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# Gameplay.VehicleSpawnArea

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    class VehicleSpawnArea extends Engine.Actor;

    defaultProperties
    {
    	bHardAttach = true
    	RemoteRole = ROLE_None

    	// uncomment when designers no longer have a need to view in game
    	DrawType = DT_None
    	bHidden = true

    	bCollideActors = false
    	bCollideWhenPlacing = false
    	Physics = PHYS_None
    	bStatic = false
    }

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:50.464 - Created with UnCodeX