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# Engine.Tyrion_GoalBase

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    //=====================================================================
    // Tyrion_GoalBase
    // Base class that permits AI_Goal's to be set inside Pawn
    //=====================================================================

    class Tyrion_GoalBase extends Core.RefCount
    	native
    	abstract
    	hidecategories(Object, InternalParameters)
    	collapsecategories
    	dependsOn(Tyrion_ResourceBase);

    //=====================================================================
    // Variables

    //=====================================================================
    // Functions

    //---------------------------------------------------------------------
    // Return the resource class for this goal

    static function class<Tyrion_ResourceBase> getResourceClass();

    //---------------------------------------------------------------------
    // Depending on the type of goal, find the resource the goal should be
    // attached to (if you happen to have an instance of the goal pass it in)

    static function Tyrion_ResourceBase findResource( Pawn p, optional Tyrion_GoalBase goal );

    //---------------------------------------------------------------------
    // return pertinent information about a goal for debugging
    // (override in individual goals)

    function string goalDebuggingString()
    {
    	return String(name);
    }

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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:49.653 - Created with UnCodeX