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# tmod.tmodProjectilePlasma

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    class tmodProjectilePlasma extends EquipmentClasses.ProjectileBurner config(tribesmodSettings);

    var bool bEndedLife;
    //Burner projectile does not have radiusDamageSize and radiusDamageMomentum by default
    var() float radiusDamageSize;
    var() float radiusDamageMomentum;
    //projectile
    var config float damage;
    var config float knockback;
    var config float damageAOE;
    //weapon
    var config string localizedName;
    var config bool useDefaultBurner;
    var config float PlasmaPIVF;
    var config float PlasmaVelocity;
    var config float PlasmaEnergyUsage;
    var config bool canBeDeflected;
    var config float PlasmaLifeSpan;

    simulated function PreBeginPlay() {

        super.PreBeginPlay();
        SaveConfig();
    }

    /**
     * Unregistered hit fix. From NRBgone.
    */
    function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal){
        super.ProjectileTouch(Other, TouchLocation, TouchNormal);
    }

    simulated function ProjectileHit(Actor Other, vector TouchLocation, vector Normal) {
        endLife(Other, TouchLocation, Normal);
        super.ProjectileHit(Other, TouchLocation, Normal);
    }

    simulated function endLife(Actor HitActor, vector TouchLocation, Optional vector TouchNormal) {
        //local float speed;
        local Vector direction;

        SpawnBurningArea();

        if (bEndedLife)
            return;

        bEndedLife = true;

        HurtRadius(damage, radiusDamageSize, damageTypeClass, radiusDamageMomentum, TouchLocation, HitActor, direction);

        Super.endLife(None, TouchLocation, TouchNormal);
    }

    simulated function triggerHitEffect(Actor HitActor, vector TouchLocation, vector TouchNormal, optional Name HitEffect) {
        SpawnBurningArea();
    }

    simulated function BurnTarget(Rook target) {
    }

    simulated function SetProperties() {

        class'tmodProjectilePlasma'.default.damageAmt = damage;
        class'tmodProjectilePlasma'.default.radiusDamageSize = damageAoe;
        class'tmodProjectilePlasma'.default.knockbackAliveScale = knockback;
        class'tmodProjectilePlasma'.default.bDeflectable = canBeDeflected;

        class'tmodProjectilePlasma'.default.LifeSpan = PlasmaLifeSpan;
        class'tmodProjectilePlasma'.default.ignitionDelay = PlasmaLifeSpan;
    }

    defaultproperties
    {
        radiusDamageSize=400.000000
        ignitionDelay=4.25000000
        burningAreaClass=Class'tmodPlasmaArea'
        bDeflectable=False
        knockbackAliveScale=1.000000
        StaticMesh=None

        DrawScale3D=(Z=2.000000)
        CollisionRadius=30.000000
        CollisionHeight=30.000000

        damage=50.000000
        damageAoe = 400.000000
        knockback = 1.000000
        PlasmaLifeSpan=4.250000
        canBeDeflected = false

        localizedName = "Plasma Gun"
        useDefaultBurner = false
        PlasmaPIVF = 0.500000
        PlasmaVelocity = 4900.000000
        PlasmaEnergyUsage = 10.000000
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.884 - Created with UnCodeX