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# IGEffectsSystem.EffectEventTrigger

Extends
  Trigger

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Triggers
          |
          +-- Engine.Trigger
             |
             +-- IGEffectsSystem.EffectEventTrigger

Variables Summary
Events
name | EffectEvent

Inherited Variables from Engine.Trigger
bInitiallyActive, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType

Inherited Variables from Engine.Triggers
cutscene_name, trigger_cutscene

Enumerations Summary

Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
|  | DoTrigger (Pawn instigator))

Inherited Functions from Engine.Trigger
CheckTouchList, DoTrigger, FindTriggerActor, IsRelevant, PostBeginPlay, PostTakeDamage, PreBeginPlay, Reset, SpecialHandling, Timer, Touch, Trigger, UnTouch

Inherited Functions from Engine.Triggers
TriggerEvent, TriggerMojoCutscene

Variables Detail

### Events

#### EffectEvent Source code

var(Events) name EffectEvent;

Functions Detail

#### DoTrigger Source code

simulated function DoTrigger ( Pawn instigator) )

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Creation time: st 23.5.2018 00:10:29.461 - Created with UnCodeX