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# Engine.HavokVehicleWheel

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    class HavokVehicleWheel extends Core.Object
    #if IG_TRIBES3 // Alex:
    	editinlinenew
    #endif
    	native;

    // PARAMS
    var()	float	SuspensionStrength; // 50
    var()	float	SuspensionDampingCompression; // 3
    var()	float	SuspensionDampingRelaxation; //3
    var()	float	MaxBrakingTorque;//1500
    var()	bool	HasHandbrake; // connected to handbrake?
    var()   float   WheelTorqueRatio; // 0== not driven, 1 == takes all the torque, so make sure that all the wheels add up to about 1 and that opposing wheels are the same if you want to drive straight!
    var()	float	WheelRadius; // unreal units
    var()	float	WheelWidth; // unreal units
    var()	int		WheelAxleNumber; // 0 or 1 usually (specifies a grouping of wheels)
    var()	float	WheelMass; //10
    var()	float	WheelFriction; // 1.25
    var()	float	WheelViscosityFriction; // 0.05

    var()	enum	EHavokSteerType
    {
    	HK_STEER_Fixed,
    	HK_STEER_Steered,
    } SteerType; // How steering affects this wheel.

    var()					name	BoneName;
    var()					vector	BoneOffset; // Offset from wheel bone to the middle of tyre. NB: Not affected by scale.

    var()					float	SuspensionTravel;
    var()					float   SuspensionOffset;
    var()					name	SupportBoneName; // Name of strut etc. that will be rotated around local X as wheel goes up and down.
    var()					EAxis	SupportBoneAxis; // Local axis to rotate support bone around.

    // OUTPUT
    // Calculated on startup
    var						vector	WheelPosition; // Wheel center in actor ref frame. Calculated using BoneOffset above.
    var						float	SupportPivotDistance; // If a SupportBoneName is specified, this is the distance used to calculate the anglular displacement.

    // Calculated each frame
    var						float	SuspensionPosition; // Output vertical position of wheel
    var						float	CurrentRotation;

    defaultproperties
    {
    	SteerType=HK_STEER_Fixed
    	SuspensionTravel=50.0
    	WheelRadius=35
    	WheelTorqueRatio=0.25 // for 4 wheels this gives all wheels the same. set to 0 for no power to this wheel
    	WheelWidth=30
    	SupportBoneAxis=AXIS_X
    	BoneOffset=(X=0,Y=0,Z=0)
    	WheelAxleNumber = 0
    	WheelMass=10
    	WheelFriction=1.25
    	WheelViscosityFriction=0.05
    	SuspensionStrength=50
    	SuspensionDampingCompression=3
    	SuspensionDampingRelaxation=3
    	MaxBrakingTorque=1500
    	HasHandbrake=false
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:44.132 - Created with UnCodeX