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# Engine.ScriptedTexture

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    //=============================================================================
    // ScriptedTexture: A scriptable Unreal texture
    // This is a built-in Unreal class and it shouldn't be modified.
    //=============================================================================
    class ScriptedTexture extends BitmapMaterial
    	native;

    var const transient int			RenderTarget;
    var const transient Viewport	RenderViewport;

    var Actor				Client;
    var() bool				bSerializeClient;

    #if IG_EXTERNAL_CAMERAS
    // if true will call PreScriptedTextureRendered on the client
    var bool                bNotifyClientBeforeRendering;
    #endif

    var transient int		Revision;
    var transient const int	OldRevision;
    #if IG_TRIBES3	// rowan: handle bad hardware that doesnt set render targets
    var transient int		Invalid;
    #endif

    cpptext
    {
    	void Render(FRenderInterface* RI);

    	virtual void Serialize( FArchive& Ar );
    	virtual UBitmapMaterial* Get(FTime Time,UViewport* Viewport);
    	virtual FBaseTexture* GetRenderInterface();
    	virtual void Destroy();
    	virtual void PostEditChange();

    	// IG_SHARED note: we have moved code out of execSetSize() and into its own function in UnScriptedTexture.cpp
        void SetSize(INT Width, INT Height);
    };

    native final function SetSize(int Width,int Height);

    native final function DrawText(int StartX,int StartY,coerce string Text,Font Font,Color Color);
    native final function TextSize(coerce string Text,Font Font,out int Width,out int Height);
    native final function DrawTile(float X,float Y,float XL,float YL,float U,float V,float UL,float VL,Material Material,Color Color);

    #if IG_EXTERNAL_CAMERAS
    native final function DrawPortal(int X, int Y, int Width, int Height, Actor CamActor, vector CamLocation, rotator CamRotation, optional int FOV, optional bool ClearZ, optional bool RenderPlayer);
    #else
    native final function DrawPortal(int X,int Y,int Width,int Height,Actor CamActor,vector CamLocation,rotator CamRotation,optional int FOV,optional bool ClearZ);
    #endif // IG_EXTERNAL_CAMERAS

    defaultproperties
    {
    	bSerializeClient=false

    	OldRevision=-1
    	Invalid=0

    #if IG_RENDERER	// rowan: set Materialtype for quick casts
    	MaterialType = MT_ScriptedTexture
    #endif
    }

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Class file time: čt 9.9.2004 16:25:34.000 - Creation time: st 23.5.2018 00:10:46.868 - Created with UnCodeX