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# Engine.MaterialSwitch

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    class MaterialSwitch extends Modifier
    	editinlinenew
    	hidecategories(Modifier)
    	native;

    cpptext
    {
    	virtual void PostEditChange();
    	virtual UBOOL CheckCircularReferences( TArray<class UMaterial*>& History );
    }

    var() transient int Current;
    var() editinlineuse array<Material> Materials;

    function Reset()
    {
    	Current = 0;
    	if( Materials.Length > 0 )
    		Material = Materials[0];
    	else
    		Material = None;

    	if( Material != None )
    		Material.Reset();
    	if( FallbackMaterial != None )
    		FallbackMaterial.Reset();
    }

    #if IG_SHARED
    function bool Set(int Index)
    {
    	if (Index >= 0 && Index < Materials.length)
    	{
    		Current = Index;
    		Material = Materials[Current];
    		return true;
    	}

    	return false;
    }
    #endif // IG

    function Trigger( Actor Other, Actor EventInstigator )
    {
    	Current++;
    	if( Current >= Materials.Length )
    		Current = 0;

    	if( Materials.Length > 0 )
    		Material = Materials[Current];
    	else
    		Material = None;

    	if( Material != None )
    		Material.Trigger( Other, EventInstigator );
    	if( FallbackMaterial != None )
    		FallbackMaterial.Trigger( Other, EventInstigator );
    }

    defaultproperties
    {
    	Current=0

    #if IG_RENDERER	// rowan: set Materialtype for quick casts
    	MaterialType = MT_MaterialSwitch
    #endif
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:45.168 - Created with UnCodeX