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# Gameplay.TribesGameSpyManager

Extends
  GameSpyManager

    Core.Object
    |
    +-- Engine.GameSpyManager
       |
       +-- Gameplay.TribesGameSpyManager

Constants Summary
ADMINEMAIL_KEY | = | 56
ADMINNAME_KEY | = | 55
DEATHS__KEY | = | 26
DEDICATED_KEY | = | 59
FRAGLIMIT_KEY | = | 13
GAMEMODE_KEY | = | 11
GAMENAME_KEY | = | 2
GAMETYPE_KEY | = | 6
GAMEVARIANT_KEY | = | 7
GAMEVER_KEY | = | 3
GROUPID_KEY | = | 20
HOSTNAME_KEY | = | 1
HOSTPORT_KEY | = | 4
MAPNAME_KEY | = | 5
MAXPLAYERS_KEY | = | 10
MAX_REGISTERED_KEYS | = | 254
MINVER_KEY | = | 60
NUMPLAYERS_KEY | = | 8
NUMTEAMS_KEY | = | 9
NUM_RESERVED_KEYS | = | 50
PASSWORD_KEY | = | 19
PID__KEY | = | 27
PING__KEY | = | 24
PLAYERNAMES_KEY | = | 57
PLAYER__KEY | = | 21
ROUNDELAPSED_KEY | = | 18
ROUNDTIME_KEY | = | 17
SCORE_T_KEY | = | 29
SCORE__KEY | = | 22
SKILL__KEY | = | 23
TEAMFRAGLIMIT_KEY | = | 14
TEAMONESCORE_KEY | = | 53
TEAMONE_KEY | = | 51
TEAMPLAY_KEY | = | 12
TEAMTWOSCORE_KEY | = | 54
TEAMTWO_KEY | = | 52
TEAM_T_KEY | = | 28
TEAM__KEY | = | 25
TIMEELAPSED_KEY | = | 15
TIMELIMIT_KEY | = | 16
TRACKINGSTATS_KEY | = | 58

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
bool | bMapChange
SCreateTeamData | CreateTeamData

Inherited Variables from Engine.GameSpyManager
BaseFilePlanetPatchURL, bAvailable, bFailedAvailabilityCheck, bFailedInitialisation, bInitAsClient, bInitAsServer, bInitialised, bPresenceInitalised, bServerUpdateFinished, bStatsInitalised, bTrackingStats, bUsingPresence, currentServerIndex, CustomPlayerKeyIds, CustomPlayerKeyNames, CustomServerKeyIds, CustomServerKeyNames, CustomTeamKeyIds, CustomTeamKeyNames, Engine, InitialKeyIds, PlayerKeyIds, PlayerKeyNames, ProductRegionID, ProductVersionID, ServerKeyIds, ServerKeyNames, TeamKeyIds, TeamKeyNames

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Engine.GameSpyManager
EGameSpyResult, ETeamAffiliationResult

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
SCreateTeamData ProfilePassword, TeamTag, TeamName, TeamPassword, TeamId

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Delegates Summary
|  | OnEmailAlreadyTaken ()))
|  | OnFindTeamResult (int teamId))
|  | OnGameSpyInitialised ()
|  | OnGameSpyPresenceInitialised ()
|  | OnLoginTeamResult (bool succeeded, String ResponseData))
|  | OnProfileAuthError ()))
|  | OnProfileCheckResult (EGameSpyResult result, int profileId))
|  | OnProfileCreateResult (EGameSpyResult result, int profileId))
|  | OnServerDataUpdate (GameSpyServerData gssd))
|  | OnTeamCreated ()))
|  | OnTeamRegistrationError ()))
|  | OnTeamTagTaken ()))
|  | OnUpdateComplete (bool bLAN)

Inherited Delegates from Engine.GameSpyManager
OnQueryPatchResult

Functions Summary
|  | AuthenticatedProfileResult (int profileId, int authenticated, string error))
|  | checkKeyIds ()))
|  | CreateTeam (string Nick, string Email, string Password, string TeamTag, string TeamName, string TeamPassword))
|  | EmailAlreadyTaken ()))
|  | FindTeamResult (int teamId))
|  | GameSpyInitialised ()))
| String | GetGameSpyPassword ()))
| String | GetGameSpyProfileId ()))
| int | GetNumTeams ()))
| PlayerController | GetPlayerControllerFromIndex (int index))
| string | GetValueForKey (int key))
| string | GetValueForPlayerKey (int key, int index))
| string | GetValueForTeamKey (int key, int index))
|  | HTTPGetRequestResult (bool succeeded, String ResponseData))
|  | InitGameSpyData ()))
|  | LoginTeam (int profileId, int teamId, string TeamPassword, bool bBlock))
|  | OnLevelChange ()))
|  | ProfileCheckResult (EGameSpyResult result, int profileId))
|  | ProfileCreateResult (EGameSpyResult result, int profileId))
|  | SetDataPrivateRWResult (int success))
|  | SetTeamAffiliationResult (ETeamAffiliationResult result, String TeamTag, PlayerReplicationInfo pri))
|  | UniqueNickRegistrationResult (EGameSpyResult result))
|  | UpdateComplete (bool bLAN))
|  | UpdatedServerData (int ServerId, String ipAddress, int Ping, bool bLAN, Array<String> serverData, Array<String> playerData, Array<String> teamData))
|  | UserConnectionResult (EGameSpyResult result, int profileId, string UniqueNick))

