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# Gameplay.VehicleMotor

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    class VehicleMotor extends Motor
    	native;

    var Vehicle vehicle;

    var vector currentSteering;

    cpptext
    {
    	static const float RADIANS_TO_UNREAL;
    	virtual void driveVehicle(const FVector& steering, const FVector& direction);
    	virtual void stop();
    	virtual void rotateToward(const FVector& target);
    }

    // construct
    overloaded simulated function construct(actor Owner, optional optional name Tag, optional vector Location, optional rotator Rotation)
    {
    	super.construct(owner, tag, location, rotation);

    	vehicle = Vehicle(Owner);
    	if (vehicle == None)
    	{
    		warn("VehicleMotor's owner is not a vehicle");
    	}
    }

    function driveVehicle(float inForward, float inStrafe, rotator directionRotation, bool inThrust, bool inDive)
    {
    	// apply input to vehicle input parameters

    	// ... throttle
    	if (InForward > 1)
    		vehicle.ThrottleInput = 1;
    	else if(InForward < -1)
    		vehicle.ThrottleInput = -1;
    	else
    		vehicle.ThrottleInput = 0;

    	// ... strafe
    	if (InStrafe < -1)
    		vehicle.StrafeInput = 1;
    	else if(InStrafe > 1)
    		vehicle.StrafeInput = -1;
    	else
    		vehicle.StrafeInput = 0;

    	// ... rotation
    	vehicle.RotationInput = directionRotation;
    	vehicle.RotationInput = normalize(vehicle.RotationInput);
    	vehicle.RotationInput.Pitch = clamp(vehicle.RotationInput.Pitch, vehicle.driverMinimumPitch, vehicle.driverMaximumPitch);
    	vehicle.controller.setRotation(vehicle.RotationInput);

    	// ... thrust
    	if (inThrust)
    		vehicle.ThrustInput = 1;
    	else
    		vehicle.ThrustInput = 0;

    	// ... dive
    	vehicle.DiveInput = inDive;
    }

    function displayWorldSpaceDebug(HUD displayHUD)
    {
    	local color workColor;
    	workColor.R = 255;
    	workColor.G = 0;
    	workColor.B = 0;

    	// steering
    	if (currentSteering != vect(0,0,0))
    		displayHud.draw3DLine(vehicle.location, vehicle.location + currentSteering * 3, workColor);
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:50.444 - Created with UnCodeX