Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.InventoryStationStandaloneAccess

Extends
  InventoryStationAccess

class: InventoryStationStandaloneAccess
Implements an InventoryStationAccess class which can be

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.UseableObject
          |
          +-- Gameplay.BaseDeviceAccess
             |
             +-- Gameplay.InventoryStationAccess
                |
                +-- Gameplay.InventoryStationStandaloneAccess

Variables Summary
TeamInfo | playerTeam

Inherited Variables from Gameplay.InventoryStationAccess
accessControl, bAutoConfigGrenades, bAutoFillCombatRoles, bAutoFillPacks, bAutoFillWeapons, bCanUseCustomLoadouts, bDispenseGrenades, bInventoryTutorial, bWaitingForAccess, currentUser, defaultLoadoutIndex, grenades, healRateHealthFractionPerSecond, loadouts, maxWeapons, NumFallbackWeapons, packs, percentageHealth, roles, userPosition, weapons

Inherited Variables from Gameplay.BaseDeviceAccess
IsDisabledPrompt, PowerDownPrompt

Structures Summary

Inherited Structures from Gameplay.InventoryStationAccess
InventoryStationCombatRole, InventoryStationGrenades, InventoryStationLoadout, InventoryStationPack, InventoryStationWeapon

Functions Summary
|  | finishCharacterAccess (InventoryStationLoadout selectedLoadout))
| InventoryStationLoadout | GetCurrentUserLoadout ()))
|  | SetupAccessData (TeamInfo team))

Inherited Functions from Gameplay.InventoryStationAccess
CanBeUsedBy, characterAccess, clientSetupInventoryStation, clientTerminateCharacterAccess, finishCharacterAccess, getCorrespondingInventoryStation, GetCurrentUserLoadout, getDefaultLoadout, getLoadout, getNumberLoadouts, getVehicleBase, initialise, IsRoleAvailable, serverFinishCharacterAccess, serverTerminateCharacterAccess, tick, UpdatePrecacheRenderData, UsedBy, usedByProcessing, ValidateWeaponClass

Inherited Functions from Gameplay.BaseDeviceAccess
GetPrompt, GetPromptIndex

Variables Detail

#### playerTeam Source code

var TeamInfo playerTeam;

Functions Detail

#### finishCharacterAccess Source code

simulated function finishCharacterAccess ( InventoryStationLoadout selectedLoadout) )

#### GetCurrentUserLoadout Source code

simulated function InventoryStationLoadout GetCurrentUserLoadout ( ) )

#### SetupAccessData Source code

simulated function SetupAccessData ( TeamInfo team) )

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:31.475 - Created with UnCodeX