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# GUI.GUIScrollTextBox

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    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIScrollTextBox extends GUIListBoxBase
            HideCategories(Menu,Object)
    	native;

    var(GUIScrollTextBox) Editinline Editconst   GUIScrollText MyScrollText;
    var(GUIScrollTextBox) config  bool			bRepeat "Should the sequence be repeated ?";
    var(GUIScrollTextBox) config  bool			bNoTeletype "Dont do the teletyping effect at all";
    var(GUIScrollTextBox) config  bool			bStripColors "Strip out IRC-style colour characters (^C)";
    var(GUIScrollTextBox) config  float			InitialDelay "Initial delay after new content was set";
    var(GUIScrollTextBox) config  float			CharDelay "This is the delay between each char";
    var(GUIScrollTextBox) config  float			EOLDelay "This is the delay to use when reaching end of line";
    var(GUIScrollTextBox) config  float			RepeatDelay "This is used after all the text has been displayed and bRepeat is true";
    var(GUIScrollTextBox) config  eTextAlign		TextAlign "How is text Aligned in the control";

    function OnConstruct(GUIController MyController)
    {
        Super.OnConstruct(MyController);

    	MyScrollText=GUIScrollText(AddComponent( "GUI.GUIScrollText" , self.Name$"_ScrollText"));
    }

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

        InitBaseList(MyScrollText);

       	MyScrollText.InitialDelay = InitialDelay;
    	MyScrollText.CharDelay = CharDelay;
    	MyScrollText.EOLDelay = EOLDelay;
    	MyScrollText.RepeatDelay = RepeatDelay;
    	MyScrollText.TextAlign = TextAlign;
    	MyScrollText.bRepeat = bRepeat;
    	MyScrollText.bNoTeletype = bNoTeletype;
    	MyScrollText.OnADjustTop  = InternalOnAdjustTop;

    }

    function SetContent(string NewContent, optional string sep)
    {
    	MyScrollText.SetContent(NewContent, sep);
    }

    function Restart()
    {
    	MyScrollText.Restart();
    }

    function Stop()
    {
    	MyScrollText.Stop();
    }

    function InternalOnAdjustTop(GUIComponent Sender)
    {
    	MyScrollText.EndScrolling();

    }

    function bool IsNumber(string Num)
    {
    	if( Num == Chr(48) ) return true; // character '0' etc..
    	if( Num == Chr(49) ) return true;
    	if( Num == Chr(50) ) return true;
    	if( Num == Chr(51) ) return true;
    	if( Num == Chr(52) ) return true;
    	if( Num == Chr(53) ) return true;
    	if( Num == Chr(54) ) return true;
    	if( Num == Chr(55) ) return true;
    	if( Num == Chr(56) ) return true;
    	if( Num == Chr(57) ) return true;

    	return false;
    }

    function string StripColors(string MyString)
    {
    	local int EscapePos, RemCount, LenFromEscape;

    	EscapePos = InStr(MyString, Chr(3)); // Chr(3) == ^C
    	while(EscapePos != -1)
    	{
    		LenFromEscape = Len(MyString) - (EscapePos + 1); // how far after the escape character the string goes on for

    		// Now we have to work out how many characters follow the ^C and should be removed. This is rather unpleasant..!

    		RemCount = 1; // strip the ctrl-C regardless
    		if( LenFromEscape >= 1 && IsNumber(Mid(MyString, EscapePos+1, 1)) ) // If a digit follows the ctrl-C, strip that
    		{
    			RemCount = 2; // #
    			if( LenFromEscape >= 3 && Mid(MyString, EscapePos+2, 1) == Chr(44) && IsNumber(Mid(MyString, EscapePos+3, 1)) ) // If we have a comma and another digit, strip those
    			{
    				RemCount = 4; // #,#
    				if( LenFromEscape >= 4 && IsNumber(Mid(MyString, EscapePos+4, 1)) ) // if there is another digit after that, strip it
    					RemCount = 5; // #,##
    			}
    			else if( LenFromEscape >= 2 && IsNumber(Mid(MyString, EscapePos+2, 1)) )// if there is a second digit, strip that
    			{
    				RemCount = 3; // ##
    				if( LenFromEscape >= 4 && Mid(MyString, EscapePos+3, 1) == Chr(44) && IsNumber(Mid(MyString, EscapePos+4, 1)) ) // If we have a comma and another digit, strip those
    				{
    					RemCount = 5; // ##,#
    					if( LenFromEscape >= 5 && IsNumber(Mid(MyString, EscapePos+5, 1)) ) // if there is another digit after that, strip it
    						RemCount = 6; // ##,##
    				}
    			}
    		}

    		MyString = Left(MyString, EscapePos)$Mid(MyString, EscapePos+RemCount);

    		EscapePos = InStr(MyString, Chr(3));
    	}

    	return MyString;
    }

    function AddText(string NewText)
    {
    	local string StrippedText;

    	if(NewText == "")
    		return;

    	if(bStripColors)
    		StrippedText = StripColors(NewText);
    	else
    		StrippedText = NewText;

    	if(MyScrollText.NewText == "")
    		MyScrollText.NewText = StrippedText;
    	else
    		MyScrollText.NewText = MyScrollText.NewText$MyScrollText.Separator$StrippedText;

    #if IG_TRIBES3	// michaelj:  Quick temporary fix for text boxes not properly updating
    	MyScrollText.EndScrolling();
    #endif
    }

    defaultproperties
    {
    	TextAlign=TXTA_Left
    	InitialDelay=0.0
    	CharDelay=0.025
    	EOLDelay=0.15
    	RepeatDelay=3.0
    	bNoTeletype=true
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.916 - Created with UnCodeX