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# TribesGUI.HUDPersonalMessageWindow

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    class HUDPersonalMessageWindow extends HUDMessagePane;

    function GetNewMessages(ClientSideCharacter c)
    {
    	local int i;
    	local HUDTextMessage newMessage;

    	// Don't display any personal messages in single player
    	if (ClassIsChildOf(c.GameClass, class'SinglePlayerGameInfo'))
    		return;

    	// add all the messages
    	for(i = 0; i < c.PersonalMessages.Length; ++i)
    	{
    		newMessage = HUDTextMessage(CreateHUDElement(class'HUDTextMessage', ""));
    		newMessage.SetText(MessageStyles[c.PersonalMessages[i].Type], c.PersonalMessages[i].Text);

    		AddMessage(newMessage);
    	}

    	c.PersonalMessages.Remove(0, c.PersonalMessages.Length);
    }

    defaultproperties
    {
    	MaxMessages=3
    	MessageLifetime=5
    	SecondsPerWord=0.0
    }

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:44.406 - Created with UnCodeX