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# Tyrion.AI_VehicleMoveTo

Extends
  AI_DriverAction
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_DriverAction
                      |
                      +-- Tyrion.AI_VehicleMoveTo

Variables Summary
ACT_ErrorCodes | errorCode
Actor | node
InternalParameters
Rook | attackTarget
Vector | destination
Parameters
Name | attackTargetName
float | desiredSpeed
Name | destinationName
bool | skipIntermediateNodes

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
|  | actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode ))
|  | actionSucceededCB (NS_Action child ))

Inherited Functions from Tyrion.AI_DriverAction
classConstruct, findResource, getResourceClass, rook, runAction, vehicle, vehicleResource

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Variables Detail

#### errorCode Source code

var ACT_ErrorCodes errorCode;

#### node Source code

var Actor node;

### InternalParameters

#### attackTarget Source code

var(InternalParameters) editconst Rook attackTarget;

#### destination Source code

var(InternalParameters) editconst Vector destination;

### Parameters

#### attackTargetName Source code

var(Parameters) editinline Name attackTargetName;

> keep oriented towards this rook to be able to shoot at it (currently only used by the Pod)

#### desiredSpeed Source code

var(Parameters) editinline float desiredSpeed;

#### destinationName Source code

var(Parameters) editinline Name destinationName;

> A path node label

#### skipIntermediateNodes Source code

var(Parameters) bool skipIntermediateNodes;

Functions Detail

#### actionFailedCB Source code

function actionFailedCB ( NS_Action child, ACT_ErrorCodes anErrorCode ) )

#### actionSucceededCB Source code

function actionSucceededCB ( NS_Action child ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_VehicleMoveToGoal'

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Creation time: st 23.5.2018 00:10:27.922 - Created with UnCodeX