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# Gameplay.GrenadeLauncherProjectile

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    class GrenadeLauncherProjectile extends ArcProjectile;

    defaultproperties
    {
    	FuseTimer = 1
    	BounceVelocityModifier = 0.24
    	damageAmt = 0
    	radiusDamageAmt = 50
    	radiusDamageSize = 600
    	radiusDamageMomentum = 105000
    	GravityScale = 1.0
    	DrawScale3D = (X=0.5,Y=0.5,Z=0.5)

    	bNetTemporary = false

    	StaticMesh = StaticMesh'Weapons.Grenade'
    	deathMessage = '%s copped it off %s\'s GrenadeLauncher'
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:43.602 - Created with UnCodeX