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# GUI.GUIPanel

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    // ====================================================================
    //  Class:  GUI.GUIPanel
    //
    //  The GUI panel is a visual control that holds components.  All
    //  components who are children of the GUIPanel are bound to the panel
    //  by default.
    //
    //  Written by Joe Wilcox
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIPanel extends GUIMultiComponent
            HideCategories(Menu,Object)
    	Native;

    defaultproperties
    {
    	bTabStop=False
    	WinTop=0.2
    	WinLeft=0.2
    	WinWidth=0.6
    	WinHeight=0.6
    	//very high render weight b/c panels should be on top of all other normal components
    	RenderWeight=0.95
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.884 - Created with UnCodeX