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# Gameplay.MPPersonalMessage

Extends
  LocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.MPPersonalMessage

#### Direct Known Subclasses:

> MPPersonalStatMessage

Variables Summary

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
| String | GetPersonalString (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Functions Detail

#### GetPersonalString Source code

static function String GetPersonalString ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:33.010 - Created with UnCodeX