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# Gameplay.ActionPlaySpeech

Extends
  Action

    Core.Object
    |
    +-- Scripting.Action
       |
       +-- Gameplay.ActionPlaySpeech

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ActionPlaySpeech
bool | bPlayerSpeaker
bool | bPositional
Sound | soundObject
Character | speaker
String | speech
bool | waitForSpeech

Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Scripting.Action
ParameterResolveInfo

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | editorDisplayString (out string s))
| Variable | execute ()))

Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

### ActionPlaySpeech

#### bPlayerSpeaker Source code

var(ActionPlaySpeech) bool bPlayerSpeaker;

> whether the speaker is the player

#### bPositional Source code

var(ActionPlaySpeech) bool bPositional;

> Whether the speech is to be positional or not

#### soundObject Source code

var(ActionPlaySpeech) actionnoresolve Sound soundObject;

> The name of the sound object to play.

#### speaker Source code

var(ActionPlaySpeech) Character speaker;

> Character who will be speaking

#### speech Source code

var(ActionPlaySpeech) String speech;

> An alternative to the 'soundObject' field that allows the return value from a script action to be used, specify .

#### waitForSpeech Source code

var(ActionPlaySpeech) bool waitForSpeech;

> If true the script will block until the speech has finished

Functions Detail

#### editorDisplayString Source code

function editorDisplayString ( out string s) )

#### execute Source code

latent function Variable execute ( ) )

Defaultproperties

    defaultproperties
    {
    	waitForSpeech		= true
    	speaker				= None
    	bPositional			= false

    	returnType			= None
    	actionDisplayName	= "Play speech"
    	actionHelp			= "Plays some dialogue"
    	category			= "AudioVisual"
    }

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Creation time: st 23.5.2018 00:10:25.888 - Created with UnCodeX