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# TribesGUI.TribesIngameHUD

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    ///
    /// Models a base in game hud which shares data & components with turret
    /// and vehicle huds, as well as the main HUD shown as a character.
    ///
    class TribesIngameHUD extends TribesHUD
    	abstract;

    simulated function UpdateHUDData()
    {
    	super.UpdateHUDData();

    	UpdateHUDHealthData();
    	UpdateHUDTargetData();
    	UpdateHUDRadarData();
    	UpdateHUDSensorData();
    	UpdateHUDPromptData();
    }

    defaultproperties
    {
    	bAllowCommandHUDSwitching = true
    }

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:48.359 - Created with UnCodeX