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# Engine.GameRules

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    //=============================================================================
    // GameRules.
    //
    // The GameRules class handles game rule modifications for the GameInfo such as scoring,
    // finding player starts, and damage modification.
    //
    //=============================================================================
    class GameRules extends Info;

    var GameRules NextGameRules;

    function AddGameRules(GameRules GR)
    {
    	if ( NextGameRules == None )
    		NextGameRules = GR;
    	else
    		NextGameRules.AddGameRules(GR);
    }

    /* Override GameInfo FindPlayerStart() - called by GameInfo.FindPlayerStart()
    if a NavigationPoint is returned, it will be used as the playerstart
    */
    function PlayerStart FindPlayerStart( Controller Player, optional byte InTeam, optional string incomingName )
    {
    	if ( NextGameRules != None )
    		return NextGameRules.FindPlayerStart(Player,InTeam,incomingName);

    	return None;
    }

    /* return string containing game rules information
    */
    function string GetRules()
    {
    	local string ResultSet;

    	if ( NextGameRules == None )
    		ResultSet = ResultSet$NextGameRules.GetRules();

    	return ResultSet;
    }

    //
    // server querying
    // append the mutator name- only used if mutator adds me and deletes itself.
    function GetServerDetails( out GameInfo.ServerResponseLine ServerState );

    //
    // Restart the game.
    //
    function bool HandleRestartGame()
    {
    	if ( (NextGameRules != None) && NextGameRules.HandleRestartGame() )
    		return true;
    	return false;
    }

    /* CheckEndGame()
    Allows modification of game ending conditions.  Return false to prevent game from ending
    */
    function bool CheckEndGame(PlayerReplicationInfo Winner, string Reason)
    {
    	if ( NextGameRules != None )
    		return NextGameRules.CheckEndGame(Winner,Reason);

    	return true;
    }

    /* CheckScore()
    see if this score means the game ends
    return true to override gameinfo checkscore, or if game was ended (with a call to Level.Game.EndGame() )
    */
    function bool CheckScore(PlayerReplicationInfo Scorer)
    {
    	if ( NextGameRules != None )
    		return NextGameRules.CheckScore(Scorer);

    	return false;
    }

    /* OverridePickupQuery()
    when pawn wants to pickup something, gamerules given a chance to modify it.  If this function
    returns true, bAllowPickup will determine if the object can be picked up.
    */
    /*
    function bool OverridePickupQuery(Pawn Other, Pickup item, out byte bAllowPickup)
    {
    	if ( (NextGameRules != None) &&  NextGameRules.OverridePickupQuery(Other, item, bAllowPickup) )
    		return true;
    	return false;
    }
    */

    function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
    {
    	if ( (NextGameRules != None) && NextGameRules.PreventDeath(Killed,Killer, damageType,HitLocation) )
    		return true;
    	return false;
    }

    function bool PreventSever(Pawn Killed, Name boneName, int Damage, class<DamageType> DamageType)
    {
    	if ( (NextGameRules != None) && NextGameRules.PreventSever(Killed, boneName, Damage, DamageType) )
    		return true;
    	return false;
    }

    function ScoreObjective(PlayerReplicationInfo Scorer, Int Score)
    {
    	if ( NextGameRules != None )
    		NextGameRules.ScoreObjective(Scorer,Score);
    }

    function ScoreKill(Controller Killer, Controller Killed)
    {
    	if ( NextGameRules != None )
    		NextGameRules.ScoreKill(Killer,Killed);
    }

    function bool CriticalPlayer(Controller Other)
    {
    	if ( (NextGameRules != None) && (NextGameRules.CriticalPlayer(Other)) )
    		return true;

    	return false;
    }

    function int NetDamage( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType )
    {
    	if ( NextGameRules != None )
    		return NextGameRules.NetDamage( OriginalDamage,Damage,injured,instigatedBy,HitLocation,Momentum,DamageType );
    	return Damage;
    }

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:43.519 - Created with UnCodeX