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# Gameplay.MessageRoundStart

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    class MessageRoundStart extends Engine.Message;

    // editorDisplay
    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "Round play starts (use TriggeredBy GAMEINFO)";
    }

    defaultproperties
    {
    	specificTo	= class'Actor'
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.525 - Created with UnCodeX