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# Tyrion.AI_Follow

Extends
  AI_MovementAction
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_MovementAction
                      |
                      +-- Tyrion.AI_Follow

Variables Summary
ACT_ErrorCodes | errorCode
InternalParameters
IFollowFunction | followFunction
int | positionIndex
Actor | target
Parameters
float | energyUsage
Character.GroundMovementLevels | preferredGroundMovement
float | proximity
Name | targetName
float | terminalHeight
float | terminalVelocity

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
| string | actionDebuggingString ()))
|  | actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode ))
|  | actionSucceededCB (NS_Action child ))
|  | cleanup ()))
| float | proximityFunction ()))

Inherited Functions from Tyrion.AI_MovementAction
baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Variables Detail

#### errorCode Source code

var ACT_ErrorCodes errorCode;

### InternalParameters

#### followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

#### positionIndex Source code

var(InternalParameters) editconst int positionIndex;

#### target Source code

var(InternalParameters) editconst Actor target;

### Parameters

#### energyUsage Source code

var(Parameters) float energyUsage;

#### preferredGroundMovement Source code

var(Parameters) Character.GroundMovementLevels preferredGroundMovement;

#### proximity Source code

var(Parameters) editinline float proximity;

> How close to get while following

#### targetName Source code

var(Parameters) editinline Name targetName;

> An actor to follow

#### terminalHeight Source code

var(Parameters) float terminalHeight;

#### terminalVelocity Source code

var(Parameters) float terminalVelocity;

Functions Detail

#### actionDebuggingString Source code

function string actionDebuggingString ( ) )

#### actionFailedCB Source code

function actionFailedCB ( NS_Action child, ACT_ErrorCodes anErrorCode ) )

#### actionSucceededCB Source code

function actionSucceededCB ( NS_Action child ) )

#### cleanup Source code

function cleanup ( ) )

#### proximityFunction Source code

private final function float proximityFunction ( ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_FollowGoal'
    }

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Creation time: st 23.5.2018 00:10:26.824 - Created with UnCodeX