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# TribesVoting.VotingReplicationInfo

Extends
  VotingReplicationInfoBase

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.ReplicationInfo
             |
             +-- Engine.VotingReplicationInfoBase
                |
                +-- TribesVoting.VotingReplicationInfo

Variables Summary
string | AddID
int | AdminVote
array<VotingHandler.AdminVoteScore> | AdminVoteCount
bool | bAdminVote
bool | bDebugLog
bool | bKickVote
bool | bMapVote
bool | bMatchSetup
bool | bMatchSetupAccepted
bool | bMatchSetupPermitted
bool | bSendingMatchSetup
bool | bTeamDamageVote
bool | bTournamentVote
bool | bWaitingForReply
string | CompleteID
int | CountDown
int | CurrentGameConfig
string | DemoRecID
string | FailedID
array<VotingHandler.MapVoteGameConfigLite> | GameConfig
int | GameConfigCount
string | GameTypeID
int | GameVote
string | GeneralID
int | KickVote
array<VotingHandler.KickVoteScore> | KickVoteCount
string | lmsgNotAllAccepted
string | lmsgSavedAsDefaultSuccess
string | LoginID
int | MapCount
string | MapID
array<VotingHandler.MapVoteMapList> | MapList
int | MapVote
array<VotingHandler.MapVoteScore> | MapVoteCount
string | MatchSetupID
byte | Mode
string | MutatorID
string | OptionID
int | PlayerID
PlayerController | PlayerOwner
string | RemoveID
int | SecurityLevel
string | StatusID
int | TeamDamageVote
VotingHandler.TeamDamageVoteScore | TeamDamageVoteCount
array<TickedReplicationQueueItem> | TickedReplicationQueue
string | TournamentID
int | TournamentVote
VotingHandler.TournamentVoteScore | TournamentVoteCount
string | UpdateID
string | URLID
TribesVotingHandler | VH
int | VoteCount
VotingReplicationInfo
name | CountDownSounds[60]

Enumerations Summary
RepDataType REPDATATYPE_GameConfig, REPDATATYPE_MapList, REPDATATYPE_MapVoteCount, REPDATATYPE_KickVoteCount, REPDATATYPE_AdminVoteCount, REPDATATYPE_TeamDamageVoteCount, REPDATATYPE_TournamentVoteCount, REPDATATYPE_MatchConfig, REPDATATYPE_Maps, REPDATATYPE_Mutators

Structures Summary
MutatorData ClassName, FriendlyName
TickedReplicationQueueItem DataType, Index, Last

Functions Summary
|  | AddToTickedReplicationQueue (RepDataType Type, int Last))
| bool | AdminVoteEnabled ()))
|  | CloseWindow ()))
|  | DebugLog (string Text))
|  | DecodeCommand (string Response, out string Type, out string Info, out string Data ))
| GUIController | GetController ()))
| string | GetMapNameString (int Index))
|  | GetServerData ()))
|  | HandleCommand (string Type, string Info, string Data ))
| bool | KickVoteEnabled ()))
| bool | MapVoteEnabled ()))
|  | MatchSettingsSubmit ()))
| bool | MatchSetupEnabled ()))
| bool | MatchSetupLocked ()))
|  | MatchSetupLogin (string UserID, string Password))
|  | MatchSetupLogout ()))
| bool | NeedNetNotify ()))
|  | OpenWindow ()))
|  | PlayCountDown (int Count))
|  | PostBeginPlay ()))
|  | PostNetBeginPlay ()))
|  | PostNetReceive ()))
|  | ReceiveAdminVoteCount (VotingHandler.AdminVoteScore data, bool bReply))
|  | ReceiveCommand (string Command ))
|  | ReceiveGameConfig (VotingHandler.MapVoteGameConfigLite p_GameConfig))
|  | ReceiveKickVoteCount (VotingHandler.KickVoteScore KVCData, bool bReply))
|  | ReceiveMapInfo (VotingHandler.MapVoteMapList MapInfo))
|  | ReceiveMapVoteCount (VotingHandler.MapVoteScore MVCData, bool bReply))
|  | ReceiveTeamDamageVoteCount (VotingHandler.TeamDamageVoteScore data, bool bReply))
|  | ReceiveTournamentVoteCount (VotingHandler.TournamentVoteScore data, bool bReply))
|  | ReplicationReply ()))
|  | RequestMatchSettings (bool bRefreshMaps, bool bRefreshMutators))
|  | RequestPlayerIP (string PlayerName ))
|  | RestoreDefaultProfile ()))
|  | SaveAsDefault ()))
|  | SendAdminVote (int PlayerID))
|  | SendClientResponse (string Identifier, optional string Response, optional string Data ))
|  | SendKickVote (int PlayerID))
|  | SendMapVote (int MapIndex, int p_GameIndex))
|  | SendPlayerID (string IPAddress, string PlayerID))
|  | SendResponse (string Response))
|  | SubmitAdminVote (string name))
|  | SubmitKickVote (string name))
|  | SubmitMapVote (string map, string gametype))
|  | SubmitTeamDamageVote (bool vote))
|  | SubmitTournamentVote (bool vote))
| bool | TeamDamageVoteEnabled ()))
|  | Tick (float DeltaTime))
|  | TickedReplication_AdminVoteCount (int Index, bool bDedicated))
|  | TickedReplication_GameConfig (int Index, bool bDedicated))
|  | TickedReplication_KickVoteCount (int Index, bool bDedicated))
|  | TickedReplication_MapList (int Index, bool bDedicated))
|  | TickedReplication_Maps (int Index, bool bDedicated))
|  | TickedReplication_MapVoteCount (int Index, bool bDedicated))
|  | TickedReplication_MatchConfig (int Index, bool bDedicated))
|  | TickedReplication_Mutators (int Index, bool bDedicated))
|  | TickedReplication_TeamDamageVoteCount (int Index, bool bDedicated))
|  | TickedReplication_TournamentVoteCount (int Index, bool bDedicated))
|  | Timer ()))
| bool | TournamentVoteEnabled ()))

