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# Gameplay.MPCarryableMessages

Extends
  TribesLocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.TribesLocalMessage
                |
                +-- Gameplay.MPCarryableMessages

Variables Summary
EffectEvents
Name | cantGrappleAtHomeEffectEvent
Name | cantGrappleInFieldEffectEvent
Name | collidedWithEnergyBarrierEffectEvent
MPCarryableMessages
string | cantGrappleAtHome
string | cantGrappleInField
string | energyBarrierCollision

Inherited Variables from Gameplay.TribesLocalMessage
announcements

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary

Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
|  | ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
| string | GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))

Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Variables Detail

### EffectEvents

#### cantGrappleAtHomeEffectEvent Source code

var(EffectEvents) Name cantGrappleAtHomeEffectEvent;

#### cantGrappleInFieldEffectEvent Source code

var(EffectEvents) Name cantGrappleInFieldEffectEvent;

#### collidedWithEnergyBarrierEffectEvent Source code

var(EffectEvents) Name collidedWithEnergyBarrierEffectEvent;

### MPCarryableMessages

#### cantGrappleAtHome Source code

var(MPCarryableMessages) localized string cantGrappleAtHome;

#### cantGrappleInField Source code

var(MPCarryableMessages) localized string cantGrappleInField;

#### energyBarrierCollision Source code

var(MPCarryableMessages) localized string energyBarrierCollision;

Functions Detail

#### ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

#### GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

Defaultproperties

    defaultproperties
    {
    	announcements(0)=(effectEvent=CarryablePickedUp,speechTag="",debugString="%1 carryable picked up.")
    	announcements(1)=(effectEvent=CarryableDropped,speechTag="",debugString="%1 carryable dropped.")
    	announcements(2)=(effectEvent=CarryableReturned,speechTag="",debugString="%1 carryable returned.")

    	energyBarrierCollision =	"You can't pass through while carrying a carryable."
    	cantGrappleAtHome =			"You can't grapple this carryable when it's at home."
    	cantGrappleInField =		"You can't grapple this carryable."
    	collidedWithEnergyBarrierEffectEvent = CollidedWithEnergyBarrier
    }

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Creation time: st 23.5.2018 00:10:32.900 - Created with UnCodeX