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# Gameplay.TribesVisionNotifier

Extends
  VisionNotifier
Modifiers
  native

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- AICommon.VisionNotifier
          |
          +-- Gameplay.TribesVisionNotifier

Variables Summary

Inherited Variables from AICommon.VisionNotifier
CurrentSeenListPadding, NotificationListPadding, SeenListPadding, Viewer

Inherited Variables from Core.RefCount
LatentStackLocations, m_RefCount

Functions Summary
| array<Rook> | getEnemyList ()
| array<Rook> | getSeenList ()
| bool | isLocallyVisible (Pawn TestPawn)
| bool | isVisible (Pawn TestPawn)
|  | RemoveAnyReferencesToPawn (Pawn PawnBeingRemoved)

Inherited Functions from AICommon.VisionNotifier
CleanupVisionNotifier, InitializeVisionNotifier, IsOnCurrentSeenList, IsOnSeenList, isVisible, logSeenList, OnOtherActorDestroyed, OnOtherPawnDied, RegisterVisionNotification, RemoveAnyReferencesToPawn, UnregisterVisionNotification

Inherited Functions from Core.RefCount
AddRef, Release

Functions Detail

#### getEnemyList Source code

native function array<Rook> getEnemyList ( )

#### getSeenList Source code

native function array<Rook> getSeenList ( )

#### isLocallyVisible Source code

native function bool isLocallyVisible ( Pawn TestPawn )

#### isVisible Source code

native function bool isVisible ( Pawn TestPawn )

#### RemoveAnyReferencesToPawn Source code

protected native function RemoveAnyReferencesToPawn ( Pawn PawnBeingRemoved )

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Creation time: st 23.5.2018 00:10:37.189 - Created with UnCodeX