Inherited Functions from Engine.VotingReplicationInfoBase
AdminVoteEnabled, KickVoteEnabled, MapVoteEnabled, MatchSetupEnabled, MatchSetupLocked, SendCommand, SendResponse, SubmitAdminVote, SubmitKickVote, SubmitMapVote, SubmitTeamDamageVote, SubmitTournamentVote, TeamDamageVoteEnabled, TournamentVoteEnabled

Variables Detail

#### AddID Source code

var string AddID;

#### AdminVote Source code

var int AdminVote;

#### AdminVoteCount Source code

var array<VotingHandler.AdminVoteScore> AdminVoteCount;

#### bAdminVote Source code

var bool bAdminVote;

#### bDebugLog Source code

var config bool bDebugLog;

#### bKickVote Source code

var bool bKickVote;

#### bMapVote Source code

var bool bMapVote;

#### bMatchSetup Source code

var bool bMatchSetup;

#### bMatchSetupAccepted Source code

var bool bMatchSetupAccepted;

#### bMatchSetupPermitted Source code

var bool bMatchSetupPermitted;

#### bSendingMatchSetup Source code

var bool bSendingMatchSetup;

#### bTeamDamageVote Source code

var bool bTeamDamageVote;

#### bTournamentVote Source code

var bool bTournamentVote;

#### bWaitingForReply Source code

var bool bWaitingForReply;

#### CompleteID Source code

var string CompleteID;

#### CountDown Source code

var int CountDown;

#### CurrentGameConfig Source code

var int CurrentGameConfig;

#### DemoRecID Source code

var string DemoRecID;

#### FailedID Source code

var string FailedID;

#### GameConfig Source code

var array<VotingHandler.MapVoteGameConfigLite> GameConfig;

#### GameConfigCount Source code

var int GameConfigCount;

#### GameTypeID Source code

var string GameTypeID;

#### GameVote Source code

var int GameVote;

#### GeneralID Source code

var string GeneralID;

#### KickVote Source code

var int KickVote;

#### KickVoteCount Source code

var array<VotingHandler.KickVoteScore> KickVoteCount;

#### lmsgNotAllAccepted Source code

var localized string lmsgNotAllAccepted;

#### lmsgSavedAsDefaultSuccess Source code

var localized string lmsgSavedAsDefaultSuccess;

#### LoginID Source code

var string LoginID;

#### MapCount Source code

var int MapCount;

#### MapID Source code

var string MapID;

#### MapList Source code

var array<VotingHandler.MapVoteMapList> MapList;

#### MapVote Source code

var int MapVote;

#### MapVoteCount Source code

var array<VotingHandler.MapVoteScore> MapVoteCount;

#### MatchSetupID Source code

var string MatchSetupID;

#### Mode Source code

var byte Mode;

#### MutatorID Source code

var string MutatorID;

#### OptionID Source code

var string OptionID;

#### PlayerID Source code

var int PlayerID;

#### PlayerOwner Source code

var PlayerController PlayerOwner;

#### RemoveID Source code

var string RemoveID;

#### SecurityLevel Source code

var int SecurityLevel;

#### StatusID Source code

var string StatusID;

#### TeamDamageVote Source code

var int TeamDamageVote;

#### TeamDamageVoteCount Source code

var VotingHandler.TeamDamageVoteScore TeamDamageVoteCount;

