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# TribesGUI.TribesCharacterHUDScript

Extends
  TribesIngameHUDScript

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDContainer
          |
          +-- TribesGUI.TribesHUDScriptBase
             |
             +-- TribesGUI.TribesHUDScript
                |
                +-- TribesGUI.TribesEditableHUDScript
                   |
                   +-- TribesGUI.TribesIngameHUDScript
                      |
                      +-- TribesGUI.TribesCharacterHUDScript

Variables Summary
PlayerProfile | ActiveProfile
bool | bOldLoadoutSelection
HUDCarryableIcon | carryable
HUDDeployableIcon | deployable
HUDWeaponIcon | fallbackWeapon
HUDGrenadesIcon | grenades
HUDHealthKitIcon | healthKit
HUDLoadoutMenu | loadoutMenu
HUDContainer | loadoutMenuContainer
HUDPackIcon | pack
LoadoutMenu | rootLoadoutMenuObject
String | rootLoadoutMenuObjectName
HUDWeaponIcon | weapons[3]

Inherited Variables from TribesGUI.TribesIngameHUDScript
damageIndicator, deployableReticule, energy, health, markerDisplay, objectiveNotify, PersonalMessageWindow, PersonalScores, promptLabel, radar, redJackIcon, talkingHead, targetInfo, throwMeter, useableMarker, weaponReticule

Functions Summary
|  | Construct ()))
|  | UpdateData (ClientSideCharacter c))

Inherited Functions from TribesGUI.TribesIngameHUDScript
Construct, UpdateData

Variables Detail

#### ActiveProfile Source code

var PlayerProfile ActiveProfile;

#### bOldLoadoutSelection Source code

var bool bOldLoadoutSelection;

#### carryable Source code

var HUDCarryableIcon carryable;

#### deployable Source code

var HUDDeployableIcon deployable;

#### fallbackWeapon Source code

var HUDWeaponIcon fallbackWeapon;

#### grenades Source code

var HUDGrenadesIcon grenades;

#### healthKit Source code

var HUDHealthKitIcon healthKit;

#### loadoutMenu Source code

var HUDLoadoutMenu loadoutMenu;

#### loadoutMenuContainer Source code

var HUDContainer loadoutMenuContainer;

#### pack Source code

var HUDPackIcon pack;

#### rootLoadoutMenuObject Source code

var LoadoutMenu rootLoadoutMenuObject;

#### rootLoadoutMenuObjectName Source code

var String rootLoadoutMenuObjectName;

#### weapons[3] Source code

var HUDWeaponIcon weapons[3];

Functions Detail

#### Construct Source code

overloaded function Construct ( ) )

#### UpdateData Source code

function UpdateData ( ClientSideCharacter c) )

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Creation time: st 23.5.2018 00:10:35.921 - Created with UnCodeX