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# TribesGUI.HUDVehicleManifest

Extends
  HUDElement

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDVehicleManifest

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
Array<ClientSideCharacter.HUDPositionData> | PositionData
HUDVehicleManifest
HUDMaterial | ManifestSchematic
HUDMaterial | OccupiedIcon
Color | OccupiedPositionNumberColor
HUDMaterial | PlayerOccupiedIcon
Color | PositionNumberColor
HUDMaterial | UnoccupiedIcon

Inherited Variables from TribesGUI.HUDElement
alpha, aspectRatio, backgroundTexture, BaseScript, bFlashing, bIsLayingOut, bNeedsLayout, borderBottom, borderLeft, borderRight, borderTop, bRelativePositioning, bRenderedOnce, bUseResFonts, bVisible, defaultDrawColor, FlashAlphaMax, FlashAlphaMin, FlashDuration, FlashPeriod, FlashStartTime, FlashSwitchTime, foregroundTexture, Height, HelpFont, HelpFontName, HelpLabel, horizontalAlignment, horizontalFill, iniOverride, initialHeight, initialPosX, initialPosY, initialWidth, insetX, insetY, LocalData, nextSibling, offsetX, offsetY, ParentElement, posX, posY, previousSibling, RelativeHeight, RelativePosX, RelativePosY, RelativeWidth, resFontNames, resFonts, screenHeight, screenWidth, TargetAlpha, textColor, textFont, textFontName, timeSeconds, verticalAlignment, verticalFill, Width

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from TribesGUI.HUDElement
EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from TribesGUI.HUDElement
HUDMaterial

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | RenderElement (Canvas c))
|  | RenderPosition (Canvas c, out HUDMaterial material, ClientSideCharacter.HUDPositionData position, int PositionIndex, Color TextColor))
|  | UpdateData (ClientSideCharacter c))

Inherited Functions from TribesGUI.HUDElement
Construct, CreateClonedElement, CreateHUDElement, DoLayout, EncodeColor, EncodePlayerName, FlashElement, ForceNeedsLayout, GetAlpha, GetHeight, GetMaximumRelativeX, GetMaximumRelativeY, GetMaximumX, GetMaximumY, GetScreenPos, GetWidth, GetX, GetY, InitElement, InitElementHeirachy, InternalHeight, InternalLeft, InternalTop, InternalWidth, KeyEvent, KeyType, Layout, LoadConfig, LoadFont, LoadFonts, MakeHUDMaterial, MaterialHeight, MaterialWidth, NativeRenderElement, OnMouseClicked, OnMouseDoubleClicked, OnMouseEntered, OnMouseExited, PointInElement, PointInRegion, Render, RenderElement, RenderHUDMaterial, ResetFont, ResetHUDMaterial, ResizeForWidth, RootHUDScript, SetAlpha, SetColor, SetHeight, SetNeedsLayout, SetWidth, SetX, SetY, StaticCreateHUDElement, UpdateData

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### PositionData Source code

var Array<ClientSideCharacter.HUDPositionData> PositionData;

### HUDVehicleManifest

#### ManifestSchematic Source code

var(HUDVehicleManifest) config HUDMaterial ManifestSchematic;

#### OccupiedIcon Source code

var(HUDVehicleManifest) config HUDMaterial OccupiedIcon;

#### OccupiedPositionNumberColor Source code

var(HUDVehicleManifest) config Color OccupiedPositionNumberColor;

#### PlayerOccupiedIcon Source code

var(HUDVehicleManifest) config HUDMaterial PlayerOccupiedIcon;

#### PositionNumberColor Source code

var(HUDVehicleManifest) config Color PositionNumberColor;

#### UnoccupiedIcon Source code

var(HUDVehicleManifest) config HUDMaterial UnoccupiedIcon;

Functions Detail

#### RenderElement Source code

function RenderElement ( Canvas c) )

#### RenderPosition Source code

function RenderPosition ( Canvas c, out HUDMaterial material, ClientSideCharacter.HUDPositionData position, int PositionIndex, Color TextColor) )

#### UpdateData Source code

function UpdateData ( ClientSideCharacter c) )

Defaultproperties

    defaultproperties
    {
    	ManifestSchematic=(Coords=(U=0,V=0,UL=80,VL=80),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
    	UnoccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=20,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
    	OccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=20,V=0,UL=12,VL=12),DrawColor=(R=128,G=128,B=128,A=255),Style=1)
    	PlayerOccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=0,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
    	OccupiedPositionNumberColor=(R=0,G=0,B=0,A=255)
    	PositionNumberColor=(R=255,G=255,B=255,A=255)
    }

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Creation time: st 23.5.2018 00:10:31.220 - Created with UnCodeX