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# Engine.Volume

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    //=============================================================================
    // Volume:  a bounding volume
    // touch() and untouch() notifications to the volume as actors enter or leave it
    // enteredvolume() and leftvolume() notifications when center of actor enters the volume
    // pawns with bIsPlayer==true  cause playerenteredvolume notifications instead of actorenteredvolume()
    // This is a built-in Unreal class and it shouldn't be modified.
    //=============================================================================
    class Volume extends Brush
    	native;

    var Actor AssociatedActor;			// this actor gets touch() and untouch notifications as the volume is entered or left
    var() name AssociatedActorTag;		// Used by L.D. to specify tag of associated actor
    var() int LocationPriority;
    var() localized string LocationName;
    var() edfindable decorationlist DecoList;		// A list of decorations to be spawned inside the volume when the level starts

    var() bool bReverseHavokTriangleWinding;

    native function bool Encompasses(Actor Other); // returns true if center of actor is within volume

    function PostBeginPlay()
    {
    	Super.PostBeginPlay();

    	if ( AssociatedActorTag != '' )
    		ForEach AllActors(class'Actor',AssociatedActor, AssociatedActorTag)
    			break;
    	if ( AssociatedActor != None )
    	{
    		GotoState('AssociatedTouch');
    		InitialState = GetStateName();
    	}
    }

    function DisplayDebug(Canvas Canvas, out float YL, out float YPos)
    {
    	Super.DisplayDebug(Canvas,YL,YPos);
    	Canvas.DrawText("AssociatedActor "$AssociatedActor, false);
    	YPos += YL;
    	Canvas.SetPos(4,YPos);
    }

    State AssociatedTouch
    {
    	event touch( Actor Other )
    	{
    		AssociatedActor.Touch(Other);
    	}

    	event untouch( Actor Other )
    	{
    		AssociatedActor.UnTouch(Other);
    	}

    	function BeginState()
    	{
    		local Actor A;

    		ForEach TouchingActors(class'Actor', A)
    			Touch(A);
    	}
    }

    defaultproperties
    {
    	bCollideActors=True
    	LocationName="unspecified"
    	bSkipActorPropertyReplication=true
    }

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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:50.507 - Created with UnCodeX