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# UWindow.UWindowLookAndFeel

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    class UWindowLookAndFeel extends UWindowBase;

    var() Texture	Active;			// Active widgets, window frames, etc.
    var() Texture	Inactive;		// Inactive Widgets, window frames, etc.
    var() Texture	ActiveS;
    var() Texture	InactiveS;

    var() Texture	Misc;			// Miscellaneous: backgrounds, bevels, etc.

    var() Region	FrameTL;
    var() Region	FrameT;
    var() Region	FrameTR;

    var() Region	FrameL;
    var() Region	FrameR;

    var() Region	FrameBL;
    var() Region	FrameB;
    var() Region	FrameBR;

    var() Color		FrameActiveTitleColor;
    var() Color		FrameInactiveTitleColor;
    var() Color		HeadingActiveTitleColor;
    var() Color		HeadingInActiveTitleColor;

    var() int		FrameTitleX;
    var() int		FrameTitleY;

    var() Region	BevelUpTL;
    var() Region	BevelUpT;
    var() Region	BevelUpTR;

    var() Region	BevelUpL;
    var() Region	BevelUpR;

    var() Region	BevelUpBL;
    var() Region	BevelUpB;
    var() Region	BevelUpBR;
    var() Region	BevelUpArea;

    var() Region	MiscBevelTL[4];
    var() Region	MiscBevelT[4];
    var() Region	MiscBevelTR[4];
    var() Region	MiscBevelL[4];
    var() Region	MiscBevelR[4];
    var() Region	MiscBevelBL[4];
    var() Region	MiscBevelB[4];
    var() Region	MiscBevelBR[4];
    var() Region	MiscBevelArea[4];

    var() Region	ComboBtnUp;
    var() Region	ComboBtnDown;
    var() Region	ComboBtnDisabled;

    var() int		ColumnHeadingHeight;
    var() Region	HLine;

    var() Color		EditBoxTextColor;
    var() int		EditBoxBevel;

    var() Region	TabSelectedL;
    var() Region	TabSelectedM;
    var() Region	TabSelectedR;

    var() Region	TabUnselectedL;
    var() Region	TabUnselectedM;
    var() Region	TabUnselectedR;

    var() Region	TabBackground;

    var() float		Size_ScrollbarWidth;
    var() float		Size_ScrollbarButtonHeight;		// Interchange W and H for horizontal SB's
    var() float		Size_MinScrollbarHeight;

    var() float		Size_TabAreaHeight;				// The height of the clickable tab area
    var() float		Size_TabAreaOverhangHeight;		// The height of the tab area overhang
    var() float		Size_TabSpacing;
    var() float		Size_TabXOffset;

    var() float		Pulldown_ItemHeight;
    var() float		Pulldown_VBorder;
    var() float		Pulldown_HBorder;
    var() float		Pulldown_TextBorder;

    function Texture GetTexture(UWindowFramedWindow W)
    {
    	if(W.bStatusBar)
    	{
    		if(W.IsActive())
    			return ActiveS;
    		else
    			return InactiveS;
    	}
    	else
    	{
    		if(W.IsActive())
    			return Active;
    		else
    			return Inactive;
    	}
    }

    /* Setup Functions */
    function Setup();
    function FW_DrawWindowFrame(UWindowFramedWindow W, Canvas C);
    function Region FW_GetClientArea(UWindowFramedWindow W);
    function FrameHitTest FW_HitTest(UWindowFramedWindow W, float X, float Y);
    function FW_SetupFrameButtons(UWindowFramedWindow W, Canvas C);
    function DrawClientArea(UWindowClientWindow W, Canvas C);
    function Combo_SetupSizes(UWindowComboControl W, Canvas C);
    function Combo_Draw(UWindowComboControl W, Canvas C);
    function Combo_GetButtonBitmaps(UWindowComboButton W);
    function Combo_SetupLeftButton(UWindowComboLeftButton W);
    function Combo_SetupRightButton(UWindowComboRightButton W);
    function Checkbox_SetupSizes(UWindowCheckbox W, Canvas C);
    function Checkbox_Draw(UWindowCheckbox W, Canvas C);
    function ComboList_DrawBackground(UWindowComboList W, Canvas C);
    function ComboList_DrawItem(UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected);
    function Editbox_SetupSizes(UWindowEditControl W, Canvas C);
    function Editbox_Draw(UWindowEditControl W, Canvas C);
    function SB_SetupUpButton(UWindowSBUpButton W);
    function SB_SetupDownButton(UWindowSBDownButton W);
    function SB_SetupLeftButton(UWindowSBLeftButton W);
    function SB_SetupRightButton(UWindowSBRightButton W);
    function SB_VDraw(UWindowVScrollbar W, Canvas C);
    function SB_HDraw(UWindowHScrollbar W, Canvas C);
    function Tab_DrawTab(UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText);
    function Tab_GetTabSize(UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H);
    function Tab_SetupLeftButton(UWindowTabControlLeftButton W);
    function Tab_SetupRightButton(UWindowTabControlRightButton W);
    function Tab_SetTabPageSize(UWindowPageControl W, UWindowPageWindow P);
    function Tab_DrawTabPageArea(UWindowPageControl W, Canvas C, UWindowPageWindow P);
    function Menu_DrawMenuBar(UWindowMenuBar W, Canvas C);
    function Menu_DrawMenuBarItem(UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C);
    function Menu_DrawPulldownMenuBackground(UWindowPulldownMenu W, Canvas C);
    function Menu_DrawPulldownMenuItem(UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected);
    function Button_DrawSmallButton(UWindowSmallButton B, Canvas C);
    function PlayMenuSound(UWindowWindow W, MenuSound S);
    function ControlFrame_SetupSizes(UWindowControlFrame W, Canvas C);
    function ControlFrame_Draw(UWindowControlFrame W, Canvas C);

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Class file time: ne 5.9.2004 16:02:32.000 - Creation time: st 23.5.2018 00:10:50.114 - Created with UnCodeX