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# GUI.GUIPage

Extends
  GUIMultiComponent
Modifiers
  HideCategories ( Menu , Object ) Native

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPage

#### Direct Known Subclasses:

> CinematicOverlay, TestMenu, TribesCinematicOverlay, TribesGUIPage, TribesIRCChanKey, TribesIRCNewNick

Variables Summary
GUIPage
bool | bIsHUD
bool | bIsOverlay
string | DialogClassName
GUILabel | HelpText
array<GUIComponent> | Timers

Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Delegates Summary
|  | OnDlgReturned (int returnButton, optional string Passback)
|  | OnPopupReturned (GUIListElem returnObj, optional string Passback)

Inherited Delegates from GUI.GUIComponent
OnActivate, OnCapturedMouseMove, OnChange, OnClick, OnClientDraw, OnDblClick, OnDeActivate, OnDraw, OnFocused, OnHide, OnHitTest, OnKeyEvent, OnKeyType, OnLostFocus, OnMenuStateChanged, OnMessage, OnMousePressed, OnMouseRelease, OnPreDraw, OnRawXController, OnRender, OnRePositionCompleted, OnRightClick, OnShow, OnUpdateComponent, OnWatched, OnXControllerEvent

Functions Summary
|  | Activate ()))
|  | ChangeHint (string NewHint))
|  | DeActivate ()))
|  | DlgReturned (GUIDlg Dialog ))
|  | Free (optional bool bForce ))
|  | HandleParameters (string Param1, string Param2, optional int param3)
|  | Hide ()))
|  | InitComponent (GUIComponent MyOwner))
|  | NotifyLevelChange ()
|  | onGameplayMessage (Message msg))
|  | OnProgress (string Str1, string Str2))
| GUIDlg | OpenDlg (String Caption, optional int TheButtons, optional string Passback, optional int TimeOut ))
|  | Show ()))

Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Variables Detail

### GUIPage

#### bIsHUD Source code

var(GUIPage) config bool bIsHUD;

> If true, underlaying systems should remain active for input (gui should not swallow invalid input)

#### bIsOverlay Source code

var(GUIPage) config bool bIsOverlay;

> If true, underlaying components should remain active

#### DialogClassName Source code

var(GUIPage) config string DialogClassName;

#### HelpText Source code

var(GUIPage) Editinline config GUILabel HelpText;

> The label that displays the hint for the watched component on this page

#### Timers Source code

var(GUIPage) Editinline Editconst const array<GUIComponent> Timers;

> List of components with Active Timers if last on the stack.

Delegates Detail

#### OnDlgReturned Source code

delegate OnDlgReturned ( int returnButton, optional string Passback )

#### OnPopupReturned Source code

delegate OnPopupReturned ( GUIListElem returnObj, optional string Passback )

Functions Detail

#### Activate Source code

event Activate ( ) )

#### ChangeHint Source code

event ChangeHint ( string NewHint) )

#### DeActivate Source code

event DeActivate ( ) )

#### DlgReturned Source code

final function DlgReturned ( GUIDlg Dialog ) )

#### Free Source code

event Free ( optional bool bForce ) )

#### HandleParameters Source code

event HandleParameters ( string Param1, string Param2, optional int param3 )

#### Hide Source code

event Hide ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### NotifyLevelChange Source code

event NotifyLevelChange ( )

#### onGameplayMessage Source code

function onGameplayMessage ( Message msg) )

#### OnProgress Source code

function OnProgress ( string Str1, string Str2) )

#### OpenDlg Source code

final function GUIDlg OpenDlg ( String Caption, optional int TheButtons, optional string Passback, optional int TimeOut ) )

#### Show Source code

event Show ( ) )

Defaultproperties

    defaultproperties
    {
    	bAcceptsInput=true
    	bPersistent=true
        bTabStop=false
        bIsOverlay=true
    	WinTop=0.0
    	WinLeft=0.0
    	WinWidth=1.0
    	WinHeight=1.0
    	bSwallowAllKeyEvents=True
    	DialogClassName="GUI.GUIDlg"
    }

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Creation time: st 23.5.2018 00:10:30.374 - Created with UnCodeX