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# Tyrion.AI_SquadMoveToGoal

Extends
  AI_SquadGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_SquadGoal
                |
                +-- Tyrion.AI_SquadMoveToGoal

Variables Summary
InternalParameters
Vector | destination
Parameters
Name | destinationName
float | energyUsage
float | formationDiameter
Character.GroundMovementLevels | groundMovement
Character.JetCompetencyLevels | jetCompetency
Character.SkiCompetencyLevels | skiCompetency
float | terminalDistanceXY
float | terminalDistanceZ
float | terminalHeight
float | terminalVelocity

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, Vector destination, optional float formationDiameter, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional float terminalDistanceXY, optional float terminalDistanceZ))

Inherited Functions from Tyrion.AI_SquadGoal
findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Variables Detail

### InternalParameters

#### destination Source code

var(InternalParameters) editconst Vector destination;

### Parameters

#### destinationName Source code

var(Parameters) editinline Name destinationName;

> A path node label

#### energyUsage Source code

var(Parameters) float energyUsage;

#### formationDiameter Source code

var(Parameters) float formationDiameter;

> What's the approximate diameter of the formation?

#### groundMovement Source code

var(Parameters) Character.GroundMovementLevels groundMovement;

#### jetCompetency Source code

var(Parameters) Character.JetCompetencyLevels jetCompetency;

#### skiCompetency Source code

var(Parameters) Character.SkiCompetencyLevels skiCompetency;

#### terminalDistanceXY Source code

var(Parameters) float terminalDistanceXY;

#### terminalDistanceZ Source code

var(Parameters) float terminalDistanceZ;

#### terminalHeight Source code

var(Parameters) float terminalHeight;

#### terminalVelocity Source code

var(Parameters) float terminalVelocity;

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector destination, optional float formationDiameter, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional float terminalDistanceXY, optional float terminalDistanceZ) )

Defaultproperties

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    	priority = 31

    	formationDiameter = 600
    }

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Creation time: st 23.5.2018 00:10:27.599 - Created with UnCodeX