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# Gameplay.Mutator

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    // Tribes 3 Mutator class
    class Mutator extends Engine.Mutator;

    // changes the loadout that is given to the player when he spawns
    function string MutateSpawnLoadoutClass(Character c)
    {
    	if ( Mutator(NextMutator) != None )
    		return Mutator(NextMutator).MutateSpawnLoadoutClass(c);
    	else
    		return "";
    }

    // changes the combat role that is set for the player when he spawns
    function string MutateSpawnCombatRoleClass(Character c)
    {
    	if ( Mutator(NextMutator) != None )
    		return Mutator(NextMutator).MutateSpawnCombatRoleClass(c);
    	else
    		return "";
    }

    // changes the player's meshes
    // setting any of the parameters to 'None' uses the default mesh
    function MutatePlayerMeshes(out Mesh characterMesh, out class<Jetpack> jetpackClass, out Mesh armsMesh)
    {
    	if ( Mutator(NextMutator) != None )
    		Mutator(NextMutator).MutatePlayerMeshes(characterMesh, jetpackClass, armsMesh);
    	else
    	{
    		characterMesh = None;
    		jetpackClass = None;
    		armsMesh = None;
    	}
    }

    // allow or disallow manual respawns
    function bool MutateManualRespawn()
    {
    	if ( Mutator(NextMutator) != None )
    		return Mutator(NextMutator).MutateManualRespawn();
    	else
    		return true;
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:46.055 - Created with UnCodeX