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# Tyrion.AI_InvestigateGoal

Extends
  AI_MovementGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_MovementGoal
                |
                +-- Tyrion.AI_InvestigateGoal

Variables Summary
InternalParameters
Vector | destination
Pawn | target
Parameters
Name | destinationName
float | searchTime

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, Vector aDestination, float aSearchTime, optional Pawn aTarget ))

Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### InternalParameters

#### destination Source code

var(InternalParameters) editconst Vector destination;

#### target Source code

var(InternalParameters) Pawn target;

### Parameters

#### destinationName Source code

var(Parameters) editinline Name destinationName;

> A path node label

#### searchTime Source code

var(Parameters) float searchTime;

> How long (in seconds) to look around at destination

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector aDestination, float aSearchTime, optional Pawn aTarget ) )

Defaultproperties

    defaultproperties
    {
    	searchTime = 2.0f
    	bInactive = false
    	bPermanent = false
    }

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Creation time: st 23.5.2018 00:10:27.091 - Created with UnCodeX