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# Engine.Effects

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    //=============================================================================
    // Effects, the base class of all gratuitous special effects.
    //
    //=============================================================================
    class Effects extends Actor;

    defaultproperties
    {
         DrawType=DT_Sprite
         Physics=PHYS_None
         bUnlit=True
    	 bNetTemporary=true
    	 bGameRelevant=true
    	 CollisionRadius=+0.00000
    	 CollisionHeight=+0.00000
         RemoteRole=ROLE_None
         bNetInitialRotation=true
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:43.196 - Created with UnCodeX