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# Engine.AnimNotify_Effect

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    class AnimNotify_Effect extends AnimNotify
    	native;

    var() class<Actor> EffectClass;
    var() name Bone;
    var() vector OffsetLocation;
    var() rotator OffsetRotation;
    var() bool Attach;
    var() name Tag;
    var() float DrawScale;
    var() vector DrawScale3D;

    var private transient Actor LastSpawnedEffect;	// Valid only in the editor.

    cpptext
    {
    	// AnimNotify interface.
    	virtual void Notify( UMeshInstance *Instance, AActor *Owner );
    }

    defaultproperties
    {
    	 DrawScale3D=(X=1,Y=1,Z=1)
         DrawScale=+00001.000000
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.239 - Created with UnCodeX