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# Engine.PlayInfo

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    class PlayInfo extends Core.Object
    	native;

    struct native PlayInfoData
    {
    	var const Property    ThisProp;	   // Pointer to property
    	var const class<Info> ClassFrom;   // Which class was this Property from
    	var const string      SettingName; // Name of the class member
    	var const string      DisplayName; // Display Name of the control (from .INT/.INI File ?)
    	var const string      RenderType;  // Type of rendered control
    	var const string      Grouping;    // Grouping for this parameter
    	var const string      Data;        // Extra Data (like Gore Level Texts)
    	var const string      ExtraPriv;   // Extra Privileges Required to set this parameter
    	var const byte        SecLevel;    // Sec Level Required to set this param. (Read from Ini file afterwards)
    	var const byte        Weight;      // Importance of the setting compared to others in its group
    	var const bool        bGlobal;     // GlobalConfig Property ? (Set by native function)
    	var const string      Value;	   // Value of the setting
    };

    var const array<PlayInfoData>	Settings;
    var const array<class<info> >	InfoClasses;
    var const array<int>			ClassStack;
    var const array<string>			Groups;
    var const string				LastError;

    native final function Clear();
    native final function AddClass(class<Info> Class);
    native final function PopClass();
    native final function AddSetting(string Group, string PropertyName, string Description, byte SecLevel, byte Weight, string RenderType, optional string Extras, optional string ExtraPrivs);
    native final function bool SaveSettings();	// Saves stored settings to ini file
    native final function bool StoreSetting(int index, coerce string NewVal, optional string RangeData);	// Only validates and sets Settins[index].Value to passed value
    native final function int FindIndex(string SettingName);

    native final function SplitStringToArray(out array<string> AStr, string Str, string Divider);

    final function Init()
    {
    local int i;

    	Log("Settings.Length"$Settings.Length);
    	for (i = 0; i<Settings.Length; i++)
    	{
    		Log("Settings["$i$"]="$Settings[i].SettingName@"-"@Settings[i].Grouping@"-"@Settings[i].Value);
    	}
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.534 - Created with UnCodeX