Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# tmod.tmodProjectileBlaster

Modifiers
  config ( tribesmodSettings )

    tmod.tmodProjectileBlaster

Variables Summary
int | BlasterBulletAmount
float | BlasterEnergyUsage
float | BlasterPIVF
float | BlasterRoundsPerSecond
float | BlasterSpread
float | BlasterVelocity
float | bounceTime
bool | bShouldBounce
float | damageAmt
int | maxBounces

Functions Summary
|  | HitWall (vector HitNormal, actor Wall))
|  | PostBeginPlay ()))
|  | PostNetBeginPlay ()))
|  | ProjectileHit (Actor Other, vector TouchLocation, vector TouchNormal))
|  | ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal)
|  | Timer ()))

Variables Detail

#### BlasterBulletAmount Source code

var config int BlasterBulletAmount;

#### BlasterEnergyUsage Source code

var config float BlasterEnergyUsage;

#### BlasterPIVF Source code

var config float BlasterPIVF;

#### BlasterRoundsPerSecond Source code

var config float BlasterRoundsPerSecond;

#### BlasterSpread Source code

var config float BlasterSpread;

#### BlasterVelocity Source code

var config float BlasterVelocity;

#### bounceTime Source code

var config float bounceTime;

> The amount of time for which a projectile is allowed to bounce

#### bShouldBounce Source code

var bool bShouldBounce;

#### damageAmt Source code

var config float damageAmt;

#### maxBounces Source code

var config int maxBounces;

Functions Detail

#### HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

#### PostBeginPlay Source code

function PostBeginPlay ( ) )

#### PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

#### ProjectileHit Source code

simulated function ProjectileHit ( Actor Other, vector TouchLocation, vector TouchNormal) )

#### ProjectileTouch Source code

function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal )

> Unregistered hit fix. From NRBgone.

#### Timer Source code

simulated function Timer ( ) )

Defaultproperties

    defaultproperties
    {
         bShouldBounce=True
         bounceTime=0.500000
         maxBounces=2
         damageAmt=7.000000
         bScaleProjectile=True
         initialXDrawScale=0.050000
         xDrawScalePerSecond=10.000000
         Knockback=15000.000000
         DrawScale3D=(X=0.300000,Y=0.300000,Z=0.300000)

         BlasterSpread=2.200000
         BlasterBulletAmount=7
         BlasterRoundsPerSecond=1.200000
         BlasterEnergyUsage=1.500000
         BlasterVelocity=18000.000000
         BlasterPIVF=0.000000
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:35.659 - Created with UnCodeX