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# Engine.PlayerReplicationInfo

Extends
  ReplicationInfo
Modifiers
  native nativereplication

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.ReplicationInfo
             |
             +-- Engine.PlayerReplicationInfo

#### Direct Known Subclasses:

> TribesReplicationInfo

Variables Summary
bool | bAdmin
bool | bBot
bool | bHasFlag
bool | bIsFemale
bool | bIsSpectator
bool | bOnlySpectator
bool | bOutOfLives
bool | bReadyToPlay
bool | bReceivedPing
bool | bWaitingPlayer
bool | bWelcomed
string | CharacterName
float | Deaths
int | GoalsScored
int | Kills
int | NumLives
string | OldCharacterName
string | OldName
int | Ping
int | PlayerID
string | PlayerName
Volume | PlayerVolume
ZoneInfo | PlayerZone
string | PreviousName
float | Score
int | StartTime
String | StringDead
String | StringSpectating
String | StringUnknown
class<VoicePack> | VoiceType

Structures Summary

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
|  | ClientNameChange ()))
|  | Destroyed ()))
|  | DisplayDebug (Canvas Canvas, out float YL, out float YPos))
| string | GetHumanReadableName ()))
| string | GetLocationName ()))
| material | GetPortrait ()
|  | PostBeginPlay ()))
|  | PostNetBeginPlay ()))
|  | Reset ()))
|  | SetCharacterName (string S))
|  | SetPlayerName (string S))
|  | SetWaitingPlayer (bool B))
|  | Timer ()))
|  | UpdateCharacter ()
|  | UpdatePlayerLocation ()))

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

#### bAdmin Source code

var bool bAdmin;

#### bBot Source code

var bool bBot;

#### bHasFlag Source code

var bool bHasFlag;

#### bIsFemale Source code

var bool bIsFemale;

#### bIsSpectator Source code

var bool bIsSpectator;

#### bOnlySpectator Source code

var bool bOnlySpectator;

#### bOutOfLives Source code

var bool bOutOfLives;

#### bReadyToPlay Source code

var bool bReadyToPlay;

#### bReceivedPing Source code

var bool bReceivedPing;

#### bWaitingPlayer Source code

var bool bWaitingPlayer;

#### bWelcomed Source code

var bool bWelcomed;

#### CharacterName Source code

var string CharacterName;

#### Deaths Source code

var float Deaths;

#### GoalsScored Source code

var int GoalsScored;

#### Kills Source code

var int Kills;

#### NumLives Source code

var int NumLives;

#### OldCharacterName Source code

var string OldCharacterName;

#### OldName Source code

var string OldName;

#### Ping Source code

var int Ping;

#### PlayerID Source code

var int PlayerID;

#### PlayerName Source code

var string PlayerName;

#### PlayerVolume Source code

var Volume PlayerVolume;

#### PlayerZone Source code

var ZoneInfo PlayerZone;

#### PreviousName Source code

var string PreviousName;

#### Score Source code

var float Score;

#### StartTime Source code

var int StartTime;

#### StringDead Source code

var localized String StringDead;

#### StringSpectating Source code

var localized String StringSpectating;

#### StringUnknown Source code

var localized String StringUnknown;

#### VoiceType Source code

var class<VoicePack> VoiceType;

Functions Detail

#### ClientNameChange Source code

event ClientNameChange ( ) )

#### Destroyed Source code

simulated function Destroyed ( ) )

#### DisplayDebug Source code

simulated function DisplayDebug ( Canvas Canvas, out float YL, out float YPos) )

#### GetHumanReadableName Source code

simulated function string GetHumanReadableName ( ) )

#### GetLocationName Source code

simulated function string GetLocationName ( ) )

#### GetPortrait Source code

simulated function material GetPortrait ( )

#### PostBeginPlay Source code

function PostBeginPlay ( ) )

#### PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

#### Reset Source code

function Reset ( ) )

#### SetCharacterName Source code

function SetCharacterName ( string S) )

#### SetPlayerName Source code

function SetPlayerName ( string S) )

#### SetWaitingPlayer Source code

function SetWaitingPlayer ( bool B) )

#### Timer Source code

function Timer ( ) )

#### UpdateCharacter Source code

event UpdateCharacter ( )

#### UpdatePlayerLocation Source code

function UpdatePlayerLocation ( ) )

Defaultproperties

    defaultproperties
    {
    	RemoteRole=ROLE_SimulatedProxy
    	bAlwaysRelevant=True
        StringSpectating="Spectating"
        StringUnknown="Unknown"
        StringDead="Dead"
        NetUpdateFrequency=5
    }

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Creation time: st 23.5.2018 00:10:33.840 - Created with UnCodeX