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# UWindow.WindowConsole

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    //=============================================================================
    // WindowConsole - console replacer to implement UWindow UI System
    //=============================================================================
    class WindowConsole extends Engine.Console;

    import class Engine.Canvas;

    // Constants.
    const MaxLines=64;
    const TextMsgSize=128;

    // Variables.
    var Engine.viewport Viewport;
    var int Scrollback, NumLines, TopLine, TextLines;
    var float MsgTime, MsgTickTime;
    var string MsgText[64];
    var float MsgTick[64];
    var int ConsoleLines;
    var float ConsolePos, ConsoleDest;
    var bool bNoStuff, bTyping;
    var bool bNoDrawWorld;

    // ---------

    var UWindowRootWindow	Root;
    var() config string		RootWindow;

    var float				OldClipX;
    var float				OldClipY;
    var bool				bCreatedRoot;
    var float				MouseX;
    var float				MouseY;

    var class<UWindowConsoleWindow> ConsoleClass;
    var config float		MouseScale;
    var config bool			ShowDesktop;
    var config bool			bShowConsole;
    var bool				bBlackout;
    var bool				bUWindowType;

    var bool				bUWindowActive;
    var bool				bQuickKeyEnable;
    var bool				bLocked;
    var bool				bLevelChange;
    var string				OldLevel;

    var config EInputKey	UWindowKey;

    var UWindowConsoleWindow ConsoleWindow;

    function ResetUWindow()
    {
    	if(Root != None)
    		Root.Close();
    	Root = None;
    	bCreatedRoot = False;
    	ConsoleWindow = None;
    	bShowConsole = False;
    	CloseUWindow();
    }

    function bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta )
    {
    	local byte k;
    	k = Key;
    	switch(Action)
    	{
    	case IST_Press:
    		switch(k)
    		{
    #if IG_TRIBES3	// michaelj:  Use pause key instead (to free up escape key)
    		case EInputKey.IK_Pause:
    #else
    		case EInputKey.IK_Escape:
    #endif
    			if (bLocked)
    				return true;

    			bQuickKeyEnable = False;
    			LaunchUWindow();
    			return true;
    		case ConsoleKey:
    			if (bLocked)
    				return true;

    			bQuickKeyEnable = True;
    			LaunchUWindow();
    			if(!bShowConsole)
    				ShowConsole();
    			return true;
    		}
    		break;
    	}

    	return False;
    	//!! because of ConsoleKey
    	//!! return Super.KeyEvent(Key, Action, Delta);
    }

    function ShowConsole()
    {
    	bShowConsole = true;
    	if(bCreatedRoot)
    		ConsoleWindow.ShowWindow();
    }

    function HideConsole()
    {
    	ConsoleLines = 0;
    	bShowConsole = false;
    	if (ConsoleWindow != None)
    		ConsoleWindow.HideWindow();
    }

    event Tick( float Delta )
    {
    	Super.Tick(Delta);

    	if(bLevelChange && Root != None && string(Viewport.Actor.Level) != OldLevel)
    	{
    		OldLevel = string(Viewport.Actor.Level);
    		// if this is Entry, we could be falling through to another level...
    		if(Viewport.Actor.Level != Viewport.Actor.GetEntryLevel())
    			bLevelChange = False;
    		Root.NotifyAfterLevelChange();
    	}
    }

    state UWindow
    {
    	event Tick( float Delta )
    	{
    		Global.Tick(Delta);
    		if(Root != None)
    			Root.DoTick(Delta);
    	}

    	function PostRender( canvas Canvas )
    	{
    		if(Root != None)
    			Root.bUWindowActive = True;
    		RenderUWindow( Canvas );
    	}

    	function bool KeyType( EInputKey Key, optional string Unicode )
    	{
    		if (Root != None)
    			Root.WindowEvent(WM_KeyType, None, MouseX, MouseY, Key );
    		return True;
    	}

    	function bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta )
    	{
    		local byte k;
    		k = Key;

    		switch (Action)
    		{
    		case IST_Release:
    			switch (k)
    			{
    			case EInputKey.IK_LeftMouse:
    				if(Root != None)
    					Root.WindowEvent(WM_LMouseUp, None, MouseX, MouseY, k);
    				break;
    			case EInputKey.IK_RightMouse:
    				if(Root != None)
    					Root.WindowEvent(WM_RMouseUp, None, MouseX, MouseY, k);
    				break;
    			case EInputKey.IK_MiddleMouse:
    				if(Root != None)
    					Root.WindowEvent(WM_MMouseUp, None, MouseX, MouseY, k);
    				break;
    			default:
    				if(Root != None)
    					Root.WindowEvent(WM_KeyUp, None, MouseX, MouseY, k);
    				break;
    			}
    			break;

