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# Movement.ElevatorVolume

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    // Elevator Volume class

    class ElevatorVolume extends Engine.PhysicsVolume implements PathfindingObstacle native;

    var (Elevator) bool Active;

    function Trigger(Actor Other, Pawn EventInstigator)
    {
        Active = !Active;

        Gravity = vect(0,0,0);

        if (!Active)
            Gravity = Level.PhysicsVolume.Gravity;
    }

    function bool canBePassed(name teamName)
    {
    	return true;
    }

    defaultproperties
    {
        Active = true

        // glenn: disabled optimization in case it has broken elevators (testing)

      	// optimisation:
    	//bDisableTouch = true
    	bUnlit = true
    	bAcceptsProjectors = false

        Gravity = (X=0.0,Y=0.0,Z=0.0)
    	FluidFriction=0
        TerminalVelocity=100000
        GroundFriction=0

    	// display
    	bHidden = false
    	RenderMaterial = Material'FX.ElevatorShader'
    	RenderMaterialWorldSize = (X=500,Y=500,Z=0)
    }

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Class file time: ne 5.9.2004 15:53:36.000 - Creation time: st 23.5.2018 00:10:43.222 - Created with UnCodeX