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# Gameplay.SpinfusorProjectile

Extends
  ExplosiveProjectile

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Projectile
          |
          +-- Gameplay.ExplosiveProjectile
             |
             +-- Gameplay.SpinfusorProjectile

Variables Summary

Inherited Variables from Gameplay.ExplosiveProjectile
bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType

Inherited Variables from Gameplay.Projectile
AccelerationMagtitude, bDeflectable, bounceCount, bReceivedInitialVelocity, bReplicateInitialVelocity, bScaleProjectile, damageAmt, damageTypeClass, deathMessage, InitialVelocity, initialXDrawScale, knockback, knockbackAliveScale, MaxVelocity, rookAttacker, SpawnTick, victim, xDrawScalePerSecond

Functions Summary

Inherited Functions from Gameplay.ExplosiveProjectile
Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect

Inherited Functions from Gameplay.Projectile
bounce, ClientDetectDeflection, construct, endLife, HitWall, makeHarmless, PostBounce, PostNetBeginPlay, PostNetReceive, PrecacheProjectileRenderData, ProjectileHit, ProjectileTouch, projectileTouchProcessing, resolveImpactEffect, ShouldDeflect, ShouldHit, Tick, triggerHitEffect

Defaultproperties

    defaultproperties
    {
    	damageAmt = 0
    	radiusDamageAmt = 40
    	radiusDamageSize = 400
    	radiusDamageMomentum = 105000

    	bNetTemporary = false

    	StaticMesh = StaticMesh'Weapons.Disc'
    	DrawScale3D = (X=0.75,Y=0.75,Z=0.75)
    	deathMessage = '%s copped it off %s\'s Spinfusor'
    }

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Creation time: st 23.5.2018 00:10:34.908 - Created with UnCodeX