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# Gameplay.TribesGUIConfig

Extends
  Object
Modifiers
  config ( TribesGuiState ) HideCategories ( Object ) native

    Core.Object
    |
    +-- Gameplay.TribesGUIConfig

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
bool | bMissionFailed
bool | bShownEntryMenu
bool | bTravelMission
CampaignInfo | CurrentCampaign
String | CurrentGameInfo
LevelSummary | CurrentLevelSummary
String | CurrentURL
Missions
String | CurrentMission
string | LastCutscene
MPSettings
String | advancedGameType
String | advancedMap
bool | bDedicated
String | MPHostURL
TribesGame
eTribesGameState | TribesGameState
TribesGUIConfig
string | EntryMenuClass
string | ExitMenuClass
String | openingMusic
VideoSettings
array<string> | ScreenResolutionChoices

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
eTribesGameState GAMESTATE_None, GAMESTATE_EntryLoading, GAMESTATE_LevelLoading, GAMESTATE_CutsceneMissionStart, GAMESTATE_CutsceneMissionEnd, GAMESTATE_PreGame, GAMESTATE_MidGame, GAMESTATE_PostGame, GAMESTATE_ClientTravel,

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### bMissionFailed Source code

var bool bMissionFailed;

#### bShownEntryMenu Source code

var bool bShownEntryMenu;

#### bTravelMission Source code

var bool bTravelMission;

#### CurrentCampaign Source code

var CampaignInfo CurrentCampaign;

#### CurrentGameInfo Source code

var String CurrentGameInfo;

#### CurrentLevelSummary Source code

var LevelSummary CurrentLevelSummary;

#### CurrentURL Source code

var String CurrentURL;

### Missions

#### CurrentMission Source code

var(Missions) Config String CurrentMission;

> The current mission selected for Single Player

#### LastCutscene Source code

var(Missions) Config string LastCutscene;

> The last cutscene loaded.

### MPSettings

#### advancedGameType Source code

var(MPSettings) String advancedGameType;

#### advancedMap Source code

var(MPSettings) String advancedMap;

#### bDedicated Source code

var(MPSettings) bool bDedicated;

#### MPHostURL Source code

var(MPSettings) String MPHostURL;

### TribesGame

#### TribesGameState Source code

var(TribesGame) eTribesGameState TribesGameState;

### TribesGUIConfig

#### EntryMenuClass Source code

var(TribesGUIConfig) config string EntryMenuClass;

#### ExitMenuClass Source code

var(TribesGUIConfig) config string ExitMenuClass;

#### openingMusic Source code

var(TribesGUIConfig) config String openingMusic;

### VideoSettings

#### ScreenResolutionChoices Source code

var(VideoSettings) config array<string> ScreenResolutionChoices;

> Choices for screen resolution

Enumerations Detail

#### eTribesGameState Source code

enum eTribesGameState
{

> GAMESTATE_None, GAMESTATE_EntryLoading, GAMESTATE_LevelLoading, GAMESTATE_CutsceneMissionStart, GAMESTATE_CutsceneMissionEnd, GAMESTATE_PreGame, GAMESTATE_MidGame, GAMESTATE_PostGame, GAMESTATE_ClientTravel,

};

Defaultproperties

    defaultproperties
    {
        CurrentMission=""
    	openingMusic="Rocky1_exploring"
    }

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Creation time: st 23.5.2018 00:10:36.161 - Created with UnCodeX