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# GUI.GUIHelpText

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    // ====================================================================
    //  Class:  GUI.GUIHelpText
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIHelpText extends GUILabel
        HideCategories(Menu,Object)
    	Native;

    cpptext
    {
    		void PreDraw(UCanvas* Canvas);
    	void UpdateComponent(UCanvas* Canvas);
    }

    var(GUIHelpText) config		float	XOverlapPercent "The percentage of the ActiveControl to overlap by this label";
    var(GUIHelpText) config		float	YOverlapPercent "The percentage of the ActiveControl to overlap by this label";
    var(GUIHelpText) config		float	XBorderPercent "The percentage of border around the text (typically in the range 1.0 - 1.5)";
    var(GUIHelpText) config		float	YBorderPercent "The percentage of border around the text (typically in the range 1.0 - 1.5)";
    var(GUIHelpText) config		float	MaxWidth "The maximum width of the label, if exceded, will word wrap";

    function InitComponent(GUIComponent Owner)
    {
        Super.InitComponent(Owner);
    }

    defaultproperties
    {
    	TextAlign=TXTA_Center
        RenderWeight=0.8
        XOverlapPercent=0.2
        YOverlapPercent=0.2
        XBorderPercent=1.1
        YBorderPercent=1.2
        MaxWidth=160.0
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.745 - Created with UnCodeX