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# Gameplay.AccessTerminal

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    class AccessTerminal extends Engine.StaticMeshActor
    	placeable;

    var() Array<Material>	usedMaterials;
    var() float				useableObjectCollisionHeight;
    var() float				useableObjectCollisionRadius;
    var() string			customPromptID	"Localisation ID for prompt loaded from [Prompt] seciton of mission .int";

    var bool used;
    var AccessTerminalUseableObject atuo;

    function PostBeginPlay()
    {
    	atuo = Spawn(class'AccessTerminalUseableObject', self,, Location, Rotation);

    	atuo.SetCollisionSize(useableObjectCollisionRadius, useableObjectCollisionHeight);

    	// rowan: setup custom prompt text
    	if (Len(customPromptID) != 0)
    		atuo.prompt = static.Localize("Prompts", customPromptID, "Localisation\\GUI\\Prompts");
    }

    function useTerminal()
    {
    	used = true;

    	Skins = usedMaterials;
    }

    function resetTerminal()
    {
    	used = false;

    	Skins.Length = 0;
    }

    defaultproperties
    {
    	StaticMesh = StaticMesh'BaseObjects.UniversalControl'
    	usedMaterials(0) = None
    	usedMaterials(1) = Shader'BaseObjects.UniversalControlScreenAShader'
    	useableObjectCollisionHeight = 80
    	useableObjectCollisionRadius = 150
    	bStatic = false
    	bNeedPostRenderCallback = true	// required for DoIdentify to work
    }

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:39.984 - Created with UnCodeX