Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.PlayerStart

Modifiers
  placeable

    Gameplay.PlayerStart

Variables Summary
PlayerStart
BaseInfo | baseInfo
bool | bDisallowEquipmentDropOnDeath
bool | bLockObserverLocation
bool | bObserverStart
float | invincibleDelay
TeamInfo | team

Functions Summary
| bool | canRespawn ()))
| string | defaultPawnClassName ()))
| string | displayActorLabel (Actor t))
|  | enumBaseInfo (Engine.LevelInfo l, Array<BaseInfo> a))
|  | enumTeamInfo (Engine.LevelInfo l, out Array<TeamInfo> s))
|  | onPlayerSpawned (Controller aPlayer))

Variables Detail

### PlayerStart

#### baseInfo Source code

var(PlayerStart) editcombotype ( enumBaseInfo ) editdisplay ( displayActorLabel ) BaseInfo baseInfo;

> Specifies the BaseInfo object that this playerstart belongs to. Overrides the 'team' member and can be 'None'.

#### bDisallowEquipmentDropOnDeath Source code

var(PlayerStart) bool bDisallowEquipmentDropOnDeath;

#### bLockObserverLocation Source code

var(PlayerStart) bool bLockObserverLocation;

> If bObserverStart is true and this flag is set, observers who spawn here will be able to rotate but not move (NOT YET IMPLEMENTED)

#### bObserverStart Source code

var(PlayerStart) bool bObserverStart;

> When true, this start point is used for observers (and only observers)

#### invincibleDelay Source code

var(PlayerStart) float invincibleDelay;

> The amount of time the player will be invincible for after spawning

#### team Source code

var(PlayerStart) editdisplay ( displayActorLabel ) editcombotype ( enumTeamInfo ) TeamInfo team;

> PlayerStart's team

Functions Detail

#### canRespawn Source code

function bool canRespawn ( ) )

#### defaultPawnClassName Source code

function string defaultPawnClassName ( ) )

#### displayActorLabel Source code

function string displayActorLabel ( Actor t) )

#### enumBaseInfo Source code

function enumBaseInfo ( Engine.LevelInfo l, Array<BaseInfo> a) )

#### enumTeamInfo Source code

function enumTeamInfo ( Engine.LevelInfo l, out Array<TeamInfo> s) )

#### onPlayerSpawned Source code

function onPlayerSpawned ( Controller aPlayer) )

Defaultproperties

    defaultproperties
    {
    	 bPrimary=true
     	 bEnabled=true
         bSinglePlayer=True
         bCoop=True
         bDirectional=True
         Texture=Texture'Engine_res.S_Player'
    	 invincibleDelay=5.0

    	 bObserverStart = false
    	 bLockObserverLocation = false
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:33.863 - Created with UnCodeX