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# Gameplay.TribesGUIConfig

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    class TribesGUIConfig extends Core.Object
        config(TribesGuiState)
        HideCategories(Object)
    	native
        ;

    var() config string	ExitMenuClass;	// If specfiied, will be displayed when the game exits
    var() config string	EntryMenuClass;	// If specfiied, will be displayed when the game starts
    var bool bShownEntryMenu;

    //////////////////////////////////////////////////////////////////////////////////////
    // Environment
    //////////////////////////////////////////////////////////////////////////////////////
    var LevelSummary CurrentLevelSummary; // set on PreLevelChange. Do not keep references, invalidated on map load.
    var String CurrentURL; // set on PreLevelChange, contains the URL of the currently loaded (or loading) level.

    var() config String openingMusic;

    //////////////////////////////////////////////////////////////////////////////////////
    // Campaigns & SP Missions
    //////////////////////////////////////////////////////////////////////////////////////
    var(Missions) Config String CurrentMission		"The current mission selected for Single Player";
    var(Missions) Config string	LastCutscene		"The last cutscene loaded.";
    var CampaignInfo CurrentCampaign; // the active campaign (with progress)
    var bool bTravelMission; // whether or not to travel when GameStart is called
    var String CurrentGameInfo;
    var bool bMissionFailed;

    //////////////////////////////////////////////////////////////////////////////////////
    // Video Settings
    //////////////////////////////////////////////////////////////////////////////////////
    var(VideoSettings) config array<string> ScreenResolutionChoices "Choices for screen resolution";

    //////////////////////////////////////////////////////////////////////////////////////
    // Game State
    //////////////////////////////////////////////////////////////////////////////////////

    enum eTribesGameState
    {
        GAMESTATE_None,             //Not in game at all, GUI only
        GAMESTATE_EntryLoading,     //Currently loading the entry level
        GAMESTATE_LevelLoading,     //Currently loading a (non-entry) level
        GAMESTATE_CutsceneMissionStart, //Playing a mojo cutscene at the start of the mission
        GAMESTATE_CutsceneMissionEnd,	//Playing a mojo cutscene at the end of the mission
        GAMESTATE_PreGame,          //Level has loaded but round not yet begun
        GAMESTATE_MidGame,          //Game in progress
        GAMESTATE_PostGame,         //Level completed
    	GAMESTATE_ClientTravel,		//Traveling
    };

    var(TribesGame) eTribesGameState TribesGameState;
    var(MPSettings) String MPHostURL; // used in initiating MP games. Once the game has started, the current URL will be contained within CurrentURL.
    var(MPSettings) bool bDedicated;

    // Used to pass current selection back from advanced server configuration menu
    var(MPSettings) String advancedGameType;
    var(MPSettings) String advancedMap;

    defaultproperties
    {
        CurrentMission=""
    	openingMusic="Rocky1_exploring"
    }

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Class file time: po 20.9.2004 15:56:16.000 - Creation time: st 23.5.2018 00:10:48.257 - Created with UnCodeX