Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.MPFlag

Extends
  MPCapturable

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Gameplay.Rook
             |
             +-- Gameplay.MPActor
                |
                +-- Gameplay.MPCarryable
                   |
                   +-- Gameplay.MPCapturable
                      |
                      +-- Gameplay.MPFlag

Constants Summary

Inherited Contants from Gameplay.MPCarryable
MPC_ANGULAR_VELOCITY_ACCURACY_FACTOR, MPC_ANGULAR_VELOCITY_INVERSE_ACCURACY_FACTOR, MPC_LINEAR_VELOCITY_ACCURACY_FACTOR, MPC_LINEAR_VELOCITY_INVERSE_ACCURACY_FACTOR

Variables Summary

Inherited Variables from Gameplay.MPCapturable
bAllowEnemyReturn, captureStat, homeCapturePoint, returnStat, timelyReturnSeconds, timelyReturnStat

Inherited Variables from Gameplay.MPCarryable
attachmentSocket, bAllowThroughEnergyBarriers, bBlockActorsWhenDropped, bCanBeGrappledAtHome, bCanBeGrappledInField, bCanBringIntoVehicle, bCarriedEffect, bDontReplicateEffects, bHome, bHomeEffect, bHotPotato, bInitialization, bInitialized, bIsWeaponType, bLocalCarriedEffect, bLocalHomeEffect, bLocalPreReturnEffect, bLocalThrowingEffect, bOldWasDropped, bPreReturnEffect, bRandomizeStartingRotation, bThrowingEffect, bWasDropped, carriedAnimation, carriedObjectClass, carrier, carrierController, carrierKillStat, CarryableMessageClass, carryingEffectEvent, clientInterpolationPeriod, clientInterpolationSnapDistance, currentDesiredHavokState, damagePerSecondAfterMaxTimeCarried, denominations, dropEffectEvent, droppedPhysics, elasticity, existenceTime, existenceTimer, extraMass, homeContainer, homeLocation, homeRotation, hudIcon, hudIconCoords, idlingEffectEvent, idlingHomeEffectEvent, inheritedVelocityFactor, lastCarrier, lastEnergyBarrierCollisionTime, lastStateReceiveTime, maxCarried, maximumNetUpdateInterval, maximumNextNetUpdateTime, maxRespawnTime, maxTimeCarried, meshWhileCarried, minimumNetUpdateInterval, minimumNextNetUpdateTime, minRespawnTime, numCarried, offsetCOM, padding[1], pickupEffectEvent, pickupRotation, pickupStat, preReturnEffectEvent, randomStartingLocations, ReplicationState, returnedHomeEffectEvent, returnTime, selfPickupTimeout, spread, staticMeshWhileCarried, stopSpeed, throwingEffectEvent, thrownEffectEvent, timeBetweenEnergyBarrierCollisions, timeDropped, timePickedUp

Structures Summary

Inherited Structures from Gameplay.MPCarryable
HavokCarryableReplicationState

Functions Summary

Inherited Functions from Gameplay.MPCapturable
chooseHomeLocation, onCapture, onCharacterPassedThrough, onPickedUp, registerStats, returnToHome, scoreReturn, Timer, validCarrier

Inherited Functions from Gameplay.MPCarryable
attachDenomination, attachToCarrier, attemptPickup, BaseChange, BeginState, canCombineWith, CheckTouching, chooseHomeLocation, cleanup, clearCarrier, Destroyed, drop, EndState, EnergyBarrierCollision, existenceTimerExpired, forceNetDirty, getCarriedMesh, getMaxCarried, getNumCarryables, GetObjectiveLocation, getViewTarget, HitWall, isReplicatedInstance, needToPushStateToClient, onCarrierDeath, onCharacterPassedThrough, onDropped, onDropTimerExpired, onExistenceTimerExpired, onGrappled, onPickedUp, pickup, PostBeginPlay, PostNetBeginPlay, PostNetReceive, pushStateToClient, registerStats, returnToHome, setCarrier, setMovementReplication, setup, Tick, Timer, toss, Touch, unifiedSetMesh, unsetup, updateCarryableEffects, updateHavok, validCarrier

Defaultproperties

    defaultproperties
    {
    	bIsWeaponType = true
    	carriedAnimation = "idle"
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:32.968 - Created with UnCodeX