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# tmod.tmodPackEnergy

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    class tmodPackEnergy extends Gameplay.EnergyPack config(tribesmodSettings);

    var private int charges;

    var config float TROCenergyBoost;
    var config float TROCenergyDuration;
    var config float DEFAULTenergyBoost;
    var config float DEFAULTenergyDuration;

    /*
        3Charges on Epack Test
    */

    simulated state Active
    {
        simulated function tick(float deltaSeconds)
        {
            local vector facing;
            local float AppliedImpulsePerSecond;

            if (charges != 0) {

                Super.tick(deltaSeconds);

                if (heldBy != None && heldBy.movementObject != None)
                {
                    // calculate facing
                    facing = vect(1,0,0);
                    facing = facing >> heldBy.motor.getViewRotation();

                    // tune the boost to act on a mass of 100 regardless
                    AppliedImpulsePerSecond = (boostImpulsePerSecond * heldBy.unifiedGetMass()) / 100;

                    // apply boost
                    heldBy.movementObject.addImpulse(facing * AppliedImpulsePerSecond * deltaSeconds);
                }

                charges -= 1;
                log("EPACK TROC CHARGES::");
                log(charges);

            } else {

                log("EPACK TROC CHARGES::");
                log(charges);
            }
        }
    }

    function PreBeginPlay() {

        super.PreBeginPlay();

        saveConfig();
    }

    defaultproperties
    {
        charges=3

        TROCenergyBoost=750000.000000
        TROCenergyDuration=0.100000
        DEFAULTenergyBoost=75000.000000
        DEFAULTenergyDuration=1.000000

        refireRateScale=2.000000
        passiveRefireRateScale=1.250000
        activeMaterial=Shader'FX.BucklerShieldShadder'
        rechargeTimeSeconds=13.000000
        rampUpTimeSeconds=0.250000
        deactivatingDuration=0.250000
        durationSeconds=5.000000
        thirdPersonMesh=StaticMesh'packs.SpeedPack'
        localizedName="SPEED PACK"
        infoString="Passive effect increases the user's running speed.  Active effect decreases the reload time of equipped weapons."
        inventoryIcon=Texture'GUITribes.InvButtonSpeed'
        hudIcon=Texture'HUD.Tabs'
        hudIconCoords=(U=410.000000,V=165.000000)
        hudRefireIcon=Texture'HUD.Tabs'
        hudRefireIconCoords=(U=410.000000,V=114.000000)
        cannnotBeUsedWhileTouchingInventoryStation=True
        StaticMesh=StaticMesh'packs.SpeedPackdropped'
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.790 - Created with UnCodeX