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# Gameplay.TribesGameMessage

Extends
  GameMessage

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- Engine.LocalMessage
             |
             +-- Engine.GameMessage
                |
                +-- Gameplay.TribesGameMessage

#### Direct Known Subclasses:

> tmodGameMessage

Variables Summary
string | AwaitingDoubleReadyMessage
string | AwaitingSingleReadyMessage
string | AwaitingTripleReadyMessage
string | NotReadyMessage
string | ReadyMessage
string | UnbalancedMessage

Inherited Variables from Engine.GameMessage
EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GlobalNameChange, LeftMessage, MaxedOutMessage, MustHaveStats, NewPlayerMessage, NewTeamMessage, NewTeamMessageTrailer, NoNameChange, OvertimeMessage, SwitchLevelMessage, VotePassed, VoteStarted

Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Functions Summary
| string | GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString))

Inherited Functions from Engine.GameMessage
GetString

Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage

Variables Detail

#### AwaitingDoubleReadyMessage Source code

var localized string AwaitingDoubleReadyMessage;

#### AwaitingSingleReadyMessage Source code

var localized string AwaitingSingleReadyMessage;

#### AwaitingTripleReadyMessage Source code

var localized string AwaitingTripleReadyMessage;

#### NotReadyMessage Source code

var localized string NotReadyMessage;

#### ReadyMessage Source code

var localized string ReadyMessage;

#### UnbalancedMessage Source code

var localized string UnbalancedMessage;

Functions Detail

#### GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString) )

Defaultproperties

    defaultproperties
    {
    	ReadyMessage					= "%1 is ready to start"
    	NotReadyMessage					= "%1 is not ready to start"
    	AwaitingSingleReadyMessage		= "%1 is holding up the tournament"
    	AwaitingDoubleReadyMessage		= "%1 and %2 are holding up the tournament"
    	AwaitingTripleReadyMessage		= "%1, %2 and %3 are holding up the tournament"
    	UnbalancedMessage				= "The teams aren't balanced."
    }

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Creation time: st 23.5.2018 00:10:36.078 - Created with UnCodeX