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# TribesTVClient.TribesTVInteraction

Extends
  Interaction

    Core.Object
    |
    +-- Engine.Interactions
       |
       +-- Engine.Interaction
          |
          +-- TribesTVClient.TribesTVInteraction

Variables Summary
int | Clients
int | Delay
string | JoinPassword
int | ListenPort
int | MaxClients
string | NormalPassword
PlayerController | p
string | PrimaryPassword
int | RestartIn
string | ServerAddress
int | ServerPort
bool | shownWelcome
TribesTVReplication | TribesTVRep
string | VipPassword
string | WarnMsg
int | WelcomeEnd[2]
float | WelcomeMargin
string | WelcomeMsg[10]
float | WelcomePos
int | WelcomeStart[2]
float | WelcomeWidth

Inherited Variables from Engine.Interaction
bActive, bNativeEvents, bRequiresTick, bVisible, Master, ViewportOwner

Enumerations Summary

Inherited Enumerations from Engine.Interactions
EInputAction, EInputKey

Functions Summary
|  | DrawStats (Canvas canvas))
|  | DrawTextBox (Canvas canvas, string text, bool sizing, float X, out float Y, float XW))
|  | DrawWarnMsg (Canvas canvas, string m))
|  | DrawWelcome (Canvas canvas))
|  | DrawWelcome (canvas canvas)) Primary
|  | DrawWelcome (canvas canvas)) Secondary
|  | DrawWelcomeText (Canvas canvas, int index))
| bool | globalKeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta ))
|  | GotBigStatus (string s))
|  | GotStatus (string s))
| bool | KeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta )) Primary
| bool | KeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta )) Secondary
|  | NotifyLevelChange ()))
|  | PostRender (canvas Canvas ))
|  | SetState (bool primary))
|  | SetWarning (string msg))
|  | ShowChat (string msg))
|  | ShowMenu ()))
|  | ShowMenu ())) Primary
|  | ShowMenu ())) Secondary

Inherited Functions from Engine.Interaction
ConsoleCommand, Initialize, Initialized, KeyEvent, KeyType, Message, PostBeginPlay, PostRender, PreRender, ScreenToWorld, SetFocus, Tick, WorldToScreen

States Summary

Primary Source code
state Primary

DrawWelcome, KeyEvent, ShowMenu

Secondary Source code
state Secondary

DrawWelcome, KeyEvent, ShowMenu

Variables Detail

#### Clients Source code

var int Clients;

#### Delay Source code

var int Delay;

#### JoinPassword Source code

var string JoinPassword;

#### ListenPort Source code

var int ListenPort;

#### MaxClients Source code

var int MaxClients;

#### NormalPassword Source code

var string NormalPassword;

#### p Source code

var PlayerController p;

#### PrimaryPassword Source code

var string PrimaryPassword;

#### RestartIn Source code

var int RestartIn;

#### ServerAddress Source code

var string ServerAddress;

#### ServerPort Source code

var int ServerPort;

#### shownWelcome Source code

var bool shownWelcome;

#### TribesTVRep Source code

var TribesTVReplication TribesTVRep;

#### VipPassword Source code

var string VipPassword;

#### WarnMsg Source code

var string WarnMsg;

#### WelcomeEnd[2] Source code

var int WelcomeEnd[2];

#### WelcomeMargin Source code

var float WelcomeMargin;

#### WelcomeMsg[10] Source code

var string WelcomeMsg[10];

#### WelcomePos Source code

var float WelcomePos;

#### WelcomeStart[2] Source code

var int WelcomeStart[2];

#### WelcomeWidth Source code

var float WelcomeWidth;

Functions Detail

#### DrawStats Source code

function DrawStats ( Canvas canvas) )

#### DrawTextBox Source code

function DrawTextBox ( Canvas canvas, string text, bool sizing, float X, out float Y, float XW) )

#### DrawWarnMsg Source code

function DrawWarnMsg ( Canvas canvas, string m) )

#### DrawWelcome Source code

function DrawWelcome ( Canvas canvas) )

#### DrawWelcome Primary Source code

function DrawWelcome ( canvas canvas) )

#### DrawWelcome Secondary Source code

function DrawWelcome ( canvas canvas) )

#### DrawWelcomeText Source code

function DrawWelcomeText ( Canvas canvas, int index) )

#### globalKeyEvent Source code

function bool globalKeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

#### GotBigStatus Source code

simulated function GotBigStatus ( string s) )

#### GotStatus Source code

simulated function GotStatus ( string s) )

#### KeyEvent Primary Source code

function bool KeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

#### KeyEvent Secondary Source code

function bool KeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

#### NotifyLevelChange Source code

event NotifyLevelChange ( ) )

#### PostRender Source code

function PostRender ( canvas Canvas ) )

#### SetState Source code

simulated function SetState ( bool primary) )

#### SetWarning Source code

simulated function SetWarning ( string msg) )

#### ShowChat Source code

function ShowChat ( string msg) )

#### ShowMenu Source code

function ShowMenu ( ) )

#### ShowMenu Primary Source code

function ShowMenu ( ) )

#### ShowMenu Secondary Source code

function ShowMenu ( ) )

Defaultproperties

    defaultproperties
    {
    	bActive=true
    	bVisible=true
    	WelcomeWidth=0.4
    	WelcomeMargin=0.02
    	WelcomePos=0.2
    	WelcomeStart[0]=0
    	WelcomeEnd[0]=4
    	WelcomeMsg[0]="Welcome to TribesTV Primary Client!"
    	WelcomeMsg[1]=""
    	WelcomeMsg[2]="You are now broadcasting a game to people over the net!"
    	WelcomeMsg[3]=""
    	WelcomeMsg[4]="Press any key to close this window.."
    	WelcomeStart[1]=5
    	WelcomeEnd[1]=9
    	WelcomeMsg[5]="Welcome to TribesTV Watcher Client!"
    	WelcomeMsg[6]=""
    	WelcomeMsg[7]="You are watching a live broadcast of a game!"
    	WelcomeMsg[8]=""
    	WelcomeMsg[9]="Press any key to close this window.."
    }

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Creation time: st 23.5.2018 00:10:36.963 - Created with UnCodeX