Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# TribesGUI.SpawnPointRadarInfo

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014

    class SpawnPointRadarInfo extends Gameplay.RadarInfo;

    defaultproperties
    {
    	relatedObjectClass = class'Gameplay.SpawnArray'
    	radarIcons(0)=(Material=texture'HUD.Radar',Coords=(U=96,V=160,UL=32,VL=32),DrawColor=(R=255,G=128,B=0,A=255),alpha=1)
    	radarIcons(1)=(Material=texture'HUD.Radar',Coords=(U=64,V=160,UL=32,VL=32),DrawColor=(R=0,G=0,B=255,A=255),alpha=1)
    	infoLabel = "You Are Here"
    	markerOffset = (X=0,Y=0,Z=120)
    	bRespectRange = true
    	bDisplayRadar = false
    	bDisplayCommandMap = true
    	colorType = COLOR_Absolute
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:47.217 - Created with UnCodeX