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# tmod.tmodWeaponEnergyBlade

Modifiers
  config ( tribesmodSettings )

    tmod.tmodWeaponEnergyBlade

Variables Summary
float | damageAmt
Vector | extent
bool | flagDrop
float | knockBackVelocity
float | missEnergyUsage
float | Range

Functions Summary
| Projectile | makeProjectile (Rotator fireRot, Vector fireLoc))

Variables Detail

#### damageAmt Source code

var config float damageAmt;

#### extent Source code

var Vector extent;

#### flagDrop Source code

var config bool flagDrop;

#### knockBackVelocity Source code

var config float knockBackVelocity;

#### missEnergyUsage Source code

var config float missEnergyUsage;

#### Range Source code

var config float Range;

Functions Detail

#### makeProjectile Source code

simulated protected function Projectile makeProjectile ( Rotator fireRot, Vector fireLoc) )

> Override constructor. Implement flagdrop Thanks to waterbottle

Defaultproperties

    defaultproperties
    {
         Extent=(X=20.000000,Y=20.000000,Z=20.000000)
         missEnergyUsage=0.000000
         Range=250
         damageAmt=50
         knockBackVelocity=175000.000000
         damageTypeClass=Class'tmodBladeProjectileDamageType'
         projectileClass=Class'tmodProjectileEnergyBlade'
         flagDrop=True
    }

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Creation time: st 23.5.2018 00:10:35.770 - Created with UnCodeX