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# Movement.ZeroGravityVolume

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    // Zero Gravity Volume class

    class ZeroGravityVolume extends Engine.PhysicsVolume native;

    function Trigger(Actor Other, Pawn EventInstigator)
    {
        Active = !Active;

        Gravity = vect(0,0,0);

        if (!Active)
            Gravity = Level.PhysicsVolume.Gravity;
    }

    defaultproperties
    {
        Active = true

    	// optimisation:
    	bUnlit = true
    	bAcceptsProjectors = false

        Gravity = (X=0.0,Y=0.0,Z=0.0)
    	FluidFriction=0
        TerminalVelocity=100000
        GroundFriction=0
    }

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Class file time: ne 5.9.2004 15:53:36.000 - Creation time: st 23.5.2018 00:10:50.646 - Created with UnCodeX