Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Tyrion.AI_GunnerSensorAction

Extends
  AI_SensorAction

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_SensorAction
                   |
                   +-- Tyrion.AI_GunnerSensorAction

Variables Summary
AI_EnemySensor | enemySensor
AI_GuardSensor | guardSensor
AI_TargetSensor | targetSensor

Inherited Variables from Tyrion.AI_SensorAction
bCallBegin, usageCount

Inherited Variables from Tyrion.AI_RunnableAction
resource

Functions Summary
| class<Tyrion_ResourceBase> | getResourceClass ()))
|  | setupSensors (AI_Resource resource ))

Inherited Functions from Tyrion.AI_SensorAction
addSensorClass, begin, construct, instantFail, myAddRef, runAction, setupSensors

Inherited Functions from Tyrion.AI_RunnableAction
interruptAction, pauseAction, removeAction, runAction

States Summary

Running Source code
state Running

Variables Detail

#### enemySensor Source code

var AI_EnemySensor enemySensor;

#### guardSensor Source code

var AI_GuardSensor guardSensor;

#### targetSensor Source code

var AI_TargetSensor targetSensor;

Functions Detail

#### getResourceClass Source code

static function class<Tyrion_ResourceBase> getResourceClass ( ) )

#### setupSensors Source code

function setupSensors ( AI_Resource resource ) )

Defaultproperties

    defaultproperties
    {
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:27.053 - Created with UnCodeX