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# tmod.tmodDeployedCatapult

Extends
  DeployedCatapult
Modifiers
  config ( tribesmodSettings )

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Gameplay.Rook
             |
             +-- Gameplay.BaseDevice
                |
                +-- Gameplay.Catapult
                   |
                   +-- Gameplay.DeployedCatapult
                      |
                      +-- tmod.tmodDeployedCatapult

Variables Summary

Inherited Variables from Gameplay.Catapult
actorInfluence, bDirectional, bIgnoreActorVelocity, bReflective, catapultInfluence, throwForce, verticalInfluence

Functions Summary

Inherited Functions from Gameplay.Catapult
Touch, TouchProcessing

Defaultproperties

    defaultproperties
    {
    Health=400
    damagedHealthThreshold=0.750000
    functionalHealthThreshold=0.050000
    CollisionHeight=8.000000
    CollisionRadius=34.000000
    actorInfluence=0.500000
    catapultInfluence=0.500000
    throwForce=125000.000000
    verticalInfluence=0.500000

    localizedName="Deployed Catapult"
    bWasDeployed=true
    bNoDelete=false
    bIgnoreEncroachers=true
    bIsDetectableByEnemies=true
    bCanBeSensed=true
    bDirectional=False
    bIgnoreActorVelocity=False
    bReflective=False
    Mesh=SkeletalMesh'Deployables.DepCatapult'
    destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
    radarinfoClass=Class'HudClasses.RadarInfoDeployableCatapult'
    personalShieldClass=None
    }

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Creation time: st 23.5.2018 00:10:35.521 - Created with UnCodeX