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# Gameplay.VehicleSpawnPoint

Extends
  BaseDevice
Modifiers
  native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Gameplay.Rook
             |
             +-- Gameplay.BaseDevice
                |
                +-- Gameplay.VehicleSpawnPoint

Constants Summary

Inherited Contants from Gameplay.Rook
DAMAGE_OVERKILL, MAX_USEABLE_POINTS, N_PAST_POSITIONS

Variables Summary
name | animationName
bool | bTearOffAnimation
vector | direction
float | dummy
int | index
name | localAnimationName
float | spawnAnimationLength
Vehicle | spawnedVehicle
vector | spawnOffset
float | spawnStartTime
VehicleSpawnPoint
float | abandonmentDesturctionPeriod
float | abandonmentDesturctionStartRadius
bool | bAllowSpawnedVehicleStealing
float | spawnDuration
float | spawnOffsetHeight
class<Vehicle> | vehicleClass

Inherited Variables from Gameplay.BaseDevice
baseDeviceMessageClass, bCurrentlyDeploying, bHasOpenAnim, bInitialization, bLoopSavedAnim, bPowered, bWasDeployed, damagedHealthThreshold, deployer, DestroyedDiffuse, destroyedExplosionClass, functionalHealthThreshold, lastAttacker, lastOfflineTime, lastOnlineTime, lastUnderAttackTime, localizedName, m_bSwitchedOn, m_ownershipMaterialIdx, ownerBase, OWNERSHIP_MATERIAL_NOT_FOUND, OWNERSHIP_MATERIAL_UNDISCOVERED, savedAnim, secondaryBaseDeviceMessageClass

Inherited Variables from Gameplay.Rook
AI_LOD_ActivationDistance, AI_LOD_DeactivationDistance, AI_LOD_deactivation_exemption_ticks, AI_LOD_LevelMP, alertness, attacker, bAIThreat, bAlwaysMarked, bCanBeSensed, bCanRepair, bDeferredAICleanup, bIsDetectableByEnemies, bShowJSDebug, bShowLOADebug, bShowNavigationDebug, bShowSensingDebug, bShowSquadDebug, bShowTyrionCharacterDebug, bShowTyrionHeadDebug, bShowTyrionMovementDebug, bShowTyrionWeaponDebug, bUnobstructedLOF, bUseAlternateOwnershipMaterial, bUseAlternateSelfIllumMaterial, clientDamageComponentMask, componentBreakThreshold, damageComponentMask, damageComponents, desiredLocation, effectLogging, estLocation, expectedImpactTime, flameDamagePerSecond, flameDamageReductionPerSecond, flameDamageType, flameSource, grapplerRetentionScale, healthMaximum, hearing, hudType, lastDetectedTime, lastShotFiredTime, loaEndPoint, loaEndPoint2, loaHit, loaStartPoint, loaStartPoint2, logAlertnessChanges, loopingEffects, MaxShadowTraceDistance, mountAI, movementForce, m_lastTeam, m_localTeam, m_squad, m_team, pastPositionsIndex, pastPositionsTimeAccu, pastPositions[N_PAST_POSITIONS], PeripheralVisionZAngle, personalShield, personalShieldClass, playerControllerState, radarInfoClass, reactionDelay, reactionDelayMP, repairers, repDepLastRateAddition, repDepRepairRate, repPakLastRateAddition, repPakRepairRate, sensorUpdateFlag, ShadowLightDistance, shotAngularDeviation, shotAngularDeviationMP, shotLeadAbility, shotLeadAbilityMP, shotNotifier, SightRadiusToPlayer, teamDamagePercentage, teamSelfIllumSkinName, teamSpecificHavokCollisionFiltering, tickTime, tickTimeOrg, tickTimeUpdateRange, UseablePointsValid[MAX_USEABLE_POINTS], UseablePoints[MAX_USEABLE_POINTS], vehicleAI, vision, visionMemory

Enumerations Summary

Inherited Enumerations from Gameplay.Rook
AlertnessLevels, EUseablePointValid

Structures Summary

Inherited Structures from Gameplay.Rook
DamageComponent

Functions Summary
|  | endState ())) Active
|  | onTeamChange ()))
|  | postBeginPlay ()))
|  | postNetBeginPlay ()))
|  | postNetReceive ()))
|  | postSpawnVehicle ()))
|  | preSpawnVehicle ()))
| Vehicle | spawnVehicle (vector spawnLocation, rotator spawnRotation)
|  | tick (float deltaSeconds))

Inherited Functions from Gameplay.BaseDevice
BeginState, CanBeUsedBy, CheckChangeState, classConstruct, construct, Died, dispatchDeathMessage, EndState, enumBaseInfo, GetDamageComponentThresholdRange, GetHumanReadableName, getTeamDamagePercentage, isActive, isAlive, isDamaged, isDamagedAtThreshold, isDisabled, isFunctional, isOpenedAnimPlaying, isPowered, latentBeginActive, latentExecuteActive, latentExecuteInitialization, LoopBDAnim, onTeamChange, PlayBDAnim, PlayDamagedDegeneratingEffects, PlayDamagedEnteredEffects, PlayDamagedExitedEffects, PostBeginPlay, PostLoadGame, PostTakeDamage, setHasPower, setSwitchedOn, Tick, unifiedAddImpulseAtPosition

