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# Gameplay.ObjectSpawnUseableObject

Extends
  BaseDeviceAccess

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.UseableObject
          |
          +-- Gameplay.BaseDeviceAccess
             |
             +-- Gameplay.ObjectSpawnUseableObject

Variables Summary
ObjectSpawnUseableObject
String | AlreadyHaveDeployablePrompt

Inherited Variables from Gameplay.BaseDeviceAccess
IsDisabledPrompt, PowerDownPrompt

Inherited Variables from Gameplay.UseableObject
bAlwaysUse, bDoNotPromptWhenNotUseable, markerOffset, priority, prompt

Functions Summary
| bool | CanBeUsedBy (Pawn user))
| string | GetPrompt (byte PromptIndex, class<Actor> dataClass))
| byte | GetPromptIndex (Character PotentialUser))
|  | UsedBy (Pawn user))

Inherited Functions from Gameplay.BaseDeviceAccess
GetPrompt, GetPromptIndex

Inherited Functions from Gameplay.UseableObject
CanBeUsedBy, getCorrespondingInventoryStation, GetPrompt, GetPromptDataClass, GetPromptIndex, GetUseablePoint, UsedBy

Variables Detail

### ObjectSpawnUseableObject

#### AlreadyHaveDeployablePrompt Source code

var(ObjectSpawnUseableObject) localized String AlreadyHaveDeployablePrompt;

Functions Detail

#### CanBeUsedBy Source code

function bool CanBeUsedBy ( Pawn user) )

#### GetPrompt Source code

static function string GetPrompt ( byte PromptIndex, class<Actor> dataClass) )

#### GetPromptIndex Source code

function byte GetPromptIndex ( Character PotentialUser) )

#### UsedBy Source code

function UsedBy ( Pawn user) )

Defaultproperties

    defaultproperties
    {
    	prompt = "Press '%1' to get the deployable at this station."
    	AlreadyHaveDeployablePrompt = "You already have a deployable."
    	markerOffset = (X=0,Y=0,Z=20)
    }

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Creation time: st 23.5.2018 00:10:33.468 - Created with UnCodeX