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# Engine.PathNode

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    //=============================================================================
    // PathNode.
    //=============================================================================
    class PathNode extends NavigationPoint
    	placeable
    	native;

    cpptext
    {
    	virtual UBOOL ReviewPath(APawn* Scout);
    	virtual void CheckSymmetry(ANavigationPoint* Other);
    	virtual INT AddMyMarker(AActor *S);
    }

    defaultproperties
    {
         Texture=Texture'Engine_res.S_Pickup'
    //#if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications
    //   SoundVolume=128
    //#endif
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.323 - Created with UnCodeX