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# Gameplay.MessageMoverClosed

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    class MessageMoverClosed extends MessageMover;

    // editorDisplay
    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "Mover "$triggeredBy$" finished closing";
    }

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Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:45.447 - Created with UnCodeX