Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# MojoActions.TsActionEmitterEnable

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046

    class TsActionEmitterEnable extends TsAction;

    var(Action) bool enable;

    function bool OnStart()
    {
    	local Engine.Emitter psys;

    	psys = Engine.Emitter(Actor);
    	if (psys == None)
    	{
    		Log("Error: TsActionEmitterEnable attached to non emitter actor "$Actor.Name);
    		return false;
    	}

    	if (enable)
    	{
    		psys.PlayEmitters();
    	}
    	else
    	{
    		psys.StopEmitters(true);
    	}

    	return true;
    }

    function bool OnTick(float delta)
    {
    	return false;
    }

    event bool CanBeUsedWith(Actor actor)
    {
    	// only work on emitters
    	return Engine.Emitter(actor) != None;
    }

    defaultproperties
    {
    	DName			="Enable Emitter"
    	Track			="Particles"
    	Help			="Enable/Disable the emitters of a particle system"

    	enable = true
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:36.000 - Creation time: st 23.5.2018 00:10:49.241 - Created with UnCodeX