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# Gameplay.GrapplerRope

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    class GrapplerRope extends Engine.Actor;

    defaultproperties
    {
    	RemoteRole = ROLE_None

    	DrawType = DT_Mesh
    	Mesh = SkeletalMesh'Weapons.Cable'
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:43.590 - Created with UnCodeX