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# Core.Subsystem

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    //=============================================================================
    // Subsystem: The base class all subsystems. Subsystems usually
    // correspond to large C++ classes. The benefit of defining a C++ class as
    // a subsystem is that you can make some of its variables script-accessible,
    // and you can make some of its properties automatically saveable as part
    // of the configuration.
    //
    // This is a built-in Unreal class and it shouldn't be modified.
    //=============================================================================
    class Subsystem extends Object
    	native
    	noexport;

    // Internal.
    var private native const int ExecVtbl;

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 16:01:00.000 - Creation time: st 23.5.2018 00:10:47.432 - Created with UnCodeX