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# TribesGUI.TribesMultiplayerMenu

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    // ====================================================================
    //  Class:  TribesGui.TribesMultiplayerMenu
    //
    //  Menu to load map from entry screen.
    // ====================================================================

    class TribesMultiplayerMenu extends TribesGUIPage
         ;

    var(TribesGui) private EditInline Config GUIButton		    MainMenuButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton		    QuitButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui)			EditInline Config GUITabControl		MyTabControl "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPProfilePanel		MPProfilePanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPQuickPlayPanel		MPQuickPlayPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPHostPanel			MPHostPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui)			EditInline Config TribesMPGameGuidePanel		MPGameGuidePanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPCommunityPanel		MPCommunityPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPRecordingsPanel		MPRecordingsPanel "A component of this page which has its behavior defined in the code for this page's class.";

    var(TribesGui) private EditInline Config GUIButton GamespyJoin "A component of this page which has its behavior defined in the code for this page's class.";

    var string					GamespyURL;

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

    	OnShow=InternalOnShow;

    	MainMenuButton.OnClick=InternalOnClick;
    	QuitButton.OnClick=InternalOnClick;
    	GamespyJoin.OnClick = OnGamespyJoin;

    	bEscapeable = true;
    	PageOpenedAfterEscape = class'GameEngine'.default.MainMenuClass;
    }

    function InternalOnShow()
    {
    	SetGamespyMode(false, "");
    }

    function InternalOnClick(GUIComponent Sender)
    {
    	switch (Sender)
    	{
    		case MainMenuButton:
                Controller.CloseMenu();
    			Controller.OpenMenu(class'GameEngine'.default.MainMenuClass);
                break;
    		case QuitButton:
    			Quit();
    			break;
    	}
    }

    function InternalOnPopupReturned( GUIListElem retVal, String passback )
    {
    	Log("PROFILE passback "$passback);
        switch (passback)
        {
            case "NewProfile":
                MPProfilePanel.CreateProfile(retVal.item);
                break;
    		case "Password":
    			MPGameGuidePanel.joinPassword = retVal.item;
    			MPGameGuidePanel.connectToSelectedServer();
    			break;
        }
    }

    // "Gamespy" mode is used when the player connects using gamespy arcade. The player needs to be able to select their profile and then join
    // the game.
    function SetGamespyMode(bool bOn, string URL)
    {
    	GamespyURL = URL;

    	MyTabControl.SetTabEnabled(MPQuickPlayPanel, !bOn);
    	MyTabControl.SetTabEnabled(MPHostPanel, !bOn);
    	MyTabControl.SetTabEnabled(MPGameGuidePanel, !bOn);
    	MyTabControl.SetTabEnabled(MPCommunityPanel, !bOn);

    	if (bOn)
    	{
    		GamespyJoin.bCanBeShown = true;
    		GamespyJoin.Show();
    	}
    	else
    	{
    		GamespyJoin.bCanBeShown = false;
    		GamespyJoin.Hide();
    	}
    }

    function OnGamespyJoin(GUIComponent Sender)
    {
    	JoinGamespy();
    }

    function JoinGamespy()
    {
    	if (GamespyURL != "")
    	{
    		MyTabControl.SetTabEnabled(MPGameGuidePanel, true);
    		MyTabControl.OpenTab(MPGameGuidePanel);
    		MPGameGuidePanel.AttemptURL(GamespyURL);
    	}
    }

    defaultproperties
    {
    	OnPopupReturned=InternalOnPopupReturned
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.709 - Created with UnCodeX