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# Engine.Brush

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    //=============================================================================
    // The brush class.
    // This is a built-in Unreal class and it shouldn't be modified.
    //=============================================================================
    class Brush extends Actor
    	hidecategories(Events, Force, Karma, LightColor, Lighting, Sound, Object)
    	native;

    //-----------------------------------------------------------------------------
    // Variables.

    // CSG operation performed in editor.
    var() enum ECsgOper
    {
    	CSG_Active,			// Active brush.
    	CSG_Add,			// Add to world.
    	CSG_Subtract,		// Subtract from world.
    	CSG_Intersect,		// Form from intersection with world.
    	CSG_Deintersect,	// Form from negative intersection with world.
    } CsgOper;

    // Outdated.
    var const Core.Object UnusedLightMesh;
    var vector  PostPivot;

    // Scaling.
    // Outdated : these are only here to allow the "ucc mapconvert" commandlet to work.
    //            They are NOT used by the engine/editor for anything else.
    var Scale MainScale;
    var Scale PostScale;
    var Scale TempScale;

    // Information.
    var() config color BrushColor;
    var() int	PolyFlags;
    var() bool  bColored;

    #if IG_SHARED	// rowan: renderable brushes
    var() Material	RenderMaterial;
    var() Vector	RenderMaterialWorldSize;
    #endif

    defaultproperties
    {
         MainScale=(Scale=(X=1,Y=1,Z=1),SheerRate=0,SheerAxis=SHEER_None)
         PostScale=(Scale=(X=1,Y=1,Z=1),SheerRate=0,SheerAxis=SHEER_None)
         TempScale=(Scale=(X=1,Y=1,Z=1),SheerRate=0,SheerAxis=SHEER_None)
         bStatic=True
    	 bHidden=True
         bNoDelete=True
         bEdShouldSnap=True
         DrawType=DT_Brush
         bFixedRotationDir=True
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.512 - Created with UnCodeX