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# Gameplay.SentryProjectile

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    class SentryProjectile extends Projectile;

    defaultproperties
    {
    	damageAmt = 6
    	StaticMesh = StaticMesh'Weapons.ChaingunTracer'
    	deathMessage = '%s copped it off %s\'s Sentry'
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:46.898 - Created with UnCodeX