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# Gameplay.MPFlagCapturePoint

Extends
  MPCapturePoint

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Gameplay.Rook
             |
             +-- Gameplay.MPActor
                |
                +-- Gameplay.MPCapturePoint
                   |
                   +-- Gameplay.MPFlagCapturePoint

Variables Summary

Inherited Variables from Gameplay.MPCapturePoint
capturableClass, CapturePointMessageClass, enemyCapturables, homeCapturable, homeCapturableLabel, homeCapturableOffset, lastCaptureAttemptTime, teamCaptureScore

Inherited Variables from Gameplay.MPActor
attackRadius, attackStat, bAllowSpectators, defendRadius, defendStat, idleAnim, localizedName, primaryEnemyObjectiveDesc, primaryFriendlyObjectiveDesc, primaryNeutralObjectiveDesc, secondaryMessageClass, spectatorList

Functions Summary

Inherited Functions from Gameplay.MPCapturePoint
enumCapturables, onHomeCapturableReturned, PostBeginPlay, scoreCapture, setHomeCapturableLocation, touch

Inherited Functions from Gameplay.MPActor
addDefaultObjectives, addEnemyObjective, addFriendlyObjective, addNeutralObjective, addSpectator, awardStat, cleanup, contractLattice, evaluateObjectiveState, expandLattice, GetHumanReadableName, getNearest, getPersonalObjectiveName, getUniqueObjectiveName, getViewTarget, incrementStatAttempt, onAvailableToLattice, onPlayerKilled, onUnavailableToLattice, PostBeginPlay, PostTakeDamage, registerStats, removeDefaultObjectives, removePersonalObjective, removeSpectator, resetSpectatorViewTarget, scoreIndividual, scoreTeam, setObjectiveState, setObjectiveTally, setPersonalObjective, setSpectatorViewTarget

Defaultproperties

    defaultproperties
    {
    	capturableClass =	class'MPFlag'
    }

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Creation time: st 23.5.2018 00:10:32.974 - Created with UnCodeX