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# Gameplay.SpeakerRecord

Extends
  Object
Modifiers
  native

    Core.Object
    |
    +-- Gameplay.SpeakerRecord

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
SpeechCategory | category
INT | channelID
FLOAT | currentDuration
FLOAT | duration
INT | flags
INT | priority
INT | soundID
SpeakerRef | speaker
String | speechName
Sound | speechSound

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
SpeakerRef character, PRI, bAnnouncer

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### category Source code

var SpeechCategory category;

#### channelID Source code

var INT channelID;

#### currentDuration Source code

var FLOAT currentDuration;

#### duration Source code

var FLOAT duration;

#### flags Source code

var INT flags;

#### priority Source code

var INT priority;

#### soundID Source code

var INT soundID;

#### speaker Source code

var SpeakerRef speaker;

#### speechName Source code

var String speechName;

#### speechSound Source code

var Sound speechSound;

Structures Detail

#### SpeakerRef Source code

struct SpeakerRef
{

> var bool bAnnouncer;
> var Character character;
> var PlayerReplicationInfo PRI;

};

Defaultproperties

    defaultproperties
    {
    	speaker = None
    	category = None
    	speechSound = None
    	speechName = ""
    	channelID = -1
    	soundID = -1
    	priority = 0
    	duration = 3
    	currentDuration = 0
    }

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Creation time: st 23.5.2018 00:10:34.838 - Created with UnCodeX