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# Gameplay.ChaingunProjectile

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    class ChaingunProjectile extends Projectile;

    defaultproperties
    {
    	damageAmt = 6
    	bNeedLifetimeEffectEvents = false

    	StaticMesh = StaticMesh'Weapons.ChaingunTracer'
    	deathMessage = '%s copped it off %s\'s Chaingun'

    	knockback = 25000               // large because its only a single projectile that hits on death unlike blaster
    	knockbackAliveScale = 0 //0.1       // disable character knockback because its really silly pushing guys around with the chain
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:42.701 - Created with UnCodeX