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# GUI.moFloatEdit

Extends
  GUIMenuOption

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIMenuOption
                |
                +-- GUI.moFloatEdit

Variables Summary
float | MaxValue
float | MinValue
GUIFloatEdit | MyNumericEdit
float | Step

Inherited Variables from GUI.GUIMenuOption
bFlipped, bHeightFromComponent, bSquare, bVerticalLayout, Caption, CaptionWidth, ComponentClassName, ComponentJustification, ComponentWidth, LabelJustification, LabelStyle, MyComponent, MyLabel

Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility

Functions Summary
| float | GetValue ()))
|  | InitComponent (GUIComponent MyOwner))
|  | InternalOnChange (GUIComponent Sender))
|  | SetValue (float V))

Inherited Functions from GUI.GUIMenuOption
InitComponent, InternalOnChange, OnConstruct

Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls

Variables Detail

#### MaxValue Source code

var float MaxValue;

#### MinValue Source code

var float MinValue;

#### MyNumericEdit Source code

var GUIFloatEdit MyNumericEdit;

#### Step Source code

var float Step;

Functions Detail

#### GetValue Source code

function float GetValue ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender) )

#### SetValue Source code

function SetValue ( float V) )

Defaultproperties

    defaultproperties
    {
    	ComponentClassName="GUI.GUIFloatEdit"
    	OnClickSound=CS_Click
    }

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Creation time: st 23.5.2018 00:10:32.664 - Created with UnCodeX