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# TribesGUI.HUDThrowMeter

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    ///
    ///
    ///
    class HUDThrowMeter extends HUDValueBar;

    function UpdateData(ClientSideCharacter c)
    {
    	super.UpdateData(c);

    	value = c.throwForce;
    	maximumValue = c.throwForceMax;

    	activeFullTexture.fadeProgress = ratio;

    	bVisible = (value > 0);
    }

    defaultproperties
    {
    	emptyTexture=(Material=Texture'HUD.ReticuleChargeEmpty',drawColor=(R=255,G=255,B=255,A=255),style=1)
    	fullTexture=(Material=Texture'HUD.ReticuleChargeFull',drawColor=(R=255,G=0,B=0,A=255),bFading=true,bProgressControlled=true,fadeSourceColor=(R=255,G=255,B=0,A=255),fadeTargetColor=(R=255,G=0,B=0,A=255),style=1)
    	barStartOffset=38
    	barEndOffset=38
    }

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:44.497 - Created with UnCodeX