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# TribesGUI.HUDContainer

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    class HUDContainer extends HUDElement
    	native;

    var() array<HUDElement>		children;

    cpptext
    {

    	// Internal Render function
    	virtual void Render(UCanvas *canvas);

    	// Internal horizontal packing function
    	virtual void ResizeForWidth(UCanvas *canvas, INT pixelWidth);

    	// Internal Layout function
    	virtual void Layout(UCanvas *canvas);
    }

    function InitElementHeirachy(TribesHUDScript Base, HUDContainer Parent)
    {
    	local int i;

    	super.InitElementHeirachy(Base, Parent);

    	for(i = 0; i < children.Length; ++i)
    		children[i].InitElementHeirachy(BaseScript, self);
    }

    event SetAlpha(float newAlpha)
    {
    	local int i;

    	super.SetAlpha(newAlpha);

    	for(i = 0; i < children.Length; ++i)
    		children[i].SetAlpha(newAlpha);
    }

    //
    // Returns whether this container has a specified element
    //
    function bool HasElement(HUDElement element)
    {
    	local int i;

    	for(i = 0; i < children.Length; ++i)
    	{
    		if(children[i] == element)
    			return true;
    	}

    	return false;
    }

    //
    // Adds an element object to the container
    //
    function AddExistingElement(HUDElement NewElement, optional bool bNoInit)
    {
    	if(HasElement(NewElement))
    		return;

    	NewElement.ParentElement = self;
    	if(iniOverride != "")
    	{
    		NewElement.iniOverride = iniOverride;
    		NewElement.LoadConfig(String(NewElement.name), NewElement.class, iniOverride);
    	}
    	if(! bNoInit)
    		NewElement.InitElement();
    	if(children.Length > 0)
    	{
    		NewElement.previousSibling = children[children.Length - 1];
    		children[children.Length - 1].nextSibling = NewElement;
    	}
    	children[children.Length] = NewElement;

    	NewElement.BaseScript = BaseScript;
    	ElementAdded(NewElement, children.Length);
    }

    //
    // Adds (creating first) a component object to the container
    //
    function HUDElement AddElement(string className, optional string objectName, optional bool bNoInit)
    {
    	local HUDElement NewElement;
    	local class<HUDElement> NewElementClass;

    	NewElementClass = class<HUDElement>(DynamicLoadObject(className, class'class'));

    	// Create and add the new Component, initialising
    	// its parent to self and calling InitElement
    	NewElement = CreateHUDElement(NewElementClass, objectName);
    	AddExistingElement(NewElement, bNoInit);

    	return NewElement;
    }

    //
    // Adds a component object to the container, but uses the passed name to
    // initialise the component from a config file. This is like cloning an
    // element without having to create it
    //
    function HUDElement AddClonedElement(string className, string objectName, optional string newObjectName)
    {
    	local HUDElement newElement;

    	newElement = CreateClonedElement(className, objectName, newObjectName);

    	AddExistingElement(newElement);

    	return newElement;
    }

    //
    // Called when a new element is added or removed in this Container
    //
    function ElementAdded(HUDElement newChild, int index);
    function ElementRemoved(HUDElement oldChild, int index);

    //
    // Removes the element at the specified index
    //
    function RemoveElementAt(int index)
    {
    	local HUDElement oldElement;

    	oldElement = children[index];
    	children.Remove(index, 1);

    	if(oldElement.previousSibling != None)
    		oldElement.previousSibling.nextSibling = oldElement.nextSibling;
    	if(oldElement.nextSibling != None)
    		oldElement.nextSibling.previousSibling = oldElement.previousSibling;

    	oldElement.NextSibling = None;
    	oldElement.PreviousSibling = None;

    	ElementRemoved(oldElement, index);
    }

    //
    // Removes all the elements from the container
    //
    function RemoveAll()
    {
    	children.Remove(0, children.Length);
    }

    //
    // Forces the whole element tree to need a layout
    //
    event ForceNeedsLayout()
    {
    	local int i;

    	bNeedsLayout = true;

    	for(i = 0; i < children.Length; ++i)
    		children[i].ForceNeedsLayout();
    }

    defaultproperties
    {

    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:44.221 - Created with UnCodeX