Inherited Functions from Gameplay.Rook
activatePersonalShield, addRepairFromDeployable, addRepairFromPack, ApplyDamage, averageVelocity, breakDamageComponent, canBeRepairedBy, canBeSensed, CanBeUsedBy, ChunkUp, cleanupAI, cleanupDamageComponents, CleanupSensing, clientUpdateDamageComponents, createDamageComponent, CreateHearingNotifier, CreateShotNotifier, CreateVisionNotifier, damageComponentsOnDamage, damageComponentsOnIncreaseHealth, damageComponentsPostTakeDamage, deactivatePersonalShield, Destroyed, Died, displayActorLabel, displayEnemiesList, displayTyrionDebugHeader, displayWorldSpaceDebug, DrawVisionCone, EffectIsLooping, enumSquadInfo, enumTeamInfo, firingMotor, generateAISpeechEvents, getAlertnessLevel, getControllingCharacter, getControllingCharacterTeam, GetDamageComponentThresholdRange, getKillerLabel, GetObjectiveLocation, GetOverlayMaterial, GetRadarInfoClass, getTeamDamagePercentage, getTeamLabel, groundPredictedLocation, IncreaseHealth, isFriendly, IsInVisionCone, OnEffectInitialized, OnEffectStarted, OnEffectStopped, OnShotFired, onTeamChange, personalShieldActive, PlayEffect, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PreBeginPlay, PrecacheDamageComponents, predictedLocation, ProcessBurnDamage, ProcessRepair, RegisterHearingNotification, RegisterShotNotification, RegisterVisionNotification, removeFlameDamage, removeRepairFromDeployable, removeRepairFromPack, resetPersonalShield, setAlertnessLevel, setLimitedTimeLODActivation, setSquad, setTeam, ShouldBeMarked, squad, squadCleanupOnDeath, StartLoopingEffect, StopEffect, StopLoopingEffect, team, UnregisterHearingNotification, UnregisterShotNotification, UnregisterVisionNotification, updateHavokCollisionFilter, updatePastPositions, UpdatePrecacheRenderData

States Summary

Active Source code
simulated state Active

endState

Variables Detail

#### animationName Source code

var name animationName;

#### bTearOffAnimation Source code

var bool bTearOffAnimation;

#### direction Source code

var vector direction;

#### dummy Source code

var float dummy;

#### index Source code

var int index;

#### localAnimationName Source code

var name localAnimationName;

#### spawnAnimationLength Source code

var float spawnAnimationLength;

#### spawnedVehicle Source code

var Vehicle spawnedVehicle;

#### spawnOffset Source code

var vector spawnOffset;

#### spawnStartTime Source code

var float spawnStartTime;

### VehicleSpawnPoint

#### abandonmentDesturctionPeriod Source code

var(VehicleSpawnPoint) float abandonmentDesturctionPeriod;

#### abandonmentDesturctionStartRadius Source code

var(VehicleSpawnPoint) float abandonmentDesturctionStartRadius;

#### bAllowSpawnedVehicleStealing Source code

var(VehicleSpawnPoint) bool bAllowSpawnedVehicleStealing;

#### spawnDuration Source code

var(VehicleSpawnPoint) float spawnDuration;

#### spawnOffsetHeight Source code

var(VehicleSpawnPoint) float spawnOffsetHeight;

#### vehicleClass Source code

var(VehicleSpawnPoint) class<Vehicle> vehicleClass;

Functions Detail

#### endState Active Source code

simulated function endState ( ) )

#### onTeamChange Source code

simulated event onTeamChange ( ) )

#### postBeginPlay Source code

simulated function postBeginPlay ( ) )

#### postNetBeginPlay Source code

simulated function postNetBeginPlay ( ) )

#### postNetReceive Source code

simulated function postNetReceive ( ) )

#### postSpawnVehicle Source code

simulated function postSpawnVehicle ( ) )

#### preSpawnVehicle Source code

function preSpawnVehicle ( ) )

#### spawnVehicle Source code

native function Vehicle spawnVehicle ( vector spawnLocation, rotator spawnRotation )

#### tick Source code

simulated function tick ( float deltaSeconds) )

Defaultproperties

    defaultproperties
    {
    	drawType = DT_Mesh
    	Mesh = SkeletalMesh'BaseObjects.VehicleSpawnPod'

    	spawnDuration = 10

    	abandonmentDesturctionStartRadius = 3000
    	abandonmentDesturctionPeriod = 5

    	spawnOffsetHeight = 40

    	bNetNotify = true

    	bWorldGeometry = true

    	bAllowSpawnedVehicleStealing = true

    	bReplicateAnimations = true

    	bAlwaysRelevant = true
    }

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Creation time: st 23.5.2018 00:10:38.993 - Created with UnCodeX