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# Engine.Player

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    //=============================================================================
    // Player: Corresponds to a real player (a local camera or remote net player).
    // This is a built-in Unreal class and it shouldn't be modified.
    //=============================================================================
    class Player extends Core.Object
    	native
    	noexport;

    //-----------------------------------------------------------------------------
    // Player properties.

    // Internal.
    var native const int vfOut;
    var native const int vfExec;

    // The actor this player controls.
    var transient const playercontroller Actor;
    var transient interaction Console;

    // Window input variables
    var transient const bool bWindowsMouseAvailable;
    var bool bShowWindowsMouse;
    var bool bSuspendPrecaching;
    var transient const float WindowsMouseX;
    var transient const float WindowsMouseY;
    var int CurrentNetSpeed;
    var globalconfig int ConfiguredInternetSpeed, ConfiguredLanSpeed;
    var byte SelectedCursor;

    var transient InteractionMaster InteractionMaster;	// Callback to the IM
    var transient array<Interaction> LocalInteractions;	// Holds a listing of all local Interactions
    var transient BaseGUIController GUIController;		// Callback to the Menu Controller

    const IDC_ARROW=0;
    const IDC_SIZEALL=1;
    const IDC_SIZENESW=2;
    const IDC_SIZENS=3;
    const IDC_SIZENWSE=4;
    const IDC_SIZEWE=5;
    const IDC_WAIT=6;

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.377 - Created with UnCodeX