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# Gameplay.HavokCar

Extends
  Car
Modifiers
  placeable dependson ( PlayerCharacterController ) native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Gameplay.Rook
             |
             +-- Gameplay.Vehicle
                |
                +-- Gameplay.Car
                   |
                   +-- Gameplay.HavokCar

#### Direct Known Subclasses:

> Buggy

Constants Summary
HC_ANGULAR_VELOCITY_ACCURACY_FACTOR | = | 1000
HC_ANGULAR_VELOCITY_INVERSE_ACCURACY_FACTOR | = | 0.001
HC_LINEAR_VELOCITY_ACCURACY_FACTOR | = | 100
HC_LINEAR_VELOCITY_INVERSE_ACCURACY_FACTOR | = | 0.01

Inherited Contants from Gameplay.Vehicle
CANNOT_STEAL_VEHICLE_PROMPT_INDEX, DRIVER_PROMPT_INDEX, ENEMY_INVENTORY_STATION_PROMPT_INDEX, ENEMY_OCCUPIED_VEHICLE_PROMPT_INDEX, FLIP_PROMPT_INDEX, FULL_VEHICLE_PROMPT_INDEX, GUNNER_PROMPT_INDEX, HEAVY_ATTEMPT_TO_PILOT, INVENTORY_STATION_PROMPT_INDEX, LEFT_GUNNER_PROMPT_INDEX, MAXIMUM_NUMBER_POSITIONS, NUMBER_MINOR_ENTRY_SIGNALS, RIGHT_GUNNER_PROMPT_INDEX, VEHICLE_PROHIBITED_OBJECT_PROMPT_INDEX

Variables Summary
array<class<HavokCarWheel>> | havokCarWheelClasses
int | hkVehicleDataPtr
int | leftFrontSkiddingEffectIndex
int | leftRearSkiddingEffectIndex
HavokCarReplicationState | OldReplicationCarState
HavokCarReplicationState | ReplicationCarState
int | rightFrontSkiddingEffectIndex
int | rightRearSkiddingEffectIndex
bool | systemHandbrake
array<Engine.HavokVehicleWheel> | Wheels
array<WheelOutput> | wheelsOutput
HavokVehicle
float | applyHandbrakeSpeed
bool | commonSuspensionDampingCompression
bool | commonSuspensionDampingRelaxation
bool | commonSuspensionStrength
bool | commonSuspensionTravel
bool | commonWheelFriction
bool | commonWheelMass
bool | commonWheelViscosityFriction
array<float> | GearRatios
int | leftFrontWheelIndex
int | leftRearWheelIndex
float | occupiedApplyHandbrakeSpeed
int | rightFrontWheelIndex
int | rightRearWheelIndex
float | skidEffectEnergyThreshold
array<class<Engine.HavokVehicleWheel>> | wheelClasses
HavokVehicleAerodynamics
float | AerodynamicsAirDensity
float | AerodynamicsDragCoeff
float | AerodynamicsFrontalArea
float | AerodynamicsLiftCoeff
float | CollisionSpinDamping
float | CollisionThreshold
vector | ExtraGravity
float | SpinDamping
HavokVehicleEngine
float | EngineMaxRPM
float | EngineMinRPM
float | EngineOptRPM
float | EngineResistanceFactorAtMaxRPM
float | EngineResistanceFactorAtMinRPM
float | EngineResistanceFactorAtOptRPM
float | EngineTorque
float | EngineTorqueFactorAtMaxRPM
float | EngineTorqueFactorAtMinRPM
float | GearClutchDelayTime
float | GearDownshiftRPM
float | GearReverseRatio
float | GearUpshiftRPM
HavokVehicleGeneral
float | ChassisMass
float | ChassisUnitInertiaPitch
float | ChassisUnitInertiaRoll
float | ChassisUnitInertiaYaw
float | FrictionEqualizer
float | MaxSpeedFullSteeringAngle
float | TorqueExtraFactor
float | TorquePitchFactor
float | TorqueRollFactor
float | TorqueYawFactor

Inherited Variables from Gameplay.Car
carSteer, driveThrottleCoefficient, effectAccelerating, effectDeccelerating, Gear, maximumYawChange, minimumNavigationThrottle, outputCarDirection, SteeringMaxAngle, stopSteeringSize, StopThreshold, stopVelocitySize, strafeSteerAngleOffset, upsideDownDamagePerSecond

