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# TribesGUI.TribesRespawnHUDScript

Extends
  TribesCommandHUDScript

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDContainer
          |
          +-- TribesGUI.TribesHUDScriptBase
             |
             +-- TribesGUI.TribesHUDScript
                |
                +-- TribesGUI.TribesEditableHUDScript
                   |
                   +-- TribesGUI.TribesCommandHUDScript
                      |
                      +-- TribesGUI.TribesRespawnHUDScript

Variables Summary
HUDRespawnAction | ActionHandler
bool | bShowingRespawnMap
string | CancelText
string | ClickToSeeMapText
string | CountdownText
ClientSideCharacter | csc
int | ExitRespawnKeyBinding
string | InstantRespawnText
ClientSideCharacter | localData
string | NoMoreFuelText
LabelElement | PromptLabel
LabelElement | PromptLabelLarge
string | PromptText
string | RespawnLimitText
string | RoundStartText

Inherited Variables from TribesGUI.TribesCommandHUDScript
bodyContainer, commandHUDContainer, commandMap, commandMapContainer, mapInfoLabel, objectivesContainer, primaryObjectivesLabel, primaryObjectivesList, secondaryObjectivesLabel, secondaryObjectivesList, titleLabel, TitleString

Functions Summary
|  | Construct ()))
| bool | KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta, HUDAction Response))
|  | SetRespawnMapVisibility (bool value))
|  | UpdateData (ClientSideCharacter c))

Inherited Functions from TribesGUI.TribesCommandHUDScript
Construct, UpdateData

Variables Detail

#### ActionHandler Source code

var HUDRespawnAction ActionHandler;

#### bShowingRespawnMap Source code

var bool bShowingRespawnMap;

#### CancelText Source code

var localized string CancelText;

#### ClickToSeeMapText Source code

var localized string ClickToSeeMapText;

#### CountdownText Source code

var localized string CountdownText;

#### csc Source code

var ClientSideCharacter csc;

#### ExitRespawnKeyBinding Source code

var int ExitRespawnKeyBinding;

#### InstantRespawnText Source code

var localized string InstantRespawnText;

#### localData Source code

var ClientSideCharacter localData;

#### NoMoreFuelText Source code

var localized string NoMoreFuelText;

#### PromptLabel Source code

var LabelElement PromptLabel;

#### PromptLabelLarge Source code

var LabelElement PromptLabelLarge;

#### PromptText Source code

var localized string PromptText;

#### RespawnLimitText Source code

var localized string RespawnLimitText;

#### RoundStartText Source code

var localized string RoundStartText;

Functions Detail

#### Construct Source code

overloaded function Construct ( ) )

#### KeyEvent Source code

function bool KeyEvent ( EInputKey Key, EInputAction Action, FLOAT Delta, HUDAction Response) )

#### SetRespawnMapVisibility Source code

function SetRespawnMapVisibility ( bool value) )

#### UpdateData Source code

function UpdateData ( ClientSideCharacter c) )

Defaultproperties

    defaultproperties
    {
    	TitleString			= "Respawn Menu"

    	NoMoreFuelText		= "Your team has run out of fuel.¼You can't spawn until they get more."
    	RespawnLimitText	= "You have reached your respawn limit. You must wait until the next round"
    	CountdownText		= "Respawn in %1 seconds¼"
    	PromptText			= "Use the Number keys to select a spawn point¼"
    	CancelText			= "Press '%1' to cancel"
    	ClickToSeeMapText	= "Press Fire to see respawn map"
    	InstantRespawnText	= "Press Fire to respawn"
    	RoundStartText		= "You have %1 seconds to select a spawn point and choose equipment"
    }

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Creation time: st 23.5.2018 00:10:36.852 - Created with UnCodeX