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# Gameplay.PodWeaponProjectile

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    class PodWeaponProjectile extends ExplosiveProjectile;

    defaultproperties
    {
    	damageAmt = 0
    	radiusDamageAmt = 40
    	radiusDamageSize = 400
    	radiusDamageMomentum = 105000

    	StaticMesh = StaticMesh'Weapons.Disc'
    	DrawScale3D = (X=0.75,Y=0.75,Z=0.75)
    	deathMessage = '%s copped it off %s\'s Spinfusor'
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:46.569 - Created with UnCodeX