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# IGSoundEffectsSubsystem.SoundMarker

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    class SoundMarker extends SoundMarkerBase
        native
        placeable;

    /*=============================================================================
    A SoundMarker is an area defined by a radius around a point that causes sounds to
    be played when the Player enters it. If the sound is already being played by ANY OTHER
    SoundMarker (or SoundVolume) it will be ignored. In this way, all the SoundMarkers in
    the level sort of act as a single object.

    Functions:

     event  Touch (Actor Other)     - Plays its sound schemas
    ==============================================================================*/

    var() string    Schema1;
    var() string    Schema2;

    simulated function PlayEffects()
    {
        SoundEffectsSubsystem(EffectsSystem(Level.EffectsSystem).GetSubsystem('SoundEffectsSubsystem')).PlayMarkerSounds(self, Schema1, Schema2);
    }

    defaultproperties
    {
    	Texture=texture'IGEffectsSystem_EditorTextures.SoundEffectsSubsystem.SoundMarker'
        bCollideActors=true
        bCollideWorld=false
        bBlockActors=false
        bBlockPlayers=false
        bBlockZeroExtentTraces=false
        bBlockNonZeroExtentTraces=true
        bBlockKarma=false
    	bHidden=true
    	bStasis=true
    	DrawType=DT_Sprite
    	Physics=PHYS_None
        bNoDelete=true
        bAlwaysRelevant=true
    }

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Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:47.176 - Created with UnCodeX