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# Gameplay.AircraftMotor

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    class AircraftMotor extends VehicleMotor
    	native;

    var JointControlledAircraft aircraft;

    cpptext
    {
    	virtual void driveVehicle(const FVector& steering, const FVector& direction);
    	virtual void rotateToward(const FVector& target);
    	virtual void steerAircraft(const FRotator& steering);
    }

    event preBeginPlay()
    {
    	super.preBeginPlay();

    	// store reference to aircraft
    	aircraft = JointControlledAircraft(owner);

    	if (aircraft == None)
    		warn("aircraft motor owner is not an aircraft");
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:40.886 - Created with UnCodeX