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# Gameplay.TribesVisionNotifier

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    ///////////////////////////////////////////////////////////////////////////////
    // VisionNotifier.uc - VisionNotifier class
    // The VisionNotifier notifies all registered clients when the Viewer sees or no longer sees another Pawn
    // Clients of the VisionNotifier are stored in the NotificationList, and should be registered through the Pawn

    class TribesVisionNotifier extends AICommon.VisionNotifier
    	native;

    //=====================================================================
    // Constants

    //=====================================================================
    // Variables

    //=====================================================================
    // Functions

    // returns true if the specified pawn can currently be seen by anyone on his squad
    native function bool isVisible(Pawn TestPawn);

    // returns true if the specified pawn has LOS from *this* viewer
    native function bool isLocallyVisible(Pawn TestPawn);

    protected native function RemoveAnyReferencesToPawn(Pawn PawnBeingRemoved);

    // returns seenList
    native function array<Rook> getSeenList();

    // returns a list of currently seen enemies
    native function array<Rook> getEnemyList();

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Class file time: ne 5.9.2004 15:53:28.000 - Creation time: st 23.5.2018 00:10:49.076 - Created with UnCodeX