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# Tyrion.AI_TakeCover

Extends
  AI_MovementAction
Modifiers
  dependsOn ( NS_MoveToLocation ) editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_MovementAction
                      |
                      +-- Tyrion.AI_TakeCover

Constants Summary
BASE_NODE_GAP | = | 125.0f
MAX_REACHABLE_NODES_CONSIDERED | = | 10
MAX_SEARCH_TICKS | = | 5
SEARCH_DURATION | = | 10
SEARCH_RADIUS | = | 2000.0f

Variables Summary
BaseAICharacter | ai
Vector | destination
ACT_ErrorCodes | errorCode
int | i
NS_MoveToLocation.TerminalConditions | terminalCOnditions
InternalParameters
Pawn | target
Parameters
bool | bSearch
float | energyUsage

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
|  | actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode ))
|  | actionSucceededCB (NS_Action child ))
| bool | findCover (out Vector result, Pawn pawn, Pawn enemy, optional bool bDontUsePathNodes ))
|  | search (BaseAICharacter ai, float time ))

Inherited Functions from Tyrion.AI_MovementAction
baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Constants Detail

#### BASE_NODE_GAP Source code

const BASE_NODE_GAP = 125.0f;

#### MAX_REACHABLE_NODES_CONSIDERED Source code

const MAX_REACHABLE_NODES_CONSIDERED = 10;

#### MAX_SEARCH_TICKS Source code

const MAX_SEARCH_TICKS = 5;

#### SEARCH_DURATION Source code

const SEARCH_DURATION = 10;

#### SEARCH_RADIUS Source code

const SEARCH_RADIUS = 2000.0f;

Variables Detail

#### ai Source code

var BaseAICharacter ai;

#### destination Source code

var Vector destination;

#### errorCode Source code

var ACT_ErrorCodes errorCode;

#### i Source code

var int i;

#### terminalCOnditions Source code

var NS_MoveToLocation.TerminalConditions terminalCOnditions;

### InternalParameters

#### target Source code

var(InternalParameters) editconst Pawn target;

### Parameters

#### bSearch Source code

var(Parameters) bool bSearch;

> look around if no cover is found?

#### energyUsage Source code

var(Parameters) float energyUsage;

Functions Detail

#### actionFailedCB Source code

function actionFailedCB ( NS_Action child, ACT_ErrorCodes anErrorCode ) )

#### actionSucceededCB Source code

function actionSucceededCB ( NS_Action child ) )

#### findCover Source code

static final function bool findCover ( out Vector result, Pawn pawn, Pawn enemy, optional bool bDontUsePathNodes ) )

#### search Source code

latent function search ( BaseAICharacter ai, float time ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_TakeCoverGoal'
    }

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Creation time: st 23.5.2018 00:10:27.631 - Created with UnCodeX