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# GUI.GUIGFXButton

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    // ====================================================================
    //  Class:  GUI.GUIButton
    //
    //	GUIGFXButton - The basic button class.  It can be used for icon buttons
    //  or Checkboxes
    //
    //  Written by Joe Wilcox
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIGFXButton extends GUIButton
            HideCategories(Menu,Object)
    	Native;

    cpptext
    {
    		void Draw(UCanvas* Canvas);
    }

    var(GUIGFXButton) config Material 		Graphic "The graphic to display";
    var(GUIGFXButton) config eIconPosition	Position "How do we draw the Icon";
    var(GUIGFXButton) config bool			bCheckBox "Is this a check box button (ie: supports 2 states)";
    var(GUIGFXButton) config bool			bClientBound "Graphic is drawn using clientbounds if true";

    var(DEBUG)		bool			bChecked;
    var(DEBUG)		bool			bForceUpdate;

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);
    }

    event Show()
    {
    	bForceUpdate = false;
        Super.Show();
    }

    function SetChecked(bool bNewChecked)
    {
    	if (bCheckBox && (bChecked != bNewChecked || bForceUpdate) )
    	{
    		bChecked = bNewChecked;
    		bForceUpdate = false;
    		OnChange(Self);
    	}
    }

    event Click()
    {
    	SetChecked( !bChecked );
    	Super.Click();
    }

    defaultproperties
    {
    	Position=ICP_Normal
    	bCheckBox=false
    	bChecked=false
        bTabStop=false
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.739 - Created with UnCodeX