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# TribesGUI.TribesOptionsNetworkPanel

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    // ====================================================================
    //  Class:  TribesGui.TribesOptionsNetworkPanel
    //
    // ====================================================================

    class TribesOptionsNetworkPanel extends TribesSettingsPanel;

    var(TribesGui) private EditInline Config GUIComboBox ConnectionSpeedBox "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUICheckBoxButton DynamicNetspeedCheckBox "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton DefaultsButton "A component of this page which has its behavior defined in the code for this page's class.";

    var int iNetSpeed;
    var localized array<String> ConnectionStrings;

    function InitComponent(GUIComponent MyOwner)
    {
    	local int i;

    	Super.InitComponent(MyOwner);

    	OnShow=InternalOnShow;
    	OnHide=InternalOnHide;
    	ConnectionSpeedBox.OnChange=OnConnectionSpeedChange;

    	// Populate connection speed dropdown
    	for (i=0; i<ConnectionStrings.Length; i++)
    	{
    		ConnectionSpeedBox.AddItem(ConnectionStrings[i]);
    	}
    }

    function InternalOnShow()
    {
    	DefaultsButton.bCanBeShown = true;
    	DefaultsButton.Show();

    	DefaultsButton.OnClick=OnDefaultsClick;
    	Refresh();
    }

    function InternalOnHide()
    {
    	SaveSettings();
    }

    function Refresh()
    {
    	local int i;

        if ( PlayerOwner().Player != None )
            i = PlayerOwner().Player.ConfiguredInternetSpeed;
        else i = class'Player'.default.ConfiguredInternetSpeed;

    	// Set these values according to UT2004
        if (i <= 2600)
            iNetSpeed = 0;

        else if (i <= 5000)
            iNetSpeed = 1;

        else if (i <= 10000)
            iNetSpeed = 2;

        else iNetSpeed = 3;

        ConnectionSpeedBox.SetIndex(iNetSpeed);

    	DynamicNetspeedCheckbox.bChecked = PlayerOwner().bDynamicNetSpeed;
    }

    function SaveSettings()
    {
    	local PlayerController PC;

    	PC = PlayerOwner();

    	// Save net speed
    	if ( PC.Player != None )
    	{
    		switch (iNetSpeed)
    		{
    			case 0: PC.Player.ConfiguredInternetSpeed = 2600; break;
    			case 1: PC.Player.ConfiguredInternetSpeed = 5000; break;
    			case 2: PC.Player.ConfiguredInternetSpeed = 10000; break;
    			case 3: PC.Player.ConfiguredInternetSpeed = 20000; break;
    		}

    		PC.Player.SaveConfig();
    	}

    	else
    	{
    		switch (iNetSpeed)
    		{
    			case 0: class'Player'.default.ConfiguredInternetSpeed = 2600; break;
    			case 1: class'Player'.default.ConfiguredInternetSpeed = 5000; break;
    			case 2: class'Player'.default.ConfiguredInternetSpeed = 10000; break;
    			case 3: class'Player'.default.ConfiguredInternetSpeed = 20000; break;
    		}

    		class'Player'.static.StaticSaveConfig();
    	}

    	// Save dynamic net setting
    	PC.bDynamicNetSpeed = DynamicNetspeedCheckBox.bChecked;
    	PC.SaveConfig();
    }

    function OnConnectionSpeedChange(GUIComponent Sender)
    {
    	iNetSpeed = ConnectionSpeedBox.GetIndex();
    }

    function OnDefaultsClick(GUIComponent Sender)
    {
        class'Engine.Player'.static.ResetConfig("ConfiguredInternetSpeed");
        PlayerOwner().ResetConfig("bDynamicNetSpeed");
    	Refresh();
    }

    defaultproperties
    {
    	ConnectionStrings(0)	= "Modem"
    	ConnectionStrings(1)	= "ISDN"
    	ConnectionStrings(2)	= "Cable/ADSL"
    	ConnectionStrings(3)	= "LAN/T1"
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.743 - Created with UnCodeX