Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# GUI.GUILightContainer

Extends
  GUIActorContainerBase

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIActorContainerBase
             |
             +-- GUI.GUILightContainer

Variables Summary
GUIActor
Class<Light> | ActorClass
bool | bDoNotApproximateBumpmap
bool | bIsSpotlight
bool | bSpecialLit
float | LightBrightness
ELightEffect | LightEffect
byte | LightHue
float | LightRadius
byte | LightSaturation
ELightType | LightType

Inherited Variables from GUI.GUIActorContainerBase
Actor, ActorName, DrawType, Offset, Rotation, Texture

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Functions Summary
|  | OnModify ()))
|  | SpawnActor ()))

Inherited Functions from GUI.GUIActorContainerBase
Hide, InitComponent, InternalOnDraw, OnChangeLayout, OnModify, PositionActor, SaveLayout, Show, SpawnActor

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Variables Detail

### GUIActor

#### ActorClass Source code

var(GUIActor) config Class<Light> ActorClass;

> The actual class of the actor to spawn for this container

#### bDoNotApproximateBumpmap Source code

var(GUIActor) config bool bDoNotApproximateBumpmap;

#### bIsSpotlight Source code

var(GUIActor) config bool bIsSpotlight;

> Will act as pointlight instead

#### bSpecialLit Source code

var(GUIActor) config bool bSpecialLit;

> Only affects special-lit surfaces.

#### LightBrightness Source code

var(GUIActor) config float LightBrightness;

#### LightEffect Source code

var(GUIActor) config ELightEffect LightEffect;

#### LightHue Source code

var(GUIActor) config byte LightHue;

#### LightRadius Source code

var(GUIActor) config float LightRadius;

#### LightSaturation Source code

var(GUIActor) config byte LightSaturation;

#### LightType Source code

var(GUIActor) config ELightType LightType;

Functions Detail

#### OnModify Source code

event OnModify ( ) )

#### SpawnActor Source code

function SpawnActor ( ) )

Defaultproperties

    defaultproperties
    {
    	OnDraw=InternalOnDraw
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:30.278 - Created with UnCodeX