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# Editor.EditorEngine

Extends
  Engine
Modifiers
  native noexport transient

    Core.Object
    |
    +-- Core.Subsystem
       |
       +-- Engine.Engine
          |
          +-- Editor.EditorEngine

#### Direct Known Subclasses:

> UnrealEdEngine, UnrealEdEngine

Variables Summary
vector | AddLocation
plane | AddPlane
int | AutoSaveCount
int | AutoSaveIndex
Engine.texture | Bad
Engine.texture | BadHighlight
bool | bBootstrapping
bool | bFastRebuild
Engine.texture | Bkgnd
Engine.texture | BkgndHi
class | BrowseClass
int | ClickFlags
int | ConstraintsVtbl
Core.class | CurrentClass
Engine.mesh | CurrentMesh
Engine.staticmesh | CurrentStaticMesh
Engine.texture | CurrentTexture
Engine.level | Level
Engine.texture | MaterialArrow
Engine.texture | MaterialBackdrop
int | Mode
float | MovementSpeed
Core.package | PackageContext
int | Pad[8]
Core.Object | Results
Engine.model | TempModel
int | TerrainEditBrush
Engine.staticmesh | TexPropCube
Engine.staticmesh | TexPropSphere
array<Core.Object> | Tools
Core.Object | Trans
Advanced
bool | AlwaysShowTerrain
bool | AutoSave
byte | AutosaveTimeMinutes
array<string> | EditPackages
float | FovAngleDegrees
string | GameCommandLine
bool | GodMode
bool | LoadEntirePackageWhenSaving
bool | RedrawAllViewportsWhenMoving
bool | UseActorRotationGizmo
bool | UseAxisIndicator
bool | UseSizingBox
Grid
bool | GridEnabled
vector | GridSize
float | SnapDistance
bool | SnapVertices
RotationGrid
bool | RotGridEnabled
rotator | RotGridSize

Inherited Variables from Engine.Engine
ActiveControllerId, Audio, AudioDevice, bShowAIStats, bShowAnimStats, bShowAudioStats, bShowEngineStats, bShowFrameRate, bShowGameStats, bShowHardwareStats, bShowHistograph, bShowLightStats, bShowLIPSincStats, bShowMatineeStats, bShowNetStats, bShowRenderStats, bShowXboxMemStats, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_StaticMeshDynamic, C_SubtractWire, C_TerrainWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, DefaultMenu, DefaultPlayerMenu, EnableCheatProtection, EnableDevTools, ForceActorCleanup, GameCycles, GameExecHook, GRenDev, Language, m_debugGui, m_ownDebugGui, NetworkDevice, TickCycles, UsePerforce, UseSound, UseStaticMeshBatching

Inherited Variables from Core.Subsystem
ExecVtbl

Variables Detail

#### AddLocation Source code

var const vector AddLocation;

#### AddPlane Source code

var const plane AddPlane;

#### AutoSaveCount Source code

var const int AutoSaveCount;

#### AutoSaveIndex Source code

var const config int AutoSaveIndex;

#### Bad Source code

var const Engine.texture Bad;

#### BadHighlight Source code

var const Engine.texture BadHighlight;

#### bBootstrapping Source code

var const bool bBootstrapping;

#### bFastRebuild Source code

var const bool bFastRebuild;

#### Bkgnd Source code

var const Engine.texture Bkgnd;

#### BkgndHi Source code

var const Engine.texture BkgndHi;

#### BrowseClass Source code

var const class BrowseClass;

#### ClickFlags Source code

var const int ClickFlags;

#### ConstraintsVtbl Source code

var const int ConstraintsVtbl;

#### CurrentClass Source code

var const Core.class CurrentClass;

#### CurrentMesh Source code

var const Engine.mesh CurrentMesh;

#### CurrentStaticMesh Source code

var const Engine.staticmesh CurrentStaticMesh;

#### CurrentTexture Source code

var const Engine.texture CurrentTexture;

#### Level Source code

var const Engine.level Level;

#### MaterialArrow Source code

var const Engine.texture MaterialArrow;

#### MaterialBackdrop Source code

var const Engine.texture MaterialBackdrop;

#### Mode Source code

var const int Mode;

#### MovementSpeed Source code

var const float MovementSpeed;

#### PackageContext Source code

var const Core.package PackageContext;

#### Pad[8] Source code

var const int Pad[8];

#### Results Source code

var const Core.Object Results;

#### TempModel Source code

var const Engine.model TempModel;

#### TerrainEditBrush Source code

var const int TerrainEditBrush;

#### TexPropCube Source code

var Engine.staticmesh TexPropCube;

#### TexPropSphere Source code

var Engine.staticmesh TexPropSphere;

#### Tools Source code

var const array<Core.Object> Tools;

#### Trans Source code

var const Core.Object Trans;

### Advanced

#### AlwaysShowTerrain Source code

var(Advanced) config bool AlwaysShowTerrain;

#### AutoSave Source code

var(Advanced) config bool AutoSave;

#### AutosaveTimeMinutes Source code

var(Advanced) config byte AutosaveTimeMinutes;

#### EditPackages Source code

var(Advanced) config array<string> EditPackages;

#### FovAngleDegrees Source code

var(Advanced) config float FovAngleDegrees;

#### GameCommandLine Source code

var(Advanced) config string GameCommandLine;

#### GodMode Source code

var(Advanced) config bool GodMode;

#### LoadEntirePackageWhenSaving Source code

var(Advanced) config bool LoadEntirePackageWhenSaving;

#### RedrawAllViewportsWhenMoving Source code

var(Advanced) config bool RedrawAllViewportsWhenMoving;

#### UseActorRotationGizmo Source code

var(Advanced) config bool UseActorRotationGizmo;

#### UseAxisIndicator Source code

var(Advanced) config bool UseAxisIndicator;

#### UseSizingBox Source code

var(Advanced) config bool UseSizingBox;

### Grid

#### GridEnabled Source code

var(Grid) config bool GridEnabled;

#### GridSize Source code

var(Grid) config vector GridSize;

#### SnapDistance Source code

var(Grid) config float SnapDistance;

#### SnapVertices Source code

var(Grid) config bool SnapVertices;

### RotationGrid

#### RotGridEnabled Source code

var(RotationGrid) config bool RotGridEnabled;

#### RotGridSize Source code

var(RotationGrid) config rotator RotGridSize;

Defaultproperties

    defaultproperties
    {
         Bad=Texture'Editor_res.Bad'
         Bkgnd=Texture'Editor_res.Bkgnd'
         BkgndHi=Texture'Editor_res.BkgndHi'
    	 MaterialArrow=Texture'Editor_res.MaterialArrow'
    	 MaterialBackdrop=Texture'Editor_res.MaterialBackdrop'
    	 BadHighlight=Texture'Editor_res.BadHighlight'
    	 GridSize=(X=16,Y=16,Z=16)
    	 TexPropCube=StaticMesh'Editor_res.TexPropCube'
    	 TexPropSphere=StaticMesh'Editor_res.TexPropSphere'
    }

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Creation time: st 23.5.2018 00:10:29.452 - Created with UnCodeX