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# Gameplay.ExtendedStat

Extends
  Stat

    Core.Object
    |
    +-- Gameplay.Stat
       |
       +-- Gameplay.ExtendedStat

#### Direct Known Subclasses:

> statEatDisc, statEBMA, statGLMA, statMA, statMMA, statOMG, statPMA, statPointer, statRocketeer, statSplash, superExtendedStat

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ExtendedStat
bool | bAllowTargetInVehicleOrTurret
int | maxDistance
float | maxTargetSpeed
float | minDamage
int | minDistance
int | minTargetAltitude
float | minTargetSpeed

Inherited Variables from Gameplay.Stat
acronym, awardDescription, defensePointsPerStat, description, logLevel, offensePointsPerStat, personalMessage, PersonalMessageClass, stylePointsPerStat

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
| bool | isEligible (Controller Source, Controller Target, float damageAmount))

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

### ExtendedStat

#### bAllowTargetInVehicleOrTurret Source code

var(ExtendedStat) bool bAllowTargetInVehicleOrTurret;

#### maxDistance Source code

var(ExtendedStat) int maxDistance;

#### maxTargetSpeed Source code

var(ExtendedStat) float maxTargetSpeed;

#### minDamage Source code

var(ExtendedStat) float minDamage;

#### minDistance Source code

var(ExtendedStat) int minDistance;

#### minTargetAltitude Source code

var(ExtendedStat) int minTargetAltitude;

#### minTargetSpeed Source code

var(ExtendedStat) float minTargetSpeed;

Functions Detail

#### isEligible Source code

static function bool isEligible ( Controller Source, Controller Target, float damageAmount) )

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:29.722 - Created with UnCodeX