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# tmod.tmodWeaponHandGrenade

Modifiers
  config ( tribesmodSettings )

    tmod.tmodWeaponHandGrenade

Variables Summary
tmodWeaponHandGrenade
StaticMesh | droppedMesh

Functions Summary
|  | BeginState ())) Held
| bool | canPickup (Character potentialOwner))
|  | extractFirstPersonMeshData ()))
| int | getMaxAmmo ()))
|  | initialiseVelocity (Projectile p, Vector InitialVelocity))
| bool | needPrompt (Character potentialOwner))
|  | pickup (Character newOwner))
|  | setDroppedMesh ()))
|  | Tick (float DeltaTime))
|  | TravelPreAccept ()))

States Summary

Held Source code
simulated state Held

BeginState

Variables Detail

### tmodWeaponHandGrenade

#### droppedMesh Source code

var(tmodWeaponHandGrenade) StaticMesh droppedMesh;

Functions Detail

#### BeginState Held Source code

simulated function BeginState ( ) )

#### canPickup Source code

function bool canPickup ( Character potentialOwner) )

#### extractFirstPersonMeshData Source code

simulated function extractFirstPersonMeshData ( ) )

#### getMaxAmmo Source code

function int getMaxAmmo ( ) )

#### initialiseVelocity Source code

function initialiseVelocity ( Projectile p, Vector InitialVelocity) )

#### needPrompt Source code

function bool needPrompt ( Character potentialOwner) )

#### pickup Source code

function pickup ( Character newOwner) )

#### setDroppedMesh Source code

simulated function setDroppedMesh ( ) )

#### Tick Source code

simulated function Tick ( float DeltaTime) )

#### TravelPreAccept Source code

function TravelPreAccept ( ) )

Defaultproperties

    defaultproperties
    {
         droppedMesh=StaticMesh'weapons.HandgrenadeDropped'
         maxCharge=3.000000
         chargeScale=0.300000
         bShowChargeOnHUD=True
         ammoCount=5
         roundsPerSecond=1.000000
         projectileClass=Class'tmodProjectileHandGrenade'
         projectileVelocity=800.000000
         projectileInheritedVelFactor=1.000000
         aimClass=Class'AimArcWeapons'
         animPrefix="HandGrenade"
         equipped=True
         animClass=Class'CharacterEquippableAnimator'
    }

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Creation time: st 23.5.2018 00:10:35.778 - Created with UnCodeX