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# TribesGUI.HUDObjectiveList

Extends
  HUDList

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDContainer
          |
          +-- TribesGUI.HUDList
             |
             +-- TribesGUI.HUDObjectiveList

Variables Summary
HUDList | iconList
HUDList | textList
HUDObjectiveList
Color | activeDrawColor
Color | completedDrawColor
HUDMaterial | completedObjectiveIconOverlay
Color | failedDrawColor
EObjectiveType | typeMask

Inherited Variables from TribesGUI.HUDList
bAutoHeight, columns, RowSpacing

Inherited Variables from TribesGUI.HUDContainer
children

Functions Summary
|  | InitElement ()))
|  | RemoveObjective (int index))
|  | SetObjective (EObjectiveStatus status, class<RadarInfo> radarInfo, String text, int index, int state, bool isFriendly, bool bForceFlash, class<TeamInfo> teamInfoClass))
|  | UpdateData (ClientSideCharacter c))

Inherited Functions from TribesGUI.HUDList
ElementAdded, ElementRemoved, HasMultipleColumns, IsListEmpty

Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha

Variables Detail

#### iconList Source code

var HUDList iconList;

#### textList Source code

var HUDList textList;

### HUDObjectiveList

#### activeDrawColor Source code

var(HUDObjectiveList) config Color activeDrawColor;

#### completedDrawColor Source code

var(HUDObjectiveList) config Color completedDrawColor;

#### completedObjectiveIconOverlay Source code

var(HUDObjectiveList) config HUDMaterial completedObjectiveIconOverlay;

#### failedDrawColor Source code

var(HUDObjectiveList) config Color failedDrawColor;

#### typeMask Source code

var(HUDObjectiveList) config EObjectiveType typeMask;

Functions Detail

#### InitElement Source code

function InitElement ( ) )

#### RemoveObjective Source code

function RemoveObjective ( int index) )

#### SetObjective Source code

function SetObjective ( EObjectiveStatus status, class<RadarInfo> radarInfo, String text, int index, int state, bool isFriendly, bool bForceFlash, class<TeamInfo> teamInfoClass) )

#### UpdateData Source code

function UpdateData ( ClientSideCharacter c) )

Defaultproperties

    defaultproperties
    {
    	completedDrawColor=(R=135,G=135,B=135,A=255)
    	failedDrawColor=(R=255,G=0,B=0,A=255)
    	activeDrawColor=(R=255,G=255,B=255,A=255)

    	completedObjectiveIconOverlay=(Material=texture'HUD.Radar',Coords=(U=49,V=218,UL=22,VL=22),style=1,drawColor=(R=0,G=255,B=0,A=255))

    	bAutoHeight=true
    }

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Creation time: st 23.5.2018 00:10:31.059 - Created with UnCodeX