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# Engine.Triggers

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    //=============================================================================
    // Event.
    //=============================================================================
    class Triggers extends Actor
    	abstract
    	placeable
    	native;

    // IGA >>> stuff needed for triggering mojo scenes
    var(MOJO) bool	trigger_cutscene;
    var(MOJO) name	cutscene_name;

    native function TriggerMojoCutscene(name cutscene_name);

    event TriggerEvent( Name EventName, Actor Other, Pawn EventInstigator )
    {
    	// trigger cutscene specified.. call into mojo
    	if (trigger_cutscene)
    	{
    		// EventInstigator.Instigator.ClientMessage("Triggered mojo cutscene");
    		TriggerMojoCutscene(cutscene_name);
    	}

    	// normal trigger event
    	super.TriggerEvent(EventName,Other,EventInstigator);
    }
    // IGA

    defaultproperties
    {
         bHidden=True
         CollisionRadius=+00040.000000
         CollisionHeight=+00040.000000
         bCollideActors=True
    }

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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:49.168 - Created with UnCodeX