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# Gameplay.Jetpack

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    class Jetpack extends Engine.Actor;

    var class<SkinInfo> userSkinClass; // for reference only, change in attached tribesReplicationInfo

    simulated function Material GetOverlayMaterial(int Index)
    {
    	assert(Owner != None);
    	return Owner.GetOverlayMaterial(Index);
    }

    defaultProperties
    {
    	RemoteRole = ROLE_None
    	DrawType=DT_StaticMesh
    	StaticMesh=StaticMesh'lightArmour.jetpackPL'

    	bHardAttach=true
    	bCollideActors=false
    	bStatic=false
    	bOwnerNoSee=true
    	bAcceptsProjectors=false
    }

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:44.802 - Created with UnCodeX