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# Gameplay.Trigger

Modifiers
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    Gameplay.Trigger

Variables Summary
Trigger
bool | bCanDeadTrigger
bool | bCanDeadTriggerExit
string | debugLogString
array<name> | triggeredByFilter

Functions Summary
| bool | canTrigger (Actor testActor, optional bool exiting))
|  | dispatchMessage (Message msg))
| bool | dispatchTrigger (Actor instigator, MessageTrigger msg))

Variables Detail

### Trigger

#### bCanDeadTrigger Source code

var(Trigger) bool bCanDeadTrigger;

> Dead characters will not cause a trigger unless this variable is set to true.

#### bCanDeadTriggerExit Source code

var(Trigger) bool bCanDeadTriggerExit;

> Dead characters will not cause a trigger on exiting unless this variable is set to true.

#### debugLogString Source code

var(Trigger) string debugLogString;

#### triggeredByFilter Source code

var(Trigger) array<name> triggeredByFilter;

Functions Detail

#### canTrigger Source code

function bool canTrigger ( Actor testActor, optional bool exiting) )

#### dispatchMessage Source code

function dispatchMessage ( Message msg) )

#### dispatchTrigger Source code

function bool dispatchTrigger ( Actor instigator, MessageTrigger msg) )

Defaultproperties

    defaultproperties
    {
        bHidden=True
        bCollideActors=True
    	Texture=Texture'Engine_res.S_Trigger'
    	bProjTarget = false
    }

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Creation time: st 23.5.2018 00:10:37.271 - Created with UnCodeX