Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.MPCarryableMessages

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061

    class MPCarryableMessages extends TribesLocalMessage;

    var() localized string	energyBarrierCollision;
    var() localized string	cantGrappleAtHome;
    var() localized string	cantGrappleInField;

    var(EffectEvents) Name	collidedWithEnergyBarrierEffectEvent;
    var(EffectEvents) Name	cantGrappleAtHomeEffectEvent;
    var(EffectEvents) Name	cantGrappleInFieldEffectEvent;

    static function string GetString(
    	optional int Switch,
    	optional Core.Object Related1,
    	optional Core.Object Related2,
    	optional Object OptionalObject,
    	optional String OptionalString
    	)
    {
    	switch (Switch)
    	{
    		case 10: return default.energyBarrierCollision;
    		case 11: return default.cantGrappleAtHome;
    		case 12: return default.cantGrappleInField;
    			break;
    	}
    }

    static simulated function ClientReceive(
    	PlayerController P,
    	optional int Switch,
    	optional Core.Object Related1,
    	optional Core.Object Related2,
    	optional Object OptionalObject,
    	optional String OptionalString
    	)
    {
    	Super.ClientReceive(P, Switch, Related1, Related2, OptionalObject, OptionalString);

    	switch (Switch)
    	{
    		case 10: P.TriggerEffectEvent(default.collidedWithEnergyBarrierEffectEvent);
    			break;
    		case 11: P.TriggerEffectEvent(default.cantGrappleAtHomeEffectEvent);
    			break;
    		case 12: P.TriggerEffectEvent(default.cantGrappleInFieldEffectEvent);
    			break;
    	}
    }

    defaultproperties
    {
    	announcements(0)=(effectEvent=CarryablePickedUp,speechTag="",debugString="%1 carryable picked up.")
    	announcements(1)=(effectEvent=CarryableDropped,speechTag="",debugString="%1 carryable dropped.")
    	announcements(2)=(effectEvent=CarryableReturned,speechTag="",debugString="%1 carryable returned.")

    	energyBarrierCollision =	"You can't pass through while carrying a carryable."
    	cantGrappleAtHome =			"You can't grapple this carryable when it's at home."
    	cantGrappleInField =		"You can't grapple this carryable."
    	collidedWithEnergyBarrierEffectEvent = CollidedWithEnergyBarrier
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:45.860 - Created with UnCodeX