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# Tyrion.AI_MoveToGoal

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    //=====================================================================
    // AI_MoveToGoal
    //=====================================================================

    class AI_MoveToGoal extends AI_MovementGoal
    	editinlinenew;

    //=====================================================================
    // Variables

    var(Parameters) editinline Name destinationName "A path node label";
    var(Parameters) Character.SkiCompetencyLevels skiCompetency "How well the AI can ski";
    var(Parameters) Character.JetCompetencyLevels jetCompetency "How well the AI can jetpack";
    var(Parameters) Character.GroundMovementLevels groundMovement "Desired ground movement mode";
    var(Parameters) float terminalDistanceXY "How close the AI must get to its destination in XY";
    var(Parameters) float terminalDistanceZ "How close the AI must get to its destination in Z";
    var(Parameters) float energyUsage "How much energy the AI must have when the action completes";
    var(Parameters) float terminalVelocity "How fast the AI should be going when it reaches its destination";
    var(Parameters) float terminalHeight "How high above the ground the AI should be when it reaches its destination";
    var(Parameters) Rotator terminalRotation "Which way the AI should be facing when it reaches its destination";

    var(InternalParameters) editconst Vector destination;

    //=====================================================================
    // Functions

    overloaded function construct( AI_Resource r, int pri, Vector _destination,
    	optional Character.SkiCompetencyLevels _skiCompetency, optional Character.JetCompetencyLevels _jetCompetency,
    	optional Character.GroundMovementLevels _groundMovement,
    	optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight,
    	optional float _terminalDistanceXY, optional float _terminalDistanceZ, optional Rotator _terminalRotation )
    {
    	priority = pri;
    	destination = _destination;
    	skiCompetency = _skiCompetency;
    	jetCompetency = _jetCompetency;
    	groundMovement = _groundMovement;
    	terminalDistanceXY = _terminalDistanceXY;
    	terminalDistanceZ = _terminalDistanceZ;
    	energyUsage = _energyUsage;
    	terminalVelocity = _terminalVelocity;
    	terminalHeight = _terminalHeight;
    	terminalRotation = _terminalRotation;

    	super.construct( r );
    }

    //=====================================================================

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    	priority = 31
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:41.451 - Created with UnCodeX