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# Engine.IInterestedPawnDied

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    interface IInterestedPawnDied
        native;

    //-------------------------------------------------------------------
    // IInterestedPawnDied:
    //
    // This interface should be implemented by those objects that wish
    // to be notified whenever a Pawn dies. Interested objects can
    // register for such notification via the following methods in
    // LevelInfo.uc:
    //
    //   RegisterNotifyPawnDied(IInterestedPawnDied ObjectToNotify)
    //   UnRegisterNotifyPawnDied(IInterestedPawnDied RegisteredObject)
    //
    // Note: If the ObjectToNotify is itself a pawn, it *will* receive
    // notification of its own death.
    //
    //-------------------------------------------------------------------

    // Called immediately after a Engine.Pawn.Died() is called on a Pawn,
    // or Engine.Controller.PawnDied() is called on the pawn's Controller
    // (whichever comes first; only one notification will be sent).
    function OnOtherPawnDied(Pawn DeadPawn);

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Class file time: ne 5.9.2004 16:01:24.000 - Creation time: st 23.5.2018 00:10:44.628 - Created with UnCodeX