Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.CampaignInfo

Extends
  Object
Modifiers
  PerObjectConfig config ( Campaign )

    Core.Object
    |
    +-- Gameplay.CampaignInfo

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
CampaignInfo
int | highestProgressIdx
Array<MissionInfo> | missions
int | progressIdx
int | selectedDifficulty

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
MissionInfo startCutsceneMap, startCutsceneName, endCutsceneMap, endCutsceneName, mapName, bPersist

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | copy (CampaignInfo dest))
| int | findMission (coerce string mapName))

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

### CampaignInfo

#### highestProgressIdx Source code

var(CampaignInfo) config int highestProgressIdx;

> The furthest the player has gotten in the game.

#### missions Source code

var(CampaignInfo) config Array<MissionInfo> missions;

#### progressIdx Source code

var(CampaignInfo) config int progressIdx;

> The index of the current campaign mission

#### selectedDifficulty Source code

var(CampaignInfo) config int selectedDifficulty;

Structures Detail

#### MissionInfo Source code

struct MissionInfo
{

> var(CampaignInfo) bool bPersist;
> var(CampaignInfo) string endCutsceneMap;
> var(CampaignInfo) string endCutsceneName;
> var(CampaignInfo) string mapName;
> var(CampaignInfo) string startCutsceneMap;
> var(CampaignInfo) string startCutsceneName;

};

Functions Detail

#### copy Source code

function copy ( CampaignInfo dest) )

#### findMission Source code

function int findMission ( coerce string mapName) )

Defaultproperties

    defaultproperties
    {
    	selectedDifficulty = 1
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:28.698 - Created with UnCodeX