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# Gameplay.IFiringMotor

    Gameplay.IFiringMotor

Functions Summary
| bool | aimAdjustViewRotation ()
|  | altFire (optional bool fireOnce)
| bool | customFiredEffectProcessing ()
|  | doCustomFiredEffectProcessing ()
|  | fire (optional bool fireOnce)
|  | getAlternateAimAdjustStart (rotator cameraRotation, out vector newAimAdjustStart)
| Actor | getEffectsBaseActor ()
| float | getEnergy ()
| vector | getFirstPersonEquippableLocation (Equippable subject)
| rotator | getFirstPersonEquippableRotation (Equippable subject)
| Rook | getPhysicalAttachment ()
| vector | getProjectileSpawnLocation ()
|  | getThirdPersonEquippableAttachment (Equippable subject, out Rook attachTo, out name boneName)
| Rotator | getViewRotation ()
| Weapon | getWeapon ()
|  | onShotFiredNotification ()
|  | releaseAltFire ()
|  | releaseFire ()
|  | setFirePressed (Equippable e, bool pressed)
|  | setViewRotation (Rotator r)
| bool | shouldFire (Equippable e)
|  | useEnergy (float energyUsage)

Functions Detail

#### aimAdjustViewRotation Source code

function bool aimAdjustViewRotation ( )

#### altFire Source code

function altFire ( optional bool fireOnce )

#### customFiredEffectProcessing Source code

simulated function bool customFiredEffectProcessing ( )

#### doCustomFiredEffectProcessing Source code

simulated function doCustomFiredEffectProcessing ( )

#### fire Source code

function fire ( optional bool fireOnce )

#### getAlternateAimAdjustStart Source code

simulated function getAlternateAimAdjustStart ( rotator cameraRotation, out vector newAimAdjustStart )

#### getEffectsBaseActor Source code

simulated function Actor getEffectsBaseActor ( )

#### getEnergy Source code

function float getEnergy ( )

#### getFirstPersonEquippableLocation Source code

simulated function vector getFirstPersonEquippableLocation ( Equippable subject )

#### getFirstPersonEquippableRotation Source code

simulated function rotator getFirstPersonEquippableRotation ( Equippable subject )

#### getPhysicalAttachment Source code

function Rook getPhysicalAttachment ( )

#### getProjectileSpawnLocation Source code

function vector getProjectileSpawnLocation ( )

#### getThirdPersonEquippableAttachment Source code

simulated function getThirdPersonEquippableAttachment ( Equippable subject, out Rook attachTo, out name boneName )

#### getViewRotation Source code

function Rotator getViewRotation ( )

#### getWeapon Source code

function Weapon getWeapon ( )

#### onShotFiredNotification Source code

function onShotFiredNotification ( )

#### releaseAltFire Source code

function releaseAltFire ( )

#### releaseFire Source code

function releaseFire ( )

#### setFirePressed Source code

function setFirePressed ( Equippable e, bool pressed )

#### setViewRotation Source code

function setViewRotation ( Rotator r )

#### shouldFire Source code

function bool shouldFire ( Equippable e )

#### useEnergy Source code

function useEnergy ( float energyUsage )

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Creation time: st 23.5.2018 00:10:31.274 - Created with UnCodeX