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# IGSoundEffectsSubsystem.SoundMarkerBase

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    class SoundMarkerBase extends Engine.Actor
        native
        abstract;

    var private bool QueuedTillStartup;
    var private bool GameStarted;

    simulated function PostBeginPlay()
    {
        Super.PostBeginPlay();
        RegisterNotifyGameStarted();

    }

    simulated function OnGameStarted()
    {
        GameStarted = true;
        if ( QueuedTillStartup )
        {
            log( "Sound is queued and played in "$Self );
            PlayEffects();
        }
    }

    simulated event Touch (Actor Other)
    {
    	Super.Touch (Other);

    	if (Other.IsA('Pawn') && Pawn(Other).IsPlayerPawn())
    	{
            if ( GameStarted )
                PlayEffects();
            else
                QueuedTillStartup = true;
        }
    }

    simulated function PlayEffects();

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Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:47.182 - Created with UnCodeX