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# Gameplay.BlasterProjectile

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    class BlasterProjectile extends Projectile;

    var bool bShouldBounce;
    var() float bounceTime "The amount of time for which a projectile is allowed to bounce";
    var() int maxBounces;

    const AI_FRIENDLY_FIRE_MULTIPLIER = 0.2;

    simulated function PostNetBeginPlay()
    {
    	Super.PostNetBeginPlay();

    	SetTimer(bounceTime, false); // blaster projectiles can only bounce over a short range
    }

    simulated function Timer()
    {
    	bShouldBounce = false;
    }

    simulated function HitWall(vector HitNormal, actor Wall)
    {
    	if (bShouldBounce && bounceCount < maxBounces)
    	{
    		bounce(HitNormal, Location, Vect(0.0, 0.0, 0.0));
    		TriggerEffectEvent('Bounce');

    		if (Level.NetMode == NM_Client)
    			Destroy();
    	}
    	else
    	{
    		endLife(None, Location, HitNormal);
    	}
    }

    simulated function ProjectileHit(Actor Other, vector TouchLocation, vector TouchNormal)
    {
    	local Rook rookOther;

    	if (Level.NetMode == NM_StandAlone && Instigator != None && Instigator.Controller != None && !Instigator.Controller.bIsPlayer)
    	{
    		rookOther = Rook(Other);

    		if (rookOther != None && rookOther.isFriendly(Rook(Instigator)))
    			damageAmt *= AI_FRIENDLY_FIRE_MULTIPLIER;
    	}

    	super.ProjectileHit(Other, TouchLocation, TouchNormal);
    }

    defaultproperties
    {
    	bScaleProjectile = true
    	initialXDrawScale = 0.05
    	xDrawScalePerSecond = 10.0

    	bShouldBounce = true
    	bounceTime = 0.5
    	maxBounces = 2
    	bounceCount = 0
    	damageAmt = 7
    	StaticMesh = StaticMesh'Weapons.Disc'
    	DrawScale3D = (X=0.3,Y=0.3,Z=0.3)
    	deathMessage = '%s copped it off %s\'s Blaster'

    	knockback = 15000           // note that each individual shot applies knockback so this adds up to be quite large knockback
    	knockbackAliveScale = 0 //0.5   // we dont want to push alive characters back as much with the shotgun as ragdolls and havok objects
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:42.482 - Created with UnCodeX