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# Gameplay.UltraRenegades

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    class UltraRenegades extends Mutator;

    function Actor ReplaceActor(Actor Other)
    {
    	if (Other.IsA('Spinfusor'))
    	{
    		Log("MUTATOR:  mutated a weapon?");
    		return ReplaceWith(Other, "EquipmentClasses.UltraWeaponSpinfusor");
    	}

    	return Other;
    }

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:49.781 - Created with UnCodeX