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# TribesGUI.LabelElement

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    //================================================================
    // Class: LabelElement
    //
    // A convenience HUDElement for displaying text labels
    //
    //================================================================

    class LabelElement extends HUDElement
    	native;

    enum ETextAlignment
    {
    	ALIGN_Left,
    	ALIGN_Center,
    	ALIGN_Right
    };

    var(Label) config private String text		"The text for the label";

    var(Label) config bool	bCentered			"Whether the label is centered";
    var(Label) config bool	bShadowed			"Whether the text of the label should be shadowed";
    var(Label) config bool	bAutoWrapText		"Whether the text in the label should be auto wrapped";
    var(Label) config bool	bAutoScrollText		"Whether the text should be scrolled to the left autmatically if it is too long";
    var(Label) config int	shadowPixelOffset	"Offset of the shadowed text";
    var(Label) config float	textInsetX			"absolute text inset X";
    var(Label) config float	textInsetY			"absolute text inset Y";
    var(Label) config int	hangingIndent		"Hanging indent value (in pixels)";
    var(Label) config bool	bHTMLEncoded		"Whether the string could be HTML encoded";

    var(Label) config Color	shadowColor			"Color to use for the shadow text, if shadowed";
    var(Label) config ETextAlignment justification	"justification to use";

    var bool bAutoSize;

    var Array<string>	textLineArray;
    var int				firstVisibleLineIndex;

    //native function RenderLabel(Canvas c);

    cpptext
    {
    	void DoTextWrap(UCanvas *canvas);
    	virtual void ResizeForWidth(UCanvas *canvas, INT pixelWidth);

    	// Internal Render function.
    	virtual void RenderElement(UCanvas *canvas);

    	// native layout function
    	virtual void Layout(UCanvas *canvas);
    }

    ///
    ///
    function String GetText()
    {
    	return text;
    }

    ///
    ///
    function SetText(String newText)
    {
    	if(text != newText)
    	{
    		text = newText;
    //		if(bAutoWrapText)
    			textLineArray.Length = 0;
    		if(bAutoSize)
    			SetNeedsLayout();
    	}
    }

    defaultproperties
    {
    	text				= ""
    	textFont			= font'Engine_res.SmallFont'
    	bShadowed			= false
    	shadowPixelOffset	= 1
    	bAutoWrapText		= true
    	bAutoScrollText		= false
    	bAutoSize			= true
    	bHTMLEncoded		= false

    	textColor			= (R=255,G=255,B=255,A=255)
    	shadowColor			= (R=120,G=120,B=120,A=120)
    }

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:44.960 - Created with UnCodeX