Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# TribesGUI.TribesGamespyLogin

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256

    class TribesGamespyLogin extends TribesGUIPage;

    var(TribesGui) protected EditInline Config GUIButton ActionButton;
    var(TribesGui) protected EditInline Config GUIButton CancelButton;
    var(TribesGui) protected EditInline Config GUIEditBox EditNick;
    var(TribesGui) protected EditInline Config GUIEditBox EditEmail;
    var(TribesGui) protected EditInline Config GUIEditBox EditPassword;

    var(TribesGui) protected EditInline GlobalConfig localized string GamespyConnectingText;
    var(TribesGui) protected EditInline GlobalConfig localized string GamespyCreateSuccessText;
    var(TribesGui) protected EditInline GlobalConfig localized string GamespyLoginSuccessText;
    var(TribesGui) protected EditInline GlobalConfig localized string GamespyEmailTakenText;
    var(TribesGui) protected EditInline GlobalConfig localized string GamespyTimeoutText;
    var(TribesGui) protected EditInline GlobalConfig localized string NoGamespyText;
    var(TribesGui) protected EditInline GlobalConfig localized string BadNickText;
    var(TribesGui) protected EditInline GlobalConfig localized string BadEmailText;
    var(TribesGui) protected EditInline GlobalConfig localized string BadPasswordText;
    var(TribesGui) protected EditInline GlobalConfig localized string BadAuthNickText;
    var(TribesGui) protected EditInline GlobalConfig localized string BadAuthEmailText;
    var(TribesGui) protected EditInline GlobalConfig localized string BadAuthPasswordText;
    var(TribesGui) protected EditInline GlobalConfig localized string PasswordMismatchText;
    var(TribesGui) protected EditInline GlobalConfig localized string GeneralFailureText;
    var(TribesGui) protected EditInline GlobalConfig localized string InvalidCharacterText;
    var(TribesGui) protected EditInline GlobalConfig string AcceptedGamespyChars;

    var(TribesGui) protected EditInline GlobalConfig int InitTimeout;
    var(TribesGui) protected EditInline GlobalConfig int ActionTimeout;

    var TribesGameSpyManager	gm;

    delegate OnSuccess();
    delegate OnCancel();

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

    	OnShow=InternalOnShow;
    	OnDlgReturned=InternalPopupOk;

    	ActionButton.OnClick = OnAction;
    	CancelButton.OnClick = OnCancelButton;
    }

    function InternalOnShow()
    {
    	local PlayerProfile p;
    	p = TribesGUIController(Controller).profileManager.GetActiveProfile();

    	ActionButton.SetEnabled(true);
    	EditEmail.SetText(p.statTrackingEmail);
    	EditPassword.SetText(p.statTrackingPassword);
    	EditNick.SetText(p.statTrackingNick);

    	SetupGamespyVars();
    }

    function SetupGamespyVars()
    {
    	gm = TribesGameSpyManager(PlayerOwner().Level.GetGameSpyManager());

    	if (gm == None)
    	{
    		OpenDlg(NoGamespyText, QBTN_Ok, "fail");
    		return;
    	}
    }

    private function InternalPopupOk( int Selection, optional string Passback )
    {
    	if (Passback == "fail")
    	{
    		Controller.CloseMenu();
    		OnCancel();
    	}
    	else if (Passback == "success")
    	{
    		Controller.CloseMenu();
    		OnSuccess();
    	}
    }

    private function bool VerifyGamespyInput(string s)
    {
    	local int i;

    	for (i = 0; i < Len(s); i++)
    	{
    		if (InStr(AcceptedGamespyChars, Mid(s, i, 1)) == -1)
    			return false;
    	}

    	return true;
    }

    protected function bool Validate()
    {
    	local string firstCharCheck;

    	//if (!VerifyGamespyInput(EditNick.GetText()) || EditNick.GetText() == "")
    	//{
    	//	OpenDlg(BadNickText, QBTN_Ok);
    	//	return false;
    	//}

    	if (HasUnicode(EditEmail) || EditEmail.GetText() == "" || InStr(EditEmail.GetText(), "@") == -1 || InStr(EditEmail.GetText(), ".") == -1)
    	{
    		OpenDlg(BadEmailText, QBTN_Ok);
    		return false;
    	}

    	firstCharCheck = Left(EditEmail.GetText(), 1);
    	if (firstCharCheck == "@" || firstCharCheck == "+" || firstCharCheck == ":" || firstCharCheck == "#")
    	{
    		OpenDlg(InvalidCharacterText, QBTN_Ok);
    		return false;
    	}

