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# Tyrion.AI_VehicleMoveToGoal

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    //=====================================================================
    // AI_VehicleMoveToGoal
    //=====================================================================

    class AI_VehicleMoveToGoal extends AI_DriverGoal
    	editinlinenew;

    //=====================================================================
    // Variables

    var(Parameters) editinline Name destinationName "A path node label";
    var(Parameters) editinline float desiredSpeed;
    var(Parameters) bool skipIntermediateNodes;
    var(Parameters) editinline Name attackTargetName "keep oriented towards this rook to be able to shoot at it (currently only used by the Pod)";

    var(InternalParameters) editconst Vector destination;
    var(InternalParameters) editconst Rook attackTarget;

    //=====================================================================
    // Functions

    overloaded function construct( AI_Resource r, int pri, Vector _destination, float _desiredSpeed,
    							  bool _skipIntermediateNodes, optional Rook _attackTarget )
    {
    	priority = pri;
    	destination = _destination;
    	desiredSpeed = _desiredSpeed;
    	skipIntermediateNodes = _skipIntermediateNodes;
    	attackTarget = _attackTarget;

    	super.construct( r );
    }

    //=====================================================================

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    	desiredSpeed = 1500
    	skipIntermediateNodes = true
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:42.058 - Created with UnCodeX