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# Engine.LevelSummary

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    //=============================================================================
    // LevelSummary contains the summary properties from the LevelInfo actor.
    // Designed for fast loading.
    //=============================================================================
    class LevelSummary extends Core.Object
    	native;

    //-----------------------------------------------------------------------------
    // Properties.

    // From LevelInfo.
    var() localized string Title;
    var()           string Author;
    #if !IG_TRIBES3	// michaelj:  Use min/max instead
    var() int	IdealPlayerCount;
    #endif
    var() localized string LevelEnterText;

    #if IG_TRIBES3	// michaelj:  Additional information (some integrated from UT2004)
    var() Array< class<GameInfo> >	SupportedModes	"List of modes that this map supports.";
    var() Array< int >				SupportedModesScoreLimits	"Parallels the SupportedModes array.  Score limit for each game type.  0 to disable.";
    var() localized String  Description		"Description of this level.";
    var()			Material Screenshot		"A screenshot of this level.";
    var()			int		IdealPlayerCountMin		"Recommended minimum number of players for this level.";
    var()			int		IdealPlayerCountMax		"Recommended maximum number of players for this level.";
    var()			String	ExtraInfo;
    var()			bool	HideFromMenus;
    #endif

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.999 - Created with UnCodeX