Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Engine.AnimNotify_Effect

Extends
  AnimNotify
Modifiers
  native

    Core.Object
    |
    +-- Engine.AnimNotify
       |
       +-- Engine.AnimNotify_Effect

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
Actor | LastSpawnedEffect
AnimNotify_Effect
bool | Attach
name | Bone
float | DrawScale
vector | DrawScale3D
class<Actor> | EffectClass
vector | OffsetLocation
rotator | OffsetRotation
name | Tag

Inherited Variables from Engine.AnimNotify
Revision

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### LastSpawnedEffect Source code

var private transient Actor LastSpawnedEffect;

### AnimNotify_Effect

#### Attach Source code

var(AnimNotify_Effect) bool Attach;

#### Bone Source code

var(AnimNotify_Effect) name Bone;

#### DrawScale Source code

var(AnimNotify_Effect) float DrawScale;

#### DrawScale3D Source code

var(AnimNotify_Effect) vector DrawScale3D;

#### EffectClass Source code

var(AnimNotify_Effect) class<Actor> EffectClass;

#### OffsetLocation Source code

var(AnimNotify_Effect) vector OffsetLocation;

#### OffsetRotation Source code

var(AnimNotify_Effect) rotator OffsetRotation;

#### Tag Source code

var(AnimNotify_Effect) name Tag;

Defaultproperties

    defaultproperties
    {
    	 DrawScale3D=(X=1,Y=1,Z=1)
         DrawScale=+00001.000000
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:28.176 - Created with UnCodeX