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# Gameplay.xUtil

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    class xUtil extends Core.Object
        native;

    struct native MutatorRecord
    {
        var() string            ClassName;
        var() class<Mutator>    MutClass; //not filled in by GetMutatorList()
        var() string            GroupName;
        var() localized string  FriendlyName;
        var() localized string  Description;
        var() byte              bActivated;
    };

    var() private const transient CacheMutators     CachedMutatorList;

    native(573) final simulated static function GetMutatorList(out array<MutatorRecord> MutatorRecords);

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Class file time: ne 5.9.2004 15:53:28.000 - Creation time: st 23.5.2018 00:10:50.633 - Created with UnCodeX