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# GUI.GUIToggleButton

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    // ====================================================================
    //  Class:  GUI.GUIGFXToggleButton
    //
    //	GUIGFXToggleButton - Extension of the GUIGFXButton which allow a button
    //  to render pressed when it is selected.
    //
    //  Written by Paul Dennison
    //  (c) 2003, Irrational Games Australia.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIToggleButton extends GUIButton
            HideCategories(Menu,Object)
    		Native;

    cpptext
    {
    		void Draw(UCanvas* Canvas);
    }

    var(GFXToggleButton) config Material	Icon			"The graphic to display";
    var(GFXToggleButton) config bool		bUserControlled	"Whether the toggle should occur on the click or not";

    var bool bChecked;

    // overridden to check that a change will
    // actually be made
    function SetChecked(bool bNewChecked)
    {
    	if(bNewChecked != bChecked)
    	{
    		bChecked = bNewChecked;
    		OnChange(Self);
    	}
    }

    event Click()
    {
    	Super.Click();
    	if(bUserControlled)
    		SetChecked(! bChecked);
    }

    defaultproperties
    {
    	bChecked		= false
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.970 - Created with UnCodeX