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# GUI.GUIProgressBar

Extends
  GUIComponent
Modifiers
  HideCategories ( Menu , Object ) Native

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIProgressBar

Variables Summary
GUIProgressBar
Color | BarColor
eProgressDirection | BarDirection
Material | BarMaterial
EMenuRenderStyle | BarRenderStyle
float | Value

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Inherited Variables from GUI.GUI
Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Inherited Enumerations from GUI.GUI
eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Inherited Structures from GUI.GUI
ControlSpec, GUIListElem

Functions Summary

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Inherited Functions from GUI.GUI
CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes

Variables Detail

### GUIProgressBar

#### BarColor Source code

var(GUIProgressBar) config Color BarColor;

> The Color of the filled portion of the bar

#### BarDirection Source code

var(GUIProgressBar) config eProgressDirection BarDirection;

> The direction to fill the bar

#### BarMaterial Source code

var(GUIProgressBar) config Material BarMaterial;

> The material of the filled portion of the bar

#### BarRenderStyle Source code

var(GUIProgressBar) config EMenuRenderStyle BarRenderStyle;

> How should we display this image

#### Value Source code

var(GUIProgressBar) config float Value;

> The current percent filled value (clamped 0-1)

Defaultproperties

    defaultproperties
    {
    	BarColor=(R=255,G=203,B=0,A=255)
    	BarRenderStyle=MSTY_Alpha
    	Value=0.0
    	BarDirection=DIRECTION_LeftToRight
    	StyleName="STY_ProgressBar"
    	BarMaterial=Material'GUITribes.BorderBasic'
    }

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Creation time: st 23.5.2018 00:10:30.389 - Created with UnCodeX