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# Tyrion.AI_VehiclePatrolGoal

Extends
  AI_DriverGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_DriverGoal
                |
                +-- Tyrion.AI_VehiclePatrolGoal

Variables Summary
Parameters
Name | attackTargetName
bool | bExecuteOnce
float | desiredSpeed
array<Name> | patrolPointNames
bool | skipIntermediateNodes

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri ))

Inherited Functions from Tyrion.AI_DriverGoal
findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### Parameters

#### attackTargetName Source code

var(Parameters) editinline Name attackTargetName;

> keep oriented towards this rook to be able to shoot at it (currently only used by the Pod)

#### bExecuteOnce Source code

var(Parameters) bool bExecuteOnce;

> Go through the patrol nodes just once

#### desiredSpeed Source code

var(Parameters) editinline float desiredSpeed;

#### patrolPointNames Source code

var(Parameters) editinline array<Name> patrolPointNames;

> A list of named pathfinding nodes (PlacedNode's)

#### skipIntermediateNodes Source code

var(Parameters) bool skipIntermediateNodes;

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri ) )

Defaultproperties

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false

    	desiredSpeed = 1500
    	bExecuteOnce = false
    	skipIntermediateNodes = true
    }

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Creation time: st 23.5.2018 00:10:27.946 - Created with UnCodeX