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# Gameplay.TribesGameStats

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    // ====================================================================
    //  Class:  TribesGameStats
    //  Parent: Engine.GameStats
    //
    //  the GameStats object is used to send individual stat events to the
    //  stats server.  Each game should spawn a GameStats object if it
    //  wishes to have stat logging.
    //
    // ====================================================================

    class TribesGameStats extends Engine.GameStats;

    // KillEvents occur when a player kills, is killed, suicides
    function KillEvent(string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
    {
    	local string out;

    	if ( Victim.bBot || Victim.bOnlySpectator || ((Killer != None) && Killer.bBot) )
    		return;

    	out = ""$Header()$Killtype$Chr(9);

    	// KillerNumber and KillerDamagetype
    	if (Killer!=None)
    	{
    		out = out$Controller(Killer.Owner).PlayerNum$Chr(9);
    		// KillerWeapon no longer used, using damagetype
    		out = out$GetItemName(string(Damage))$Chr(9);
    	}
    	else
    		out = out$"-1"$Chr(9)$GetItemName(string(Damage))$Chr(9);	// No PlayerNum -> -1, Environment "deaths"

    	// VictimNumber and VictimWeapon
    	out = out$Controller(Victim.Owner).PlayerNum$Chr(9)$GetItemName(string(PlayerCharacterController(Victim.Owner).GetLastWeapon()));

    	// Type killers tracked as player event (redundant Typing, removed from kill line)
    	if ( PlayerController(Victim.Owner)!= None && PlayerController(Victim.Owner).bIsTyping)
    	{
    		if ( PlayerController(Killer.Owner) != PlayerController(Victim.Owner) )
    			SpecialEvent(Killer, "type_kill");						// Killer killed typing victim
    	}

    	Logf(out);
    }

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:48.251 - Created with UnCodeX