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# tmod.superExtendedStat

Extends
  ExtendedStat

    Core.Object
    |
    +-- Gameplay.Stat
       |
       +-- Gameplay.ExtendedStat
          |
          +-- tmod.superExtendedStat

Variables Summary
int | damage
int | projectileDistance
superExtendedStat
bool | bAllowTargetInVehicleOrTurret
int | maxDistance
float | maxTargetSpeed
float | minDamage
int | minDistance
int | minTargetAltitude
float | minTargetSpeed

Inherited Variables from Gameplay.ExtendedStat
bAllowTargetInVehicleOrTurret, maxDistance, maxTargetSpeed, minDamage, minDistance, minTargetAltitude, minTargetSpeed

Inherited Variables from Gameplay.Stat
acronym, awardDescription, defensePointsPerStat, description, logLevel, offensePointsPerStat, personalMessage, PersonalMessageClass, stylePointsPerStat

Functions Summary
| bool | isEligible (Controller Source, Controller Target, float damageAmount))

Inherited Functions from Gameplay.ExtendedStat
isEligible

Variables Detail

#### damage Source code

var int damage;

#### projectileDistance Source code

var int projectileDistance;

### superExtendedStat

#### bAllowTargetInVehicleOrTurret Source code

var(superExtendedStat) bool bAllowTargetInVehicleOrTurret;

#### maxDistance Source code

var(superExtendedStat) int maxDistance;

#### maxTargetSpeed Source code

var(superExtendedStat) float maxTargetSpeed;

#### minDamage Source code

var(superExtendedStat) float minDamage;

#### minDistance Source code

var(superExtendedStat) int minDistance;

#### minTargetAltitude Source code

var(superExtendedStat) int minTargetAltitude;

#### minTargetSpeed Source code

var(superExtendedStat) float minTargetSpeed;

Functions Detail

#### isEligible Source code

static function bool isEligible ( Controller Source, Controller Target, float damageAmount) )

Defaultproperties

    defaultproperties
    {
        personalMessage="superExtendedStat message"

        damage = 0
        projectileDistance = 0
    }

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Creation time: st 23.5.2018 00:10:35.141 - Created with UnCodeX