Inherited Functions from Engine.GameSpyManager
AuthenticatedProfileResult, AuthenticateProfile, CancelUpdate, CheckUserAccount, ClearServerList, ConnectUserAccount, CreateUserAccount, DisconnectUserAccount, EmailAlreadyTaken, FindTeam, FindTeamResult, GameSpyInitialised, GetGameSpyPassword, GetGameSpyProfileId, GetLevelInfo, GetNextServer, GetNumPotentialServers, GetNumTeams, GetPatchDownloadURL, GetPlayerObject, GetProductRegionID, GetProductVersionID, GetServerIpAddress, GetServerPort, GetValueForKey, GetValueForPlayerKey, GetValueForTeamKey, HTTPGetRequest, HTTPGetRequestResult, InitGameSpyClient, InitGameSpyData, LANUpdateServerList, OnLevelChange, ProfileCheckResult, ProfileCreateResult, QueryPatch, QueryPatchCompleted, RegisterUniqueNick, SendGameSpyGameModeChange, SendStatSnapshot, SetDataPrivateRW, SetDataPrivateRWResult, SetPlayerStat, SetServerStat, SetTeamAffiliation, SetTeamAffiliationResult, SetTeamStat, StatsGetPID, StatsGetStatResponse, StatsHasPIDAndResponse, StatsNewGameStarted, StatsNewPlayer, StatsNewTeam, StatsRemovePlayer, StatsRemoveTeam, UniqueNickRegistrationResult, UpdateComplete, UpdatedServerData, UpdateServer, UpdateServerByIP, UpdateServerList, UserConnectionResult

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Constants Detail

#### ADMINEMAIL_KEY Source code

const ADMINEMAIL_KEY = 56;

#### ADMINNAME_KEY Source code

const ADMINNAME_KEY = 55;

#### DEATHS__KEY Source code

const DEATHS__KEY = 26;

#### DEDICATED_KEY Source code

const DEDICATED_KEY = 59;

#### FRAGLIMIT_KEY Source code

const FRAGLIMIT_KEY = 13;

#### GAMEMODE_KEY Source code

const GAMEMODE_KEY = 11;

#### GAMENAME_KEY Source code

const GAMENAME_KEY = 2;

#### GAMETYPE_KEY Source code

const GAMETYPE_KEY = 6;

#### GAMEVARIANT_KEY Source code

const GAMEVARIANT_KEY = 7;

#### GAMEVER_KEY Source code

const GAMEVER_KEY = 3;

#### GROUPID_KEY Source code

const GROUPID_KEY = 20;

#### HOSTNAME_KEY Source code

const HOSTNAME_KEY = 1;

#### HOSTPORT_KEY Source code

const HOSTPORT_KEY = 4;

#### MAPNAME_KEY Source code

const MAPNAME_KEY = 5;

#### MAXPLAYERS_KEY Source code

const MAXPLAYERS_KEY = 10;

#### MAX_REGISTERED_KEYS Source code

const MAX_REGISTERED_KEYS = 254;

#### MINVER_KEY Source code

const MINVER_KEY = 60;

#### NUMPLAYERS_KEY Source code

const NUMPLAYERS_KEY = 8;

#### NUMTEAMS_KEY Source code

const NUMTEAMS_KEY = 9;

#### NUM_RESERVED_KEYS Source code

const NUM_RESERVED_KEYS = 50;

#### PASSWORD_KEY Source code

const PASSWORD_KEY = 19;

#### PID__KEY Source code

const PID__KEY = 27;

#### PING__KEY Source code

const PING__KEY = 24;

#### PLAYERNAMES_KEY Source code

const PLAYERNAMES_KEY = 57;

#### PLAYER__KEY Source code

const PLAYER__KEY = 21;

#### ROUNDELAPSED_KEY Source code

const ROUNDELAPSED_KEY = 18;

#### ROUNDTIME_KEY Source code

const ROUNDTIME_KEY = 17;

#### SCORE_T_KEY Source code

const SCORE_T_KEY = 29;

#### SCORE__KEY Source code

const SCORE__KEY = 22;

#### SKILL__KEY Source code

const SKILL__KEY = 23;

#### TEAMFRAGLIMIT_KEY Source code

const TEAMFRAGLIMIT_KEY = 14;

#### TEAMONESCORE_KEY Source code

const TEAMONESCORE_KEY = 53;

#### TEAMONE_KEY Source code

const TEAMONE_KEY = 51;

#### TEAMPLAY_KEY Source code

const TEAMPLAY_KEY = 12;

#### TEAMTWOSCORE_KEY Source code

const TEAMTWOSCORE_KEY = 54;

