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# tmod.tmodGrapplerProjectile

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    class tmodGrapplerProjectile extends Gameplay.GrapplerProjectile;

    /**
     * Unregistered hit fix. From NRBgone.
    */
    function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal){
        super.ProjectileTouch(Other, TouchLocation, TouchNormal);
    }

    /**
     * Server crash fix. From franga_v1.
    */
    simulated function simulatedAttach(Actor Other, vector TouchLocation)
    {
        local Character c;
        c = Character(Other);

          if(c != None)
                Destroy();

        Super.simulatedAttach(Other, TouchLocation);

        SetCollision(true, true, true);
    }

    defaultproperties
    {
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.778 - Created with UnCodeX