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# GUI.GUILabel

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    // ====================================================================
    //  Class:  GUI.GUIImage
    //
    //	GUILabel - A text label that get's displayed.  By default, it
    //  uses the default font, however you can override it if you wish.
    //
    //  Written by Joe Wilcox
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUILabel extends GUITextComponent
            HideCategories(Menu,Object)
            Native;

    defaultproperties
    {
    	StyleName="STY_DefaultTextStyle"
        bAcceptsInput=false
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.796 - Created with UnCodeX