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# Engine.Keypoint

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    //=============================================================================
    // Keypoint, the base class of invisible actors which mark things.
    //=============================================================================
    class Keypoint extends Actor
    	abstract
    	placeable
    	native;

    defaultproperties
    {
         bStatic=True
         bHidden=True
    //#if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications
    //     SoundVolume=0
    //#endif
         CollisionRadius=+00010.000000
         CollisionHeight=+00010.000000
    	 Texture=Texture'Engine_res.S_Keypoint'
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.919 - Created with UnCodeX