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# Gameplay.MessagePlayerStartDelayed

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    class MessagePlayerStartDelayed extends Engine.Message;
     // TEMP fix for player start happening way before the first frame

    // editorDisplay
    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "10 seconds after player "$triggeredBy$" starts the game";
    }

    defaultproperties
    {
    	specificTo	= class'Character'
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.489 - Created with UnCodeX