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# Tyrion.AI_GunnerGuard

Extends
  AI_GunnerAction
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_GunnerAction
                      |
                      +-- Tyrion.AI_GunnerGuard

Variables Summary
Pawn | target
Parameters
float | engagementAreaRadius

Inherited Variables from Tyrion.AI_GunnerAction
position

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
|  | cleanup ()))

Inherited Functions from Tyrion.AI_GunnerAction
classConstruct, findResource, getResourceClass, localRook, rook, turret, vehicle, vehicleResource

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Variables Detail

#### target Source code

var Pawn target;

### Parameters

#### engagementAreaRadius Source code

var(Parameters) float engagementAreaRadius;

> Radius of engagement area

Functions Detail

#### cleanup Source code

function cleanup ( ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_GunnerGuardGoal'

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Creation time: st 23.5.2018 00:10:27.031 - Created with UnCodeX