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# Vehicles.SCar

Extends
  SVehicle
Modifiers
  abstract native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Engine.SVehicle
             |
             +-- Vehicles.SCar

#### Direct Known Subclasses:

> Armadillo, Lynx, SHalfTrack

Variables Summary
float | ActualSteering
bool | bIsDriving
bool | bIsInverted
bool | bNewCarState
float | CarMPH
SCarState | CarState
KRigidBodyState | ChassisState
float | EngineRPM
float | ForwardVel
int | Gear
float | NumPoweredWheels
float | OutputBrake
float | OutputGas
bool | OutputHandbrake
material | RevMeterMaterial
float | TotalSpinVel
SCar
float | ChangeDownPoint
float | ChangeUpPoint
float | ChassisTorqueScale
float | EngineBrakeFactor
float | EngineBrakeRPMScale
float | EngineInertia
float | EngineRPMSoundRange
float | FTScale
float | GearRatios[5]
float | HandbrakeThresh
float | IdleRPM
sound | IdleSound
float | LSDFactor
float | MaxBrakeTorque
float | MaxSteerAngle
float | MinBrakeFriction
float | RevMeterPosX
float | RevMeterPosY
float | RevMeterScale
float | RevMeterSizeY
EAxis | SteerBoneAxis
float | SteerBoneMaxAngle
name | SteerBoneName
float | SteerSpeed
float | StopThreshold
InterpCurve | TorqueCurve
float | TransRatio
float | WheelAdhesion
float | WheelHandbrakeFriction
float | WheelHandbrakeSlip
float | WheelInertia
float | WheelLatFrictionScale
InterpCurve | WheelLatSlipFunc
InterpCurve | WheelLongFrictionFunc
float | WheelLongFrictionScale
float | WheelLongSlip
float | WheelPenScale
float | WheelRestitution
float | WheelSoftness
float | WheelSuspensionOffset
float | WheelSuspensionTravel

Inherited Variables from Engine.Pawn
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI

Structures Summary
SCarState ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerHandbrake, ServerBrake, ServerGas, ServerGear, ServerSteering, bNewState

Inherited Structures from Engine.Pawn
HavokCharacterObjectInteractionEvent, HavokCharacterObjectInteractionResult

Functions Summary
|  | DrawHUD (Canvas Canvas))
|  | KDriverEnter (Pawn p))
| bool | KDriverLeave (bool bForceLeave))
|  | PostNetBeginPlay ()))
|  | SVehicleUpdateParams ()))

Inherited Functions from Engine.Pawn
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob

Variables Detail

#### ActualSteering Source code

var float ActualSteering;

#### bIsDriving Source code

var bool bIsDriving;

#### bIsInverted Source code

var bool bIsInverted;

#### bNewCarState Source code

var bool bNewCarState;

#### CarMPH Source code

var float CarMPH;

#### CarState Source code

var SCarState CarState;

#### ChassisState Source code

var KRigidBodyState ChassisState;

#### EngineRPM Source code

var float EngineRPM;

#### ForwardVel Source code

var float ForwardVel;

#### Gear Source code

var int Gear;

#### NumPoweredWheels Source code

var float NumPoweredWheels;

#### OutputBrake Source code

var float OutputBrake;

#### OutputGas Source code

var float OutputGas;

#### OutputHandbrake Source code

var bool OutputHandbrake;

#### RevMeterMaterial Source code

var material RevMeterMaterial;

#### TotalSpinVel Source code

var float TotalSpinVel;

### SCar

#### ChangeDownPoint Source code

var(SCar) float ChangeDownPoint;

#### ChangeUpPoint Source code

var(SCar) float ChangeUpPoint;

#### ChassisTorqueScale Source code

var(SCar) float ChassisTorqueScale;

#### EngineBrakeFactor Source code

var(SCar) float EngineBrakeFactor;

#### EngineBrakeRPMScale Source code

var(SCar) float EngineBrakeRPMScale;

