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# TribesGUI.HUDWeaponIcon

Extends
  HUDEquipmentIcon

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDContainer
          |
          +-- TribesGUI.HUDEquipmentIcon
             |
             +-- TribesGUI.HUDWeaponIcon

Variables Summary
int | previousWeaponAmmo
class | previousWeaponClass
string | textInfiniteAmmo
int | weaponIdx
HUDWeaponIcon
Color | disabledColor
Color | enabledColor
int | NumAmmoCountDigits
HUDMaterial | selectedMaterial

Inherited Variables from TribesGUI.HUDEquipmentIcon
bDrawKey, bDrawQuantity, emptyTexture, equipmentBar, fullTexture, keyLabel, keyTemplateObjectName, NewItemFlashAlphaMax, NewItemFlashAlphaMin, NewItemFlashDuration, NewItemFlashPeriod, quantityLabel, quantityTemplateObjectName

Inherited Variables from TribesGUI.HUDContainer
children

Functions Summary
|  | UpdateData (ClientSideCharacter c))

Inherited Functions from TribesGUI.HUDEquipmentIcon
DoUpdateFlash, InitElement, UpdateData

Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha

Variables Detail

#### previousWeaponAmmo Source code

var int previousWeaponAmmo;

#### previousWeaponClass Source code

var class previousWeaponClass;

#### textInfiniteAmmo Source code

var localized string textInfiniteAmmo;

#### weaponIdx Source code

var int weaponIdx;

### HUDWeaponIcon

#### disabledColor Source code

var(HUDWeaponIcon) config Color disabledColor;

#### enabledColor Source code

var(HUDWeaponIcon) config Color enabledColor;

#### NumAmmoCountDigits Source code

var(HUDWeaponIcon) config int NumAmmoCountDigits;

#### selectedMaterial Source code

var(HUDWeaponIcon) config HUDMaterial selectedMaterial;

Functions Detail

#### UpdateData Source code

function UpdateData ( ClientSideCharacter c) )

Defaultproperties

    defaultproperties
    {
    	selectedMaterial = (material=Texture'HUD.Tabs',coords=(U=0,V=62,UL=80,VL=40),style=1,drawColor=(R=255,G=255,B=255,A=255))
    	enabledColor = (R=255,G=255,B=255,A=255)
    	disabledColor = (R=128,G=128,B=128,A=255)
    	NumAmmoCountDigits = 3
    	textInfiniteAmmo = "INF"
    }

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Creation time: st 23.5.2018 00:10:31.227 - Created with UnCodeX