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# GUI.GUIButton

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    // ====================================================================
    //  Class:  GUI.GUILabel
    //
    //	GUIButton - The basic button class
    //
    //  Written by Joe Wilcox
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIButton extends GUITextComponent
            HideCategories(Menu,Object)
    		Native;

    cpptext
    {
    		void Draw(UCanvas* Canvas);
    }

    var(GUIButton) config int Value "A value associated to this button";
    var(GUIButton) config bool					bAllowMultiLine;
    var(GUIButton) config int					ClickKeyCode "The button will click itself when the user presses this key (default is None)";

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);
    	OnKeyEvent=InternalOnKeyEvent;
        OnXControllerEvent=InternalOnXControllerEvent;
    }

    function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
    {
    #if !IG_SWAT //swat does not want to process keyboard events on buttons
    #if IG_TRIBES3
    	if (key != -1 && key==ClickKeyCode && State==3)	// ENTER Pressed
    #else
    	if (key==0x0D && State==3)	// ENTER Pressed
    #endif
    	{
    	    //dont use this button if in edit mode
    	    if( !Controller.bDesignMode && MenuState != MSAT_Disabled )
    		    OnClick(self);
    		return true;
    	}
    #endif
    	return false;
    }

    function bool InternalOnXControllerEvent(byte Id, eXControllerCodes iCode)
    {
    	if (iCode==XC_Start)
        {
        	OnClick(Self);
            return true;
        }
        return false;
    }

    defaultproperties
    {
    	StyleName="STY_RoundButton"
    	bCaptureMouse=True
    	bNeverFocus=true
    	bTabStop=true
    	WinHeight=0.04
    	bMouseOverSound=true
    	OnClickSound=CS_Click
    	bDrawStyle=true
    	TextAlign=TXTA_Center
    	ClickKeyCode=-1
    }

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Class file time: ne 5.9.2004 16:02:08.000 - Creation time: st 23.5.2018 00:10:43.630 - Created with UnCodeX