Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.SpeechCategoryManager

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018

    class SpeechCategoryManager extends Core.Object
    	native
    	config(SpeechCategories);

    var config Array<String>	categoryNames;
    var Array<SpeechCategory>	categories;

    ///
    /// Initialises the array of speech categories based on the categoryNames
    /// loaded from config.
    ///
    event LoadCategories()
    {
    	local int i;

    	for(i = 0; i < categoryNames.Length; ++i)
    		categories[i] = new(None, categoryNames[i]) class'SpeechCategory';
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:26.000 - Creation time: st 23.5.2018 00:10:47.240 - Created with UnCodeX