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# Core.Object

Modifiers
  native noexport

    Core.Object

#### Direct Known Subclasses:

> Action, Actor, AdminBase, AimFunctions, AnimNotify, AnimNotifyProps, Armor, Bitmap, BrushBuilder, CameraEffect, CampaignInfo, Canvas, CheatManager, CombatRole, Commandlet, ContentDumper, ControlMapping, CutsceneManager, DeleteableObject, EffectSpecification, EquippableAnimator, EventResponse, EventResponseSet, FluidSurfaceParamaters, GameConfigSet, GameSpyManager, GUI, HashMapBucket, HashMapEntry, HashMapNameToObject, HavokObject, HavokVehicleWheel, HUDAction, HUDElement, I3DL2Listener, IGEffectsSystemBase, Interactions, KarmaParamsCollision, KeyBindings, LevelSummary, LIPSincAnimProps, LIPSincAnimProps, LIPSincControllerProps, LIPSincControllerProps, LIPSincPrefsProps, LIPSincPrefsProps, ListItem, Loadout, LoadoutMenu, Locale, MatchInfo, Material, MaterialFactory, MeshObject, Message, MessageDispatcher, MovementObject, MPActorHelp, NativeClass, NotifyProperties, NotifyProperties, ObjectArray, ObjectPool, Palette, ParticleEmitter, Player, PlayerCamera, PlayerInput, PlayerProfile, PlayInfo, ProfileManager, RadarInfo, ReachSpec, RefCount, RoundData, ServerFilterInfo, SetupObject, SoundRef, SoundSet, SpeakerRecord, SpeechCategory, SpeechCategoryManager, SpeechChannel, SpeechManager, Stat, StatData, StringArray, Subsystem, SVehicleWheel, TestCondition, TestObj, Time, TribesAdminBase, TribesCredits, TribesGUIConfig, TribesHUDManager, TribesPrivilegeBase, TribesTVStudioMenuItem, TribesTVStudioSplineHandler, TsActionMusicGlobal, TsMojoAction, Utility, Variable, WebApplication, WebRequest, WebResponse, xUtil

Constants Summary
MaxInt | = | 0x7fffffff
Pi | = | 3.1415926535897932
RF_NotForClient | = | 0x00100000
RF_NotForEdit | = | 0x00400000
RF_NotForServer | = | 0x00200000
RF_Public | = | 0x00000004
RF_Transactional | = | 0x00000001
RF_Transient | = | 0x00004000
RF_Unnamed | = | 0x08000000

Variables Summary
class | Class
int | ObjectFlags
int | ObjectInternal[6]
Object
name | Name
object | Outer

Enumerations Summary
EAxis AXIS_X, AXIS_Y, AXIS_Z
ECamOrientation CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, CAMORIENT_Dolly,
ESheerAxis SHEER_None, SHEER_XY, SHEER_XZ, SHEER_YX, SHEER_YZ, SHEER_ZX, SHEER_ZY,

Structures Summary
BoundingVolume Sphere
Box Min, Max, IsValid
Color B, G, R, A
CompressedPosition Location, Rotation, Velocity
Coords Origin, XAxis, YAxis, ZAxis
GameSpyServerData gsServerId, gsIpAddress, gsPing, gsLAN, gsMapName, gsNumPlayers, gsMaxPlayers, gsHostName, gsHostPort, gsGameType, gsGameVer, gsRequiresPassword, gsTeamOneName, gsTeamTwoName, gsTeamOneScore, gsTeamTwoScore, gsAdminName, gsAdminEmail, gsTrackingStats, gsMinVersion, gsPlayerNames, gsPlayerScores, gsPlayerPings, gsPlayerTeams
Guid A, B, C, D
IntegerRange Min, Max
InterpCurve Points
InterpCurvePoint InVal, OutVal
MatCoords U, V, UL, VL
Matrix XPlane, YPlane, ZPlane, WPlane
Plane W
Quat X, Y, Z, W
Range Min, Max
RangeVector X, Y, Z
Rotator Pitch, Yaw, Roll
Scale Scale, SheerRate, SheerAxis
Vector X, Y, Z

