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# Engine.PhysicsVolume

Extends
  Volume
Modifiers
  native nativereplication

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Brush
          |
          +-- Engine.Volume
             |
             +-- Engine.PhysicsVolume

#### Direct Known Subclasses:

> DefaultPhysicsVolume, ElevatorVolume, FluidVolume, LadderVolume, ZeroGravityVolume

Variables Summary
bool | bWaterVolume
PhysicsVolume | NextPhysicsVolume
Info | PainTimer
Karma
float | KBuoyancy
float | KExtraAngularDamping
float | KExtraLinearDamping
PhysicsVolume
bool | Active
bool | bBounceVelocity
bool | bDestructive
bool | bMoveProjectiles
bool | bNeutralZone
bool | bNoInventory
bool | bPainCausing
float | DamagePerSec
class<DamageType> | DamageType
class<actor> | EntryActor
sound | EntrySound
class<actor> | ExitActor
sound | ExitSound
float | FluidFriction
vector | Gravity
float | GroundFriction
int | Priority
float | TerminalVelocity
vector | ViewFlash
vector | ViewFog
vector | ZoneVelocity
VolumeFog
bool | bDistanceFog
color | DistanceFogColor
float | DistanceFogEnd
float | DistanceFogStart

Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority

Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, RenderMaterial, RenderMaterialWorldSize, TempScale, UnusedLightMesh

Enumerations Summary

Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
|  | ActorEnteredVolume (Actor Other)
|  | ActorLeavingVolume (Actor Other)
|  | CausePainTo (Actor Other))
|  | PawnEnteredVolume (Pawn Other))
|  | PawnLeavingVolume (Pawn Other))
|  | PhysicsChangedFor (Actor Other)
|  | TimerPop (VolumeTimer T))
|  | touch (Actor Other))
|  | Trigger (actor Other, pawn EventInstigator ))

Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch

Variables Detail

#### bWaterVolume Source code

var bool bWaterVolume;

#### NextPhysicsVolume Source code

var PhysicsVolume NextPhysicsVolume;

#### PainTimer Source code

var Info PainTimer;

### Karma

#### KBuoyancy Source code

var(Karma) float KBuoyancy;

#### KExtraAngularDamping Source code

var(Karma) float KExtraAngularDamping;

#### KExtraLinearDamping Source code

var(Karma) float KExtraLinearDamping;

### PhysicsVolume

#### Active Source code

var(PhysicsVolume) bool Active;

#### bBounceVelocity Source code

var(PhysicsVolume) bool bBounceVelocity;

#### bDestructive Source code

var(PhysicsVolume) bool bDestructive;

#### bMoveProjectiles Source code

var(PhysicsVolume) bool bMoveProjectiles;

#### bNeutralZone Source code

var(PhysicsVolume) bool bNeutralZone;

#### bNoInventory Source code

var(PhysicsVolume) bool bNoInventory;

#### bPainCausing Source code

var(PhysicsVolume) bool bPainCausing;

#### DamagePerSec Source code

var(PhysicsVolume) float DamagePerSec;

#### DamageType Source code

var(PhysicsVolume) class<DamageType> DamageType;

#### EntryActor Source code

var(PhysicsVolume) class<actor> EntryActor;

#### EntrySound Source code

var(PhysicsVolume) sound EntrySound;

#### ExitActor Source code

var(PhysicsVolume) class<actor> ExitActor;

#### ExitSound Source code

var(PhysicsVolume) sound ExitSound;

#### FluidFriction Source code

var(PhysicsVolume) float FluidFriction;

#### Gravity Source code

var(PhysicsVolume) vector Gravity;

#### GroundFriction Source code

var(PhysicsVolume) float GroundFriction;

#### Priority Source code

var(PhysicsVolume) int Priority;

#### TerminalVelocity Source code

var(PhysicsVolume) float TerminalVelocity;

#### ViewFlash Source code

var(PhysicsVolume) vector ViewFlash;

#### ViewFog Source code

var(PhysicsVolume) vector ViewFog;

#### ZoneVelocity Source code

var(PhysicsVolume) vector ZoneVelocity;

### VolumeFog

#### bDistanceFog Source code

var(VolumeFog) bool bDistanceFog;

#### DistanceFogColor Source code

var(VolumeFog) color DistanceFogColor;

#### DistanceFogEnd Source code

var(VolumeFog) float DistanceFogEnd;

#### DistanceFogStart Source code

var(VolumeFog) float DistanceFogStart;

Functions Detail

#### ActorEnteredVolume Source code

event ActorEnteredVolume ( Actor Other )

#### ActorLeavingVolume Source code

event ActorLeavingVolume ( Actor Other )

#### CausePainTo Source code

function CausePainTo ( Actor Other) )

#### PawnEnteredVolume Source code

event PawnEnteredVolume ( Pawn Other) )

#### PawnLeavingVolume Source code

event PawnLeavingVolume ( Pawn Other) )

#### PhysicsChangedFor Source code

event PhysicsChangedFor ( Actor Other )

#### TimerPop Source code

function TimerPop ( VolumeTimer T) )

#### touch Source code

event touch ( Actor Other) )

#### Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Defaultproperties

    defaultproperties
    {
        Gravity=(X=0.000000,Y=0.000000,Z=-1160.000000)
        FluidFriction=+0.0
        TerminalVelocity=+250000.000000
    	bAlwaysRelevant=true
    	bOnlyDirtyReplication=true
        GroundFriction=+00008.000000
    	KBuoyancy=0
    	NetUpdateFrequency=5
    	bSkipActorPropertyReplication=true

    	Active=true
    }

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Creation time: st 23.5.2018 00:10:33.612 - Created with UnCodeX