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# TribesGUI.TribesReceiveFile

Extends
  TribesGUIPage

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPage
                |
                +-- TribesGUI.TribesGUIPage
                   |
                   +-- TribesGUI.TribesReceiveFile

Variables Summary
TribesGui
GUIProgressBar | Progress
GUILabel | Text1
GUILabel | Text2

Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape

Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
|  | InitComponent (GUIComponent MyOwner))
|  | InternalOnActivate ()))
| bool | InternalOnKeyEvent (out byte Key, out byte State, float delta))
|  | OnProgress (string Str1, string Str2))

Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit

Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show

Variables Detail

### TribesGui

#### Progress Source code

var(TribesGui) private EditInline Config GUIProgressBar Progress;

#### Text1 Source code

var(TribesGui) private EditInline Config GUILabel Text1;

#### Text2 Source code

var(TribesGui) private EditInline Config GUILabel Text2;

Functions Detail

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnActivate Source code

function InternalOnActivate ( ) )

#### InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

#### OnProgress Source code

function OnProgress ( string Str1, string Str2) )

Defaultproperties

    defaultproperties
    {
    	OnActivate=InternalOnActivate
    }

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Creation time: st 23.5.2018 00:10:36.825 - Created with UnCodeX