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# Gameplay.MPGameAnnouncerMessages

Extends
  TribesLocalMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Gameplay.TribesLocalMessage
                |
                +-- Gameplay.MPGameAnnouncerMessages

Variables Summary

Inherited Variables from Gameplay.TribesLocalMessage
announcements

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary

Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary

Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Defaultproperties

    defaultproperties
    {
    	announcements(0)=(effectEvent=WonMatch,speechTag="WINMATCH",debugString="%1 win the match.")
    	announcements(1)=(effectEvent=WonRound,speechTag="WINROUND",debugString="%1 win the round.")
    	announcements(2)=(effectEvent=TieMatch,speechTag="MATCHTIE",debugString="")
    	announcements(3)=(effectEvent=,speechTag="TIME60",debugString="")
    	announcements(4)=(effectEvent=,speechTag="TIME10",debugString="")
    	announcements(5)=(effectEvent=,speechTag="GAMEON",debugString="")
    }

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Creation time: st 23.5.2018 00:10:32.981 - Created with UnCodeX