Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.TribesHUDManager

Extends
  Object
Modifiers
  threaded transient

    Core.Object
    |
    +-- Gameplay.TribesHUDManager

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
String | ActiveGameplayHUD
TribesHUDBase | activeHUD
PlayerCharacterController | Controller
Array<class> | currHUDClasses
Array<TribesHUDBase> | hudObjects
HUDInteraction | interactionHandler

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | BeginState ())) ShowingCommandMapHUD
|  | BeginState ())) ShowingDebugHUD
|  | Cleanup ()))
|  | EndState ())) ShowingCommandMapHUD
|  | EndState ())) ShowingDebugHUD
|  | Initialise (PlayerCharacterController pcc))
|  | SetHUD (String NewHUDType))
|  | ShowDebugHUD (bool visible))
|  | Update ()))
|  | Update ())) ShowingCommandMapHUD
|  | UpdateHUDData ()))

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary

ShowingCommandMapHUD Source code
state ShowingCommandMapHUD

BeginState, EndState, Update

ShowingDebugHUD Source code
state ShowingDebugHUD

BeginState, EndState

Variables Detail

#### ActiveGameplayHUD Source code

var String ActiveGameplayHUD;

#### activeHUD Source code

var TribesHUDBase activeHUD;

#### Controller Source code

var PlayerCharacterController Controller;

#### currHUDClasses Source code

var Array<class> currHUDClasses;

#### hudObjects Source code

var Array<TribesHUDBase> hudObjects;

#### interactionHandler Source code

var HUDInteraction interactionHandler;

Functions Detail

#### BeginState ShowingCommandMapHUD Source code

function BeginState ( ) )

#### BeginState ShowingDebugHUD Source code

function BeginState ( ) )

#### Cleanup Source code

function Cleanup ( ) )

#### EndState ShowingCommandMapHUD Source code

function EndState ( ) )

#### EndState ShowingDebugHUD Source code

function EndState ( ) )

#### Initialise Source code

function Initialise ( PlayerCharacterController pcc) )

#### SetHUD Source code

function SetHUD ( String NewHUDType) )

#### ShowDebugHUD Source code

function ShowDebugHUD ( bool visible) )

#### Update Source code

function Update ( ) )

#### Update ShowingCommandMapHUD Source code

function Update ( ) )

#### UpdateHUDData Source code

function UpdateHUDData ( ) )

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:36.261 - Created with UnCodeX