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# Vehicles.SCar

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    class SCar extends Engine.SVehicle
    	abstract
    	native;

    // #exec OBJ LOAD FILE=..\textures\InterfaceContent.utx

    cpptext
    {
    #ifdef WITH_KARMA
    	// Actor interface.
    	virtual UBOOL Tick(FLOAT DeltaTime, enum ELevelTick TickType);
    	virtual void PostNetReceive();

    	// SVehicle interface.
    	virtual void UpdateVehicle(FLOAT DeltaTime);

    	// SCar interface.
    	virtual void ProcessCarInput();
    	virtual void ChangeGear(UBOOL bReverse);
    	virtual void PackState();
    #endif
    }

    // wheel params
    var()	float			WheelSoftness;
    var()	float			WheelPenScale;
    var()	float			WheelRestitution;
    var()	float			WheelAdhesion;
    var()	float			WheelInertia;
    var()	InterpCurve		WheelLongFrictionFunc;
    var()	float			WheelLongSlip;
    var()	InterpCurve		WheelLatSlipFunc;
    var()	float			WheelLongFrictionScale;
    var()	float			WheelLatFrictionScale;
    var()	float			WheelHandbrakeSlip;
    var()	float			WheelHandbrakeFriction;
    var()	float			WheelSuspensionTravel;
    var()	float			WheelSuspensionOffset;

    var()	float			FTScale;
    var()	float			ChassisTorqueScale;
    var()	float			MinBrakeFriction;

    var()	float			MaxSteerAngle; // degrees
    var()	InterpCurve		TorqueCurve; // Engine output torque
    var()	float			GearRatios[5]; // 0 is reverse, 1-4 are forward
    var()	float			TransRatio; // Other (constant) gearing
    var()	float			ChangeUpPoint;
    var()	float			ChangeDownPoint;
    var()	float			LSDFactor;

    var()	float			EngineBrakeFactor;
    var()	float			EngineBrakeRPMScale;

    var()	float			MaxBrakeTorque;
    var()	float			SteerSpeed; // degrees per second

    var()	float			StopThreshold;
    var()	float			HandbrakeThresh;

    var()	float			EngineInertia; // Pre-gear box engine inertia (racing flywheel etc.)

    var()	float			IdleRPM;
    var()	sound			IdleSound;
    var()	float			EngineRPMSoundRange;

    var()	name			SteerBoneName;
    var()	EAxis			SteerBoneAxis;
    var()	float			SteerBoneMaxAngle; // degrees

    // Internal
    var		float			OutputBrake;
    var		float			OutputGas;
    var		bool			OutputHandbrake;
    var		int				Gear;

    var		float			ForwardVel;
    var		bool			bIsInverted;
    var		bool			bIsDriving;
    var		float			NumPoweredWheels;

    var		float			TotalSpinVel;
    var		float			EngineRPM;
    var		float			CarMPH;
    var		float			ActualSteering;

    // Rev meter
    var		material		RevMeterMaterial;
    var()	float			RevMeterPosX;
    var()	float			RevMeterPosY;
    var()	float			RevMeterScale;
    var()	float			RevMeterSizeY;

    struct native SCarState
    {
    	var KRBVec				ChassisPosition;
    	var Quat				ChassisQuaternion;
    	var KRBVec				ChassisLinVel;
    	var KRBVec				ChassisAngVel;

    	var float				ServerHandbrake;
    	var float				ServerBrake;
    	var float				ServerGas;
    	var int					ServerGear;
    	var	float				ServerSteering;

    	var int					bNewState; // bools inside structs == scary!
    };

    var		SCarState			CarState;
    var		KRigidBodyState		ChassisState;
    var		bool				bNewCarState;

    replication
    {
    	unreliable if(Role == ROLE_Authority)
    		CarState;
    }
    ///////////////////////////////////////////
    /////////////// CREATION //////////////////
    ///////////////////////////////////////////

    simulated function PostNetBeginPlay()
    {
    	local int i;

    	// Count the number of powered wheels on the car
    	NumPoweredWheels = 0.0;
    	for(i=0; i<Wheels.Length; i++)
    	{
    		NumPoweredWheels += 1.0;
    	}

        Super.PostNetBeginPlay();
    }

    ///////////////////////////////////////////
    ////////////////// OTHER //////////////////
    ///////////////////////////////////////////

    simulated event SVehicleUpdateParams()
    {
    	local int i;

    	Super.SVehicleUpdateParams();

    	for(i=0; i<Wheels.Length; i++)
    	{
    		Wheels[i].Softness = WheelSoftness;
    		Wheels[i].PenScale = WheelPenScale;
    		Wheels[i].Restitution = WheelRestitution;
    		Wheels[i].Adhesion = WheelAdhesion;
    		Wheels[i].WheelInertia = WheelInertia;
    		Wheels[i].LongFrictionFunc = WheelLongFrictionFunc;
    		Wheels[i].LongSlip = WheelLongSlip;
    		Wheels[i].LatSlipFunc = WheelLatSlipFunc;
    		Wheels[i].HandbrakeSlipFactor = WheelHandbrakeSlip;
    		Wheels[i].HandbrakeFrictionFactor = WheelHandbrakeFriction;
    		Wheels[i].SuspensionTravel = WheelSuspensionTravel;
    		Wheels[i].SuspensionOffset = WheelSuspensionOffset;
    	}
    }

    function DrawHUD(Canvas Canvas)
    {
    	local Color WhiteColor;
    	local float XL, YL;

    	Super.DrawHUD(Canvas);

    	WhiteColor = class'Canvas'.Static.MakeColor(255,255,255);
    	Canvas.DrawColor = WhiteColor;

    	Canvas.Style = ERenderStyle.STY_Normal;
    	Canvas.StrLen("TEST", XL, YL);

    	// Draw rev meter
    	Canvas.SetPos(RevMeterPosX * Canvas.ClipX, RevMeterPosY * Canvas.ClipY);
    	Canvas.DrawTileStretched(RevMeterMaterial, ((IdleRPM+EngineRPM)/RevMeterScale) * Canvas.ClipX, RevMeterSizeY * Canvas.ClipY);

    	Canvas.SetPos( RevMeterPosX * Canvas.ClipX, (RevMeterSizeY + RevMeterPosY) * Canvas.ClipY + YL );
        Canvas.Font = class'HUD'.Static.GetConsoleFont(Canvas);
    	Canvas.DrawText(Gear@CarMPH@IdleRPM+EngineRPM);
    }

    event KDriverEnter(Pawn p)
    {
    	Super.KDriverEnter(p);

    #if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications
    	AmbientSound = IdleSound;
    #endif
    }

    event bool KDriverLeave(bool bForceLeave)
    {
    	// If we succesfully got out of the car, turn off the engine sound.
    	if( Super.KDriverLeave(bForceLeave) )
    	{
    #if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications
    		AmbientSound = None;
    #endif
    		return true;
    	}
    	else
    		return false;
    }

    defaultproperties
    {
    //	bSpecialHUD=true

    //	RevMeterMaterial=Material'InterfaceContent.BorderBoxD'
    	RevMeterPosX=0.01
    	RevMeterPosY=0.9
    	RevMeterScale=4000.0
    	RevMeterSizeY=0.05
    }

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Class file time: ne 5.9.2004 16:02:32.000 - Creation time: st 23.5.2018 00:10:46.836 - Created with UnCodeX