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# GUI.GUIImage

Extends
  GUIComponent
Modifiers
  HideCategories ( Menu , Object ) Native

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIImage

#### Direct Known Subclasses:

> GUIImageList

Variables Summary
GUIImage
Material | Image
eImgAlign | ImageAlign
color | ImageColor
EMenuRenderStyle | ImageRenderStyle
eImgStyle | ImageStyle
int | X1
int | X2
int | Y1
int | Y2

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Inherited Variables from GUI.GUI
Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Inherited Enumerations from GUI.GUI
eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Inherited Structures from GUI.GUI
ControlSpec, GUIListElem

Functions Summary
|  | InitComponent (GUIComponent Owner))

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Inherited Functions from GUI.GUI
CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes

Variables Detail

### GUIImage

#### Image Source code

var(GUIImage) config Material Image;

> The Material to Render

#### ImageAlign Source code

var(GUIImage) config eImgAlign ImageAlign;

> If ISTY_Justified, how should image be aligned

#### ImageColor Source code

var(GUIImage) config color ImageColor;

> What color should we set

#### ImageRenderStyle Source code

var(GUIImage) config EMenuRenderStyle ImageRenderStyle;

> How should we display this image

#### ImageStyle Source code

var(GUIImage) config eImgStyle ImageStyle;

> How should the image be displayed

#### X1 Source code

var(GUIImage) config int X1;

> If set, it will pull a subimage from inside the image

#### X2 Source code

var(GUIImage) config int X2;

> If set, it will pull a subimage from inside the image

#### Y1 Source code

var(GUIImage) config int Y1;

> If set, it will pull a subimage from inside the image

#### Y2 Source code

var(GUIImage) config int Y2;

> If set, it will pull a subimage from inside the image

Functions Detail

#### InitComponent Source code

function InitComponent ( GUIComponent Owner) )

Defaultproperties

    defaultproperties
    {
    	ImageColor=(R=255,G=255,B=255,A=255)
    	ImageStyle=ISTY_Scaled
    	ImageRenderStyle=MSTY_Alpha
    	ImageAlign=IMGA_TopLeft
    	X1=-1
    	X2=-1
    	Y1=-1
    	Y2=-1
        RenderWeight=0.1
        bAcceptsInput=false
    }

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Creation time: st 23.5.2018 00:10:30.254 - Created with UnCodeX