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# Gameplay.IRepairClient

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    interface IRepairClient;

    function onTendrilCreate(RepairTendril t);

    function bool canRepair(Rook r);

    function float getRepairRadius();

    function Pawn getFXOriginActor();

    function Vector getFXTendrilOrigin(Vector targetPos);

    function Vector getFXTendrilTarget(Actor target);

    function beginRepair(Rook r);

    function endRepair(Rook r);

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:44.772 - Created with UnCodeX