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# Engine.KarmaParamsCollision

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    //=============================================================================
    // The Karma Collision parameters class.
    // This provides 'extra' parameters needed to create Karma collision for this Actor.
    // You can _only_ turn on collision, not dynamics.
    // NB: All parameters are in KARMA scale!
    //=============================================================================

    class KarmaParamsCollision extends Core.Object
    	editinlinenew
    	native;

    //// Used internally for Karma stuff - DO NOT CHANGE!
    //var const transient int				KarmaData;
    //
    //var const float				KScale;  // Usually kept in sync with actor's DrawScale, this is how much to scale moi/com-offset (but not mass!)
    //var const vector			KScale3D;
    //
    //var()    float   KFriction;          // Multiplied pairwise to get contact friction
    //var()    float   KRestitution;       // 'Bouncy-ness' - Normally between 0 and 1. Multiplied pairwise to get contact restitution.
    //var()    float   KImpactThreshold;   // threshold velocity magnitude to call KImpact event
    //
    //var	  const bool bContactingLevel;	 // This actor currently has contacts with some level geometry (bsp, static mesh etc.). OUTPUT VRIABLE.
    //
    //// default is sphere with mass 1 and radius 1
    //defaultproperties
    //{
    //    KFriction=0
    //	KRestitution=0
    //    KImpactThreshold=200
    //	KScale=1
    //	KScale3D=(X=1,Y=1,Z=1)
    //}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.847 - Created with UnCodeX