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# Vehicles.GeistAPC

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    class GeistAPC extends SHalfTrack;

    //#exec OBJ LOAD FILE=..\animations\GeistAPCAsset.ukx

    defaultproperties
    {
    //	Mesh=Mesh'GeistAPCAsset.GeistAPCMesh2'
    	DrawScale=1.0
    	DrawScale3D=(X=1.0,Y=1.0,Z=1.0)

    	FPCamPos=(X=0,Y=0,Z=180)
    	TPCamLookat=(X=-100,Y=0,Z=140)
    	TPCamDistance=700

    	bDrawDriverInTP=true
    	bDrawMeshInFP=false

    	MaxViewYaw=16000
    	MaxViewPitch=16000

    	DrivePos=(X=0,Y=0,Z=80)

    	EntryPositions(0)=(X=0,Y=-200,Z=10)

    	ExitPositions(0)=(X=0,Y=-235,Z=100)
    	ExitPositions(1)=(X=0,Y=235,Z=100)

    //	IdleSound=sound'BuggySounds.Engine.AWBuggyIdle2'
    	EngineRPMSoundRange=5000
    //#if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications
    //  SoundRadius=255
    //	SoundVolume=255
    //#endif
    	IdleRPM=500
    	RevMeterScale=4000

    	MaxSteerAngle=25.0
    	SteerSpeed=110.0
    	FTScale=0.03
    	StopThreshold=100
    	TorqueCurve=(Points=((InVal=0,OutVal=5.0),(InVal=200,OutVal=6.0),(InVal=1800,OutVal=7.0),(InVal=2500,OutVal=0.0)))
    	EngineBrakeFactor=0.0001
    	EngineBrakeRPMScale=0.1

    	TransRatio=0.2
    	GearRatios[0]=-0.5
    	GearRatios[1]=0.4
    	GearRatios[2]=0.65
    	GearRatios[3]=0.85
    	GearRatios[4]=1.1
    	ChangeUpPoint=2000
    	ChangeDownPoint=1000

    	TrackInertia=0.1
    	TrackLongSlip=0.001
    	TrackLatSlipFunc=(Points=((InVal=0.0,OutVal=0.0),(InVal=40.0,OutVal=0.03),(InVal=10000000000.0,OutVal=0.03)))
    	TrackLongFrictionScale=0.7
    	TrackLatFrictionScale=1.2

    	TrackLinRatio=1.0
    	MaxTrackBrakeTorque=10.0

    	WheelPenScale=1.0
    	WheelSoftness=0.01
    	WheelInertia=0.1
    	WheelLongFrictionFunc=(Points=((InVal=0,OutVal=0.0),(InVal=100.0,OutVal=1.0),(InVal=200.0,OutVal=0.7),(InVal=10000000000.0,OutVal=0.7)))
    	WheelLongSlip=0.001
    	WheelLatSlipFunc=(Points=((InVal=0.0,OutVal=0.0),(InVal=40.0,OutVal=0.03),(InVal=10000000000.0,OutVal=0.03)))
    	WheelLongFrictionScale=0.7
    	WheelLatFrictionScale=1.2
    	WheelSuspensionTravel=25.0
    	WheelSuspensionOffset=0.0

    	VehicleMass=8.0

        Begin Object Class=KarmaParamsRBFull Name=KParams0
    		KStartEnabled=True
    		KFriction=0.5
    		KLinearDamping=0.05
    		KAngularDamping=0.05
    		bKNonSphericalInertia=True
            bHighDetailOnly=False
            bClientOnly=False
    		bKDoubleTickRate=True
    		SafeTimeMode=KST_Always
    		KInertiaTensor(0)=3.0
    		KInertiaTensor(1)=0.00
    		KInertiaTensor(2)=0.0
    		KInertiaTensor(3)=12.0
    		KInertiaTensor(4)=0.000000
    		KInertiaTensor(5)=12.0
    		KCOMOffset=(X=-0.000000,Y=0.000000,Z=1.0)
    		Name="KParams0"
        End Object
        KParams=KarmaParams'KParams0'

    	Begin Object Class=SVehicleWheel Name=LFWheel
    		BoneName="LF_Wheel"
    		BoneOffset=(X=20.0,Y=0.0,Z=0.0)
    		WheelRadius=65
    		bPoweredWheel=false
    		bHandbrakeWheel=false
    		SteerType=ST_Steered
    		SupportBoneName="LF_Axle"
    		SupportBoneAxis=AXIS_Z
    	End Object
    	Wheels(0)=SVehicleWheel'LFWheel'

    	Begin Object Class=SVehicleWheel Name=RFWheel
    		BoneName="RF_Wheel"
    		BoneOffset=(X=-20.0,Y=0.0,Z=0.0)
    		WheelRadius=65
    		bPoweredWheel=false
    		bHandbrakeWheel=false
    		SteerType=ST_Steered
    		SupportBoneName="RF_Axle"
    		SupportBoneAxis=AXIS_Z
    	End Object
    	Wheels(1)=SVehicleWheel'RFWheel'

    	Begin Object Class=SVehicleWheel Name=LMTread
    		BoneName="LM_Tread"
    		BoneOffset=(X=-20.0,Y=0.0,Z=15.0)
    		WheelRadius=32
    		bPoweredWheel=true
    		bHandbrakeWheel=false
    		bTrackWheel=true
    		SteerType=ST_Fixed
    	End Object
    	Wheels(2)=SVehicleWheel'LMTread'

    	Begin Object Class=SVehicleWheel Name=RMTread
    		BoneName="RM_Tread"
    		BoneOffset=(X=20.0,Y=0.0,Z=15.0)
    		WheelRadius=32
    		bPoweredWheel=true
    		bHandbrakeWheel=false
    		bTrackWheel=true
    		SteerType=ST_Fixed
    	End Object
    	Wheels(3)=SVehicleWheel'RMTread'

    	Begin Object Class=SVehicleWheel Name=LRTread
    		BoneName="LR_Tread"
    		BoneOffset=(X=-20.0,Y=0.0,Z=15.0)
    		WheelRadius=32
    		bPoweredWheel=true
    		bHandbrakeWheel=false
    		bTrackWheel=true
    		SteerType=ST_Fixed
    	End Object
    	Wheels(4)=SVehicleWheel'LRTread'

    	Begin Object Class=SVehicleWheel Name=RRTread
    		BoneName="RR_Tread"
    		BoneOffset=(X=20.0,Y=0.0,Z=15.0)
    		WheelRadius=32
    		bPoweredWheel=true
    		bHandbrakeWheel=false
    		bTrackWheel=true
    		SteerType=ST_Fixed
    	End Object
    	Wheels(5)=SVehicleWheel'RRTread'
    }

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Class file time: ne 5.9.2004 16:02:32.000 - Creation time: st 23.5.2018 00:10:43.550 - Created with UnCodeX