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# Engine.TrailEmitter

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    //=============================================================================
    // Emitter: An Unreal Trail Particle Emitter.
    //=============================================================================
    class TrailEmitter extends ParticleEmitter
    	abstract
    	native;

    struct ParticleTrailData
    {
    	var vector	Location;
    	var color	Color;
    	var float	Size;
    	var int		DoubleDummy1;
    	var int		DoubleDummy2;
    };

    struct ParticleTrailInfo
    {
    	var int		TrailIndex;
    	var int		NumPoints;
    	var vector	LastLocation;
    };

    var (Trail)			int							MaxPointsPerTrail;
    var (Trail)			float						DistanceThreshold;
    var (Trail)			bool						UseCrossedSheets;
    var (Trail)			int							MaxTrailTwistAngle;

    var transient		array<ParticleTrailData>	TrailData;
    var transient		array<ParticleTrailInfo>	TrailInfo;
    var transient		vertexbuffer				VertexBuffer;
    var transient		indexbuffer					IndexBuffer;
    var transient		int							VerticesPerParticle;
    var transient		int							IndicesPerParticle;
    var transient		int							PrimitivesPerParticle;

    defaultproperties
    {
    	MaxPointsPerTrail=50
    	DistanceThreshold=1
    	MaxTrailTwistAngle=16384
    }

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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:47.959 - Created with UnCodeX