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# UWindow.UWindowDialogClientWindow

Extends
  UWindowClientWindow

    Core.Object
    |
    +-- Engine.Interactions
       |
       +-- Engine.Interaction
          |
          +-- UWindow.UWindowBase
             |
             +-- UWindow.UWindowWindow
                |
                +-- UWindow.UWindowClientWindow
                   |
                   +-- UWindow.UWindowDialogClientWindow

#### Direct Known Subclasses:

> InventoryStationDialog, UDebugMapListCW, UDebugOpenCW, UDebugVideoClient, UWindowConsoleClientWindow, UWindowMessageBoxCW, UWindowPageWindow

Constants Summary

Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed

Variables Summary
float | DesiredHeight
float | DesiredWidth
UWindowDialogControl | TabLast

Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from UWindow.UWindowWindow
WinMessage

Structures Summary

Inherited Structures from UWindow.UWindowWindow
MouseCursor

Functions Summary
| UWindowDialogControl | CreateControl (class<UWindowDialogControl> ControlClass, float X, float Y, float W, float H, optional UWindowWindow OwnerWindow))
|  | GetDesiredDimensions (out float W, out float H))
|  | Notify (UWindowDialogControl C, byte E))
|  | OKPressed ()))
|  | Paint (Canvas C, float X, float Y))

Inherited Functions from UWindow.UWindowClientWindow
Close

Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyPressed, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, PropagateMessage, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText

Variables Detail

#### DesiredHeight Source code

var float DesiredHeight;

#### DesiredWidth Source code

var float DesiredWidth;

#### TabLast Source code

var UWindowDialogControl TabLast;

Functions Detail

#### CreateControl Source code

function UWindowDialogControl CreateControl ( class<UWindowDialogControl> ControlClass, float X, float Y, float W, float H, optional UWindowWindow OwnerWindow) )

#### GetDesiredDimensions Source code

function GetDesiredDimensions ( out float W, out float H) )

#### Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

#### OKPressed Source code

function OKPressed ( ) )

#### Paint Source code

function Paint ( Canvas C, float X, float Y) )

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Creation time: st 23.5.2018 00:10:38.271 - Created with UnCodeX