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# Gameplay.DeployedTurret

Extends
  Turret
Modifiers
  native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Gameplay.Rook
             |
             +-- Gameplay.BaseDevice
                |
                +-- Gameplay.Turret
                   |
                   +-- Gameplay.DeployedTurret

Variables Summary
Controller | deployerController

Inherited Variables from Gameplay.Turret
AIViewRate, bCanBeManned, bFlipPitchDisplay, bFlipYawDisplay, bGetOut, bWasBehindView, currentPitch, currentYaw, driver, driverAnimation, entry, initialRotation, MaxViewPitch, MaxViewYaw, motor, oldCollisionHeight, oldCollisionRadius, oldDriverWeapon, pitchAxis, pitchBone, rootBone, seatBone, seatedCollisionHeight, seatedCollisionRadius, targetPitch, targetYaw, TurretEntry, ViewRate, weapon, weaponClass, yawAxis, yawOffset

Inherited Variables from Gameplay.BaseDevice
baseDeviceMessageClass, bCurrentlyDeploying, bHasOpenAnim, bInitialization, bLoopSavedAnim, bPowered, bWasDeployed, damagedHealthThreshold, deployer, DestroyedDiffuse, destroyedExplosionClass, functionalHealthThreshold, lastAttacker, lastOfflineTime, lastOnlineTime, lastUnderAttackTime, localizedName, m_bSwitchedOn, m_ownershipMaterialIdx, ownerBase, OWNERSHIP_MATERIAL_NOT_FOUND, OWNERSHIP_MATERIAL_UNDISCOVERED, savedAnim, secondaryBaseDeviceMessageClass

Structures Summary

Inherited Structures from Gameplay.Turret
TurretEntryData

Functions Summary
| Controller | GetKillerController ()))
|  | PostBeginPlay ()))

Inherited Functions from Gameplay.Turret
BeginState, canTargetPoint, cleanupAI, ClientDriverEnter, ClientDriverLeave, Destroyed, DriverEnter, DriverLeave, firingMotor, getControllingCharacter, getViewRate, initTurretAI, onTeamChange, overrideCurrentRotation, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, rematchGoals, Tick, TryToControl, updateAim, updateModelRotation

Inherited Functions from Gameplay.BaseDevice
BeginState, CanBeUsedBy, CheckChangeState, classConstruct, construct, Died, dispatchDeathMessage, EndState, enumBaseInfo, GetDamageComponentThresholdRange, GetHumanReadableName, getTeamDamagePercentage, isActive, isAlive, isDamaged, isDamagedAtThreshold, isDisabled, isFunctional, isOpenedAnimPlaying, isPowered, latentBeginActive, latentExecuteActive, latentExecuteInitialization, LoopBDAnim, onTeamChange, PlayBDAnim, PlayDamagedDegeneratingEffects, PlayDamagedEnteredEffects, PlayDamagedExitedEffects, PostBeginPlay, PostLoadGame, PostTakeDamage, setHasPower, setSwitchedOn, Tick, unifiedAddImpulseAtPosition

Variables Detail

#### deployerController Source code

var Controller deployerController;

Functions Detail

#### GetKillerController Source code

function Controller GetKillerController ( ) )

#### PostBeginPlay Source code

function PostBeginPlay ( ) )

Defaultproperties

    defaultproperties
    {
    	bWasDeployed	= true
    	bNoDelete		= false
    	bCanBeManned	= false
    	bIgnoreEncroachers = true

    	rootBone		= "DepTurretBase"
    	yawAxis			= 2
    	yawOffset		= 0
    	pitchBone		= "Turret"
    	pitchAxis		= 0
    	bFlipYawDisplay = true

    	AI_LOD_LevelMP	= AILOD_ALWAYS_ON
    	reactionDelay	= 1.5

    	peripheralVision = -1
    	peripheralVisionZAngle = 3.14159

    	EyeHeight		= 0
    }

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Creation time: st 23.5.2018 00:10:29.377 - Created with UnCodeX