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# TribesGUI.TribesSlideshowMenu

Extends
  TribesGUIPage

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPage
                |
                +-- TribesGUI.TribesGUIPage
                   |
                   +-- TribesGUI.TribesSlideshowMenu

#### Direct Known Subclasses:

> TribesEntryMenu, TribesExitMenu

Variables Summary
bool | bActivated
int | currentImageIndex
int | numTicks
TribesGui
bool | bAllowClickToAdvance
int | imageDelay
array<Material> | imageList
GUIImage | slideshowImage
TribesSlideshowMenu
bool | bDontQuitOnClick

Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape

Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
| bool | advanceImage ()))
|  | AdvanceSlideshow ()))
|  | EndSlideshow ()))
|  | InitComponent (GUIComponent MyOwner))
| bool | InternalOnKeyEvent (out byte Key, out byte State, float delta))
|  | InternalOnShow ()))
| bool | isLastSlide ()))
|  | OnSlideshowClick (GUIComponent Sender))
|  | OnSlideShowEnd ()))
|  | StartSlideshow ()))
|  | Timer ()))

Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit

Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show

Variables Detail

#### bActivated Source code

var bool bActivated;

#### currentImageIndex Source code

var int currentImageIndex;

#### numTicks Source code

var int numTicks;

### TribesGui

#### bAllowClickToAdvance Source code

var(TribesGui) config bool bAllowClickToAdvance;

> If true, clicking the mouse button on the screen will advance it

#### imageDelay Source code

var(TribesGui) config int imageDelay;

> The number of seconds to wait before auto-advancing the slideshow. 0 to disable auto-advancement

#### imageList Source code

var(TribesGui) config array<Material> imageList;

> A component of this page which has its behavior defined in the code for this page's class.

#### slideshowImage Source code

var(TribesGui) EditInline Config GUIImage slideshowImage;

> A component of this page which has its behavior defined in the code for this page's class.

### TribesSlideshowMenu

#### bDontQuitOnClick Source code

var(TribesSlideshowMenu) bool bDontQuitOnClick;

Functions Detail

#### advanceImage Source code

function bool advanceImage ( ) )

#### AdvanceSlideshow Source code

function AdvanceSlideshow ( ) )

#### EndSlideshow Source code

function EndSlideshow ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

#### InternalOnShow Source code

function InternalOnShow ( ) )

#### isLastSlide Source code

function bool isLastSlide ( ) )

#### OnSlideshowClick Source code

function OnSlideshowClick ( GUIComponent Sender) )

#### OnSlideShowEnd Source code

function OnSlideShowEnd ( ) )

#### StartSlideshow Source code

function StartSlideshow ( ) )

#### Timer Source code

event Timer ( ) )

Defaultproperties

    defaultproperties
    {
    	imageDelay=6
    	bHideMouseCursor=true
    	bAcceptsInput=false
    }

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Creation time: st 23.5.2018 00:10:36.908 - Created with UnCodeX