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# Gameplay.GameInfo

    Gameplay.GameInfo

Variables Summary
class<CheatManager> | CheatClass
LatticeInfo | lattice
bool | msgSent
int | secondsPassed
GameInfo
float | baseDeviceTeamDamagePercentage
float | equipmentLifeTime
class<InventoryStationAccess> | inventoryStationAccessClass
float | playerTeamDamagePercentage

Functions Summary
|  | addDroppedEquipment (Equipment e)
| bool | allowManualRespawn ()))
| bool | allowObjectAtLoad (Actor a))
| bool | allowSkinChanges ()))
| String | GetGameSpyGameMode ()))
| class<InventoryStationAccess> | getInventoryStationAccessClass ()))
| String | GetPlayerNamesList ()))
| TeamInfo | GetTeamFromIndex (int index))
| TeamInfo | initialTeam ()))
| PlayerController | Login (string Portal, string Options, out string Error ))
|  | Logout (Controller Exiting ))
|  | modifyAI (BaseAICharacter c)
| float | modifyHealthKitRate (Rook who, float rate))
|  | modifyPlayer (SingleplayerCharacter c)
| float | modifyRepairRate (Rook who, float rate))
| int | numTeams ()))
|  | onDeath (PlayerCharacterController c))
|  | onSpectate (PlayerCharacterController c))
|  | onUnspectate (PlayerCharacterController c))
| Name | playerPawnDestroyedState ()))
| Name | playerPawnNoRespawnState ()))
|  | PostBeginPlay ()))
|  | PostLoadGame ()))
|  | PostLogin (PlayerController NewPlayer ))
|  | preLevelChange ()))
|  | removeDroppedEquipment (Equipment e)
|  | respawn (Controller aPlayer, bool bCreateNewPawn ))
|  | respawnKeepPawn (Controller aPlayer ))
|  | RestartPlayer (Controller aPlayer ))
| bool | showChatWindow ()))
|  | Timer ()))
| PlayerStart | tribesFindPlayerStart (Controller Player, TeamInfo InTeam ))
| float | tribesRatePlayerStart (PlayerStart P, TeamInfo Team, Controller Player))
| bool | tryRespawn (PlayerCharacterController c))

Variables Detail

#### CheatClass Source code

var class<CheatManager> CheatClass;

#### lattice Source code

var LatticeInfo lattice;

#### msgSent Source code

var transient private bool msgSent;

#### secondsPassed Source code

var transient private int secondsPassed;

### GameInfo

#### baseDeviceTeamDamagePercentage Source code

var(GameInfo) globalconfig float baseDeviceTeamDamagePercentage;

> Members of the same team can damage their base objects' health down to this percentage (0 to disable). Server configurable.

#### equipmentLifeTime Source code

var(GameInfo) float equipmentLifeTime;

#### inventoryStationAccessClass Source code

var(GameInfo) class<InventoryStationAccess> inventoryStationAccessClass;

> Optional inventory station used by this game type for non-physical inventory selection. Can be overriden in roundDatas.

#### playerTeamDamagePercentage Source code

var(GameInfo) globalconfig float playerTeamDamagePercentage;

> Members of the same team can damage each other's health down to this percentage (0 to disable). Server configurable.

Functions Detail

#### addDroppedEquipment Source code

function addDroppedEquipment ( Equipment e )

#### allowManualRespawn Source code

function bool allowManualRespawn ( ) )

#### allowObjectAtLoad Source code

function bool allowObjectAtLoad ( Actor a) )

#### allowSkinChanges Source code

function bool allowSkinChanges ( ) )

#### GetGameSpyGameMode Source code

function String GetGameSpyGameMode ( ) )

#### getInventoryStationAccessClass Source code

function class<InventoryStationAccess> getInventoryStationAccessClass ( ) )

#### GetPlayerNamesList Source code

function String GetPlayerNamesList ( ) )

#### GetTeamFromIndex Source code

function TeamInfo GetTeamFromIndex ( int index) )

#### initialTeam Source code

function TeamInfo initialTeam ( ) )

#### Login Source code

event PlayerController Login ( string Portal, string Options, out string Error ) )

#### Logout Source code

function Logout ( Controller Exiting ) )

#### modifyAI Source code

function modifyAI ( BaseAICharacter c )

#### modifyHealthKitRate Source code

function float modifyHealthKitRate ( Rook who, float rate) )

#### modifyPlayer Source code

function modifyPlayer ( SingleplayerCharacter c )

#### modifyRepairRate Source code

function float modifyRepairRate ( Rook who, float rate) )

#### numTeams Source code

function int numTeams ( ) )

#### onDeath Source code

function onDeath ( PlayerCharacterController c) )

#### onSpectate Source code

function onSpectate ( PlayerCharacterController c) )

#### onUnspectate Source code

function onUnspectate ( PlayerCharacterController c) )

#### playerPawnDestroyedState Source code

function Name playerPawnDestroyedState ( ) )

#### playerPawnNoRespawnState Source code

function Name playerPawnNoRespawnState ( ) )

#### PostBeginPlay Source code

function PostBeginPlay ( ) )

#### PostLoadGame Source code

function PostLoadGame ( ) )

#### PostLogin Source code

event PostLogin ( PlayerController NewPlayer ) )

#### preLevelChange Source code

function preLevelChange ( ) )

#### removeDroppedEquipment Source code

function removeDroppedEquipment ( Equipment e )

#### respawn Source code

private function respawn ( Controller aPlayer, bool bCreateNewPawn ) )

#### respawnKeepPawn Source code

function respawnKeepPawn ( Controller aPlayer ) )

#### RestartPlayer Source code

function RestartPlayer ( Controller aPlayer ) )

#### showChatWindow Source code

static function bool showChatWindow ( ) )

#### Timer Source code

event Timer ( ) )

#### tribesFindPlayerStart Source code

function PlayerStart tribesFindPlayerStart ( Controller Player, TeamInfo InTeam ) )

#### tribesRatePlayerStart Source code

function float tribesRatePlayerStart ( PlayerStart P, TeamInfo Team, Controller Player) )

#### tryRespawn Source code

function bool tryRespawn ( PlayerCharacterController c) )

Defaultproperties

    defaultproperties
    {
        bDelayedStart			= false
        bRestartLevel			= False
    	AccessControlClass		= "Gameplay.AccessControl"
    	CheatClass				= class'ConsoleCommandManager'
    	MutatorClass			= "Gameplay.Mutator"
    	DefaultPlayerClassName	= "Gameplay.Character"
    	playerTeamDamagePercentage		= 0.0
    	baseDeviceTeamDamagePercentage	= 0.5
    	inventoryStationAccessClass = class'InventoryStationStandaloneAccess'
    	GameReplicationInfoClass	= class'Gameplay.TribesGameReplicationInfo'
    }

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Creation time: st 23.5.2018 00:10:29.862 - Created with UnCodeX