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# GUI.GUIFloatEdit

Extends
  GUIMultiComponent
Modifiers
  HideCategories ( Menu , Object ) Native

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIFloatEdit

Variables Summary
GUIEditBox | MyEditBox
GUISpinnerButton | MyMinus
GUISpinnerButton | MyPlus
GUIFloatEdit
bool | bLeftJustified
float | MaxValue
float | MinValue
float | Step
string | Value

Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Functions Summary
|  | CalcMaxLen ()))
| bool | EditKeyEvent (out byte Key, out byte State, float delta))
|  | EditOnChange (GUIComponent Sender))
|  | InitComponent (GUIComponent MyOwner))
|  | OnConstruct (GUIController MyController))
|  | SetHint (string NewHint))
|  | SetValue (float V))
|  | SpinnerMinusClick (GUIComponent Sender))
|  | SpinnerPlusClick (GUIComponent Sender))

Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Variables Detail

#### MyEditBox Source code

var GUIEditBox MyEditBox;

#### MyMinus Source code

var GUISpinnerButton MyMinus;

#### MyPlus Source code

var GUISpinnerButton MyPlus;

### GUIFloatEdit

#### bLeftJustified Source code

var(GUIFloatEdit) config bool bLeftJustified;

> Justified to the left

#### MaxValue Source code

var(GUIFloatEdit) config float MaxValue;

> Maximum acceptable value

#### MinValue Source code

var(GUIFloatEdit) config float MinValue;

> Minimum acceptable value

#### Step Source code

var(GUIFloatEdit) config float Step;

> Amount applied to an add or subtract button click

#### Value Source code

var(GUIFloatEdit) config string Value;

> Current value of this edit box

Functions Detail

#### CalcMaxLen Source code

function CalcMaxLen ( ) )

#### EditKeyEvent Source code

function bool EditKeyEvent ( out byte Key, out byte State, float delta) )

#### EditOnChange Source code

function EditOnChange ( GUIComponent Sender) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### OnConstruct Source code

function OnConstruct ( GUIController MyController) )

#### SetHint Source code

function SetHint ( string NewHint) )

#### SetValue Source code

function SetValue ( float V) )

#### SpinnerMinusClick Source code

function SpinnerMinusClick ( GUIComponent Sender) )

#### SpinnerPlusClick Source code

function SpinnerPlusClick ( GUIComponent Sender) )

Defaultproperties

    defaultproperties
    {
    	Value="0.0"
    	Step=1.0
    	bAcceptsInput=true;
    	bLeftJustified=false;
    	WinHeight=0.06

    	PropagateVisibility=true

    }

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Creation time: st 23.5.2018 00:10:30.182 - Created with UnCodeX