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# Engine.Camera

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    //=============================================================================
    // A camera, used in UnrealEd.
    //=============================================================================
    class Camera extends PlayerController
    	native;

    defaultproperties
    {
         Location=(X=-500.000000,Y=-300.000000,Z=300.000000)
         Texture=Texture'Engine_res.S_Camera'
         CollisionRadius=+00016.000000
         CollisionHeight=+00039.000000
         LightBrightness=100
         LightRadius=16
    	 bDirectional=1
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.620 - Created with UnCodeX