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# Speedo.HUDSpeedo

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    //
    // Shows a speedo in the hud
    //
    class HUDSpeedo extends TribesGUI.HUDContainer;

    // sub components
    var HUDNumericTextureLabel	SpeedLabel;
    var LabelElement			UnitsLabel;

    // unit configuration
    var config String	UnitsText;				// text displayed after the value (eg: KM/h)
    var config float	UnitsRatio;				// ratio of these units to unreal units
    var config int		VisibleThreshold;		// Speed you have to be travelling for the speedo to be visible
    var config int		VisibleThresholdRange;	// range below VisibleThreshold through which the speedo will fade in

    var int Velocity;

    function InitElement()
    {
    	SpeedLabel = HUDNumericTextureLabel(AddElement("TribesGUI.HUDNumericTextureLabel", "ext_Speedo_SpeedLabel"));
    	UnitsLabel = LabelElement(AddElement("TribesGUI.LabelElement", "ext_Speedo_UnitsLabel"));
    }

    function UpdateData(ClientSideCharacter csc)
    {
    	local String VelocityText;

    	Velocity = int(csc.Velocity) * UnitsRatio;
    	if( Velocity < 10 )
    		VelocityText = "00"$string(Velocity);
    	else if( Velocity < 100 )
    		VelocityText = "0"$string(Velocity);
    	else
    		VelocityText = string(Velocity);

    	SetAlpha(FClamp((Velocity - VisibleThreshold - VisibleThresholdRange) / VisibleThresholdRange, 0.0, 1.0));

    	SpeedLabel.SetDataString(VelocityText);
    	UnitsLabel.SetText(UnitsText);
    }

    defaultproperties
    {
    	UnitsText="KM/h"
    	UnitsRatio=1.0
    	VisibleThreshold=30
    	VisibleThresholdRange=10
    }

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Class file time: ne 5.9.2004 15:53:46.000 - Creation time: st 23.5.2018 00:10:44.471 - Created with UnCodeX