Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# GUI.GUIHorzScrollZone

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047

    // ====================================================================
    //  Class:  GUI.GUIHorzScrollZone
    //  Parent: GUI.GUIComponent
    //
    //  <Enter a description here>
    // ====================================================================

    class GUIHorzScrollZone extends GUIComponent
    		Native;

    cpptext
    {
    		void Draw(UCanvas* Canvas);
    }

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);
    }

    event Click()
    {
    	local float perc;

    	Super.Click();

    	if (!IsInBounds())
    		return;

    	perc = ( Controller.MouseX - ActualLeft() ) / ActualWidth();
    	OnScrollZoneClick(perc);
    }

    delegate OnScrollZoneClick(float Delta)		// Should be overridden
    {
    }

    defaultproperties
    {
    	StyleName="STY_ScrollZone"
    	bNeverFocus=true
    	bAcceptsInput=true
    	bCaptureMouse=true
    	bRepeatClick=true
    	bDrawStyle=true
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.777 - Created with UnCodeX