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# Gameplay.SavedMove

Modifiers
  dependsOn ( Character )

    Gameplay.SavedMove

Variables Summary
float | accumulator
bool | bJump
bool | bSki
bool | bThrust
float | Delta
float | forward
Character.MovementState | movement
Rotator | rotation
vector | SavedLocation
vector | StartVelocity
float | strafe
float | TimeStamp

Functions Summary
| bool | canCombine (Pawn pawn, SavedMove other))
| bool | changesAcceleration ()))
|  | Clear ()))
|  | combine (SavedMove other))
|  | combineTurret (SavedMove other))
| int | compressedView ()))
|  | debugEncoding (int data, byte deltaIn))
|  | decodeImportantData (int data, byte compressedDelta, out int bThrust, out int bSki, out int bJump, out float forward, out float strafe, out int Pitch, out int Yaw, out float delta))
| int | decodeViewPitch (int data))
| int | decodeViewYaw (int data))
|  | encodeImportantData (float LevelTimeseconds, out int data, out byte delta))
| bool | isImportant (Rotator curRotate, bool curThrust, bool curJump, bool curSki, float curForward, float curStrafe))
|  | PostUpdate (PlayerController P))
|  | SetMoveFor (float LevelTimeseconds, PlayerController P, float DeltaTime, float newForward, float newStrafe))

Variables Detail

#### accumulator Source code

var float accumulator;

#### bJump Source code

var bool bJump;

#### bSki Source code

var bool bSki;

#### bThrust Source code

var bool bThrust;

#### Delta Source code

var float Delta;

#### forward Source code

var float forward;

#### movement Source code

var Character.MovementState movement;

#### rotation Source code

var Rotator rotation;

#### SavedLocation Source code

var vector SavedLocation;

#### StartVelocity Source code

var vector StartVelocity;

#### strafe Source code

var float strafe;

#### TimeStamp Source code

var float TimeStamp;

Functions Detail

#### canCombine Source code

final function bool canCombine ( Pawn pawn, SavedMove other) )

#### changesAcceleration Source code

final function bool changesAcceleration ( ) )

#### Clear Source code

final function Clear ( ) )

#### combine Source code

final function combine ( SavedMove other) )

#### combineTurret Source code

final function combineTurret ( SavedMove other) )

#### compressedView Source code

final function int compressedView ( ) )

#### debugEncoding Source code

final function debugEncoding ( int data, byte deltaIn) )

#### decodeImportantData Source code

static final function decodeImportantData ( int data, byte compressedDelta, out int bThrust, out int bSki, out int bJump, out float forward, out float strafe, out int Pitch, out int Yaw, out float delta) )

#### decodeViewPitch Source code

final static function int decodeViewPitch ( int data) )

#### decodeViewYaw Source code

final static function int decodeViewYaw ( int data) )

#### encodeImportantData Source code

final function encodeImportantData ( float LevelTimeseconds, out int data, out byte delta) )

#### isImportant Source code

final function bool isImportant ( Rotator curRotate, bool curThrust, bool curJump, bool curSki, float curForward, float curStrafe) )

#### PostUpdate Source code

final function PostUpdate ( PlayerController P) )

#### SetMoveFor Source code

final function SetMoveFor ( float LevelTimeseconds, PlayerController P, float DeltaTime, float newForward, float newStrafe) )

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:34.277 - Created with UnCodeX