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# TribesGUI.TribesHUDScriptBase

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    //================================================================
    // Class: TribesHUDScriptBase
    //
    // Base hud script class, which loads any user created hud elements.
    //
    //================================================================

    class TribesHUDScriptBase extends HUDContainer
    	native
    	abstract;

    struct native HUDExtension
    {
    	var() config String ElementName	"Name to load the extension from in the ini file";
    	var() config String ClassName	"Fully qualified (package name included) class name of the extension";
    	var() config String IniFile		"Ini file to load the extension from";
    };

    var() config Array<HUDExtension>	ExtensionSpecs;

    overloaded function Construct()
    {
    	super.Construct();

    	LoadExtensions();
    }

    function LoadExtensions()
    {
    	local class<HUDElement> ExtensionClass;
    	local HUDElement NewElement;
    	local int i;

    	for(i = 0; i < ExtensionSpecs.Length; ++i)
    	{
    		ExtensionClass = class<HUDElement>(DynamicLoadObject(ExtensionSpecs[i].ClassName, class'Class'));
    		NewElement = HUDElement(FindObject(ExtensionSpecs[i].ElementName, ExtensionClass));
    		if(NewElement == None)
    			NewElement = CreateHUDElement(ExtensionClass, ExtensionSpecs[i].ElementName);

    		// add the element
    		NewElement.iniOverride = ExtensionSpecs[i].IniFile;
    		AddExistingElement(NewElement);

    		// do a specific load config with the specced filename if necessary
    		if(ExtensionSpecs[i].IniFile != "")
    			NewElement.LoadConfig(ExtensionSpecs[i].ElementName, ExtensionClass, ExtensionSpecs[i].IniFile);
    	}
    }

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:48.347 - Created with UnCodeX