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# Gameplay.PowerGenerator

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    class PowerGenerator extends BaseDevice;

    // State Unpowered
    simulated state Unpowered
    {
    Begin:
    	bPowered = true;
    	GotoState('Active', 'Regenerating');
    }

    defaultproperties
    {
    	baseDeviceMessageClass			= class'MPBaseDeviceMessages'
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:46.592 - Created with UnCodeX