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# TribesGUI.TribesDebugHUD

Extends
  TribesHUD

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.HUD
          |
          +-- Gameplay.TribesHUDBase
             |
             +-- TribesGUI.TribesHUD
                |
                +-- TribesGUI.TribesDebugHUD

Variables Summary
SquadInfo | debugSquadInfo
Font | hugeFont
NavigationTestHarness | navigationTestHarness
string | NavigationTestHarnessClass
Pathfinding.PFTestHarness | pathfindTestHarness
bool | playerWeaponDebug

Inherited Variables from TribesGUI.TribesHUD
bAllowChat, bAllowInteractions, HUDScript, HUDScriptName, HUDScriptType, MouseCursorDrawColor, MouseCursorTexture, MouseX, MouseY, Response

Inherited Variables from Gameplay.TribesHUDBase
bAllowCommandHUDSwitching, bShowCursor, ClientSideChar, Controller, quickKeyText, TagBindings

Structures Summary

Inherited Structures from Gameplay.TribesHUDBase
TagBindingMap

Functions Summary
| string | alertnessString (Rook.AlertnessLevels level))
| bool | animationDebug (Canvas canvas))
| string | animationStateString (Character.AnimationStateEnum state))
|  | debugPlayerWeapon ()))
|  | debugSquad (int index ))
|  | draw3DBox (Vector minCorner, Vector maxCorner, color lineColor))
|  | drawBox (canvas C, int x, int y, int w, int h, optional int size))
|  | DrawHUD (Canvas canvas))
|  | drawJustifiedShadowedText (canvas Canvas, String text, int x, int y, int x1, int y1, int justify))
|  | drawScores (Canvas C, optional int y))
|  | drawShadowedText (canvas Canvas, String text, int x, int y))
| bool | KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta ))
| bool | KeyType (EInputKey Key, optional string Unicode ))
|  | LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional string CriticalString, optional string OptionalString ))
|  | markNavigationPoint ()))
|  | markPointHere ()))
| bool | movementDebug (Canvas canvas))
| string | movementStateString (Ragdoll.MovementState movementState))
|  | pathfindDebug ()))
|  | pathfindDiagnostics ()))
|  | pathfindMarkPoint ()))
|  | pathfindNextStep ()))
|  | pathfindStep ()))
|  | PostBeginPlay ()))
|  | restartNavigationTest ()))
|  | showNavigationQuadtree ()))
|  | showPathNodes ()))
|  | showReach ()))
|  | showVehiclePhysics ()))
|  | toggleNavigationTest ()))
|  | traversalCheck ()))
|  | WorldSpaceOverlays ()))

Inherited Functions from TribesGUI.TribesHUD
Cleanup, CleanupActionDelegates, DrawHUD, HUDShown, impl_CancelChat, impl_SendChatMessage, impl_SendQuickChatMessage, InitActionDelegates, KeyEvent, KeyType, LocalizedMessage, Message, NeedsKeyInput, PostBeginPlay, PostRender, SetHUDScript, UpdateHUDData, UpdateRoundInfoData

Inherited Functions from Gameplay.TribesHUDBase
AddHUDMarker, Cleanup, ClearHUDEquipmentData, GetCharacter, GetHotkey, HUDHidden, HUDShown, KeyEvent, KeyType, NeedsKeyInput, PostBeginPlay, ReplacePromptKeyBinds, UpdateHUDData, UpdateHUDEquipmentData, UpdateHUDGameData, UpdateHUDHealthData, UpdateHUDObjectiveData, UpdateHUDPromptData, UpdateHUDRadarData, UpdateHUDSensorData, UpdateHUDTargetData, UpdateObjectiveList

Variables Detail

#### debugSquadInfo Source code

var SquadInfo debugSquadInfo;

#### hugeFont Source code

var Font hugeFont;

#### navigationTestHarness Source code

var NavigationTestHarness navigationTestHarness;

#### NavigationTestHarnessClass Source code

var string NavigationTestHarnessClass;

#### pathfindTestHarness Source code

var Pathfinding.PFTestHarness pathfindTestHarness;

#### playerWeaponDebug Source code

var bool playerWeaponDebug;

Functions Detail

#### alertnessString Source code

function string alertnessString ( Rook.AlertnessLevels level) )

#### animationDebug Source code

function bool animationDebug ( Canvas canvas) )

#### animationStateString Source code

function string animationStateString ( Character.AnimationStateEnum state) )

#### debugPlayerWeapon Source code

exec function debugPlayerWeapon ( ) )

#### debugSquad Source code

exec function debugSquad ( int index ) )

#### draw3DBox Source code

function draw3DBox ( Vector minCorner, Vector maxCorner, color lineColor) )

#### drawBox Source code

function drawBox ( canvas C, int x, int y, int w, int h, optional int size) )

#### DrawHUD Source code

function DrawHUD ( Canvas canvas) )

#### drawJustifiedShadowedText Source code

simulated function drawJustifiedShadowedText ( canvas Canvas, String text, int x, int y, int x1, int y1, int justify) )

#### drawScores Source code

simulated function drawScores ( Canvas C, optional int y) )

#### drawShadowedText Source code

simulated function drawShadowedText ( canvas Canvas, String text, int x, int y) )

#### KeyEvent Source code

function bool KeyEvent ( EInputKey Key, EInputAction Action, FLOAT Delta ) )

#### KeyType Source code

function bool KeyType ( EInputKey Key, optional string Unicode ) )

#### LocalizedMessage Source code

simulated function LocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional string CriticalString, optional string OptionalString ) )

#### markNavigationPoint Source code

exec function markNavigationPoint ( ) )

#### markPointHere Source code

exec function markPointHere ( ) )

#### movementDebug Source code

function bool movementDebug ( Canvas canvas) )

#### movementStateString Source code

function string movementStateString ( Ragdoll.MovementState movementState) )

#### pathfindDebug Source code

exec function pathfindDebug ( ) )

#### pathfindDiagnostics Source code

exec function pathfindDiagnostics ( ) )

#### pathfindMarkPoint Source code

exec function pathfindMarkPoint ( ) )

#### pathfindNextStep Source code

exec function pathfindNextStep ( ) )

#### pathfindStep Source code

exec function pathfindStep ( ) )

#### PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

#### restartNavigationTest Source code

exec function restartNavigationTest ( ) )

#### showNavigationQuadtree Source code

exec function showNavigationQuadtree ( ) )

#### showPathNodes Source code

exec function showPathNodes ( ) )

#### showReach Source code

exec function showReach ( ) )

#### showVehiclePhysics Source code

exec function showVehiclePhysics ( ) )

#### toggleNavigationTest Source code

exec function toggleNavigationTest ( ) )

#### traversalCheck Source code

exec function traversalCheck ( ) )

#### WorldSpaceOverlays Source code

simulated event WorldSpaceOverlays ( ) )

Defaultproperties

    defaultproperties
    {
    	NavigationTestHarnessClass = "Tyrion.ConcreteNavigationTest"

    	ConsoleMessagePosY = 0.6
    	ConsoleMessageCount=8

    	HUDScriptType = "TribesGUI.TribesDebugHUDScript"

        hugeFont = font'TribesFonts.Tahoma24'
    }

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Creation time: st 23.5.2018 00:10:36.004 - Created with UnCodeX