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# Editor.RawMaterialFactory

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    class RawMaterialFactory extends MaterialFactory;

    var() Class<Engine.Material> MaterialClass;

    function Engine.Material CreateMaterial( Core.Object InOuter, string InPackage, string InGroup, string InName )
    {
    	if( MaterialClass == None )
    		return None;

    	return New(InOuter, InName, RF_Public+RF_Standalone) MaterialClass;
    }

    defaultproperties
    {
    	MaterialClass=class'Shader';
    	Description="Raw Material"
    }

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Class file time: ne 5.9.2004 16:01:14.000 - Creation time: st 23.5.2018 00:10:46.695 - Created with UnCodeX