Functions Summary
| bool | ! (bool A)
| bool | != (name A, name B)
| bool | != (float A, float B)
| bool | != (int A, int B)
| bool | != (string A, string B)
| bool | != (rotator A, rotator B)
| bool | != (Object A, Object B)
| bool | != (vector A, vector B)
| bool | != (bool A, bool B)
| string | $ (coerce string A, coerce string B)
| string | $= (out string A, coerce string B)
| float | % (float A, float B)
| int | & (int A, int B)
| bool | && (bool A, skip bool B)
| int | * (int A, int B)
| rotator | * (rotator A, float B)
| vector | * (vector A, vector B)
| vector | * (float A, vector B)
| vector | * (vector A, float B)
| float | * (float A, float B)
| rotator | * (float A, rotator B)
| float | ** (float A, float B)
| vector | *= (out vector A, vector B)
| vector | *= (out vector A, float B)
| int | *= (out int A, float B)
| float | *= (out float A, float B)
| byte | *= (out byte A, byte B)
| rotator | *= (out rotator A, float B)
| int | + (int A, int B)
| vector | + (vector A, vector B)
| float | + (float A, float B)
| rotator | + (rotator A, rotator B)
| int | ++ (out int A)
| byte | ++ (out byte A)
| int | ++ (out int A)
| byte | ++ (out byte A)
| vector | += (out vector A, vector B)
| float | += (out float A, float B)
| rotator | += (out rotator A, rotator B)
| int | += (out int A, int B)
| byte | += (out byte A, byte B)
| float | - (float A, float B)
| float | - (float A)
| vector | - (vector A)
| vector | - (vector A, vector B)
| rotator | - (rotator A, rotator B)
| int | - (int A, int B)
| int | - (int A)
| byte | -- (out byte A)
| int | -- (out int A)
| int | -- (out int A)
| byte | -- (out byte A)
| float | -= (out float A, float B)
| rotator | -= (out rotator A, rotator B)
| vector | -= (out vector A, vector B)
| string | -= (out string A, coerce string B)
| int | -= (out int A, int B)
| byte | -= (out byte A, byte B)
| rotator | / (rotator A, float B)
| vector | / (vector A, float B)
| float | / (float A, float B)
| int | / (int A, int B)
| int | /= (out int A, float B)
| byte | /= (out byte A, byte B)
| vector | /= (out vector A, float B)
| rotator | /= (out rotator A, float B)
| float | /= (out float A, float B)
| bool | < (int A, int B)
| bool | < (string A, string B)
| bool | < (float A, float B)
| int | << (int A, int B)
| vector | << (vector A, rotator B)
| bool | <= (string A, string B)
| bool | <= (int A, int B)
| bool | <= (float A, float B)
| bool | == (int A, int B)
| bool | == (rotator A, rotator B)
| bool | == (vector A, vector B)
| bool | == (bool A, bool B)
| bool | == (name A, name B)
| bool | == (string A, string B)
| bool | == (float A, float B)
| bool | == (Object A, Object B)
| bool | > (string A, string B)
| bool | > (float A, float B)
| bool | > (int A, int B)
| bool | >= (string A, string B)
| bool | >= (int A, int B)
| bool | >= (float A, float B)
| int | >> (int A, int B)
| vector | >> (vector A, rotator B)
| int | >>> (int A, int B)
| string | @ (coerce string A, coerce string B)
| string | @= (out string A, coerce string B)
| float | Abs (float A)
| float | Acos (float A)
|  | AllClasses (class BaseClass, out class OutClass)
|  | AllEditableProperties (class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType)
| Object | Allocate (Object Context, optional Object Outer, optional string n, optional INT flags, optional Object Template)
|  | AllProperties (class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType)
| float | AppSeconds ()
| int | Asc (string S)
| float | Asin (float A)
|  | AssertWithDescription (bool expression, string description)
| float | Atan (float A, float B)
|  | BeginState ()
| bool | CanSLog ()
| string | Caps (coerce string S)
| string | Chr (int i)
| int | Clamp (int V, int A, int B)
|  | ClassConstruct ()))
| bool | ClassIsChildOf (class TestClass, class ParentClass)
| bool | ClockwiseFrom (int A, int B)
| class | CommonBase (Array<class> classes)
|  | Construct ()
| float | Cos (float A)
| vector | Cross (vector A, vector B)
| string | DecodeFromURL (coerce string S))
|  | Disable (name ProbeFunc)
| bool | Div (coerce string Src, string Divider, out string LeftPart, out string RightPart)
| float | Dot (vector A, vector B)
