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# UDebugMenu.UDebugRootWindow

Extends
  UWindowRootWindow

    Core.Object
    |
    +-- Engine.Interactions
       |
       +-- Engine.Interaction
          |
          +-- UWindow.UWindowBase
             |
             +-- UWindow.UWindowWindow
                |
                +-- UWindow.UWindowRootWindow
                   |
                   +-- UDebugMenu.UDebugRootWindow

Constants Summary

Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed

Variables Summary
UDebugMenuBar | MenuBar
class<UWindow.UWindowMenuBar> | MenuBarClass

Inherited Variables from UWindow.UWindowRootWindow
bAllowConsole, bMouseCapture, bQuickKeyEnable, bRequestQuit, ConsoleClass, ConsoleWindow, DiagCursor1, DiagCursor2, FocusedWindow, Fonts[10], GUIScale, HandCursor, HotkeyWindows, HSplitCursor, KeyFocusWindow, LookAndFeelClass, LooksAndFeels[20], MouseScale, MouseWindow, MouseX, MouseY, MoveCursor, NormalCursor, NSCursor, OldClipX, OldClipY, OldMouseX, OldMouseY, QuitTime, RealHeight, RealWidth, VSplitCursor, WaitCursor, WECursor

Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from UWindow.UWindowWindow
WinMessage

Structures Summary

Inherited Structures from UWindow.UWindowWindow
MouseCursor

Functions Summary
|  | BeginState ())) UWindows
|  | Created ()))
|  | DoQuitGame ()))
|  | EndState ())) UWindows
| bool | KeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta ))
|  | Resized ()))

Inherited Functions from UWindow.UWindowRootWindow
AddHotkeyWindow, BeginPlay, BeginState, CancelCapture, CaptureMouse, ChangeLookAndFeel, CheckCaptureMouseDown, CheckCaptureMouseUp, CloseActiveWindow, Created, DoQuitGame, DrawMouse, EndState, GetLookAndFeel, GetLookAndFeelTexture, HideWindow, HotKeyDown, HotKeyUp, Initialized, IsActive, KeyEvent, KeyType, Message, MoveMouse, PostRender, QuitGame, RemoveHotkeyWindow, Resized, SetMousePos, SetScale, SetupFonts, Tick, WindowEvent

Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyPressed, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, PropagateMessage, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText

States Summary

UWindows Source code
state UWindows

BeginState, EndState

Variables Detail

#### MenuBar Source code

var UDebugMenuBar MenuBar;

#### MenuBarClass Source code

var class<UWindow.UWindowMenuBar> MenuBarClass;

Functions Detail

#### BeginState UWindows Source code

function BeginState ( ) )

#### Created Source code

function Created ( ) )

#### DoQuitGame Source code

function DoQuitGame ( ) )

#### EndState UWindows Source code

function EndState ( ) )

#### KeyEvent Source code

function bool KeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

#### Resized Source code

function Resized ( ) )

Defaultproperties

    defaultproperties
    {
    	LookAndFeelClass="UDebugMenu.UDebugBlueLookAndFeel"
    }

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Creation time: st 23.5.2018 00:10:38.033 - Created with UnCodeX