Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# TribesTVStudio.TribesTVStudioTestController

    TribesTVStudio.TribesTVStudioTestController

Variables Summary
int | attractCamSys
int | camSysMode
Actor | camTarget
string | camTargetName
Actor | camTargetOld
Vector | camTargetPos
array<TargetPriority> | camTargets
int | curcam2
Vector | curCamSpeed
int | curCamType
TribesTVStudioViewSelector | curViewSelector
FixedCam | fixedCams[2000]
string | forcedTarget
bool | inViewLastTimer
bool | isWatched
float | lastHurry
float | lastServerPosSet
int | mcActive
string | mcNames[64]
int | myCamNum
int | numFixed
int | numRail
string | oldTarget
int | pathNodeCamSys
RailNode | railNodes[2000]
bool | redoCamera
TribesTVStudioSplineHandler | splines
float | sysDists[6]
string | sysNames[6]
TribesTVStudioHudAugmentation | tvh
TribesTVStudioMenuInteraction | tvi
TribesTVStudioMutator | TVMutator
int | vsActive[10]
texture | vsIcons[10]
string | vsNames[10]
float | wantedDist
texture | watermark
float | zoomModifier
float | zoomSpeed

Structures Summary
FixedCam location, maxDistance, viewAngle, minZoomDist, maxZoomDist, rotation, maxRotation, Priority
RailNode location, maxDistance, viewAngle, minZoomDist, maxZoomDist, Priority
TargetPriority name, prios
ViewPriority id, priority

Functions Summary
|  | AltFire (optional float F )) AttractMode2
|  | BeginState ())) AttractMode
|  | BeginState ())) AttractMode2
|  | BeginState ())) Spectating
| Rotator | CameraTrack2 (float DeltaTime))
|  | ClientSetHUD (class<HUD> newHUDClass, class newScoringClass ))
|  | destroyed ()))
|  | EndState ())) AttractMode2
|  | FillCameraList2 ()))
| bool | FindBestCam (out int newcam, ut int newType))
|  | FindCameraTarget ()))
|  | FindCameraTargetClient ()))
|  | FindCameraTargetServer ()))
| bool | FindMoveCam (out int newcam, ptional bool restrictiveSearch))
|  | Fire (optional float F )) AttractMode2
| string | GetCamTargetName ()))
|  | GetObjectPosFromServer (string name))
|  | initTribesTVStudio ())) AttractMode2
| bool | IsSpectating ())) AttractMode2
| Rotator | LimitedCameraTrack (float DeltaTime))
|  | LoadSettings ()))
|  | NextWeapon ())) AttractMode2
|  | PlayerMove (float DeltaTime)) AttractMode2
|  | PostBeginPlay ()))
|  | PrevWeapon ())) AttractMode2
|  | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) AttractMode2
|  | SendDistAndZoom (float dist, loat zoom))
|  | SendPosAndRot (Vector pos, otator rot))
|  | SendTargetAndMode (string target, nt mode))
|  | ServerBeginWatch ()))
|  | ServerEndWatch ()))
|  | ServerSetMetaCamera (int cam))
|  | ServerSetViewSelector (int vs, bool use))
|  | SetCamMode (int mode))
|  | SetCamTarget (string name))
|  | SetClientObjectPos (Vector pos))
|  | SetDistAndZoom (float dist, loat zoom))
|  | SetLocationServer (Vector pos))
|  | SetMetaCamera (string mcname))
|  | SetPosAndRot (Vector pos, otator rot))
|  | SetPosition (vector pos, ptional bool importantChange))
|  | SetTargetAndMode (string target, nt mode))
|  | SetTargetPriority (string target, float prio, int id))
|  | SetViewSelector (int vs, bool use))
|  | SwitchHud ()))
| bool | TargetLOS (Vector pos, optional bool testFuture))
| bool | TestLimitedRotCam (vector targetPos, nt c))
|  | Timer ())) AttractMode2
|  | tvmenu ()))
|  | tvmenu ())) AttractMode2
|  | UpdateCamTarget ()))
| bool | WantedCamPos (Vector target, Vector railNode, float size, out Vector pos))
|  | WatcherJoined ()))

