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# Engine.DecoVolumeObject

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    //=============================================================================
    // DecoVolumeObject.
    //
    // A class that allows staticmesh actors to get spawned inside of
    // deco volumes.  These are the actors that you actually see in the level.
    //=============================================================================
    class DecoVolumeObject extends Actor
    	native;

    defaultproperties
    {
    	bStatic=False
    	DrawType=DT_StaticMesh
    	bWorldGeometry=false
    	bCollideActors=false
    	bBlockActors=false
    	bBlockPlayers=false
    	CollisionRadius=0
    	CollisionHeight=0
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:43.054 - Created with UnCodeX