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# Tyrion.AI_VehicleAttackGoal

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    //=====================================================================
    // AI_VehicleAttackGoal
    //=====================================================================

    class AI_VehicleAttackGoal extends AI_VehicleGoal
    	editinlinenew;

    //=====================================================================
    // Variables

    var(Parameters) editinline Name targetName "Label of target (any Pawn)";

    var(InternalParameters) editconst Pawn target;
    var(InternalParameters) editconst IFollowFunction followFunction;

    //=====================================================================
    // Functions

    overloaded function construct( AI_Resource r, int pri, Pawn aTarget, optional IFollowFunction aFollowFunction )
    {
    	priority = pri;
    	target = aTarget;
    	followFunction = aFollowFunction;

    	super.construct( r );
    }

    //---------------------------------------------------------------------
    // Called when a goal is removed

    function cleanup()
    {
    	super.cleanup();

    	followFunction = None;
    }

    //=====================================================================

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:41.992 - Created with UnCodeX