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# Tyrion.AI_GunnerGuardGoal

Extends
  AI_GunnerGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_GunnerGoal
                |
                +-- Tyrion.AI_GunnerGuardGoal

Variables Summary
Parameters
float | engagementAreaRadius

Inherited Variables from Tyrion.AI_GunnerGoal
position

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, Vehicle.VehiclePositionType aPosition, float aEngagementAreaRadius ))
|  | init (AI_Resource r ))
|  | setUpDeactivationSentinel ()))

Inherited Functions from Tyrion.AI_GunnerGoal
findResource, getResourceClass, vehicleResource

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### Parameters

#### engagementAreaRadius Source code

var(Parameters) float engagementAreaRadius;

> Radius of engagement area

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Vehicle.VehiclePositionType aPosition, float aEngagementAreaRadius ) )

#### init Source code

function init ( AI_Resource r ) )

#### setUpDeactivationSentinel Source code

function setUpDeactivationSentinel ( ) )

Defaultproperties

    defaultproperties
    {
    	engagementAreaRadius = 10000

    	bInactive = true
    	bPermanent = true
    	priority = 50
    }

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Creation time: st 23.5.2018 00:10:27.038 - Created with UnCodeX