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# Gameplay.ChargeUpWeapon

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    class ChargeUpWeapon extends Weapon
    	abstract;

    var float charge;
    var() float maxCharge;
    var() float chargeScale;
    var() bool bShowChargeOnHUD			"Whether the charge level should be shown on the hud when the user charges the weapon";

    simulated state FirePressed
    {
    	simulated function BeginState()
    	{
    		charge = 0.0;
    		super.BeginState();
    	}
    }

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Class file time: ne 5.9.2004 15:53:12.000 - Creation time: st 23.5.2018 00:10:42.766 - Created with UnCodeX