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# Gameplay.HealthKitConsumable

Extends
  HealthKit

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Equipment
          |
          +-- Gameplay.Consumable
             |
             +-- Gameplay.HealthKit
                |
                +-- Gameplay.HealthKitConsumable

Variables Summary

Inherited Variables from Gameplay.HealthKit
healthPerSecond, maxHealthRestored

Functions Summary
| bool | canPickup (Character potentialOwner))
|  | onPickup ()))
|  | requestConsumeHealthKit ()))
|  | use ()))

Inherited Functions from Gameplay.HealthKit
canPickup, requestConsumeHealthKit, use

Functions Detail

#### canPickup Source code

function bool canPickup ( Character potentialOwner) )

#### onPickup Source code

function onPickup ( ) )

#### requestConsumeHealthKit Source code

private function requestConsumeHealthKit ( ) )

#### use Source code

simulated function use ( ) )

Defaultproperties

    defaultproperties
    {
    	bCanDrop = false

    	StaticMesh = StaticMesh'Packs.HealthKit'
    	DrawType = DT_StaticMesh

    	maxHealthRestored = 25.0
    	healthPerSecond = 25.0
    }

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Creation time: st 23.5.2018 00:10:30.750 - Created with UnCodeX