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# Gameplay.Stat

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    class Stat extends Core.Object;

    var() int offensePointsPerStat	"The number of offense points awarded when this stat is incremented";
    var() int defensePointsPerStat	"The number of defense points awarded when this stat is incremented";
    var() int stylePointsPerStat	"The number of style points awarded when this stat is incremented";
    var() int logLevel;
    var() localized string acronym			"The acronym for this stat";
    var() localized string description		"The description for this stat";
    var() localized string awardDescription "If provided, an award with this description will be given to the player with the highest stat";
    var() localized string personalMessage	"If provided, sends this personal message when the stat is awarded";
    var(LocalMessage) class<MPPersonalMessage> PersonalMessageClass "Personal message class to use when stat is awarded";

    defaultproperties
    {
    	offensePointsPerStat	= 0
    	defensePointsPerStat	= 0
    	stylePointsPerStat		= 0
    	logLevel				= 1
    	acronym					= "N/A"
    }

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Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:47.313 - Created with UnCodeX