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# MojoActions.TsActionSound

Extends
  TsAction

    Core.Object
    |
    +-- MojoCore.TsMojoAction
       |
       +-- MojoActions.TsAction
          |
          +-- MojoActions.TsActionSound

#### Direct Known Subclasses:

> TsSubactionSound

Variables Summary
float | duration
float | elapsedTime
Engine.Pawn | PlayerPawn
TsActionSound
bool | bLooping
float | cutoffTime
float | Pitch
float | Radius
Engine.sound | Sound
float | Volume

Inherited Variables from MojoActions.TsAction
bShowSubtitles, DisableInMojo, DName, FastForwardSkip, Help, interpolator, interpTime, ModifiesLocation, Track, UsesDuration

Inherited Variables from MojoCore.TsMojoAction
Actor, m_group, m_length_dirty, m_offset, m_output_key, m_predicted_start_time, m_recorded_length, m_skip_action, m_source_key, m_start_time, m_subaction_list, m_subaction_offset, m_subaction_parent, m_subaction_track

Structures Summary

Inherited Structures from MojoCore.TsMojoAction
MojoActorRef, MojoAnimation, MojoKeyframe, MojoTimedKeyframe

Functions Summary
| bool | CanGenerateOutputKeys ()))
|  | Interrupt ()))
| bool | OnStart ()))
| bool | OnTick (float delta))
|  | Pause ()))
|  | Resume ()))

Inherited Functions from MojoActions.TsAction
CanFastForwardSkip, CanSetDuration, DisableActionInMojo, Finish, GetHelpString, GetLength, GetNameString, GetSummaryString, GetTrackString, Message, ModifiesActorLocation, OnFinish, OnStart, OnTick, resetInterpolation, ShouldShowSubtitles, Start, Tick, tickInterpolation

Inherited Functions from MojoCore.TsMojoAction
CanAcceptSubactions, CanBeUsedWith, CanFastForwardSkip, CanGenerateOutputKeys, CanSetDuration, DisableActionInMojo, EndCutscene, Finish, GetDuration, GetHelpString, GetNameString, GetSummaryString, GetTrackString, Interrupt, IsSubaction, ModifiesActorLocation, OnDelete, Pause, ResolveActorRef, Resume, SetDuration, Start, Tick

Variables Detail

#### duration Source code

var transient float duration;

#### elapsedTime Source code

var transient float elapsedTime;

#### PlayerPawn Source code

var Engine.Pawn PlayerPawn;

### TsActionSound

#### bLooping Source code

var(TsActionSound) bool bLooping;

#### cutoffTime Source code

var(TsActionSound) float cutoffTime;

#### Pitch Source code

var(TsActionSound) float Pitch;

#### Radius Source code

var(TsActionSound) float Radius;

#### Sound Source code

var(TsActionSound) Engine.sound Sound;

#### Volume Source code

var(TsActionSound) float Volume;

Functions Detail

#### CanGenerateOutputKeys Source code

function bool CanGenerateOutputKeys ( ) )

#### Interrupt Source code

event Interrupt ( ) )

#### OnStart Source code

function bool OnStart ( ) )

#### OnTick Source code

function bool OnTick ( float delta) )

#### Pause Source code

event Pause ( ) )

#### Resume Source code

event Resume ( ) )

Defaultproperties

    defaultproperties
    {
    	DName			="Play Sound"
    	Track			="Sound"
    	Help			="Play a sound at the location of the object."

    	Volume			=+1.0
    	Pitch			=+1.0
    	Radius			=+800.0

    	FastForwardSkip = true

    	cutoffTime		=0
    }

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Creation time: st 23.5.2018 00:10:37.606 - Created with UnCodeX