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# Gameplay.ActionSetTeam

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    class ActionSetTeam extends Scripting.Action;

    var() editcombotype(enumRookLabels) Name target;
    var() editcombotype(enumTeamInfo) TeamInfo targetTeam;

    // execute
    latent function Variable execute()
    {
    	local Rook r;

    	Super.execute();

    	ForEach parentScript.actorLabel(class'Rook', r, target)
    	{
    		r.setTeam(targetTeam);
    	}

    	return None;
    }

    // editorDisplayString
    function editorDisplayString(out string s)
    {
    	s = "Set "$propertyDisplayString('target')$"'s team to "$targetTeam;
    }

    event function enumRookLabels(Engine.LevelInfo level, out Array<Name> s)
    {
    	local Rook r;

    	ForEach level.AllActors(class'Rook', r)
    	{
    		if (r.label != '')
    		{
    			s[s.Length] = r.label;
    		}
    	}
    }

    function enumTeamInfo(Engine.LevelInfo l, out Array<TeamInfo> s)
    {
    	local TeamInfo t;

    	ForEach l.AllActors(class'TeamInfo', t)
    	{
    		s[s.Length] = t;
    	}
    }

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Set Team"
    	actionHelp			= "Sets a Rook's team"
    	category			= "Actor"
    }

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Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:40.598 - Created with UnCodeX