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# Tyrion.AI_VehicleReactToFire

Extends
  AI_VehicleAction
Modifiers
  editinlinenew dependsOn ( AI_ReactToFireSensor )

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_VehicleAction
                      |
                      +-- Tyrion.AI_VehicleReactToFire

Variables Summary
Rook | ai
bool | bFriendly
bool | bVisible
BaseAICharacter | controllingAI
Rook | enemy
TriggerCategories | trigger
Parameters
float | allyShotDistance
float | nearHitDistance

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary

Inherited Functions from Tyrion.AI_VehicleAction
classConstruct, driverResource, findResource, getResourceClass, gunnerResource, rook, turret, vehicle, vehicleResource

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Variables Detail

#### ai Source code

var Rook ai;

#### bFriendly Source code

var bool bFriendly;

#### bVisible Source code

var bool bVisible;

#### controllingAI Source code

var BaseAICharacter controllingAI;

#### enemy Source code

var Rook enemy;

#### trigger Source code

var TriggerCategories trigger;

### Parameters

#### allyShotDistance Source code

var(Parameters) float allyShotDistance;

> Max distance to react to an ally getting shot

#### nearHitDistance Source code

var(Parameters) float nearHitDistance;

> Max distance to react to near hit

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_VehicleReactToFireGoal'
    }

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Creation time: st 23.5.2018 00:10:27.970 - Created with UnCodeX