Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.ActionSetRespawn

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034

    class ActionSetRespawn extends Scripting.Action;

    var() bool allowRespawning;

    // execute
    latent function Variable execute()
    {
    	local SinglePlayerGameInfo gi;

    	Super.execute();

    	gi = SinglePlayerGameInfo(parentScript.Level.Game);

    	if (gi != None)
    		gi.setAllowRespawn(allowRespawning);
    	else
    		SLog("The set respawn action only works for single player games");

    	return None;
    }

    // editorDisplayString
    function editorDisplayString(out string s)
    {
    	s = "Turn respawning on or off";
    }

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Set Respawn"
    	actionHelp			= "Allow or disallow respawning when the player dies"
    	category			= "Level"
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:40.591 - Created with UnCodeX