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# GUI.moEditBox

Extends
  GUIMenuOption

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIMenuOption
                |
                +-- GUI.moEditBox

Variables Summary
bool | bReadOnly
GUIEditBox | MyEditBox

Inherited Variables from GUI.GUIMenuOption
bFlipped, bHeightFromComponent, bSquare, bVerticalLayout, Caption, CaptionWidth, ComponentClassName, ComponentJustification, ComponentWidth, LabelJustification, LabelStyle, MyComponent, MyLabel

Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility

Functions Summary
|  | FloatOnly (bool b))
| string | GetText ()))
|  | InitComponent (GUIComponent MyOwner))
|  | IntOnly (bool b))
|  | MaskText (bool b))
|  | ReadOnly (bool b))
|  | SetText (string NewText))

Inherited Functions from GUI.GUIMenuOption
InitComponent, InternalOnChange, OnConstruct

Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls

Variables Detail

#### bReadOnly Source code

var bool bReadOnly;

#### MyEditBox Source code

var GUIEditBox MyEditBox;

Functions Detail

#### FloatOnly Source code

function FloatOnly ( bool b) )

#### GetText Source code

function string GetText ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### IntOnly Source code

function IntOnly ( bool b) )

#### MaskText Source code

function MaskText ( bool b) )

#### ReadOnly Source code

function ReadOnly ( bool b) )

#### SetText Source code

function SetText ( string NewText) )

Defaultproperties

    defaultproperties
    {
    	ComponentClassName="GUI.GUIEditBox"
    }

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Creation time: st 23.5.2018 00:10:32.656 - Created with UnCodeX