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# TribesGUI.PlayerRadarInfo

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    class PlayerRadarInfo extends Gameplay.RadarInfo;

    defaultproperties
    {
    	relatedObjectClass = class'PlayerCharacterController'
    	radarIcons(0)=(Material=texture'HUD.PlayerMarker',alpha=1)
    	markerOffset = (X=0,Y=0,Z=120)
    	bRespectRange = true
    	bDisplayRadar = false
    	bDisplayCommandMap = true
    	colorType = COLOR_Neutral
    	neutralColor = (R=255,G=255,B=255,A=255)
    }

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:46.504 - Created with UnCodeX