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# Gameplay.MPBall

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    class MPBall extends MPCarryable;
    simulated function onGoal(MPGoal goal)
    {
    	//TriggerEffectEvent('Goal');
    	returnToHome();
    }

    defaultproperties
    {
    	CarryableMessageClass	= class'MPBallMessages'
    	StaticMesh				= StaticMesh'MPGameObjects.Ball'
    	idleAnim				= None;
    	returnTime				= 15
    	elasticity				= 0.4
    	droppedPhysics			= PHYS_Havok
    	bBlockHavok				= true
    	bEnableHavokBackstep	= true
    	bBlockActorsWhenDropped = false
    }

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Class file time: ne 5.9.2004 15:53:18.000 - Creation time: st 23.5.2018 00:10:45.797 - Created with UnCodeX