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# Gameplay.TribesCheatManager

Extends
  ConsoleCommandManager

    Core.Object
    |
    +-- Engine.CheatManager
       |
       +-- Gameplay.ConsoleCommandManager
          |
          +-- Gameplay.TribesCheatManager

Variables Summary
bool | animationDebug

Inherited Variables from Engine.CheatManager
LockedRotation

Functions Summary
|  | allAmmo ()))
|  | allWeapons ()))
|  | Amphibious ()))
|  | Avatar (string ClassName ))
|  | campaignNext ()))
|  | CauseEvent (name EventName ))
|  | ChangeSize (float F ))
|  | CheatView (class<actor> aClass, optional bool bQuiet ))
|  | clark ()))
|  | debugSpeedhack ()))
|  | EditObjectAtCrosshair ()))
|  | EndPath ()))
|  | fastWeapons ()))
|  | Fly ()))
|  | FreeCamera (bool B ))
|  | FreezeFrame (float DelayTime))
|  | Ghost ()))
|  | giveArmor (class<Armor> c))
|  | giveWeapon (class<Weapon> c))
|  | God ()))
|  | Invisible (bool B))
|  | KillAll (class<actor> aClass))
|  | KillAllPawns (class<Pawn> aClass))
|  | killDriver ()))
|  | KillPawns ()))
|  | killSquad (Name squadLabel))
|  | KillViewedActor ()))
|  | ListDynamicActors ()))
|  | LockCamera ()))
|  | LogScriptedSequences ()))
|  | PlayersOnly ()))
|  | replaceWeapon (class<Weapon> wc))
|  | ReviewJumpSpots (name TestLabel))
|  | runScript (Name label))
|  | ScaleFog (float scale))
|  | setArmor (class<Armor> c))
|  | SetCameraDist (float F ))
|  | setCombatRole (class<CombatRole> c))
|  | SetFlash (float F))
|  | SetFog (int start, int end))
|  | SetFogB (float F))
|  | SetFogG (float F))
|  | SetFogR (float F))
|  | SetGravity (float F ))
|  | SetJumpZ (float F ))
|  | setPlayerMesh (string meshName))
|  | setPlayerTeam (name label))
|  | SetSpeed (float F ))
|  | setWeaponFPMesh (string meshName))
|  | SloMo (float T ))
|  | Summon (string ClassName ))
|  | superman ()))
|  | Teleport ()))
|  | testIntro ()))
|  | ToggleSpeechCategoryFrequency ()))
|  | ToggleSpeechChannel (String channelName))
|  | ToggleSpeechChannelLogging (String channelName))
|  | ViewActor (name ActorName))
|  | ViewBot ()))
|  | ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat ))
|  | ViewPlayer (string S ))
|  | ViewSelf (optional bool bQuiet))
|  | Walk ()))
|  | weaponFPOffsetDecX ()))
|  | weaponFPOffsetDecY ()))
|  | weaponFPOffsetDecZ ()))
|  | weaponFPOffsetIncX ()))
|  | weaponFPOffsetIncY ()))
|  | weaponFPOffsetIncZ ()))
|  | weaponFPOffsetX (float f))
|  | weaponFPOffsetY (float f))
|  | weaponFPOffsetZ (float f))
|  | WriteToLog ()))

Inherited Functions from Gameplay.ConsoleCommandManager
AddForce, AddForceAtPosition, AddImpulse, AddImpulseAtPosition, AddTorque, AddVelocity, applySkin, changeTeam, debugAI, DebugEffectEvent, debugJS, debugLOA, debugNav, debugSensing, disableAI, logCersei, logDLM, logNavigationSystem, logTyrion, modCharVis, OffsetPosition, SetAcceleration, SetMass, SetPosition, setRoundTime, SetState, SetVelocity, showFirstPersonGun, showHUD, spectate, switchTeam, toggleModifyHUD, toggleWatermark, UnifiedGetMethodsTest

Inherited Functions from Engine.CheatManager
Cutscene, findCamels, PlayAllCS

Variables Detail

#### animationDebug Source code

var bool animationDebug;

Functions Detail

#### allAmmo Source code

exec function allAmmo ( ) )

#### allWeapons Source code

exec function allWeapons ( ) )

#### Amphibious Source code

exec function Amphibious ( ) )

#### Avatar Source code

exec function Avatar ( string ClassName ) )

#### campaignNext Source code

exec function campaignNext ( ) )

#### CauseEvent Source code

exec function CauseEvent ( name EventName ) )

#### ChangeSize Source code

exec function ChangeSize ( float F ) )

#### CheatView Source code

exec function CheatView ( class<actor> aClass, optional bool bQuiet ) )

#### clark Source code

exec function clark ( ) )

#### debugSpeedhack Source code

exec function debugSpeedhack ( ) )

#### EditObjectAtCrosshair Source code

exec function EditObjectAtCrosshair ( ) )