| object | DynamicFindObject (string ObjectName, class ObjectClass)
| object | DynamicLoadObject (string ObjectName, class ObjectClass, optional bool MayFail)
|  | Enable (name ProbeFunc)
| string | EncodeForURL (coerce string S))
|  | EndState ()
| string | Eval (bool Condition, coerce string ResultIfTrue, coerce string ResultIfFalse)
| float | Exp (float A)
| float | FClamp (float V, float A, float B)
| object | FindObject (string ObjectName, class ObjectClass, optional Object Outer)
|  | FlushConfig ()
| float | FMax (float A, float B)
| float | FMin (float A, float B)
| float | FRand ()
|  | GetAxes (rotator A, out vector X, out vector Y, out vector Z)
| String | GetBuildNumber ()
| name | GetEnum (object E, int i)
| String | GetMinCompatibleBuildNumber ()
| string | GetPropertyText (string PropName)
| name | GetStateName ()
| Class | GetSuperClass (Class derived)
|  | GetUnAxes (rotator A, out vector X, out vector Y, out vector Z)
|  | GotoState (optional name NewState, optional name Label)
| int | Hash (string Key, optional int Mod)
| bool | HasUnicode (coerce string S)
| int | InStr (coerce string S, coerce string t)
| float | InterpCurveEval (InterpCurve curve, float input)
|  | InterpCurveGetInputDomain (InterpCurve curve, out float min, out float max)
|  | InterpCurveGetOutputRange (InterpCurve curve, out float min, out float max)
| rotator | Inverse (rotator A)
|  | Invert (out vector X, out vector Y, out vector Z)
| bool | IsA (name ClassName)
| bool | IsInState (name TestState)
| bool | IsNearlyZero (vector A)
| bool | IsUTracing ()
| bool | IsValidForURL (coerce string S))
| bool | IsZero (vector A)
| string | Left (coerce string S, int i)
| int | Len (coerce string S)
| float | Lerp (float Alpha, float A, float B)
| string | Localize (string SectionName, string KeyName, string PackageName)
| string | Locs (coerce string S)
|  | Log (coerce string S, optional name Tag)
| float | Loge (float A)
|  | LogGuardStack ()
| int | Max (int A, int B)
| string | Mid (coerce string S, int i, optional int j)
| int | Min (int A, int B)
| vector | MirrorVectorByNormal (vector Vect, vector Normal)
| vector | Normal (vector A)
| rotator | Normalize (rotator Rot)
|  | NullReferences ()
| rotator | OrthoRotation (vector X, vector Y, vector Z)
| Quat | QuatFindBetween (Vector A, Vector B)
| Quat | QuatFromAxisAndAngle (Vector Axis, Float Angle)
| Quat | QuatFromRotator (rotator A)
| Quat | QuatInvert (Quat A)
| Quat | QuatProduct (Quat A, Quat B)
| vector | QuatRotateVector (Quat A, vector B)
| rotator | QuatToRotator (Quat A)
| int | Rand (int Max)
| float | RandRange (float Min, float Max)
| string | Repl (coerce string Src, coerce string Match, coerce string With, optional bool bCaseSensitive)
| string | replaceStr (coerce string input, optional coerce string p1, optional coerce string p2, optional coerce string p3, optional coerce string p4, optional coerce string p5))
|  | ResetConfig (optional string OverrideName, optional string FileName)
| string | Right (coerce string S, int i)
| rotator | RotRand (optional bool bRoll)
|  | SaveConfig (optional string OverrideSectionName, optional string FileName, optional bool FlushToDisk, optional bool bDoNotSaveDefaults)
|  | SetPropertyText (string PropName, string PropValue)
|  | SetUTracing (bool bNewUTracing)
| float | Sin (float A)
|  | Sleep (float Seconds)
|  | SLog (coerce string msg)
| float | Smerp (float Alpha, float A, float B)
| int | Split (coerce string Src, string Divider, out array<string> Parts)
| float | Sqrt (float A)
| float | Square (float A)
|  | StaticSaveConfig ()
| int | StrCmp (coerce string S, coerce string T, optional int Count, optional bool bCaseSensitive)
| float | Tan (float A)
| float | VDist (vector A, vector B)
| float | VDistSquared (vector A, vector B)
| vector | VRand ()
| float | VSize (vector A)
| float | VSize2D (vector A)
| float | VSizeSquared (vector A)
| float | VSizeSquared2D (vector A)
|  | Warn (coerce string S)
| int | ^ (int A, int B)
| bool | ^^ (bool A, bool B)
| int | | (int A, int B)
| bool | || (bool A, skip bool B)
| int | ~ (int A)
| bool | ~= (string A, string B)
| bool | ~= (float A, float B)

