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# Gameplay.SinglePlayerStart

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    //=============================================================================
    // Player start location.
    //=============================================================================
    class SinglePlayerStart extends PlayerStart
    	placeable;

    var() string PlayerControllerClassName;
    var() class<SingleplayerCharacter> PawnClass;

    // defaultPawnClassName
    // return the default pawn class for the start point
    function string defaultPawnClassName()
    {
    	return string(PawnClass.Outer) $ "." $ string(PawnClass.Name);
    }

    defaultproperties
    {
    	bSinglePlayer=True
    	bCoop=True
    	PlayerControllerClassName="Gameplay.PlayerCharacterController"
    	PawnClass=class'SingleplayerCharacter'
    }

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Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:47.069 - Created with UnCodeX