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# Gameplay.MPTargetMessages

Extends
  LocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.MPTargetMessages

Variables Summary
string | targetDestroyed

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
| string | GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

#### targetDestroyed Source code

var localized string targetDestroyed;

Functions Detail

#### GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

Defaultproperties

    defaultproperties
    {
    	targetDestroyed	= "%1 destroyed one of team %2's targets."
    }

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Creation time: st 23.5.2018 00:10:33.066 - Created with UnCodeX