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# Tyrion.NS_DoDoorMove

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    //=====================================================================
    // NS_DoDoorMove
    //
    // Moves a character through a door.
    //=====================================================================

    class NS_DoDoorMove extends NS_Action;

    //=====================================================================
    // Variables

    var vector beforeDoorLocation;
    var Door door;
    var vector afterDoorLocation;
    var bool nextLocationValid;
    var vector nextLocation;

    var float waitStartTime;

    //=====================================================================
    // Functions

    //---------------------------------------------------------------------
    // It is assumed that when this action is called the character is sufficiently close to "beforeDoorLocation"
    // to trigger the door.

    static function NS_DoDoorMove startAction(AI_Controller c, ActionBase parent, vector beforeDoorLocation,
    		Door door, vector afterDoorLocation, bool nextLocationValid, vector nextLocation)
    {
    	local NS_DoDoorMove action;

    	// create new object
    	// (in the future, we may want to allow for actions that don't create a
    	// new action, and pay for that by having their child not be interruptable)
    	action = new(c.level.Outer) class'NS_DoDoorMove'( c, parent );

    	// set action parameters
    	action.beforeDoorLocation = beforeDoorLocation;
    	action.door = door;
    	action.afterDoorLocation = afterDoorLocation;
    	action.nextLocationValid = nextLocationValid;
    	action.nextLocation = nextLocation;

    	action.runAction();
    	return action;
    }

    state Running
    {
    Begin:

    	// wait for door to open (no more than 5 seconds)
    	waitStartTime = door.level.timeSeconds;

    	// ... stop if closed
    	if (door.bClosed)
    		Character(controller.pawn).motor.moveCharacter();

    	while (door.bClosed)
    	{
    		if ((door.level.timeSeconds - waitStartTime) > 7)
    		{
    			warn("door failed to open");
    			break;
    		}
    		else
    			sleep(0);
    	}

    	waitForAction(class'NS_DoLocalMove'.static.startAction(controller, self, afterDoorLocation,
    			nextLocationValid, nextLocation));

    	// propagate error if doLocalMove failed
    	if (errorCode != ACT_SUCCESS)
    	{
    		fail(errorCode);
    	}
    	else
    	{
    		succeed();
    	}
    }

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Class file time: ne 5.9.2004 15:54:28.000 - Creation time: st 23.5.2018 00:10:46.145 - Created with UnCodeX