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# Gameplay.TurretWeapon

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    class TurretWeapon extends Weapon
    	native;

    simulated function onThirdPersonFireCount()
    {
    	Super.onThirdPersonFireCount();

    	if (Mesh != None)
    		PlayAnim(fireAnimation);
    }

    // Want to be in Held state initially so as the "equip" event will be correctly replicated.
    auto simulated state TurretHeld extends Held
    {

    }

    defaultproperties
    {
    	ammoUsage				= 0
    	animClass				= class'EquippableAnimator'
    	bFirstPersonUseTrace	= false
    	firstPersonOffset		= (X=0,Y=20,Z=-18)
    }

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Class file time: ne 5.9.2004 15:53:12.000 - Creation time: st 23.5.2018 00:10:49.604 - Created with UnCodeX