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# Tyrion.AI_ReactToFireSensor

Extends
  AI_Sensor
Modifiers
  implements IHearingNotification

    Core.Object
    |
    +-- Core.DeleteableObject
       |
       +-- Tyrion.AI_Sensor
          |
          +-- Tyrion.AI_ReactToFireSensor

Constants Summary

Inherited Contants from Tyrion.AI_Sensor
ONLY_NONE_VALUE, ONLY_NON_NONE_VALUE

Variables Summary
Pawn | attacker
AI_NearMissSensor | nearMissSensor
AI_PainSensor | painSensor
Rook | rook
TriggerCategories | triggerCategory

Inherited Variables from Tyrion.AI_Sensor
bNotifyIfResourceInactive, bNotifyOnValueChange, recipients, sensorAction, value

Inherited Variables from Core.DeleteableObject
LatentStackLocations

Enumerations Summary
TriggerCategories RTF_PAIN, RTF_NEAR_MISS, RTF_MOVEMENT_SOUND, RTF_COMBAT_SOUND

Functions Summary
|  | begin ()))
|  | cleanup ()))
|  | OnListenerHeardNoise (Pawn Listener, Actor SoundMaker, vector SoundOrigin, Name SoundCategory ))
|  | onSensorMessage (AI_Sensor sensor, AI_SensorData value, Object userData ))
|  | setValue (Pawn anAttacker, TriggerCategories trigger ))

Inherited Functions from Tyrion.AI_Sensor
activateSensor, activateSensorInternal, activateSentinel, begin, bSendMessage, cleanup, clearValue, construct, deactivateSensor, deactivateSensorInternal, deactivateSentinel, getResource, OnSensorMessage, queryFloatValue, queryIntegerValue, queryObjectValue, queryUsage, queryValue, sendMessageOnNextValueUpdate, sendSensorMessage, setCategoricalValue, setFloatValue, setIntegerValue, setObjectValue

Inherited Functions from Core.DeleteableObject
Delete

Variables Detail

#### attacker Source code

var Pawn attacker;

#### nearMissSensor Source code

var AI_NearMissSensor nearMissSensor;

#### painSensor Source code

var AI_PainSensor painSensor;

#### rook Source code

var Rook rook;

#### triggerCategory Source code

var TriggerCategories triggerCategory;

Enumerations Detail

#### TriggerCategories Source code

enum TriggerCategories
{

> RTF_PAIN, RTF_NEAR_MISS, RTF_MOVEMENT_SOUND, RTF_COMBAT_SOUND

};

Functions Detail

#### begin Source code

function begin ( ) )

#### cleanup Source code

function cleanup ( ) )

#### OnListenerHeardNoise Source code

function OnListenerHeardNoise ( Pawn Listener, Actor SoundMaker, vector SoundOrigin, Name SoundCategory ) )

#### onSensorMessage Source code

function onSensorMessage ( AI_Sensor sensor, AI_SensorData value, Object userData ) )

#### setValue Source code

function setValue ( Pawn anAttacker, TriggerCategories trigger ) )

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Creation time: st 23.5.2018 00:10:27.336 - Created with UnCodeX