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# Gameplay.AnimationState

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    class AnimationState extends Core.DeleteableObject native;

    enum AnimationType
    {
    	AnimationType_IdleWithTurn,                             // idle standing with turn left/right
    	AnimationType_StrafeDirectional,                        // directional blending based on strafe
    	AnimationType_DisplacementDirectional,                  // directional blending based on displacement
    	AnimationType_VelocitySpringAndAirborneUpDown,          // ground based velocity spring with airborne up/down
    	AnimationType_AirborneUpDown                            // airborne up/down
    };

    var String name;

    var AnimationType type;

    var float blendInTime;       // time to blend into this state (seconds)
    var float blendTightness;    // internal state blending tightness (lerp seconds -> non-linear ease-in)

    var String centre;
    var String left;
    var String right;
    var String forward;
    var String back;
    var String up;
    var String down;

    var float speed;             // animation speed in unreal units per second (used for walk/run/sprint anti-footslip)

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:42.189 - Created with UnCodeX