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# tmod.tmodProjectileSniperRifle

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    class tmodProjectileSniperRifle extends EquipmentClasses.ProjectileSniperRifle config(tribesmodSettings);

    var config int sniperSensorDmg; // removes ability of light armour with speed pack to take out Sensor
    var config int sniperDamage;

    var config float headModifier;
    var config float backModifier;
    var config float vehicleModifier;

    function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal)
    {
        if(BaseObjectClasses.BaseSensor(Other) != None)
            {
                damageAmt = sniperSensorDmg;
        }
        super.ProjectileTouch(Other, TouchLocation, TouchNormal);
    }

    function PreBeginPlay() {

        super.PreBeginPlay();

        class'tribesmod.tmodSniperProjectileDamageType'.default.headDamageModifier = headModifier;
        class'tribesmod.tmodSniperProjectileDamageType'.default.backDamageModifier = backModifier;
        class'tribesmod.tmodSniperProjectileDamageType'.default.vehicleDamageModifier = vehicleModifier;

        SaveConfig();
    }

    defaultproperties
    {
        sniperDamage=50
        sniperSensorDmg=0

        headModifier=1.400000
        backModifier=1.000000
        vehicleModifier=1.000000

        damageAmt=50.000000
        damageTypeClass=Class'tmodSniperProjectileDamageType'
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.902 - Created with UnCodeX