Constants Detail

#### MaxInt Source code

const MaxInt = 0x7fffffff;

#### Pi Source code

const Pi = 3.1415926535897932;

#### RF_NotForClient Source code

const RF_NotForClient = 0x00100000;

#### RF_NotForEdit Source code

const RF_NotForEdit = 0x00400000;

#### RF_NotForServer Source code

const RF_NotForServer = 0x00200000;

#### RF_Public Source code

const RF_Public = 0x00000004;

#### RF_Transactional Source code

const RF_Transactional = 0x00000001;

#### RF_Transient Source code

const RF_Transient = 0x00004000;

#### RF_Unnamed Source code

const RF_Unnamed = 0x08000000;

Variables Detail

#### Class Source code

var native const editconst class Class;

#### ObjectFlags Source code

var native const int ObjectFlags;

#### ObjectInternal[6] Source code

var native private const int ObjectInternal[6];

### Object

#### Name Source code

var(Object) native const editconst name Name;

#### Outer Source code

var(Object) native const editconst object Outer;

Enumerations Detail

#### EAxis Source code

enum EAxis
{

> AXIS_X, AXIS_Y, AXIS_Z

};

#### ECamOrientation Source code

enum ECamOrientation
{

> CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, CAMORIENT_Dolly,

};

#### ESheerAxis Source code

enum ESheerAxis
{

> SHEER_None, SHEER_XY, SHEER_XZ, SHEER_YX, SHEER_YZ, SHEER_ZX, SHEER_ZY,

};

Structures Detail

#### BoundingVolume Source code

struct BoundingVolume extends Box
{

> var plane Sphere;

};

#### Box Source code

struct Box
{

> var byte IsValid;
> var vector Max;
> var vector Min;

};

#### Color Source code

struct Color
{

> var(Object) config byte A;
> var(Object) config byte B;
> var(Object) config byte G;
> var(Object) config byte R;

};

#### CompressedPosition Source code

struct CompressedPosition
{

> var vector Location;
> var rotator Rotation;
> var vector Velocity;

};

#### Coords Source code

struct Coords
{

> var(Object) config vector Origin;
> var(Object) config vector XAxis;
> var(Object) config vector YAxis;
> var(Object) config vector ZAxis;

};

#### GameSpyServerData Source code

struct GameSpyServerData
{

> var String gsAdminEmail;
> var String gsAdminName;
> var String gsGameType;
> var String gsGameVer;
> var String gsHostName;
> var String gsHostPort;
> var String gsIpAddress;
> var bool gsLAN;
> var String gsMapName;
> var String gsMaxPlayers;
> var String gsMinVersion;
> var String gsNumPlayers;
> var int gsPing;
> var Array<String> gsPlayerNames;
> var Array<String> gsPlayerPings;
> var Array<String> gsPlayerScores;
> var Array<String> gsPlayerTeams;
> var String gsRequiresPassword;
> var int gsServerId;
> var String gsTeamOneName;
> var String gsTeamOneScore;
> var String gsTeamTwoName;
> var String gsTeamTwoScore;
> var String gsTrackingStats;

};

#### Guid Source code

struct Guid
{

> var int A;
> var int B;
> var int C;
> var int D;

};

#### IntegerRange Source code

struct IntegerRange
{

> var(Object) config int Max;
> var(Object) config int Min;

};

#### InterpCurve Source code

struct InterpCurve
{

> var(Object) array<InterpCurvePoint> Points;

};

#### InterpCurvePoint Source code

struct InterpCurvePoint
{

> var(Object) float InVal;
> var(Object) float OutVal;

};

#### MatCoords Source code

struct MatCoords
{

> var(Object) config float U;
> var(Object) config float UL;
> var(Object) config float V;
> var(Object) config float VL;

};

#### Matrix Source code

struct Matrix
{

> var(Object) Plane WPlane;
> var(Object) Plane XPlane;
> var(Object) Plane YPlane;
> var(Object) Plane ZPlane;

};

#### Plane Source code

struct Plane extends Vector
{

> var(Object) config float W;

};

#### Quat Source code

struct Quat
{

> var(Object) config float W;
> var(Object) config float X;
> var(Object) config float Y;
> var(Object) config float Z;

};

#### Range Source code

struct Range
{

> var(Object) config float Max;
> var(Object) config float Min;

};

#### RangeVector Source code

struct RangeVector
{

> var(Object) config range X;
> var(Object) config range Y;
> var(Object) config range Z;

};

