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# Gameplay.BaseDeviceAccess

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    class BaseDeviceAccess extends UseableObject;

    var() localized String PowerDownPrompt;
    var() localized String IsDisabledPrompt;

    function byte GetPromptIndex(Character PotentialUser)
    {
    	local BaseDevice OwnerBaseDevice;

    	OwnerBaseDevice = BaseDevice(Owner);

    	if(OwnerBaseDevice.IsFriendly(PotentialUser))
    	{
    		if(CanBeUsedBy(PotentialUser))
    			return 0;		// standard use message
    		else if(OwnerBaseDevice != None)
    		{
    			if(! OwnerBaseDevice.IsPowered())
    				return 1;
    			else if(OwnerBaseDevice.isDisabled())
    				return 2;
    		}
    	}

    	return 255;
    }

    // returns a prompt string based on the prompt index
    static function string GetPrompt(byte PromptIndex, class<Actor> dataClass)
    {
    	switch(promptIndex)
    	{
    	case 0:
    		return default.prompt;
    	case 1:
    		return default.PowerDownPrompt;
    	case 2:
    		return default.IsDisabledPrompt;
    	}

    	return "";
    }

    defaultproperties
    {
    	PowerDownPrompt = "You cannot use this object because the power is down. Repair your generator.";
    	IsDisabledPrompt = "You cannot use this object because it is damaged and needs repairing.";
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:42.408 - Created with UnCodeX