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# Engine.Havok6DOFConstraint

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    // Havok 6 Degree of Freedom constraint, so that leaves no degrees of freedom!
    // Used as a replacement for the likes of Karma RPRO constraints
    // It is very strong by default, so use the specific damping etc in HkConstraint
    // to lessen if desired. Using keyframed objects with MoveActor is prefered to this
    // constraint as the keyframed object is both cheaper and more tolerant (velocity based)
    // Alternatively, use the HavokOrientationAction which is much cheaper, but weaker (which may be desired)

    class Havok6DOFConstraint extends HavokConstraint
    	native
    	placeable;

    cpptext
    {
    #ifdef UNREAL_HAVOK
    	virtual bool HavokInitActor();
    	virtual void UpdateConstraintDetails();
    #endif
    }

    // If you change the following two bools, call RecreateConstraint not UpdateConstraint.
    var(HavokConstraint) bool bConstrainAngular; //orientation
    var(HavokConstraint) bool bConstrainLinear;  //pos

    // Internal index references. Do not alter.
     var const transient int pivotAIndex;
     var const transient int pivotBIndex;
     var const transient int basisAIndex;
     var const transient int basisBIndex;
    //

    defaultproperties
    {
    	Texture=Texture'Engine_res.Havok.S_Hk6DOFConstraint'
    	bDirectional=True
    	bConstrainLinear=True
    	bConstrainAngular=True
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:44.042 - Created with UnCodeX