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# tmod.tmodTank

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    class tmodTank extends VehicleClasses.VehicleTank config(tribesmodSettings);

    simulated function bool canArmorOccupy(VehiclePositionType position, Character character)
    {
        if (character.armorClass == None)
        {
            warn(character.name $ "'s armor class is none");
            return true;
        }

        if(character.ArmorClass == class'EquipmentClasses.ArmorHeavy')
            return true;
        else
            return true;

    }

    defaultproperties
    {
         Health=1500.000000
         boostStrength=16000000.000000
         treadLength=230.000000
         throttleToVelocityFactor=35.000000
         treadGainFactor=0.090000
         treadVehicleGravityScale=2.000000
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.919 - Created with UnCodeX