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# Tyrion.AI_VehicleReactToFireGoal

Extends
  AI_VehicleGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_VehicleGoal
                |
                +-- Tyrion.AI_VehicleReactToFireGoal

Variables Summary
Parameters
float | allyShotDistance
float | nearHitDistance

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, float aNearHitDistance, float aAllyShotDistance ))
|  | init (AI_Resource r ))

Inherited Functions from Tyrion.AI_VehicleGoal
findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### Parameters

#### allyShotDistance Source code

var(Parameters) float allyShotDistance;

> Max distance to react to an ally getting shot

#### nearHitDistance Source code

var(Parameters) float nearHitDistance;

> Max distance to react to near hit

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, float aNearHitDistance, float aAllyShotDistance ) )

#### init Source code

function init ( AI_Resource r ) )

Defaultproperties

    defaultproperties
    {
    	priority = 35
    	bInactive = true
    	bPermanent = true

    	nearHitDistance = 1000
    	allyShotDistance = 2000
    }

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Creation time: st 23.5.2018 00:10:27.977 - Created with UnCodeX