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# Gameplay.ActionDisplayPrompt

Extends
  ActionDisplayText

    Core.Object
    |
    +-- Scripting.Action
       |
       +-- Gameplay.ActionDisplayText
          |
          +-- Gameplay.ActionDisplayPrompt

Variables Summary

Inherited Variables from Gameplay.ActionDisplayText
sectionName, textID

Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary

Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
|  | editorDisplayString (out string s))

Inherited Functions from Gameplay.ActionDisplayText
execute

Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable

Functions Detail

#### editorDisplayString Source code

function editorDisplayString ( out string s) )

Defaultproperties

    defaultproperties
    {
    	sectionName			= "Prompts"

    	actionDisplayName	= "Display Prompt"
    	actionHelp			= "Sends a localised string to the prompt display area of the HUD"
    }

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Creation time: st 23.5.2018 00:10:25.488 - Created with UnCodeX