted ()))
|  | HavokGetNextFreeSystemLayer (out int systemLayer)
|  | HavokSetCollisionLayerEnabled (int layerA, int layerB, bool enabled, bool updateWorldInfo)
|  | InitializeEffectsSystem ()))
|  | InternalRegisterNotifyGameStarted (Actor registeree))
| bool | IsDemoBuild ()
| bool | IsEntry ()
| bool | IsPendingActive ()
|  | NotifyGameStarted ()))
|  | notifyListenersTeamChanged (Pawn pawn ))
|  | PlayAllMojoCutscenes ()
|  | PlayMojoCutscene (name cutsceneName)
|  | PostBeginPlay ()))
|  | PostLoadGame ()))
|  | PreBeginPlay ()))
|  | RegisterNotifyActorDestroyed (IInterestedActorDestroyed ObjectToNotify)
|  | RegisterNotifyPawnDied (IInterestedPawnDied ObjectToNotify)
|  | registerNotifyTeamChanged (IInterestedTeamChanged objectToNotify ))
|  | Reset ()))
|  | ServerTravel (string URL, bool bItems ))
|  | SetupTransientData ()))
| bool | ShouldProjectileHit (Actor projInstigator))
|  | ThisIsNeverExecuted ()))
|  | UnRegisterNotifyActorDestroyed (IInterestedActorDestroyed RegisteredObject)
|  | UnRegisterNotifyPawnDied (IInterestedPawnDied RegisteredObject)
|  | unRegisterNotifyTeamChanged (IInterestedTeamChanged registeredObject ))
|  | UpdateMovementConfiguration ()

Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, ZoneActors

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

#### AI_Setup Source code

var Tyrion_Setup AI_Setup;

#### bAggressiveLOD Source code

var bool bAggressiveLOD;

#### bBegunPlay Source code

var bool bBegunPlay;

#### bCapFramerate Source code

var globalconfig bool bCapFramerate;

#### bDropDetail Source code

var bool bDropDetail;

#### bGameStarted Source code

var private transient bool bGameStarted;

#### bHasPathNodes Source code

var bool bHasPathNodes;

#### bIsMojoPlaying Source code

var bool bIsMojoPlaying;

#### bLevelChange Source code

var bool bLevelChange;

#### bLowSoundDetail Source code

var config bool bLowSoundDetail;

#### bNeverPrecache Source code

var config bool bNeverPrecache;

#### bNextItems Source code

var bool bNextItems;

#### bPathsRebuilt Source code

var bool bPathsRebuilt;

#### bPlayersOnly Source code

var bool bPlayersOnly;

#### bSkipMojoCutscenes Source code

var globalconfig bool bSkipMojoCutscenes;

#### bStartup Source code

var bool bStartup;

#### BuildVersion Source code

var string BuildVersion;

#### ComputerName Source code

var string ComputerName;

#### ControllerList Source code

var transient const Controller ControllerList;

#### cutsceneManager Source code

var transient Object cutsceneManager;

#### Day Source code

var transient int Day;

#### DayOfWeek Source code

var transient int DayOfWeek;

#### DecalStayScale Source code

var config float DecalStayScale;

#### DefaultGravity Source code

var float DefaultGravity;

#### DefaultTexture Source code

var texture DefaultTexture;

#### DetailMode Source code

var const EDetailMode DetailMode;

#### EffectsSystem Source code

var IGEffectsSystemBase EffectsSystem;

#### EngineVersion Source code

var string EngineVersion;

#### Game Source code

var GameInfo Game;

#### GRI Source code

var transient GameReplicationInfo GRI;

#### Hour Source code

var transient int Hour;

#### HubStackLevel Source code

var int HubStackLevel;

#### InterestedActorsGameStarted Source code

var private array<Actor> InterestedActorsGameStarted;

#### LargeVertex Source code

var texture LargeVertex;

#### LevelAction Source code

var ELevelAction LevelAction;

#### LocalPlayerController Source code

var private PlayerController LocalPlayerController;

