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# TribesGUI.TribesGUIPanel

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    // ====================================================================
    //  Class:  TribesGui.TribesGUIPanel
    //  Parent: TribesGUIPage
    //
    //  Menu to load map from entry screen.
    // ====================================================================

    class TribesGUIPanel extends GUI.GUIPanel
         native;

    var(DynamicConfig) EditInline EditConst protected   TribesGUIConfig   GC "Config class for the GUI";

    function InitComponent(GUIComponent MyOwner)
    {
    	GC = TribesGUIController(Controller).GuiConfig;
    	Super.InitComponent(MyOwner);
    }

    defaultproperties
    {
    	WinTop=0
    	WinLeft=0
    	WinWidth=1
    	WinHeight=1
    	bAcceptsInput=true
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.291 - Created with UnCodeX