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# Gameplay.SingleplayerGameInfo

Modifiers
  config

    Gameplay.SingleplayerGameInfo

Variables Summary
bool | bAllowReturnToGameWhenDead
bool | bDifficultySet
Array<Actor> | droppedEquipment
SingleplayerGameInfo
bool | allowRespawn
bool | bShowSubtitles
string | deathMenuClass
DifficultyData | difficultyMods[3]
int | maxDroppedEquipment

Structures Summary
DifficultyData aiLeadAbilityMultiplier, aiHealthMultiplier, playerHealthMultiplier

Functions Summary
|  | addDroppedEquipment (Equipment e))
| bool | allowManualRespawn ()))
| bool | allowSkinChanges ()))
| string | GetRestartMap ()))
| TeamInfo | initialTeamObject (PlayerController pc))
| PlayerController | Login (string Portal, string Options, out string Error ))
|  | modifyAI (BaseAICharacter c))
| float | modifyHealthKitRate (Rook who, float rate))
|  | modifyPlayer (SingleplayerCharacter c))
| float | modifyRepairRate (Rook who, float rate))
| Name | playerPawnDestroyedState ()))
|  | removeDroppedEquipment (Equipment e))
|  | RestartPlayer (Controller aPlayer ))
| bool | ReturnToGameAllowed ()))
| bool | SaveAllowed ()))
|  | setAllowRespawn (bool allow))
|  | setCampaignDifficulty (int newDifficulty))
|  | setTeamObject (Rook r))
| bool | showChatWindow ()))
|  | showDeathScreen (PlayerCharacterController c))
| float | tribesRatePlayerStart (PlayerStart P, TeamInfo Team, Controller Player))
| bool | tryRespawn (PlayerCharacterController c))

Variables Detail

#### bAllowReturnToGameWhenDead Source code

var bool bAllowReturnToGameWhenDead;

#### bDifficultySet Source code

var bool bDifficultySet;

#### droppedEquipment Source code

var private Array<Actor> droppedEquipment;

### SingleplayerGameInfo

#### allowRespawn Source code

var(SingleplayerGameInfo) private bool allowRespawn;

#### bShowSubtitles Source code

var(SingleplayerGameInfo) config bool bShowSubtitles;

#### deathMenuClass Source code

var(SingleplayerGameInfo) config string deathMenuClass;

#### difficultyMods[3] Source code

var(SingleplayerGameInfo) config DifficultyData difficultyMods[3];

#### maxDroppedEquipment Source code

var(SingleplayerGameInfo) private int maxDroppedEquipment;

Structures Detail

#### DifficultyData Source code

struct DifficultyData
{

> var(SingleplayerGameInfo) config float aiHealthMultiplier;
> var(SingleplayerGameInfo) config float aiLeadAbilityMultiplier;
> var(SingleplayerGameInfo) config float playerHealthMultiplier;

};

Functions Detail

#### addDroppedEquipment Source code

function addDroppedEquipment ( Equipment e) )

#### allowManualRespawn Source code

function bool allowManualRespawn ( ) )

#### allowSkinChanges Source code

function bool allowSkinChanges ( ) )

#### GetRestartMap Source code

event string GetRestartMap ( ) )

#### initialTeamObject Source code

function TeamInfo initialTeamObject ( PlayerController pc) )

#### Login Source code

event PlayerController Login ( string Portal, string Options, out string Error ) )

#### modifyAI Source code

function modifyAI ( BaseAICharacter c) )

#### modifyHealthKitRate Source code

function float modifyHealthKitRate ( Rook who, float rate) )

#### modifyPlayer Source code

function modifyPlayer ( SingleplayerCharacter c) )

#### modifyRepairRate Source code

function float modifyRepairRate ( Rook who, float rate) )

#### playerPawnDestroyedState Source code

function Name playerPawnDestroyedState ( ) )

#### removeDroppedEquipment Source code

function removeDroppedEquipment ( Equipment e) )

#### RestartPlayer Source code

function RestartPlayer ( Controller aPlayer ) )

#### ReturnToGameAllowed Source code

function bool ReturnToGameAllowed ( ) )

#### SaveAllowed Source code

event bool SaveAllowed ( ) )

#### setAllowRespawn Source code

function setAllowRespawn ( bool allow) )

#### setCampaignDifficulty Source code

function setCampaignDifficulty ( int newDifficulty) )

#### setTeamObject Source code

function setTeamObject ( Rook r) )

#### showChatWindow Source code

static function bool showChatWindow ( ) )

#### showDeathScreen Source code

function showDeathScreen ( PlayerCharacterController c) )

#### tribesRatePlayerStart Source code

function float tribesRatePlayerStart ( PlayerStart P, TeamInfo Team, Controller Player) )

#### tryRespawn Source code

function bool tryRespawn ( PlayerCharacterController c) )

Defaultproperties

    defaultproperties
    {
    	playerTeamDamagePercentage		= 0.0
    	CheatClass		= class'TribesCheatManager'
        bRestartLevel	= false
    	maxDroppedEquipment = 24

    	difficultyMods[0] = (aiLeadAbilityMultiplier=1.5,aiHealthMultiplier=0.5,playerHealthMultiplier=1.5)
    	difficultyMods[1] = (aiLeadAbilityMultiplier=1,aiHealthMultiplier=1,playerHealthMultiplier=1)
    	difficultyMods[2] = (aiLeadAbilityMultiplier=0.5,aiHealthMultiplier=1.5,playerHealthMultiplier=0.5)

    	deathMenuClass = "TribesGUI.TribesSPEscapeMenu"
    }

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Creation time: st 23.5.2018 00:10:34.615 - Created with UnCodeX