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# Gameplay.MPTargetMessages

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    class MPTargetMessages extends Engine.LocalMessage;

    var localized string	targetDestroyed;

    static function string GetString(
    	optional int Switch,
    	optional Core.Object Related1,
    	optional Core.Object Related2,
    	optional Object OptionalObject,
    	optional String OptionalString
    	)
    {
    	switch (Switch)
    	{
    	case 0: return replaceStr(default.targetDestroyed, TribesReplicationInfo(Related1).PlayerName, TeamInfo(Related2).localizedName);
    	}
    }

    defaultproperties
    {
    	targetDestroyed	= "%1 destroyed one of team %2's targets."
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.985 - Created with UnCodeX