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# Engine.ClipMarker

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    //=============================================================================
    // ClipMarker.
    //
    // These are markers for the brush clip mode.  You place 2 or 3 of these in
    // the level and that defines your clipping plane.
    //
    // These should NOT be manually added to the level.  The editor adds and
    // deletes them on it's own.
    //
    //=============================================================================
    class ClipMarker extends Keypoint
    	placeable
    	native;

    defaultproperties
    {
         bEdShouldSnap=True
         Texture=Texture'Engine_res.S_ClipMarker'
    	 bStatic=True
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.838 - Created with UnCodeX