Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.ActionShakeCamera

Extends
  Action

    Core.Object
    |
    +-- Scripting.Action
       |
       +-- Gameplay.ActionShakeCamera

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ActionShakeCamera
Vector | offsetMagnitude
Vector | offsetRate
float | offsetTime
float | rollMagnitude
float | rollRate
float | rollTime

Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Scripting.Action
ParameterResolveInfo

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | editorDisplayString (out string s))
| Variable | execute ()))

Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

### ActionShakeCamera

#### offsetMagnitude Source code

var(ActionShakeCamera) actionnoresolve Vector offsetMagnitude;

> How far to offset the view

#### offsetRate Source code

var(ActionShakeCamera) actionnoresolve Vector offsetRate;

> How fast to offset the view

#### offsetTime Source code

var(ActionShakeCamera) float offsetTime;

> How long to offset the view

#### rollMagnitude Source code

var(ActionShakeCamera) float rollMagnitude;

> How far to roll the view

#### rollRate Source code

var(ActionShakeCamera) float rollRate;

> How fast to roll the view

#### rollTime Source code

var(ActionShakeCamera) float rollTime;

> How long to roll the view

Functions Detail

#### editorDisplayString Source code

function editorDisplayString ( out string s) )

#### execute Source code

latent function Variable execute ( ) )

Defaultproperties

    defaultproperties
    {
    	rollMagnitude		= 400.0
    	rollRate			= 12000.0
    	rollTime			= 25.0

    	offsetMagnitude		= (X=5.0,Y=0.0,Z=10.0)
    	offsetRate			= (X=250.0,Y=250.0,Z=250.0)
    	offsetTime			= 10.0

    	returnType			= None
    	actionDisplayName	= "Shake Camera"
    	actionHelp			= "Sakes the players view"
    	category			= "AudioVisual"
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:26.073 - Created with UnCodeX