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# tmod.tmodDeployedCatapult

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    class tmodDeployedCatapult extends Gameplay.DeployedCatapult config(tribesmodSettings);

    //Health=400
    defaultproperties
    {
    Health=400
    damagedHealthThreshold=0.750000
    functionalHealthThreshold=0.050000
    CollisionHeight=8.000000
    CollisionRadius=34.000000
    actorInfluence=0.500000
    catapultInfluence=0.500000
    throwForce=125000.000000
    verticalInfluence=0.500000

    localizedName="Deployed Catapult"
    bWasDeployed=true
    bNoDelete=false
    bIgnoreEncroachers=true
    bIsDetectableByEnemies=true
    bCanBeSensed=true
    bDirectional=False
    bIgnoreActorVelocity=False
    bReflective=False
    Mesh=SkeletalMesh'Deployables.DepCatapult'
    destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
    radarinfoClass=Class'HudClasses.RadarInfoDeployableCatapult'
    personalShieldClass=None
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.743 - Created with UnCodeX