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# tmod.clientReplication

Extends
  LevelInfo
Modifiers
  config ( tribesmodSettings )

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.ZoneInfo
             |
             +-- Engine.LevelInfo
                |
                +-- tmod.clientReplication

Variables Summary
Material | BEFlagTexture
Material | IMPFlagTexture
Material | PNXFlagTexture
bool | UseNewFlagTextures

Inherited Variables from Engine.LevelInfo
AI_Setup, Author, bAggressiveLOD, bBegunPlay, bCapFramerate, bDropDetail, bGameStarted, bHasPathNodes, bHavokDisabled, bIsMojoPlaying, bKNoInit, bKStaticFriction, bLevelChange, bLonePlayer, bLowSoundDetail, bNeverPrecache, bNextItems, bNoPathfinding, bPathsRebuilt, bPlayersOnly, Brightness, bSkipMojoCutscenes, bStartup, BuildVersion, CameraLocationDynamic, CameraLocationFront, CameraLocationSide, CameraLocationTop, CameraRotationDynamic, ComputerName, ControllerList, cutsceneManager, Day, DayOfWeek, DecalStayScale, DefaultGameType, DefaultGravity, DefaultTexture, Description, DetailMode, EffectsSystem, EngineVersion, ExtraInfo, Game, GRI, HavokBroadPhaseDimension, HavokMoppCodeFilename, HavokStepTimeQuantum, HideFromMenus, Hour, HubStackLevel, IdealPlayerCountMax, IdealPlayerCountMin, InterestedActorsGameStarted, KarmaGravScale, KarmaTimeScale, LargeVertex, LevelAction, LevelEnterText, LocalisationFile, LocalizedPkg, LocalPlayerController, MaxRagdolls, messageDispatcher, Millisecond, MinNetVersion, Minute, MojoFileURL, Month, MoveRepSize, MusicMgr, MusicVolumeOverride, NavigationPointList, NetMode, NextSwitchCountdown, NextURL, ObjectPool, PauseDelay, Pauser, PawnList, PhysicsDetailLevel, Platform, PlayerDoppler, PreCacheGame, PrecacheMaterials, PrecacheMeshes, PrecacheStaticMeshes, RagdollTimeScale, ReplicationViewer, ReplicationViewTarget, savedCampaign, Screenshot, Second, SelectedGroups, Song, speechManager, Summary, SupportedModes, SupportedModesScoreLimits, teamChangedListeners, TimeDilation, TimeSeconds, Title, vehicleCeilingEnabled, vehicleCeilingHeight, VisibleGroups, WhiteSquareTexture, WireframeTexture, Year

Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, AmbientXGroundRatio, bClearToFogColor, bClipToDistanceFog, bDisableFogScaling, bDistanceFog, bLonelyZone, bTerrainZone, DistanceFogBlendTime, DistanceFogClipBias, DistanceFogColor, DistanceFogEnd, DistanceFogExpBias, DistanceFogStart, DistanceFogType, EffectsContexts, EnvironmentMap, LocationName, ManualExcludes, SkyZone, SkyZoneTag, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneEffect, ZoneTag

Enumerations Summary

Inherited Enumerations from Engine.LevelInfo
ELevelAction, ENetMode, EPhysicsDetailLevel, EPlatform

Inherited Enumerations from Engine.ZoneInfo
EFogType

Functions Summary
|  | ClientSaveProperties ()))
|  | Destroyed ()))
|  | InitializeChainGun ()))
|  | InitializeFlagtexture ()))
|  | InitializeGrenadeLauncher ()))
|  | InitializeMortar ()))
|  | InitializePlasmaGun ()))
|  | PostBeginPlay ()))

Inherited Functions from Engine.LevelInfo
AddPrecacheMaterial, AddPrecacheMesh, AddPrecacheStaticMesh, AllControllers, CreateEffectsSystem, DetailChange, EscapeCutscene, FillRenderPrecacheArrays, GetAddressURL, GetGameClass, GetGameSpyManager, GetLocalPlayerController, GetLocalURL, GetMapTexture, GetMapTextureExtent, GetMapTextureOrigin, GuardSlow, HasGameStarted, HavokGetNextFreeSystemLayer, HavokSetCollisionLayerEnabled, InitializeEffectsSystem, InternalRegisterNotifyGameStarted, IsDemoBuild, IsEntry, IsPendingActive, NotifyGameStarted, notifyListenersTeamChanged, PlayAllMojoCutscenes, PlayMojoCutscene, PostBeginPlay, PostLoadGame, PreBeginPlay, RegisterNotifyActorDestroyed, RegisterNotifyPawnDied, registerNotifyTeamChanged, Reset, ServerTravel, SetupTransientData, ShouldProjectileHit, ThisIsNeverExecuted, UnRegisterNotifyActorDestroyed, UnRegisterNotifyPawnDied, unRegisterNotifyTeamChanged, UpdateMovementConfiguration

Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, ZoneActors

Variables Detail

#### BEFlagTexture Source code

var config Material BEFlagTexture;

#### IMPFlagTexture Source code

var config Material IMPFlagTexture;

#### PNXFlagTexture Source code

var config Material PNXFlagTexture;

#### UseNewFlagTextures Source code

var config bool UseNewFlagTextures;

Functions Detail

#### ClientSaveProperties Source code

simulated function ClientSaveProperties ( ) )

#### Destroyed Source code

simulated event Destroyed ( ) )

#### InitializeChainGun Source code

simulated function InitializeChainGun ( ) )

#### InitializeFlagtexture Source code

simulated function InitializeFlagtexture ( ) )

#### InitializeGrenadeLauncher Source code

simulated function InitializeGrenadeLauncher ( ) )

#### InitializeMortar Source code

simulated function InitializeMortar ( ) )

#### InitializePlasmaGun Source code

simulated function InitializePlasmaGun ( ) )

#### PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

Defaultproperties

    defaultproperties
    {
        UseNewFlagTextures = true
        BEFlagTexture=Shader'MPGameObjects.HologramBeagleFalbackShader'
        PNXFlagTexture=Shader'MPGameObjects.HologramPhoenixFalbackShader'
        IMPFlagTexture=Shader'MPGameObjects.HologramImperialFalbackShader'

        RemoteRole = ROLE_SimulatedProxy
        bStatic = false
        bNoDelete = false
        bNetNotify = true
    }

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Creation time: st 23.5.2018 00:10:28.942 - Created with UnCodeX