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# GUI.GUIVertScrollButton

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    // ====================================================================
    //  Class:  GUI.GUIVertScrollButton
    //
    //  Written by Joe Wilcox
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIVertScrollButton extends GUIGFXButton
            HideCategories(Menu,Object)
    		Native;

    var(GUIVertScrollButton) config	bool	UpButton "If true, the graphic used is an up arrow (else a down arrow)";
    var(GUIVertScrollButton) config  Material	UpImage "Image to use for a up arrow";
    var(GUIVertScrollButton) config  Material	DownImage "Image to use for a down arrow";

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

    	if (UpButton)
    		Graphic = UpImage;
    	else
    		Graphic = DownImage;
    }

    defaultproperties
    {
    	StyleName="STY_RoundScaledButton"
    	UpButton=false
    	Position=ICP_Scaled
    	bNeverFocus=true
        bCaptureMouse=True
    	UpImage=Material'GUITribes.ArrowUp'
    	DownImage=Material'GUITribes.ArrowDown'
    }

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Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:44.001 - Created with UnCodeX