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# tmod.tmodTankRound

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    class tmodTankRound extends EquipmentClasses.ProjectileMortar;

    function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal)
    {
           super.ProjectileTouch(Other, TouchLocation, TouchNormal);
    }

    simulated function bool projectileTouchProcessing(Actor Other, vector TouchLocation, vector TouchNormal)
    {
        if (Other.IsA('BaseCatapult'))
        {
            return false;
        }
            if (Other.IsA('DeployedCatapult'))
        {
            return false;
        }
        return true;
        super.projectileTouchProcessing(Other, TouchLocation, TouchNormal);
    }

    defaultproperties
    {
         LifeSpan=10.000000
         GravityScale=1.200000
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.924 - Created with UnCodeX