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# Engine.Timer

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    class Timer extends Actor;

    // PROTECTED! users: please use Start() and Stop()
    var float InitialTime;
    var bool Looping;
    var bool Running;

    function StartTimer(float newTime, optional bool loop, optional bool reset)
    {
    	if (Running && !reset)
    		return;

    	InitialTime = newTime;
    	Looping = loop;

    	SetTimer(newTime, false);
    	Running = true;

    	StartTimerHook(newTime, loop, reset);
    }
    function StartTimerHook(float newTime, bool loop, bool reset);

    function StopTimer()
    {
    	SetTimer(0, false);	//this is the Unreal Way (tm)... not what I'd suggest
    	Running = false;
    }

    event Timer()
    {
    	StopTimer();

    	TimerHook();
    	TimerDelegate();

    	if (Looping) StartTimer(InitialTime, true);
    }
    //for subclasses of Timer to react to Timer popping
    function TimerHook();
    //for users of a Timer to receive notification of a Timer popping
    delegate TimerDelegate()
    {
        assertWithDescription(false,
            name$"'s time expired, but nobody is interested. (delegate is unassigned)");
    }

    defaultproperties
    {
    	bHidden=true
    }

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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:47.685 - Created with UnCodeX