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# Tyrion.AI_SkiToGoal

Extends
  AI_MovementGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_MovementGoal
                |
                +-- Tyrion.AI_SkiToGoal

Variables Summary
InternalParameters
Vector | destination
Vector | jetToPoint
Parameters
Name | destinationName
float | energyUsage
Character.JetCompetencyLevels | jetCompetency
Name | jetToPointName
Character.SkiCompetencyLevels | skiCompetency
float | terminalDistanceXY
float | terminalDistanceZ
float | terminalHeight
float | terminalVelocity

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, Vector _jetToPoint, Vector _destination, optional Character.SkiCompetencyLevels _skiCompetency, optional Character.JetCompetencyLevels _jetCompetency, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight, optional float _terminalDistanceXY, optional float _TerminalDistanceZ ))

Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### InternalParameters

#### destination Source code

var(InternalParameters) editconst Vector destination;

#### jetToPoint Source code

var(InternalParameters) editconst Vector jetToPoint;

### Parameters

#### destinationName Source code

var(Parameters) editinline Name destinationName;

> A path node label

#### energyUsage Source code

var(Parameters) float energyUsage;

> How much energy the AI must have when the action completes

#### jetCompetency Source code

var(Parameters) Character.JetCompetencyLevels jetCompetency;

> How well the AI can jetpack

#### jetToPointName Source code

var(Parameters) editinline Name jetToPointName;

> A path node label the AI will jet to before skiing (can be empty)

#### skiCompetency Source code

var(Parameters) Character.SkiCompetencyLevels skiCompetency;

> How well the AI can ski

#### terminalDistanceXY Source code

var(Parameters) float terminalDistanceXY;

> How close the AI must get to its destination in XY

#### terminalDistanceZ Source code

var(Parameters) float terminalDistanceZ;

> How close the AI must get to its destination in Z

#### terminalHeight Source code

var(Parameters) float terminalHeight;

> How high above the ground the AI should be when it reaches its destination

#### terminalVelocity Source code

var(Parameters) float terminalVelocity;

> How fast the AI should be going when it reaches its destination

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector _jetToPoint, Vector _destination, optional Character.SkiCompetencyLevels _skiCompetency, optional Character.JetCompetencyLevels _jetCompetency, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight, optional float _terminalDistanceXY, optional float _TerminalDistanceZ ) )

Defaultproperties

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    	priority = 30

    	terminalDistanceXY = 2000
    	terminalDIstanceZ = 500
    }

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Creation time: st 23.5.2018 00:10:27.503 - Created with UnCodeX