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# TribesGUI.TribesMissionLoadingMenu

Extends
  TribesGUIPage
Modifiers
  native

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPage
                |
                +-- TribesGUI.TribesGUIPage
                   |
                   +-- TribesGUI.TribesMissionLoadingMenu

Variables Summary
string | connectingText
string | defaultLabel
string | defaultTitle
TribesGUI
Material | defaultFrameImage
Material | defaultImage
GUILabel | descriptionLabel
GUIImage | frameImage
GUILabel | hintLabel
GUIProgressBar | MissionLoadingProgressBar
GUIImage | screenshotImage
GUILabel | titleLabel
TribesMissionLoadingMenu
color | BindColor
color | HintColor

Inherited Variables from TribesGUI.TribesGUIPage
bEscapeable, bSuppressLevelRender, GC, PageOpenedAfterEscape

Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Functions Summary
|  | HandleParameters (string Param1, string Param2, optional int param3))
|  | InitComponent (GUIComponent MyOwner))
| bool | InternalOnKey (out byte Key, out byte State, float delta))
|  | InternalOnShow ()))
|  | OnProgress (string Str1, string Str2))

Inherited Functions from TribesGUI.TribesGUIPage
DisplayMainMenu, GameAbort, GameRestart, GameResume, GameStart, InitComponent, InternalOnKeyEvent, OnPreLevelChange, Quit

Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show

Variables Detail

#### connectingText Source code

var localized string connectingText;

#### defaultLabel Source code

var string defaultLabel;

#### defaultTitle Source code

var string defaultTitle;

### TribesGUI

#### defaultFrameImage Source code

var(TribesGUI) private EditInline Config Material defaultFrameImage;

#### defaultImage Source code

var(TribesGUI) private EditInline Config Material defaultImage;

#### descriptionLabel Source code

var(TribesGui) private EditInline Config GUILabel descriptionLabel;

> Used for map description in SP, game type description in MP.

#### frameImage Source code

var(TribesGUI) private EditInline Config GUIImage frameImage;

#### hintLabel Source code

var(TribesGui) private EditInline Config GUILabel hintLabel;

> Used to display hints in MP.

#### MissionLoadingProgressBar Source code

var(TribesGui) private EditInline Config GUIProgressBar MissionLoadingProgressBar;

#### screenshotImage Source code

var(TribesGui) private EditInline Config GUIImage screenshotImage;

> Used to display a screenshot of the map, stored in LevelSummary.

#### titleLabel Source code

var(TribesGui) private EditInline Config GUILabel titleLabel;

> Used to display the map title in SP, map title and game type in MP.

### TribesMissionLoadingMenu

#### BindColor Source code

var(TribesMissionLoadingMenu) color BindColor;

#### HintColor Source code

var(TribesMissionLoadingMenu) color HintColor;

Functions Detail

#### HandleParameters Source code

event HandleParameters ( string Param1, string Param2, optional int param3) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnKey Source code

function bool InternalOnKey ( out byte Key, out byte State, float delta) )

#### InternalOnShow Source code

function InternalOnShow ( ) )

#### OnProgress Source code

function OnProgress ( string Str1, string Str2) )

Defaultproperties

    defaultproperties
    {
    	OnShow=InternalOnShow
    	connectingText="Connecting to %1... (Press ESC to cancel)";
    	bHideMouseCursor=true
    	HintColor	= (R=255,G=255,B=255)
    	BindColor	= (R=255,G=255,B=255)
    }

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Creation time: st 23.5.2018 00:10:36.532 - Created with UnCodeX