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# MojoActions.TsSubactionPlayEffect

Extends
  TsAction

    Core.Object
    |
    +-- MojoCore.TsMojoAction
       |
       +-- MojoActions.TsAction
          |
          +-- MojoActions.TsSubactionPlayEffect

Variables Summary
Engine.Emitter | EffectActor
float | elapsed_duration
Action
Name | AttachmentBone
float | Duration
class<Engine.Emitter> | EffectClass
Vector | RelativeLocation
Rotator | RelativeRotation

Inherited Variables from MojoActions.TsAction
bShowSubtitles, DisableInMojo, DName, FastForwardSkip, Help, interpolator, interpTime, ModifiesLocation, Track, UsesDuration

Inherited Variables from MojoCore.TsMojoAction
Actor, m_group, m_length_dirty, m_offset, m_output_key, m_predicted_start_time, m_recorded_length, m_skip_action, m_source_key, m_start_time, m_subaction_list, m_subaction_offset, m_subaction_parent, m_subaction_track

Structures Summary

Inherited Structures from MojoCore.TsMojoAction
MojoActorRef, MojoAnimation, MojoKeyframe, MojoTimedKeyframe

Functions Summary
| bool | CanSetDuration ()))
| float | GetDuration ()))
| bool | IsSubaction ()))
| bool | OnStart ()))
| bool | OnTick (float Delta))
| bool | SetDuration (float _Duration))

Inherited Functions from MojoActions.TsAction
CanFastForwardSkip, CanSetDuration, DisableActionInMojo, Finish, GetHelpString, GetLength, GetNameString, GetSummaryString, GetTrackString, Message, ModifiesActorLocation, OnFinish, OnStart, OnTick, resetInterpolation, ShouldShowSubtitles, Start, Tick, tickInterpolation

Inherited Functions from MojoCore.TsMojoAction
CanAcceptSubactions, CanBeUsedWith, CanFastForwardSkip, CanGenerateOutputKeys, CanSetDuration, DisableActionInMojo, EndCutscene, Finish, GetDuration, GetHelpString, GetNameString, GetSummaryString, GetTrackString, Interrupt, IsSubaction, ModifiesActorLocation, OnDelete, Pause, ResolveActorRef, Resume, SetDuration, Start, Tick

Variables Detail

#### EffectActor Source code

var transient Engine.Emitter EffectActor;

#### elapsed_duration Source code

var transient float elapsed_duration;

### Action

#### AttachmentBone Source code

var(Action) Name AttachmentBone;

#### Duration Source code

var(Action) float Duration;

#### EffectClass Source code

var(Action) class<Engine.Emitter> EffectClass;

#### RelativeLocation Source code

var(Action) Vector RelativeLocation;

#### RelativeRotation Source code

var(Action) Rotator RelativeRotation;

Functions Detail

#### CanSetDuration Source code

function bool CanSetDuration ( ) )

#### GetDuration Source code

event float GetDuration ( ) )

#### IsSubaction Source code

function bool IsSubaction ( ) )

#### OnStart Source code

function bool OnStart ( ) )

#### OnTick Source code

function bool OnTick ( float Delta) )

#### SetDuration Source code

event bool SetDuration ( float _Duration) )

Defaultproperties

    defaultproperties
    {
    	DName			="Play Effect"
    	Track			="Subaction"
    	Help			="Subaction, spawn and attach an effect, and destroy it after the specified duration."
    	UsesDuration	=true
    	Duration		=0
    }

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Creation time: st 23.5.2018 00:10:37.754 - Created with UnCodeX