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# Gameplay.MPCheckpointMessages

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    class MPCheckpointMessages extends Engine.LocalMessage;

    var() localized string	selfPassed;
    var() localized string	selfFailed;
    var() localized string	selfRaceCompleted;
    var() localized string	selfLapCompleted;
    var() localized string	globalRaceCompleted;

    static function string GetString(
    	optional int Switch,
    	optional Core.Object Related1,
    	optional Core.Object Related2,
    	optional Object OptionalObject,
    	optional String OptionalString
    	)
    {
    	switch (Switch)
    	{
    		case 0:  return default.selfFailed;
    		case 1:  return default.selfPassed;
    		case 2:  return default.selfRaceCompleted;
    		case 3:  return default.selfLapCompleted;
    		case 4:  return default.globalRaceCompleted;
    	}

    	return "";
    }

    defaultproperties
    {
    	selfPassed			= "You passed a checkpoint."
    	selfFailed			= "This is not your current checkpoint."
    	selfRaceCompleted	= "You finished the race!  Total time:  %1"
    	selfLapCompleted	= "You finished lap %1 of %2."
    	globalRaceCompleted	= "%1 finished the race!  Position:  %1"
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.881 - Created with UnCodeX