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# Tyrion.AI_DirectAttack

Extends
  AI_CharacterAction
Modifiers
  implements IFollowFunction editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_CharacterAction
                      |
                      +-- Tyrion.AI_DirectAttack

Constants Summary
DEFAULT_PROXIMITY | = | 1000

Variables Summary
ACT_Errorcodes | errorCode
AI_Goal | fireAtGoal
AI_Goal | movementGoal
InternalParameters
IFollowFunction | followFunction
Pawn | target
IWeaponSelectionFunction | weaponSelection
Parameters
class<Weapon> | preferredWeaponClass
int | rank
Name | targetName

Inherited Variables from Tyrion.AI_CharacterAction
DummyHeadGoal, DummyMovementGoal, DummyWeaponGoal, headResourceStorage, movementResourceStorage, pawn, weaponResourceStorage

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
|  | cleanup ()))
|  | goalAchievedCB (AI_Goal goal, AI_Action child ))
|  | goalNotAchievedCB (AI_Goal goal, AI_Action child, ACT_ErrorCodes anErrorCode ))
| Vector | offset (Pawn leader, int positionIndex ))
| float | proximityFunction ()))
| float | selectionHeuristic (AI_Goal goal ))
| bool | updateOffset (Pawn follower, Pawn leader, int positionIndex ))
| bool | validDestination (Vector point ))

Inherited Functions from Tyrion.AI_CharacterAction
baseAIcharacter, character, characterResource, classConstruct, cleanup, clearDummyGoals, clearDummyHeadGoal, clearDummyMovementGoal, clearDummyWeaponGoal, findResource, getResourceClass, headResource, initAction, movementResource, rook, useResources, weaponResource

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Constants Detail

#### DEFAULT_PROXIMITY Source code

const DEFAULT_PROXIMITY = 1000;

Variables Detail

#### errorCode Source code

var ACT_Errorcodes errorCode;

#### fireAtGoal Source code

var AI_Goal fireAtGoal;

#### movementGoal Source code

var AI_Goal movementGoal;

### InternalParameters

#### followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

#### target Source code

var(InternalParameters) editconst Pawn target;

#### weaponSelection Source code

var(InternalParameters) editconst IWeaponSelectionFunction weaponSelection;

### Parameters

#### preferredWeaponClass Source code

var(Parameters) class<Weapon> preferredWeaponClass;

> AI will use this weapon if at all possible

#### rank Source code

var(Parameters) editconst int rank;

> Rank of the AI; set by the ability in the class DB

#### targetName Source code

var(Parameters) editinline Name targetName;

> Label of target (any Pawn)

Functions Detail

#### cleanup Source code

function cleanup ( ) )

#### goalAchievedCB Source code

function goalAchievedCB ( AI_Goal goal, AI_Action child ) )

#### goalNotAchievedCB Source code

function goalNotAchievedCB ( AI_Goal goal, AI_Action child, ACT_ErrorCodes anErrorCode ) )

#### offset Source code

function Vector offset ( Pawn leader, int positionIndex ) )

#### proximityFunction Source code

function float proximityFunction ( ) )

#### selectionHeuristic Source code

static function float selectionHeuristic ( AI_Goal goal ) )

#### updateOffset Source code

function bool updateOffset ( Pawn follower, Pawn leader, int positionIndex ) )

#### validDestination Source code

function bool validDestination ( Vector point ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_DirectAttackGoal'
    }

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Creation time: st 23.5.2018 00:10:26.652 - Created with UnCodeX