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# Gameplay.EquipmentPickupProxy

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    class EquipmentPickupProxy extends Engine.Actor;

    function Touch(Actor Other)
    {
    	Equipment(Owner).PickupProxyTouch(Other);
    }

    function Untouch(Actor Other)
    {
    	Equipment(Owner).PickupProxyUntouch(Other);
    }

    defaultproperties
    {
    	bHidden = true
    	RemoteRole = ROLE_None
    }

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Class file time: ne 5.9.2004 15:53:10.000 - Creation time: st 23.5.2018 00:10:43.300 - Created with UnCodeX