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# ExampleVehicles.ChrisGame

Extends
  GameInfo

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.GameInfo
             |
             +-- ExampleVehicles.ChrisGame

Variables Summary

Inherited Variables from Engine.GameInfo
AccessControl, AccessControlClass, Acronym, AutoAim, bAdminCanPause, bAllowBehindView, bAllowWeaponThrowing, bAlreadyChanged, bAlternateMode, BaseMutator, bCanChangeSkin, bCanViewOthers, bChangeLevels, bDelayedStart, BeaconName, bEnableStatLogging, bGameEnded, bGameRestarted, bKeepSamePlayerStart, bLoggingGame, bMapRotationTraveling, BotMenuType, BoundaryVolume, bOverTime, bPauseable, bRestartLevel, BroadcastHandler, BroadcastHandlerClass, bTeamGame, bWaitingToStartMatch, bWeaponStay, bWelcomePending, CurrentID, DeathMessageClass, DecoTextName, DefaultPlayerClassName, DefaultPlayerName, difficulty, FearCostFallOff, GameDescription, GameDifficulty, GameMessageClass, GameName, GameOptionsMenuType, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameStats, GameStatsClass, GameUMenuType, GIPropsDisplayText[11], GIPropsExtras[2], GoalScore, GoreLevel, HUDType, MapListType, MapPrefix, MaxLives, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NumBots, NumPlayers, NumSpectators, OtherMesgGroup, PlayerControllerClass, PlayerControllerClassName, RulesMenuType, ScoreBoardType, ScreenShotName, SecurityClass, SettingsMenuType, StartTime, TimeLimit, VoiceChatters, VotingHandler, VotingHandlerClass, VotingHandlerType

Structures Summary

Inherited Structures from Engine.GameInfo
VoiceChatterInfo

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary

Inherited Functions from Engine.GameInfo
AcceptInventory, AddDefaultInventory, AddGameSpecificInventory, AddMutator, AdminSay, AtCapacity, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastLocalizedTeam, BroadcastTeam, CanSpectate, ChangeName, ChangeTeam, ChangeVoiceChatter, CheckEndGame, CheckScore, DetailChange, DiscardInventory, EndGame, EndLogging, FindPlayerByID, FindPlayerStart, FindTeamDesignation, GameEnding, GameInfoShouldTick, GetBeaconText, GetDefaultPlayerClass, GetIntOption, GetKeyValue, GetMapList, GetNetworkNumber, GetNumPlayers, GetRestartMap, GetServerDetails, GetServerInfo, GetServerPlayers, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, InitMaplistHandler, IsOnTeam, Kick, KickBan, KillBots, Killed, KillEvent, LevelChange, LoadMapList, Login, Logout, NotifyKilled, OnServerTravelFail, OnServerTravelSuccess, ParseKillMessage, ParseMessageString, ParseOption, PickTeam, PlayerLoggedIn, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheGameRenderData, PreLogin, PreventDeath, PreventSever, ProcessServerTravel, RatePlayerStart, ReduceDamage, Reset, RestartGame, RestartPlayer, ReviewJumpSpots, SaveAllowed, ScoreEvent, ScoreKill, ScoreObjective, SendPlayer, SetGameSpeed, SetPause, SetPlayerDefaults, StartMatch, TeamScoreEvent, Tick, Timer, TooManyBots, UpdatePrecacheRenderData, UseLowGore

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Defaultproperties

    defaultproperties
    {
    	GameName="ChrisGame"
    	bDelayedStart=False
    	DefaultPlayerClassName="ExampleVehicles.ChrisPawn"

    }

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Creation time: st 23.5.2018 00:10:28.910 - Created with UnCodeX