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# TribesGUI.TribesSPEscapeMenu

Extends
  TribesGUIPage

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPage
                |
                +-- TribesGUI.TribesGUIPage
                   |
                   +-- TribesGUI.TribesSPEscapeMenu

Variables Summary
bool | bHasSaved
TribesGui
string | EndGameConfirmText
string | ExitConfirmText
GUIButton | ExitGameButton
GUIButton | LoadButton
GUIButton | OptionsButton
GUIButton | QuitButton
GUIButton | RestartButton
GUIButton | ReturnButton
GUIButton | SaveButton
string | SaveConfirmText

Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape

Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
|  | DoExitGame ()))
|  | DoQuitToMainMenu ()))
|  | InitComponent (GUIComponent MyOwner))
|  | InternalOnActivate ()))
|  | InternalOnDlgReturned (int Selection, optional string Passback ))
| bool | InternalOnKeyEvent (out byte Key, out byte State, float delta))
|  | InternalOnShow ()))
|  | OnExitGameClick (GUIComponent Sender))
|  | OnLoadClick (GUIComponent Sender))
|  | OnOptionsClick (GUIComponent Sender))
|  | OnQuitClick (GUIComponent Sender))
|  | OnRestartClick (GUIComponent Sender))
|  | OnReturnClick (GUIComponent Sender))
|  | OnSaveClick (GUIComponent Sender))
|  | OnSaved ()))
|  | PauseGame (bool bPause))

Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit

Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show

Variables Detail

#### bHasSaved Source code

var bool bHasSaved;

### TribesGui

#### EndGameConfirmText Source code

var(TribesGui) private EditInline Config localized string EndGameConfirmText;

#### ExitConfirmText Source code

var(TribesGui) private EditInline Config localized string ExitConfirmText;

#### ExitGameButton Source code

var(TribesGui) private EditInline Config GUIButton ExitGameButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### LoadButton Source code

var(TribesGui) private EditInline Config GUIButton LoadButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### OptionsButton Source code

var(TribesGui) private EditInline Config GUIButton OptionsButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### QuitButton Source code

var(TribesGui) private EditInline Config GUIButton QuitButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### RestartButton Source code

var(TribesGui) private EditInline Config GUIButton RestartButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### ReturnButton Source code

var(TribesGui) private EditInline Config GUIButton ReturnButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### SaveButton Source code

var(TribesGui) private EditInline Config GUIButton SaveButton;

> A component of this page which has its behavior defined in the code for this page's class.

#### SaveConfirmText Source code

var(TribesGui) private EditInline Config localized string SaveConfirmText;

Functions Detail

#### DoExitGame Source code

function DoExitGame ( ) )

#### DoQuitToMainMenu Source code

function DoQuitToMainMenu ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnActivate Source code

function InternalOnActivate ( ) )

#### InternalOnDlgReturned Source code

function InternalOnDlgReturned ( int Selection, optional string Passback ) )

#### InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

#### InternalOnShow Source code

function InternalOnShow ( ) )

#### OnExitGameClick Source code

function OnExitGameClick ( GUIComponent Sender) )

#### OnLoadClick Source code

function OnLoadClick ( GUIComponent Sender) )

#### OnOptionsClick Source code

function OnOptionsClick ( GUIComponent Sender) )

#### OnQuitClick Source code

function OnQuitClick ( GUIComponent Sender) )

#### OnRestartClick Source code

function OnRestartClick ( GUIComponent Sender) )

#### OnReturnClick Source code

function OnReturnClick ( GUIComponent Sender) )

#### OnSaveClick Source code

function OnSaveClick ( GUIComponent Sender) )

#### OnSaved Source code

function OnSaved ( ) )

#### PauseGame Source code

function PauseGame ( bool bPause) )

Defaultproperties

    defaultproperties
    {
        OnKeyEvent=InternalOnKeyEvent;
    	SaveConfirmText="Do you wish to save the game before exiting?"
    	ExitConfirmText="Are you sure you wish to exit? Unsaved progress will be lost."
    	EndGameConfirmText="Are you sure you wish to end the current game? Unsaved progress will be lost."
    }

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Creation time: st 23.5.2018 00:10:36.938 - Created with UnCodeX