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# Tyrion.AI_MoveToGoal

Extends
  AI_MovementGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_MovementGoal
                |
                +-- Tyrion.AI_MoveToGoal

Variables Summary
InternalParameters
Vector | destination
Parameters
Name | destinationName
float | energyUsage
Character.GroundMovementLevels | groundMovement
Character.JetCompetencyLevels | jetCompetency
Character.SkiCompetencyLevels | skiCompetency
float | terminalDistanceXY
float | terminalDistanceZ
float | terminalHeight
Rotator | terminalRotation
float | terminalVelocity

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, Vector _destination, optional Character.SkiCompetencyLevels _skiCompetency, optional Character.JetCompetencyLevels _jetCompetency, optional Character.GroundMovementLevels _groundMovement, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight, optional float _terminalDistanceXY, optional float _terminalDistanceZ, optional Rotator _terminalRotation ))

Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### InternalParameters

#### destination Source code

var(InternalParameters) editconst Vector destination;

### Parameters

#### destinationName Source code

var(Parameters) editinline Name destinationName;

> A path node label

#### energyUsage Source code

var(Parameters) float energyUsage;

> How much energy the AI must have when the action completes

#### groundMovement Source code

var(Parameters) Character.GroundMovementLevels groundMovement;

> Desired ground movement mode

#### jetCompetency Source code

var(Parameters) Character.JetCompetencyLevels jetCompetency;

> How well the AI can jetpack

#### skiCompetency Source code

var(Parameters) Character.SkiCompetencyLevels skiCompetency;

> How well the AI can ski

#### terminalDistanceXY Source code

var(Parameters) float terminalDistanceXY;

> How close the AI must get to its destination in XY

#### terminalDistanceZ Source code

var(Parameters) float terminalDistanceZ;

> How close the AI must get to its destination in Z

#### terminalHeight Source code

var(Parameters) float terminalHeight;

> How high above the ground the AI should be when it reaches its destination

#### terminalRotation Source code

var(Parameters) Rotator terminalRotation;

> Which way the AI should be facing when it reaches its destination

#### terminalVelocity Source code

var(Parameters) float terminalVelocity;

> How fast the AI should be going when it reaches its destination

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector _destination, optional Character.SkiCompetencyLevels _skiCompetency, optional Character.JetCompetencyLevels _jetCompetency, optional Character.GroundMovementLevels _groundMovement, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight, optional float _terminalDistanceXY, optional float _terminalDistanceZ, optional Rotator _terminalRotation ) )

Defaultproperties

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    	priority = 31
    }

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Creation time: st 23.5.2018 00:10:27.183 - Created with UnCodeX