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# Gameplay.ActionObjectiveAdd

Extends
  ActionObjectiveBase
Modifiers
  dependsOn ( ObjectiveInfo )

    Core.Object
    |
    +-- Scripting.Action
       |
       +-- Gameplay.ActionObjectiveBase
          |
          +-- Gameplay.ActionObjectiveAdd

Constants Summary
MAX_OBJECTIVE_ACTORS | = | 10

Variables Summary
ActionObjectiveAdd
Name | description
Name | objectiveActors[MAX_OBJECTIVE_ACTORS]
class<RadarInfo> | radarInfoClass
ObjectiveInfo.EObjectiveStatus | status
ObjectiveInfo.EObjectiveType | type

Inherited Variables from Gameplay.ActionObjectiveBase
objectiveName, player, team

Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary

Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
|  | editorDisplayString (out string s))
| Variable | execute ()))

Inherited Functions from Gameplay.ActionObjectiveBase
getListObjects

Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable

Constants Detail

#### MAX_OBJECTIVE_ACTORS Source code

const MAX_OBJECTIVE_ACTORS = 10;

Variables Detail

### ActionObjectiveAdd

#### description Source code

var(ActionObjectiveAdd) Name description;

#### objectiveActors[MAX_OBJECTIVE_ACTORS] Source code

var(ActionObjectiveAdd) actionnoresolve Name objectiveActors[MAX_OBJECTIVE_ACTORS];

#### radarInfoClass Source code

var(ActionObjectiveAdd) actionnoresolve class<RadarInfo> radarInfoClass;

#### status Source code

var(ActionObjectiveAdd) actionnoresolve ObjectiveInfo.EObjectiveStatus status;

#### type Source code

var(ActionObjectiveAdd) actionnoresolve ObjectiveInfo.EObjectiveType type;

Functions Detail

#### editorDisplayString Source code

function editorDisplayString ( out string s) )

#### execute Source code

latent function Variable execute ( ) )

Defaultproperties

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Objective Add"
    	actionHelp			= "Adds an objective for either all teams, a single team or a single player."
    	category			= "Objective"
    }

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Creation time: st 23.5.2018 00:10:25.770 - Created with UnCodeX