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# Engine.Tyrion_Setup

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    //=====================================================================
    // Tyrion_Setup
    // Performs one-time initializations/setup for Tyrion AI
    //=====================================================================

    class Tyrion_Setup extends Actor
    	native;

    //=====================================================================
    // Variables

    var transient Object deadClasses;	// a pointer to the DeadClasses package; the outers of goal classes
    									// get set to this when their regular outer is destroyed

    //=====================================================================
    // Functions

    //---------------------------------------------------------------------
    // Hook in Tyrion for the rook to call into at every tick

    event doRookRelatedAIProcessing( float deltaSeconds, Pawn pawn );

    //---------------------------------------------------------------------
    // Hook in Tyrion for the Player to call into at every tick

    function doPlayerRelatedAIProcessing( float deltaSeconds, Pawn pawn );

    //---------------------------------------------------------------------

    native function setAILOD( Pawn pawn, Tyrion_ResourceBase.AI_LOD_Levels newLODLevel );

    //---------------------------------------------------------------------
    // stop all movement actions

    event stopActions( Pawn pawn );

    //---------------------------------------------------------------------
    // clear vision lists

    native function shutDownVision( Pawn pawn );

    //---------------------------------------------------------------------

    native function makeSafeOuter( Object objOwner, Object obj );

    //---------------------------------------------------------------------
    // Shallow copy function
    // Returns None if copy failed
    // Note: shouldn't this be in Object.uc?

    static function Object shallowCopy( Object source )
    {
    	local Object dest;

    	dest = new(source.outer) source.class;

    	if ( static.copyParameters( source, dest ) )
    		return dest;
    	else
    		return None;
    }

    //---------------------------------------------------------------------
    // Shallow copy goal function
    // Goals need their own shallow copy because they need to be put into
    // the sources package rather than the sources outer
    // Returns None if copy failed

    static function Object shallowCopyGoal( Object source )
    {
    	local Object dest;
    	local Object destOuter;

    	for (destOuter = source.Outer; destOuter.Outer != None; destOuter = destOuter.Outer)
    		;

    	dest = new(destOuter) source.class;

    	if ( static.copyParameters( source, dest ) )
    		return dest;
    	else
    		return None;
    }

    //---------------------------------------------------------------------
    // Copy parameters from source to dest
    // Note: shouldn't this be in Object.uc?

    native static function bool copyParameters( Object source, Object dest);

    //---------------------------------------------------------------------
    // Sends a message to GetOutOfWaySensor when a pawn was bumped by a friendly
    // (this function is overriden in Tyrion)

    function sendGetOutOfWayMessage( Pawn bumpedPawn, Vector bumpDirection );

    //---------------------------------------------------------------------
    // Sends a message to painSensor of squad members when a member dies
    // (this function is overriden in Tyrion)

    function sendAllyDiedMessage( Pawn ally, Pawn deadPawn, Pawn InstigatedBy, class<DamageType> damageType, vector HitLocation );

    //---------------------------------------------------------------------
    // gets enemy list from the enemy sensor

    function array<Pawn> getEnemyListFromSensor( Pawn ai );

    //---------------------------------------------------------------------

    event enemyListSanityCheck( Pawn ai );

    //=====================================================================
    // defaults

    defaultproperties
    {
    	bHidden	= true
    	DrawType = DT_None
    }

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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:49.665 - Created with UnCodeX