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# Engine.Tyrion_ActionBase

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    //=====================================================================
    // Tyrion_ActionBase
    // Base class that permits AI_Action's to be set inside Pawn
    //=====================================================================

    class Tyrion_ActionBase extends Core.RefCount
    	native
    	abstract
    	threaded
    	hidecategories(Object, InternalParameters)
    	collapsecategories
    	dependsOn(Tyrion_ResourceBase);

    //=====================================================================
    // Variables

    //=====================================================================
    // Functions

    //---------------------------------------------------------------------
    // Return the resource class for this action

    static function class<Tyrion_ResourceBase> getResourceClass();

    //---------------------------------------------------------------------
    // Depending on the type of action, find the resource the action should
    // be attached to

    static function Tyrion_ResourceBase findResource( Pawn p );

    //---------------------------------------------------------------------
    // return pertinent information about an action for debugging
    // (override in individual actions)

    function string actionDebuggingString()
    {
    	return String(name);
    }

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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:49.647 - Created with UnCodeX