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# GUI.GUIImageList

Extends
  GUIImage
Modifiers
  HideCategories ( Menu , Object )

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIImage
             |
             +-- GUI.GUIImageList

Variables Summary
int | CurIndex
GUIImageList
bool | bWrap
array<Material> | Materials
array<string> | MatNames

Inherited Variables from GUI.GUIImage
Image, ImageAlign, ImageColor, ImageRenderStyle, ImageStyle, X1, X2, Y1, Y2

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Functions Summary
|  | AddMaterial (string MatName, out Material Mat))
|  | FirstImage ()))
| string | GetCurMatName ()))
|  | InitComponent (GUIComponent MyOwner))
| bool | internalKeyEvent (out byte Key, out byte State, float delta))
|  | LastImage ()))
|  | NextImage ()))
|  | PrevImage ()))
|  | SetIndex (int index))

Inherited Functions from GUI.GUIImage
InitComponent

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Variables Detail

#### CurIndex Source code

var int CurIndex;

### GUIImageList

#### bWrap Source code

var(GUIImageList) config bool bWrap;

> Is this list wraparound

#### Materials Source code

var(GUIImageList) editinline config array<Material> Materials;

> Materials to use

#### MatNames Source code

var(GUIImageList) editinline config array<string> MatNames;

> Names of the materials to use

Functions Detail

#### AddMaterial Source code

function AddMaterial ( string MatName, out Material Mat) )

#### FirstImage Source code

function FirstImage ( ) )

#### GetCurMatName Source code

function string GetCurMatName ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### internalKeyEvent Source code

function bool internalKeyEvent ( out byte Key, out byte State, float delta) )

#### LastImage Source code

function LastImage ( ) )

#### NextImage Source code

function NextImage ( ) )

#### PrevImage Source code

function PrevImage ( ) )

#### SetIndex Source code

function SetIndex ( int index) )

Defaultproperties

    defaultproperties
    {
    	StyleName="STY_NoBackground"
    	bAcceptsInput=true
    	bCaptureMouse=True
    	bNeverFocus=false;
    	bTabStop=true
    }

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Creation time: st 23.5.2018 00:10:30.263 - Created with UnCodeX