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# Gameplay.MPCapturePointMessages

Extends
  TribesLocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.TribesLocalMessage
                |
                +-- Gameplay.MPCapturePointMessages

Variables Summary
string | cantCaptureWhenNotHome

Inherited Variables from Gameplay.TribesLocalMessage
announcements

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary

Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
| string | GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))

Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Variables Detail

#### cantCaptureWhenNotHome Source code

var localized string cantCaptureWhenNotHome;

Functions Detail

#### GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

Defaultproperties

    defaultproperties
    {
    	announcements(0)=(effectEvent=CapturableCaptured,speechTag=FLGCAPTURED,debugString="%1 captured a flag.")

    	cantCaptureWhenNotHome = "You can't capture when your flag isn't home."
    }

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Creation time: st 23.5.2018 00:10:32.858 - Created with UnCodeX