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# Gameplay.Stat

Extends
  Object

    Core.Object
    |
    +-- Gameplay.Stat

#### Direct Known Subclasses:

> ExtendedStat, statHS

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
LocalMessage
class<MPPersonalMessage> | PersonalMessageClass
Stat
string | acronym
string | awardDescription
int | defensePointsPerStat
string | description
int | logLevel
int | offensePointsPerStat
string | personalMessage
int | stylePointsPerStat

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

### LocalMessage

#### PersonalMessageClass Source code

var(LocalMessage) class<MPPersonalMessage> PersonalMessageClass;

> Personal message class to use when stat is awarded

### Stat

#### acronym Source code

var(Stat) localized string acronym;

> The acronym for this stat

#### awardDescription Source code

var(Stat) localized string awardDescription;

> If provided, an award with this description will be given to the player with the highest stat

#### defensePointsPerStat Source code

var(Stat) int defensePointsPerStat;

> The number of defense points awarded when this stat is incremented

#### description Source code

var(Stat) localized string description;

> The description for this stat

#### logLevel Source code

var(Stat) int logLevel;

#### offensePointsPerStat Source code

var(Stat) int offensePointsPerStat;

> The number of offense points awarded when this stat is incremented

#### personalMessage Source code

var(Stat) localized string personalMessage;

> If provided, sends this personal message when the stat is awarded

#### stylePointsPerStat Source code

var(Stat) int stylePointsPerStat;

> The number of style points awarded when this stat is incremented

Defaultproperties

    defaultproperties
    {
    	offensePointsPerStat	= 0
    	defensePointsPerStat	= 0
    	stylePointsPerStat		= 0
    	logLevel				= 1
    	acronym					= "N/A"
    }

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Creation time: st 23.5.2018 00:10:34.960 - Created with UnCodeX