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# Engine.Mover

Extends
  Actor
Modifiers
  native nativereplication

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Mover

Constants Summary

Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
array<AntiPortalActor> | AntiPortals
vector | BasePos
rotator | BaseRot
bool | bClientPause
bool | bClosed
bool | bDelaying
bool | bOpening
bool | bPlayerOnly
int | ClientUpdate
Mover | Follower
vector | KeyPos[24]
rotator | KeyRot[24]
Mover | Leader
NavigationPoint | myMarker
int | numTriggerEvents
vector | OldPos
vector | OldPrePivot
rotator | OldRot
float | PhysAlpha
float | PhysRate
byte | PrevKeyNum
vector | RealPosition
rotator | RealRotation
vector | SavedPos
rotator | SavedRot
actor | SavedTrigger
vector | SimInterpolate
vector | SimOldPos
int | SimOldRotPitch
int | SimOldRotRoll
int | SimOldRotYaw
int | StepDirection
AI
bool | bAutoDoor
bool | bNoAIRelevance
Mover
name | AntiPortalTag
bool | bDamageTriggered
bool | bDynamicLightMover
bool | bOscillatingLoop
byte | BrushRaytraceKey
bool | bSlave
bool | bToggleDirection
bool | bTriggerOnceOnly
name | BumpEvent
EBumpType | BumpType
bool | bUseShortestRotation
bool | bUseTriggered
float | DamageThreshold
float | DelayTime
int | EncroachDamage
byte | KeyNum
EMoverEncroachType | MoverEncroachType
EMoverGlideType | MoverGlideType
float | MoveTime
byte | NumKeys
float | OtherTime
name | PlayerBumpEvent
float | StayOpenTime
byte | WorldRaytraceKey
MoverEvents
name | ClosedEvent
name | ClosingEvent
name | LoopEvent
name | OpenedEvent
name | OpeningEvent
MoverSounds
sound | ClosedSound
sound | ClosingSound
sound | LoopSound
sound | OpenedSound
sound | OpeningSound
ReturnGroup
bool | bIsLeader
name | ReturnGroup

Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump,
EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,
EMoverGlideType MV_MoveByTime, MV_GlideByTime,

Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | Attach (actor Other )) StandOpenTimed
|  | BaseFinished ()
|  | BaseFinished ())) RotatingMover
|  | BaseStarted ()
|  | BaseStarted ())) RotatingMover
|  | BeginEvent ())) BumpButton
|  | BeginPlay ()))
|  | BeginState ())) ConstantLoop
|  | BeginState ())) LeadInOutLooper
|  | BeginState ())) LoopMove
|  | BeginState ())) RotatingMover
|  | BeginState ())) TriggerControl
|  | BeginState ())) TriggerPound
|  | Bump (actor Other ))
|  | Bump (actor Other )) BumpButton
|  | Bump (actor Other )) BumpOpenTimed
|  | DisableTrigger ())) BumpOpenTimed
|  | DisableTrigger () OpenTimedMover
|  | DisableTrigger ())) StandOpenTimed
|  | DisableTrigger ())) TriggerOpenTimed
|  | DoBumpEvent (actor Other ))
|  | DoClose ()))
|  | DoOpen ()))
|  | DoPlayerBumpEvent (actor Other ))
|  | EnableTrigger ())) BumpOpenTimed
|  | EnableTrigger () OpenTimedMover
|  | EnableTrigger ())) StandOpenTimed
|  | EnableTrigger ())) TriggerOpenTimed
| bool | EncroachingOn (actor Other ))
|  | EndEvent ())) BumpButton
|  | FinishedClosing ()))
|  | FinishedOpening ()))
|  | FinishNotify ()))
|  | InterpolateTo (byte NewKeyNum, float Seconds ))
|  | KeyFrameReached ()))
|  | KeyFrameReached ())) ConstantLoop
|  | KeyFrameReached ())) LeadInOutLooper
|  | KeyFrameReached ())) LeadInOutLooping
|  | KeyFrameReached ())) LoopMove
|  | MakeGroupReturn ()))
|  | MakeGroupStop ()))
|  | MoverLooped ()))
|  | PostBeginPlay ()))
|  | PostTakeDamage (float Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType, optional float projectileFactor))
|  | SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation ))
|  | StartInterpolation ()))
|  | Timer ()))
|  | Trigger (actor Other, pawn EventInstigator )) LeadInOutLooper
|  | Trigger (actor Other, pawn EventInstigator)) LeadInOutLooping
|  | Trigger (actor Other, pawn EventInstigator )) LoopMove
|  | Trigger (actor Other, pawn EventInstigator )) TriggerControl
|  | Trigger (actor Other, pawn EventInstigator )) TriggerOpenTimed
|  | Trigger (actor Other, pawn EventInstigator )) TriggerPound
|  | Trigger (actor Other, pawn EventInstigator )) TriggerToggle
|  | UnTrigger (actor Other, pawn EventInstigator )) LoopMove
|  | UnTrigger (actor Other, pawn EventInstigator )) TriggerControl
|  | UnTrigger (actor Other, pawn EventInstigator )) TriggerPound

