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# TribesWebAdmin.ObjectArray

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    class ObjectArray extends Core.Object;

    struct ArrayItem
    {
    	var object	item;
    	var string	tag;
    };

    var private array<ArrayItem> AllItems;
    var bool Sorted;

    function Add(object item, string tag)
    {
    	InsertAt(AllItems.Length, item, tag);
    }

    protected function SetAt(int pos, object item, string tag)
    {
    	// Increase array if necessary
    	if (AllItems.Length <= pos)
    		AllItems.Length = (pos+1);

    	AllItems[pos].item = item;
    	AllItems[pos].tag = tag;
    }

    protected function InsertAt(int pos, object item, string tag)
    {
    	// See if need to insert or increase length
    	if (pos < AllItems.Length)
    		AllItems.Insert(pos, 1);
    	else
    		AllItems.Length = (pos+1);

    	AllItems[pos].item = item;
    	AllItems[pos].tag = tag;
    }

    // User Prepare if you know the number of items that will be inserted
    function SetSize(int NewSize)
    {
    	// HACK: This is to pre-allocate the space in the FArray
    	//       It should prevent a bunch of Realloc()
    	AllItems.Length = NewSize;
    	AllItems.Length = 0;
    }

    function Reset()
    {
    	AllItems.Length = 0;
    }

    function int Count()
    {
    	return AllItems.Length;
    }

    function int FindItemId(object item)
    {
    local int i;

    	for (i=0; i<i; i++)
    		if (AllItems[i].item == item)
    			return i;

    	return -1;
    }

    function int FindTagId(string tag)
    {
    local int i;

    	for (i=0; i<i; i++)
    		if (AllItems[i].tag == tag)
    			return i;

    	return -1;
    }

    function bool Remove(int index)
    {
    	if (index < 0 || index >= AllItems.Length)
    		return false;

    	AllItems.Remove(index, 1);
    	return true;
    }

    function object GetItem(int index)		{ return AllItems[index].item; }
    function string GetTag(int index)		{ return AllItems[index].tag; }

    function int CopyTo(ObjectArray arr, string Tag)
    {
    local int i;

    	i = FindTagId(Tag);
    	if (i >= 0)
    		arr.Add(AllItems[i].item, AllItems[i].tag);

    	return i;
    }

    function int CopyItemTo(ObjectArray arr, object item)
    {
    local int i;

    	i = FindItemId(item);
    	if (i >= 0)
    		arr.Add(AllItems[i].item, AllItems[i].tag);

    	return i;
    }

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 15:53:58.000 - Creation time: st 23.5.2018 00:10:46.221 - Created with UnCodeX