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# Engine.Teleporter

Extends
  SmallNavigationPoint
Modifiers
  placeable native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.NavigationPoint
          |
          +-- Engine.SmallNavigationPoint
             |
             +-- Engine.Teleporter

Variables Summary
float | LastFired
Actor | TriggerActor
Actor | TriggerActor2
Teleporter
bool | bChangesVelocity
bool | bChangesYaw
bool | bEnabled
bool | bReversesX
bool | bReversesY
bool | bReversesZ
name | ProductRequired
vector | TargetVelocity
string | URL

Inherited Variables from Engine.NavigationPoint
bAlwaysUseStrafing, bAutoBuilt, bBlocked, bDestinationOnly, bEndPoint, bestPathWeight, bForceNoStrafing, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryDist, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
| bool | Accept (actor Incoming, Actor Source ))
|  | FindTriggerActor ()))
|  | PostBeginPlay ()))
|  | PostTouch (actor Other ))
|  | Touch (Actor Other))
|  | Trigger (actor Other, pawn EventInstigator ))

Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PostBeginPlay, ProceedWithMove, SpecialCost, SuggestMovePreparation

Variables Detail

#### LastFired Source code

var float LastFired;

#### TriggerActor Source code

var Actor TriggerActor;

#### TriggerActor2 Source code

var Actor TriggerActor2;

### Teleporter

#### bChangesVelocity Source code

var(Teleporter) bool bChangesVelocity;

#### bChangesYaw Source code

var(Teleporter) bool bChangesYaw;

#### bEnabled Source code

var(Teleporter) bool bEnabled;

#### bReversesX Source code

var(Teleporter) bool bReversesX;

#### bReversesY Source code

var(Teleporter) bool bReversesY;

#### bReversesZ Source code

var(Teleporter) bool bReversesZ;

#### ProductRequired Source code

var(Teleporter) name ProductRequired;

#### TargetVelocity Source code

var(Teleporter) vector TargetVelocity;

#### URL Source code

var(Teleporter) string URL;

Functions Detail

#### Accept Source code

simulated function bool Accept ( actor Incoming, Actor Source ) )

#### FindTriggerActor Source code

function FindTriggerActor ( ) )

#### PostBeginPlay Source code

function PostBeginPlay ( ) )

#### PostTouch Source code

simulated function PostTouch ( actor Other ) )

#### Touch Source code

event Touch ( Actor Other) )

#### Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Defaultproperties

    defaultproperties
    {
    	 RemoteRole=ROLE_SimulatedProxy
    	 bChangesYaw=true
         bEnabled=True
         bDirectional=True

         bCollideActors=True
    	 Texture=Texture'Engine_res.S_Teleport'
    }

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Creation time: st 23.5.2018 00:10:35.275 - Created with UnCodeX