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# Gameplay.Motor

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    // Motor
    // Motor objects expose an interface that enables players or AIs to move
    // and perform actions in the world.
    //
    // An object's Motor should expose the most atomic set of actions that can be used to
    // control that object.
    //
    // The functions of a motor should also constrain input to valid values, i.e. the user
    // should not be able to jet without a jetpack.

    class Motor extends Engine.Actor
    	native;

    defaultproperties
    {
    	bHidden		= true
    	DrawType	= DT_None
    	RemoteRole	= ROLE_None
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.723 - Created with UnCodeX