#### messageDispatcher Source code

var MessageDispatcher messageDispatcher;

#### Millisecond Source code

var transient int Millisecond;

#### MinNetVersion Source code

var string MinNetVersion;

#### Minute Source code

var transient int Minute;

#### MojoFileURL Source code

var string MojoFileURL;

#### Month Source code

var transient int Month;

#### MoveRepSize Source code

var float MoveRepSize;

#### MusicMgr Source code

var MusicManagerBase MusicMgr;

#### NavigationPointList Source code

var const NavigationPoint NavigationPointList;

#### NetMode Source code

var ENetMode NetMode;

#### NextSwitchCountdown Source code

var float NextSwitchCountdown;

#### NextURL Source code

var string NextURL;

#### ObjectPool Source code

var ObjectPool ObjectPool;

#### PauseDelay Source code

var float PauseDelay;

#### Pauser Source code

var PlayerReplicationInfo Pauser;

#### PawnList Source code

var transient const Pawn PawnList;

#### Platform Source code

var EPlatform Platform;

#### PrecacheMaterials Source code

var transient array<material> PrecacheMaterials;

#### PrecacheMeshes Source code

var transient array<mesh> PrecacheMeshes;

#### PrecacheStaticMeshes Source code

var transient array<staticmesh> PrecacheStaticMeshes;

#### ReplicationViewer Source code

var const PlayerController ReplicationViewer;

#### ReplicationViewTarget Source code

var const Actor ReplicationViewTarget;

#### savedCampaign Source code

var deepcopy Object savedCampaign;

#### Second Source code

var transient int Second;

#### SelectedGroups Source code

var transient string SelectedGroups;

#### speechManager Source code

var transient SpeechManager speechManager;

#### Summary Source code

var LevelSummary Summary;

#### teamChangedListeners Source code

var array<IInterestedTeamChanged> teamChangedListeners;

#### TimeSeconds Source code

var float TimeSeconds;

#### VisibleGroups Source code

var string VisibleGroups;

#### WhiteSquareTexture Source code

var texture WhiteSquareTexture;

#### WireframeTexture Source code

var texture WireframeTexture;

#### Year Source code

var transient int Year;

### Audio

#### MusicVolumeOverride Source code

var(Audio) float MusicVolumeOverride;

#### PlayerDoppler Source code

var(Audio) float PlayerDoppler;

#### Song Source code

var(Audio) string Song;

### Havok

#### bHavokDisabled Source code

var(Havok) bool bHavokDisabled;

#### HavokBroadPhaseDimension Source code

var(Havok) int HavokBroadPhaseDimension;

#### HavokMoppCodeFilename Source code

var(Havok) string HavokMoppCodeFilename;

#### HavokStepTimeQuantum Source code

var(Havok) float HavokStepTimeQuantum;

#### vehicleCeilingEnabled Source code

var(Havok) bool vehicleCeilingEnabled;

#### vehicleCeilingHeight Source code

var(Havok) float vehicleCeilingHeight;

### Karma

#### bKStaticFriction Source code

var(Karma) bool bKStaticFriction;

#### KarmaGravScale Source code

var(Karma) float KarmaGravScale;

#### KarmaTimeScale Source code

var(Karma) float KarmaTimeScale;

#### MaxRagdolls Source code

var(Karma) int MaxRagdolls;

#### RagdollTimeScale Source code

var(Karma) float RagdollTimeScale;

### LevelInfo

#### bKNoInit Source code

var(LevelInfo) bool bKNoInit;

#### bLonePlayer Source code

var(LevelInfo) bool bLonePlayer;

#### bNoPathfinding Source code

var(LevelInfo) bool bNoPathfinding;

#### Brightness Source code

var(LevelInfo) float Brightness;

#### CameraLocationDynamic Source code

var(LevelInfo) vector CameraLocationDynamic;

#### CameraLocationFront Source code

var(LevelInfo) vector CameraLocationFront;

#### CameraLocationSide Source code

var(LevelInfo) vector CameraLocationSide;

