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# Tyrion.AI_TurnGoal

Extends
  AI_MovementGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_MovementGoal
                |
                +-- Tyrion.AI_TurnGoal

Variables Summary
Parameters
Rotator | facing
NS_Turn.TurnDirections | turnDirection

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, Rotator _facing, optional NS_Turn.TurnDirections _turnDirection ))

Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### Parameters

#### facing Source code

var(Parameters) Rotator facing;

#### turnDirection Source code

var(Parameters) NS_Turn.TurnDirections turnDirection;

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Rotator _facing, optional NS_Turn.TurnDirections _turnDirection ) )

Defaultproperties

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    }

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Creation time: st 23.5.2018 00:10:27.833 - Created with UnCodeX