#### Rotator Source code

struct Rotator
{

> var(Object) config int Pitch;
> var(Object) config int Roll;
> var(Object) config int Yaw;

};

#### Scale Source code

struct Scale
{

> var(Object) config vector Scale;
> var(Object) ESheerAxis SheerAxis;
> var(Object) config float SheerRate;

};

#### Vector Source code

struct Vector
{

> var(Object) config float X;
> var(Object) config float Y;
> var(Object) config float Z;

};

Functions Detail

#### ! Source code

native(129) static final preoperator bool ! ( bool A )

#### != Source code

native(255) static final operator bool != ( name A, name B )

#### != Source code

native(181) static final operator bool != ( float A, float B )

#### != Source code

native(155) static final operator bool != ( int A, int B )

#### != Source code

native(123) static final operator bool != ( string A, string B )

#### != Source code

native(203) static final operator bool != ( rotator A, rotator B )

#### != Source code

native(119) static final operator bool != ( Object A, Object B )

#### != Source code

native(218) static final operator bool != ( vector A, vector B )

#### != Source code

native(243) static final operator bool != ( bool A, bool B )

#### $ Source code

native(112) static final operator string $ ( coerce string A, coerce string B )

#### $= Source code

native(322) static final operator string $= ( out string A, coerce string B )

#### % Source code

native(173) static final operator float % ( float A, float B )

#### & Source code

native(156) static final operator int & ( int A, int B )

#### && Source code

native(130) static final operator bool && ( bool A, skip bool B )

#### * Source code

native(144) static final operator int * ( int A, int B )

#### * Source code

native(287) static final operator rotator * ( rotator A, float B )

#### * Source code

native(296) static final operator vector * ( vector A, vector B )

#### * Source code

native(213) static final operator vector * ( float A, vector B )

#### * Source code

native(212) static final operator vector * ( vector A, float B )

#### * Source code

native(171) static final operator float * ( float A, float B )

#### * Source code

native(288) static final operator rotator * ( float A, rotator B )

#### ** Source code

native(170) static final operator float ** ( float A, float B )

#### *= Source code

native(297) static final operator vector *= ( out vector A, vector B )

#### *= Source code

native(221) static final operator vector *= ( out vector A, float B )

#### *= Source code

native(159) static final operator int *= ( out int A, float B )

#### *= Source code

native(182) static final operator float *= ( out float A, float B )

#### *= Source code

native(133) static final operator byte *= ( out byte A, byte B )

#### *= Source code

native(290) static final operator rotator *= ( out rotator A, float B )

#### + Source code

native(146) static final operator int + ( int A, int B )

#### + Source code

native(215) static final operator vector + ( vector A, vector B )

#### + Source code

native(174) static final operator float + ( float A, float B )

#### + Source code

native(316) static final operator rotator + ( rotator A, rotator B )

#### ++ Source code

native(163) static final preoperator int ++ ( out int A )

#### ++ Source code

native(137) static final preoperator byte ++ ( out byte A )

#### ++ Source code

native(165) static final postoperator int ++ ( out int A )

#### ++ Source code

native(139) static final postoperator byte ++ ( out byte A )

#### += Source code

native(223) static final operator vector += ( out vector A, vector B )

#### += Source code

native(184) static final operator float += ( out float A, float B )

#### += Source code

native(318) static final operator rotator += ( out rotator A, rotator B )

#### += Source code

native(161) static final operator int += ( out int A, int B )

#### += Source code

native(135) static final operator byte += ( out byte A, byte B )

#### - Source code

native(175) static final operator float - ( float A, float B )

#### - Source code

native(169) static final preoperator float - ( float A )

#### - Source code

native(211) static final preoperator vector - ( vector A )

#### - Source code

native(216) static final operator vector - ( vector A, vector B )

#### - Source code

native(317) static final operator rotator - ( rotator A, rotator B )

#### - Source code

native(147) static final operator int - ( int A, int B )

#### - Source code

native(143) static final preoperator int - ( int A )

#### -- Source code

native(140) static final postoperator byte -- ( out byte A )

#### -- Source code

native(166) static final postoperator int -- ( out int A )

#### -- Source code

native(164) static final preoperator int -- ( out int A )

#### -- Source code

native(138) static final preoperator byte -- ( out byte A )

#### -= Source code

native(185) static final operator float -= ( out float A, float B )

#### -= Source code

native(319) static final operator rotator -= ( out rotator A, rotator B )

#### -= Source code

native(224) static final operator vector -= ( out vector A, vector B )

