Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# TribesGUI.HUDWeaponReticule

Extends
  HUDReticule

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDContainer
          |
          +-- TribesGUI.HUDReticule
             |
             +-- TribesGUI.HUDWeaponReticule

Variables Summary
bool | bOutOfAmmo
bool | bZoomed
float | hitTime
Material | NoWeaponReticuleMaterial
float | retHitHeight
float | retHitWidth
HUDMaterial | ReticuleBottomLeft
HUDMaterial | ReticuleBottomRight
HUDMaterial | reticuleHitFeedbackMaterial
HUDMaterial | ReticuleTopLeft
HUDMaterial | ReticuleTopRight
float | SpreadAmount
LabelElement | zoomMagnificationLabel
HUDWeaponReticule
int | MaxSpreadSize
HUDMaterial | NoAmmoIndicatorMaterial
float | reticuleHitFeedbackFlashTime
HUDMaterial | zoomBlurMaterial
int | zoomReticuleCenterX
int | zoomReticuleCenterY
int | zoomReticuleHeight
HUDMaterial | zoomReticuleMaterial
int | zoomReticuleWidth

Inherited Variables from TribesGUI.HUDReticule
hotspotX, hotspotY, retHeight, reticuleMaterial, retWidth

Inherited Variables from TribesGUI.HUDContainer
children

Functions Summary
|  | InitElement ()))
|  | RenderElement (Canvas c))
|  | UpdateReticule (ClientSideCharacter c))

Inherited Functions from TribesGUI.HUDReticule
InitElement, RenderElement, UpdateData, UpdateReticule

Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha

Variables Detail

#### bOutOfAmmo Source code

var bool bOutOfAmmo;

#### bZoomed Source code

var bool bZoomed;

#### hitTime Source code

var float hitTime;

#### NoWeaponReticuleMaterial Source code

var Material NoWeaponReticuleMaterial;

#### retHitHeight Source code

var float retHitHeight;

#### retHitWidth Source code

var float retHitWidth;

#### ReticuleBottomLeft Source code

var HUDMaterial ReticuleBottomLeft;

#### ReticuleBottomRight Source code

var HUDMaterial ReticuleBottomRight;

#### reticuleHitFeedbackMaterial Source code

var HUDMaterial reticuleHitFeedbackMaterial;

#### ReticuleTopLeft Source code

var HUDMaterial ReticuleTopLeft;

#### ReticuleTopRight Source code

var HUDMaterial ReticuleTopRight;

#### SpreadAmount Source code

var float SpreadAmount;

#### zoomMagnificationLabel Source code

var LabelElement zoomMagnificationLabel;

### HUDWeaponReticule

#### MaxSpreadSize Source code

var(HUDWeaponReticule) config int MaxSpreadSize;

#### NoAmmoIndicatorMaterial Source code

var(HUDWeaponReticule) config HUDMaterial NoAmmoIndicatorMaterial;

#### reticuleHitFeedbackFlashTime Source code

var(HUDWeaponReticule) config float reticuleHitFeedbackFlashTime;

#### zoomBlurMaterial Source code

var(HUDWeaponReticule) config HUDMaterial zoomBlurMaterial;

#### zoomReticuleCenterX Source code

var(HUDWeaponReticule) config int zoomReticuleCenterX;

#### zoomReticuleCenterY Source code

var(HUDWeaponReticule) config int zoomReticuleCenterY;

#### zoomReticuleHeight Source code

var(HUDWeaponReticule) config int zoomReticuleHeight;

#### zoomReticuleMaterial Source code

var(HUDWeaponReticule) config HUDMaterial zoomReticuleMaterial;

#### zoomReticuleWidth Source code

var(HUDWeaponReticule) config int zoomReticuleWidth;

Functions Detail

#### InitElement Source code

function InitElement ( ) )

#### RenderElement Source code

function RenderElement ( Canvas c) )

#### UpdateReticule Source code

function UpdateReticule ( ClientSideCharacter c) )

Defaultproperties

    defaultproperties
    {
    	NoWeaponReticuleMaterial=texture'HUD.ReticuleNone'

    	reticuleHitFeedbackMaterial=(material=texture'HUD.Hit',drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1))
    	reticuleHitFeedbackFlashTime=0.2

    	NoAmmoIndicatorMaterial=(material=texture'HUD.ReticuleCross',drawColor=(R=255,G=255,B=255,A=75),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=75))

    	zoomBlurMaterial=(material=texture'HUD.ZoomBorder',drawColor=(R=255,G=255,B=255,A=255),style=1)
    	zoomReticuleMaterial=(material=texture'HUD.Zoom',drawColor=(R=255,G=255,B=255,A=255),style=1)
    	zoomReticuleWidth=256
    	zoomReticuleHeight=256
    	zoomReticuleCenterX=128
    	zoomReticuleCenterY=128

    	ReticuleTopLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
    	ReticuleTopRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
    	ReticuleBottomLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
    	ReticuleBottomRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
    	MaxSpreadSize=384
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:31.236 - Created with UnCodeX