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# Engine.MeshEmitter

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    //=============================================================================
    // Emitter: An Unreal Mesh Particle Emitter.
    //=============================================================================
    class MeshEmitter extends ParticleEmitter
    	native;

    var (Mesh)		staticmesh		StaticMesh;
    var (Mesh)		bool			UseMeshBlendMode;
    var (Mesh)		bool			RenderTwoSided;
    var (Mesh)		bool			UseParticleColor;

    var	transient	vector			MeshExtent;

    defaultproperties
    {
    	UseMeshBlendMode=True
    	StartSizeRange=(X=(Min=1,Max=1),Y=(Min=1,Max=1),Z=(Min=1,Max=1))
        StaticMesh=None
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:45.193 - Created with UnCodeX