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# Engine.FluidSurfaceOscillator

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    //=============================================================================
    // FluidSurfaceOscillator.
    //=============================================================================
    class FluidSurfaceOscillator extends Actor
    	native
    	placeable;

    cpptext
    {
    	void UpdateOscillation( FLOAT DeltaTime );
    	virtual void PostEditChange();
    	virtual void Destroy();
    }

    // FluidSurface to oscillate
    var() edfindable FluidSurfaceInfo	FluidInfo;
    var() float							Frequency;
    var() byte							Phase;
    var() float							Strength;
    var() float							Radius;

    var transient const float			OscTime;

    defaultproperties
    {
    	Texture=Texture'Engine_res.S_FluidSurfOsc'
    	bHidden=true
    	Frequency=1
    	Phase=0
    	Strength=10
    	Radius=0
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:43.432 - Created with UnCodeX