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# Gameplay.InventoryStationAccessControl

Modifiers
  dependsOn ( InventoryStationAccess )

    Gameplay.InventoryStationAccessControl

Functions Summary
|  | accessFinished (Character user, bool returnToUsualMovment)
|  | accessNoLongerRequired (Character accessor)
|  | accessRequired (Character accessor, InventoryStationAccess access, int armorIndex)
|  | changeApplied (InventoryStationAccess access)
| bool | directUsage ()
| bool | getCurrentLoadoutWeapons (out InventoryStationAccess.InventoryStationLoadout weaponLoadout, Character user)
| bool | isAccessible (Character accessor)
| bool | isFunctional ()
| bool | isOnCharactersTeam (Character testCharacter)

Functions Detail

#### accessFinished Source code

function accessFinished ( Character user, bool returnToUsualMovment )

#### accessNoLongerRequired Source code

function accessNoLongerRequired ( Character accessor )

> // Character no longer requires inventory station access.

#### accessRequired Source code

function accessRequired ( Character accessor, InventoryStationAccess access, int armorIndex )

> // Armor Index of 0 implies light, 1 medium and 2 heavy.

#### changeApplied Source code

function changeApplied ( InventoryStationAccess access )

#### directUsage Source code

function bool directUsage ( )

#### getCurrentLoadoutWeapons Source code

simulated function bool getCurrentLoadoutWeapons ( out InventoryStationAccess.InventoryStationLoadout weaponLoadout, Character user )

> // Provides an opportunity to set the weapons to be displayed on the interface. Return false top use the default behaviour.

#### isAccessible Source code

function bool isAccessible ( Character accessor )

> // Returns true if Inventory Station can be accessed by the specified character. // Pre-Condition: a corresponding accessRequired call was made without a corresponding // accessNoLongerRequired // Pre-Condition: function is yet to return true (implies that after this function returns true it cannot

#### isFunctional Source code

function bool isFunctional ( )

#### isOnCharactersTeam Source code

function bool isOnCharactersTeam ( Character testCharacter )

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Creation time: st 23.5.2018 00:10:31.430 - Created with UnCodeX