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# Vehicles.SCopter

Extends
  SVehicle
Modifiers
  abstract native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Engine.SVehicle
             |
             +-- Vehicles.SCopter

#### Direct Known Subclasses:

> COGChopper

Variables Summary
bool | bFollowLookDir
bool | bNewCopterState
KRigidBodyState | ChassisState
CopterState | CopState
float | CopterMPH
material | MPHMeterMaterial
float | OutputRise
float | OutputStrafe
float | OutputThrust
float | TargetHeading
float | TargetPitch
SCopter
float | LatDamping
float | LongDamping
float | MaxRiseForce
float | MaxStrafeForce
float | MaxThrustForce
float | MaxYawRate
float | MPHMeterPosX
float | MPHMeterPosY
float | MPHMeterScale
float | MPHMeterSizeY
float | PitchDamping
float | PitchTorqueFactor
float | PitchTorqueMax
float | RollDamping
float | RollTorqueMax
float | RollTorqueStrafeFactor
float | RollTorqueTurnFactor
float | StopThreshold
float | TurnDamping
float | TurnTorqueFactor
float | TurnTorqueMax
float | UpDamping
float | UprightDamping
float | UprightStiffness

Inherited Variables from Engine.Pawn
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI

Structures Summary
CopterState ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerThrust, ServerStrafe, ServerRise, bNewState

Inherited Structures from Engine.Pawn
HavokCharacterObjectInteractionEvent, HavokCharacterObjectInteractionResult

Functions Summary
|  | DrawHUD (Canvas Canvas))
| bool | KUpdateState (out KRigidBodyState newState))
| bool | SpecialCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
|  | SVehicleUpdateParams ()))

Inherited Functions from Engine.Pawn
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob

Variables Detail

#### bFollowLookDir Source code

var bool bFollowLookDir;

#### bNewCopterState Source code

var bool bNewCopterState;

#### ChassisState Source code

var KRigidBodyState ChassisState;

#### CopState Source code

var CopterState CopState;

#### CopterMPH Source code

var float CopterMPH;

#### MPHMeterMaterial Source code

var material MPHMeterMaterial;

#### OutputRise Source code

var float OutputRise;

#### OutputStrafe Source code

var float OutputStrafe;

#### OutputThrust Source code

var float OutputThrust;

#### TargetHeading Source code

var float TargetHeading;

#### TargetPitch Source code

var float TargetPitch;

### SCopter

#### LatDamping Source code

var(SCopter) float LatDamping;

#### LongDamping Source code

var(SCopter) float LongDamping;

#### MaxRiseForce Source code

var(SCopter) float MaxRiseForce;

#### MaxStrafeForce Source code

var(SCopter) float MaxStrafeForce;

#### MaxThrustForce Source code

var(SCopter) float MaxThrustForce;

#### MaxYawRate Source code

var(SCopter) float MaxYawRate;

#### MPHMeterPosX Source code

var(SCopter) float MPHMeterPosX;

#### MPHMeterPosY Source code

var(SCopter) float MPHMeterPosY;

#### MPHMeterScale Source code

var(SCopter) float MPHMeterScale;

#### MPHMeterSizeY Source code

var(SCopter) float MPHMeterSizeY;

#### PitchDamping Source code

var(SCopter) float PitchDamping;

#### PitchTorqueFactor Source code

var(SCopter) float PitchTorqueFactor;

#### PitchTorqueMax Source code

var(SCopter) float PitchTorqueMax;

#### RollDamping Source code

var(SCopter) float RollDamping;

#### RollTorqueMax Source code

var(SCopter) float RollTorqueMax;

#### RollTorqueStrafeFactor Source code

var(SCopter) float RollTorqueStrafeFactor;

#### RollTorqueTurnFactor Source code

var(SCopter) float RollTorqueTurnFactor;

#### StopThreshold Source code

var(SCopter) float StopThreshold;

#### TurnDamping Source code

var(SCopter) float TurnDamping;

#### TurnTorqueFactor Source code

var(SCopter) float TurnTorqueFactor;

#### TurnTorqueMax Source code

var(SCopter) float TurnTorqueMax;

#### UpDamping Source code

var(SCopter) float UpDamping;

#### UprightDamping Source code

var(SCopter) float UprightDamping;

#### UprightStiffness Source code

var(SCopter) float UprightStiffness;

Structures Detail

#### CopterState Source code

struct CopterState
{

> var int bNewState;
> var KRBVec ChassisAngVel;
> var KRBVec ChassisLinVel;
> var KRBVec ChassisPosition;
> var Quat ChassisQuaternion;
> var float ServerRise;
> var float ServerStrafe;
> var float ServerThrust;

};

Functions Detail

#### DrawHUD Source code

function DrawHUD ( Canvas Canvas) )

#### KUpdateState Source code

simulated event bool KUpdateState ( out KRigidBodyState newState) )

#### SpecialCalcView Source code

simulated function bool SpecialCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

#### SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )

Defaultproperties

    defaultproperties
    {
    	bSpecialHUD=true

    	bZeroPCRotOnEntry=false

    	MPHMeterMaterial=Material'InterfaceContent.BorderBoxD'
    	MPHMeterPosX=0.01
    	MPHMeterPosY=0.9
    	MPHMeterScale=70.0
    	MPHMeterSizeY=0.05
    }

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Creation time: st 23.5.2018 00:10:34.300 - Created with UnCodeX