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# Gameplay.DeployedTurretSentryWeapon

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    class DeployedTurretSentryWeapon extends TurretSentryWeapon;

    simulated function Vector calcProjectileSpawnLocation(Rotator fireRot)
    {
    	if (rookOwner != None)
    		return rookOwner.GetBoneCoords(projectileSpawnBone).origin;

    	return super.calcProjectileSpawnLocation(fireRot);
    }

    defaultproperties
    {
    	ammoUsage = 0
    }

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Class file time: ne 5.9.2004 15:53:12.000 - Creation time: st 23.5.2018 00:10:43.135 - Created with UnCodeX