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# Engine.xWeatherEffect

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    //=============================================================================
    // xWeatherEffect
    // Copyright 2001 Digital Extremes - All Rights Reserved.
    // Confidential.
    //=============================================================================

    class xWeatherEffect extends Actor
        native
        placeable;

    //#exec Texture Import File=Textures\S_Wind.tga Name=S_Wind Mips=Off

    struct native WeatherPcl
    {
        var Vector	Pos;
        var Vector	Vel;
        var float	Life;
        var float	Size;
        var float   HitTime;
        var float	InvLifeSpan;
        var float   DistAtten;
        var byte	frame;
        var byte	Dummy1;
        var byte	Visible;
    	var byte	Dummy2;
    };

    var() enum EWeatherType
    {
        WT_Rain,
        WT_Snow,
        WT_Dust,
    } WeatherType;

    var() int               numParticles;
    var transient int       numActive;
    var transient Box		box;
    var transient Vector    eyePos;
    var transient Vector    eyeDir;
    var transient Vector    spawnOrigin;
    var transient Vector    eyeMoveVec;
    var transient float     eyeVel;
    var() float             deviation;

    var() float             maxPclEyeDist;

    var() float		        numCols;
    var() float		        numRows;
    var transient float		numFrames;
    var transient float		texU;
    var transient float		texV;

    var transient bool      noReference;       // this effect isn't referenced by any volume

    var Vector              spawnVecU;
    var Vector              spawnVecV;
    var() Vector            spawnVel;

    var() RangeVector       Position;
    var() Range             Speed;
    var() Range             Life;
    var() Range             Size;
    var() Range             EyeSizeClamp;
    var(Force) bool bForceAffected;

    #if IG_SHARED
    var() bool					OnlyPlayInZone;
    #endif

    var transient array<WeatherPcl>	pcl;
    var transient array<Volume>     pclBlockers;

    defaultproperties
    {
        Texture=S_Actor
        bHidden=false
        bHiddenEd=false
        Physics=PHYS_None
        bUnlit=true
        bNetTemporary=false
        bGameRelevant=true
        RemoteRole=ROLE_SimulatedProxy
        DrawType=DT_Particle
        Style=STY_Translucent

    	DrawScale=4.000000
        maxPclEyeDist=590.0
        numCols=4.0
        numRows=4.0
        Position=(X=(Min=-300,Max=300),Y=(Min=-300,Max=300),Z=(Min=-100,Max=300))
        Speed=(Min=100,Max=200)
        Life=(Min=3,Max=4)
    	WeatherType=WT_Snow
        Size=(Min=4,Max=5)
        deviation=0.4
        numParticles=1024
        spawnVel=(X=0.0,Y=0.0,Z=-1.0)
        bNoDelete=true
        bHighDetail=True
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:50.640 - Created with UnCodeX