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# TribesAdmin.GameConfigSet

Extends
  Object

    Core.Object
    |
    +-- TribesAdmin.GameConfigSet

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
array<class<Engine.GameInfo>> | AllGameTypes
array<string> | AllMaps
string | AllMapsPrefix
array<string> | AllMutators
bool | bEdit
Core.Class<Engine.GameInfo> | GameClass
Engine.LevelInfo | Level
Engine.MapList | Maps
string | NextMutators
Engine.PlayInfo | Settings
array<int> | UsedMutators

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
| Core.Class | < ()
| array<string> | AddMaps (string MapMask))
| bool | AddMutator (string MutatorName))
| bool | CanEdit ()))
| bool | DelMutator (string MutatorName))
| bool | EndEdit (bool bSave))
| array<string> | FindMaps (string MapMask))
| string | GetEditedClass ()))
| string | GetGameAcronym ()))
| Engine.MapList | GetMaps ()))
| array<string> | GetMaskedParams (string ParamMask))
| string | GetNamedParam (string Parameter))
| string | GetParam (int idx))
| array<string> | GetUnusedMutators ()))
| array<string> | GetUsedMutators ()))
|  | LoadAllMaps (optional bool bForceLoad))
|  | LoadAllMutators ()))
|  | LoadGameTypes ()))
| string | LoadSettings (class<Engine.GameInfo> GameClass))
| bool | MaskedCompare (string SettingName, string Mask))
| array<string> | RemoveMaps (string MapMask))
| bool | SetNamedParam (string Parameter, string Value))
| bool | SetParam (int idx, string Value))
|  | SetUsedMutators ()))
| bool | StartEdit (optional string GameType))

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### AllGameTypes Source code

var protected array<class<Engine.GameInfo>> AllGameTypes;

#### AllMaps Source code

var protected array<string> AllMaps;

#### AllMapsPrefix Source code

var protected string AllMapsPrefix;

#### AllMutators Source code

var protected array<string> AllMutators;

#### bEdit Source code

var protected bool bEdit;

#### GameClass Source code

var protected Core.Class<Engine.GameInfo> GameClass;

#### Level Source code

var Engine.LevelInfo Level;

#### Maps Source code

var protected Engine.MapList Maps;

#### NextMutators Source code

var string NextMutators;

#### Settings Source code

var protected Engine.PlayInfo Settings;

#### UsedMutators Source code

var protected array<int> UsedMutators;

Functions Detail

#### < Source code

protected function Core.Class < ( )

#### AddMaps Source code

function array<string> AddMaps ( string MapMask) )

#### AddMutator Source code

function bool AddMutator ( string MutatorName) )

#### CanEdit Source code

function bool CanEdit ( ) )

#### DelMutator Source code

function bool DelMutator ( string MutatorName) )

#### EndEdit Source code

function bool EndEdit ( bool bSave) )

#### FindMaps Source code

function array<string> FindMaps ( string MapMask) )

#### GetEditedClass Source code

function string GetEditedClass ( ) )

#### GetGameAcronym Source code

function string GetGameAcronym ( ) )

#### GetMaps Source code

function Engine.MapList GetMaps ( ) )

#### GetMaskedParams Source code

function array<string> GetMaskedParams ( string ParamMask) )

#### GetNamedParam Source code

function string GetNamedParam ( string Parameter) )

#### GetParam Source code

function string GetParam ( int idx) )

#### GetUnusedMutators Source code

function array<string> GetUnusedMutators ( ) )

#### GetUsedMutators Source code

function array<string> GetUsedMutators ( ) )

#### LoadAllMaps Source code

protected function LoadAllMaps ( optional bool bForceLoad) )

#### LoadAllMutators Source code

Engine.GameInfo > FindGameType(stringGameType) { local Core.Class < Engine.GameInfo > TempClass ; local int i ; TempClass = None ; for(i=0;i<AllGameTypes.Length;i++) { TempClass = AllGameTypes [ i ] ; if(GameType~=string(TempClass)) break ; if(GameType~=TempClass.default.Acronym) break ; if(GameType~=TempClass.default.DecoTextName) break ; if(Right(string(TempClass),Len(GameType)+1)~=("."$GameType)) break ; if(Right(TempClass.default.DecoTextName,Len(GameType)+1)~=("."$GameType)) break ; } return TempClass ; } protected function LoadAllMutators ( ) )

#### LoadGameTypes Source code

protected function LoadGameTypes ( ) )

#### LoadSettings Source code

protected function string LoadSettings ( class<Engine.GameInfo> GameClass) )

#### MaskedCompare Source code

protected function bool MaskedCompare ( string SettingName, string Mask) )

#### RemoveMaps Source code

function array<string> RemoveMaps ( string MapMask) )

#### SetNamedParam Source code

function bool SetNamedParam ( string Parameter, string Value) )

#### SetParam Source code

function bool SetParam ( int idx, string Value) )

#### SetUsedMutators Source code

protected function SetUsedMutators ( ) )

#### StartEdit Source code

function bool StartEdit ( optional string GameType) )

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:29.821 - Created with UnCodeX