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# Tyrion.NS_Turn

Extends
  NS_Action

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.NS_Action
                |
                +-- Tyrion.NS_Turn

Constants Summary
TURN_INCREMENT | = | 4096

Inherited Contants from Tyrion.ActionBase
DONT_CARE

Variables Summary
Character | character
Rotator | facing
Rotator | r
TurnDirections | turnDirection

Inherited Variables from Tyrion.NS_Action
bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg

Inherited Variables from Tyrion.ActionBase
bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked

Enumerations Summary
TurnDirections TD_DONT_CARE, TD_CLOCKWISE, TD_COUNTERCLOCKWISE

Inherited Enumerations from Tyrion.ActionBase
ACT_ErrorCodes

Functions Summary
| int | getIncrement ()))
| NS_Turn | startAction (AI_Controller c, ActionBase parent, Rotator facing, optional TurnDirections turnDirection))
|  | turn (Rotator r ))

Inherited Functions from Tyrion.NS_Action
actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed

Inherited Functions from Tyrion.ActionBase
actionFailedCB, actionSucceededCB, cleanup, closestPointOnALine, getChildReference, hasCompleted, instantFail, interruptActionIf, isIdle, isRunning, minDistBetweenTrajectories, pause, pauseAction, pawnDied, removeAction, removeChildReference, removeGoal, rotateZ, runAction, setChildReference, sleepForever, waitForAction, wasTicked, yield

States Summary

Running Source code
state Running

Constants Detail

#### TURN_INCREMENT Source code

const TURN_INCREMENT = 4096;

Variables Detail

#### character Source code

var Character character;

#### facing Source code

var Rotator facing;

#### r Source code

var Rotator r;

#### turnDirection Source code

var TurnDirections turnDirection;

Enumerations Detail

#### TurnDirections Source code

enum TurnDirections
{

> TD_DONT_CARE, TD_CLOCKWISE, TD_COUNTERCLOCKWISE

};

Functions Detail

#### getIncrement Source code

function int getIncrement ( ) )

#### startAction Source code

static function NS_Turn startAction ( AI_Controller c, ActionBase parent, Rotator facing, optional TurnDirections turnDirection) )

#### turn Source code

latent function turn ( Rotator r ) )

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Creation time: st 23.5.2018 00:10:33.359 - Created with UnCodeX