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# Engine.OpacityModifier

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    //
    // OpacityModfifer - used to override a shader's opacity channel (eg for shaders on terrain).
    //
    class OpacityModifier extends Modifier
    	noteditinlinenew
    	native;

    var Material Opacity;
    var bool bOverrideTexModifier;

    defaultproperties
    {
    #if IG_RENDERER	// rowan: set Materialtype for quick casts
    	MaterialType = MT_OpacityModifier
    #endif
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.272 - Created with UnCodeX