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# GUI.GUIActorContainer

Extends
  GUIActorContainerBase

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIActorContainerBase
             |
             +-- GUI.GUIActorContainer

#### Direct Known Subclasses:

> TribesInventoryCharacterView

Variables Summary
GUIActor
Class<Actor> | ActorClass
bool | bHighDetail
bool | bSuperHighDetail
bool | bUnlit
float | DrawScale
vector | DrawScale3D
mesh | Mesh
rotator | RotationRate
float | ScaleFactor
array<Material> | Skins
StaticMesh | StaticMesh

Inherited Variables from GUI.GUIActorContainerBase
Actor, ActorName, DrawType, Offset, Rotation, Texture

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Functions Summary
|  | OnModify ()))
|  | PositionActor ()))
|  | SpawnActor ()))

Inherited Functions from GUI.GUIActorContainerBase
Hide, InitComponent, InternalOnDraw, OnChangeLayout, OnModify, PositionActor, SaveLayout, Show, SpawnActor

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Variables Detail

### GUIActor

#### ActorClass Source code

var(GUIActor) config Class<Actor> ActorClass;

> The actual class of the actor to spawn for this container

#### bHighDetail Source code

var(GUIActor) config bool bHighDetail;

> Only show up in high or super high detail mode.

#### bSuperHighDetail Source code

var(GUIActor) config bool bSuperHighDetail;

> Only show up in super high detail mode.

#### bUnlit Source code

var(GUIActor) config bool bUnlit;

> Lights don't affect actor.

#### DrawScale Source code

var(GUIActor) config float DrawScale;

> Scaling factor, 1.0=normal size.

#### DrawScale3D Source code

var(GUIActor) config vector DrawScale3D;

> Scaling vector, (1.0,1.0,1.0)=normal size.

#### Mesh Source code

var(GUIActor) config mesh Mesh;

> Mesh if DrawType=DT_Mesh.

#### RotationRate Source code

var(GUIActor) config rotator RotationRate;

> Change in rotation per second.

#### ScaleFactor Source code

var(GUIActor) config float ScaleFactor;

> The size offset for this Actor

#### Skins Source code

var(GUIActor) config array<Material> Skins;

> Multiple skin support - not replicated.

#### StaticMesh Source code

var(GUIActor) config StaticMesh StaticMesh;

> StaticMesh if DrawType=DT_StaticMesh

Functions Detail

#### OnModify Source code

event OnModify ( ) )

#### PositionActor Source code

protected function PositionActor ( ) )

#### SpawnActor Source code

function SpawnActor ( ) )

Defaultproperties

    defaultproperties
    {
        ScaleFactor=3.5
    	OnDraw=InternalOnDraw
    }

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Creation time: st 23.5.2018 00:10:30.034 - Created with UnCodeX