Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.ConsoleCommandManager

Extends
  CheatManager
Modifiers
  native

    Core.Object
    |
    +-- Engine.CheatManager
       |
       +-- Gameplay.ConsoleCommandManager

#### Direct Known Subclasses:

> TribesCheatManager

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary

Inherited Variables from Engine.CheatManager
LockedRotation

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | AddForce (name ActorName, float magnitude, float offset))
|  | AddForceAtPosition (name ActorName, float magnitude, float offset))
|  | AddImpulse (name ActorName, float magnitude, float offset))
|  | AddImpulseAtPosition (name ActorName, float magnitude))
|  | AddTorque (name ActorName, float magnitude))
|  | AddVelocity (name ActorName, float magnitude))
|  | applySkin (string skinPath))
|  | changeTeam (int i))
|  | debugAI (optional Name aiLabel ))
|  | DebugEffectEvent (name EffectEvent))
|  | debugJS (optional Name aiLabel ))
|  | debugLOA (optional Name aiLabel ))
|  | debugNav (optional Name aiLabel ))
|  | debugSensing (optional Name aiLabel ))
|  | disableAI (optional Name aiLabel ))
|  | logCersei (optional Name aiLabel ))
|  | logDLM (optional Name aiLabel ))
|  | logNavigationSystem (optional Name aiLabel ))
|  | logTyrion (optional Name aiLabel ))
|  | modCharVis (name characterName, name mode))
|  | OffsetPosition (name ActorName, float posZ))
|  | SetAcceleration (name ActorName, float magnitude))
|  | SetMass (name ActorName, float newMass))
|  | SetPosition (name ActorName, float posX, float posY, float posZ))
|  | setRoundTime (float t))
|  | SetState (name actorName, name newState))
|  | SetVelocity (name ActorName, float magnitude))
|  | showFirstPersonGun (bool b))
|  | showHUD (bool b))
|  | spectate (optional String playerName))
|  | switchTeam ()))
|  | toggleModifyHUD ()))
|  | toggleWatermark ()
|  | UnifiedGetMethodsTest (name ActorName))

Inherited Functions from Engine.CheatManager
Cutscene, findCamels, PlayAllCS

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Functions Detail

#### AddForce Source code

exec function AddForce ( name ActorName, float magnitude, float offset) )

#### AddForceAtPosition Source code

exec function AddForceAtPosition ( name ActorName, float magnitude, float offset) )

#### AddImpulse Source code

exec function AddImpulse ( name ActorName, float magnitude, float offset) )

#### AddImpulseAtPosition Source code

exec function AddImpulseAtPosition ( name ActorName, float magnitude) )

#### AddTorque Source code

exec function AddTorque ( name ActorName, float magnitude) )

#### AddVelocity Source code

exec function AddVelocity ( name ActorName, float magnitude) )

#### applySkin Source code

exec function applySkin ( string skinPath) )

#### changeTeam Source code

exec function changeTeam ( int i) )

#### debugAI Source code

exec function debugAI ( optional Name aiLabel ) )

#### DebugEffectEvent Source code

exec function DebugEffectEvent ( name EffectEvent) )

#### debugJS Source code

exec function debugJS ( optional Name aiLabel ) )

#### debugLOA Source code

exec function debugLOA ( optional Name aiLabel ) )

#### debugNav Source code

exec function debugNav ( optional Name aiLabel ) )

#### debugSensing Source code

exec function debugSensing ( optional Name aiLabel ) )

#### disableAI Source code

exec function disableAI ( optional Name aiLabel ) )

#### logCersei Source code

exec function logCersei ( optional Name aiLabel ) )

#### logDLM Source code

exec function logDLM ( optional Name aiLabel ) )

#### logNavigationSystem Source code

exec function logNavigationSystem ( optional Name aiLabel ) )

#### logTyrion Source code

exec function logTyrion ( optional Name aiLabel ) )

#### modCharVis Source code

exec function modCharVis ( name characterName, name mode) )

#### OffsetPosition Source code

exec function OffsetPosition ( name ActorName, float posZ) )

#### SetAcceleration Source code

exec function SetAcceleration ( name ActorName, float magnitude) )

#### SetMass Source code

exec function SetMass ( name ActorName, float newMass) )

#### SetPosition Source code

exec function SetPosition ( name ActorName, float posX, float posY, float posZ) )

#### setRoundTime Source code

exec function setRoundTime ( float t) )

#### SetState Source code

exec function SetState ( name actorName, name newState) )

#### SetVelocity Source code

exec function SetVelocity ( name ActorName, float magnitude) )

#### showFirstPersonGun Source code

exec function showFirstPersonGun ( bool b) )

#### showHUD Source code

exec function showHUD ( bool b) )

#### spectate Source code

exec function spectate ( optional String playerName) )

#### switchTeam Source code

exec function switchTeam ( ) )

#### toggleModifyHUD Source code

exec function toggleModifyHUD ( ) )

#### toggleWatermark Source code

exec native function toggleWatermark ( )

#### UnifiedGetMethodsTest Source code

exec function UnifiedGetMethodsTest ( name ActorName) )

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:29.073 - Created with UnCodeX