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# tmod.tmodGrapplerProjectile

Extends
  GrapplerProjectile

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Projectile
          |
          +-- Gameplay.GrapplerProjectile
             |
             +-- tmod.tmodGrapplerProjectile

Variables Summary

Inherited Variables from Gameplay.Projectile
AccelerationMagtitude, bDeflectable, bounceCount, bReceivedInitialVelocity, bReplicateInitialVelocity, bScaleProjectile, damageAmt, damageTypeClass, deathMessage, InitialVelocity, initialXDrawScale, knockback, knockbackAliveScale, MaxVelocity, rookAttacker, SpawnTick, victim, xDrawScalePerSecond

Functions Summary
|  | ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal)
|  | simulatedAttach (Actor Other, vector TouchLocation))

Inherited Functions from Gameplay.GrapplerProjectile
HitWall, ProjectileHit, serverAttach, ShouldHit, simulatedAttach

Inherited Functions from Gameplay.Projectile
bounce, ClientDetectDeflection, construct, endLife, HitWall, makeHarmless, PostBounce, PostNetBeginPlay, PostNetReceive, PrecacheProjectileRenderData, ProjectileHit, ProjectileTouch, projectileTouchProcessing, resolveImpactEffect, ShouldDeflect, ShouldHit, Tick, triggerHitEffect

Functions Detail

#### ProjectileTouch Source code

function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal )

> Unregistered hit fix. From NRBgone.

#### simulatedAttach Source code

simulated function simulatedAttach ( Actor Other, vector TouchLocation) )

> Server crash fix. From franga_v1.

Defaultproperties

    defaultproperties
    {
    }

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Creation time: st 23.5.2018 00:10:35.563 - Created with UnCodeX