#### TickedReplicationQueue Source code

var array<TickedReplicationQueueItem> TickedReplicationQueue;

#### TournamentID Source code

var string TournamentID;

#### TournamentVote Source code

var int TournamentVote;

#### TournamentVoteCount Source code

var VotingHandler.TournamentVoteScore TournamentVoteCount;

#### UpdateID Source code

var string UpdateID;

#### URLID Source code

var string URLID;

#### VH Source code

var TribesVotingHandler VH;

#### VoteCount Source code

var int VoteCount;

### VotingReplicationInfo

#### CountDownSounds[60] Source code

var(VotingReplicationInfo) name CountDownSounds[60];

Enumerations Detail

#### RepDataType Source code

enum RepDataType
{

> REPDATATYPE_GameConfig, REPDATATYPE_MapList, REPDATATYPE_MapVoteCount, REPDATATYPE_KickVoteCount, REPDATATYPE_AdminVoteCount, REPDATATYPE_TeamDamageVoteCount, REPDATATYPE_TournamentVoteCount, REPDATATYPE_MatchConfig, REPDATATYPE_Maps, REPDATATYPE_Mutators

};

Structures Detail

#### MutatorData Source code

struct MutatorData
{

> var string ClassName;
> var string FriendlyName;

};

#### TickedReplicationQueueItem Source code

struct TickedReplicationQueueItem
{

> var RepDataType DataType;
> var int Index;
> var int Last;

};

Functions Detail

#### AddToTickedReplicationQueue Source code

function AddToTickedReplicationQueue ( RepDataType Type, int Last) )

#### AdminVoteEnabled Source code

simulated function bool AdminVoteEnabled ( ) )

#### CloseWindow Source code

simulated function CloseWindow ( ) )

#### DebugLog Source code

simulated function DebugLog ( string Text) )

#### DecodeCommand Source code

static function DecodeCommand ( string Response, out string Type, out string Info, out string Data ) )

#### GetController Source code

simulated function GUIController GetController ( ) )

#### GetMapNameString Source code

simulated function string GetMapNameString ( int Index) )

#### GetServerData Source code

simulated function GetServerData ( ) )

#### HandleCommand Source code

function HandleCommand ( string Type, string Info, string Data ) )

#### KickVoteEnabled Source code

simulated function bool KickVoteEnabled ( ) )

#### MapVoteEnabled Source code

simulated function bool MapVoteEnabled ( ) )

#### MatchSettingsSubmit Source code

function MatchSettingsSubmit ( ) )

#### MatchSetupEnabled Source code

simulated function bool MatchSetupEnabled ( ) )

#### MatchSetupLocked Source code

simulated function bool MatchSetupLocked ( ) )

#### MatchSetupLogin Source code

function MatchSetupLogin ( string UserID, string Password) )

#### MatchSetupLogout Source code

function MatchSetupLogout ( ) )

#### NeedNetNotify Source code

simulated function bool NeedNetNotify ( ) )

#### OpenWindow Source code

simulated function OpenWindow ( ) )

#### PlayCountDown Source code

simulated function PlayCountDown ( int Count) )

#### PostBeginPlay Source code

event PostBeginPlay ( ) )

#### PostNetBeginPlay Source code

simulated event PostNetBeginPlay ( ) )

#### PostNetReceive Source code

simulated event PostNetReceive ( ) )

#### ReceiveAdminVoteCount Source code

simulated function ReceiveAdminVoteCount ( VotingHandler.AdminVoteScore data, bool bReply) )

#### ReceiveCommand Source code

function ReceiveCommand ( string Command ) )

#### ReceiveGameConfig Source code

simulated function ReceiveGameConfig ( VotingHandler.MapVoteGameConfigLite p_GameConfig) )

#### ReceiveKickVoteCount Source code

simulated function ReceiveKickVoteCount ( VotingHandler.KickVoteScore KVCData, bool bReply) )

#### ReceiveMapInfo Source code

simulated function ReceiveMapInfo ( VotingHandler.MapVoteMapList MapInfo) )

#### ReceiveMapVoteCount Source code

simulated function ReceiveMapVoteCount ( VotingHandler.MapVoteScore MVCData, bool bReply) )

#### ReceiveTeamDamageVoteCount Source code

simulated function ReceiveTeamDamageVoteCount ( VotingHandler.TeamDamageVoteScore data, bool bReply) )

#### ReceiveTournamentVoteCount Source code

simulated function ReceiveTournamentVoteCount ( VotingHandler.TournamentVoteScore data, bool bReply) )

#### ReplicationReply Source code

function ReplicationReply ( ) )

