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# Gameplay.EnergyBarrier

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    //
    //
    //
    class EnergyBarrier extends BaseDevice implements PathfindingObstacle
    	native;

    simulated state Active
    {
    	simulated function BeginState()
    	{
    		super.BeginState();
    		setCollision(true, true, true);
    		bHidden = false;
    		HavokSetBlocking(true);
    	}
    }

    simulated state Damaged
    {
    	simulated function BeginState()
    	{
    		super.BeginState();
    		setCollision(true, true, true);
    		bHidden = false;
    		HavokSetBlocking(true);
    	}
    }

    simulated state UnPowered
    {
    	simulated function BeginState()
    	{
    		super.BeginState();
    		setCollision(false, false, false);
    		bHidden = true;
    		HavokSetBlocking(false);
    	}
    }

    simulated state Disabled
    {
    	simulated function BeginState()
    	{
    		super.BeginState();
    		setCollision(false, false, false);
    		bHidden = true;
    		HavokSetBlocking(false);
    	}
    }

    simulated state Destructed
    {
    	simulated function BeginState()
    	{
    		super.BeginState();
    		setCollision(false, false, false);
    		bHidden = true;
    		HavokSetBlocking(false);
    	}
    }

    function bool canBePassed(name teamName)
    {
    	return (teamName == 'None') || (team() == None) || (teamName == team().name);
    }

    // Energybarriers should be bAlwaysRelevant. They send hardly any data and because they're usually placed within geometry, the
    // relevance raytrace tends not to hit them when it should.
    defaultproperties
    {
    	Mesh = None		// This has to be here, or else rooks wont collide with the statis mesh
    	StaticMesh = StaticMesh'FX.EnergyBarrier512'
    	DrawType = DT_StaticMesh
    	bCanBeDamaged = false

    	bUseAlternateSelfIllumMaterial = true

    	bAIThreat		= false

    	bCollideActors	= true
    	bCollideWorld	= false
        bProjTarget		= true
    	bBlockActors	= true
    	bBlockPlayers	= true
    	bWorldGeometry	= true
    	bBlockKarma		= true

    	bBlockHavok		= true

    	bAlwaysRelevant = true

    	teamSpecificHavokCollisionFiltering = true
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:43.254 - Created with UnCodeX