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# MojoActions.TsActionSetSkin

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    class TsActionSetSkin extends TsAction;

    var() array<Material> TargetSkins;

    function bool OnStart()
    {
    	local int i;

    	for (i = 0; i < TargetSkins.Length; i++)
    	{
    		Actor.Skins[i] = TargetSkins[i];
    	}

    	return true;
    }

    function bool OnTick(float delta)
    {
    	return false;
    }

    event bool CanBeUsedWith(Actor actor)
    {
    	// only work with dynamic actors
    	return actor.DrawType != DT_StaticMesh || !actor.bStatic;
    }

    defaultproperties
    {
    	DName			="Set Skins"
    	Track			="Effects"
    	Help			="Sets any number of the actors's skins. Skins can only be set on 'dynamic' static meshes or skeletal meshes."
    }

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Class file time: ne 5.9.2004 15:53:36.000 - Creation time: st 23.5.2018 00:10:49.380 - Created with UnCodeX