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# Engine.KarmaParamsSkel

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    //=============================================================================
    // The Karma physics parameter specific to skeletons.
    // NB: All parameters are in KARMA scale!
    //=============================================================================

    class KarmaParamsSkel extends KarmaParams
    	editinlinenew
    	native;

    //var() string KSkeleton;				// Karma Asset to use for this skeleton.
    //
    //var() bool   bKDoConvulsions;
    //var() Range  KConvulseSpacing;		// Time between convulsions.
    //
    //// When the skeletal physics starts up, we check this line against the skeleton,
    //// and apply an impulse with magnitude KShotStrength if we hit a bone.
    //// This has to be deferred  because ragdoll-startup is.
    //var transient vector KShotStart;
    //var transient vector KShotEnd;
    //var transient float  KShotStrength;
    //var transient bool	 bKImportantRagdoll; // This indicates this ragdoll will not be recycled during KMakeRagdollAvailable
    //
    //defaultproperties
    //{
    //	KConvulseSpacing=(Min=0.5,Max=1.5)
    //	bKDoConvulsions=False
    //}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.857 - Created with UnCodeX