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# Gameplay.MPPersonalStatMessage

Extends
  MPPersonalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.MPPersonalMessage
                |
                +-- Gameplay.MPPersonalStatMessage

Variables Summary
string | defenseStr
string | offenseStr
array<string> | personalMessages
string | styleStr

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Functions Summary
| string | createScoreString (class<Stat> s, int amount))
| string | GetPersonalString (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString ))

Inherited Functions from Gameplay.MPPersonalMessage
GetPersonalString

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Variables Detail

#### defenseStr Source code

var localized string defenseStr;

#### offenseStr Source code

var localized string offenseStr;

#### personalMessages Source code

var array<string> personalMessages;

#### styleStr Source code

var localized string styleStr;

Functions Detail

#### createScoreString Source code

static function string createScoreString ( class<Stat> s, int amount) )

#### GetPersonalString Source code

static function string GetPersonalString ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString ) )

Defaultproperties

    defaultproperties
    {
    	personalMessages(0)="This index is reserved for a personal message stored in a Stat."

    	offenseStr = "Offense"
    	defenseStr = "Defense"
    	styleStr   = "Style"
    }

    // You returned the flag with good timing (+3 Defense)

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Creation time: st 23.5.2018 00:10:33.017 - Created with UnCodeX