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# Engine.HavokConeLimitConstraint

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    //=============================================================================
    // The Havok Cone Limit class
    // By using a seperate constraint on top a normal instead of a single constraint
    // that has a limit in it (eg LimitedHingeConstraint) you are wasting CPU cycles!
    //=============================================================================

    class HavokConeLimitConstraint extends HavokConstraint
        native
        placeable;

    cpptext
    {
    #ifdef UNREAL_HAVOK
    	virtual bool HavokInitActor();
    	virtual void UpdateConstraintDetails();
    #endif
    }

    var(HavokConstraint) float hkHalfAngle; // ( 65535 = 360 deg )

    // Internal index references. Do not alter.
     var const transient int basisAIndex;
     var const transient int basisBIndex;
     var const transient int coneIndex;
    //

    defaultproperties
    {
        hkHalfAngle=8200 // about 45 deg

    	Texture=Texture'Engine_res.Havok.S_HkConeLimitConstraint'
        bDirectional=True
        AutoComputeLocals=HKC_AutoComputeBFromC; // base the B basis on the Constraint Actor rotation.
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:44.073 - Created with UnCodeX