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# GUI.TestMenu

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    // ====================================================================
    //  Class:  Gui.TestMenu
    //  Parent: GUIPage
    //
    //  Menu to load map from entry screen.
    // ====================================================================
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined. [DKaplan]
    #endif
    /*===========================================================================*/

    class TestMenu extends GUIPage;

    // easy refrences to specific Controls
    var(TestGui) private config EditInline GuiButton		    MyStartButton;
    var(TestGui) private config EditInline GuiButton		    MyBackButton;
    var(TestGui) private config EditInline GuiButton		    MyMainMenuButton;
    var(TestGui) private config EditInline GuiButton		    MyQuitButton;

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

        MyStartButton.OnClick=MyButtonClick;
        MyBackButton.OnClick=MyButtonClick;
        MyMainMenuButton.OnClick=MyButtonClick;
        MyQuitButton.OnClick=MyButtonClick;
    }

    function InternalOnDlgReturned( int Selection, String passback )
    {
        switch (passback)
        {
            case "PlayerReady":
                if( Selection == QBTN_Yes )
                    Controller.CloseMenu();
                break;
            case "Quit":
                if( Selection == QBTN_Yes )
                    Controller.ConsoleCommand( "Quit" );
                break;
        }
    }

    function MyButtOnClick(GUIComponent Sender)
    {
    	switch (Sender)
    	{
    		case MyStartButton:
                OpenDlg( "Do you wish to close the menu?", QBTN_YesNoCancel, "PlayerReady" );
                break;
    		case MyBackButton:
                break;
    		case MyMainMenuButton:
                break;
    		case MyQuitButton:
                OpenDlg( "Do you wish to quit?", QBTN_YesNo, "Quit" );
                break;
    	}
    }

    defaultproperties
    {
    	WinTop=0
    	WinLeft=0
    	WinWidth=1
    	WinHeight=1
    	bAcceptsInput=true
    	OnDlgReturned=InternalOnDlgReturned
    	bPersistent=true
    }

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Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:47.586 - Created with UnCodeX