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# Gameplay.ProjectileRadius

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    class ProjectileRadius extends Engine.Actor;

    simulated function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal)
    {
    	if (Owner == None)
    	{
    		Destroy();
    		return;
    	}

    	if (Other.bProjTarget)
    		Projectile(Owner).ProjectileTouch(Other, TouchLocation, TouchNormal);
    }

    defaultproperties
    {
    	bProjectile = true

    	RemoteRole = ROLE_None
    	bHidden = true
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:46.630 - Created with UnCodeX