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# Tyrion.AI_VehicleFollowGoal

Extends
  AI_DriverGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_DriverGoal
                |
                +-- Tyrion.AI_VehicleFollowGoal

Constants Summary
MAX_SPEED | = | 10000.0f

Variables Summary
InternalParameters
IFollowFunction | followFunction
int | positionIndex
Pawn | target
Parameters
float | desiredSpeed
float | proximity
Name | targetName
float | terminalHeight
float | terminalVelocity

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | cleanup ()))
|  | construct (AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional int aPositionIndex, optional float aTerminalVelocity, optional float aTerminalHeight, optional float aDesiredSpeed ))

Inherited Functions from Tyrion.AI_DriverGoal
findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Constants Detail

#### MAX_SPEED Source code

const MAX_SPEED = 10000.0f;

Variables Detail

### InternalParameters

#### followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

#### positionIndex Source code

var(InternalParameters) editconst int positionIndex;

#### target Source code

var(InternalParameters) editconst Pawn target;

### Parameters

#### desiredSpeed Source code

var(Parameters) float desiredSpeed;

> Preferred travel speed

#### proximity Source code

var(Parameters) editinline float proximity;

> How close to get while following

#### targetName Source code

var(Parameters) editinline Name targetName;

> A pawn to follow

#### terminalHeight Source code

var(Parameters) float terminalHeight;

> How high to end up over the target - 0 means 'DONT_CARE'

#### terminalVelocity Source code

var(Parameters) float terminalVelocity;

Functions Detail

#### cleanup Source code

function cleanup ( ) )

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional int aPositionIndex, optional float aTerminalVelocity, optional float aTerminalHeight, optional float aDesiredSpeed ) )

Defaultproperties

    defaultproperties
    {
    	proximity = 2000
    	bInactive = false
    	bPermanent = false
    }

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Creation time: st 23.5.2018 00:10:27.878 - Created with UnCodeX