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# Gameplay.StaticMeshAttachment

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    class StaticMeshAttachment extends Engine.Actor;

    defaultProperties
    {
    	RemoteRole = ROLE_None
    	drawType = DT_StaticMesh
    	bOwnerNoSee = true
    	bAcceptsProjectors=false
    	bDisableTick	= true
    }

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:47.351 - Created with UnCodeX