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# Engine.Player

Extends
  Object
Modifiers
  native noexport

    Core.Object
    |
    +-- Engine.Player

Constants Summary
IDC_ARROW | = | 0
IDC_SIZEALL | = | 1
IDC_SIZENESW | = | 2
IDC_SIZENS | = | 3
IDC_SIZENWSE | = | 4
IDC_SIZEWE | = | 5
IDC_WAIT | = | 6

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
playercontroller | Actor
bool | bShowWindowsMouse
bool | bSuspendPrecaching
bool | bWindowsMouseAvailable
int | ConfiguredInternetSpeed
int | ConfiguredLanSpeed
interaction | Console
int | CurrentNetSpeed
BaseGUIController | GUIController
InteractionMaster | InteractionMaster
array<Interaction> | LocalInteractions
byte | SelectedCursor
int | vfExec
int | vfOut
float | WindowsMouseX
float | WindowsMouseY

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Constants Detail

#### IDC_ARROW Source code

const IDC_ARROW = 0;

#### IDC_SIZEALL Source code

const IDC_SIZEALL = 1;

#### IDC_SIZENESW Source code

const IDC_SIZENESW = 2;

#### IDC_SIZENS Source code

const IDC_SIZENS = 3;

#### IDC_SIZENWSE Source code

const IDC_SIZENWSE = 4;

#### IDC_SIZEWE Source code

const IDC_SIZEWE = 5;

#### IDC_WAIT Source code

const IDC_WAIT = 6;

Variables Detail

#### Actor Source code

var transient const playercontroller Actor;

#### bShowWindowsMouse Source code

var bool bShowWindowsMouse;

#### bSuspendPrecaching Source code

var bool bSuspendPrecaching;

#### bWindowsMouseAvailable Source code

var transient const bool bWindowsMouseAvailable;

#### ConfiguredInternetSpeed Source code

var globalconfig int ConfiguredInternetSpeed;

#### ConfiguredLanSpeed Source code

var globalconfig int ConfiguredLanSpeed;

#### Console Source code

var transient interaction Console;

#### CurrentNetSpeed Source code

var int CurrentNetSpeed;

#### GUIController Source code

var transient BaseGUIController GUIController;

#### InteractionMaster Source code

var transient InteractionMaster InteractionMaster;

#### LocalInteractions Source code

var transient array<Interaction> LocalInteractions;

#### SelectedCursor Source code

var byte SelectedCursor;

#### vfExec Source code

var native const int vfExec;

#### vfOut Source code

var native const int vfOut;

#### WindowsMouseX Source code

var transient const float WindowsMouseX;

#### WindowsMouseY Source code

var transient const float WindowsMouseY;

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:33.637 - Created with UnCodeX