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# TribesGUI.TribesInventoryWeaponActor

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    class TribesInventoryWeaponActor extends Engine.Actor;

    function SetWeaponClass(class<Weapon> weaponClass)
    {
    	if(weaponClass != None)
    		LinkMesh(weaponClass.default.thirdPersonMesh);
    }

    defaultproperties
    {
    	DrawType = DT_Mesh;
    	RemoteRole = None;
    	Physics = PHYS_None;
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.425 - Created with UnCodeX