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# Tyrion.AI_SquadResource

Extends
  AI_Resource
Modifiers
  native

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ResourceBase
          |
          +-- Tyrion.AI_Resource
             |
             +-- Tyrion.AI_SquadResource

Constants Summary

Inherited Contants from Tyrion.AI_Resource
OPTIONAL_RESOURCE_PRIORITY, RU_ARMS, RU_HEAD, RU_LEGS, RU_MOUNT

Variables Summary
SquadInfo | squad

Inherited Variables from Tyrion.AI_Resource
idleActions, removedActions, runningActions, sensorActions, sensors, usedByAction

Inherited Variables from Engine.Tyrion_ResourceBase
abilities, bGoalsReset, bMatchGoals, bUnInitialized, goals

Enumerations Summary

Inherited Enumerations from Engine.Tyrion_ResourceBase
AI_LOD_Levels, ResourceTypes

Functions Summary
|  | cleanup ()))
| class<AI_RunnableAction> | getActionClass ()))
| bool | hasActiveMembers ()))
|  | init ()))
| bool | isActive ()))
| Pawn | pawn ()))
| bool | requiredResourcesAvailable (int legsPriority, int armsPriority, optional int headPriority ))
|  | setResourceOwner (Engine.Actor aSquad ))

Inherited Functions from Tyrion.AI_Resource
addGoal, addSensorActionClass, chooseAction, cleanup, deleteRemovedActions, deleteSensors, displayTyrionDebug, doesParentHaveResource, findGoalByName, getActionClass, init, localRook, multipleActionsCheck, myAddRef, Pawn, pawnDied, removeGoal, resetGoals, resourceCheck, setActionParameters, setActionParametersInternal

Inherited Functions from Engine.Tyrion_ResourceBase
addAbility, assignAbility, assignGoal, cleanup, deleteRemovedActions, deleteSensors, displayTyrionDebug, init, isActive, pawnDied, requiredResourcesAvailable, resetGoals, setIndex, setResourceOwner, Tick

Variables Detail

#### squad Source code

var SquadInfo squad;

Functions Detail

#### cleanup Source code

function cleanup ( ) )

#### getActionClass Source code

function class<AI_RunnableAction> getActionClass ( ) )

#### hasActiveMembers Source code

event bool hasActiveMembers ( ) )

#### init Source code

event init ( ) )

#### isActive Source code

event bool isActive ( ) )

#### pawn Source code

function Pawn pawn ( ) )

#### requiredResourcesAvailable Source code

function bool requiredResourcesAvailable ( int legsPriority, int armsPriority, optional int headPriority ) )

#### setResourceOwner Source code

function setResourceOwner ( Engine.Actor aSquad ) )

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:27.623 - Created with UnCodeX