    		case IST_Press:
    			switch (k)
    			{
    			case EInputKey.IK_F9:	// Screenshot
    				return Global.KeyEvent(Key, Action, Delta);
    				break;
    			case ConsoleKey:
    				if (bShowConsole)
    				{
    					HideConsole();
    					if(bQuickKeyEnable)
    						CloseUWindow();
    				}
    				else
    				{
    					if(Root.bAllowConsole)
    						ShowConsole();
    					else
    						Root.WindowEvent(WM_KeyDown, None, MouseX, MouseY, k);
    				}
    				break;
    			case EInputKey.IK_Escape:
    				if(Root != None)
    					Root.CloseActiveWindow();
    				break;
    			case EInputKey.IK_LeftMouse:
    				if(Root != None)
    					Root.WindowEvent(WM_LMouseDown, None, MouseX, MouseY, k);
    				break;
    			case EInputKey.IK_RightMouse:
    				if(Root != None)
    					Root.WindowEvent(WM_RMouseDown, None, MouseX, MouseY, k);
    				break;
    			case EInputKey.IK_MiddleMouse:
    				if(Root != None)
    					Root.WindowEvent(WM_MMouseDown, None, MouseX, MouseY, k);
    				break;
    			default:
    				if(Root != None)
    					Root.WindowEvent(WM_KeyDown, None, MouseX, MouseY, k);
    				break;
    			}
    			break;
    		case IST_Axis:
    			switch (Key)
    			{
    			case IK_MouseX:
    				MouseX = MouseX + (MouseScale * Delta);
    				break;
    			case IK_MouseY:
    				MouseY = MouseY - (MouseScale * Delta);
    				break;
    			}
    		default:
    			break;
    		}

    		return true;
    	}

    Begin:
    }

    function ToggleUWindow()
    {
    }

    function LaunchUWindow()
    {
    	Viewport.bSuspendPrecaching = True;
    	bUWindowActive = !bQuickKeyEnable;
    	Viewport.bShowWindowsMouse = True;

    	if(bQuickKeyEnable)
    		bNoDrawWorld = False;
    	else
    	{
    		if(Viewport.Actor.Level.NetMode == NM_Standalone)
    			Viewport.Actor.SetPause( True );
    		bNoDrawWorld = ShowDesktop;
    	}
    	if(Root != None)
    		Root.bWindowVisible = True;

    	GotoState('UWindow');
    }

    function CloseUWindow()
    {
    	if(!bQuickKeyEnable)
    		Viewport.Actor.SetPause( False );

    	bNoDrawWorld = False;
    	bQuickKeyEnable = False;
    	bUWindowActive = False;
    	Viewport.bShowWindowsMouse = False;

    	if(Root != None)
    		Root.bWindowVisible = False;
    	GotoState('');
    	Viewport.bSuspendPrecaching = False;
    }

    function CreateRootWindow(Canvas Canvas)
    {
    	local int i;

    	if(Canvas != None)
    	{
    		OldClipX = Canvas.ClipX;
    		OldClipY = Canvas.ClipY;
    	}
    	else
    	{
    		OldClipX = 0;
    		OldClipY = 0;
    	}

    	Log("Creating root window: "$RootWindow);

    	Root = New(None) class<UWindowRootWindow>(DynamicLoadObject(RootWindow, class'Class'));

    	Root.BeginPlay();
    	Root.WinTop = 0;
    	Root.WinLeft = 0;

    	if(Canvas != None)
    	{
    		Root.WinWidth = Canvas.ClipX / Root.GUIScale;
    		Root.WinHeight = Canvas.ClipY / Root.GUIScale;
    		Root.RealWidth = Canvas.ClipX;
    		Root.RealHeight = Canvas.ClipY;
    	}
    	else
    	{
    		Root.WinWidth = 0;
    		Root.WinHeight = 0;
    		Root.RealWidth = 0;
    		Root.RealHeight = 0;
    	}

    	Root.ClippingRegion.X = 0;
    	Root.ClippingRegion.Y = 0;
    	Root.ClippingRegion.W = Root.WinWidth;
    	Root.ClippingRegion.H = Root.WinHeight;

    //	Root.Console = Self;

    	Root.bUWindowActive = bUWindowActive;

    	Root.Created();
    	bCreatedRoot = True;

    	// Create the console window.
    	ConsoleWindow = UWindowConsoleWindow(Root.CreateWindow(ConsoleClass, 100, 100, 200, 200));
    	if(!bShowConsole)
    		HideConsole();

