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# TribesGUI.HUDEquipmentIcon

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    class HUDEquipmentIcon extends HUDContainer;

    var() config HUDMaterial	fullTexture;
    var() config HUDMaterial	emptyTexture;
    var() config bool			bDrawKey;
    var() config bool			bDrawQuantity;
    var() config String			keyTemplateObjectName;
    var() config String			quantityTemplateObjectName;
    var() config float			NewItemFlashDuration;
    var() config float			NewItemFlashPeriod;
    var() config float			NewItemFlashAlphaMin;
    var() config float			NewItemFlashAlphaMax;

    var	LabelElement		keyLabel;
    var	LabelElement		quantityLabel;
    var HUDValueBar			equipmentBar;

    function InitElement()
    {
    	super.InitElement();

    	// config the weapon bar
    	if(equipmentBar == None)
    	{
    		equipmentBar = HUDValueBar(AddElement("TribesGUI.HUDValueBar", ""));
    		equipmentBar.fullTexture = fullTexture;
    		equipmentBar.activeFullTexture = fullTexture;
    		equipmentBar.emptyTexture = emptyTexture;
    		equipmentBar.activeEmptyTexture = emptyTexture;
    		equipmentBar.bRelativePositioning = true;
    	}

    	if(keyLabel == None)
    	{
    		// config the key label
    		keyLabel = LabelElement(AddClonedElement("TribesGUI.LabelElement", keyTemplateObjectName));
    		keyLabel.bVisible = bDrawKey;
    	}

    	if(quantityLabel == None)
    	{
    		// config the quantity label
    		quantityLabel = LabelElement(AddClonedElement("TribesGUI.LabelElement", quantityTemplateObjectName));
    		quantityLabel.bVisible = bDrawQuantity;
    	}
    }

    function DoUpdateFlash()
    {
    	// HACK: only flash elements if we are not the help hud script
    	if(TribesHelpHUDScript(BaseScript) == None)
    		FlashElement(NewItemFlashPeriod, NewItemFlashDuration,
    			NewItemFlashAlphaMin, NewItemFlashAlphaMax);
    }

    function UpdateData(ClientSideCharacter c)
    {
    	quantityLabel.bVisible = bDrawQuantity;
    	keyLabel.bVisible = bDrawKey;
    }

    defaultproperties
    {
    	bDrawKey					= true
    	bDrawQuantity				= true
    	keyTemplateObjectName		= "default_EquipmentHotkeyLabel"
    	quantityTemplateObjectName	= "default_EquipmentQuantityLabel"

    	NewItemFlashDuration		= 1.5
    	NewItemFlashPeriod			= 0.25
    	NewItemFlashAlphaMin		= 0.2
    	NewItemFlashAlphaMax		= 1.0
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:44.270 - Created with UnCodeX