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# Engine.RemovableStaticMesh

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    // RemovableStaticMesh
    // A static mesh actor that can be removed from the level during gameplay. A static mesh with bStatic = false
    class RemovableStaticMesh extends StaticMeshActor;

    function PostBeginPlay()
    {
    	RepSkin = Skins[0];
    }

    defaultproperties
    {
    	bStatic = false
    	bNetInitialRotation = true
    	bAlwaysRelevant = true
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.712 - Created with UnCodeX