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# TribesAdmin.TribesAdminConfigIni

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    class TribesAdminConfigIni extends Engine.TribesAdminConfigBase
    	Config(TribesAdmin);

    struct AdminUser
    {
    	var config string			AdminName;
    	var config string			Password;
    	var config string			Privileges;
    	var config array<string>	Groups;			// A User can be part of multiple groups
    	var config array<string>	ManagedGroups;
    };

    struct AdminGroup
    {
    	var config string	GroupName;
    	var config string	Privileges;
    	var config byte		GameSecLevel;
    };

    var config array<AdminUser>		AdminUsers;
    var config array<AdminGroup>	AdminGroups;

    // TODO: Define when it should return false
    static function bool Load(Engine.TribesAdminUserList Users, Engine.TribesAdminGroupList Groups, bool bDontAddDefaultAdmin)
    {
    local int i;
    local Engine.TribesAdminUser	NewUser;
    local Engine.TribesAdminGroup	NewGroup;
    local AdminUser		User;
    local AdminGroup	Group;
    local bool			bDirty;

    	Log("Loading Admins & Groups");

    	log("admin groups: "$Default.AdminGroups.Length);
    	log("admin users: "$Default.AdminUsers.Length);

    	// Start with converting groups
    	for (i = 0; i<Default.AdminGroups.Length; i++)
    	{
    		// Make sure a group wasnt already added with a given name (manual tampering of ini file)
    		Group = Default.AdminGroups[i];
    		if (Groups.FindByName(Group.GroupName) == None)
    		{
    			NewGroup = Groups.CreateGroup(Group.GroupName, Group.Privileges, Group.GameSecLevel);
    			Groups.Add(NewGroup);
    		}
    	}
    	// If there are No Groups, Create a default Group (Admin)
    	if (Groups.Count() == 0 || Groups.FindByName("Admin") == None)
    	{
    		Log("Creating Admin Group");
    		Groups.Add(Groups.CreateGroup("Admin", "", 255));
    		bDirty = true;
    	}

    	// Then, convert each User
    	for (i = 0; i<Default.AdminUsers.Length; i++)
    	{
    		// Make sure that a user with that name wasnt already added
    		User = Default.AdminUsers[i];
    		if (Users.FindByName(User.AdminName) == None)
    		{
    			NewUser = Users.Create(User.AdminName, User.Password, User.Privileges);
    			if (NewUser != None)
    			{
    				NewUser.AddGroupsByName(Groups, User.Groups);
    				NewUser.AddManagedGroupsByName(Groups, User.ManagedGroups);

    				Users.Add(NewUser);
    			}
    		}
    	}
    	// if there are no Users, Create a default User (Admin)
    	if (Users.Count() == 0 && !bDontAddDefaultAdmin)
    	{
    		NewUser = Users.Create("Admin", "Admin", "");
    		NewUser.AddGroup(Groups.FindByName("Admin"));
    		Users.Add(NewUser);
    		bDirty = true;
    	}

    	if (bDirty)
    		Save(Users, Groups);

    	return true;
    }

    static function bool Save(Engine.TribesAdminUserList Users, Engine.TribesAdminGroupList Groups)
    {
    local int i, j, GrpLen, UserLen;
    local Engine.TribesAdminUser User;
    local Engine.TribesAdminGroup Group;

    	// Fix the sizes of the current structure lists
    	Default.AdminUsers.Length = Users.Count();
    	Default.AdminGroups.Length = Groups.Count();

    	// Rebuild the list of AdminGroups based on current internal list
    	GrpLen = 0;
    	for (i=0; i<Groups.Count(); i++)
    	{
    		Group = Groups.Get(i);
    		if (Group.GroupName != "URL::Admin")
    		{
    			Default.AdminGroups[GrpLen].GroupName = Group.GroupName;
    			Default.AdminGroups[GrpLen].Privileges = Group.Privileges;
    			Default.AdminGroups[GrpLen].GameSecLevel = Group.GameSecLevel;
    			GrpLen++;
    		}
    	}
    	Default.AdminGroups.Length = GrpLen;

    	// Rebuild the list of AdminUsers based on current internal list
    	UserLen = 0;
    	for (i=0; i<Users.Count(); i++)
    	{
    		User = Users.Get(i);
    		if (User.GetGroup("URL::Admin") == None)
    		{
    			Default.AdminUsers[UserLen].AdminName = User.UserName;
    			Default.AdminUsers[UserLen].Password = User.Password;
    			Default.AdminUsers[UserLen].Privileges = User.Privileges;

    			if (User.Groups != None && User.Groups.Count() > 0)
    			{
    				Default.AdminUsers[UserLen].Groups.Length = User.Groups.Count();
    				for (j = 0; j<User.Groups.Count(); j++)
    					Default.AdminUsers[UserLen].Groups[j] = User.Groups.Get(j).GroupName;
    			}
    			if (User.ManagedGroups != None && User.ManagedGroups.Count() > 0)
    			{
    				Default.AdminUsers[UserLen].ManagedGroups.Length = User.ManagedGroups.Count();
    				for (j = 0; j<User.ManagedGroups.Count(); j++)
    					Default.AdminUsers[UserLen].ManagedGroups[j] = User.ManagedGroups.Get(j).GroupName;
    			}
    			UserLen++;
    		}
    	}
    	Default.AdminUsers.Length = UserLen;

    	StaticSaveConfig();
    	return true;
    }

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 15:53:46.000 - Creation time: st 23.5.2018 00:10:47.993 - Created with UnCodeX