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# Engine.ParticleMaterial

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    class ParticleMaterial extends RenderedMaterial
    	native
    	noteditinlinenew;

    struct ParticleProjectorInfo
    {
    	var bitmapmaterial		BitmapMaterial;
    	var Matrix				Matrix;
    	var int					Projected;
    	var int					BlendMode;
    };

    var const int				ParticleBlending;
    var const int				BlendBetweenSubdivisions;
    var const int				RenderTwoSided;
    var const int				UseTFactor;
    var const bitmapmaterial	BitmapMaterial;
    var const int				AlphaTest;
    var const int				AlphaRef;
    var const int				ZTest;
    var const int				ZWrite;
    var const int				Wireframe;

    var transient bool							AcceptsProjectors;
    var transient const int						NumProjectors;
    var transient const ParticleProjectorInfo	Projectors[8];

    defaultproperties
    {
    #if IG_RENDERER	// rowan: set Materialtype for quick casts
    	MaterialType = MT_ParticleMaterial
    #endif
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.313 - Created with UnCodeX