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# Tyrion.AI_NonblockingFollow

Extends
  AI_CharacterAction
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_CharacterAction
                      |
                      +-- Tyrion.AI_NonblockingFollow

Variables Summary
bool | bDoLOSCheck
float | distanceSquared
ACT_Errorcodes | errorCode
AI_Goal | followGoal
float | maxWaitingDist
Rook | targetRook
InternalParameters
IFollowFunction | followFunction
int | positionIndex
Actor | target
Parameters
float | energyUsage
float | proximity
Name | targetName
float | terminalHeight
float | terminalVelocity

Inherited Variables from Tyrion.AI_CharacterAction
DummyHeadGoal, DummyMovementGoal, DummyWeaponGoal, headResourceStorage, movementResourceStorage, pawn, weaponResourceStorage

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
| string | actionDebuggingString ()))
| bool | bLOSCheck ()))
| bool | bNeedFollow ()))
|  | cleanup ()))
|  | goalNotAchievedCB (AI_Goal goal, AI_Action child, ACT_ErrorCodes anErrorCode ))
| float | maxWaitingDistance ()))
| float | proximityFunction ()))

Inherited Functions from Tyrion.AI_CharacterAction
baseAIcharacter, character, characterResource, classConstruct, cleanup, clearDummyGoals, clearDummyHeadGoal, clearDummyMovementGoal, clearDummyWeaponGoal, findResource, getResourceClass, headResource, initAction, movementResource, rook, useResources, weaponResource

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Variables Detail

#### bDoLOSCheck Source code

var bool bDoLOSCheck;

#### distanceSquared Source code

var float distanceSquared;

#### errorCode Source code

var ACT_Errorcodes errorCode;

#### followGoal Source code

var AI_Goal followGoal;

#### maxWaitingDist Source code

var float maxWaitingDist;

#### targetRook Source code

var Rook targetRook;

### InternalParameters

#### followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

#### positionIndex Source code

var(InternalParameters) editconst int positionIndex;

#### target Source code

var(InternalParameters) editconst Actor target;

### Parameters

#### energyUsage Source code

var(Parameters) float energyUsage;

#### proximity Source code

var(Parameters) editinline float proximity;

> How close to get while following

#### targetName Source code

var(Parameters) editinline Name targetName;

> An actor to follow

#### terminalHeight Source code

var(Parameters) float terminalHeight;

#### terminalVelocity Source code

var(Parameters) float terminalVelocity;

Functions Detail

#### actionDebuggingString Source code

function string actionDebuggingString ( ) )

#### bLOSCheck Source code

private final function bool bLOSCheck ( ) )

#### bNeedFollow Source code

private final function bool bNeedFollow ( ) )

#### cleanup Source code

function cleanup ( ) )

#### goalNotAchievedCB Source code

function goalNotAchievedCB ( AI_Goal goal, AI_Action child, ACT_ErrorCodes anErrorCode ) )

#### maxWaitingDistance Source code

private final function float maxWaitingDistance ( ) )

#### proximityFunction Source code

private final function float proximityFunction ( ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_NonblockingFollowGoal'
    }

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Creation time: st 23.5.2018 00:10:27.198 - Created with UnCodeX