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# UnrealEd.SequEditProps

Extends
  MeshObject
Modifiers
  hidecategories ( Object ) native

    Core.Object
    |
    +-- Engine.MeshObject
       |
       +-- UnrealEd.SequEditProps

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
int | WBrowserAnimationPtr
Groups
array<name> | Groups
SequenceProperties
float | Compression
float | Rate
EAnimCompressMethod | ReCompressionMethod
name | SequenceName
float | Velocity

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Engine.MeshObject
EAnimCompressMethod, EImpDrawMode, EImpLightMode, EImpSpaceMode, EMeshSectionMethod

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### WBrowserAnimationPtr Source code

var const int WBrowserAnimationPtr;

### Groups

#### Groups Source code

var(Groups) array<name> Groups;

### SequenceProperties

#### Compression Source code

var(SequenceProperties) float Compression;

#### Rate Source code

var(SequenceProperties) float Rate;

#### ReCompressionMethod Source code

var(SequenceProperties) EAnimCompressMethod ReCompressionMethod;

#### SequenceName Source code

var(SequenceProperties) name SequenceName;

#### Velocity Source code

var(SequenceProperties) float Velocity;

Defaultproperties

    defaultproperties
    {
    	Compression=1.0
    }

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Creation time: st 23.5.2018 00:10:34.398 - Created with UnCodeX