Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.MultiplayerStart

Modifiers
  placeable

    Gameplay.MultiplayerStart

Variables Summary
MultiplayerStart
class<CombatRole> | combatRole
class<Loadout> | loadoutOverride

Functions Summary
| string | defaultPawnClassName ()))

Variables Detail

### MultiplayerStart

#### combatRole Source code

var(MultiplayerStart) class<CombatRole> combatRole;

> The combat role for the player that spawns at this point

#### loadoutOverride Source code

var(MultiplayerStart) class<Loadout> loadoutOverride;

> Allows the designer to override the loadout for the player that spawns at this point, else the player spawns with the default loadout defined in the combat role

Functions Detail

#### defaultPawnClassName Source code

function string defaultPawnClassName ( ) )

Defaultproperties

    defaultproperties
    {
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:33.126 - Created with UnCodeX