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# Gameplay.ActionDecreaseCountDown

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    class ActionDecreaseCountDown extends Scripting.Action;

    var() float seconds;

    // execute
    latent function Variable execute()
    {
    	local PlayerCharacterController pcc;

    	Super.execute();

    	pcc = PlayerCharacterController(parentScript.level.getLocalPlayerController());

    	if (pcc != None)
    	{
    		if (pcc.bCountDown)
    			pcc.countDown -= seconds;
    		else
    			logError("Count down wasn't running, must start a count down before trying to decrease it.");
    	}

    	return None;
    }

    // editorDisplayString
    function editorDisplayString(out string s)
    {
    	s = "Decreases the count down by " $ propertyDisplayString('seconds') $ " seconds";
    }

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Decrease Count Down"
    	actionHelp			= "Decreases the count down by a given number of seconds"
    	category			= "Other"
    }

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Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:40.112 - Created with UnCodeX