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# TribesGUI.TribesInventoryWeaponSlot

Extends
  GUIMultiComponent

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- TribesGUI.TribesInventoryWeaponSlot

Variables Summary
GUIButton | AssignButton
int | slotIndex
GUILabel | SlotLabel
String | SlotText
class<Weapon> | weaponClass
GUIImage | WeaponImage

Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Delegates Summary
|  | OnAssign (TribesInventoryWeaponSlot AssignedSlot)

Inherited Delegates from GUI.GUIComponent
OnActivate, OnCapturedMouseMove, OnChange, OnClick, OnClientDraw, OnDblClick, OnDeActivate, OnDraw, OnFocused, OnHide, OnHitTest, OnKeyEvent, OnKeyType, OnLostFocus, OnMenuStateChanged, OnMessage, OnMousePressed, OnMouseRelease, OnPreDraw, OnRawXController, OnRender, OnRePositionCompleted, OnRightClick, OnShow, OnUpdateComponent, OnWatched, OnXControllerEvent

Functions Summary
|  | InitComponent (GUIComponent MyOwner))
|  | InternalOnClick (GUIComponent Sender))
|  | SetEnabled (bool value))
|  | SetWeaponClass (class<Weapon> newClass))

Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Variables Detail

#### AssignButton Source code

var GUIButton AssignButton;

#### slotIndex Source code

var int slotIndex;

#### SlotLabel Source code

var GUILabel SlotLabel;

#### SlotText Source code

var localized String SlotText;

#### weaponClass Source code

var class<Weapon> weaponClass;

#### WeaponImage Source code

var GUIImage WeaponImage;

Delegates Detail

#### OnAssign Source code

delegate OnAssign ( TribesInventoryWeaponSlot AssignedSlot )

Functions Detail

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnClick Source code

function InternalOnClick ( GUIComponent Sender) )

#### SetEnabled Source code

function SetEnabled ( bool value) )

#### SetWeaponClass Source code

function SetWeaponClass ( class<Weapon> newClass) )

Defaultproperties

    defaultproperties
    {
    	SlotText = "Slot"
    	bNeverFocus = true
    	PropagateState=false
    }

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Creation time: st 23.5.2018 00:10:36.399 - Created with UnCodeX