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# Gameplay.InventoryStationInteraction

Extends
  UWindowRootWindow

    Core.Object
    |
    +-- Engine.Interactions
       |
       +-- Engine.Interaction
          |
          +-- UWindow.UWindowBase
             |
             +-- UWindow.UWindowWindow
                |
                +-- UWindow.UWindowRootWindow
                   |
                   +-- Gameplay.InventoryStationInteraction

Constants Summary

Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed

Variables Summary
InventoryStationDialog | clientArea

Inherited Variables from UWindow.UWindowRootWindow
bAllowConsole, bMouseCapture, bQuickKeyEnable, bRequestQuit, ConsoleClass, ConsoleWindow, DiagCursor1, DiagCursor2, FocusedWindow, Fonts[10], GUIScale, HandCursor, HotkeyWindows, HSplitCursor, KeyFocusWindow, LookAndFeelClass, LooksAndFeels[20], MouseScale, MouseWindow, MouseX, MouseY, MoveCursor, NormalCursor, NSCursor, OldClipX, OldClipY, OldMouseX, OldMouseY, QuitTime, RealHeight, RealWidth, VSplitCursor, WaitCursor, WECursor

Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from UWindow.UWindowWindow
WinMessage

Structures Summary

Inherited Structures from UWindow.UWindowWindow
MouseCursor

Functions Summary
|  | BeginState ())) InventoryStationInterface
|  | Created ()))
|  | EndState ())) InventoryStationInterface
|  | initialise (InventoryStationAccess station))
|  | Tick (float deltaSeconds)) InventoryStationInterface

Inherited Functions from UWindow.UWindowRootWindow
AddHotkeyWindow, BeginPlay, BeginState, CancelCapture, CaptureMouse, ChangeLookAndFeel, CheckCaptureMouseDown, CheckCaptureMouseUp, CloseActiveWindow, Created, DoQuitGame, DrawMouse, EndState, GetLookAndFeel, GetLookAndFeelTexture, HideWindow, HotKeyDown, HotKeyUp, Initialized, IsActive, KeyEvent, KeyType, Message, MoveMouse, PostRender, QuitGame, RemoveHotkeyWindow, Resized, SetMousePos, SetScale, SetupFonts, Tick, WindowEvent

Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyPressed, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, PropagateMessage, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText

States Summary

InventoryStationInterface Source code
state InventoryStationInterface extends UWindows

BeginState, EndState, Tick

Variables Detail

#### clientArea Source code

var InventoryStationDialog clientArea;

Functions Detail

#### BeginState InventoryStationInterface Source code

function BeginState ( ) )

#### Created Source code

function Created ( ) )

#### EndState InventoryStationInterface Source code

function EndState ( ) )

#### initialise Source code

function initialise ( InventoryStationAccess station) )

#### Tick InventoryStationInterface Source code

function Tick ( float deltaSeconds) )

Defaultproperties

    defaultproperties
    {
    	LookAndFeelClass = "UDebugMenu.UDebugBlueLookAndFeel"

    	bAllowConsole = false;
    }

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Creation time: st 23.5.2018 00:10:31.458 - Created with UnCodeX