Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.ShockMineProximity

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014

    class ShockMineProximity extends Engine.Actor;

    function Touch(Actor Other)
    {
    	if (Owner == None || Role != ROLE_Authority)
    		return;

    	ShockMine(Owner).WithinProximity(Other);
    }

    defaultproperties
    {
    	DrawType = DT_None
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:47.031 - Created with UnCodeX