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# TribesGUI.HUDRadarBase

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    class HUDRadarBase extends HUDContainer
    	native;

    import enum EIconType from Gameplay.RadarInfo;
    import enum EColorType from Gameplay.RadarInfo;

    var() config float	relativeEdgeRadius				"";
    var() config bool	bClipMarkers					"whether to clip markers at the zoom level";
    var() config float	defaultFlashFrequency			"default frequency to flash icons at";
    var() config float	SmallMarkerZoomThreshold		"zoom level after which the markers will becom dots";

    var ClientSideCharacter currentData;
    var float				zoomFactor;
    var Rotator				mapRotation;
    var Vector				mapCenter;
    var float				mapExtent;
    var float				componentOriginX;
    var float				componentOriginY;
    var MatCoords			LastRenderedMarkerCoords;

    // native function to render a single radar marker (for optimisation reasons)
    native function Vector CalcMarkerPosition(Vector position);
    // native function to render a single radar marker (for optimisation reasons)
    native function RenderRadarMarker(Canvas c, Vector position, int objectHeight, class<RadarInfo> objectRadarInfo, int state, bool isFriendly, Color TeamColor, EColorType PrefColorType, optional String InfoLabel, optional bool bFlashing, optional Material materialOverride);
    // Creates a HUDMaterial instance from a state.
    static native function HUDMaterial GetHUDMaterial(class<RadarInfo> radarInfo, int state, bool isFriendly, EIconType iconType, Color TeamColor, EColorType PrefColorType, optional bool bForceFlash);

    native function RenderEnemies(Canvas c);
    native function RenderAllies(Canvas c);
    native function RenderObjectives(Canvas c);

    CPPTEXT
    {
    	FHUDMaterial GetHUDMaterial(UClass *radarInfoClass, INT state, UBOOL isFriendly, EIconType iconType, FColor TeamColor, EColorType PrefColorType, UBOOL bForceFlash);
    	void RenderRadarMarker(UCanvas *canvas, FVector position, INT objectHeight, UClass *objectRadarInfo, INT state, UBOOL isFriendly, FColor TeamColor, EColorType PrefColorType, FString InfoLabel, UBOOL bFlashing, UMaterial *materialOverride);
    }

    function UpdateData(ClientSideCharacter c)
    {
    	super.UpdateData(c);
    }

    event bool ShouldRender(class<RadarInfo> radarInfoClass)
    {
    	if(radarInfoClass != None)
    		return true;

    	return false;
    }

    defaultproperties
    {
    	bClipMarkers = true
    	defaultFlashFrequency = 0.7
    	SmallMarkerZoomThreshold=0.7
    }

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:44.439 - Created with UnCodeX