Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Tyrion.AircraftMoveToLocation

Extends
  NS_Action

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.NS_Action
                |
                +-- Tyrion.AircraftMoveToLocation

Constants Summary

Inherited Contants from Tyrion.ActionBase
DONT_CARE

Variables Summary
Rook | attackTarget
float | desiredSpeed
vector | destination
array<Actor> | ignore
bool | skipIntermediateNodes
Controller.FindPathAIProperties | workAIProperties

Inherited Variables from Tyrion.NS_Action
bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg

Inherited Variables from Tyrion.ActionBase
bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked

Enumerations Summary

Inherited Enumerations from Tyrion.ActionBase
ACT_ErrorCodes

Functions Summary
| AircraftMoveToLocation | startAction (AI_Controller c, ActionBase parent, vector destination, bool skipIntermediateNodes, float desiredSpeed, optional Rook attackTarget))

Inherited Functions from Tyrion.NS_Action
actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed

Inherited Functions from Tyrion.ActionBase
actionFailedCB, actionSucceededCB, cleanup, closestPointOnALine, getChildReference, hasCompleted, instantFail, interruptActionIf, isIdle, isRunning, minDistBetweenTrajectories, pause, pauseAction, pawnDied, removeAction, removeChildReference, removeGoal, rotateZ, runAction, setChildReference, sleepForever, waitForAction, wasTicked, yield

States Summary

Running Source code
state Running

Variables Detail

#### attackTarget Source code

var Rook attackTarget;

#### desiredSpeed Source code

var float desiredSpeed;

#### destination Source code

var vector destination;

#### ignore Source code

var array<Actor> ignore;

#### skipIntermediateNodes Source code

var bool skipIntermediateNodes;

#### workAIProperties Source code

var Controller.FindPathAIProperties workAIProperties;

Functions Detail

#### startAction Source code

static function AircraftMoveToLocation startAction ( AI_Controller c, ActionBase parent, vector destination, bool skipIntermediateNodes, float desiredSpeed, optional Rook attackTarget) )

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:26.469 - Created with UnCodeX