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# GUI.GUIStyles

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    // ====================================================================
    //  Class:  GUI.GUIStyles
    //
    //	The GUIStyle is an object that is used to describe common visible
    //  components of the interface.
    //
    //  Written by Joe Wilcox
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIStyles extends GUI
        PerObjectConfig
        Config(GuiBase)
    	Native;

    cpptext
    {
    		void Draw(UCanvas* Canvas, BYTE MenuState, FLOAT Left, FLOAT Top, FLOAT Width, FLOAT Height);
    		void TextSize(UCanvas* Canvas, BYTE MenuState, const TCHAR* Test, INT& XL, INT& YL, BYTE TextStyle = 0);

            void UGUIStyles::DrawText(UCanvas* Canvas, BYTE MenuState, FLOAT Left, FLOAT Top, FLOAT Width, FLOAT Height, BYTE Just, const TArray<FString> &Lines, UBOOL bParseCodes = false, INT NumOffsetLines = 0, UBOOL bDontCenterVertically = false);
            void UGUIStyles::DrawText(UCanvas* Canvas, BYTE MenuState, FLOAT Left, FLOAT Top, FLOAT Width, FLOAT Height, BYTE Just, const TCHAR* Text, UBOOL bParseCodes = false, UBOOL bMultiline = false, TCHAR seperator = '\n', INT NumOffsetLines = 0, UBOOL bDontCenterVertically = false);
            void UGUIStyles::WrapTextToArray(UCanvas* Canvas, FLOAT Width, const TCHAR* Text, TArray<FString> *OutArray, UBOOL bParseCodes = false, TCHAR seperator = '\n', BYTE MenuState = 0 );

            virtual void Modify(); //callback from the object browser
    }

    struct sBorderOffset
    {
        var() config float LeftOffset "The offset from the left of the component";
        var() config float RightOffset "The offset from the right of the component";
        var() config float TopOffset "The offset from the top of the component";
        var() config float BottomOffset "The offset from the bottom of the component";
    };

    var()	config              string				KeyName     "This is the name of the style used for lookup";
    var()   config editinline	array<EMenuRenderStyle>	RStyles  "The render styles for each state";
    var()	config editinline   array<Material>			Images   "This array holds 1 material for each state (Blurry, Watched, Focused, Pressed, Disabled)";
    var()	config editinline	array<eImgStyle>			ImgStyle "How should each image for each state be drawn";
    var()	config editinline	array<Color>				FontColors "This array holds 1 font color for each state";
    var()	config editinline	array<Color>				ImgColors "This array holds 1 image color for each state";
    var()	config editinline	array<sBorderOffset>		BorderOffsets "How thick is the border (offset in pixels at 1600x1200)";
    var()	config editinline	array<string>				FontNames "Holds the names of the 5 fonts to use";
    var()	EditConst editinline array<GUIFont>			Fonts "Holds the fonts for each state";
    var()	config editinline	array<string>				BoldFontNames "Holds the names of the 5 bold fonts to use";
    var()	EditConst editinline array<GUIFont>			BoldFonts "Holds the bold fonts for each state";
    var()	config editinline	array<string>				ItalicFontNames "Holds the names of the 5 italic fonts to use";
    var()	EditConst editinline array<GUIFont>			ItalicFonts "Holds the italic fonts for each state";
    var()	config editinline	array<string>				BoldItalicFontNames "Holds the names of the 5 underline fonts to use";
    var()	EditConst editinline array<GUIFont>			BoldItalicFonts "Holds the underline fonts for each state";
    var()   config int UnderlineWeight "Number of pixels in height to be used for underlining";

    var()   config Name     EffectCategory "The effect category GUIComponents of this style belong to; used for GUI effect events";

    // Set by Controller
    var bool                    bExternalMultilining;       // when true, will not clear state after doing a draw text
    var bool                    bLastBold;
    var bool                    bLastItalics;
    var bool                    bLastUnderlined;
    var Font                    LastFont;
    var Color                   LastColor;

    // the OnDraw delegate Can be used to draw.  Return true to skip the default draw method

    delegate bool OnDraw(Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height);
    delegate bool OnDrawText(Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height, eTextAlign Align, string Text, optional bool bParseCodes, optional bool bMultiline);

    native function Draw(Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height);
    native function DrawText(Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height, eTextAlign Align, string Text, optional bool bParseCodes, optional bool bMultiline);

    event Initialize()
    {
    	local int i;

    	// Preset all the data if needed

    	for (i=0;i<5;i++)
    	{
    		Fonts[i] = Controller.GetMenuFont(FontNames[i]);
    		AssertWithDescription( Fonts[i] != None, "Invalid GUIFont specified for menu state "$GetEnum(eMenuState,i)$" in GUIStyle "$self.Name$".  Please specify a valid GUIFont key name in the Content\\System\\*GuiBase.ini file for this GUIStyle.");

