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# Gameplay.EquippableDepTurretAnimator

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    class EquippableDepTurretAnimator extends EquippableAnimator;

    static simulated function bool hasEquippableAnim(Equippable e, Name animName)
    {
    	return false;
    }

    static simulated function playEquippableAnim(Equippable e, Name animName, optional float rate, optional float tweenTime, optional int channel)
    {
    	if (e.Owner != None && e.Owner.HasAnim(animName))
    		e.Owner.PlayAnim(animName);
    }

    static simulated function firstPersonStatus(Equippable e, bool bStatus)
    {
    }

    static simulated function setLocRot(Equippable e, Vector newLocation, Rotator newRotation)
    {
    }

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Class file time: ne 5.9.2004 15:53:10.000 - Creation time: st 23.5.2018 00:10:43.327 - Created with UnCodeX