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# tmod.tmodDeployedInventoryStation

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    class tmodDeployedInventoryStation extends Gameplay.DeployedInventoryStation;

    defaultproperties
    {
    Health=300
    localizedName="Deployed Inventory Station"
    damagedHealthThreshold=0.750000
    functionalHealthThreshold=0.050000
    destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
    personalShieldClass=None
    Mesh=SkeletalMesh'Deployables.DepInvStation'
    accessRadius=150
    accessHeight=150
    accessClass=Class'deployableclasses.deployedInventoryStationAccess'
    bWasDeployed=true
    bNoDelete=false
    bIgnoreEncroachers=true
    bIsDetectableByEnemies=false
    bCanBeSensed=true
    CollisionHeight=50.000000
    CollisionRadius=50.000000
    radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory'
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.749 - Created with UnCodeX