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# Tyrion.AI_VehiclePatrolGoal

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    //=====================================================================
    // AI_VehiclePatrolGoal
    //=====================================================================

    class AI_VehiclePatrolGoal extends AI_DriverGoal
    	editinlinenew;

    //=====================================================================
    // Variables

    var(Parameters) editinline array<Name> patrolPointNames "A list of named pathfinding nodes (PlacedNode's)";
    var(Parameters) editinline float desiredSpeed;
    var(Parameters) bool bExecuteOnce "Go through the patrol nodes just once";
    var(Parameters) bool skipIntermediateNodes;
    var(Parameters) editinline Name attackTargetName "keep oriented towards this rook to be able to shoot at it (currently only used by the Pod)";

    //=====================================================================
    // Functions

    overloaded function construct( AI_Resource r, int pri )
    {
    	super.construct( r );

    	priority = pri;
    	// todo: if this goal is ever created in code: pass in parameters
    }

    //=====================================================================

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false

    	desiredSpeed = 1500
    	bExecuteOnce = false
    	skipIntermediateNodes = true
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:42.070 - Created with UnCodeX