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# Engine.GameMessage

Extends
  LocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Engine.GameMessage

#### Direct Known Subclasses:

> TribesGameMessage

Variables Summary
string | EnteredMessage
string | FailedPlaceMessage
string | FailedSpawnMessage
string | FailedTeamMessage
string | GlobalNameChange
string | LeftMessage
string | MaxedOutMessage
string | MustHaveStats
string | NewPlayerMessage
string | NewTeamMessage
string | NewTeamMessageTrailer
string | NoNameChange
string | OvertimeMessage
string | SwitchLevelMessage
string | VotePassed
string | VoteStarted

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
| string | GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString ))

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

#### EnteredMessage Source code

var localized string EnteredMessage;

#### FailedPlaceMessage Source code

var localized string FailedPlaceMessage;

#### FailedSpawnMessage Source code

var localized string FailedSpawnMessage;

#### FailedTeamMessage Source code

var localized string FailedTeamMessage;

#### GlobalNameChange Source code

var localized string GlobalNameChange;

#### LeftMessage Source code

var localized string LeftMessage;

#### MaxedOutMessage Source code

var localized string MaxedOutMessage;

#### MustHaveStats Source code

var localized string MustHaveStats;

#### NewPlayerMessage Source code

var localized string NewPlayerMessage;

#### NewTeamMessage Source code

var localized string NewTeamMessage;

#### NewTeamMessageTrailer Source code

var localized string NewTeamMessageTrailer;

#### NoNameChange Source code

var localized string NoNameChange;

#### OvertimeMessage Source code

var localized string OvertimeMessage;

#### SwitchLevelMessage Source code

var localized string SwitchLevelMessage;

#### VotePassed Source code

var localized string VotePassed;

#### VoteStarted Source code

var localized string VoteStarted;

Functions Detail

#### GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString ) )

Defaultproperties

    defaultproperties
    {
    	NewPlayerMessage="A new player entered the game."
    	OverTimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
    	GlobalNameChange="changed name to"
    	NewTeamMessage="is now on"
    	NewTeamMessageTrailer=""
        SwitchLevelMessage="Switching Levels"
        MaxedOutMessage="Server is already at capacity."
        EnteredMessage=" entered the game."
    	FailedTeamMessage="Could not find team for player"
    	FailedPlaceMessage="Could not find a starting spot"
    	FailedSpawnMessage="Could not spawn player"
        LeftMessage=" left the game."
        NoNameChange="Name is already in use."
        MustHaveStats="Must have stats enabled to join this server."
        VoteStarted="started a vote."
        VotePassed="Vote passed."
        bIsSpecial=false
    	bIsConsoleMessage=true
    }

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Creation time: st 23.5.2018 00:10:29.871 - Created with UnCodeX