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# Engine.SkeletalPawn

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    class SkeletalPawn extends Pawn
    	placeable;

    function PostBeginPlay()
    {
    	Super.PostBeginPlay();
    	LoopAnim('stand_turn');
    }

    defaultproperties
    {
    	 DrawType=DT_SkeletalMesh
    }

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Class file time: ne 5.9.2004 16:01:30.000 - Creation time: st 23.5.2018 00:10:47.081 - Created with UnCodeX