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# TribesGUI.TribesGUIDlg

Extends
  GUIDlg

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPanel
                |
                +-- GUI.GUIDlg
                   |
                   +-- TribesGUI.TribesGUIDlg

Variables Summary
string | AbortText
GUIImage | borderImage
string | CancelText
string | ContinueText
string | IgnoreText
string | NoText
string | OKText
string | RetryText
string | YesText
TribesGui
Material | borderMaterial

Inherited Variables from GUI.GUIDlg
ButtonPercentX, ButtonPercentY, MyButtons, MyLabel, Passback, Selection

Functions Summary
|  | AddButton (int inValue, string inCaption ))
|  | DeActivate ()))
|  | InitComponent (GUIComponent MyOwner))
|  | InternalOnClick (GUIComponent Sender))
|  | SetupDlg (string theCaption, string thePassback, int Options, optional float TimeOut))
|  | Timer ()))

Inherited Functions from GUI.GUIDlg
AddButton, DeActivate, InitComponent, InternalOnClick, SetupDlg, Timer

Variables Detail

#### AbortText Source code

var localized string AbortText;

#### borderImage Source code

var GUIImage borderImage;

#### CancelText Source code

var localized string CancelText;

#### ContinueText Source code

var localized string ContinueText;

#### IgnoreText Source code

var localized string IgnoreText;

#### NoText Source code

var localized string NoText;

#### OKText Source code

var localized string OKText;

#### RetryText Source code

var localized string RetryText;

#### YesText Source code

var localized string YesText;

### TribesGui

#### borderMaterial Source code

var(TribesGui) Material borderMaterial;

Functions Detail

#### AddButton Source code

function AddButton ( int inValue, string inCaption ) )

#### DeActivate Source code

event DeActivate ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnClick Source code

function InternalOnClick ( GUIComponent Sender) )

#### SetupDlg Source code

function SetupDlg ( string theCaption, string thePassback, int Options, optional float TimeOut) )

#### Timer Source code

event Timer ( ) )

Defaultproperties

    defaultproperties
    {
    	WinWidth=0.7
    	WinHeight=0.35
    	WinLeft=0.15
    	WinTop=0.35

        RenderWeight=0.999
        ButtonPercentX=0.4
        ButtonPercentY=0.3
    	bAcceptsInput=true
    	bPersistent=false
    	bScaleToParent=false
    	bBoundToParent=false
    	bSwallowAllKeyEvents=true
    	borderMaterial=Material'GUITribes.DialogueBox'

        OKText="OK"
        YesText="Yes"
        ContinueText="Continue"
        RetryText="Retry"
        IgnoreText="Ignore"
        NoText="No"
        AbortText="Abort"
        CancelText="Cancel"
    }

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Creation time: st 23.5.2018 00:10:36.197 - Created with UnCodeX