#### EndPath Source code

exec function EndPath ( ) )

#### fastWeapons Source code

exec function fastWeapons ( ) )

#### Fly Source code

exec function Fly ( ) )

#### FreeCamera Source code

exec function FreeCamera ( bool B ) )

#### FreezeFrame Source code

exec function FreezeFrame ( float DelayTime) )

#### Ghost Source code

exec function Ghost ( ) )

#### giveArmor Source code

exec function giveArmor ( class<Armor> c) )

#### giveWeapon Source code

exec function giveWeapon ( class<Weapon> c) )

#### God Source code

exec function God ( ) )

#### Invisible Source code

exec function Invisible ( bool B) )

#### KillAll Source code

exec function KillAll ( class<actor> aClass) )

#### KillAllPawns Source code

function KillAllPawns ( class<Pawn> aClass) )

#### killDriver Source code

exec function killDriver ( ) )

#### KillPawns Source code

exec function KillPawns ( ) )

#### killSquad Source code

exec function killSquad ( Name squadLabel) )

#### KillViewedActor Source code

exec function KillViewedActor ( ) )

#### ListDynamicActors Source code

exec function ListDynamicActors ( ) )

#### LockCamera Source code

exec function LockCamera ( ) )

#### LogScriptedSequences Source code

exec function LogScriptedSequences ( ) )

#### PlayersOnly Source code

exec function PlayersOnly ( ) )

#### replaceWeapon Source code

exec function replaceWeapon ( class<Weapon> wc) )

#### ReviewJumpSpots Source code

exec function ReviewJumpSpots ( name TestLabel) )

#### runScript Source code

exec function runScript ( Name label) )

#### ScaleFog Source code

exec function ScaleFog ( float scale) )

#### setArmor Source code

exec function setArmor ( class<Armor> c) )

#### SetCameraDist Source code

exec function SetCameraDist ( float F ) )

#### setCombatRole Source code

exec function setCombatRole ( class<CombatRole> c) )

#### SetFlash Source code

exec function SetFlash ( float F) )

#### SetFog Source code

exec function SetFog ( int start, int end) )

#### SetFogB Source code

exec function SetFogB ( float F) )

#### SetFogG Source code

exec function SetFogG ( float F) )

#### SetFogR Source code

exec function SetFogR ( float F) )

#### SetGravity Source code

exec function SetGravity ( float F ) )

#### SetJumpZ Source code

exec function SetJumpZ ( float F ) )

#### setPlayerMesh Source code

exec function setPlayerMesh ( string meshName) )

#### setPlayerTeam Source code

exec function setPlayerTeam ( name label) )

#### SetSpeed Source code

exec function SetSpeed ( float F ) )

#### setWeaponFPMesh Source code

exec function setWeaponFPMesh ( string meshName) )

#### SloMo Source code

exec function SloMo ( float T ) )

#### Summon Source code

exec function Summon ( string ClassName ) )

#### superman Source code

exec function superman ( ) )

#### Teleport Source code

exec function Teleport ( ) )

#### testIntro Source code

exec function testIntro ( ) )

#### ToggleSpeechCategoryFrequency Source code

exec function ToggleSpeechCategoryFrequency ( ) )

#### ToggleSpeechChannel Source code

exec function ToggleSpeechChannel ( String channelName) )

#### ToggleSpeechChannelLogging Source code

exec function ToggleSpeechChannelLogging ( String channelName) )

#### ViewActor Source code

exec function ViewActor ( name ActorName) )

#### ViewBot Source code

exec function ViewBot ( ) )

#### ViewClass Source code

exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat ) )

#### ViewPlayer Source code

exec function ViewPlayer ( string S ) )

#### ViewSelf Source code

exec function ViewSelf ( optional bool bQuiet) )

#### Walk Source code

exec function Walk ( ) )

#### weaponFPOffsetDecX Source code

exec function weaponFPOffsetDecX ( ) )

#### weaponFPOffsetDecY Source code

exec function weaponFPOffsetDecY ( ) )

#### weaponFPOffsetDecZ Source code

exec function weaponFPOffsetDecZ ( ) )

#### weaponFPOffsetIncX Source code

exec function weaponFPOffsetIncX ( ) )

#### weaponFPOffsetIncY Source code

exec function weaponFPOffsetIncY ( ) )

#### weaponFPOffsetIncZ Source code

exec function weaponFPOffsetIncZ ( ) )

#### weaponFPOffsetX Source code

exec function weaponFPOffsetX ( float f) )

#### weaponFPOffsetY Source code

exec function weaponFPOffsetY ( float f) )

#### weaponFPOffsetZ Source code

exec function weaponFPOffsetZ ( float f) )

#### WriteToLog Source code

exec function WriteToLog ( ) )

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Creation time: st 23.5.2018 00:10:35.934 - Created with UnCodeX