Inherited Functions from Engine.Actor
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary

BumpButton Source code
state BumpButton

BeginEvent, Bump, EndEvent

BumpOpenTimed Source code
state BumpOpenTimed extends OpenTimedMover

Bump, DisableTrigger, EnableTrigger

ConstantLoop Source code
state ConstantLoop

BeginState, KeyFrameReached

LeadInOutLooper Source code
state LeadInOutLooper

BeginState, KeyFrameReached, Trigger

LeadInOutLooping Source code
state LeadInOutLooping

KeyFrameReached, Trigger

LoopMove Source code
state LoopMove

BeginState, KeyFrameReached, Trigger, UnTrigger

OpenTimedMover Source code
state OpenTimedMover

DisableTrigger, EnableTrigger

RotatingMover Source code
state RotatingMover

BaseFinished, BaseStarted, BeginState

StandOpenTimed Source code
state StandOpenTimed extends OpenTimedMover

Attach, DisableTrigger, EnableTrigger

TriggerControl Source code
state TriggerControl

BeginState, Trigger, UnTrigger

TriggerOpenTimed Source code
state TriggerOpenTimed extends OpenTimedMover

DisableTrigger, EnableTrigger, Trigger

TriggerPound Source code
state TriggerPound

BeginState, Trigger, UnTrigger

TriggerToggle Source code
state TriggerToggle

Trigger

Variables Detail

#### AntiPortals Source code

var array<AntiPortalActor> AntiPortals;

#### BasePos Source code

var vector BasePos;

#### BaseRot Source code

var rotator BaseRot;

#### bClientPause Source code

var bool bClientPause;

#### bClosed Source code

var bool bClosed;

#### bDelaying Source code

var bool bDelaying;

#### bOpening Source code

var bool bOpening;

#### bPlayerOnly Source code

var bool bPlayerOnly;

#### ClientUpdate Source code

var int ClientUpdate;

#### Follower Source code

var Mover Follower;

#### KeyPos[24] Source code

var vector KeyPos[24];

#### KeyRot[24] Source code

var rotator KeyRot[24];

#### Leader Source code

var Mover Leader;

#### myMarker Source code

var NavigationPoint myMarker;

#### numTriggerEvents Source code

var int numTriggerEvents;

#### OldPos Source code

var vector OldPos;

#### OldPrePivot Source code

var vector OldPrePivot;

#### OldRot Source code

var rotator OldRot;

#### PhysAlpha Source code

var float PhysAlpha;

#### PhysRate Source code

var float PhysRate;

#### PrevKeyNum Source code

var byte PrevKeyNum;

#### RealPosition Source code

var vector RealPosition;

#### RealRotation Source code

var rotator RealRotation;

#### SavedPos Source code

var vector SavedPos;

#### SavedRot Source code

var rotator SavedRot;

#### SavedTrigger Source code

var actor SavedTrigger;

#### SimInterpolate Source code

var vector SimInterpolate;

#### SimOldPos Source code

var vector SimOldPos;

#### SimOldRotPitch Source code

var int SimOldRotPitch;

#### SimOldRotRoll Source code

var int SimOldRotRoll;

#### SimOldRotYaw Source code

var int SimOldRotYaw;

#### StepDirection Source code

var int StepDirection;

### AI

#### bAutoDoor Source code

var(AI) bool bAutoDoor;

#### bNoAIRelevance Source code

var(AI) bool bNoAIRelevance;

### Mover

#### AntiPortalTag Source code

var(Mover) name AntiPortalTag;

#### bDamageTriggered Source code

var(Mover) bool bDamageTriggered;

#### bDynamicLightMover Source code

var(Mover) bool bDynamicLightMover;

