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# Gameplay.MultiplayerStart

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    //=============================================================================
    // Multiplayer start location.
    //=============================================================================
    class MultiplayerStart extends PlayerStart
    	placeable;

    var() class<CombatRole>		combatRole			"The combat role for the player that spawns at this point";
    var() class<Loadout>		loadoutOverride		"Allows the designer to override the loadout for the player that spawns at this point, else the player spawns with the default loadout defined in the combat role";

    // defaultPawnClassName
    function string defaultPawnClassName()
    {
    	return "";
    }

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:46.031 - Created with UnCodeX