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# GUI.GUIMultiColumnList

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    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIMultiColumnList extends GUIMultiComponent
        HideCategories(Menu,Object)
        Native
        ;

    cpptext
    {
    	void PreDraw(UCanvas* Canvas);
    	void UpdateComponent(UCanvas* Canvas);
    }

    var GUIList MCList;
    var GUIButton MCButton;
    var(GUIMultiColumnList) config float ColumnWidth "Relative size of this column within parent";
    var(GUIMultiColumnList) config float HeaderHeight "Pixel height of the header button for this column (at 1024x768)";
    var(GUIMultiColumnList) config bool bIgnoreHeader "This list should never be active for sorting";
    var(GUIMultiColumnList) EditConst int IndexID "What index number this is in MCLB array";

    function OnConstruct(GUIController MyController)
    {
        Super.OnConstruct(MyController);

        MCList = GUIList(AddComponent( "GUI.GUIList" ,self.Name$"_List"));
        MCButton = GUIButton(AddComponent( "GUI.GUIButton" ,self.Name$"_Button"));
    }

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

        MCButton.bNeverFocus=true;
        MCButton.SetFocusInstead(MCList);
    }

    defaultproperties
    {
        ColumnWidth=1.0
        HeaderHeight=20.0;
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.846 - Created with UnCodeX