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# Engine.VoicePack

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    //=============================================================================
    // VoicePack.
    //=============================================================================
    class VoicePack extends Info
    	abstract;

    /*
    ClientInitialize() sets up playing the appropriate voice segment, and returns a string
     representation of the message
    */
    function ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex);
    static function PlayerSpeech(name Type, int Index, string Callsign, Actor PackOwner);

    static function byte GetMessageIndex(name PhraseName)
    {
    	return 0;
    }

    static function int PickRandomTauntFor(controller C, bool bNoMature, bool bNoHumanOnly)
    {
    	return 0;
    }

    defaultproperties
    {
    	bStatic=false
    	LifeSpan=+10.0
        RemoteRole=ROLE_None
    }

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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:50.501 - Created with UnCodeX