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# Engine.PlayerStart

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    //=============================================================================
    // Player start location.
    //=============================================================================
    class PlayerStart extends Info
    	native
    #if IG_TRIBES3 // david: we use our own derived PlayerStart, this stops designer confusion
    ;
    #else
    	placeable;
    #endif

    // Players on different teams are not spawned in areas with the
    // same TeamNumber unless there are more teams in the level than
    // team numbers.
    var() byte TeamNumber;			// what team can spawn at this start
    var() bool bSinglePlayer;	// use first start encountered with this true for single player
    var() bool bCoop;			// start can be used in coop games
    var() bool bEnabled;
    var() bool bPrimary;		// None primary starts used only if no primary start available
    var() float LastSpawnCampTime;	// last time a pawn starting from this spot died within 5 seconds

    defaultproperties
    {
         bPrimary=true
         bEnabled=true
         bSinglePlayer=True
         bCoop=True
         bDirectional=True
         Texture=Texture'Engine_res.S_Player'
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.522 - Created with UnCodeX