Inherited Variables from Gameplay.Vehicle
abandonmentDestruction, abandonmentDestructionPeriod, animationFinishThenLoop, bCanBeStolen, bCollisionDamageEnabled, bDisablePositionSwitching, bDrawDriverInTP, bFlipping, bGodMode, bHasBeenOccupied, bInvincible, bSettledUpsideDown, bShowPhysicsDebug, bVehicleCameraTrace, cachedCameraLocation, cameraDistance, cannotStealPrompt, clientInterpolationHard, clientInterpolationPeriod, clientInterpolationSnapDistance, clientPositions[MAXIMUM_NUMBER_POSITIONS], collisionDamageMagnitudeScale, cornerSlowDownDistance, cornerSlowDownMinimumCosAngle, cornerSlowDownSpeedCoefficient, CrushingDamageTypeClass, currentAbandonmentDuration, currentDesiredHavokState, currentSwitchClass, customInertiaTensor, customInertiaTensorDiagonal, dampingPlusEnabled, dampingPlusNegativeZ, dampingPlusPositiveZ, dampingPlusXY, destroyedExplosionClass, destructionObjectClass, distanceToMaximumDurationScale, DiveInput, doNotEjectOnFlip, drivePitchCoefficient, driverIndex, driverMaximumPitch, driverMinimumPitch, driverPrompt, driverWeapon, driverWeaponClass, driveYawCoefficient, effects, enemyInventoryStationPrompt, enemyOccupiedPrompt, engineIdlingEffectIndex, entries, exits, flipMaximumRotationDuration, flipPrompt, flipPushUpDuration, flipPushUpImpulse, flipRotateTime, flipRotationDamping, flipRotationStrength, flipRotationTimeOut, flipTriggers, fullVehiclePrompt, gunnerPrompt, healthModifier, heavyAttemptedToPilot, heavyAttemptedToPilotSwitchPromptDuration, initialInvincibilityDuration, inventoryStationPrompt, inverseCosUprightAngle, invicibilityMaterial, lastOccupantTeam, lastStateReceiveTime, leftGunnerPrompt, localClientPositions[MAXIMUM_NUMBER_POSITIONS], localizedName, localMoveDestination, localTeam, loseInitialInvincibilityTime, ManifestLayoutMaterial, maximumNetUpdateInterval, maximumNextNetUpdateTime, minimumCollisionDamageMagnitude, minimumObstacleLookAhead, minorPositionEntrySignals[NUMBER_MINOR_ENTRY_SIGNALS], motor, motorClass, obstacleLookAheadVeloocityScale, padding[8], positions, retriggerEffectEvents, rightGunnerPrompt, rootBone, RotationInput, settledUpsideDownCosAngle, settledUpsideDownSpeed, spawning, stayUprightDamping, stayUprightEnabled, stayUprightStrength, stopForEnemies, StrafeInput, strafeLeftEffectIndex, strafeLeftOrThrustEffectIndex, strafeRightEffectIndex, strafeRightOrThrustEffectIndex, throttleBackEffectIndex, throttleForwardEffectIndex, throttleForwardOrThrustEffectIndex, ThrottleInput, thrustingEffectIndex, ThrustInput, TopSpeed, TPCameraDistance, TPCameraLookAt, vehicleCameraTraceExtents, vehicleEntries, vehicleFlipTriggers, vehicleProhibitedObjectPrompt, velocityInheritOnExitScale, waterDamagePerSecond

Enumerations Summary

Inherited Enumerations from Gameplay.Vehicle
VehiclePositionType

Structures Summary
HavokCarReplicationState Position, rotation, LinVel, AngVel, digitalThrottleInput, digitalStrafeInput, serverSteering[2], ServerBoost, ServerHandbrake
WheelOutput skidEnergyDensity, suspensionLength, groundContact

Inherited Structures from Gameplay.Vehicle
ClientOccupantEnterData, ClientPositionData, DesiredHavokState, ExitData, VehicleEffect, VehicleEntryData, VehicleFlipTriggerData, VehiclePosition

