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# Gameplay.MessageClientConnected

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    class MessageClientConnected extends Engine.Message;

    var () PlayerCharacterController client;

    overloaded function construct(PlayerCharacterController _c)
    {
    	client = _c;

    	SLog("Client "$client$" connected to the game");
    }

    // editorDisplay
    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "Client "$triggeredBy$" connected to the game";
    }

    defaultproperties
    {
    	specificTo	= class'Controller'
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.269 - Created with UnCodeX