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# tmod.tmodProjectileEnergyBlade

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    class tmodProjectileEnergyBlade extends Gameplay.Projectile;

    /**
     * Unregistered hit fix. From NRBgone.
    */
    function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal){
        super.ProjectileTouch(Other, TouchLocation, TouchNormal);
    }

    defaultproperties
    {
        damageTypeClass=Class'tmodBladeProjectileDamageType'
    }

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Class file time: po 8.1.2018 22:01:56.000 - Creation time: st 23.5.2018 00:10:47.859 - Created with UnCodeX