#### EngineInertia Source code

var(SCar) float EngineInertia;

#### EngineRPMSoundRange Source code

var(SCar) float EngineRPMSoundRange;

#### FTScale Source code

var(SCar) float FTScale;

#### GearRatios[5] Source code

var(SCar) float GearRatios[5];

#### HandbrakeThresh Source code

var(SCar) float HandbrakeThresh;

#### IdleRPM Source code

var(SCar) float IdleRPM;

#### IdleSound Source code

var(SCar) sound IdleSound;

#### LSDFactor Source code

var(SCar) float LSDFactor;

#### MaxBrakeTorque Source code

var(SCar) float MaxBrakeTorque;

#### MaxSteerAngle Source code

var(SCar) float MaxSteerAngle;

#### MinBrakeFriction Source code

var(SCar) float MinBrakeFriction;

#### RevMeterPosX Source code

var(SCar) float RevMeterPosX;

#### RevMeterPosY Source code

var(SCar) float RevMeterPosY;

#### RevMeterScale Source code

var(SCar) float RevMeterScale;

#### RevMeterSizeY Source code

var(SCar) float RevMeterSizeY;

#### SteerBoneAxis Source code

var(SCar) EAxis SteerBoneAxis;

#### SteerBoneMaxAngle Source code

var(SCar) float SteerBoneMaxAngle;

#### SteerBoneName Source code

var(SCar) name SteerBoneName;

#### SteerSpeed Source code

var(SCar) float SteerSpeed;

#### StopThreshold Source code

var(SCar) float StopThreshold;

#### TorqueCurve Source code

var(SCar) InterpCurve TorqueCurve;

#### TransRatio Source code

var(SCar) float TransRatio;

#### WheelAdhesion Source code

var(SCar) float WheelAdhesion;

#### WheelHandbrakeFriction Source code

var(SCar) float WheelHandbrakeFriction;

#### WheelHandbrakeSlip Source code

var(SCar) float WheelHandbrakeSlip;

#### WheelInertia Source code

var(SCar) float WheelInertia;

#### WheelLatFrictionScale Source code

var(SCar) float WheelLatFrictionScale;

#### WheelLatSlipFunc Source code

var(SCar) InterpCurve WheelLatSlipFunc;

#### WheelLongFrictionFunc Source code

var(SCar) InterpCurve WheelLongFrictionFunc;

#### WheelLongFrictionScale Source code

var(SCar) float WheelLongFrictionScale;

#### WheelLongSlip Source code

var(SCar) float WheelLongSlip;

#### WheelPenScale Source code

var(SCar) float WheelPenScale;

#### WheelRestitution Source code

var(SCar) float WheelRestitution;

#### WheelSoftness Source code

var(SCar) float WheelSoftness;

#### WheelSuspensionOffset Source code

var(SCar) float WheelSuspensionOffset;

#### WheelSuspensionTravel Source code

var(SCar) float WheelSuspensionTravel;

Structures Detail

#### SCarState Source code

struct SCarState
{

> var int bNewState;
> var KRBVec ChassisAngVel;
> var KRBVec ChassisLinVel;
> var KRBVec ChassisPosition;
> var Quat ChassisQuaternion;
> var float ServerBrake;
> var float ServerGas;
> var int ServerGear;
> var float ServerHandbrake;
> var float ServerSteering;

};

Functions Detail

#### DrawHUD Source code

function DrawHUD ( Canvas Canvas) )

#### KDriverEnter Source code

event KDriverEnter ( Pawn p) )

#### KDriverLeave Source code

event bool KDriverLeave ( bool bForceLeave) )

#### PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

#### SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )

Defaultproperties

    defaultproperties
    {

    	RevMeterPosX=0.01
    	RevMeterPosY=0.9
    	RevMeterScale=4000.0
    	RevMeterSizeY=0.05
    }

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Creation time: st 23.5.2018 00:10:34.288 - Created with UnCodeX