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# Engine.GameEngine

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    //=============================================================================
    // GameEngine: The game subsystem.
    // This is a built-in Unreal class and it shouldn't be modified.
    //=============================================================================
    class GameEngine extends Engine
    	native
    	noexport
    	transient;

    // URL structure.
    struct URL
    {
    	var string			Protocol,	// Protocol, i.e. "unreal" or "http".
    						Host;		// Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
    	var int				Port;		// Optional host port.
    	var string			Map;		// Map name, i.e. "SkyCity", default is "Index".
    	var array<string>	Op;			// Options.
    	var string			Portal;		// Portal to enter through, default is "".
    	var int 			Valid;
    };

    var Level			GLevel,
    					GEntry;
    var PendingLevel	GPendingLevel;
    var URL				LastURL;
    var config array<string>	ServerActors,
    					ServerPackages;

    var array<object> DummyArray;	// Do not modify
    var object        DummyObject;  // Do not modify

    var bool		  bCheatProtection;

    var config String MainMenuClass;			// Menu that appears when you first start
    var config String InitialMenuClass;			// The initial menu that should appear
    var config String ConnectingMenuClass;		// Menu that appears when you are connecting
    var config String DisconnectMenuClass;		// Menu that appears when you are disconnected
    var config String LoadingClass;				// Loading screen that appears
    var config String ConnectFailureClass;		// When a client fails to connect to a network game
    var config String ReceiveFileClass;			// When the client receives a file

    #if IG_SHARED // Ryan:
    var config String GameSpyManagerClass;
    var GameSpyManager GameSpyManager;
    #endif // IG
    #if IG_TRIBES3 // dbeswick:
    var float Padding1;
    var float Padding2;
    var float Padding3;
    #endif

    defaultproperties
    {
        MainMenuClass=""
        InitialMenuClass=""
        ConnectingMenuClass=""
        DisconnectMenuClass=""
        LoadingClass=""
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:43.468 - Created with UnCodeX