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# GUI.GUITextComponent

Extends
  GUIComponent
Modifiers
  HideCategories ( Menu , Object ) Abstract Native

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUITextComponent

#### Direct Known Subclasses:

> GUIButton, GUILabel

Variables Summary
GUITextComponent
bool | bDontCenterVertically
bool | bMultiLine
string | Caption
eTextAlign | TextAlign

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Inherited Variables from GUI.GUI
Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Inherited Enumerations from GUI.GUI
eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Inherited Structures from GUI.GUI
ControlSpec, GUIListElem

Functions Summary
| string | GetCaption ()))
|  | InitComponent (GUIComponent Owner))
|  | SetCaption (string newCaption ))

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Inherited Functions from GUI.GUI
CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes

Variables Detail

### GUITextComponent

#### bDontCenterVertically Source code

var(GUITextComponent) config bool bDontCenterVertically;

> If true, the text will be flushed to the top; when false, it will be centered vertically in the label

#### bMultiLine Source code

var(GUITextComponent) config bool bMultiLine;

> Will cut content to display on multiple lines when too long

#### Caption Source code

var(GUITextComponent) config localized string Caption;

> The text to display

#### TextAlign Source code

var(GUITextComponent) config eTextAlign TextAlign;

> How is the text aligned in it's bounding box

Functions Detail

#### GetCaption Source code

function string GetCaption ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent Owner) )

#### SetCaption Source code

function SetCaption ( string newCaption ) )

Defaultproperties

    defaultproperties
    {
    	TextAlign=TXTA_Left
        RenderWeight=0.8
    }

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Creation time: st 23.5.2018 00:10:30.479 - Created with UnCodeX