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# tmod.tmodArmorMedium

Extends
  Armor

    Core.Object
    |
    +-- Gameplay.Armor
       |
       +-- tmod.tmodArmorMedium

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary

Inherited Variables from Gameplay.Armor
AllowedConsumables, AllowedDeployables, AllowedDriver, AllowedGrenades, AllowedPacks, AllowedPassenger, AllowedWeapons, ammoMod, armorName, bCanUseTurrets, breathingDurationMod, bRestrictions, bUseAlternateWeaponMesh, collisionDamageMod, collisionHeight, collisionRadius, energy, eyeHeight, fallbackWeaponClass, HavokParamsClass, headFraction, health, heightIndex, hudIcon, infoString, jetPackNoise, knockbackScale, maxCarriedWeapons, movementConfiguration, movementConfigurationFastActive, movementConfigurationFastPassive, movementCrushingDamageTypeClass, movementDamageOtherTypeClass, movementDamageTypeClass, noise, personalShieldClass, radarInfoClass, speechTag, suicideDamageTypeClass

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Gameplay.Armor
QuantityConsumable, QuantityDeployable, QuantityGrenades, QuantityWeapon

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Gameplay.Armor
equip, getHandGrenadeClass, getHealthKitClass, isConsumableAllowed, isDeployableAllowed, isDriverAllowed, isPackAllowed, isPassengerAllowed, isWeaponAllowed, maxAmmo, maxConsumable, maxDeployable, maxGrenades, maxHealthKits, useAlternateWeaponMesh

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Defaultproperties

    defaultproperties
    {
         AllowedWeapons(1)=(typeClass=Class'EquipmentClasses.WeaponSpinfusor',quantity=22)
         AllowedWeapons(2)=(typeClass=Class'EquipmentClasses.WeaponBuckler',quantity=1)
         AllowedWeapons(3)=(typeClass=Class'EquipmentClasses.WeaponGrenadeLauncher',quantity=17)
         AllowedWeapons(4)=(typeClass=Class'EquipmentClasses.WeaponRocketPod',quantity=72)
         AllowedWeapons(5)=(typeClass=Class'EquipmentClasses.WeaponBlaster')
         AllowedWeapons(6)=(typeClass=Class'EquipmentClasses.WeaponGrappler',quantity=15)
         AllowedWeapons(7)=(typeClass=Class'EquipmentClasses.WeaponBurner')
         AllowedWeapons(8)=(typeClass=Class'EquipmentClasses.WeaponChaingun',quantity=200)
         AllowedGrenades=(typeClass=Class'EquipmentClasses.WeaponHandGrenade',quantity=5)
    }

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Creation time: st 23.5.2018 00:10:35.488 - Created with UnCodeX