Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.MessageGunnerLeave

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013

    class MessageGunnerLeave extends MessageVehicleOccupantChange;

    overloaded function construct(Name _vehicle, Name _occupant)
    {
    	super.construct(_vehicle, _occupant);

    	SLog(occupant $ " left gunner position on " $ vehicle);
    }

    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "gunner left " $triggeredBy;
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.394 - Created with UnCodeX