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# Engine.GameEngine

Extends
  Engine
Modifiers
  native noexport transient

    Core.Object
    |
    +-- Core.Subsystem
       |
       +-- Engine.Engine
          |
          +-- Engine.GameEngine

Variables Summary
bool | bCheatProtection
String | ConnectFailureClass
String | ConnectingMenuClass
String | DisconnectMenuClass
array<object> | DummyArray
object | DummyObject
GameSpyManager | GameSpyManager
String | GameSpyManagerClass
Level | GEntry
Level | GLevel
PendingLevel | GPendingLevel
String | InitialMenuClass
URL | LastURL
String | LoadingClass
String | MainMenuClass
float | Padding1
float | Padding2
float | Padding3
String | ReceiveFileClass
array<string> | ServerActors
array<string> | ServerPackages

Inherited Variables from Engine.Engine
ActiveControllerId, Audio, AudioDevice, bShowAIStats, bShowAnimStats, bShowAudioStats, bShowEngineStats, bShowFrameRate, bShowGameStats, bShowHardwareStats, bShowHistograph, bShowLightStats, bShowLIPSincStats, bShowMatineeStats, bShowNetStats, bShowRenderStats, bShowXboxMemStats, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_StaticMeshDynamic, C_SubtractWire, C_TerrainWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, DefaultMenu, DefaultPlayerMenu, EnableCheatProtection, EnableDevTools, ForceActorCleanup, GameCycles, GameExecHook, GRenDev, Language, m_debugGui, m_ownDebugGui, NetworkDevice, TickCycles, UsePerforce, UseSound, UseStaticMeshBatching

Inherited Variables from Core.Subsystem
ExecVtbl

Structures Summary
URL Protocol, Host, Port, Map, Op, Portal, Valid

Variables Detail

#### bCheatProtection Source code

var bool bCheatProtection;

#### ConnectFailureClass Source code

var config String ConnectFailureClass;

#### ConnectingMenuClass Source code

var config String ConnectingMenuClass;

#### DisconnectMenuClass Source code

var config String DisconnectMenuClass;

#### DummyArray Source code

var array<object> DummyArray;

#### DummyObject Source code

var object DummyObject;

#### GameSpyManager Source code

var GameSpyManager GameSpyManager;

#### GameSpyManagerClass Source code

var config String GameSpyManagerClass;

#### GEntry Source code

var Level GEntry;

#### GLevel Source code

var Level GLevel;

#### GPendingLevel Source code

var PendingLevel GPendingLevel;

#### InitialMenuClass Source code

var config String InitialMenuClass;

#### LastURL Source code

var URL LastURL;

#### LoadingClass Source code

var config String LoadingClass;

#### MainMenuClass Source code

var config String MainMenuClass;

#### Padding1 Source code

var float Padding1;

#### Padding2 Source code

var float Padding2;

#### Padding3 Source code

var float Padding3;

#### ReceiveFileClass Source code

var config String ReceiveFileClass;

#### ServerActors Source code

var config array<string> ServerActors;

#### ServerPackages Source code

var config array<string> ServerPackages;

Structures Detail

#### URL Source code

struct URL
{

> var string Host;
> var string Map;
> var array<string> Op;
> var int Port;
> var string Portal;
> var string Protocol;
> var int Valid;

};

Defaultproperties

    defaultproperties
    {
        MainMenuClass=""
        InitialMenuClass=""
        ConnectingMenuClass=""
        DisconnectMenuClass=""
        LoadingClass=""
    }

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Creation time: st 23.5.2018 00:10:29.829 - Created with UnCodeX