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# Tyrion.AI_SquadAction

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    //=====================================================================
    // AI_SquadAction
    // Actions that involve teams of characters
    //=====================================================================

    class AI_SquadAction extends AI_Action
    	abstract;

    //=====================================================================
    // Variables

    //=====================================================================
    // Functions

    //---------------------------------------------------------------------
    // Accessor function for resources

    function SquadInfo squad()
    {
    	return AI_SquadResource(resource).squad;
    }

    function AI_SquadResource squadResource()
    {
    	return AI_SquadResource(resource);
    }

    //---------------------------------------------------------------------
    // Return the resource class for this action

    static function class<Tyrion_ResourceBase> getResourceClass()
    {
    	return class'AI_SquadResource';
    }

    //---------------------------------------------------------------------
    // Depending on the type of action, find the resource the action should
    // be attached to

    static function Tyrion_ResourceBase findResource( Pawn p )
    {
    	assert(false);	// can't get a squad resource from a pawn
    	return None;
    }

    //=======================================================================

    function classConstruct()
    {
    	// squad actions use all of a character's sub-resources by default
    	resourceUsage = class'AI_Resource'.const.RU_ARMS | class'AI_Resource'.const.RU_LEGS | class'AI_Resource'.const.RU_HEAD;
    }

    defaultproperties
    {
    	//resourceUsage = 7 // should be RU_HEAD | RU_ARMS | RU_LEGS - can't access or use or's here;
    }

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Class file time: ne 5.9.2004 15:54:24.000 - Creation time: st 23.5.2018 00:10:41.725 - Created with UnCodeX