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# Engine.I3DL2Listener

Extends
  Object
Modifiers
  abstract editinlinenew native

    Core.Object
    |
    +-- Engine.I3DL2Listener

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
int | Environment
int | Updated
I3DL2Listener
float | AirAbsorptionHF
bool | bDecayHFLimit
bool | bDecayTimeScale
bool | bEchoTimeScale
bool | bModulationTimeScale
bool | bReflectionsDelayScale
bool | bReflectionsScale
bool | bReverbDelayScale
bool | bReverbScale
float | DecayHFRatio
float | DecayLFRatio
float | DecayTime
float | EchoDepth
float | EchoTime
float | EnvironmentDiffusion
float | EnvironmentSize
float | HFReference
float | LFReference
float | ModulationDepth
float | ModulationTime
int | Reflections
float | ReflectionsDelay
vector | ReflectionsPan
int | Reverb
float | ReverbDelay
vector | ReverbPan
int | Room
int | RoomHF
int | RoomLF
float | RoomRolloffFactor

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### Environment Source code

var transient int Environment;

#### Updated Source code

var transient int Updated;

### I3DL2Listener

#### AirAbsorptionHF Source code

var(I3DL2Listener) float AirAbsorptionHF;

#### bDecayHFLimit Source code

var(I3DL2Listener) bool bDecayHFLimit;

#### bDecayTimeScale Source code

var(I3DL2Listener) bool bDecayTimeScale;

#### bEchoTimeScale Source code

var(I3DL2Listener) bool bEchoTimeScale;

#### bModulationTimeScale Source code

var(I3DL2Listener) bool bModulationTimeScale;

#### bReflectionsDelayScale Source code

var(I3DL2Listener) bool bReflectionsDelayScale;

#### bReflectionsScale Source code

var(I3DL2Listener) bool bReflectionsScale;

#### bReverbDelayScale Source code

var(I3DL2Listener) bool bReverbDelayScale;

#### bReverbScale Source code

var(I3DL2Listener) bool bReverbScale;

#### DecayHFRatio Source code

var(I3DL2Listener) float DecayHFRatio;

#### DecayLFRatio Source code

var(I3DL2Listener) float DecayLFRatio;

#### DecayTime Source code

var(I3DL2Listener) float DecayTime;

#### EchoDepth Source code

var(I3DL2Listener) float EchoDepth;

#### EchoTime Source code

var(I3DL2Listener) float EchoTime;

#### EnvironmentDiffusion Source code

var(I3DL2Listener) float EnvironmentDiffusion;

#### EnvironmentSize Source code

var(I3DL2Listener) float EnvironmentSize;

#### HFReference Source code

var(I3DL2Listener) float HFReference;

#### LFReference Source code

var(I3DL2Listener) float LFReference;

#### ModulationDepth Source code

var(I3DL2Listener) float ModulationDepth;

#### ModulationTime Source code

var(I3DL2Listener) float ModulationTime;

#### Reflections Source code

var(I3DL2Listener) int Reflections;

#### ReflectionsDelay Source code

var(I3DL2Listener) float ReflectionsDelay;

#### ReflectionsPan Source code

var(I3DL2Listener) vector ReflectionsPan;

#### Reverb Source code

var(I3DL2Listener) int Reverb;

#### ReverbDelay Source code

var(I3DL2Listener) float ReverbDelay;

#### ReverbPan Source code

var(I3DL2Listener) vector ReverbPan;

#### Room Source code

var(I3DL2Listener) int Room;

#### RoomHF Source code

var(I3DL2Listener) int RoomHF;

#### RoomLF Source code

var(I3DL2Listener) int RoomLF;

#### RoomRolloffFactor Source code

var(I3DL2Listener) float RoomRolloffFactor;

Defaultproperties

    defaultproperties
    {

    	EnvironmentSize=7.5
    	EnvironmentDiffusion=1.0
    	Room=-1000
    	RoomHF=-100
    	RoomLF=0
    	DecayTime=1.49
    	DecayHFRatio=0.83
    	DecayLFRatio=1.00
    	Reflections=-2602
    	ReflectionsDelay=0.007
    	Reverb=200
    	ReverbDelay=0.011
    	EchoTime=0.25
    	EchoDepth=0.0
    	ModulationTime=0.25
    	ModulationDepth=0.0
    	RoomRolloffFactor=0.0
    	AirAbsorptionHF=-5
    	HFReference=5000
    	LFReference=250
    	bDecayTimeScale=true
    	bReflectionsScale=true
    	bReflectionsDelayScale=true
    	bReverbScale=true
    	bReverbDelayScale=true
    	bEchoTimeScale=true
    	bDecayHFLimit=true
    }

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Creation time: st 23.5.2018 00:10:31.245 - Created with UnCodeX