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# Gameplay.MPBaseDeviceMessages

Extends
  TribesLocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.TribesLocalMessage
                |
                +-- Gameplay.MPBaseDeviceMessages

Variables Summary
EffectEvents
name | globalEnemyActiveEffectEvent
name | globalEnemyInactiveEffectEvent
name | globalEnemyUnderAttackEffectEvent
name | globalFriendlyActiveEffectEvent
name | globalFriendlyInactiveEffectEvent
name | globalFriendlyUnderAttackEffectEvent
MPBaseDeviceMessages
string | enemyActive
string | enemyInactive
string | enemyUnderAttack
string | friendlyActive
string | friendlyInactive
string | friendlyUnderAttack
float | timeBetweenOfflineMessages
float | timeBetweenOnlineMessages
float | timeBetweenUnderAttackMessages

Inherited Variables from Gameplay.TribesLocalMessage
announcements

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary

Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary

Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Variables Detail

### EffectEvents

#### globalEnemyActiveEffectEvent Source code

var(EffectEvents) name globalEnemyActiveEffectEvent;

#### globalEnemyInactiveEffectEvent Source code

var(EffectEvents) name globalEnemyInactiveEffectEvent;

#### globalEnemyUnderAttackEffectEvent Source code

var(EffectEvents) name globalEnemyUnderAttackEffectEvent;

#### globalFriendlyActiveEffectEvent Source code

var(EffectEvents) name globalFriendlyActiveEffectEvent;

#### globalFriendlyInactiveEffectEvent Source code

var(EffectEvents) name globalFriendlyInactiveEffectEvent;

#### globalFriendlyUnderAttackEffectEvent Source code

var(EffectEvents) name globalFriendlyUnderAttackEffectEvent;

### MPBaseDeviceMessages

#### enemyActive Source code

var(MPBaseDeviceMessages) localized string enemyActive;

#### enemyInactive Source code

var(MPBaseDeviceMessages) localized string enemyInactive;

#### enemyUnderAttack Source code

var(MPBaseDeviceMessages) localized string enemyUnderAttack;

#### friendlyActive Source code

var(MPBaseDeviceMessages) localized string friendlyActive;

#### friendlyInactive Source code

var(MPBaseDeviceMessages) localized string friendlyInactive;

#### friendlyUnderAttack Source code

var(MPBaseDeviceMessages) localized string friendlyUnderAttack;

#### timeBetweenOfflineMessages Source code

var(MPBaseDeviceMessages) float timeBetweenOfflineMessages;

#### timeBetweenOnlineMessages Source code

var(MPBaseDeviceMessages) float timeBetweenOnlineMessages;

#### timeBetweenUnderAttackMessages Source code

var(MPBaseDeviceMessages) float timeBetweenUnderAttackMessages;

Defaultproperties

    defaultproperties
    {
    	timeBetweenUnderAttackMessages = 8
    	timeBetweenOfflineMessages	   = 2
    	timeBetweenOnlineMessages	   = 2

    	announcements(0)=(effectEvent=BaseDeviceUnderAttack,speechTag=DYN_QKC_QCALERTS_01,debugString="%1 base device is under attack.")
    	announcements(1)=(effectEvent=BaseDeviceOffline,speechTag=DYN_QKC_QCAUTO_09,debugString="%1 base device offline.")
    	announcements(2)=(effectEvent=BaseDeviceOnline,speechTag=DYN_QKC_QCAUTO_03,debugString="%1 base device online.")
    }

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Creation time: st 23.5.2018 00:10:32.826 - Created with UnCodeX