Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# IGEffectsSystem.EffectEventTrigger

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017

    class EffectEventTrigger extends Engine.Trigger;

    var(Events) name EffectEvent;

    simulated function DoTrigger(Pawn instigator)
    {
        //copied from Actor::TriggerEvent()

    	local Actor A;

    	if ( Event == '' )
    		return;

    	ForEach DynamicActors( class 'Actor', A, Event )
            A.TriggerEffectEvent(EffectEvent);
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:43.191 - Created with UnCodeX