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# Gameplay.DeployedTurret

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    class DeployedTurret extends Turret
    	native;

    var Controller deployerController;	// controller of the player who placed the turret

    function PostBeginPlay()
    {
    	super.PostBeginPlay();

    	weapon.animClass = class'EquippableDepTurretAnimator';
    	weapon.LinkMesh(None);
    	weapon.SetStaticMesh(None);

    	if (deployer != None)
    		deployerController = deployer.Controller;
    }

    // used by death message systems
    function Controller GetKillerController()
    {
    	return deployerController;
    }

    defaultproperties
    {
    	bWasDeployed	= true
    	bNoDelete		= false
    	bCanBeManned	= false
    	bIgnoreEncroachers = true

    	rootBone		= "DepTurretBase"
    	yawAxis			= 2
    	yawOffset		= 0
    	pitchBone		= "Turret"
    	pitchAxis		= 0
    	bFlipYawDisplay = true

    	AI_LOD_LevelMP	= AILOD_ALWAYS_ON
    	reactionDelay	= 1.5

    	peripheralVision = -1				// 360 degree view
    	peripheralVisionZAngle = 3.14159	// 180 degrees up/down

    	EyeHeight		= 0
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:43.129 - Created with UnCodeX