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# Gameplay.HandGrenadeProjectile

Extends
  ArcProjectile

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Projectile
          |
          +-- Gameplay.ExplosiveProjectile
             |
             +-- Gameplay.ArcProjectile
                |
                +-- Gameplay.HandGrenadeProjectile

Variables Summary

Inherited Variables from Gameplay.ArcProjectile
bExplodeInAir, BounceVelocityModifier, bReadyToExplode, bShouldBounce, FuseTimer, lastCatapultHitTick, noBounceVelocityThreshold

Inherited Variables from Gameplay.ExplosiveProjectile
bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType

Functions Summary

Inherited Functions from Gameplay.ArcProjectile
CalcBounceVelocity, construct, HitWall, PostNetBeginPlay, ProjectileHit, projectileTouchProcessing, ShouldHit, Tick, Timer

Inherited Functions from Gameplay.ExplosiveProjectile
Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect

Defaultproperties

    defaultproperties
    {
    	FuseTimer = 3
    	BounceVelocityModifier = 0.24
    	damageAmt = 0
    	radiusDamageAmt = 20
    	radiusDamageSize = 300
    	radiusDamageMomentum = 80000
    	GravityScale = 1.0
    	DrawScale3D = (X=0.5,Y=0.5,Z=0.5)
    	bExplodeInAir = true

    	bNetTemporary = false

    	StaticMesh = StaticMesh'Weapons.Grenade'
    	deathMessage = '%s copped it off %s\'s Hand Grenade'
    }

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Creation time: st 23.5.2018 00:10:30.564 - Created with UnCodeX