Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Tyrion.IWeaponSelectionFunction

    Tyrion.IWeaponSelectionFunction

Functions Summary
| Weapon | bestWeapon (Character ai, Pawn target, class<Weapon> preferredWeaponClass)
| bool | bShouldFire (BaseAICharacter ai, Weapon weapon)
| float | firingRange (class<Weapon> weaponClass)

Functions Detail

#### bestWeapon Source code

function Weapon bestWeapon ( Character ai, Pawn target, class<Weapon> preferredWeaponClass )

#### bShouldFire Source code

function bool bShouldFire ( BaseAICharacter ai, Weapon weapon )

#### firingRange Source code

function float firingRange ( class<Weapon> weaponClass )

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:31.509 - Created with UnCodeX