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# Engine.Texture

Extends
  BitmapMaterial
Modifiers
  safereplace native noteditinlinenew dontcollapsecategories noexport

    Core.Object
    |
    +-- Engine.Material
       |
       +-- Engine.RenderedMaterial
          |
          +-- Engine.BitmapMaterial
             |
             +-- Engine.Texture

#### Direct Known Subclasses:

> Cubemap

Variables Summary
float | Accumulator
texture | AnimCurrent
bool | bHasComp
bool | bParametric
bool | bRealtime
bool | bRealtimeChanged
ETextureFormat | CompFormat
texture | DetailTexture
texture | EnvironmentMap
EEnvMapTransformType | EnvMapTransformType
int | InternalTime[2]
color | MaxColor
int | MaxLOD
int | MinLOD
array<int> | Mips
color | MipZero
byte | PrimeCurrent
int | RenderInterface
float | Specular
int | __LastUpdateTime[2]
Animation
texture | AnimNext
float | MaxFrameRate
float | MinFrameRate
byte | PrimeCount
Quality
bool | bHighColorQuality
bool | bHighTextureQuality
Surface
bool | bAlphaTexture
bool | bMasked
bool | bTwoSided
Texture
Material | Detail
float | DetailScale
ELODSet | LODSet
int | NormalLOD
palette | Palette

Inherited Variables from Engine.BitmapMaterial
Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize

Enumerations Summary
EEnvMapTransformType EMTT_ViewSpace, EMTT_WorldSpace, EMTT_LightSpace,
ELODSet LODSET_None, LODSET_World, LODSET_GameDevice, LODSET_Character, LODSET_Vehicle, LODSET_Terrain, LODSET_FirstPersonWeapon, LODSET_Lightmap, LODSET_Interface,

Inherited Enumerations from Engine.BitmapMaterial
ETexClampMode, ETextureFormat

Functions Summary

Inherited Functions from Engine.BitmapMaterial
GetUSize, GetVSize

Variables Detail

#### Accumulator Source code

var transient float Accumulator;

#### AnimCurrent Source code

var transient texture AnimCurrent;

#### bHasComp Source code

var const editconst private bool bHasComp;

#### bParametric Source code

var private bool bParametric;

#### bRealtime Source code

var private bool bRealtime;

#### bRealtimeChanged Source code

var private transient bool bRealtimeChanged;

#### CompFormat Source code

var const editconst ETextureFormat CompFormat;

#### DetailTexture Source code

var deprecated texture DetailTexture;

#### EnvironmentMap Source code

var deprecated texture EnvironmentMap;

#### EnvMapTransformType Source code

var EEnvMapTransformType EnvMapTransformType;

#### InternalTime[2] Source code

var const int InternalTime[2];

#### MaxColor Source code

var const color MaxColor;

#### MaxLOD Source code

var transient int MaxLOD;

#### MinLOD Source code

var int MinLOD;

#### Mips Source code

var private native const array<int> Mips;

#### MipZero Source code

var const color MipZero;

#### PrimeCurrent Source code

var transient byte PrimeCurrent;

#### RenderInterface Source code

var const transient int RenderInterface;

#### Specular Source code

var deprecated float Specular;

#### __LastUpdateTime[2] Source code

var const transient int __LastUpdateTime[2];

### Animation

#### AnimNext Source code

var(Animation) texture AnimNext;

#### MaxFrameRate Source code

var(Animation) float MaxFrameRate;

#### MinFrameRate Source code

var(Animation) float MinFrameRate;

#### PrimeCount Source code

var(Animation) byte PrimeCount;

### Quality

#### bHighColorQuality Source code

var(Quality) private bool bHighColorQuality;

#### bHighTextureQuality Source code

var(Quality) private bool bHighTextureQuality;

### Surface

#### bAlphaTexture Source code

var(Surface) bool bAlphaTexture;

#### bMasked Source code

var(Surface) bool bMasked;

#### bTwoSided Source code

var(Surface) bool bTwoSided;

### Texture

#### Detail Source code

var(Texture) Material Detail;

#### DetailScale Source code

var(Texture) float DetailScale;

#### LODSet Source code

var(Texture) ELODSet LODSet;

#### NormalLOD Source code

var(Texture) int NormalLOD;

#### Palette Source code

var(Texture) palette Palette;

Enumerations Detail

#### EEnvMapTransformType Source code

enum EEnvMapTransformType
{

> EMTT_ViewSpace, EMTT_WorldSpace, EMTT_LightSpace,

};

#### ELODSet Source code

enum ELODSet
{

> LODSET_None, LODSET_World, LODSET_GameDevice, LODSET_Character, LODSET_Vehicle, LODSET_Terrain, LODSET_FirstPersonWeapon, LODSET_Lightmap, LODSET_Interface,

};

Defaultproperties

    defaultproperties
    {
    	Specular=1
    	LODSet=LODSET_World
    	EnvMapTransformType=EMTT_ViewSpace
    	MipZero=(R=64,G=128,B=64,A=0)
    	MaxColor=(R=255,G=255,B=255,A=255)
    	DetailScale=8.0

    	MaterialType = MT_Texture

    }

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Creation time: st 23.5.2018 00:10:35.427 - Created with UnCodeX