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# tmod.tmodPackEnergy

Extends
  EnergyPack
Modifiers
  config ( tribesmodSettings )

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Equipment
          |
          +-- Gameplay.Pack
             |
             +-- Gameplay.EnergyPack
                |
                +-- tmod.tmodPackEnergy

Variables Summary
int | charges
float | DEFAULTenergyBoost
float | DEFAULTenergyDuration
float | TROCenergyBoost
float | TROCenergyDuration

Inherited Variables from Gameplay.EnergyPack
boostImpulsePerSecond, originalEnergyRechargeScale, rechargeScale

Inherited Variables from Gameplay.Pack
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh

Functions Summary
|  | PreBeginPlay ()))
|  | tick (float deltaSeconds)) Active

Inherited Functions from Gameplay.EnergyPack
applyPassiveEffect, removePassiveEffect, tick

Inherited Functions from Gameplay.Pack
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept

States Summary

Active Source code
simulated state Active

tick

Variables Detail

#### charges Source code

var private int charges;

#### DEFAULTenergyBoost Source code

var config float DEFAULTenergyBoost;

#### DEFAULTenergyDuration Source code

var config float DEFAULTenergyDuration;

#### TROCenergyBoost Source code

var config float TROCenergyBoost;

#### TROCenergyDuration Source code

var config float TROCenergyDuration;

Functions Detail

#### PreBeginPlay Source code

function PreBeginPlay ( ) )

#### tick Active Source code

simulated function tick ( float deltaSeconds) )

Defaultproperties

    defaultproperties
    {
        charges=3

        TROCenergyBoost=750000.000000
        TROCenergyDuration=0.100000
        DEFAULTenergyBoost=75000.000000
        DEFAULTenergyDuration=1.000000

        refireRateScale=2.000000
        passiveRefireRateScale=1.250000
        activeMaterial=Shader'FX.BucklerShieldShadder'
        rechargeTimeSeconds=13.000000
        rampUpTimeSeconds=0.250000
        deactivatingDuration=0.250000
        durationSeconds=5.000000
        thirdPersonMesh=StaticMesh'packs.SpeedPack'
        localizedName="SPEED PACK"
        infoString="Passive effect increases the user's running speed.  Active effect decreases the reload time of equipped weapons."
        inventoryIcon=Texture'GUITribes.InvButtonSpeed'
        hudIcon=Texture'HUD.Tabs'
        hudIconCoords=(U=410.000000,V=165.000000)
        hudRefireIcon=Texture'HUD.Tabs'
        hudRefireIconCoords=(U=410.000000,V=114.000000)
        cannnotBeUsedWhileTouchingInventoryStation=True
        StaticMesh=StaticMesh'packs.SpeedPackdropped'
    }

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Creation time: st 23.5.2018 00:10:35.577 - Created with UnCodeX