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# TribesTVStudio.TribesTVStudioActionVS_GR

Extends
  GameRules

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.GameRules
             |
             +-- TribesTVStudio.TribesTVStudioActionVS_GR

Variables Summary
TribesTVStudioActionVS | reportTo

Inherited Variables from Engine.GameRules
NextGameRules

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
| int | NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class DamageType ))
|  | ScoreKill (Controller Killer, Controller Killed))

Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, PreventDeath, PreventSever, ScoreKill, ScoreObjective

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

#### reportTo Source code

var TribesTVStudioActionVS reportTo;

Functions Detail

#### NetDamage Source code

function int NetDamage ( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType ) )

#### ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Killed) )

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:37.011 - Created with UnCodeX