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# TribesGUI.TribesSaveGameBase

Extends
  TribesGUIPage
Modifiers
  native

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPage
                |
                +-- TribesGUI.TribesGUIPage
                   |
                   +-- TribesGUI.TribesSaveGameBase

#### Direct Known Subclasses:

> TribesLoadGameMenu, TribesSaveGameMenu

Variables Summary

Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape

Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
| bool | DeleteSave (string Filename)
| Array<string> | GetSaves ()
|  | LoadSaveGameList (GUIMultiColumnListBox list, optional bool bKeepList))

Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit

Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show

Functions Detail

#### DeleteSave Source code

native function bool DeleteSave ( string Filename )

#### GetSaves Source code

native function Array<string> GetSaves ( )

#### LoadSaveGameList Source code

function LoadSaveGameList ( GUIMultiColumnListBox list, optional bool bKeepList) )

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Creation time: st 23.5.2018 00:10:36.859 - Created with UnCodeX