    		BoldFonts[i] = Controller.GetMenuFont(BoldFontNames[i]);
            if( BoldFonts[i] == None )
            {
                log("Could not load the Bold GUIFont specified for menu state "$GetEnum(eMenuState,i)$" in GUIStyle "$self.Name$".  Reverting to the Normal GUIFont for this GUIStyle & MenuState ("$Fonts[i]$").");
                BoldFonts[i] = Fonts[i];
            }

    		ItalicFonts[i] = Controller.GetMenuFont(ItalicFontNames[i]);
            if( ItalicFonts[i] == None )
            {
                log("Could not load the Italic GUIFont specified for menu state "$GetEnum(eMenuState,i)$" in GUIStyle "$self.Name$".  Reverting to the Normal GUIFont for this GUIStyle & MenuState ("$Fonts[i]$").");
                ItalicFonts[i] = Fonts[i];
            }

    		BoldItalicFonts[i] = Controller.GetMenuFont(BoldItalicFontNames[i]);
            if( BoldItalicFonts[i] == None )
            {
                log("Could not load the BoldItalic GUIFont specified for menu state "$GetEnum(eMenuState,i)$" in GUIStyle "$self.Name$".  Reverting to the Normal GUIFont for this GUIStyle & MenuState ("$Fonts[i]$").");
                BoldItalicFonts[i] = Fonts[i];
            }
    	}
    }

    defaultproperties
    {
    	RStyles(0)=MSTY_Normal;
    	RStyles(1)=MSTY_Normal;
    	RStyles(2)=MSTY_Normal;
    	RStyles(3)=MSTY_Normal;
    	RStyles(4)=MSTY_Normal;

    	ImgStyle(0)=ISTY_Scaled
    	ImgStyle(1)=ISTY_Scaled
    	ImgStyle(2)=ISTY_Scaled
    	ImgStyle(3)=ISTY_Scaled
    	ImgStyle(4)=ISTY_Scaled

    	Images(0)=None
    	Images(1)=None
    	Images(2)=None
    	Images(3)=None
    	Images(4)=None

    	ImgColors(0)=(R=255,G=255,B=255,A=255)
    	ImgColors(1)=(R=255,G=255,B=255,A=255)
    	ImgColors(2)=(R=255,G=255,B=255,A=255)
    	ImgColors(3)=(R=255,G=255,B=255,A=255)
    	ImgColors(4)=(R=128,G=128,B=128,A=255)

    	FontColors(0)=(R=255,G=255,B=255,A=255)
    	FontColors(1)=(R=255,G=255,B=255,A=255)
    	FontColors(2)=(R=255,G=255,B=255,A=255)
    	FontColors(3)=(R=255,G=255,B=255,A=255)
    	FontColors(4)=(R=128,G=128,B=128,A=255)

    	FontNames(0)="MenuFont"
    	FontNames(1)="MenuFont"
    	FontNames(2)="MenuFont"
    	FontNames(3)="MenuFont"
    	FontNames(4)="MenuFont"

    	BoldFontNames(0)="MenuFont"
    	BoldFontNames(1)="MenuFont"
    	BoldFontNames(2)="MenuFont"
    	BoldFontNames(3)="MenuFont"
    	BoldFontNames(4)="MenuFont"

    	ItalicFontNames(0)="MenuFont"
    	ItalicFontNames(1)="MenuFont"
    	ItalicFontNames(2)="MenuFont"
    	ItalicFontNames(3)="MenuFont"
    	ItalicFontNames(4)="MenuFont"

    	BoldItalicFontNames(0)="MenuFont"
    	BoldItalicFontNames(1)="MenuFont"
    	BoldItalicFontNames(2)="MenuFont"
    	BoldItalicFontNames(3)="MenuFont"
    	BoldItalicFontNames(4)="MenuFont"

    	BorderOffsets(0)=(LeftOffset=15.0,RightOffset=-15.0,TopOffset=0.0,BottomOffset=0.0)
    	BorderOffsets(1)=(LeftOffset=15.0,RightOffset=-15.0,TopOffset=0.0,BottomOffset=0.0)
    	BorderOffsets(2)=(LeftOffset=15.0,RightOffset=-15.0,TopOffset=0.0,BottomOffset=0.0)
    	BorderOffsets(3)=(LeftOffset=15.0,RightOffset=-15.0,TopOffset=0.0,BottomOffset=0.0)
    	BorderOffsets(4)=(LeftOffset=15.0,RightOffset=-15.0,TopOffset=0.0,BottomOffset=0.0)

        UnderlineWeight=2
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.944 - Created with UnCodeX