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# Gameplay.MessagePreDrawHUD

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    class MessagePreDrawHUD extends Engine.Message;

    var DefaultHUD	hud;
    var Canvas		canvas;

    // construct
    overloaded function construct(DefaultHUD _hud, Canvas _Canvas)
    {
    	hud = _hud;
    	canvas = _canvas;
    }

    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "";
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.507 - Created with UnCodeX