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# Engine.PlayerInput

Extends
  Object
Modifiers
  within PlayerController config ( User ) native transient

    Core.Object
    |
    +-- Engine.PlayerInput

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
bool | bAdjustSampling
bool | bEdgeBack
bool | bEdgeForward
bool | bEdgeLeft
bool | bEdgeRight
bool | bInvertMouse
bool | bWasBack
bool | bWasForward
bool | bWasLeft
bool | bWasRight
float | DoubleClickTime
float | DoubleClickTimer
float | MaybeTime[2]
float | MouseAccelThreshold
int | MouseSamples[2]
float | MouseSamplingTime
float | MouseSensitivity
byte | MouseSmoothingMode
float | MouseSmoothingStrength
float | OldSamples[4]
float | SamplingTime[2]
float | SmoothedMouse[2]
float | ZeroTime[2]

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
| float | AccelerateMouse (float aMouse))
|  | ChangeSnapView (bool B ))
| Actor.EDoubleClickDir | CheckForDoubleClickMove (float DeltaTime))
| bool | InvertLook ()
|  | PlayerInput (float DeltaTime ))
|  | SetSmoothingMode (byte B))
|  | SetSmoothingStrength (float F))
| float | SmoothMouse (float aMouse, float DeltaTime, out byte SampleCount, int Index))
|  | UpdateAccel (float F))
|  | UpdateSensitivity (float F))
|  | UpdateSmoothing (int Mode ))

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### bAdjustSampling Source code

var bool bAdjustSampling;

#### bEdgeBack Source code

var bool bEdgeBack;

#### bEdgeForward Source code

var bool bEdgeForward;

#### bEdgeLeft Source code

var bool bEdgeLeft;

#### bEdgeRight Source code

var bool bEdgeRight;

#### bInvertMouse Source code

var globalconfig bool bInvertMouse;

#### bWasBack Source code

var bool bWasBack;

#### bWasForward Source code

var bool bWasForward;

#### bWasLeft Source code

var bool bWasLeft;

#### bWasRight Source code

var bool bWasRight;

#### DoubleClickTime Source code

var globalconfig float DoubleClickTime;

#### DoubleClickTimer Source code

var float DoubleClickTimer;

#### MaybeTime[2] Source code

var float MaybeTime[2];

#### MouseAccelThreshold Source code

var globalconfig float MouseAccelThreshold;

#### MouseSamples[2] Source code

var int MouseSamples[2];

#### MouseSamplingTime Source code

var globalconfig float MouseSamplingTime;

#### MouseSensitivity Source code

var globalconfig float MouseSensitivity;

#### MouseSmoothingMode Source code

var globalconfig byte MouseSmoothingMode;

#### MouseSmoothingStrength Source code

var globalconfig float MouseSmoothingStrength;

#### OldSamples[4] Source code

var float OldSamples[4];

#### SamplingTime[2] Source code

var float SamplingTime[2];

#### SmoothedMouse[2] Source code

var float SmoothedMouse[2];

#### ZeroTime[2] Source code

var float ZeroTime[2];

Functions Detail

#### AccelerateMouse Source code

function float AccelerateMouse ( float aMouse) )

#### ChangeSnapView Source code

function ChangeSnapView ( bool B ) )

#### CheckForDoubleClickMove Source code

function Actor.EDoubleClickDir CheckForDoubleClickMove ( float DeltaTime) )

#### InvertLook Source code

function bool InvertLook ( )

#### PlayerInput Source code

event PlayerInput ( float DeltaTime ) )

#### SetSmoothingMode Source code

exec function SetSmoothingMode ( byte B) )

#### SetSmoothingStrength Source code

exec function SetSmoothingStrength ( float F) )

#### SmoothMouse Source code

function float SmoothMouse ( float aMouse, float DeltaTime, out byte SampleCount, int Index) )

#### UpdateAccel Source code

function UpdateAccel ( float F) )

#### UpdateSensitivity Source code

function UpdateSensitivity ( float F) )

#### UpdateSmoothing Source code

function UpdateSmoothing ( int Mode ) )

Defaultproperties

    defaultproperties
    {
    	 bAdjustSampling=true
    	 MouseSamplingTime=+0.008333
    	 MouseSmoothingStrength=+0.3
    	 MouseSmoothingMode=1
         MouseSensitivity=3.000000
        MouseAccelThreshold=100.0
         DoubleClickTime=0.250000
    }

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Creation time: st 23.5.2018 00:10:33.810 - Created with UnCodeX