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# Gameplay.TribesLocalMessage

Extends
  LocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.TribesLocalMessage

#### Direct Known Subclasses:

> MPBallMessages, MPBaseDeviceMessages, MPCapturePointMessages, MPCarryableMessages, MPContainerMessages, MPEventMessage, MPGameAnnouncerMessages, MPTerritoryMessages

Variables Summary
Messages
array<announcement> | announcements

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary
announcement effectEvent, speechTag, debugString

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
|  | ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
| string | GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

### Messages

#### announcements Source code

var(Messages) array<announcement> announcements;

Structures Detail

#### announcement Source code

struct announcement
{

> var(TribesLocalMessage) localized string debugString;
> var(TribesLocalMessage) name effectEvent;
> var(TribesLocalMessage) name speechTag;

};

Functions Detail

#### ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

#### GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

Defaultproperties

    defaultproperties
    {
    	Lifetime	= 8
    	FontSize	= 0
    	bFadeMessage = true
    	bCenter		= true
    	DrawColor=(R=255,G=0,B=0,A=255)
    }

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Creation time: st 23.5.2018 00:10:36.515 - Created with UnCodeX