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# IGEffectsSystem.EffectSpecification

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    class EffectSpecification extends Core.Object
        native
        abstract;

    var config bool AttachToSource;     //should effect attach to object on which it was played
    var config name AttachmentBone;            //don't set (ie. leave None) to use owner as base
    var config vector LocationOffset;          //default.  may be overridden by TriggerEffectEvent() parameters
    var config rotator RotationOffset;         //default.  may be overridden by TriggerEffectEvent() parameters

    simulated function Init(EffectsSubsystem EffectsSubsystem);

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Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:43.202 - Created with UnCodeX