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# AICommon.MessageSquadDeath

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    class MessageSquadDeath extends Engine.Message
    	editinlinenew;

    var Name squad;

    // construct
    overloaded function construct(Name _squad)
    {
    	squad = _squad;

    	SLog("All members of squad " $ squad $ " have died");
    }

    // editorDisplay
    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "All members of squad "$triggeredBy$" dies";
    }

    defaultproperties
    {
    	specificTo	= class'SquadInfo'
    }

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Class file time: ne 5.9.2004 15:53:02.000 - Creation time: st 23.5.2018 00:10:45.545 - Created with UnCodeX