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# Engine.HavokActor

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    // Havok actor that imparts forces on the underlying body (s) when shot etc
    // It also initializes the Actor fields to reasonable defaults for a
    // rigid body constructed from a StaticMesh.

    class HavokActor extends Actor
    	native
    	placeable;

    cpptext
    {
    #ifdef UNREAL_HAVOK
    	virtual void Spawned();
    #endif
    }

    var (Havok)	bool bAcceptsShotImpulse "If true, an impulse will be imparted to this object when it takes damage. The impulse will be scaled by the hkHitImpulseScale in the instigating DamageType";

    // Default behaviour when shot is to apply an impulse and kick the KActor.
    #if IG_SHARED    //tcohen: hooked, used by effects system and reactive world objects
    function PostTakeDamage(float Damage, Pawn instigatedBy, Vector hitlocation,
    						Vector momentum, class<DamageType> damageType, optional float projectileFactor)
    #else
    function TakeDamage(int Damage, Pawn instigatedBy, Vector hitlocation,
    						Vector momentum, class<DamageType> damageType)
    #endif
    {
    	local vector impulse;
    	if( bAcceptsShotImpulse && damageType.default.hkHitImpulseScale > 0 )
    	{
    		if(VSize(momentum) < 0.001)
    			return;

    		impulse = Normal(momentum) * damageType.default.hkHitImpulseScale;
    		HavokImpartImpulse(impulse, hitlocation);
    	}
    }

    function Trigger( actor Other, pawn EventInstigator )
    {
    	HavokActivate();
    }

    defaultproperties
    {
    	Texture=Texture'Engine_res.Havok.S_HkActor'
    	bAcceptsShotImpulse=true
    	DrawType=DT_StaticMesh
    	Physics=PHYS_Havok
    	bEdShouldSnap=True
    	bStatic=False
    	bShadowCast=False
    	bCollideActors=True
    	bCollideWorld=False
        bProjTarget=True
    	bBlockActors=True
    	bBlockNonZeroExtentTraces=True
    	bBlockZeroExtentTraces=True
    	bBlockPlayers=True
    	bWorldGeometry=False
    	bBlockKarma=True
    	bBlockHavok=True
    	bAcceptsProjectors=True
        CollisionHeight=+000001.000000
    	CollisionRadius=+000001.000000
    	bNoDelete=true
    	RemoteRole=ROLE_None
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:44.048 - Created with UnCodeX