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# MojoActions.TsActionInterpolateBase

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    class TsActionInterpolateBase extends TsAction
    	abstract native;

    ///////////////////////////////////////////////////////////////////////////////
    // constants used by native interpolation
    ///////////////////////////////////////////////////////////////////////////////
    // native code updates this keyframe var with the current object position/rotation
    var const MojoKeyframe cur_keyframe;

    // hermite position vars
    var const vector src_tangent;
    var const vector dest_tangent;
    var const vector src_position;
    var const vector dest_position;

    // quaternions are used internally for rotation... we have to define spacer equivs here
    var const transient noexport float sqx,sqy,sqz,sqw;	// source rotation
    var const transient noexport float dqx,dqy,dqz,dqw;	// dest rotation
    var const transient noexport float iqx,iqy,iqz,iqw;	// intermediate rotation for squad

    final function ApplyCurrentKeyframePos()
    {
    	Actor.setLocation(cur_keyframe.position);
    	Actor.setRotation(cur_keyframe.rotation);
    }

    function StartActorInterpolation()
    {
    	if (Actor != None)
    	{
    		Actor.GotoState('');
    		Actor.SetPhysics(PHYS_None);
    		Actor.bInterpolating = true;
    	}
    }

    function FinishActorInterpolation()
    {
    	if (Actor != None)
    		Actor.bInterpolating = false;
    }

    defaultproperties
    {
    	DName				="Interpolate"
    	Track				="Position"
    	Help				="Interpolate an object"
    	ModifiesLocation = true
    }

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Class file time: ne 5.9.2004 15:53:36.000 - Creation time: st 23.5.2018 00:10:49.283 - Created with UnCodeX