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# Gameplay.TribesGameMessage

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    class TribesGameMessage extends Engine.GameMessage;

    var localized string ReadyMessage;
    var localized string NotReadyMessage;
    var localized string AwaitingSingleReadyMessage;
    var localized string AwaitingDoubleReadyMessage;
    var localized string AwaitingTripleReadyMessage;
    var localized string UnbalancedMessage;

    static function string GetString(optional int Switch,
    								 optional Core.Object Related1,
    								 optional Core.Object Related2,
    								 optional Core.Object OptionalObject,
    								 optional String OptionalString)
    {
    	local PlayerReplicationInfo PRI1, PRI2, PRI3;

    	PRI1 = PlayerReplicationInfo(Related1);

    	switch (Switch)
    	{
    	case 3:
    		// overriding team switching because we use our own TeamInfo
    		if (Related1 == None)
    			return "";
    		if (OptionalObject == None)
    			return "";

    		return PRI1.PlayerName@Default.NewTeamMessage@TeamInfo(OptionalObject).GetHumanReadableName()$Default.NewTeamMessageTrailer;
    		break;
    	case 20: return replaceStr(default.ReadyMessage, PRI1.PlayerName);
    		break;
    	case 21: return replaceStr(default.NotReadyMessage, PRI1.PlayerName);
    		break;
    	case 22:
    		PRI2 = PlayerReplicationInfo(Related2);
    		PRI3 = PlayerReplicationInfo(OptionalObject);

    		if (PRI1 == None)
    			return "";

    		if (PRI2 == None && PRI3 == None)
    			return replaceStr(default.AwaitingSingleReadyMessage, PRI1.PlayerName);
    		else if (PRI3 == None)
    			return replaceStr(default.AwaitingDoubleReadyMessage, PRI1.PlayerName, PRI2.PlayerName);
    		else
    			return replaceStr(default.AwaitingTripleReadyMessage, PRI1.PlayerName, PRI2.PlayerName, PRI3.PlayerName);
    		break;
    	case 23:
    		return default.UnbalancedMessage;
    	default:
    		break;
    	}

    	return super.GetString(Switch, Related1, Related2, OptionalObject, OptionalString);
    }

    defaultproperties
    {
    	ReadyMessage					= "%1 is ready to start"
    	NotReadyMessage					= "%1 is not ready to start"
    	AwaitingSingleReadyMessage		= "%1 is holding up the tournament"
    	AwaitingDoubleReadyMessage		= "%1 and %2 are holding up the tournament"
    	AwaitingTripleReadyMessage		= "%1, %2 and %3 are holding up the tournament"
    	UnbalancedMessage				= "The teams aren't balanced."
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:48.191 - Created with UnCodeX