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# Gameplay.MessageBaseDevicePowerOn

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    class MessageBaseDevicePowerOn extends Engine.Message;

    var Name baseDevice;

    overloaded function construct(Name _baseDevice)
    {
    	baseDevice = _baseDevice;
    }

    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "Base device " $ triggeredBy $ " re-gains power";
    }

    defaultproperties
    {
    	specificTo	= class'BaseDevice'
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.234 - Created with UnCodeX