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# Engine.KRepulsor

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    class KRepulsor extends Actor
    	native;

    //var()	bool	bEnableRepulsion;
    //var()	vector	CheckDir; // In owner ref frame
    //var()	float	CheckDist;
    //var()	float	Softness;
    //var()	float	PenScale;
    //
    //// Used internally for Karma stuff - DO NOT CHANGE!
    //var		transient const int		KContact;
    //
    //defaultproperties
    //{
    //	CheckDir=(X=0.0,Y=0.0,Z=-1.0)
    //	CheckDist=50
    //	Softness=0.1
    //	PenScale=1.0
    //
    //	bCollideActors=false
    //	bCollideWorld=false
    //	bBlockActors=false
    //	bBlockPlayers=false
    //	bBlockNonZeroExtentTraces=false
    //	bBlockZeroExtentTraces=false
    //	bProjTarget=false
    //	bHardAttach=true
    //    RemoteRole=ROLE_None
    //	bNoDelete=false
    //}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.931 - Created with UnCodeX