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# Tyrion.AI_Search

Extends
  AI_MovementAction
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_MovementAction
                      |
                      +-- Tyrion.AI_Search

Constants Summary
SEARCH_DISTANCE1 | = | 1.0f
SEARCH_DISTANCE2 | = | 0.75f
SEARCH_ROTATION1 | = | +1.1780972f
SEARCH_ROTATION2 | = | -1.1780972f

Variables Summary
BaseAICharacter | ai
ACT_ErrorCodes | errorCode
Actor | node
Vector | orgLocation
Rotator | orgRotation
InternalParameters
Character.GroundMovementLevels | searchSpeed
Pawn | target
Parameters
float | searchDistance

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
|  | actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode ))
|  | actionSucceededCB (NS_Action child ))
|  | cleanup ()))
| Vector | getDestination (float searchDistance, float searchRotation ))

Inherited Functions from Tyrion.AI_MovementAction
baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Constants Detail

#### SEARCH_DISTANCE1 Source code

const SEARCH_DISTANCE1 = 1.0f;

#### SEARCH_DISTANCE2 Source code

const SEARCH_DISTANCE2 = 0.75f;

#### SEARCH_ROTATION1 Source code

const SEARCH_ROTATION1 = +1.1780972f;

#### SEARCH_ROTATION2 Source code

const SEARCH_ROTATION2 = -1.1780972f;

Variables Detail

#### ai Source code

var BaseAICharacter ai;

#### errorCode Source code

var ACT_ErrorCodes errorCode;

#### node Source code

var Actor node;

#### orgLocation Source code

var Vector orgLocation;

#### orgRotation Source code

var Rotator orgRotation;

### InternalParameters

#### searchSpeed Source code

var(InternalParameters) editconst Character.GroundMovementLevels searchSpeed;

> how fast the AI moves while searching

#### target Source code

var(InternalParameters) editconst Pawn target;

### Parameters

#### searchDistance Source code

var(Parameters) float searchDistance;

> how far the AI moves when searching for something

Functions Detail

#### actionFailedCB Source code

function actionFailedCB ( NS_Action child, ACT_ErrorCodes anErrorCode ) )

#### actionSucceededCB Source code

function actionSucceededCB ( NS_Action child ) )

#### cleanup Source code

function cleanup ( ) )

#### getDestination Source code

private final function Vector getDestination ( float searchDistance, float searchRotation ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_SearchGoal'

    	searchDistance = 600
    }

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Creation time: st 23.5.2018 00:10:27.402 - Created with UnCodeX