#### TEAMTWO_KEY Source code

const TEAMTWO_KEY = 52;

#### TEAM_T_KEY Source code

const TEAM_T_KEY = 28;

#### TEAM__KEY Source code

const TEAM__KEY = 25;

#### TIMEELAPSED_KEY Source code

const TIMEELAPSED_KEY = 15;

#### TIMELIMIT_KEY Source code

const TIMELIMIT_KEY = 16;

#### TRACKINGSTATS_KEY Source code

const TRACKINGSTATS_KEY = 58;

Variables Detail

#### bMapChange Source code

var bool bMapChange;

#### CreateTeamData Source code

var SCreateTeamData CreateTeamData;

Structures Detail

#### SCreateTeamData Source code

struct SCreateTeamData
{

> var String ProfilePassword;
> var int TeamId;
> var String TeamName;
> var String TeamPassword;
> var String TeamTag;

};

Delegates Detail

#### OnEmailAlreadyTaken Source code

delegate OnEmailAlreadyTaken ( ) )

#### OnFindTeamResult Source code

delegate OnFindTeamResult ( int teamId) )

#### OnGameSpyInitialised Source code

delegate OnGameSpyInitialised ( )

#### OnGameSpyPresenceInitialised Source code

delegate OnGameSpyPresenceInitialised ( )

#### OnLoginTeamResult Source code

delegate OnLoginTeamResult ( bool succeeded, String ResponseData) )

#### OnProfileAuthError Source code

delegate OnProfileAuthError ( ) )

#### OnProfileCheckResult Source code

delegate OnProfileCheckResult ( EGameSpyResult result, int profileId) )

#### OnProfileCreateResult Source code

delegate OnProfileCreateResult ( EGameSpyResult result, int profileId) )

#### OnServerDataUpdate Source code

delegate OnServerDataUpdate ( GameSpyServerData gssd) )

#### OnTeamCreated Source code

delegate OnTeamCreated ( ) )

#### OnTeamRegistrationError Source code

delegate OnTeamRegistrationError ( ) )

#### OnTeamTagTaken Source code

delegate OnTeamTagTaken ( ) )

#### OnUpdateComplete Source code

delegate OnUpdateComplete ( bool bLAN )

Functions Detail

#### AuthenticatedProfileResult Source code

function AuthenticatedProfileResult ( int profileId, int authenticated, string error) )

#### checkKeyIds Source code

function checkKeyIds ( ) )

#### CreateTeam Source code

function CreateTeam ( string Nick, string Email, string Password, string TeamTag, string TeamName, string TeamPassword) )

#### EmailAlreadyTaken Source code

function EmailAlreadyTaken ( ) )

#### FindTeamResult Source code

function FindTeamResult ( int teamId) )

#### GameSpyInitialised Source code

function GameSpyInitialised ( ) )

#### GetGameSpyPassword Source code

function String GetGameSpyPassword ( ) )

#### GetGameSpyProfileId Source code

function String GetGameSpyProfileId ( ) )

#### GetNumTeams Source code

event int GetNumTeams ( ) )

#### GetPlayerControllerFromIndex Source code

function PlayerController GetPlayerControllerFromIndex ( int index) )

#### GetValueForKey Source code

function string GetValueForKey ( int key) )

#### GetValueForPlayerKey Source code

function string GetValueForPlayerKey ( int key, int index) )

#### GetValueForTeamKey Source code

function string GetValueForTeamKey ( int key, int index) )

#### HTTPGetRequestResult Source code

function HTTPGetRequestResult ( bool succeeded, String ResponseData) )

#### InitGameSpyData Source code

function InitGameSpyData ( ) )

#### LoginTeam Source code

function LoginTeam ( int profileId, int teamId, string TeamPassword, bool bBlock) )

#### OnLevelChange Source code

event OnLevelChange ( ) )

#### ProfileCheckResult Source code

function ProfileCheckResult ( EGameSpyResult result, int profileId) )

#### ProfileCreateResult Source code

function ProfileCreateResult ( EGameSpyResult result, int profileId) )

#### SetDataPrivateRWResult Source code

function SetDataPrivateRWResult ( int success) )

#### SetTeamAffiliationResult Source code

function SetTeamAffiliationResult ( ETeamAffiliationResult result, String TeamTag, PlayerReplicationInfo pri) )

#### UniqueNickRegistrationResult Source code

function UniqueNickRegistrationResult ( EGameSpyResult result) )

#### UpdateComplete Source code

function UpdateComplete ( bool bLAN) )

#### UpdatedServerData Source code

function UpdatedServerData ( int ServerId, String ipAddress, int Ping, bool bLAN, Array<String> serverData, Array<String> playerData, Array<String> teamData) )

#### UserConnectionResult Source code

function UserConnectionResult ( EGameSpyResult result, int profileId, string UniqueNick) )

Defaultproperties

    defaultproperties
    {
    	bUsingPresence = true
    	bTrackingStats = true
    }

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Creation time: st 23.5.2018 00:10:36.124 - Created with UnCodeX