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# Gameplay.RepairDeployable

Extends
  BaseDeviceDeployable

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Equipment
          |
          +-- Gameplay.Equippable
             |
             +-- Gameplay.Deployable
                |
                +-- Gameplay.BaseDeviceDeployable
                   |
                   +-- Gameplay.RepairDeployable

Variables Summary

Inherited Variables from Gameplay.BaseDeviceDeployable
baseDeviceClass, spawnedBaseDevice

Inherited Variables from Gameplay.Deployable
bCanBeStolen, bCanDeployOnWall, bDeployed, bDeploying, bIsInStation, deployedQuickChatTag, deployRange, deployRotOffset, exclusiveRange, hudReticuleBad, hudReticuleBadCenterX, hudReticuleBadCenterY, hudReticuleBadHeight, hudReticuleBadWidth, hudReticuleOk, hudReticuleOkCenterX, hudReticuleOkCenterY, hudReticuleOkHeight, hudReticuleOkWidth, lastTestResult, originalAttachmentBone, team, thirdPersonInventoryAttachmentBone, thirdPersonInventoryAttachmentOffset

Enumerations Summary

Inherited Enumerations from Gameplay.Deployable
eDeployableInfo

Functions Summary

Inherited Functions from Gameplay.BaseDeviceDeployable
BeginState, deploy, PostNetBeginPlay, Tick

Inherited Functions from Gameplay.Deployable
armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus

Defaultproperties

    defaultproperties
    {
    	baseDeviceClass = class'DeployedRepairer'
    	StaticMesh = StaticMesh'Deployables.DepRepairStationHeld'
    	thirdPersonStaticMesh = StaticMesh'Deployables.DepRepairStationHeld'
    }

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Creation time: st 23.5.2018 00:10:34.131 - Created with UnCodeX