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# Gameplay.ExplosionDamageType

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    class ExplosionDamageType extends Engine.DamageType
    	abstract;

    defaultproperties
    {
    	DeathString="%o was blown up."
    	FlashScale=-0.009375
    	FlashFog=(X=16.410000,Y=11.71900000,Z=4.687500)
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:43.365 - Created with UnCodeX