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# TribesGUI.TribesInventoryLoadoutButton

Extends
  TribesInventoryButton

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUITextComponent
             |
             +-- GUI.GUIButton
                |
                +-- GUI.GUIToggleButton
                   |
                   +-- TribesGUI.TribesInventoryButton
                      |
                      +-- TribesGUI.TribesInventoryLoadoutButton

Variables Summary
bool | bEmptySlot
CustomPlayerLoadout | customLoadoutData
String | emptyText
InventoryStationAccess.InventoryStationLoadout | loadoutData
int | slotIndex

Inherited Variables from TribesGUI.TribesInventoryButton
bIsFlashing, bWasChecked, FlashDuration, FlashFrequency, FlashTimeStarted

Inherited Variables from GUI.GUIToggleButton
bChecked, bUserControlled, Icon

Functions Summary
|  | Refresh ()))
|  | SetEmpty (bool empty))

Inherited Functions from TribesGUI.TribesInventoryButton
DoFlash, IsChecked, Timer

Inherited Functions from GUI.GUIToggleButton
Click, SetChecked

Variables Detail

#### bEmptySlot Source code

var bool bEmptySlot;

#### customLoadoutData Source code

var CustomPlayerLoadout customLoadoutData;

#### emptyText Source code

var localized String emptyText;

#### loadoutData Source code

var InventoryStationAccess.InventoryStationLoadout loadoutData;

#### slotIndex Source code

var int slotIndex;

Functions Detail

#### Refresh Source code

function Refresh ( ) )

#### SetEmpty Source code

function SetEmpty ( bool empty) )

Defaultproperties

    defaultproperties
    {
    	bAllowMultiLine = true
    	bEmptySlot	 = true
    	emptyText	= "Empty"
    }

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Creation time: st 23.5.2018 00:10:36.341 - Created with UnCodeX