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# Engine.Cubemap

Extends
  Texture
Modifiers
  native noexport

    Core.Object
    |
    +-- Engine.Material
       |
       +-- Engine.RenderedMaterial
          |
          +-- Engine.BitmapMaterial
             |
             +-- Engine.Texture
                |
                +-- Engine.Cubemap

Variables Summary
int | CubemapRenderInterface
Cubemap
Texture | Faces[6]

Inherited Variables from Engine.Texture
Accumulator, AnimCurrent, AnimNext, bAlphaTexture, bHasComp, bHighColorQuality, bHighTextureQuality, bMasked, bParametric, bRealtime, bRealtimeChanged, bTwoSided, CompFormat, Detail, DetailScale, DetailTexture, EnvironmentMap, EnvMapTransformType, InternalTime[2], LODSet, MaxColor, MaxFrameRate, MaxLOD, MinFrameRate, MinLOD, Mips, MipZero, NormalLOD, Palette, PrimeCount, PrimeCurrent, RenderInterface, Specular, __LastUpdateTime[2]

Inherited Variables from Engine.BitmapMaterial
Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize

Enumerations Summary

Inherited Enumerations from Engine.Texture
EEnvMapTransformType, ELODSet

Inherited Enumerations from Engine.BitmapMaterial
ETexClampMode, ETextureFormat

Functions Summary

Inherited Functions from Engine.BitmapMaterial
GetUSize, GetVSize

Variables Detail

#### CubemapRenderInterface Source code

var transient int CubemapRenderInterface;

### Cubemap

#### Faces[6] Source code

var(Cubemap) Texture Faces[6];

Defaultproperties

    defaultproperties
    {

    	MaterialType = MT_Cubemap

    }

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Creation time: st 23.5.2018 00:10:29.202 - Created with UnCodeX