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# Gameplay.SphereVisActor

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    class SphereVisActor extends Engine.Actor;

    var float radius;

    function SetSphereCenter(vector newLocation)
    {
    	newLocation.Z -= radius;
    	SetLocation(newLocation);
    }

    defaultproperties
    {
    	StaticMesh = StaticMesh'PhysicsObjects.Sphere'
    	DrawType = DT_StaticMesh

    	Physics = PHYS_None
    	bCollideWorld = false
    	bUnlit = true
    }

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Class file time: ne 5.9.2004 15:53:08.000 - Creation time: st 23.5.2018 00:10:47.264 - Created with UnCodeX