Functions Summary
|  | EncroachedBy (actor Other ))
|  | FaceRotation (rotator NewRotation, float DeltaTime ))
|  | havokCarSwitchClass (class<HavokCar> havokCarClass)
|  | HavokVehicleHasChanged ()))
|  | initialiseEffects ()))
| bool | isEffectCauserActive (int effectCauserIndex))
| bool | isSettledUpsideDown ()))
| bool | needToPushStateToClient ()))
|  | PostNetBeginPlay ()))
|  | PreBeginPlay ()))
|  | pushStateToClient ()))
|  | RemakeVehicle ()
|  | switchClass (class<Vehicle> switchClass))
|  | switchWheelClasses (out array > newWheelClasses)
|  | tick (float deltaSeconds))
|  | updateDynamicEffectStates ()))
|  | updateSkidEffect (int wheelIndex, int effectIndex))
|  | UpdateVehicle (float DeltaTime)
|  | vehicleStateReceived ()))

Inherited Functions from Gameplay.Car
applyOutput, Destroyed, PostNetBeginPlay, ProcessInput, tick, updateGear

Inherited Functions from Gameplay.Vehicle
aboutToDie, aboutToSettleUpsideDown, addEffect, aimAdjustViewRotation, altFire, applyOutput, attachToVehicle, BaseChange, BeginState, cameraTrace, canArmorOccupy, canArmourBeDriver, canArmourBePassenger, canBeRepairedBy, canCharacterRespawnAt, canOccupy, canSwitchPosition, canTargetPoint, cleanupAI, clientDriverLeave, clientOccupantEnter, collisionDamage, copyVehicleAIValuesToTurret, customFiredEffectProcessing, Destroyed, DisplayDebug, displayWorldSpaceDebug, doCustomFiredEffectProcessing, drawActorCollision, driverLeave, enableAbandonmentDestruction, EncroachedBy, EncroachingOn, EyePosition, FaceRotation, finishedSpawnFromVehicleSpawnPoint, fire, firingMotor, flip, forceNetDirty, generateAIDeathSpeechEvents, getAimLocation, getAlternateAimAdjustStart, getAngle, getAvailablePositionIndex, getCameraLookAt, getControllingCharacter, getCorrespondingInventoryStation, getDriver, getEffectsBaseActor, getEnergy, getFirstPersonEquippableLocation, getFirstPersonEquippableRotation, getHighByte, GetHumanReadableName, getLowByte, getMinorPositionEntryIndex, getOccupantPositionIndex, getOccupantTeam, getOut, GetOverlayMaterial, getPhysicalAttachment, getPositionIndex, getPositionPromptIndex, getProjectileSpawnLocation, getPrompt, getTargetPositionIndex, getTeamDamagePercentage, getTeamSkin, getThirdPersonEquippableAttachment, getUnusedInventoryStation, getVehicleUseablePoint, getViewRotationFromMotor, getWeapon, GraphData, InGodMode, initDriverAI, initGunnerAI, initialiseEffects, initVehicleAI, interpolateRotation, isEffectCauserActive, isHavokCompletelyInitialised, isInventoryPosition, isMajorPosition, isOccupant, isOccupied, isSettledUpsideDown, isUpright, needToPushStateToClient, occupantEnter, occupantEnterAnimationProcessing, occupantLeaveAnimationProcessing, occupantSwitchPosition, onShotFiredNotification, otherClientOccupantEnter, otherClientOccupantLeave, packPitchAndYaw, performFlip, PlayDying, playerMoveProcessing, PostBeginPlay, PostLoadGame, PostNetBeginPlay, postNetReceive, PostTakeDamage, PrecacheVehicleMeshes, processInput, pushStateToClient, releaseAltFire, releaseFire, rematchGoals, setFirePressed, setSkin, setTeam, settledUpsideDownChanged, shouldFire, ShouldProjectileHit, showPhysicsDebug, spawnCharacter, specialCalcView, specialCalcViewProcessing, startedSpawnFromVehicleSpawnPoint, switchClass, switchPosition, tick, Timer, toggleShowPhysicsDebug, tryToDrive, tryToOccupy, unpackPitchAndYaw, UnPossessed, updateDynamicEffectStates, updateEffectsStates, UpdatePrecacheRenderData, updateTeamSkin, useEnergy, vehicleCeaseFire, vehicleFire, VehicleStateReceived, vehicleTrace, vehicleTransitionTrace, VehicleUpdateParams

