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# Gameplay.MessageGunnerEnter

Extends
  MessageVehicleOccupantChange

    Core.Object
    |
    +-- Engine.Message
       |
       +-- Gameplay.MessageVehicleOccupantChange
          |
          +-- Gameplay.MessageGunnerEnter

Variables Summary

Inherited Variables from Gameplay.MessageVehicleOccupantChange
occupant, vehicle

Inherited Variables from Engine.Message
specificTo

Functions Summary
|  | construct (Name _vehicle, Name _occupant))
| string | editorDisplay (Name triggeredBy, Message filter))

Inherited Functions from Gameplay.MessageVehicleOccupantChange
construct

Inherited Functions from Engine.Message
Allocate, editorDisplay, passesFilter

Functions Detail

#### construct Source code

overloaded function construct ( Name _vehicle, Name _occupant) )

#### editorDisplay Source code

static function string editorDisplay ( Name triggeredBy, Message filter) )

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Creation time: st 23.5.2018 00:10:32.286 - Created with UnCodeX