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# Gameplay.AssaultShipMountedTurret

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    class AssaultShipMountedTurret extends VehicleMountedTurret;

    simulated function getThirdPersonEquippableAttachment(Equippable subject, out Rook attachTo, out name boneName)
    {
    	attachTo = ownerVehicle;

    	// specify attachment bone dependent on left or right position
    	switch (positionType)
    	{
    	case VP_LEFT_GUNNER:
    		boneName = class'AssaultShip'.default.leftTurretBone;
    		break;
    	case VP_RIGHT_GUNNER:
    		boneName = class'AssaultShip'.default.rightTurretBone;
    		break;
    	default:
    		warn("unknown assault ship gun position");
    	}
    }

    defaultProperties
    {
    	DrawType = DT_None

    	pivotBone = ashipgunright

    	thirdPersonRotationType = 1
    }

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Class file time: ne 5.9.2004 15:53:28.000 - Creation time: st 23.5.2018 00:10:42.363 - Created with UnCodeX