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# Engine.MovementObject

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    class MovementObject extends Core.Object
    	abstract
    	native;

    enum GroundState
    {
        GroundState_Standing,
        GroundState_Walking,
        GroundState_Running,
        GroundState_Sprinting,
        GroundState_Any,
    };

    final native function setInput(float forward, float strafe, float jump, float ski, float jetpack, int groundState);

    final native function forceMovementState(int state);

    final native function setPosition(vector newPosition);

    final native function setEndPosition(vector newPosition);

    final native function setStartPosition(vector newPosition);

    final native function vector getStartPosition();

    final native function vector getEndPosition();

    final native function setAccumulator(float accumulator);

    final native function float getAccumulator();

    final native function setVelocity(vector velocity);

    final native function addVelocity(vector velocity);

    final native function addImpulse(vector impulse);

    final native function setAcceleration(vector newAcceleration);

    final native function addForce(vector force);

    final native function wake();

    final native function calculateExtents();

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:45.740 - Created with UnCodeX