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# Gameplay.LocalStatSerializer

Extends
  StatSerializer

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Gameplay.StatSerializer
             |
             +-- Gameplay.LocalStatSerializer

Variables Summary
string | filenamePrefix
FileLog | localLog

Inherited Variables from Gameplay.StatSerializer
bSerializeOnMapEnd, currentLogLevel, serializationFrequency

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
|  | Logf (string LogString))
|  | onMapEnd ()))
|  | onMapStart ()))
|  | serializeSnapshot ()))
|  | serializeStat (TribesReplicationInfo TRI, StatData sd))

Inherited Functions from Gameplay.StatSerializer
initialize, onClientConnect, onClientDisconnect, onMapEnd, onMapStart, registerStat, serializeSnapshot, serializeStat, setLogLevel, shouldSerialize, shutdown, Timer

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

#### filenamePrefix Source code

var string filenamePrefix;

#### localLog Source code

var FileLog localLog;

Functions Detail

#### Logf Source code

function Logf ( string LogString) )

#### onMapEnd Source code

function onMapEnd ( ) )

#### onMapStart Source code

function onMapStart ( ) )

#### serializeSnapshot Source code

function serializeSnapshot ( ) )

#### serializeStat Source code

function serializeStat ( TribesReplicationInfo TRI, StatData sd) )

Defaultproperties

    defaultproperties
    {
    	filenamePrefix			= "stats"
    }

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Creation time: st 23.5.2018 00:10:31.890 - Created with UnCodeX