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# Tyrion.AI_TestCharacterD

Extends
  AI_CharacterAction
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_CharacterAction
                      |
                      +-- Tyrion.AI_TestCharacterD

Variables Summary
AI_Goal | goal1
AI_Goal | goal2

Inherited Variables from Tyrion.AI_CharacterAction
DummyHeadGoal, DummyMovementGoal, DummyWeaponGoal, headResourceStorage, movementResourceStorage, pawn, weaponResourceStorage

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
|  | cleanup ()))
|  | goalAchievedCB (AI_Goal goal, AI_Action child ))
|  | goalNotAchievedCB (AI_Goal goal, AI_Action child, ACT_ErrorCodes errorCode ))

Inherited Functions from Tyrion.AI_CharacterAction
baseAIcharacter, character, characterResource, classConstruct, cleanup, clearDummyGoals, clearDummyHeadGoal, clearDummyMovementGoal, clearDummyWeaponGoal, findResource, getResourceClass, headResource, initAction, movementResource, rook, useResources, weaponResource

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Variables Detail

#### goal1 Source code

var AI_Goal goal1;

#### goal2 Source code

var AI_Goal goal2;

Functions Detail

#### cleanup Source code

function cleanup ( ) )

#### goalAchievedCB Source code

function goalAchievedCB ( AI_Goal goal, AI_Action child ) )

#### goalNotAchievedCB Source code

function goalNotAchievedCB ( AI_Goal goal, AI_Action child, ACT_ErrorCodes errorCode ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_TestCharacterGoalB'
    }

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Creation time: st 23.5.2018 00:10:27.709 - Created with UnCodeX