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# Engine.Engine

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    //=============================================================================
    // Engine: The base class of the global application object classes.
    // This is a built-in Unreal class and it shouldn't be modified.
    //=============================================================================
    class Engine extends Core.Subsystem
    	native
    	noexport
    	transient;

    // Drivers.
    var(Drivers) config class<AudioSubsystem> AudioDevice;
    var(Drivers) config class<Interaction>    Console;				// The default system console
    var(Drivers) config class<Interaction>	  DefaultMenu;			// The default system menu
    var(Drivers) config class<Interaction>	  DefaultPlayerMenu;	// The default player menu
    var(Drivers) config class<NetDriver>      NetworkDevice;
    var(Drivers) config class<Core.Language>  Language;

    // Variables.
    var primitive Cylinder;
    var const client Client;
    var const audiosubsystem Audio;
    var const renderdevice GRenDev;

    #if IG_SHARED	// rowan: exec hook
    var transient const int	GameExecHook;
    #endif

    // Stats.
    var int bShowFrameRate;
    var int bShowRenderStats;
    var int bShowHardwareStats;
    var int bShowGameStats;
    var int bShowNetStats;
    var int bShowAnimStats;		 // Show animation statistics.
    #if IG_TRIBES3
    var int bShowEngineStats;
    #endif

    #if IG_SHARED
    var int bShowAIStats;
    #endif

    // ifdef WITH_LIPSINC
    var int bShowLIPSincStats;   // Show LIPSinc statistics.
    // endif

    // IGA >>> DEBUG_GUI: Debug gui interface members
    var transient const int m_debugGui;
    var int m_ownDebugGui;
    // IGA

    var int bShowHistograph;
    var int bShowXboxMemStats;
    var int bShowMatineeStats;	// Show Matinee specific information
    var int bShowAudioStats;
    var int bShowLightStats;

    var int TickCycles, GameCycles, ClientCycles;
    var(Settings) config int CacheSizeMegs;

    #if IG_SHARED	// ryan: allow perforce support to be enabled/disabled
    var(Advanced) config int UsePerforce;
    var config int ForceActorCleanup;
    #endif // IG

    var(Settings) config bool UseSound;
    var(Settings) config bool UseStaticMeshBatching;
    #if IG_SHARED	// rowan: disable dev tools stuff
    var(Settings) config bool EnableDevTools;
    #endif
    #if IG_TRIBES3 // dbeswick:
    var(Settings) config bool EnableCheatProtection;
    #endif
    var(Settings) float CurrentTickRate;

    var int ActiveControllerId;	// The ID of the active controller
    // Color preferences.
    var(Colors) config color
    	C_WorldBox,
    	C_GroundPlane,
    	C_GroundHighlight,
    	C_BrushWire,
    	C_Pivot,
    	C_Select,
    	C_Current,
    	C_AddWire,
    	C_SubtractWire,
    	C_GreyWire,
    	C_BrushVertex,
    	C_BrushSnap,
    	C_Invalid,
    	C_ActorWire,
    	C_ActorHiWire,
    	C_Black,
    	C_White,
    	C_Mask,
    	C_SemiSolidWire,
    	C_NonSolidWire,
    	C_WireBackground,
    	C_WireGridAxis,
    	C_ActorArrow,
    	C_ScaleBox,
    	C_ScaleBoxHi,
    	C_ZoneWire,
    	C_Mover,
    	C_OrthoBackground,
    	C_StaticMesh,
    	C_StaticMeshDynamic,
    	C_VolumeBrush,
    	C_ConstraintLine,
    	C_AnimMesh,
    	C_TerrainWire;

    defaultproperties
    {
    	CacheSizeMegs=2
    	UseSound=True
    	EnableDevTools=False
    	EnableCheatProtection=True
    	UsePerforce=1
    	UseStaticMeshBatching=True
    	C_WorldBox=(R=0,G=0,B=107,A=255)
    	C_GroundPlane=(R=0,G=0,B=63,A=255)
    	C_GroundHighlight=(R=0,G=0,B=127,A=255)
    	C_BrushWire=(R=255,G=63,B=63,A=255)
    	C_Pivot=(R=0,G=255,B=0,A=255)
    	C_Select=(R=0,G=0,B=127,A=255)
    	C_AddWire=(R=127,G=127,B=255,A=255)
    	C_SubtractWire=(R=255,G=192,B=63,A=255)
    	C_GreyWire=(R=163,G=163,B=163,A=255)
    	C_Invalid=(R=163,G=163,B=163,A=255)
    	C_ActorWire=(R=127,G=63,B=0,A=255)
    	C_ActorHiWire=(R=255,G=127,B=0,A=255)
    	C_White=(R=255,G=255,B=255,A=255)
    	C_SemiSolidWire=(R=127,G=255,B=0,A=255)
    	C_NonSolidWire=(R=63,G=192,B=32,A=255)
    	C_WireGridAxis=(R=119,G=119,B=119,A=255)
    	C_ActorArrow=(R=163,G=0,B=0,A=255)
    	C_ScaleBox=(R=151,G=67,B=11,A=255)
    	C_ScaleBoxHi=(R=223,G=149,B=157,A=255)
    	C_Mover=(R=255,G=0,B=255,A=255)
    	C_OrthoBackground=(R=163,G=163,B=163,A=255)
    	C_Current=(R=0,G=0,B=0,A=255)
    	C_BrushVertex=(R=0,G=0,B=0,A=255)
    	C_BrushSnap=(R=0,G=0,B=0,A=255)
    	C_Black=(R=0,G=0,B=0,A=255)
    	C_Mask=(R=0,G=0,B=0,A=255)
    	C_WireBackground=(R=0,G=0,B=0,A=255)
    	C_ZoneWire=(R=0,G=0,B=0,A=255)
    	C_StaticMesh=(R=0,G=255,B=255,A=255)
    	C_StaticMeshDynamic=(R=127,G=127,B=255,A=255)
    	C_VolumeBrush=(R=255,G=196,B=225,A=255)
    	C_AnimMesh=(R=221,G=221,B=28,A=255)
    	C_ConstraintLine=(R=0,G=255,B=0,A=255)
    	C_TerrainWire=(R=255,G=255,B=255,A=255)
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:43.278 - Created with UnCodeX