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# Engine.BlockingVolume

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    //=============================================================================
    // BlockingVolume:  a bounding volume
    // used to block certain classes of actors
    // primary use is to provide collision for non-zero extent traces around static meshes

    //=============================================================================

    class BlockingVolume extends Volume
    	native;

    var() bool bClampFluid;

    defaultproperties
    {
    	 bBlockZeroExtentTraces=false
    	 bWorldGeometry=true
         bCollideActors=True
         bBlockActors=True
         bBlockPlayers=True
         bBlockKarma=True
         bClampFluid=True
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.487 - Created with UnCodeX