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# IpDrv.MasterServerUplink

Extends
  MasterServerLink
Modifiers
  config native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Info
          |
          +-- IpDrv.MasterServerLink
             |
             +-- IpDrv.MasterServerUplink

Variables Summary
bool | bReconnectPending
bool | DoLANBroadcast
bool | DoUplink
UdpLink | GamespyQueryLink
MasterServerGameStats | GameStats
int | MatchID
float | ReconnectTime
bool | SendStats
bool | ServerBehindNAT
GameInfo.ServerResponseLine | ServerState
bool | UplinkToGamespy

Inherited Variables from IpDrv.MasterServerLink
CurrentMasterServer, LANPort, LANServerPort, LinkPtr, MasterServerAddress[5], MasterServerPort[5]

Enumerations Summary
EHeartbeatType HB_QueryInterface, HB_GamePort, HB_GamespyQueryPort,
EMasterToServer MTS_ClientChallenge, MTS_ClientAuthFailed, MTS_Shutdown, MTS_MatchID, MTS_MD5Update,
EServerToMaster STM_ClientResponse, STM_GameState, STM_Stats, STM_ClientDisconnectFailed, STM_MD5Version,

Structures Summary
MD5UpdateData Guid, MD5, Revision

Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
|  | BeginPlay ()))
|  | ConnectionFailed (bool bShouldReconnect ))
| bool | LogStatLine (string StatLine)
|  | Reconnect ()
|  | Refresh ()))
|  | Tick (float Delta ))

Inherited Functions from IpDrv.MasterServerLink
GetMasterServer, Poll, Tick

Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo

Variables Detail

#### bReconnectPending Source code

var bool bReconnectPending;

#### DoLANBroadcast Source code

var globalconfig bool DoLANBroadcast;

#### DoUplink Source code

var globalconfig bool DoUplink;

#### GamespyQueryLink Source code

var UdpLink GamespyQueryLink;

#### GameStats Source code

var MasterServerGameStats GameStats;

#### MatchID Source code

var const int MatchID;

#### ReconnectTime Source code

var float ReconnectTime;

#### SendStats Source code

var globalconfig bool SendStats;

#### ServerBehindNAT Source code

var globalconfig bool ServerBehindNAT;

#### ServerState Source code

var GameInfo.ServerResponseLine ServerState;

#### UplinkToGamespy Source code

var globalconfig bool UplinkToGamespy;

Enumerations Detail

#### EHeartbeatType Source code

enum EHeartbeatType
{

> HB_QueryInterface, HB_GamePort, HB_GamespyQueryPort,

};

#### EMasterToServer Source code

enum EMasterToServer
{

> MTS_ClientChallenge, MTS_ClientAuthFailed, MTS_Shutdown, MTS_MatchID, MTS_MD5Update,

};

#### EServerToMaster Source code

enum EServerToMaster
{

> STM_ClientResponse, STM_GameState, STM_Stats, STM_ClientDisconnectFailed, STM_MD5Version,

};

Structures Detail

#### MD5UpdateData Source code

struct native MD5UpdateData
{

> var string Guid;
> var string MD5;
> var INT Revision;

};

Functions Detail

#### BeginPlay Source code

event BeginPlay ( ) )

#### ConnectionFailed Source code

event ConnectionFailed ( bool bShouldReconnect ) )

#### LogStatLine Source code

native event bool LogStatLine ( string StatLine )

#### Reconnect Source code

native function Reconnect ( )

#### Refresh Source code

event Refresh ( ) )

#### Tick Source code

simulated function Tick ( float Delta ) )

Defaultproperties

    defaultproperties
    {
    	DoUplink=True
    	UplinkToGamespy=True
    	SendStats=True
    	MatchID=0
    }

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Creation time: st 23.5.2018 00:10:31.945 - Created with UnCodeX