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# Gameplay.ActionBaseDevicePowerSwitch

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    class ActionBaseDevicePowerSwitch extends Scripting.Action;

    var() editcombotype(enumBaseDeviceLabels) Name target;
    var() bool bOn		"If true, sets the base device's power switch to on. Else, sets it to off.";

    // execute
    latent function Variable execute()
    {
    	local BaseDevice b;

    	Super.execute();

    	ForEach parentScript.actorLabel(class'BaseDevice', b, target)
    	{
    		b.setSwitchedOn(bOn);
    	}

    	return None;
    }

    // editorDisplayString
    function editorDisplayString(out string s)
    {
    	if (bOn)
    		s = "Turn on base device "$propertyDisplayString('target');
    	else
    		s = "Turn off base device "$propertyDisplayString('target');
    }

    event function enumBaseDeviceLabels(Engine.LevelInfo level, out Array<Name> s)
    {
    	local BaseDevice b;

    	ForEach level.AllActors(class'BaseDevice', b)
    	{
    		if (b.label != '')
    		{
    			s[s.Length] = b.label;
    		}
    	}
    }

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Set Base Device Power Switch"
    	actionHelp			= "Turns a base device on or off. If you turn off a base device then it will not regain power until you turn it back on, even if its power generator is knocked out and repaired."
    	category			= "Actor"
    }

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Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:40.029 - Created with UnCodeX