#### -= Source code

native(324) static final operator string -= ( out string A, coerce string B )

#### -= Source code

native(162) static final operator int -= ( out int A, int B )

#### -= Source code

native(136) static final operator byte -= ( out byte A, byte B )

#### / Source code

native(289) static final operator rotator / ( rotator A, float B )

#### / Source code

native(214) static final operator vector / ( vector A, float B )

#### / Source code

native(172) static final operator float / ( float A, float B )

#### / Source code

native(145) static final operator int / ( int A, int B )

#### /= Source code

native(160) static final operator int /= ( out int A, float B )

#### /= Source code

native(134) static final operator byte /= ( out byte A, byte B )

#### /= Source code

native(222) static final operator vector /= ( out vector A, float B )

#### /= Source code

native(291) static final operator rotator /= ( out rotator A, float B )

#### /= Source code

native(183) static final operator float /= ( out float A, float B )

#### < Source code

native(150) static final operator bool < ( int A, int B )

#### < Source code

native(115) static final operator bool < ( string A, string B )

#### < Source code

native(176) static final operator bool < ( float A, float B )

#### << Source code

native(148) static final operator int << ( int A, int B )

#### << Source code

native(275) static final operator vector << ( vector A, rotator B )

#### <= Source code

native(120) static final operator bool <= ( string A, string B )

#### <= Source code

native(152) static final operator bool <= ( int A, int B )

#### <= Source code

native(178) static final operator bool <= ( float A, float B )

#### == Source code

native(154) static final operator bool == ( int A, int B )

#### == Source code

native(142) static final operator bool == ( rotator A, rotator B )

#### == Source code

native(217) static final operator bool == ( vector A, vector B )

#### == Source code

native(242) static final operator bool == ( bool A, bool B )

#### == Source code

native(254) static final operator bool == ( name A, name B )

#### == Source code

native(122) static final operator bool == ( string A, string B )

#### == Source code

native(180) static final operator bool == ( float A, float B )

#### == Source code

native(114) static final operator bool == ( Object A, Object B )

#### > Source code

native(116) static final operator bool > ( string A, string B )

#### > Source code

native(177) static final operator bool > ( float A, float B )

#### > Source code

native(151) static final operator bool > ( int A, int B )

#### >= Source code

native(121) static final operator bool >= ( string A, string B )

#### >= Source code

native(153) static final operator bool >= ( int A, int B )

#### >= Source code

native(179) static final operator bool >= ( float A, float B )

#### >> Source code

native(149) static final operator int >> ( int A, int B )

#### >> Source code

native(276) static final operator vector >> ( vector A, rotator B )

#### >>> Source code

native(196) static final operator int >>> ( int A, int B )

#### @ Source code

native(168) static final operator string @ ( coerce string A, coerce string B )

#### @= Source code

native(323) static final operator string @= ( out string A, coerce string B )

#### Abs Source code

native(186) static final function float Abs ( float A )

#### Acos Source code

native static final function float Acos ( float A )

#### AllClasses Source code

native final iterator function AllClasses ( class BaseClass, out class OutClass )

#### AllEditableProperties Source code

native final iterator function AllEditableProperties ( class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType )

#### Allocate Source code

native static function Object Allocate ( Object Context, optional Object Outer, optional string n, optional INT flags, optional Object Template )

#### AllProperties Source code

native final iterator function AllProperties ( class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType )

#### AppSeconds Source code

native final function float AppSeconds ( )

#### Asc Source code

native(237) static final function int Asc ( string S )

#### Asin Source code

native static final function float Asin ( float A )

#### AssertWithDescription Source code

native static final function AssertWithDescription ( bool expression, string description )

#### Atan Source code

native(190) static final function float Atan ( float A, float B )

#### BeginState Source code

event BeginState ( )

#### CanSLog Source code

native static function bool CanSLog ( )

#### Caps Source code

native(235) static final function string Caps ( coerce string S )

#### Chr Source code

native(236) static final function string Chr ( int i )

#### Clamp Source code

native(251) static final function int Clamp ( int V, int A, int B )

#### ClassConstruct Source code

function ClassConstruct ( ) )

#### ClassIsChildOf Source code

native(258) static final function bool ClassIsChildOf ( class TestClass, class ParentClass )

#### ClockwiseFrom Source code

native static final operator bool ClockwiseFrom ( int A, int B )

#### CommonBase Source code

native static final function class CommonBase ( Array<class> classes )