#### RequestMatchSettings Source code

function RequestMatchSettings ( bool bRefreshMaps, bool bRefreshMutators) )

#### RequestPlayerIP Source code

function RequestPlayerIP ( string PlayerName ) )

#### RestoreDefaultProfile Source code

function RestoreDefaultProfile ( ) )

#### SaveAsDefault Source code

function SaveAsDefault ( ) )

#### SendAdminVote Source code

function SendAdminVote ( int PlayerID) )

#### SendClientResponse Source code

function SendClientResponse ( string Identifier, optional string Response, optional string Data ) )

#### SendKickVote Source code

function SendKickVote ( int PlayerID) )

#### SendMapVote Source code

function SendMapVote ( int MapIndex, int p_GameIndex) )

#### SendPlayerID Source code

simulated function SendPlayerID ( string IPAddress, string PlayerID) )

#### SendResponse Source code

simulated function SendResponse ( string Response) )

#### SubmitAdminVote Source code

function SubmitAdminVote ( string name) )

#### SubmitKickVote Source code

function SubmitKickVote ( string name) )

#### SubmitMapVote Source code

function SubmitMapVote ( string map, string gametype) )

#### SubmitTeamDamageVote Source code

function SubmitTeamDamageVote ( bool vote) )

#### SubmitTournamentVote Source code

function SubmitTournamentVote ( bool vote) )

#### TeamDamageVoteEnabled Source code

simulated function bool TeamDamageVoteEnabled ( ) )

#### Tick Source code

simulated function Tick ( float DeltaTime) )

#### TickedReplication_AdminVoteCount Source code

function TickedReplication_AdminVoteCount ( int Index, bool bDedicated) )

#### TickedReplication_GameConfig Source code

function TickedReplication_GameConfig ( int Index, bool bDedicated) )

#### TickedReplication_KickVoteCount Source code

function TickedReplication_KickVoteCount ( int Index, bool bDedicated) )

#### TickedReplication_MapList Source code

function TickedReplication_MapList ( int Index, bool bDedicated) )

#### TickedReplication_Maps Source code

function TickedReplication_Maps ( int Index, bool bDedicated) )

#### TickedReplication_MapVoteCount Source code

function TickedReplication_MapVoteCount ( int Index, bool bDedicated) )

#### TickedReplication_MatchConfig Source code

function TickedReplication_MatchConfig ( int Index, bool bDedicated) )

#### TickedReplication_Mutators Source code

function TickedReplication_Mutators ( int Index, bool bDedicated) )

#### TickedReplication_TeamDamageVoteCount Source code

function TickedReplication_TeamDamageVoteCount ( int Index, bool bDedicated) )

#### TickedReplication_TournamentVoteCount Source code

function TickedReplication_TournamentVoteCount ( int Index, bool bDedicated) )

#### Timer Source code

simulated function Timer ( ) )

#### TournamentVoteEnabled Source code

simulated function bool TournamentVoteEnabled ( ) )

Defaultproperties

    defaultproperties
    {
    	RemoteRole=ROLE_SimulatedProxy
    	NetPriority=1
    	bOnlyRelevantToOwner=True
    	MapVote=-1
    	GameVote=-1
    	KickVote=-1
    	AdminVote=-1
        TeamDamageVote=-1
        TournamentVote=-1
    	bDebugLog=false
    	NetUpdateFrequency=1
    	bMatchSetupPermitted=False
    	bNetNotify=True

    	ProcessCommand=ReceiveCommand

    	CountDownSounds(0)=one
    	CountDownSounds(1)=two
    	CountDownSounds(2)=three
    	CountDownSounds(3)=four
    	CountDownSounds(4)=five
    	CountDownSounds(5)=six
    	CountDownSounds(6)=seven
    	CountDownSounds(7)=eight
    	CountDownSounds(8)=nine
    	CountDownSounds(9)=ten
    	CountDownSounds(19)=20_seconds
    	CountDownSounds(29)=30_seconds_remain
    	CountDownSounds(59)=1_minute_remains

    	lmsgSavedAsDefaultSuccess="Profile was saved as default successfully"
    	lmsgNotAllAccepted="You have Accepted the current settings, Waiting for other users to accept."

    	MapID="map"
    	MutatorID="mutator"
    	OptionID="option"
    	GeneralID="general"

    	URLID="url"
    	StatusID="status"
    	MatchSetupID="matchsetup"
    	LoginID="login"
    	FailedID="failed"
    	CompleteID="done"

    	AddID="add"
    	RemoveID="remove"
    	UpdateID="update"

    	TournamentID="tournament"
    	DemoRecID="demorec"
    	GameTypeID="game"
    }

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Creation time: st 23.5.2018 00:10:39.080 - Created with UnCodeX