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# Engine.BitmapMaterial

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    class BitmapMaterial extends RenderedMaterial
    	abstract
    	native
    	noexport;

    var(TextureFormat) const editconst enum ETextureFormat
    {
    	TEXF_P8,
    	TEXF_RGBA7,
    	TEXF_RGB16,
    	TEXF_DXT1,
    	TEXF_RGB8,
    	TEXF_RGBA8,
    	TEXF_NODATA,
    	TEXF_DXT3,
    	TEXF_DXT5,
    	TEXF_L8,
    	TEXF_G16,
    	TEXF_RRRGGGBBB,
    #if IG_BUMPMAP	// rowan: compressed normalmap texture format
    	TEXF_CxV8U8,
    	TEXF_DXT5N,
    	TEXF_3DC,
    #endif
    } Format;

    var(Texture) enum ETexClampMode
    {
    	TC_Wrap,
    	TC_Clamp,
    } UClampMode, VClampMode;

    var const byte  UBits, VBits;
    var const int   USize, VSize;
    var(Texture) const int UClamp, VClamp;

    #if IG_SHARED	// Paul: functions to retreive the uSize & vSize of the material
    function int GetUSize()
    {
    	return USize;
    }

    function int GetVSize()
    {
    	return VSize;
    }
    #endif

    defaultproperties
    {
    #if IG_RENDERER	// rowan: set Materialtype for quick casts
    	MaterialType = MT_BitmapMaterial
    #endif
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.469 - Created with UnCodeX