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# TribesGUI.TribesMPServerPropertiesMenu

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    // ====================================================================
    //  Class:  TribesGui.TribesMPServerPropertiesMenu
    //
    //  Menu to load map from entry screen.
    // ====================================================================

    class TribesMPServerPropertiesMenu extends TribesGUIPage
         ;
    var(TribesGui) private EditInline Config GUILabel			ServerNameLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			ServerIPAddressLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			ServerEmailLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			MapNameLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			GameTypeLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			TimeLeftLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			TeamOneNameLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			TeamTwoNameLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			TeamOneScoreLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			TeamTwoScoreLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			VersionLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			PingLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton		    CancelButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton		    ConnectButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton		    RefreshButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIMultiColumnListBox    TeamOneBox "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIMultiColumnListBox    TeamTwoBox "A component of this page which has its behavior defined in the code for this page's class.";

    var TribesGameSpyManager gm;
    var int currServerId;

    var String currIpAddress;
    var String currPort;

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

        CancelButton.OnClick=OnCancelClicked;
        ConnectButton.OnClick=OnConnectClicked;
        RefreshButton.OnClick=OnRefreshClicked;

    	TeamOneBox.GetColumn( "Score" ).bSortForward = false;
    	TeamTwoBox.GetColumn( "Score" ).bSortForward = false;
    }

    function HandleParameters(string Param1, string Param2, optional int param3)
    {
    	currServerId = param3;
    	gm.UpdateServer(currServerId, false);
    	RefreshData();
    }

    function InternalOnActivate()
    {
    	gm = TribesGameSpyManager(PlayerOwner().Level.GetGameSpyManager());

    	assert(gm != None);

    	gm.CancelUpdate();

    	gm.OnServerDataUpdate = ReceiveServerData;
    }

    function ReceiveServerData(GameSpyServerData gssd)
    {
    	local int i;
    	local int ping;

    	assert(gssd.gsServerId == currServerId);

    	currIpAddress = gssd.gsIpAddress;
    	currPort = gssd.gsHostPort;

    	ServerNameLabel.SetCaption(gssd.gsHostName);
    	ServerIPAddressLabel.SetCaption(gssd.gsIpAddress$":"$gssd.gsHostPort);
    	VersionLabel.SetCaption(gssd.gsGameVer);
    	ping = gssd.gsPing;
    	if (ping > 999)
    		ping = 999;
    	PingLabel.SetCaption(String(ping));
    	ServerEmailLabel.SetCaption(gssd.gsAdminEmail);
    	MapNameLabel.SetCaption(gssd.gsMapName);
    	GameTypeLabel.SetCaption(gssd.gsGameType);
    	//TimeLeftLabel.SetCaption();
    	TeamOneNameLabel.SetCaption(gssd.gsTeamOneName);
    	TeamTwoNameLabel.SetCaption(gssd.gsTeamTwoName);
    	TeamOneScoreLabel.SetCaption(gssd.gsTeamOneScore);
    	TeamTwoScoreLabel.SetCaption(gssd.gsTeamTwoScore);
    	PingLabel.SetCaption(string(gssd.gsPing));

    	TeamOneBox.Clear();
    	TeamTwoBox.Clear();

    	for (i = 0; i < gssd.gsPlayerNames.Length; ++i)
    	{
    		if (gssd.gsPlayerTeams[i] == gssd.gsTeamOneName)
    			AddNewRowToList(TeamOneBox, gssd.gsPlayerNames[i], gssd.gsPlayerPings[i], gssd.gsPlayerScores[i]);
    		else if (gssd.gsPlayerTeams[i] == gssd.gsTeamTwoName)
    			AddNewRowToList(TeamTwoBox, gssd.gsPlayerNames[i], gssd.gsPlayerPings[i], gssd.gsPlayerScores[i]);
    		else
    			Log("Received player data with an invalid team name");
    	}

    	TeamOneBox.Sort("Score");
    	TeamTwoBox.Sort("Score");
    }

    function AddNewRowToList(GUIMultiColumnListBox list, String name, String ping, String score)
    {
    	list.AddNewRowElement("Name",, name);
    	list.AddNewRowElement("Ping",, ping, int(ping));
    	list.AddNewRowElement("Score",, score, int(score));

    	list.PopulateRow();
    }

    function RefreshData()
    {
    	gm.UpdateServer(currServerId, true);
    }

    function OnCancelClicked(GUIComponent Sender)
    {
    	Controller.CloseMenu();
    }

    function OnConnectClicked(GUIComponent Sender)
    {
    	Controller.CloseMenu();
    	OnConnect(currIpAddress, currPort);
    }

    delegate OnConnect(String ipAddress, String Port);

    function OnRefreshClicked(GUIComponent Sender)
    {
    	RefreshData();
    }

    defaultproperties
    {
    	OnActivate=InternalOnActivate
    	bPersistent=false
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.691 - Created with UnCodeX