#### bOscillatingLoop Source code

var(Mover) bool bOscillatingLoop;

#### BrushRaytraceKey Source code

var(Mover) const byte BrushRaytraceKey;

#### bSlave Source code

var(Mover) bool bSlave;

#### bToggleDirection Source code

var(Mover) bool bToggleDirection;

#### bTriggerOnceOnly Source code

var(Mover) bool bTriggerOnceOnly;

#### BumpEvent Source code

var(Mover) name BumpEvent;

#### BumpType Source code

var(Mover) EBumpType BumpType;

#### bUseShortestRotation Source code

var(Mover) bool bUseShortestRotation;

#### bUseTriggered Source code

var(Mover) bool bUseTriggered;

#### DamageThreshold Source code

var(Mover) float DamageThreshold;

#### DelayTime Source code

var(Mover) float DelayTime;

#### EncroachDamage Source code

var(Mover) int EncroachDamage;

#### KeyNum Source code

var(Mover) byte KeyNum;

#### MoverEncroachType Source code

var(Mover) EMoverEncroachType MoverEncroachType;

#### MoverGlideType Source code

var(Mover) EMoverGlideType MoverGlideType;

#### MoveTime Source code

var(Mover) float MoveTime;

#### NumKeys Source code

var(Mover) const byte NumKeys;

#### OtherTime Source code

var(Mover) float OtherTime;

#### PlayerBumpEvent Source code

var(Mover) name PlayerBumpEvent;

#### StayOpenTime Source code

var(Mover) float StayOpenTime;

#### WorldRaytraceKey Source code

var(Mover) const byte WorldRaytraceKey;

### MoverEvents

#### ClosedEvent Source code

var(MoverEvents) name ClosedEvent;

#### ClosingEvent Source code

var(MoverEvents) name ClosingEvent;

#### LoopEvent Source code

var(MoverEvents) name LoopEvent;

#### OpenedEvent Source code

var(MoverEvents) name OpenedEvent;

#### OpeningEvent Source code

var(MoverEvents) name OpeningEvent;

### MoverSounds

#### ClosedSound Source code

var(MoverSounds) sound ClosedSound;

#### ClosingSound Source code

var(MoverSounds) sound ClosingSound;

#### LoopSound Source code

var(MoverSounds) sound LoopSound;

#### OpenedSound Source code

var(MoverSounds) sound OpenedSound;

#### OpeningSound Source code

var(MoverSounds) sound OpeningSound;

### ReturnGroup

#### bIsLeader Source code

var(ReturnGroup) bool bIsLeader;

#### ReturnGroup Source code

var(ReturnGroup) name ReturnGroup;

Enumerations Detail

#### EBumpType Source code

enum EBumpType
{

> BT_PlayerBump, BT_PawnBump, BT_AnyBump,

};

#### EMoverEncroachType Source code

enum EMoverEncroachType
{

> ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,

};

#### EMoverGlideType Source code

enum EMoverGlideType
{

> MV_MoveByTime, MV_GlideByTime,

};

Functions Detail

#### Attach StandOpenTimed Source code

function Attach ( actor Other ) )

#### BaseFinished Source code

function BaseFinished ( )

#### BaseFinished RotatingMover Source code

simulated function BaseFinished ( ) )

#### BaseStarted Source code

function BaseStarted ( )

#### BaseStarted RotatingMover Source code

simulated function BaseStarted ( ) )

#### BeginEvent BumpButton Source code

function BeginEvent ( ) )

#### BeginPlay Source code

simulated function BeginPlay ( ) )

#### BeginState ConstantLoop Source code

function BeginState ( ) )

#### BeginState LeadInOutLooper Source code

function BeginState ( ) )

#### BeginState LoopMove Source code

function BeginState ( ) )

#### BeginState RotatingMover Source code

simulated function BeginState ( ) )

#### BeginState TriggerControl Source code

function BeginState ( ) )

#### BeginState TriggerPound Source code

function BeginState ( ) )

#### Bump Source code

function Bump ( actor Other ) )

#### Bump BumpButton Source code

function Bump ( actor Other ) )

#### Bump BumpOpenTimed Source code

function Bump ( actor Other ) )

#### DisableTrigger BumpOpenTimed Source code

function DisableTrigger ( ) )

#### DisableTrigger OpenTimedMover Source code

function DisableTrigger ( )

#### DisableTrigger StandOpenTimed Source code

function DisableTrigger ( ) )

