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# Gameplay.ResupplyStationAccess

Extends
  BaseDeviceAccess

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.UseableObject
          |
          +-- Gameplay.BaseDeviceAccess
             |
             +-- Gameplay.ResupplyStationAccess

Variables Summary
Weapon | oldUserWeapon
ResupplyStation | resupplyStation

Inherited Variables from Gameplay.BaseDeviceAccess
IsDisabledPrompt, PowerDownPrompt

Inherited Variables from Gameplay.UseableObject
bAlwaysUse, bDoNotPromptWhenNotUseable, markerOffset, priority, prompt

Functions Summary
| bool | CanBeUsedBy (Pawn user))
|  | initialise (ResupplyStation station))
|  | lockUser (Character user))
|  | unlockUser (Character user))
|  | UsedBy (Pawn user))

Inherited Functions from Gameplay.BaseDeviceAccess
GetPrompt, GetPromptIndex

Inherited Functions from Gameplay.UseableObject
CanBeUsedBy, getCorrespondingInventoryStation, GetPrompt, GetPromptDataClass, GetPromptIndex, GetUseablePoint, UsedBy

Variables Detail

#### oldUserWeapon Source code

var Weapon oldUserWeapon;

#### resupplyStation Source code

var private ResupplyStation resupplyStation;

Functions Detail

#### CanBeUsedBy Source code

function bool CanBeUsedBy ( Pawn user) )

#### initialise Source code

function initialise ( ResupplyStation station) )

#### lockUser Source code

function lockUser ( Character user) )

#### unlockUser Source code

function unlockUser ( Character user) )

#### UsedBy Source code

function UsedBy ( Pawn user) )

Defaultproperties

    defaultproperties
    {
    	RemoteRole = ROLE_None
    	prompt = "Press '%1' to use the Resupply Station"
    	markerOffset = (X=0,Y=-40,Z=0)
    }

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Creation time: st 23.5.2018 00:10:34.184 - Created with UnCodeX