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# Gameplay.MPFlag

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    class MPFlag extends MPCapturable;

    defaultproperties
    {
    	bIsWeaponType = true
    	carriedAnimation = "idle"
    }

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Class file time: ne 5.9.2004 15:53:18.000 - Creation time: st 23.5.2018 00:10:45.911 - Created with UnCodeX