#### CameraLocationTop Source code

var(LevelInfo) vector CameraLocationTop;

#### CameraRotationDynamic Source code

var(LevelInfo) rotator CameraRotationDynamic;

#### DefaultGameType Source code

var(LevelInfo) string DefaultGameType;

#### LevelEnterText Source code

var(LevelInfo) localized string LevelEnterText;

#### LocalizedPkg Source code

var(LevelInfo) string LocalizedPkg;

#### PhysicsDetailLevel Source code

var(LevelInfo) EPhysicsDetailLevel PhysicsDetailLevel;

#### PreCacheGame Source code

var(LevelInfo) string PreCacheGame;

#### TimeDilation Source code

var(LevelInfo) float TimeDilation;

### LevelSummary

#### Author Source code

var(LevelSummary) String Author;

#### Description Source code

var(LevelSummary) localized String Description;

> Description of this level.

#### ExtraInfo Source code

var(LevelSummary) String ExtraInfo;

#### HideFromMenus Source code

var(LevelSummary) bool HideFromMenus;

#### IdealPlayerCountMax Source code

var(LevelSummary) int IdealPlayerCountMax;

> Recommended maximum number of players for this level.

#### IdealPlayerCountMin Source code

var(LevelSummary) int IdealPlayerCountMin;

> Recommended minimum number of players for this level.

#### LocalisationFile Source code

var(LevelSummary) String LocalisationFile;

#### Screenshot Source code

var(LevelSummary) Material Screenshot;

> A screenshot of this level.

#### SupportedModes Source code

var(LevelSummary) Array<class<GameInfo>> SupportedModes;

> List of modes that this map supports.

#### SupportedModesScoreLimits Source code

var(LevelSummary) Array<int> SupportedModesScoreLimits;

> Parallels the SupportedModes array. Score limit for each game type. 0 to disable.

#### Title Source code

var(LevelSummary) localized String Title;

Enumerations Detail

#### ELevelAction Source code

enum ELevelAction
{

> LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching

};

#### ENetMode Source code

enum ENetMode
{

> NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client

};

#### EPhysicsDetailLevel Source code

enum EPhysicsDetailLevel
{

> PDL_Low, PDL_Medium, PDL_High

};

#### EPlatform Source code

enum EPlatform
{

> PC, PS2, XBOX

};

Functions Detail

#### AddPrecacheMaterial Source code

simulated function AddPrecacheMaterial ( Material mat) )

#### AddPrecacheMesh Source code

simulated function AddPrecacheMesh ( Mesh mesh) )

#### AddPrecacheStaticMesh Source code

simulated function AddPrecacheStaticMesh ( StaticMesh stat) )

#### AllControllers Source code

native iterator function AllControllers ( class<Controller> BaseClass, out actor Actor )

#### CreateEffectsSystem Source code

simulated function CreateEffectsSystem ( ) )

#### DetailChange Source code

native simulated function DetailChange ( EDetailMode NewDetailMode )

#### EscapeCutscene Source code

native function bool EscapeCutscene ( )

#### FillRenderPrecacheArrays Source code

simulated event FillRenderPrecacheArrays ( ) )

#### GetAddressURL Source code

native simulated function string GetAddressURL ( )

#### GetGameClass Source code

simulated function class<GameInfo> GetGameClass ( ) )

#### GetGameSpyManager Source code

final native function GameSpyManager GetGameSpyManager ( )

#### GetLocalPlayerController Source code

simulated event PlayerController GetLocalPlayerController ( ) )

#### GetLocalURL Source code

native simulated function string GetLocalURL ( )

#### GetMapTexture Source code

native function Material GetMapTexture ( )

#### GetMapTextureExtent Source code

native function float GetMapTextureExtent ( )

#### GetMapTextureOrigin Source code

native function Vector GetMapTextureOrigin ( )

#### GuardSlow Source code

simulated function GuardSlow ( String GuardString) )

#### HasGameStarted Source code

simulated function bool HasGameStarted ( ) )