#### DisableTrigger TriggerOpenTimed Source code

function DisableTrigger ( ) )

#### DoBumpEvent Source code

function DoBumpEvent ( actor Other ) )

#### DoClose Source code

function DoClose ( ) )

#### DoOpen Source code

function DoOpen ( ) )

#### DoPlayerBumpEvent Source code

function DoPlayerBumpEvent ( actor Other ) )

#### EnableTrigger BumpOpenTimed Source code

function EnableTrigger ( ) )

#### EnableTrigger OpenTimedMover Source code

function EnableTrigger ( )

#### EnableTrigger StandOpenTimed Source code

function EnableTrigger ( ) )

#### EnableTrigger TriggerOpenTimed Source code

function EnableTrigger ( ) )

#### EncroachingOn Source code

function bool EncroachingOn ( actor Other ) )

#### EndEvent BumpButton Source code

function EndEvent ( ) )

#### FinishedClosing Source code

function FinishedClosing ( ) )

#### FinishedOpening Source code

function FinishedOpening ( ) )

#### FinishNotify Source code

function FinishNotify ( ) )

#### InterpolateTo Source code

simulated final function InterpolateTo ( byte NewKeyNum, float Seconds ) )

#### KeyFrameReached Source code

simulated event KeyFrameReached ( ) )

#### KeyFrameReached ConstantLoop Source code

event KeyFrameReached ( ) )

#### KeyFrameReached LeadInOutLooper Source code

event KeyFrameReached ( ) )

#### KeyFrameReached LeadInOutLooping Source code

event KeyFrameReached ( ) )

#### KeyFrameReached LoopMove Source code

event KeyFrameReached ( ) )

#### MakeGroupReturn Source code

function MakeGroupReturn ( ) )

#### MakeGroupStop Source code

function MakeGroupStop ( ) )

#### MoverLooped Source code

function MoverLooped ( ) )

#### PostBeginPlay Source code

function PostBeginPlay ( ) )

#### PostTakeDamage Source code

function PostTakeDamage ( float Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType, optional float projectileFactor) )

#### SetKeyframe Source code

final function SetKeyframe ( byte NewKeyNum, vector NewLocation, rotator NewRotation ) )

#### StartInterpolation Source code

simulated function StartInterpolation ( ) )

#### Timer Source code

simulated function Timer ( ) )

#### Trigger LeadInOutLooper Source code

function Trigger ( actor Other, pawn EventInstigator ) )

#### Trigger LeadInOutLooping Source code

function Trigger ( actor Other, pawn EventInstigator) )

#### Trigger LoopMove Source code

event Trigger ( actor Other, pawn EventInstigator ) )

#### Trigger TriggerControl Source code

function Trigger ( actor Other, pawn EventInstigator ) )

#### Trigger TriggerOpenTimed Source code

function Trigger ( actor Other, pawn EventInstigator ) )

#### Trigger TriggerPound Source code

function Trigger ( actor Other, pawn EventInstigator ) )

#### Trigger TriggerToggle Source code

function Trigger ( actor Other, pawn EventInstigator ) )

#### UnTrigger LoopMove Source code

event UnTrigger ( actor Other, pawn EventInstigator ) )

#### UnTrigger TriggerControl Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )

#### UnTrigger TriggerPound Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )

Defaultproperties

    defaultproperties
    {
    	 bNoDelete=true
    	 bPathColliding=true
         MoverEncroachType=ME_ReturnWhenEncroach
         MoverGlideType=MV_GlideByTime
         NumKeys=2
    	 BrushRaytraceKey=0
         MoveTime=+00001.000000
         StayOpenTime=+00004.000000
         bStatic=False
    	 bDynamicLightMover=False
    	 bHidden=false
         CollisionRadius=+00160.000000
         CollisionHeight=+00160.000000
         bCollideActors=True
         bBlockActors=True
         bBlockPlayers=True
         Physics=PHYS_MovingBrush
         InitialState=BumpOpenTimed

    	 NetPriority=2.7
    	 bAlwaysRelevant=true
         RemoteRole=ROLE_SimulatedProxy
    	 bClosed=true
    	 bToggleDirection=true
    	 bShadowCast=true
    	 bEdShouldSnap=true
    	 bAcceptsProjectors=true
    	 StepDirection=1
    	 bOnlyDirtyReplication=true
    }

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Creation time: st 23.5.2018 00:10:32.743 - Created with UnCodeX