#### Construct Source code

overloaded function Construct ( )

#### Cos Source code

native(188) static final function float Cos ( float A )

#### Cross Source code

native(220) static final operator vector Cross ( vector A, vector B )

#### DecodeFromURL Source code

static final function string DecodeFromURL ( coerce string S) )

#### Disable Source code

native(118) final function Disable ( name ProbeFunc )

#### Div Source code

native(239) static final function bool Div ( coerce string Src, string Divider, out string LeftPart, out string RightPart )

#### Dot Source code

native(219) static final operator float Dot ( vector A, vector B )

#### DynamicFindObject Source code

native static final function object DynamicFindObject ( string ObjectName, class ObjectClass )

#### DynamicLoadObject Source code

native static final function object DynamicLoadObject ( string ObjectName, class ObjectClass, optional bool MayFail )

#### Enable Source code

native(117) final function Enable ( name ProbeFunc )

#### EncodeForURL Source code

static final function string EncodeForURL ( coerce string S) )

#### EndState Source code

event EndState ( )

#### Eval Source code

native(204) static final function string Eval ( bool Condition, coerce string ResultIfTrue, coerce string ResultIfFalse )

#### Exp Source code

native(191) static final function float Exp ( float A )

#### FClamp Source code

native(246) static final function float FClamp ( float V, float A, float B )

#### FindObject Source code

native static final function object FindObject ( string ObjectName, class ObjectClass, optional Object Outer )

#### FlushConfig Source code

native final function FlushConfig ( )

#### FMax Source code

native(245) static final function float FMax ( float A, float B )

#### FMin Source code

native(244) static final function float FMin ( float A, float B )

#### FRand Source code

native(195) static final function float FRand ( )

#### GetAxes Source code

native(229) static final function GetAxes ( rotator A, out vector X, out vector Y, out vector Z )

#### GetBuildNumber Source code

native static final function String GetBuildNumber ( )

#### GetEnum Source code

native static final function name GetEnum ( object E, int i )

#### GetMinCompatibleBuildNumber Source code

native static final function String GetMinCompatibleBuildNumber ( )

#### GetPropertyText Source code

native final function string GetPropertyText ( string PropName )

#### GetStateName Source code

native(284) final function name GetStateName ( )

#### GetSuperClass Source code

native static final function Class GetSuperClass ( Class derived )

#### GetUnAxes Source code

native(230) static final function GetUnAxes ( rotator A, out vector X, out vector Y, out vector Z )

#### GotoState Source code

native(113) final function GotoState ( optional name NewState, optional name Label )

#### Hash Source code

native static final function int Hash ( string Key, optional int Mod )

#### HasUnicode Source code

static final function bool HasUnicode ( coerce string S )

#### InStr Source code

native(126) static final function int InStr ( coerce string S, coerce string t )

#### InterpCurveEval Source code

native static final function float InterpCurveEval ( InterpCurve curve, float input )

#### InterpCurveGetInputDomain Source code

native static final function InterpCurveGetInputDomain ( InterpCurve curve, out float min, out float max )

#### InterpCurveGetOutputRange Source code

native static final function InterpCurveGetOutputRange ( InterpCurve curve, out float min, out float max )

#### Inverse Source code

native static final function rotator Inverse ( rotator A )

#### Invert Source code

native(227) static final function Invert ( out vector X, out vector Y, out vector Z )

#### IsA Source code

native(303) final function bool IsA ( name ClassName )

#### IsInState Source code

native(281) final function bool IsInState ( name TestState )

#### IsNearlyZero Source code

native static final function bool IsNearlyZero ( vector A )

#### IsUTracing Source code

native static final function bool IsUTracing ( )

#### IsValidForURL Source code

static final function bool IsValidForURL ( coerce string S) )

#### IsZero Source code

native static final function bool IsZero ( vector A )

#### Left Source code

native(128) static final function string Left ( coerce string S, int i )

#### Len Source code

native(125) static final function int Len ( coerce string S )

#### Lerp Source code

native(247) static final function float Lerp ( float Alpha, float A, float B )

#### Localize Source code

native static function string Localize ( string SectionName, string KeyName, string PackageName )

#### Locs Source code

native(238) static final function string Locs ( coerce string S )

#### Log Source code

native(231) final static function Log ( coerce string S, optional name Tag )

#### Loge Source code

native(192) static final function float Loge ( float A )

#### LogGuardStack Source code

native final static function LogGuardStack ( )

#### Max Source code

native(250) static final function int Max ( int A, int B )

