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# Engine.Ladder

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    /*=============================================================================
    // Ladders are associated with the LadderVolume that encompasses them, and provide AI navigation
    // support for ladder volumes.  Direction should be the direction that climbing pawns
    // should face
    ============================================================================= */

    class Ladder extends SmallNavigationPoint
    	placeable
    	native;

    var LadderVolume MyLadder;
    var Ladder LadderList;

    /*
    Check if ladder is already occupied
    */
    event bool SuggestMovePreparation(Pawn Other)
    {
    	if ( MyLadder == None )
    		return false;

    	if ( !MyLadder.InUse(Other) )
    	{
    		MyLadder.PendingClimber = Other;
    		return false;
    	}

    	// DLB Controller clean pass: removed AI logic	Other.Controller.bPreparingMove = true;
    	Other.Acceleration = vect(0,0,0);
    	return true;
    }

    defaultproperties
    {
    	Texture=Texture'Engine_res.S_Ladder'
    	bSpecialMove=true
    	bNotBased=true
    	bDirectional=true
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.965 - Created with UnCodeX