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# Engine.Material

Extends
  Object
Modifiers
  native hidecategories ( Object ) collapsecategories noexport

    Core.Object
    |
    +-- Engine.Material

#### Direct Known Subclasses:

> Combiner, Modifier, RenderedMaterial

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
Material | DefaultMaterial
EMaterialType | MaterialType
bool | UseFallback
bool | Validated
Material
Material | FallbackMaterial
MaterialType
int | MaterialSoundType
EMaterialVisualType | MaterialVisualType

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EMaterialType MT_Material, MT_Combiner, MT_GlowMaterial, MT_BlurMaterial, MT_ModifierStart, MT_Modifier, MT_ColorModifier, MT_FinalBlend, MT_MaterialSequence, MT_MaterialSwitch, MT_OpacityModifier, MT_TexModifierStart, MT_TexModifier, MT_TexCoordSource, MT_TexEnvMap, MT_TexMatrix, MT_TexOscillator, MT_TexPanner, MT_TexRotator, MT_TexScaler, MT_TexModifierEnd, MT_ModifierEnd, MT_RenderedMaterialStart, MT_RenderedMaterial, MT_Shader, MT_ProjectorMaterial, MT_ParticleMaterial, MT_TerrainMaterial, MT_VertexColor, MT_ConstantMaterialStart, MT_ConstantMaterial, MT_ConstantColor, MT_FadeColor, MT_ConstantMaterialEnd, MT_BitmapMaterialStart, MT_BitmapMaterial, MT_ScriptedTexture, MT_ShadowBitmapMaterial, MT_TextureStart, MT_Texture, MT_Cubemap, MT_TextureEnd, MT_BitmapMaterialEnd, MT_RenderedMaterialEnd,
EMaterialVisualType MVT_Default, MVT_Concrete, MVT_Carpet, MVT_Dirt, MVT_Mud, MVT_Glass, MVT_Grass, MVT_Ice, MVT_Metal, MVT_MetalCatwalk, MVT_Rubble, MVT_Sand, MVT_Snow, MVT_Water, MVT_Stone, MVT_VegitationRigid, MVT_VegitationSoft, MVT_WaterPipe, MVT_Wood, MVT_Armour, MVT_Flesh, MVT_Bone, MVT_RockWasteland, MVT_RockRocky, MVT_RockMeadows, MVT_BeaglePipes, MVT_Energy,

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
| int | GetUSize ()
| int | GetVSize ()
|  | Reset ()))
|  | Trigger (Actor Other, Actor EventInstigator ))

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### DefaultMaterial Source code

var Material DefaultMaterial;

#### MaterialType Source code

var const EMaterialType MaterialType;

#### UseFallback Source code

var const transient bool UseFallback;

#### Validated Source code

var const transient bool Validated;

### Material

#### FallbackMaterial Source code

var(Material) Material FallbackMaterial;

### MaterialType

#### MaterialSoundType Source code

var(MaterialType) int MaterialSoundType;

#### MaterialVisualType Source code

var(MaterialType) EMaterialVisualType MaterialVisualType;

Enumerations Detail

#### EMaterialType Source code

enum EMaterialType
{

> MT_Material, MT_Combiner, MT_GlowMaterial, MT_BlurMaterial, MT_ModifierStart, MT_Modifier, MT_ColorModifier, MT_FinalBlend, MT_MaterialSequence, MT_MaterialSwitch, MT_OpacityModifier, MT_TexModifierStart, MT_TexModifier, MT_TexCoordSource, MT_TexEnvMap, MT_TexMatrix, MT_TexOscillator, MT_TexPanner, MT_TexRotator, MT_TexScaler, MT_TexModifierEnd, MT_ModifierEnd, MT_RenderedMaterialStart, MT_RenderedMaterial, MT_Shader, MT_ProjectorMaterial, MT_ParticleMaterial, MT_TerrainMaterial, MT_VertexColor, MT_ConstantMaterialStart, MT_ConstantMaterial, MT_ConstantColor, MT_FadeColor, MT_ConstantMaterialEnd, MT_BitmapMaterialStart, MT_BitmapMaterial, MT_ScriptedTexture, MT_ShadowBitmapMaterial, MT_TextureStart, MT_Texture, MT_Cubemap, MT_TextureEnd, MT_BitmapMaterialEnd, MT_RenderedMaterialEnd,

};

#### EMaterialVisualType Source code

enum EMaterialVisualType
{

> MVT_Default, MVT_Concrete, MVT_Carpet, MVT_Dirt, MVT_Mud, MVT_Glass, MVT_Grass, MVT_Ice, MVT_Metal, MVT_MetalCatwalk, MVT_Rubble, MVT_Sand, MVT_Snow, MVT_Water, MVT_Stone, MVT_VegitationRigid, MVT_VegitationSoft, MVT_WaterPipe, MVT_Wood, MVT_Armour, MVT_Flesh, MVT_Bone, MVT_RockWasteland, MVT_RockRocky, MVT_RockMeadows, MVT_BeaglePipes, MVT_Energy,

};

Functions Detail

#### GetUSize Source code

function int GetUSize ( )

#### GetVSize Source code

function int GetVSize ( )

#### Reset Source code

function Reset ( ) )

#### Trigger Source code

function Trigger ( Actor Other, Actor EventInstigator ) )

Defaultproperties

    defaultproperties
    {
    	FallbackMaterial=None
    	DefaultMaterial=Texture'Engine_res.DefaultTexture'

    	MaterialType = MT_Material

    }

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Creation time: st 23.5.2018 00:10:31.962 - Created with UnCodeX