#### Mid Source code

native(127) static final function string Mid ( coerce string S, int i, optional int j )

#### Min Source code

native(249) static final function int Min ( int A, int B )

#### MirrorVectorByNormal Source code

native(300) static final function vector MirrorVectorByNormal ( vector Vect, vector Normal )

#### Normal Source code

native(226) static final function vector Normal ( vector A )

#### Normalize Source code

native static final function rotator Normalize ( rotator Rot )

#### NullReferences Source code

native final function NullReferences ( )

#### OrthoRotation Source code

native static final function rotator OrthoRotation ( vector X, vector Y, vector Z )

#### QuatFindBetween Source code

native static final function Quat QuatFindBetween ( Vector A, Vector B )

#### QuatFromAxisAndAngle Source code

native static final function Quat QuatFromAxisAndAngle ( Vector Axis, Float Angle )

#### QuatFromRotator Source code

native static final function Quat QuatFromRotator ( rotator A )

#### QuatInvert Source code

native static final function Quat QuatInvert ( Quat A )

#### QuatProduct Source code

native static final function Quat QuatProduct ( Quat A, Quat B )

#### QuatRotateVector Source code

native static final function vector QuatRotateVector ( Quat A, vector B )

#### QuatToRotator Source code

native static final function rotator QuatToRotator ( Quat A )

#### Rand Source code

native(167) static final function int Rand ( int Max )

#### RandRange Source code

native final function float RandRange ( float Min, float Max )

#### Repl Source code

native(202) static final function string Repl ( coerce string Src, coerce string Match, coerce string With, optional bool bCaseSensitive )

#### replaceStr Source code

static function string replaceStr ( coerce string input, optional coerce string p1, optional coerce string p2, optional coerce string p3, optional coerce string p4, optional coerce string p5) )

#### ResetConfig Source code

native static final function ResetConfig ( optional string OverrideName, optional string FileName )

#### Right Source code

native(234) static final function string Right ( coerce string S, int i )

#### RotRand Source code

native(320) static final function rotator RotRand ( optional bool bRoll )

#### SaveConfig Source code

native(536) final function SaveConfig ( optional string OverrideSectionName, optional string FileName , optional bool FlushToDisk , optional bool bDoNotSaveDefaults )

#### SetPropertyText Source code

native final function SetPropertyText ( string PropName, string PropValue )

#### SetUTracing Source code

native static final function SetUTracing ( bool bNewUTracing )

#### Sin Source code

native(187) static final function float Sin ( float A )

#### Sleep Source code

native(256) final latent function Sleep ( float Seconds )

#### SLog Source code

native static function SLog ( coerce string msg )

#### Smerp Source code

native(248) static final function float Smerp ( float Alpha, float A, float B )

#### Split Source code

native(400) static final function int Split ( coerce string Src, string Divider, out array<string> Parts )

#### Sqrt Source code

native(193) static final function float Sqrt ( float A )

#### Square Source code

native(194) static final function float Square ( float A )

#### StaticSaveConfig Source code

native static final function StaticSaveConfig ( )

#### StrCmp Source code

native(201) static final function int StrCmp ( coerce string S, coerce string T, optional int Count, optional bool bCaseSensitive )

#### Tan Source code

native(189) static final function float Tan ( float A )

#### VDist Source code

native static final function float VDist ( vector A, vector B )

#### VDistSquared Source code

native static final function float VDistSquared ( vector A, vector B )

#### VRand Source code

native(252) static final function vector VRand ( )

#### VSize Source code

native(225) static final function float VSize ( vector A )

#### VSize2D Source code

native(228) static final function float VSize2D ( vector A )

#### VSizeSquared Source code

native static final function float VSizeSquared ( vector A )

#### VSizeSquared2D Source code

native static final function float VSizeSquared2D ( vector A )

#### Warn Source code

native(232) final static function Warn ( coerce string S )

#### ^ Source code

native(157) static final operator int ^ ( int A, int B )

#### ^^ Source code

native(131) static final operator bool ^^ ( bool A, bool B )

#### | Source code

native(158) static final operator int | ( int A, int B )

#### || Source code

native(132) static final operator bool || ( bool A, skip bool B )

#### ~ Source code

native(141) static final preoperator int ~ ( int A )

#### ~= Source code

native(124) static final operator bool ~= ( string A, string B )

#### ~= Source code

native(210) static final operator bool ~= ( float A, float B )

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:33.395 - Created with UnCodeX