Constants Detail

#### HC_ANGULAR_VELOCITY_ACCURACY_FACTOR Source code

const HC_ANGULAR_VELOCITY_ACCURACY_FACTOR = 1000;

#### HC_ANGULAR_VELOCITY_INVERSE_ACCURACY_FACTOR Source code

const HC_ANGULAR_VELOCITY_INVERSE_ACCURACY_FACTOR = 0.001;

#### HC_LINEAR_VELOCITY_ACCURACY_FACTOR Source code

const HC_LINEAR_VELOCITY_ACCURACY_FACTOR = 100;

#### HC_LINEAR_VELOCITY_INVERSE_ACCURACY_FACTOR Source code

const HC_LINEAR_VELOCITY_INVERSE_ACCURACY_FACTOR = 0.01;

Variables Detail

#### havokCarWheelClasses Source code

var array<class<HavokCarWheel>> havokCarWheelClasses;

#### hkVehicleDataPtr Source code

var const transient int hkVehicleDataPtr;

#### leftFrontSkiddingEffectIndex Source code

var int leftFrontSkiddingEffectIndex;

#### leftRearSkiddingEffectIndex Source code

var int leftRearSkiddingEffectIndex;

#### OldReplicationCarState Source code

var HavokCarReplicationState OldReplicationCarState;

#### ReplicationCarState Source code

var HavokCarReplicationState ReplicationCarState;

#### rightFrontSkiddingEffectIndex Source code

var int rightFrontSkiddingEffectIndex;

#### rightRearSkiddingEffectIndex Source code

var int rightRearSkiddingEffectIndex;

#### systemHandbrake Source code

var bool systemHandbrake;

#### Wheels Source code

var editinline array<Engine.HavokVehicleWheel> Wheels;

#### wheelsOutput Source code

var array<WheelOutput> wheelsOutput;

### HavokVehicle

#### applyHandbrakeSpeed Source code

var(HavokVehicle) float applyHandbrakeSpeed;

#### commonSuspensionDampingCompression Source code

var(HavokVehicle) bool commonSuspensionDampingCompression;

#### commonSuspensionDampingRelaxation Source code

var(HavokVehicle) bool commonSuspensionDampingRelaxation;

#### commonSuspensionStrength Source code

var(HavokVehicle) bool commonSuspensionStrength;

#### commonSuspensionTravel Source code

var(HavokVehicle) bool commonSuspensionTravel;

#### commonWheelFriction Source code

var(HavokVehicle) bool commonWheelFriction;

#### commonWheelMass Source code

var(HavokVehicle) bool commonWheelMass;

#### commonWheelViscosityFriction Source code

var(HavokVehicle) bool commonWheelViscosityFriction;

#### GearRatios Source code

var(HavokVehicle) editinline array<float> GearRatios;

#### leftFrontWheelIndex Source code

var(HavokVehicle) int leftFrontWheelIndex;

#### leftRearWheelIndex Source code

var(HavokVehicle) int leftRearWheelIndex;

#### occupiedApplyHandbrakeSpeed Source code

var(HavokVehicle) float occupiedApplyHandbrakeSpeed;

#### rightFrontWheelIndex Source code

var(HavokVehicle) int rightFrontWheelIndex;

#### rightRearWheelIndex Source code

var(HavokVehicle) int rightRearWheelIndex;

#### skidEffectEnergyThreshold Source code

var(HavokVehicle) float skidEffectEnergyThreshold;

#### wheelClasses Source code

var(HavokVehicle) array<class<Engine.HavokVehicleWheel>> wheelClasses;

### HavokVehicleAerodynamics

#### AerodynamicsAirDensity Source code

var(HavokVehicleAerodynamics) float AerodynamicsAirDensity;

#### AerodynamicsDragCoeff Source code

var(HavokVehicleAerodynamics) float AerodynamicsDragCoeff;

#### AerodynamicsFrontalArea Source code

var(HavokVehicleAerodynamics) float AerodynamicsFrontalArea;

#### AerodynamicsLiftCoeff Source code

var(HavokVehicleAerodynamics) float AerodynamicsLiftCoeff;

#### CollisionSpinDamping Source code

var(HavokVehicleAerodynamics) float CollisionSpinDamping;

#### CollisionThreshold Source code

var(HavokVehicleAerodynamics) float CollisionThreshold;