    	if (!VerifyGamespyInput(EditPassword.GetText()) || EditPassword.GetText() == "")
    	{
    		OpenDlg(BadPasswordText, QBTN_Ok);
    		return false;
    	}

    	return true;
    }

    private function OnAction(GUIComponent Sender)
    {
    	ActionButton.SetEnabled(false);

    	if (Validate())
    	{
    		// send login test to gamespy, initializing service if necessary
    		if (gm.bInitAsClient && gm.bPresenceInitalised)
    		{
    			OnPerformGamespyAction();
    		}
    		else
    		{
    			gm.OnGameSpyPresenceInitialised = OnPerformGamespyAction;
    			gm.InitGameSpyClient();
    			SetTimer(InitTimeout, False);
    		}
    	}
    }

    private function OnCancelButton(GUIComponent Sender)
    {
    	OnCancel();
    	Controller.CloseMenu();
    }

    event Timer()
    {
    	OnGamespyTimeout();
    }

    private function OnGamespyTimeout()
    {
    	OpenDlg(GamespyTimeoutText, QBTN_Ok);
    }

    private function GamespyLogin()
    {
    	local PlayerProfile p;
    	p = TribesGUIController(Controller).profileManager.GetActiveProfile();

    	Log("Checking user account:");

    	//Log("Nick:     " $ EditNick.GetText());
    	Log("Email:    " $ EditEmail.GetText());

    	gm.OnProfileCheckResult = OnGamespyLoginResult;
    	gm.CheckUserAccount(p.playerName, EditEmail.GetText(), EditPassword.GetText());
    	SetTimer(ActionTimeout, false);
    }

    private function OnGamespyLoginResult(GameSpyManager.EGameSpyResult result, int profileId)
    {
    	SetTimer(0, false);

    	switch (result)
    	{
    	case GSR_VALID_PROFILE:
    		FillProfile(profileId);
    		OpenDlg(GamespyLoginSuccessText, QBTN_Ok, "success");
    		break;
    	case GSR_BAD_PASSWORD:
    		OpenDlg(BadAuthPasswordText, QBTN_Ok);
    		break;
    	case GSR_BAD_NICK:
    		OpenDlg(BadAuthNickText, QBTN_Ok);
    		break;
    	case GSR_BAD_EMAIL:
    		OpenDlg(BadAuthEmailText, QBTN_Ok);
    		break;
    	}
    }

    protected function FillProfile(int id)
    {
    	local PlayerProfile p;
    	p = TribesGUIController(Controller).profileManager.GetActiveProfile();

    	p.statTrackingID = id;
    	p.statTrackingNick = p.playerName;
    	p.statTrackingEmail = EditEmail.GetText();
    	p.statTrackingPassword = EditPassword.GetText();
    }

    protected function OnPerformGamespyAction()
    {
    	GamespyLogin();
    }

    function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
    {
        if( bVisible && bActiveInput &&
            Key == EInputKey.IK_Tab && State == EInputAction.IST_Press )
        {
    		// Manually toggle between edit boxes
    		if (EditEmail.MenuState==MSAT_Focused)
    			EditPassword.Focus();
    		else
    			EditEmail.Focus();
    		return true;
    	}

    	return super.InternalOnKeyEvent(Key, State, delta);
    }

    defaultproperties
    {
    	BadNickText="The nickname you entered is invalid or contains invalid characters."
    	BadEmailText="The email address you entered is invalid."
    	BadPasswordText="The password you entered is invalid."
    	PasswordMismatchText="The 'Password' and 'Confirm Password' fields must match."
    	AcceptedGamespyChars="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789[]\\`_^{|}-"
    	NoGamespyText="Error: could not initialize the Gamespy service."
    	GamespyTimeoutText="Error: a request to the Gamespy service timed out."
    	GamespyEmailTakenText="Error: the email you entered has already been registered to another user. Please enter a different email or log-in with your existing account."
    	GamespyCreateSuccessText="Your stat-tracking account has been created."
    	GamespyLoginSuccessText="You successfully logged in to the stat-tracking service."
    	BadAuthNickText="An account with that nickname was not found. Please enter a valid nickname or create a new account."
    	BadAuthEmailText="An account with that email address was not found. Please enter a valid email address or create a new account."
    	BadAuthPasswordText="The password is not correct for that account. Please enter the correct password or create a new account."
    	GeneralFailureText="There was an error while performing the requested operation."
    	GamespyConnectingText="Connecting to Gamespy..."
    	InvalidCharacterText="The first letter of your email login is invalid.  Please change it."

        OnKeyEvent=InternalOnKeyEvent

    	InitTimeout=20
    	ActionTimeout=30
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.218 - Created with UnCodeX