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# Tyrion.AI_PainSensor

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    //=====================================================================
    // AI_PainSensor
    // Was this AI hurt?
    // Value (int): damage amount
    //=====================================================================

    class AI_PainSensor extends AI_Sensor;

    //=====================================================================
    // Variables

    var Pawn instigatedBy;		// who did the damage (damage amount is in value.integerData); can be None
    var Vector hitLocation;
    var class<DamageType> damageType;
    var int tickStamp;			// tick at which pawn got hit

    //=====================================================================
    // Functions

    //---------------------------------------------------------------------
    // convenience function to set all the variables (and the sensor value itself)

    function setValue( int damage, Pawn instigatedBy, Vector hitLocation, class<DamageType> damageType, int tick )
    {
    	self.instigatedBy = instigatedBy;
    	self.hitLocation = hitLocation;
    	self.damageType = damageType;
    	tickStamp = tick;
    	setIntegerValue( damage );
    }

    //=====================================================================

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Class file time: ne 5.9.2004 15:54:30.000 - Creation time: st 23.5.2018 00:10:41.474 - Created with UnCodeX