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# Gameplay.ActionObjectiveSetStatus

Extends
  ActionObjectiveBase
Modifiers
  dependsOn ( ObjectiveInfo )

    Core.Object
    |
    +-- Scripting.Action
       |
       +-- Gameplay.ActionObjectiveBase
          |
          +-- Gameplay.ActionObjectiveSetStatus

Variables Summary
ActionObjectiveSetStatus
ObjectiveInfo.EObjectiveStatus | status

Inherited Variables from Gameplay.ActionObjectiveBase
objectiveName, player, team

Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary

Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
|  | editorDisplayString (out string s))
| Variable | execute ()))

Inherited Functions from Gameplay.ActionObjectiveBase
getListObjects

Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable

Variables Detail

### ActionObjectiveSetStatus

#### status Source code

var(ActionObjectiveSetStatus) actionnoresolve ObjectiveInfo.EObjectiveStatus status;

Functions Detail

#### editorDisplayString Source code

function editorDisplayString ( out string s) )

#### execute Source code

latent function Variable execute ( ) )

Defaultproperties

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Objective Set Status"
    	actionHelp			= "Sets the status of an objective for either everyone, a team or a player."
    	category			= "Objective"
    }

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Creation time: st 23.5.2018 00:10:25.817 - Created with UnCodeX