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# Gameplay.TribesGameReplicationInfo

Extends
  GameReplicationInfo

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.ReplicationInfo
             |
             +-- Engine.GameReplicationInfo
                |
                +-- Gameplay.TribesGameReplicationInfo

Variables Summary
bool | bAwaitingTournamentStart
int | numTeams

Inherited Variables from Engine.GameReplicationInfo
AdminEmail, AdminName, AdminPass, bAdvertise, bCollectStats, bMatchHasBegun, bStopCountDown, bTeamGame, bTeamSymbolsUpdated, bTournamentMode, CarriedObjectState[2], ElapsedTime, FlagPos, GameClass, GameName, GoalScore, MatchID, MaxLives, MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4, playerTeamDamagePercentage, PRIArray, RemainingMinute, RemainingTime, SecondCount, ServerName, ServerRegion, ShortName, TimeLimit, Winner

Enumerations Summary

Inherited Enumerations from Engine.GameReplicationInfo
ECarriedObjectState

Functions Summary

Inherited Functions from Engine.GameReplicationInfo
AddPRI, GetCarriedObjectState, GetPRIArray, PostBeginPlay, PostNetBeginPlay, RemovePRI, Reset, SetCarriedObjectState, TeamSymbolNotify, Timer

Variables Detail

#### bAwaitingTournamentStart Source code

var bool bAwaitingTournamentStart;

#### numTeams Source code

var int numTeams;

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Creation time: st 23.5.2018 00:10:36.092 - Created with UnCodeX