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# Gameplay.MPSecondaryMessage

Extends
  MPEventMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.TribesLocalMessage
                |
                +-- Gameplay.MPEventMessage
                   |
                   +-- Gameplay.MPSecondaryMessage

Variables Summary
MPSecondaryMessage
array<msg> | secondaryMessages

Inherited Variables from Gameplay.TribesLocalMessage
announcements

Structures Summary
msg stringOne, stringTwo, icon

Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
| Material | GetIconMaterial (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
| String | GetStringOne (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
| String | GetStringTwo (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))

Inherited Functions from Gameplay.MPEventMessage
ClientReceive, GetIconMaterial, GetStringOne, GetStringTwo, SetMessageTypeByTeam

Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString

Variables Detail

### MPSecondaryMessage

#### secondaryMessages Source code

var(MPSecondaryMessage) localized array<msg> secondaryMessages;

Structures Detail

#### msg Source code

struct msg
{

> var(MPSecondaryMessage) Material icon;
> var(MPSecondaryMessage) localized string stringOne;
> var(MPSecondaryMessage) localized string stringTwo;

};

> icon:

> > The icon to display in this message.

> stringOne:

> > An optional string override. If provided, it will be displayed; if not, a PlayerName will be displayed

> stringTwo:

> > An optional string override. If provided, it will be displayed and %1 (if provided) will be replaced with a special int; if not, either nothing or a Playername will be displayed

Functions Detail

#### GetIconMaterial Source code

static function Material GetIconMaterial ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

#### GetStringOne Source code

static function String GetStringOne ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

#### GetStringTwo Source code

static function String GetStringTwo ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:33.050 - Created with UnCodeX