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# Gameplay.CloakPack

Extends
  Pack

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Equipment
          |
          +-- Gameplay.Pack
             |
             +-- Gameplay.CloakPack

#### Direct Known Subclasses:

> tmodanticloak

Variables Summary
float | jammingPeriodSeconds
float | jammingRadius
bool | jammingSwitch
bool | localJammingSwitch

Inherited Variables from Gameplay.Pack
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh

Inherited Variables from Gameplay.Equipment
attentionFXDuration, attentionFXMaterial, attentionFXSpacing, attentionLeft, awaitingPickupPhysics, bCanDrop, bCanPickup, bDropped, bHeld, bPlayPickupSound, droppedElasticity, dropVelocity, heldStartState, hudIcon, hudIconCoords, hudRefireIcon, hudRefireIconCoords, infoString, inventoryIcon, localizedName, next, nextAttentionTime, pickupProxy, pickupRadius, prev, prompt, sensorUpdateFlag, spawnPoint

Functions Summary
|  | applyPartialActiveEffect (float alpha, Character characterOwner))
|  | finishActiveEffect ()))
|  | PostNetReceive ()))
|  | startApplyPartialActiveEffect ()))
|  | tick (float deltaSeconds)) Activating
|  | tick (float deltaSeconds)) Active
|  | timer ())) Activating
|  | timer ())) Active

Inherited Functions from Gameplay.Pack
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept

Inherited Functions from Gameplay.Equipment
allowPrompt, Attach, BeginState, canExpire, canPickup, Destroyed, doSwitch, drop, endHeldByCharacter, EndState, equipmentGone, GetOverlayMaterial, gotoHeldState, HitWall, isInNoDropRangeOfInventoryStation, needPrompt, onMessage, onPickup, onTakenFromSpawnPoint, pickup, PickupProxyTouch, PickupProxyUntouch, PostNetReceive, removeDroppedEquipment, requestEquipmentDrop, setDropLocation, setDropVelocity, setMovementReplication, setup, setupDropped, startHeldByCharacter, Tick, Timer, TravelPreAccept

States Summary

Activating Source code
simulated state Activating

tick, timer

Active Source code
simulated state Active

tick, timer

Variables Detail

#### jammingPeriodSeconds Source code

var float jammingPeriodSeconds;

#### jammingRadius Source code

var float jammingRadius;

#### jammingSwitch Source code

var bool jammingSwitch;

#### localJammingSwitch Source code

var bool localJammingSwitch;

Functions Detail

#### applyPartialActiveEffect Source code

simulated function applyPartialActiveEffect ( float alpha, Character characterOwner) )

#### finishActiveEffect Source code

simulated function finishActiveEffect ( ) )

#### PostNetReceive Source code

simulated function PostNetReceive ( ) )

#### startApplyPartialActiveEffect Source code

simulated function startApplyPartialActiveEffect ( ) )

#### tick Activating Source code

simulated function tick ( float deltaSeconds) )

#### tick Active Source code

simulated function tick ( float deltaSeconds) )

#### timer Activating Source code

function timer ( ) )

#### timer Active Source code

function timer ( ) )

Defaultproperties

    defaultproperties
    {
    	thirdPersonMesh = StaticMesh'Packs.CloakPack'
    	StaticMesh = StaticMesh'Packs.CloakPackdropped'

    	jammingPeriodSeconds = 0.2
    	jammingRadius = 1600

    	localJammingSwitch = false
    	jammingSwitch = false
    }

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Creation time: st 23.5.2018 00:10:28.977 - Created with UnCodeX