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# TribesGUI.HUDRespawnMap

Extends
  HUDCommandMap

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDContainer
          |
          +-- TribesGUI.HUDRadarBase
             |
             +-- TribesGUI.HUDCommandMap
                |
                +-- TribesGUI.HUDRespawnMap

Variables Summary
int | MouseX
int | MouseY
int | positionIndices[20]
Array<HUDRespawnMarker> | SpawnPosLabels

Inherited Variables from TribesGUI.HUDCommandMap
mapHeight, mapMaterial, mapWidth, playerTexture

Inherited Variables from TribesGUI.HUDRadarBase
bClipMarkers, componentOriginX, componentOriginY, currentData, defaultFlashFrequency, LastRenderedMarkerCoords, mapCenter, mapExtent, mapRotation, relativeEdgeRadius, SmallMarkerZoomThreshold, zoomFactor

Functions Summary
|  | RefreshSpawnPositions ()))
|  | SelectSpawnPoint (HUDRespawnMarker marker))
|  | SelectSpawnPointByIndex (int PosIndex))
|  | UpdateData (ClientSideCharacter c))

Inherited Functions from TribesGUI.HUDCommandMap
DoLayout, InitElement, RenderElement, RenderPointsOfInterest, ShouldRender, UpdateData

Inherited Functions from TribesGUI.HUDRadarBase
CalcMarkerPosition, GetHUDMaterial, RenderAllies, RenderEnemies, RenderObjectives, RenderRadarMarker, ShouldRender, UpdateData

Variables Detail

#### MouseX Source code

var int MouseX;

#### MouseY Source code

var int MouseY;

#### positionIndices[20] Source code

var int positionIndices[20];

#### SpawnPosLabels Source code

var Array<HUDRespawnMarker> SpawnPosLabels;

Functions Detail

#### RefreshSpawnPositions Source code

function RefreshSpawnPositions ( ) )

#### SelectSpawnPoint Source code

function SelectSpawnPoint ( HUDRespawnMarker marker) )

#### SelectSpawnPointByIndex Source code

function SelectSpawnPointByIndex ( int PosIndex) )

#### UpdateData Source code

function UpdateData ( ClientSideCharacter c) )

Defaultproperties

    defaultproperties
    {

    }

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Creation time: st 23.5.2018 00:10:31.139 - Created with UnCodeX