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# Tyrion.AI_SearchGoal

Extends
  AI_MovementGoal

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_MovementGoal
                |
                +-- Tyrion.AI_SearchGoal

Variables Summary
InternalParameters
Character.GroundMovementLevels | searchSpeed
Pawn | target
Parameters
float | searchDistance

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, Pawn aTarget, optional Character.GroundMovementLevels aSearchSpeed, optional float aSearchDistance ))

Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### InternalParameters

#### searchSpeed Source code

var(InternalParameters) editconst Character.GroundMovementLevels searchSpeed;

> how fast the AI moves while searching

#### target Source code

var(InternalParameters) editconst Pawn target;

### Parameters

#### searchDistance Source code

var(Parameters) float searchDistance;

> how far the AI moves when searching for something

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn aTarget, optional Character.GroundMovementLevels aSearchSpeed, optional float aSearchDistance ) )

Defaultproperties

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false

    	searchDistance = 600
    	searchSpeed = GM_ANY
    }

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Creation time: st 23.5.2018 00:10:27.409 - Created with UnCodeX