#### ExtraGravity Source code

var(HavokVehicleAerodynamics) vector ExtraGravity;

#### SpinDamping Source code

var(HavokVehicleAerodynamics) float SpinDamping;

### HavokVehicleEngine

#### EngineMaxRPM Source code

var(HavokVehicleEngine) float EngineMaxRPM;

#### EngineMinRPM Source code

var(HavokVehicleEngine) float EngineMinRPM;

#### EngineOptRPM Source code

var(HavokVehicleEngine) float EngineOptRPM;

#### EngineResistanceFactorAtMaxRPM Source code

var(HavokVehicleEngine) float EngineResistanceFactorAtMaxRPM;

#### EngineResistanceFactorAtMinRPM Source code

var(HavokVehicleEngine) float EngineResistanceFactorAtMinRPM;

#### EngineResistanceFactorAtOptRPM Source code

var(HavokVehicleEngine) float EngineResistanceFactorAtOptRPM;

#### EngineTorque Source code

var(HavokVehicleEngine) float EngineTorque;

#### EngineTorqueFactorAtMaxRPM Source code

var(HavokVehicleEngine) float EngineTorqueFactorAtMaxRPM;

#### EngineTorqueFactorAtMinRPM Source code

var(HavokVehicleEngine) float EngineTorqueFactorAtMinRPM;

#### GearClutchDelayTime Source code

var(HavokVehicleEngine) float GearClutchDelayTime;

#### GearDownshiftRPM Source code

var(HavokVehicleEngine) float GearDownshiftRPM;

#### GearReverseRatio Source code

var(HavokVehicleEngine) float GearReverseRatio;

#### GearUpshiftRPM Source code

var(HavokVehicleEngine) float GearUpshiftRPM;

### HavokVehicleGeneral

#### ChassisMass Source code

var(HavokVehicleGeneral) float ChassisMass;

#### ChassisUnitInertiaPitch Source code

var(HavokVehicleGeneral) float ChassisUnitInertiaPitch;

#### ChassisUnitInertiaRoll Source code

var(HavokVehicleGeneral) float ChassisUnitInertiaRoll;

#### ChassisUnitInertiaYaw Source code

var(HavokVehicleGeneral) float ChassisUnitInertiaYaw;

#### FrictionEqualizer Source code

var(HavokVehicleGeneral) float FrictionEqualizer;

#### MaxSpeedFullSteeringAngle Source code

var(HavokVehicleGeneral) float MaxSpeedFullSteeringAngle;

#### TorqueExtraFactor Source code

var(HavokVehicleGeneral) float TorqueExtraFactor;

#### TorquePitchFactor Source code

var(HavokVehicleGeneral) float TorquePitchFactor;

#### TorqueRollFactor Source code

var(HavokVehicleGeneral) float TorqueRollFactor;

#### TorqueYawFactor Source code

var(HavokVehicleGeneral) float TorqueYawFactor;

Structures Detail

#### HavokCarReplicationState Source code

struct HavokCarReplicationState
{

> var vector AngVel;
> var PlayerCharacterController.EDigitalAxisInput digitalStrafeInput;
> var PlayerCharacterController.EDigitalAxisInput digitalThrottleInput;
> var vector LinVel;
> var vector Position;
> var quat rotation;
> var bool ServerBoost;
> var bool ServerHandbrake;
> var byte serverSteering[2];

};

#### WheelOutput Source code

struct WheelOutput
{

> var bool groundContact;
> var float skidEnergyDensity;
> var float suspensionLength;

};

Functions Detail

#### EncroachedBy Source code

event EncroachedBy ( actor Other ) )

#### FaceRotation Source code

simulated function FaceRotation ( rotator NewRotation, float DeltaTime ) )

#### havokCarSwitchClass Source code

native simulated function havokCarSwitchClass ( class<HavokCar> havokCarClass )

#### HavokVehicleHasChanged Source code

simulated event HavokVehicleHasChanged ( ) )

#### initialiseEffects Source code

simulated function initialiseEffects ( ) )

#### isEffectCauserActive Source code

simulated function bool isEffectCauserActive ( int effectCauserIndex) )

#### isSettledUpsideDown Source code

simulated function bool isSettledUpsideDown ( ) )

