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# Engine.MovementObject

Extends
  Object
Modifiers
  abstract native

    Core.Object
    |
    +-- Engine.MovementObject

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
GroundState GroundState_Standing, GroundState_Walking, GroundState_Running, GroundState_Sprinting, GroundState_Any,

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
|  | addForce (vector force)
|  | addImpulse (vector impulse)
|  | addVelocity (vector velocity)
|  | calculateExtents ()
|  | forceMovementState (int state)
| float | getAccumulator ()
| vector | getEndPosition ()
| vector | getStartPosition ()
|  | setAcceleration (vector newAcceleration)
|  | setAccumulator (float accumulator)
|  | setEndPosition (vector newPosition)
|  | setInput (float forward, float strafe, float jump, float ski, float jetpack, int groundState)
|  | setPosition (vector newPosition)
|  | setStartPosition (vector newPosition)
|  | setVelocity (vector velocity)
|  | wake ()

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Enumerations Detail

#### GroundState Source code

enum GroundState
{

> GroundState_Standing, GroundState_Walking, GroundState_Running, GroundState_Sprinting, GroundState_Any,

};

Functions Detail

#### addForce Source code

final native function addForce ( vector force )

#### addImpulse Source code

final native function addImpulse ( vector impulse )

#### addVelocity Source code

final native function addVelocity ( vector velocity )

#### calculateExtents Source code

final native function calculateExtents ( )

#### forceMovementState Source code

final native function forceMovementState ( int state )

#### getAccumulator Source code

final native function float getAccumulator ( )

#### getEndPosition Source code

final native function vector getEndPosition ( )

#### getStartPosition Source code

final native function vector getStartPosition ( )

#### setAcceleration Source code

final native function setAcceleration ( vector newAcceleration )

#### setAccumulator Source code

final native function setAccumulator ( float accumulator )

#### setEndPosition Source code

final native function setEndPosition ( vector newPosition )

#### setInput Source code

final native function setInput ( float forward, float strafe, float jump, float ski, float jetpack, int groundState )

#### setPosition Source code

final native function setPosition ( vector newPosition )

#### setStartPosition Source code

final native function setStartPosition ( vector newPosition )

#### setVelocity Source code

final native function setVelocity ( vector velocity )

#### wake Source code

final native function wake ( )

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Creation time: st 23.5.2018 00:10:32.724 - Created with UnCodeX