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# Scripting.ActionSpawnActor

Extends
  Action

    Core.Object
    |
    +-- Scripting.Action
       |
       +-- Scripting.ActionSpawnActor

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ActionSpawnActor
name | actorLabel
vector | actorLocation
rotator | actorRotation
name | locationByActor
int | maxSpawnAttempts
class<Actor> | spawnClass
float | spawnInterval

Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Scripting.Action
ParameterResolveInfo

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | editorDisplayString (out string s))
| Variable | execute ()))

Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

### ActionSpawnActor

#### actorLabel Source code

var(ActionSpawnActor) name actorLabel;

#### actorLocation Source code

var(ActionSpawnActor) actionnoresolve vector actorLocation;

> Used as the spawn location if locationByActor is empty

#### actorRotation Source code

var(ActionSpawnActor) actionnoresolve rotator actorRotation;

> Used as the spawn rotation if locationByActor is empty

#### locationByActor Source code

var(ActionSpawnActor) name locationByActor;

> Spawn at the location and with the rotation of the specified actor

#### maxSpawnAttempts Source code

var(ActionSpawnActor) int maxSpawnAttempts;

#### spawnClass Source code

var(ActionSpawnActor) actionnoresolve class<Actor> spawnClass;

#### spawnInterval Source code

var(ActionSpawnActor) float spawnInterval;

Functions Detail

#### editorDisplayString Source code

function editorDisplayString ( out string s) )

#### execute Source code

latent function Variable execute ( ) )

Defaultproperties

    defaultproperties
    {
    	spawnInterval		= 0.0
    	maxSpawnAttempts	= 1

    	returnType			= class'Variable'
    	actionDisplayName	= "Spawn Actor"
    	actionHelp			= "Spawn an actor."
    	category			= "Actor"
    }

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Creation time: st 23.5.2018 00:10:26.090 - Created with UnCodeX