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# UnrealEd.AnimEditProps

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    //=============================================================================
    // Object to facilitate properties editing
    //=============================================================================
    //  Animation / Mesh editor object to expose/shuttle only selected editable
    //  parameters from UMeshAnim/ UMesh objects back and forth in the editor.
    //

    class AnimEditProps extends Engine.MeshObject
    	hidecategories(Object)
    	native;

    cpptext
    {
    	void PostEditChange();
    }

    var const int WBrowserAnimationPtr;
    var(Compression) float   GlobalCompression;
    var(Compression) EAnimCompressMethod CompressionMethod;

    defaultproperties
    {
    	GlobalCompression=1.0
    }

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Class file time: pá 2.7.2004 19:47:46.000 - Creation time: st 23.5.2018 00:10:42.211 - Created with UnCodeX