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# GUI.GUITextComponent

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    // ====================================================================
    //  Class:  GUI.GUITextComponent
    //
    //	GUILabel - A text label that get's displayed.  By default, it
    //  uses the default font, however you can override it if you wish.
    //
    //  Written by Joe Wilcox
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUITextComponent extends GUIComponent
        HideCategories(Menu,Object)
        Abstract
    	Native;

    cpptext
    {
    		void Draw(UCanvas* Canvas);
    }

    //this should be protected, but there is a bug in the compiler where subclasses can't access protected vars of the superclass
    var(GUITextComponent) config localized string	Caption "The text to display";
    var(GUITextComponent) config           eTextAlign		TextAlign "How is the text aligned in it's bounding box";
    //this should be protected, but there is a bug in the compiler where subclasses can't access protected vars of the superclass

    var(GUITextComponent) config		bool				bMultiLine "Will cut content to display on multiple lines when too long";
    var(GUITextComponent) config		bool				bDontCenterVertically "If true, the text will be flushed to the top; when false, it will be centered vertically in the label";

    function InitComponent(GUIComponent Owner)
    {
        Super.InitComponent(Owner);
    }

    function SetCaption( string newCaption )
    {
        Caption = newCaption;
    }

    function string GetCaption()
    {
        return Caption;
    }

    defaultproperties
    {
    	TextAlign=TXTA_Left
        RenderWeight=0.8
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.958 - Created with UnCodeX