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# Tyrion.AI_PursueGoal

Extends
  AI_MovementGoal

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_MovementGoal
                |
                +-- Tyrion.AI_PursueGoal

Variables Summary
InternalParameters
IFollowFunction | followFunction
int | positionIndex
Pawn | target
Parameters
float | energyUsage
float | proximity
Name | targetName
float | terminalHeight
float | terminalVelocity

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | cleanup ()))
|  | construct (AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional int aPositionIndex, optional float aEnergyUsage, optional float aTerminalVelocity, optional float aTerminalHeight ))

Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### InternalParameters

#### followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

#### positionIndex Source code

var(InternalParameters) editconst int positionIndex;

#### target Source code

var(InternalParameters) editconst Pawn target;

### Parameters

#### energyUsage Source code

var(Parameters) float energyUsage;

#### proximity Source code

var(Parameters) editinline float proximity;

> How close to get while following

#### targetName Source code

var(Parameters) editinline Name targetName;

> A pawn to follow

#### terminalHeight Source code

var(Parameters) float terminalHeight;

#### terminalVelocity Source code

var(Parameters) float terminalVelocity;

Functions Detail

#### cleanup Source code

function cleanup ( ) )

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional int aPositionIndex, optional float aEnergyUsage, optional float aTerminalVelocity, optional float aTerminalHeight ) )

Defaultproperties

    defaultproperties
    {
    	proximity = 500
    	bInactive = false
    	bPermanent = false

    	bTryOnlyOnce = true
    }

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Creation time: st 23.5.2018 00:10:27.312 - Created with UnCodeX