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# Engine.ZoneInfo

Extends
  Info
Modifiers
  native placeable

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.ZoneInfo

#### Direct Known Subclasses:

> LevelInfo, SkyZoneInfo, WarpZoneInfo

Constants Summary

Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
vector | AmbientVector
skyzoneinfo | SkyZone
array<TerrainInfo> | Terrains
ZoneInfo
bool | bClearToFogColor
bool | bClipToDistanceFog
bool | bDisableFogScaling
bool | bDistanceFog
bool | bTerrainZone
array<name> | EffectsContexts
String | LocationName
name | ZoneTag
ZoneLight
byte | AmbientBrightness
byte | AmbientHue
byte | AmbientSaturation
float | AmbientXGroundRatio
float | DistanceFogBlendTime
float | DistanceFogClipBias
color | DistanceFogColor
float | DistanceFogEnd
float | DistanceFogExpBias
float | DistanceFogStart
EFogType | DistanceFogType
texture | EnvironmentMap
name | SkyZoneTag
float | TexUPanSpeed
float | TexVPanSpeed
ZoneSound
I3DL2Listener | ZoneEffect
ZoneVisibility
bool | bLonelyZone
array<ZoneInfo> | ManualExcludes

Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel

Enumerations Summary
EFogType FG_Linear, FG_Exponential,

Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
|  | ActorEntered (actor Other ))
|  | ActorLeaving (actor Other ))
|  | LinkToSkybox ()))
|  | PreBeginPlay ()))
|  | ZoneActors (class<actor> BaseClass, out actor Actor)

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Inherited Functions from Engine.Actor
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

Variables Detail

#### AmbientVector Source code

var vector AmbientVector;

#### SkyZone Source code

var skyzoneinfo SkyZone;

#### Terrains Source code

var const array<TerrainInfo> Terrains;

### ZoneInfo

#### bClearToFogColor Source code

var(ZoneInfo) bool bClearToFogColor;

#### bClipToDistanceFog Source code

var(ZoneInfo) bool bClipToDistanceFog;

#### bDisableFogScaling Source code

var(ZoneInfo) bool bDisableFogScaling;

#### bDistanceFog Source code

var(ZoneInfo) bool bDistanceFog;

#### bTerrainZone Source code

var(ZoneInfo) bool bTerrainZone;

#### EffectsContexts Source code

var(ZoneInfo) array<name> EffectsContexts;

#### LocationName Source code

var(ZoneInfo) localized String LocationName;

#### ZoneTag Source code

var(ZoneInfo) name ZoneTag;

### ZoneLight

#### AmbientBrightness Source code

var(ZoneLight) byte AmbientBrightness;

#### AmbientHue Source code

var(ZoneLight) byte AmbientHue;

#### AmbientSaturation Source code

var(ZoneLight) byte AmbientSaturation;

#### AmbientXGroundRatio Source code

var(ZoneLight) float AmbientXGroundRatio;

#### DistanceFogBlendTime Source code

var(ZoneLight) float DistanceFogBlendTime;

#### DistanceFogClipBias Source code

var(ZoneLight) float DistanceFogClipBias;

#### DistanceFogColor Source code

var(ZoneLight) color DistanceFogColor;

#### DistanceFogEnd Source code

var(ZoneLight) float DistanceFogEnd;

#### DistanceFogExpBias Source code

var(ZoneLight) float DistanceFogExpBias;

#### DistanceFogStart Source code

var(ZoneLight) float DistanceFogStart;

#### DistanceFogType Source code

var(ZoneLight) EFogType DistanceFogType;

#### EnvironmentMap Source code

var(ZoneLight) const texture EnvironmentMap;

#### SkyZoneTag Source code

var(ZoneLight) name SkyZoneTag;

#### TexUPanSpeed Source code

var(ZoneLight) float TexUPanSpeed;

#### TexVPanSpeed Source code

var(ZoneLight) float TexVPanSpeed;

### ZoneSound

#### ZoneEffect Source code

var(ZoneSound) editinline I3DL2Listener ZoneEffect;

### ZoneVisibility

#### bLonelyZone Source code

var(ZoneVisibility) bool bLonelyZone;

#### ManualExcludes Source code

var(ZoneVisibility) editinline array<ZoneInfo> ManualExcludes;

Enumerations Detail

#### EFogType Source code

enum EFogType
{

> FG_Linear, FG_Exponential,

};

Functions Detail

#### ActorEntered Source code

event ActorEntered ( actor Other ) )

#### ActorLeaving Source code

event ActorLeaving ( actor Other ) )

#### LinkToSkybox Source code

simulated function LinkToSkybox ( ) )

#### PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

#### ZoneActors Source code

native(308) final iterator function ZoneActors ( class<actor> BaseClass, out actor Actor )

Defaultproperties

    defaultproperties
    {
         bStatic=True
         bNoDelete=True
         Texture=Texture'Engine_res.S_ZoneInfo'
         AmbientSaturation=255
    	 DistanceFogColor=(R=128,G=128,B=128,A=0)
    	 DistanceFogStart=3000
    	 DistanceFogEnd=8000
    	 DistanceFogBlendTime=0
         TexUPanSpeed=+00001.000000
         TexVPanSpeed=+00001.000000

    	DistanceFogExpBias=1.0
    	DistanceFogClipBias=1.0

    	AmbientXGroundRatio=0.3

    }

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Creation time: st 23.5.2018 00:10:39.238 - Created with UnCodeX