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# Gameplay.CharacterEquippableAnimator

Extends
  EquippableAnimator

    Core.Object
    |
    +-- Gameplay.EquippableAnimator
       |
       +-- Gameplay.CharacterEquippableAnimator

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | firstPersonStatus (Equippable e, bool bStatus))
| bool | hasEquippableAnim (Equippable e, Name animName))
| bool | isAnimating (Equippable e))
|  | playEquippableAnim (Equippable e, Name animName, optional float rate, optional float tweenTime, optional int channel))
|  | setLocRot (Equippable e, Vector newLocation, Rotator newRotation))

Inherited Functions from Gameplay.EquippableAnimator
firstPersonStatus, hasEquippableAnim, isAnimating, playEquippableAnim, setLocRot

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Functions Detail

#### firstPersonStatus Source code

static simulated function firstPersonStatus ( Equippable e, bool bStatus) )

#### hasEquippableAnim Source code

static simulated function bool hasEquippableAnim ( Equippable e, Name animName) )

#### isAnimating Source code

static simulated function bool isAnimating ( Equippable e) )

#### playEquippableAnim Source code

static simulated function playEquippableAnim ( Equippable e, Name animName, optional float rate, optional float tweenTime, optional int channel) )

#### setLocRot Source code

static simulated function setLocRot ( Equippable e, Vector newLocation, Rotator newRotation) )

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Creation time: st 23.5.2018 00:10:28.842 - Created with UnCodeX