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# TribesGUI.TribesInventoryCharacterView

Extends
  GUIActorContainer

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIActorContainerBase
             |
             +-- GUI.GUIActorContainer
                |
                +-- TribesGUI.TribesInventoryCharacterView

Variables Summary
bool | bPlayerIsFemale
Rotator | cameraRotation
TribesInventoryCharacter | inventoryCharacter
TeamInfo | playerTeam
float | zoomLevel

Inherited Variables from GUI.GUIActorContainer
ActorClass, bHighDetail, bSuperHighDetail, bUnlit, DrawScale, DrawScale3D, Mesh, RotationRate, ScaleFactor, Skins, StaticMesh

Inherited Variables from GUI.GUIActorContainerBase
Actor, ActorName, DrawType, Offset, Rotation, Texture

Functions Summary
|  | Hide ()))
|  | InitCharacterProperties (TeamInfo team, bool bIsFemale))
| bool | InternalOnDraw (Canvas canvas))
|  | PositionActor ()))
|  | SetHeldWeapon (class<Weapon> weaponClass))
|  | SpawnActor ()))
|  | UpdateLoadout (InventoryStationAccess.InventoryStationLoadout newLoadout))

Inherited Functions from GUI.GUIActorContainer
OnModify, PositionActor, SpawnActor

Inherited Functions from GUI.GUIActorContainerBase
Hide, InitComponent, InternalOnDraw, OnChangeLayout, OnModify, PositionActor, SaveLayout, Show, SpawnActor

Variables Detail

#### bPlayerIsFemale Source code

var bool bPlayerIsFemale;

#### cameraRotation Source code

var Rotator cameraRotation;

#### inventoryCharacter Source code

var TribesInventoryCharacter inventoryCharacter;

#### playerTeam Source code

var TeamInfo playerTeam;

#### zoomLevel Source code

var float zoomLevel;

Functions Detail

#### Hide Source code

event Hide ( ) )

#### InitCharacterProperties Source code

function InitCharacterProperties ( TeamInfo team, bool bIsFemale) )

#### InternalOnDraw Source code

function bool InternalOnDraw ( Canvas canvas) )

#### PositionActor Source code

protected function PositionActor ( ) )

#### SetHeldWeapon Source code

function SetHeldWeapon ( class<Weapon> weaponClass) )

#### SpawnActor Source code

function SpawnActor ( ) )

#### UpdateLoadout Source code

function UpdateLoadout ( InventoryStationAccess.InventoryStationLoadout newLoadout) )

Defaultproperties

    defaultproperties
    {
    	ActorClass				= class'TribesGUI.TribesInventoryCharacter'
    	DrawType				= DT_Mesh
    	bAcceptsInput			= false

    	OnDraw					= InternalOnDraw
    	zoomLevel				= 180
    	cameraRotation			= (pitch=-1500,yaw=35000,roll=0)
    }

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Creation time: st 23.5.2018 00:10:36.334 - Created with UnCodeX