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# Movement.BoundaryVolume

Extends
  Volume
Modifiers
  native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Brush
          |
          +-- Engine.Volume
             |
             +-- Movement.BoundaryVolume

Variables Summary
bool | LocalActive
BoundaryVolume
bool | Active
float | DampingScale
float | FrictionScale

Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, bReverseHavokTriangleWinding, DecoList, LocationName, LocationPriority

Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, RenderMaterial, RenderMaterialWorldSize, TempScale, UnusedLightMesh

Enumerations Summary

Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
|  | EnableBoundary (bool Enable))
|  | PostBeginPlay ()))
|  | PostLoadGame ()))
|  | PostNetReceive ()))
|  | RegisterBoundary (bool Enable)
|  | Trigger (Actor Other, Pawn EventInstigator))

Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch

Variables Detail

#### LocalActive Source code

var bool LocalActive;

### BoundaryVolume

#### Active Source code

var(BoundaryVolume) bool Active;

#### DampingScale Source code

var(BoundaryVolume) float DampingScale;

#### FrictionScale Source code

var(BoundaryVolume) float FrictionScale;

Functions Detail

#### EnableBoundary Source code

simulated function EnableBoundary ( bool Enable) )

#### PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

#### PostLoadGame Source code

simulated function PostLoadGame ( ) )

#### PostNetReceive Source code

simulated function PostNetReceive ( ) )

#### RegisterBoundary Source code

simulated native function RegisterBoundary ( bool Enable )

#### Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Defaultproperties

    defaultproperties
    {
        Active = true
        DampingScale = 1
        FrictionScale = 1
    	bBlockHavok = true

    	bNetNotify = true
    	bAlwaysRelevant=true
    	bOnlyDirtyReplication=true
    	bSkipActorPropertyReplication=true
    	NetUpdateFrequency=5

    	bDisableTouch = true
    	bUnlit = true
    	bAcceptsProjectors = false

    	RenderMaterial = Material'FX.BoarderShader'
    	RenderMaterialWorldSize = (X=500,Y=500,Z=0)

    	bReverseHavokTriangleWinding = true
    }

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Creation time: st 23.5.2018 00:10:28.517 - Created with UnCodeX