#### needToPushStateToClient Source code

function bool needToPushStateToClient ( ) )

#### PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

#### PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

#### pushStateToClient Source code

function pushStateToClient ( ) )

#### RemakeVehicle Source code

native function RemakeVehicle ( )

#### switchClass Source code

simulated function switchClass ( class<Vehicle> switchClass) )

#### switchWheelClasses Source code

native simulated function switchWheelClasses ( out array<class<HavokCarWheel> > newWheelClasses )

#### tick Source code

simulated function tick ( float deltaSeconds) )

#### updateDynamicEffectStates Source code

simulated function updateDynamicEffectStates ( ) )

#### updateSkidEffect Source code

simulated function updateSkidEffect ( int wheelIndex, int effectIndex) )

#### UpdateVehicle Source code

simulated event UpdateVehicle ( float DeltaTime )

#### vehicleStateReceived Source code

simulated event vehicleStateReceived ( ) )

Defaultproperties

    defaultproperties
    {
    	DrawType=DT_Mesh
    	Mesh=SkeletalMesh'Vehicles.Buggy'

     	bDrawDriverInTP=false

        Physics=PHYS_Havok
    	bEdShouldSnap=True
    	bStatic=False
    	bShadowCast=False
    	bCollideActors=True
    	bCollideWorld=False
        bProjTarget=True
    	bBlockActors=True
    	bBlockNonZeroExtentTraces=True
    	bBlockZeroExtentTraces=True
    	bBlockPlayers=True
    	bWorldGeometry=False
    	bBlockKarma=False
    	bBlockHavok=True
        CollisionHeight=+000001.000000
    	CollisionRadius=+000001.000000
    	bAcceptsProjectors=False
    	bCanBeBaseForPawns=True
    	RemoteRole=ROLE_SimulatedProxy
    	bNetInitialRotation=True
    	bSpecialCalcView=True

    	ChassisMass=750
    	SteeringMaxAngle=4000
    	MaxSpeedFullSteeringAngle=70
    	FrictionEqualizer=0.5
    	TorqueRollFactor=0.25
    	TorquePitchFactor=0.5
    	TorqueYawFactor=0.35
    	TorqueExtraFactor=-0.5
    	ChassisUnitInertiaYaw=1.0
    	ChassisUnitInertiaRoll=0.4
    	ChassisUnitInertiaPitch=1.0

    	EngineTorque=500
    	EngineMinRPM=1000
    	EngineOptRPM=5500
    	EngineMaxRPM=7500
    	EngineTorqueFactorAtMinRPM=0.8
    	EngineTorqueFactorAtMaxRPM=0.8
    	EngineResistanceFactorAtMinRPM=0.05
    	EngineResistanceFactorAtOptRPM=0.1
    	EngineResistanceFactorAtMaxRPM=0.3
    	GearDownshiftRPM=3500
    	GearUpshiftRPM=6500
    	GearClutchDelayTime=0
    	GearReverseRatio=1
    	TopSpeed=6500

    	AerodynamicsAirDensity=1.3
    	AerodynamicsFrontalArea=1
    	AerodynamicsDragCoeff=0.7
    	AerodynamicsLiftCoeff=-0.3
    	ExtraGravity=(X=0,Y=0,Z=-5)
    	SpinDamping=1
    	CollisionSpinDamping=0
    	CollisionThreshold=4

    	GearRatios(0)=1

    	Texture=Texture'Engine_res.Havok.S_HkVehicle'

    	HavokDataClass=class'BuggyHavokData'

    	ReplicationCarState=(digitalThrottleInput=DAI_Zero)

    	applyHandbrakeSpeed = 200
    	occupiedApplyHandbrakeSpeed = 500

    	commonWheelMass = true
    	commonWheelFriction = true
    	commonWheelViscosityFriction = true
    	commonSuspensionStrength = true
    	commonSuspensionDampingCompression = true
    	commonSuspensionDampingRelaxation = true
    	commonSuspensionTravel = true

    	leftFrontWheelIndex = 0
    	leftRearWheelIndex = 2
    	rightFrontWheelIndex = 1
    	rightRearWheelIndex = 3

    	skidEffectEnergyThreshold = 25

    	clientInterpolationHard = true
    }

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Creation time: st 23.5.2018 00:10:30.624 - Created with UnCodeX