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# Gameplay.TurretBurnerWeapon

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    class TurretBurnerWeapon extends TurretWeapon;

    defaultproperties
    {
    	aimClass = class'AimProjectileWeapons'

    	firstPersonMesh = Mesh'Weapons.Spinfusor'
    	firstPersonOffset = (X=-26,Y=22,Z=-18)

    	roundsPerSecond = 0.56
    	ammoCount = 20
    	ammoUsage = 1

    	projectileClass = class'SpinfusorProjectile'
    	projectileVelocity = 2600
    	projectileInheritedVelFactor = 0.5

    	animPrefix = "Spinfusor"
    }

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Class file time: ne 5.9.2004 15:53:12.000 - Creation time: st 23.5.2018 00:10:49.563 - Created with UnCodeX