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# Tyrion.AI_SquadPatrolGoal

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    //=====================================================================
    // AI_SquadPatrolGoal
    //=====================================================================

    class AI_SquadPatrolGoal extends AI_SquadGoal
    	editinlinenew;

    //=====================================================================
    // Variables

    var(Parameters) editinline array<Name> patrolPointNames "A list of named pathfinding nodes (PlacedNode's)";
    var(Parameters) Character.GroundMovementLevels groundMovement "Desired ground movement speed";
    var(Parameters) bool bExecuteOnce "Go through the patrol nodes just once";

    //=====================================================================
    // Functions
    // (constructor not complete)

    overloaded function construct( AI_Resource r, int pri )
    {
    	super.construct( r );

    	priority = pri;
    }

    //=====================================================================

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    	priority = 30

    	groundMovement = GM_Walk
    	bExecuteOnce = false
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:41.794 - Created with UnCodeX