States Summary

AttractMode Source code
state AttractMode

BeginState

AttractMode2 Source code
state AttractMode2 extends Spectating

AltFire, BeginState, EndState, Fire, initTribesTVStudio, IsSpectating, NextWeapon, PlayerMove, PrevWeapon, ProcessMove, Timer, tvmenu

Spectating Source code
state Spectating

BeginState

Variables Detail

#### attractCamSys Source code

var int attractCamSys;

#### camSysMode Source code

var int camSysMode;

#### camTarget Source code

var Actor camTarget;

#### camTargetName Source code

var string camTargetName;

#### camTargetOld Source code

var Actor camTargetOld;

#### camTargetPos Source code

var Vector camTargetPos;

#### camTargets Source code

var array<TargetPriority> camTargets;

#### curcam2 Source code

var int curcam2;

#### curCamSpeed Source code

var Vector curCamSpeed;

#### curCamType Source code

var int curCamType;

#### curViewSelector Source code

var TribesTVStudioViewSelector curViewSelector;

#### fixedCams[2000] Source code

var FixedCam fixedCams[2000];

#### forcedTarget Source code

var string forcedTarget;

#### inViewLastTimer Source code

var bool inViewLastTimer;

#### isWatched Source code

var bool isWatched;

#### lastHurry Source code

var float lastHurry;

#### lastServerPosSet Source code

var float lastServerPosSet;

#### mcActive Source code

var int mcActive;

#### mcNames[64] Source code

var string mcNames[64];

#### myCamNum Source code

var int myCamNum;

#### numFixed Source code

var int numFixed;

#### numRail Source code

var int numRail;

#### oldTarget Source code

var string oldTarget;

#### pathNodeCamSys Source code

var int pathNodeCamSys;

#### railNodes[2000] Source code

var RailNode railNodes[2000];

#### redoCamera Source code

var bool redoCamera;

#### splines Source code

var TribesTVStudioSplineHandler splines;

#### sysDists[6] Source code

var float sysDists[6];

#### sysNames[6] Source code

var string sysNames[6];

#### tvh Source code

var TribesTVStudioHudAugmentation tvh;

#### tvi Source code

var TribesTVStudioMenuInteraction tvi;

#### TVMutator Source code

var TribesTVStudioMutator TVMutator;

#### vsActive[10] Source code

var int vsActive[10];

#### vsIcons[10] Source code

var texture vsIcons[10];

#### vsNames[10] Source code

var string vsNames[10];

#### wantedDist Source code

var float wantedDist;

#### watermark Source code

var texture watermark;

#### zoomModifier Source code

var float zoomModifier;

#### zoomSpeed Source code

var float zoomSpeed;

Structures Detail

#### FixedCam Source code

struct FixedCam
{

> var Vector location;
> var float maxDistance;
> var float maxRotation;
> var float maxZoomDist;
> var float minZoomDist;
> var float Priority;
> var rotator rotation;
> var float viewAngle;

};

#### RailNode Source code

struct RailNode
{

> var Vector location;
> var float maxDistance;
> var float maxZoomDist;
> var float minZoomDist;
> var float Priority;
> var float viewAngle;

};

#### TargetPriority Source code

struct TargetPriority
{

> var string name;
> var array<ViewPriority> prios;

};

#### ViewPriority Source code

struct ViewPriority
{

> var int id;
> var float priority;

};

Functions Detail

#### AltFire AttractMode2 Source code

exec function AltFire ( optional float F ) )

#### BeginState AttractMode Source code

function BeginState ( ) )

#### BeginState AttractMode2 Source code

function BeginState ( ) )

#### BeginState Spectating Source code

function BeginState ( ) )

#### CameraTrack2 Source code

function Rotator CameraTrack2 ( float DeltaTime) )

#### ClientSetHUD Source code

simulated function ClientSetHUD ( class<HUD> newHUDClass, class<Scoreboard> newScoringClass ) )

#### destroyed Source code

simulated function destroyed ( ) )

#### EndState AttractMode2 Source code

function EndState ( ) )

#### FillCameraList2 Source code

function FillCameraList2 ( ) )

