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# Tyrion.AI_JetpackBehindGoal

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    //=====================================================================
    // AI_JetpackBehindGoal
    //=====================================================================

    class AI_JetpackBehindGoal extends AI_MovementGoal;

    //=====================================================================
    // Variables

    var(Parameters) editinline float proximity "How close to get while following";
    var(Parameters) editinline vector destination "Where to jetpack to? (if (0,0,0) the action will chose a point)";

    var(InternalParameters) editconst Pawn target;
    var(InternalParameters) editconst IFollowFunction followFunction;

    //=====================================================================
    // Functions

    overloaded function construct( AI_Resource r, int pri, Pawn _target, optional vector _destination,
    							  optional float _proximity, optional IFollowFunction _followFunction )
    {
    	priority = pri;
    	target = _target;
    	destination = _destination;

    	if ( _proximity == 0.0f )
    		proximity = default.proximity;
    	else
    		proximity = _proximity;

    	followFunction = _followFunction;

    	super.construct( r );
    }

    //---------------------------------------------------------------------
    // Called when a goal is removed

    function cleanup()
    {
    	super.cleanup();

    	followFunction = None;
    }

    //=====================================================================

    defaultproperties
    {
    	proximity = 500
    	bInactive = false
    	bPermanent = false
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:41.398 - Created with UnCodeX