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# Engine.LadderVolume

Extends
  PhysicsVolume
Modifiers
  native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Brush
          |
          +-- Engine.Volume
             |
             +-- Engine.PhysicsVolume
                |
                +-- Engine.LadderVolume

Variables Summary
vector | ClimbDir
Ladder | LadderList
vector | LookDir
Pawn | PendingClimber
LadderVolume
bool | bAutoPath
bool | bNoPhysicalLadder
name | ClimbingAnimation
name | TopAnimation
rotator | WallDir

Inherited Variables from Engine.PhysicsVolume
Active, bBounceVelocity, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, Priority, TerminalVelocity, ViewFlash, ViewFog, ZoneVelocity

Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority

Functions Summary
| bool | InUse (Pawn Ignored))
|  | PawnEnteredVolume (Pawn P))
|  | PawnLeavingVolume (Pawn P))
|  | PhysicsChangedFor (Actor Other))
|  | PostBeginPlay ()))

Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, TimerPop, touch, Trigger

Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch

Variables Detail

#### ClimbDir Source code

var vector ClimbDir;

#### LadderList Source code

var const Ladder LadderList;

#### LookDir Source code

var vector LookDir;

#### PendingClimber Source code

var Pawn PendingClimber;

### LadderVolume

#### bAutoPath Source code

var(LadderVolume) bool bAutoPath;

#### bNoPhysicalLadder Source code

var(LadderVolume) bool bNoPhysicalLadder;

#### ClimbingAnimation Source code

var(LadderVolume) name ClimbingAnimation;

#### TopAnimation Source code

var(LadderVolume) name TopAnimation;

#### WallDir Source code

var(LadderVolume) rotator WallDir;

Functions Detail

#### InUse Source code

function bool InUse ( Pawn Ignored) )

#### PawnEnteredVolume Source code

simulated event PawnEnteredVolume ( Pawn P) )

#### PawnLeavingVolume Source code

simulated event PawnLeavingVolume ( Pawn P) )

#### PhysicsChangedFor Source code

simulated event PhysicsChangedFor ( Actor Other) )

#### PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Defaultproperties

    defaultproperties
    {
    	RemoteRole=ROLE_SimulatedProxy
    	ClimbDir=(X=+0.0,Y=+0.0,Z=+1.0)
    	bAutoPath=true
    }

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Creation time: st 23.5.2018 00:10:31.719 - Created with UnCodeX