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# IpDrv.InternetLink

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    //=============================================================================
    // InternetLink: Parent class for Internet connection classes
    //=============================================================================
    class InternetLink extends Engine.InternetInfo
    	native
    	transient;

    cpptext
    {
    	AInternetLink();
    	void Destroy();
    	UBOOL Tick( FLOAT DeltaTime, enum ELevelTick TickType );
    	SOCKET& GetSocket()
    	{
    		return *(SOCKET*)&Socket;
    	}
    	FResolveInfo*& GetResolveInfo()
    	{
    		return *(FResolveInfo**)&PrivateResolveInfo;
    	}
    }

    //-----------------------------------------------------------------------------
    // Types & Variables.

    // An IP address.
    struct IpAddr
    {
    	var int Addr;
    	var int Port;
    };

    // Data receive mode.
    // Cannot be set in default properties.
    var enum ELinkMode
    {
    	MODE_Text,
    	MODE_Line,
    	MODE_Binary
    } LinkMode;

    // Internal
    var	const int Socket;
    var const int Port;
    var	const int RemoteSocket;
    var private native const int PrivateResolveInfo;
    var const int DataPending;

    // Receive mode.
    // If mode is MODE_Manual, received events will not be called.
    // This means it is your responsibility to check the DataPending
    // var and receive the data.
    // Cannot be set in default properties.
    var enum EReceiveMode
    {
    	RMODE_Manual,
    	RMODE_Event
    } ReceiveMode;

    //-----------------------------------------------------------------------------
    // Natives.

    // Returns true if data is pending on the socket.
    native function bool IsDataPending();

    // Parses an Unreal URL into its component elements.
    // Returns false if the URL was invalid.
    native function bool ParseURL
    (
    	coerce string URL,
    	out string Addr,
    	out int Port,
    	out string LevelName,
    	out string EntryName
    );

    // Resolve a domain or dotted IP.
    // Nonblocking operation.
    // Triggers Resolved event if successful.
    // Triggers ResolveFailed event if unsuccessful.
    native function Resolve( coerce string Domain );

    // Returns most recent winsock error.
    native function int GetLastError();

    // Convert an IP address to a string.
    native function string IpAddrToString( IpAddr Arg );

    // Convert a string to an IP
    native function bool StringToIpAddr( string Str, out IpAddr Addr );

    // Validate: Takes a challenge string and returns an encoded validation string.
    native function string GameSpyValidate( string ValidationString );
    native function string GameSpyGameName();

    native function GetLocalIP(out IpAddr Arg );

    //-----------------------------------------------------------------------------
    // Events.

    // Called when domain resolution is successful.
    // The IpAddr struct Addr contains the valid address.
    event Resolved( IpAddr Addr );

    // Called when domain resolution fails.
    event ResolveFailed();

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 16:02:14.000 - Creation time: st 23.5.2018 00:10:44.701 - Created with UnCodeX