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# TribesGUI.TribesHelpScreen

Extends
  TribesGUIPage

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPage
                |
                +-- TribesGUI.TribesGUIPage
                   |
                   +-- TribesGUI.TribesHelpScreen

Variables Summary
Gameplay.ClientSideCharacter | HUDData
TribesHelpHUDScript | HUDOverlay
TribesGui
GUILabel | BackKey
GUILabel | CommandMapKey
GUILabel | FallbackKey
GUILabel | FireKey
GUILabel | ForwardKey
GUILabel | JetPackKey
GUILabel | LeftKey
GUILabel | RightKey
GUILabel | SkiKey
GUILabel | ThrowGrenadeKey
GUILabel | UseKey
GUILabel | UsePackKey
GUILabel | WeaponOneKey
GUILabel | WeaponThreeKey
GUILabel | WeaponTwoKey

Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape

Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
| String | GetHotkey (String Binding, bool bLocalized, optional bool bShortened))
|  | InitComponent (GUIComponent MyOwner))
| bool | InternalOnKeyEvent (out byte Key, out byte State, float delta))
|  | OnActivate ()))
|  | OnClientDraw (Canvas C))

Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit

Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show

Variables Detail

#### HUDData Source code

var Gameplay.ClientSideCharacter HUDData;

#### HUDOverlay Source code

var TribesHelpHUDScript HUDOverlay;

### TribesGui

#### BackKey Source code

var(TribesGui) private EditInline Config GUILabel BackKey;

#### CommandMapKey Source code

var(TribesGui) private EditInline Config GUILabel CommandMapKey;

#### FallbackKey Source code

var(TribesGui) private EditInline Config GUILabel FallbackKey;

#### FireKey Source code

var(TribesGui) private EditInline Config GUILabel FireKey;

#### ForwardKey Source code

var(TribesGui) private EditInline Config GUILabel ForwardKey;

#### JetPackKey Source code

var(TribesGui) private EditInline Config GUILabel JetPackKey;

#### LeftKey Source code

var(TribesGui) private EditInline Config GUILabel LeftKey;

#### RightKey Source code

var(TribesGui) private EditInline Config GUILabel RightKey;

#### SkiKey Source code

var(TribesGui) private EditInline Config GUILabel SkiKey;

#### ThrowGrenadeKey Source code

var(TribesGui) private EditInline Config GUILabel ThrowGrenadeKey;

#### UseKey Source code

var(TribesGui) private EditInline Config GUILabel UseKey;

#### UsePackKey Source code

var(TribesGui) private EditInline Config GUILabel UsePackKey;

#### WeaponOneKey Source code

var(TribesGui) private EditInline Config GUILabel WeaponOneKey;

#### WeaponThreeKey Source code

var(TribesGui) private EditInline Config GUILabel WeaponThreeKey;

#### WeaponTwoKey Source code

var(TribesGui) private EditInline Config GUILabel WeaponTwoKey;

Functions Detail

#### GetHotkey Source code

function String GetHotkey ( String Binding, bool bLocalized, optional bool bShortened) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

#### OnActivate Source code

function OnActivate ( ) )

#### OnClientDraw Source code

function OnClientDraw ( Canvas C) )

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Creation time: st 23.5.2018 00:10:36.231 - Created with UnCodeX