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# Gameplay.MPEventMessage

Extends
  TribesLocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.TribesLocalMessage
                |
                +-- Gameplay.MPEventMessage

#### Direct Known Subclasses:

> MPDeathMessages, MPSecondaryMessage

Variables Summary

Inherited Variables from Gameplay.TribesLocalMessage
announcements

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary

Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
|  | ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
| Material | GetIconMaterial (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)
| String | GetStringOne (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)
| String | GetStringTwo (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)
|  | SetMessageTypeByTeam (out EMessageType messageType, Actor Other))

Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Functions Detail

#### ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

#### GetIconMaterial Source code

static function Material GetIconMaterial ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )

#### GetStringOne Source code

static function String GetStringOne ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )

#### GetStringTwo Source code

static function String GetStringTwo ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )

#### SetMessageTypeByTeam Source code

static function SetMessageTypeByTeam ( out EMessageType messageType, Actor Other) )

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Creation time: st 23.5.2018 00:10:32.961 - Created with UnCodeX