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# Engine.DemoRecSpectator

Extends
  PlayerController

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Controller
          |
          +-- Engine.PlayerController
             |
             +-- Engine.DemoRecSpectator

Constants Summary

Inherited Contants from Engine.Controller
LATENT_MOVETOWARD

Variables Summary
bool | bFoundPlayer
bool | bTempBehindView

Inherited Variables from Engine.PlayerController
aBaseX, aBaseY, aBaseZ, AdminManager, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bManualFogUpdate, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatManager, CinematicShakeOffset, CinematicShakeRotate, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultFOV, DemoViewer, DesiredFOV, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, ExShowFlags, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastZone, LocalMessageClass, LoginDelay, MaxResponseTime, MaxShakeOffset, MaxShakeRoll, MaxTimeMargin, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, OldCameraLoc, OldCameraRot, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveName, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, SavedMoves, ServerTimeStamp, ShakeOffset, ShakeOffsetRate, ShakeOffsetTime, ShakeRollRate, ShakeRollTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, ViewingFrom, ViewTarget, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel

Inherited Variables from Engine.Controller
bAltFire, bDuck, bFire, bGodMode, bIsPlayer, bJetpack, bJump, bRun, bSki, bUsePlayerHearing, debugTraversalLineChecks, FailedReachLocation, FailedReachTime, FovAngle, GroundPitchTime, Handedness, LastFailedReach, lastFindPathResult, MonitoredPawn, MonitorMaxDistSq, MonitorStartLoc, nextController, Pawn, PawnClass, PlayerNum, PlayerReplicationInfo, PlayerReplicationInfoClass, PreviousPawnClass, RouteCache, RouteComplete, StartSpot, ViewX, ViewY, ViewZ

Enumerations Summary

Inherited Enumerations from Engine.Controller
FindPathResult

Structures Summary

Inherited Structures from Engine.Controller
FindPathAIProperties, RouteCacheElement, TraversalLineCheck

Functions Summary
|  | AltFire (optional float F )) Spectating
|  | DemoViewNextPlayer ()))
|  | Fire (optional float F )) Spectating
|  | InitPlayerReplicationInfo ()))
|  | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
|  | PlayerTick (float DeltaTime )) Spectating
|  | PostBeginPlay ()))
|  | ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat ))

Inherited Functions from Engine.PlayerController
ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustView, Admin, AdminCommand, AdminLogin, AdminLogout, AdminPromote, AdminReply, AltFire, AskForPawn, BeginState, BehindView, BlendRot, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CheckCullDistance, CheckShake, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientCloseMenu, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, DemoClientSetHUD, Destroyed, EndState, EndZoom, FindGoodView, Fire, FixFOV, ForceAdmin, ForceDeathUpdate, ForceReload, FOV, GainedChild, GameSaved, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPlayerNetworkAddress, GetServerNetworkAddress, GetTravelPawn, GetURLProtocol, GetViewRotation, GivePawn, HandleWalking, InitInputSystem, IsDead, IsFriendly, IsFriendlyPRI, IsSpectating, Jump, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, OnFinishedPrecaching, onMessage, OpenMenu, PasteFromClipboard, Pause, PawnDied, PendingStasis, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PreBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, RocketServerMove, SaveGameExists, Say, ServerAdminLogin, ServerChangeVoiceChatter, ServerDrive, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetHandedness, ServerSpectateSpeed, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerUTrace, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetCinematicMode, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetWeaponHand, ShakeView, ShortClientAdjustPosition, ShortServerMove, showEscapeMenu, ShowGun, ShowMenu, ShowSubtitle, SpawnDefaultHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopZoom, Suicide, SwitchLevel, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleZoom, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UpdateFlashComponent, UpdateRotation, Use, UTrace, VeryShortClientAdjustPosition, ViewFlash, ViewShake, WantsSmoothedView

Inherited Functions from Engine.Controller
AddController, AdjustView, AIHearSound, AutoTaunt, BeginState, ChangedWeapon, CheckFutureSight, ClientDying, ClientGameEnded, ClientSetLocation, ClientSetRotation, ContinueFindPath, DebugTraversalCheck, Destroyed, DiscardFindPath, DisplayDebug, displayWorldSpaceDebug, DontReuseTaunt, DrawPathDebug, FindPath, GameHasEnded, GetFacingDirection, GetFindPathResult, GetHumanReadableName, GetViewRotation, HearNoise, InitPlayerReplicationInfo, InLatentExecution, IsFindPathComplete, LineOfSightTo, LongFall, MayFall, NotifyBump, NotifyHeadVolumeChange, NotifyHitMover, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyTakeHit, PathDiagnostics, PawnDied, PawnIsInPain, PendingStasis, Possess, PostBeginPlay, PostLoadGame, PreBeginPlay, RemoveController, RenderOverlays, Reset, Restart, SameTeamAs, ServerGivePawn, ServerReStartPlayer, SetFall, SetPawnClass, ShakeView, SoakStop, UnPossess, WantsSmoothedView, WasKilledBy

States Summary

Spectating Source code
auto state Spectating

AltFire, Fire, PlayerTick

Variables Detail

#### bFoundPlayer Source code

var bool bFoundPlayer;

#### bTempBehindView Source code

var bool bTempBehindView;

Functions Detail

#### AltFire Spectating Source code

exec function AltFire ( optional float F ) )

#### DemoViewNextPlayer Source code

exec function DemoViewNextPlayer ( ) )

#### Fire Spectating Source code

exec function Fire ( optional float F ) )

#### InitPlayerReplicationInfo Source code

function InitPlayerReplicationInfo ( ) )

#### PlayerCalcView Source code

event PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

#### PlayerTick Spectating Source code

event PlayerTick ( float DeltaTime ) )

#### PostBeginPlay Source code

event PostBeginPlay ( ) )

#### ViewClass Source code

exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat ) )

Defaultproperties

    defaultproperties
    {
    	RemoteRole=ROLE_AutonomousProxy
    	bDemoOwner=1
    }

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Creation time: st 23.5.2018 00:10:29.324 - Created with UnCodeX