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# TribesGUI.TribesIngameHUDScript

Extends
  TribesEditableHUDScript

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDContainer
          |
          +-- TribesGUI.TribesHUDScriptBase
             |
             +-- TribesGUI.TribesHUDScript
                |
                +-- TribesGUI.TribesEditableHUDScript
                   |
                   +-- TribesGUI.TribesIngameHUDScript

#### Direct Known Subclasses:

> TribesCharacterHUDScript, TribesTurretHUDScript, TribesVehicleHUDScript

Variables Summary
HUDDamageIndicator | damageIndicator
HUDDeployableReticule | deployableReticule
HUDEnergyBar | energy
HUDHealthBar | health
HUDMarkerDisplay | markerDisplay
HUDObjectiveNotification | objectiveNotify
HUDPersonalMessageWindow | PersonalMessageWindow
HUDPersonalScores | PersonalScores
LabelElement | promptLabel
HUDRadar | radar
HUDIcon | redJackIcon
HUDTalkingHead | talkingHead
HUDTargetInfo | targetInfo
HUDThrowMeter | throwMeter
HUDUseableMarker | useableMarker
HUDWeaponReticule | weaponReticule

Inherited Variables from TribesGUI.TribesHUDScript
AnnouncementsWindow, bEventMessagesEnabled, bIsAnnouncmentsEnabled, bIsChatEnabled, bIsQuickChatEnabled, bOldQuickChat, bShowScoreboard, chatEntry, countDown, EventMessageWindow, keyEventReceptors, LastMouseX, LastMouseY, messageContainer, messageWindow, mouseEventReceptors, quickChatMenu, quickChatMenuContainer, rootQuickChatMenuObject, rootQuickChatMenuObjectName, scoreboardGroup, teamOneLabel, teamOneScoreLabel, teamTwoLabel, teamTwoScoreLabel

Functions Summary
|  | Construct ()))
|  | UpdateData (ClientSideCharacter c))

Inherited Functions from TribesGUI.TribesHUDScript
Construct, ConstructBaseComponents, DoUpdate, KeyEvent, KeyType, PreShow, RegisterKeyEventReceptor, RegisterMouseEventReceptor, UnRegisterKeyEventReceptor, UnRegisterMouseEventReceptor, UpdateData, UpdateScoreboard

Variables Detail

#### damageIndicator Source code

var HUDDamageIndicator damageIndicator;

#### deployableReticule Source code

var HUDDeployableReticule deployableReticule;

#### energy Source code

var HUDEnergyBar energy;

#### health Source code

var HUDHealthBar health;

#### markerDisplay Source code

var HUDMarkerDisplay markerDisplay;

#### objectiveNotify Source code

var HUDObjectiveNotification objectiveNotify;

#### PersonalMessageWindow Source code

var HUDPersonalMessageWindow PersonalMessageWindow;

#### PersonalScores Source code

var HUDPersonalScores PersonalScores;

#### promptLabel Source code

var LabelElement promptLabel;

#### radar Source code

var HUDRadar radar;

#### redJackIcon Source code

var HUDIcon redJackIcon;

#### talkingHead Source code

var HUDTalkingHead talkingHead;

#### targetInfo Source code

var HUDTargetInfo targetInfo;

#### throwMeter Source code

var HUDThrowMeter throwMeter;

#### useableMarker Source code

var HUDUseableMarker useableMarker;

#### weaponReticule Source code

var HUDWeaponReticule weaponReticule;

Functions Detail

#### Construct Source code

overloaded function Construct ( ) )

#### UpdateData Source code

function UpdateData ( ClientSideCharacter c) )

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Creation time: st 23.5.2018 00:10:36.302 - Created with UnCodeX