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# TribesGUI.TribesMissionLoadingMenu

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    // ====================================================================
    //  Class:  TribesGui.TribesMissionLoadingMenu
    //
    //  Menu to load map from entry screen.
    // ====================================================================

    class TribesMissionLoadingMenu extends TribesGUIPage
         native;

    var(TribesGui) private EditInline Config GUILabel	descriptionLabel	"Used for map description in SP, game type description in MP.";
    var(TribesGui) private EditInline Config GUILabel	titleLabel			"Used to display the map title in SP, map title and game type in MP.";
    var(TribesGui) private EditInline Config GUIImage	screenshotImage		"Used to display a screenshot of the map, stored in LevelSummary.";
    var(TribesGUI) private EditInline Config Material	defaultImage;
    var(TribesGUI) private EditInline Config Material	defaultFrameImage;
    var(TribesGUI) private EditInline Config GUIImage	frameImage;
    var(TribesGui) private EditInline Config GUILabel	hintLabel			"Used to display hints in MP.";
    var(TribesGui) private EditInline Config GUIProgressBar MissionLoadingProgressBar;

    var() color HintColor;
    var() color BindColor;

    var localized string connectingText;
    var string defaultLabel;
    var string defaultTitle;

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

    	OnKeyEvent = InternalOnKey;

    	defaultLabel = "";
    	defaultTitle = "";
    	defaultImage = screenshotImage.Image;
    }

    function bool InternalOnKey(out byte Key, out byte State, float delta)
    {
    	if (key==EInputKey.IK_Escape)
    	{
    		Controller.ConsoleCommand("ABORTCONNECT");
    	}

    	return true;
    }

    function InternalOnShow()
    {
    	local LevelSummary L;
    	local String URL;
    	local class<GameInfo> G;
    	local String gameClassStr;
    	local int gStart;
    	local int gEnd;

    	L = GC.CurrentLevelSummary;
    	hintLabel.Caption = "";

    	if (L == None)
    	{
    		Log("The map doesn't have a LevelSummary");

    		descriptionLabel.Caption = defaultLabel;
    		titleLabel.Caption = defaultTitle;
    		screenshotImage.Image = defaultImage;
    	}
    	else
    	{
    		descriptionLabel.Caption = L.Description;
    		titleLabel.Caption = L.Title;

    		if (L.Screenshot != None)
    			screenshotImage.Image = L.Screenshot;
    	}

    	URL = Caps(GC.CurrentURL);

    	// check if description must be obtained from gametype (in mp game)
    	gStart = InStr(URL, "GAME=");
    	frameImage.Image = None;
    	if (gStart != -1)
    	{
    		gameClassStr = Mid(URL, gStart + 5);
    		gEnd = InStr(gameClassStr, "?");
    		if (gEnd != -1)
    			gameClassStr = Left(gameClassStr, gEnd);

    		LOG("Retrieving info for game type"@gameClassStr);
    		G = class<GameInfo>(DynamicLoadObject(gameClassStr, class'Class'));
    		if (G != None && class<MultiplayerGameInfo>(G) != None)
    		{
    			titleLabel.Caption @= "-"@G.default.GameName;
    			descriptionLabel.Caption = G.default.GameDescription;
    			hintLabel.Caption = class<MultiplayerGameInfo>(G).static.GetLoadingHint(PlayerOwner(), HintColor, BindColor);
    			frameImage.Image = defaultFrameImage;
    		}
    	}
    }

    event HandleParameters( string Param1, string Param2, optional int param3)
    {
    	// multiplayer connection
    	if (Param1 != "")
    	{
    		titleLabel.Caption = "";
    		descriptionLabel.Caption = replaceStr(connectingText, Param1);
    		screenshotImage.Image = defaultImage;
    		hintLabel.Caption = "";

    		MissionLoadingProgressBar.bCanBeShown = false;
    		MissionLoadingProgressBar.Hide();
    	}
    	else
    	{
    		MissionLoadingProgressBar.bCanBeShown = true;
    		MissionLoadingProgressBar.Show();
    	}
    }

    function OnProgress(string Str1, string Str2)
    {
    	MissionLoadingProgressBar.Value = float(Str1);
    	if (Controller != None)
    		Controller.PaintProgress();
    }

    defaultproperties
    {
    	OnShow=InternalOnShow
    	connectingText="Connecting to %1... (Press ESC to cancel)";
    	bHideMouseCursor=true
    	HintColor	= (R=255,G=255,B=255)
    	BindColor	= (R=255,G=255,B=255)
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.545 - Created with UnCodeX