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# TribesGUI.TribesMPEscapeMenu

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    // ====================================================================
    //  Class:  TribesGui.TribesMPEscapeMenu
    //
    //  Menu to load map from entry screen.
    // ====================================================================

    class TribesMPEscapeMenu extends TribesGUIPage
         ;

    import enum EInputKey from Engine.Interactions;
    import enum EInputAction from Engine.Interactions;

    var(TribesGui) private EditInline Config GUIButton		    ResumeGameButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton		    DisconnectButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton		    OptionsButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton		    QuitButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUITabControl		MyTabControl "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPPlayersPanel		MPPlayersPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPAdminPanel			MPAdminPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPStatsPanel			MPStatsPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPWeaponStatsPanel	MPWeaponStatsPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPGameStatsPanel		MPGameStatsPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config TribesMPHintsPanel			MPHintsPanel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel ServerNameLabel	 "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel EmailLabel "A component of this page which has its behavior defined in the code for this page's class.";

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

        ResumeGameButton.OnClick=InternalOnClick;
        DisconnectButton.OnClick=InternalOnClick;
        OptionsButton.OnClick=InternalOnClick;
        QuitButton.OnClick=InternalOnClick;

    	OnActivate=InternalOnActivate;
    }

    event HandleParameters(string Param1, string Param2, optional int param3)
    {
    	local int i;

    	if (Param1 == "")
    		return;

    	// First param is name of panel to open
    	for (i=0; i<MyTabControl.MyTabs.Length; i++)
    	{
    		if (MyTabControl.MyTabs[i].TabPanel.isA(Name(Param1)))
    		{
    			MyTabControl.OpenTab(MyTabControl.MyTabs[i].TabPanel);
    			return;
    		}
    	}
    }

    function InternalOnActivate()
    {
    	// Hard code the hiding of admin panel, which is #5
    	//if (PlayerOwner().PlayerReplicationInfo.bAdmin)
    	//	MyTabControl.MyTabs[4].TabHeader.Show();
    	//else
    	//	MyTabControl.MyTabs[4].TabHeader.Hide();

    	ServerNameLabel.Caption = PlayerOwner().GameReplicationInfo.ServerName;
    	EmailLabel.Caption = PlayerOwner().GameReplicationinfo.AdminEmail;
    }

    function InternalOnClick(GUIComponent Sender)
    {
    	switch (Sender)
    	{
    		case DisconnectButton:
                TribesGuiController(Controller).PlayerDisconnect();
    			Controller.CloseAll();
    			Controller.OpenMenu("TribesGui.TribesMultiplayerMenu", "TribesMultiplayerMenu");
    			break;
    		case ResumeGameButton:
    			Controller.CloseAll();
    			break;
    		case OptionsButton:
    			Controller.OpenMenu("TribesGui.TribesOptionsMenu", "TribesOptionsMenu", "TribesMPEscapeMenu");
    			break;
    		case QuitButton:
    			Quit();
    			break;
    	}
    }

    function int getKeyCode(string key)
    {
    	local int i;

    	// If it's a single character, assume we can just fetch the ascii representation
    	if (Len(key) == 1)
    		return Asc(Key);

    	// Otherwise, do some hacky special processing to handle F-keys and TAB, which are the most likely
    	// keys that useers will want to bind to the MP escape panels
    	if (Left(key, 1) ~= "f")
    	{
    		i = int(Right(key, 1));
    		return EInputKey.IK_F1 + i - 1;
    	}

    	if (key ~= "TAB")
    		return EInputKey.IK_Tab;
    }

    function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
    {
    	local PlayerCharacterController pcc;
    	local int gameStatsKey, myStatsKey, adminKey;

    	pcc = PlayerCharacterController(PlayerOwner());
    	gameStatsKey = getKeyCode(pcc.gameStatsKey);
    	myStatsKey = getKeyCode(pcc.myStatsKey);
    	adminKey = getKeyCode(pcc.adminKey);
        if( bVisible && bActiveInput && State == EInputAction.IST_Press )
        {
    		switch(Key)
    		{
    			case EInputKey.IK_Escape:
    					Controller.CloseAll();
    					return true;

    			// michaelj:  Moved closing to PCC so it's not hard-coded
    			case gameStatsKey:
    				if (MyTabControl.ActiveTab.TabPanel == MPPlayersPanel)
    					Controller.CloseAll();
    				else
    					MyTabControl.OpenTab(MPPlayersPanel);
    				return true;

    			case myStatsKey:
    				if (MyTabControl.ActiveTab.TabPanel == MPStatsPanel)
    					Controller.CloseAll();
    				else
    					MyTabControl.OpenTab(MPStatsPanel);
    				return true;

    			case adminKey:
    				if (MyTabControl.ActiveTab.TabPanel == MPAdminPanel)
    					Controller.CloseAll();
    				else
    					MyTabControl.OpenTab(MPAdminPanel);
    				return true;
    		}

    		//MyTabControl.OpenTab(MyTabControl.MyTabs[i].TabPanel);
        }

        return Super.InternalOnKeyEvent(Key, State, delta);
    }

    defaultproperties
    {
    	OnKeyEvent=InternalOnKeyEvent
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.578 - Created with UnCodeX