    	UWindowConsoleClientWindow(ConsoleWindow.ClientArea).TextArea.AddText(" ");
    	for (I=0; I<4; I++)
    		UWindowConsoleClientWindow(ConsoleWindow.ClientArea).TextArea.AddText(MsgText[I]);
    }

    function RenderUWindow( canvas Canvas )
    {
    	local UWindowWindow NewFocusWindow;

    	Canvas.bNoSmooth = True;
    	Canvas.Z = 1;
    	Canvas.Style = 1;
    	Canvas.DrawColor.r = 255;
    	Canvas.DrawColor.g = 255;
    	Canvas.DrawColor.b = 255;

    	if(Viewport.bWindowsMouseAvailable && Root != None)
    	{
    		MouseX = Viewport.WindowsMouseX/Root.GUIScale;
    		MouseY = Viewport.WindowsMouseY/Root.GUIScale;
    	}

    	if(!bCreatedRoot)
    		CreateRootWindow(Canvas);

    	Root.bWindowVisible = True;
    	Root.bUWindowActive = bUWindowActive;
    	Root.bQuickKeyEnable = bQuickKeyEnable;

    	if(Canvas.ClipX != OldClipX || Canvas.ClipY != OldClipY)
    	{
    		OldClipX = Canvas.ClipX;
    		OldClipY = Canvas.ClipY;

    		Root.WinTop = 0;
    		Root.WinLeft = 0;
    		Root.WinWidth = Canvas.ClipX / Root.GUIScale;
    		Root.WinHeight = Canvas.ClipY / Root.GUIScale;

    		Root.RealWidth = Canvas.ClipX;
    		Root.RealHeight = Canvas.ClipY;

    		Root.ClippingRegion.X = 0;
    		Root.ClippingRegion.Y = 0;
    		Root.ClippingRegion.W = Root.WinWidth;
    		Root.ClippingRegion.H = Root.WinHeight;

    		Root.Resized();
    	}

    	if(MouseX > Root.WinWidth) MouseX = Root.WinWidth;
    	if(MouseY > Root.WinHeight) MouseY = Root.WinHeight;
    	if(MouseX < 0) MouseX = 0;
    	if(MouseY < 0) MouseY = 0;

    	// Check for keyboard focus
    	NewFocusWindow = Root.CheckKeyFocusWindow();

    	if(NewFocusWindow != Root.KeyFocusWindow)
    	{
    		Root.KeyFocusWindow.KeyFocusExit();
    		Root.KeyFocusWindow = NewFocusWindow;
    		Root.KeyFocusWindow.KeyFocusEnter();
    	}

    	Root.MoveMouse(MouseX, MouseY);
    	Root.WindowEvent(WM_Paint, Canvas, MouseX, MouseY, 0);
    	if(bUWindowActive || bQuickKeyEnable)
    		Root.DrawMouse(Canvas);
    }

    event Message( coerce string Msg, float MsgLife )
    {
    	Super.Message( Msg, MsgLife );

    	if ( Viewport.Actor == None )
    		return;

    	if( (Msg!="") && (ConsoleWindow != None) )
    		UWindowConsoleClientWindow(ConsoleWindow.ClientArea).TextArea.AddText(MsgText[TopLine]);
    }

    function UpdateHistory()
    {
    	// Update history buffer.
    	History[HistoryCur++ % MaxHistory] = TypedStr;
    	if( HistoryCur > HistoryBot )
    		HistoryBot++;
    	if( HistoryCur - HistoryTop >= MaxHistory )
    		HistoryTop = HistoryCur - MaxHistory + 1;
    }

    function HistoryUp()
    {
    	if( HistoryCur > HistoryTop )
    	{
    		History[HistoryCur % MaxHistory] = TypedStr;
    		TypedStr = History[--HistoryCur % MaxHistory];
    	}
    }

    function HistoryDown()
    {
    	History[HistoryCur % MaxHistory] = TypedStr;
    	if( HistoryCur < HistoryBot )
    		TypedStr = History[++HistoryCur % MaxHistory];
    	else
    		TypedStr="";
    }

    function NotifyLevelChange()
    {
    //	Super.NotifyLevelChange();
    	bLevelChange = True;
    	if(Root != None)
    		Root.NotifyBeforeLevelChange();
    }

    defaultproperties
    {
    	MouseScale=0.6
    	RootWindow="UWindow.UWindowRootWindow"
    	UWindowKey=IK_Esc
    	ConsoleKey=192
    	ConsoleClass=class'UWindowConsoleWindow'
    	bShowConsole=False
    	bLevelChange=False
    }

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Class file time: ne 5.9.2004 16:02:32.000 - Creation time: st 23.5.2018 00:10:50.617 - Created with UnCodeX