#### HavokGetNextFreeSystemLayer Source code

native final function HavokGetNextFreeSystemLayer ( out int systemLayer )

#### HavokSetCollisionLayerEnabled Source code

native final function HavokSetCollisionLayerEnabled ( int layerA, int layerB, bool enabled, bool updateWorldInfo )

#### InitializeEffectsSystem Source code

simulated function InitializeEffectsSystem ( ) )

#### InternalRegisterNotifyGameStarted Source code

simulated function InternalRegisterNotifyGameStarted ( Actor registeree) )

#### IsDemoBuild Source code

native simulated final function bool IsDemoBuild ( )

#### IsEntry Source code

native simulated function bool IsEntry ( )

#### IsPendingActive Source code

native simulated function bool IsPendingActive ( )

#### NotifyGameStarted Source code

simulated event NotifyGameStarted ( ) )

#### notifyListenersTeamChanged Source code

function notifyListenersTeamChanged ( Pawn pawn ) )

#### PlayAllMojoCutscenes Source code

native final function PlayAllMojoCutscenes ( )

#### PlayMojoCutscene Source code

native final function PlayMojoCutscene ( name cutsceneName )

#### PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

#### PostLoadGame Source code

event PostLoadGame ( ) )

#### PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

#### RegisterNotifyActorDestroyed Source code

native final function RegisterNotifyActorDestroyed ( IInterestedActorDestroyed ObjectToNotify )

#### RegisterNotifyPawnDied Source code

native final function RegisterNotifyPawnDied ( IInterestedPawnDied ObjectToNotify )

#### registerNotifyTeamChanged Source code

function registerNotifyTeamChanged ( IInterestedTeamChanged objectToNotify ) )

#### Reset Source code

function Reset ( ) )

#### ServerTravel Source code

event ServerTravel ( string URL, bool bItems ) )

#### SetupTransientData Source code

simulated function SetupTransientData ( ) )

#### ShouldProjectileHit Source code

simulated event bool ShouldProjectileHit ( Actor projInstigator) )

#### ThisIsNeverExecuted Source code

function ThisIsNeverExecuted ( ) )

#### UnRegisterNotifyActorDestroyed Source code

native final function UnRegisterNotifyActorDestroyed ( IInterestedActorDestroyed RegisteredObject )

#### UnRegisterNotifyPawnDied Source code

native final function UnRegisterNotifyPawnDied ( IInterestedPawnDied RegisteredObject )

#### unRegisterNotifyTeamChanged Source code

function unRegisterNotifyTeamChanged ( IInterestedTeamChanged registeredObject ) )

#### UpdateMovementConfiguration Source code

native final function UpdateMovementConfiguration ( )

Defaultproperties

    defaultproperties
    {
    	PreCacheGame="Engine.GameInfo"
        RemoteRole=ROLE_DumbProxy
    	 bAlwaysRelevant=true
         TimeDilation=+00001.000000
    	 Brightness=1
         bHiddenEd=True
    	 DefaultTexture=DefaultTexture
    	 WireframeTexture=Texture'Engine_res.WireframeTexture'
    	 WhiteSquareTexture=WhiteSquareTexture
    	 LargeVertex=Texture'Engine_res.LargeVertex'
    	 HubStackLevel=0
    	 DetailMode=DM_SuperHigh
    	 PlayerDoppler=0
    	 bWorldGeometry=true
    	 VisibleGroups="None"
             KarmaTimeScale=0.9
             RagdollTimeScale=1
             MaxRagdolls=4
             bKStaticFriction=true
             KarmaGravScale=1
    	 PhysicsDetailLevel=PDL_High
        DefaultGravity=-1160
    	bCapFramerate=true

    	HavokBroadPhaseDimension=524288

         Title="Untitled"
        MoveRepSize=+42.0
        MusicVolumeOverride=-1

        DecalStayScale=1.0

    	vehicleCeilingEnabled = true
    	vehicleCeilingHeight = 3000

    }

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Creation time: st 23.5.2018 00:10:31.753 - Created with UnCodeX