Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Engine.UseTrigger

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019

    //=============================================================================
    // UseTrigger: if a player stands within proximity of this trigger, and hits Use,
    // it will send Trigger/UnTrigger to actors whose names match 'EventName'.
    //=============================================================================
    class UseTrigger extends Triggers;

    var() localized string Message;

    function UsedBy( Pawn user )
    {
    	TriggerEvent(Event, self, user);
    }

    function Touch( Actor Other )
    {
    	if( (Message != "") && (Other.Instigator != None) )
    		// Send a string message to the toucher.
    		Other.Instigator.ClientMessage( Message );
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:49.804 - Created with UnCodeX