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# Engine.GameReplicationInfo

Extends
  ReplicationInfo
Modifiers
  native nativereplication

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.ReplicationInfo
             |
             +-- Engine.GameReplicationInfo

#### Direct Known Subclasses:

> TribesGameReplicationInfo

Variables Summary
bool | bMatchHasBegun
bool | bStopCountDown
bool | bTeamGame
bool | bTeamSymbolsUpdated
bool | bTournamentMode
ECarriedObjectState | CarriedObjectState[2]
int | ElapsedTime
vector | FlagPos
string | GameClass
string | GameName
int | GoalScore
int | MatchID
int | MaxLives
float | playerTeamDamagePercentage
int | RemainingMinute
int | RemainingTime
float | SecondCount
int | TimeLimit
Actor | Winner
GameReplicationInfo
string | AdminEmail
string | AdminName
string | AdminPass
bool | bAdvertise
bool | bCollectStats
string | MOTDLine1
string | MOTDLine2
string | MOTDLine3
string | MOTDLine4
array<PlayerReplicationInfo> | PRIArray
string | ServerName
int | ServerRegion
string | ShortName

Enumerations Summary
ECarriedObjectState COS_Home, COS_HeldFriendly, COS_HeldEnemy, COS_Down,

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
|  | AddPRI (PlayerReplicationInfo PRI))
| name | GetCarriedObjectState (int Team))
|  | GetPRIArray (out array<PlayerReplicationInfo> pris))
|  | PostBeginPlay ()))
|  | PostNetBeginPlay ()))
|  | RemovePRI (PlayerReplicationInfo PRI))
|  | Reset ()))
|  | SetCarriedObjectState (int Team, name NewState))
|  | TeamSymbolNotify ()))
|  | Timer ()))

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

#### bMatchHasBegun Source code

var bool bMatchHasBegun;

#### bStopCountDown Source code

var bool bStopCountDown;

#### bTeamGame Source code

var bool bTeamGame;

#### bTeamSymbolsUpdated Source code

var bool bTeamSymbolsUpdated;

#### bTournamentMode Source code

var bool bTournamentMode;

#### CarriedObjectState[2] Source code

var ECarriedObjectState CarriedObjectState[2];

#### ElapsedTime Source code

var int ElapsedTime;

#### FlagPos Source code

var vector FlagPos;

#### GameClass Source code

var string GameClass;

#### GameName Source code

var string GameName;

#### GoalScore Source code

var int GoalScore;

#### MatchID Source code

var int MatchID;

#### MaxLives Source code

var int MaxLives;

#### playerTeamDamagePercentage Source code

var float playerTeamDamagePercentage;

#### RemainingMinute Source code

var int RemainingMinute;

#### RemainingTime Source code

var int RemainingTime;

#### SecondCount Source code

var float SecondCount;

#### TimeLimit Source code

var int TimeLimit;

#### Winner Source code

var Actor Winner;

### GameReplicationInfo

#### AdminEmail Source code

var(GameReplicationInfo) globalconfig string AdminEmail;

#### AdminName Source code

var(GameReplicationInfo) globalconfig string AdminName;

#### AdminPass Source code

var(GameReplicationInfo) globalconfig string AdminPass;

#### bAdvertise Source code

var(GameReplicationInfo) globalconfig bool bAdvertise;

#### bCollectStats Source code

var(GameReplicationInfo) globalconfig bool bCollectStats;

#### MOTDLine1 Source code

var(GameReplicationInfo) globalconfig string MOTDLine1;

#### MOTDLine2 Source code

var(GameReplicationInfo) globalconfig string MOTDLine2;

#### MOTDLine3 Source code

var(GameReplicationInfo) globalconfig string MOTDLine3;

#### MOTDLine4 Source code

var(GameReplicationInfo) globalconfig string MOTDLine4;

#### PRIArray Source code

var(GameReplicationInfo) array<PlayerReplicationInfo> PRIArray;

#### ServerName Source code

var(GameReplicationInfo) globalconfig string ServerName;

#### ServerRegion Source code

var(GameReplicationInfo) globalconfig int ServerRegion;

#### ShortName Source code

var(GameReplicationInfo) globalconfig string ShortName;

Enumerations Detail

#### ECarriedObjectState Source code

enum ECarriedObjectState
{

> COS_Home, COS_HeldFriendly, COS_HeldEnemy, COS_Down,

};

Functions Detail

#### AddPRI Source code

simulated function AddPRI ( PlayerReplicationInfo PRI) )

#### GetCarriedObjectState Source code

simulated function name GetCarriedObjectState ( int Team) )

#### GetPRIArray Source code

simulated function GetPRIArray ( out array<PlayerReplicationInfo> pris) )

#### PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

#### PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

#### RemovePRI Source code

simulated function RemovePRI ( PlayerReplicationInfo PRI) )

#### Reset Source code

function Reset ( ) )

#### SetCarriedObjectState Source code

simulated function SetCarriedObjectState ( int Team, name NewState) )

#### TeamSymbolNotify Source code

simulated function TeamSymbolNotify ( ) )

#### Timer Source code

simulated function Timer ( ) )

Defaultproperties

    defaultproperties
    {
    	CarriedObjectState[0]=FLAG_Home
    	CarriedObjectState[1]=FLAG_Home
    	bStopCountDown=true
    	RemoteRole=ROLE_SimulatedProxy
    	bAlwaysRelevant=True
    	ServerName="Another Server"
    	ShortName="Server"
    	MOTDLine1=""
    	MOTDLine2=""
    	MOTDLine3=""
    	MOTDLine4=""
        bNetNotify=true
    	bAdvertise=true
    }

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Creation time: st 23.5.2018 00:10:29.881 - Created with UnCodeX