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# Gameplay.RadarInfo

Extends
  Object
Modifiers
  config native

    Core.Object
    |
    +-- Gameplay.RadarInfo

#### Direct Known Subclasses:

> PlayerRadarInfo, SpawnPointRadarInfo

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
RadarInfo
bool | bDisplayCommandMap
bool | bDisplayDistance
bool | bDisplayRadar
bool | bDisplayViewport
bool | bNoSizeReduction
bool | bOccluded
bool | bRespectRange
bool | bRespectZoom
bool | bShowHeightMarker
EColorType | colorType
float | deadDuration
MaterialDef | DownIndicator
Color | enemyColor
Color | friendlyColor
String | infoLabel
Vector | markerOffset
Color | neutralColor
float | newDuration
Array<MaterialDef> | radarIcons
class<Object> | relatedObjectClass
MaterialDef | UpIndicator
Array<MaterialDef> | viewportIcons

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EColorType COLOR_UserPref, COLOR_Relative, COLOR_Team, COLOR_Neutral, COLOR_Absolute,
EIconType ICON_Radar, ICON_Viewport

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
MaterialDef Material, Coords, DrawColor, Alpha, bFlashing, flashFrequency

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

### RadarInfo

#### bDisplayCommandMap Source code

var(RadarInfo) bool bDisplayCommandMap;

> Whether the object will be marked on the command map

#### bDisplayDistance Source code

var(RadarInfo) bool bDisplayDistance;

> Whether the Distance will be shown on the radar when the object is out of range (only works if bRespectZoom = false)

#### bDisplayRadar Source code

var(RadarInfo) bool bDisplayRadar;

> Whether the object will be marked on the radar

#### bDisplayViewport Source code

var(RadarInfo) bool bDisplayViewport;

> Whether the object will be marked on the viewport

#### bNoSizeReduction Source code

var(RadarInfo) bool bNoSizeReduction;

> Set to ignore marker size reduction imposed by the radar

#### bOccluded Source code

var(RadarInfo) bool bOccluded;

> Whether the object's viewport marker will be occluded

#### bRespectRange Source code

var(RadarInfo) bool bRespectRange;

> Whether the object's viewport marker will only display within range

#### bRespectZoom Source code

var(RadarInfo) bool bRespectZoom;

> Whether the object's radar marker will respect the radar zoom

#### bShowHeightMarker Source code

var(RadarInfo) bool bShowHeightMarker;

> Whether to show the relative height of this marker to the player

#### colorType Source code

var(RadarInfo) EColorType colorType;

> Method for rendering the icons

#### deadDuration Source code

var(RadarInfo) float deadDuration;

> How long the icon will flash after death before being removed

#### DownIndicator Source code

var(RadarInfo) config editinline MaterialDef DownIndicator;

> Down indicator texture for this radar info marker

#### enemyColor Source code

var(RadarInfo) Color enemyColor;

> Color for enemy icons

#### friendlyColor Source code

var(RadarInfo) Color friendlyColor;

> Color for friendly icons

#### infoLabel Source code

var(RadarInfo) localized String infoLabel;

> info label for display next to the marker

#### markerOffset Source code

var(RadarInfo) Vector markerOffset;

> offset of the on screen marker from the objects pivot

#### neutralColor Source code

var(RadarInfo) Color neutralColor;

> Color for neutral icons

#### newDuration Source code

var(RadarInfo) float newDuration;

> How long the icon will be considered 'new' for

#### radarIcons Source code

var(RadarInfo) config editinline Array<MaterialDef> radarIcons;

> Array of icon materials for the radar, each index is a different state

#### relatedObjectClass Source code

var(RadarInfo) class<Object> relatedObjectClass;

> Class of the object this radar info is related to

#### UpIndicator Source code

var(RadarInfo) config editinline MaterialDef UpIndicator;

> Up indicator texture for this radar info marker

#### viewportIcons Source code

var(RadarInfo) config editinline Array<MaterialDef> viewportIcons;

> Array of icon materials for the viewport markers, each index is a different state

Enumerations Detail

#### EColorType Source code

enum EColorType
{

> COLOR_UserPref, COLOR_Relative, COLOR_Team, COLOR_Neutral, COLOR_Absolute,

};

#### EIconType Source code

enum EIconType
{

> ICON_Radar, ICON_Viewport

};

Structures Detail

#### MaterialDef Source code

struct MaterialDef
{

> var(RadarInfo) config float Alpha;
> var(RadarInfo) config bool bFlashing;
> var(RadarInfo) config MatCoords Coords;
> var(RadarInfo) config Color DrawColor;
> var(RadarInfo) config float flashFrequency;
> var(RadarInfo) config Material Material;

};

> bFlashing:

> > Flashing flag, when set the icon will flash on and off

> flashFrequency:

> > How long the flash should take in seconds

Defaultproperties

    defaultproperties
    {
    	UpIndicator=(Material=Texture'HUD.Radar',Coords=(U=176,V=192,UL=16,VL=42),DrawColor=(R=255,G=255,B=255,A=255),Alpha=1)
    	DownIndicator=(Material=Texture'HUD.Radar',Coords=(U=192,V=192,UL=16,VL=42),DrawColor=(R=255,G=255,B=255,A=255),Alpha=1)
    	relatedObjectClass = class'Actor'
    	infoLabel = ""
    	markerOffset = (X=0,Y=0,Z=120)
    	bRespectRange = true
    	bRespectZoom = true
    	bDisplayViewport = true
    	bDisplayRadar = true
    	bDisplayCommandMap = true
    	colorType = COLOR_UserPref
    	friendlyColor = (R=20,G=230,B=20,A=255)
    	enemyColor = (R=230,G=20,B=20,A=255)
    	neutralColor = (R=200,G=200,B=20,A=255)
    	newDuration=10
    	deadDuration=10
    }

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Creation time: st 23.5.2018 00:10:34.056 - Created with UnCodeX