#### FindBestCam Source code

function bool FindBestCam ( out int newcam,out int newType) )

#### FindCameraTarget Source code

function FindCameraTarget ( ) )

#### FindCameraTargetClient Source code

function FindCameraTargetClient ( ) )

#### FindCameraTargetServer Source code

function FindCameraTargetServer ( ) )

#### FindMoveCam Source code

function bool FindMoveCam ( out int newcam,optional bool restrictiveSearch) )

#### Fire AttractMode2 Source code

exec function Fire ( optional float F ) )

#### GetCamTargetName Source code

function string GetCamTargetName ( ) )

#### GetObjectPosFromServer Source code

function GetObjectPosFromServer ( string name) )

#### initTribesTVStudio AttractMode2 Source code

function initTribesTVStudio ( ) )

#### IsSpectating AttractMode2 Source code

function bool IsSpectating ( ) )

#### LimitedCameraTrack Source code

function Rotator LimitedCameraTrack ( float DeltaTime) )

#### LoadSettings Source code

function LoadSettings ( ) )

#### NextWeapon AttractMode2 Source code

exec function NextWeapon ( ) )

#### PlayerMove AttractMode2 Source code

function PlayerMove ( float DeltaTime) )

#### PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

#### PrevWeapon AttractMode2 Source code

exec function PrevWeapon ( ) )

#### ProcessMove AttractMode2 Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

#### SendDistAndZoom Source code

function SendDistAndZoom ( float dist,float zoom) )

#### SendPosAndRot Source code

function SendPosAndRot ( Vector pos,Rotator rot) )

#### SendTargetAndMode Source code

function SendTargetAndMode ( string target,int mode) )

#### ServerBeginWatch Source code

function ServerBeginWatch ( ) )

#### ServerEndWatch Source code

function ServerEndWatch ( ) )

#### ServerSetMetaCamera Source code

function ServerSetMetaCamera ( int cam) )

#### ServerSetViewSelector Source code

function ServerSetViewSelector ( int vs, bool use) )

#### SetCamMode Source code

function SetCamMode ( int mode) )

#### SetCamTarget Source code

function SetCamTarget ( string name) )

#### SetClientObjectPos Source code

function SetClientObjectPos ( Vector pos) )

#### SetDistAndZoom Source code

function SetDistAndZoom ( float dist,float zoom) )

#### SetLocationServer Source code

function SetLocationServer ( Vector pos) )

#### SetMetaCamera Source code

function SetMetaCamera ( string mcname) )

#### SetPosAndRot Source code

function SetPosAndRot ( Vector pos,rotator rot) )

#### SetPosition Source code

function SetPosition ( vector pos,optional bool importantChange) )

#### SetTargetAndMode Source code

function SetTargetAndMode ( string target,int mode) )

#### SetTargetPriority Source code

function SetTargetPriority ( string target, float prio, int id) )

#### SetViewSelector Source code

function SetViewSelector ( int vs, bool use) )

#### SwitchHud Source code

function SwitchHud ( ) )

#### TargetLOS Source code

function bool TargetLOS ( Vector pos, optional bool testFuture) )

#### TestLimitedRotCam Source code

function bool TestLimitedRotCam ( vector targetPos,int c) )

#### Timer AttractMode2 Source code

function Timer ( ) )

#### tvmenu Source code

exec function tvmenu ( ) )

#### tvmenu AttractMode2 Source code

exec function tvmenu ( ) )

#### UpdateCamTarget Source code

function UpdateCamTarget ( ) )

#### WantedCamPos Source code

function bool WantedCamPos ( Vector target, Vector railNode, float size, out Vector pos) )

#### WatcherJoined Source code

function WatcherJoined ( ) )

Defaultproperties

    defaultproperties
    {
    	curcam2=-1
      camSysMode=0
      sysNames[4]="Attract cameras"
      sysNames[5]="PathNodes"
      sysDists[0]=400
      sysDists[1]=400
      sysDists[2]=400
      sysDists[3]=400
      sysDists[4]=400
      sysDists[5]=400
      attractCamSys=4
      pathNodeCamSys=5
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:37.142 - Created with UnCodeX