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# Scripting.ActionLog

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    class ActionLog extends Action;

    var() actionnoresolve string text;

    // execute
    latent function Variable execute()
    {
        local string Result;

        local int Current, Left, Right, NextInterval; //positions in Text

        local string VariableName;
        local Variable Variable;
        local string VariableValue;

    	Super.execute();

        Left = InStr(Mid(Text, Current, Len(Text) - Current), "[");

        if (Left < 0)
            Result = Text;
        else
        {
            //parse Text and substitute variables with their values
            while (NextInterval >= 0)
            {
                //concatenate text up to this substitution
                Result = Result $ Mid(Text, Current, Left - Current);

                //find the right bracket
                Right = Left + InStr(Mid(Text, Left + 1, Len(Text) - Left), "]");

                if (Right <= Left)
    			{
    				logError("Syntax error in log string: unterminated square bracket");
                    break;
    			}

                //lookup the variable value
                VariableName = Mid(Text, Left + 1, Right - Left);

                Variable = tryFindVariable(VariableName);

                if (Variable == None)
                    VariableValue = "(variable "$VariableName$" not found)";
                else
                    VariableValue = Variable.GetPropertyText("value");

                //concatenate variable value
                Result = Result $ VariableValue;

                Current = Right + 2;    //skip to the character after the ]

                NextInterval = InStr(Mid(Text, Current, Len(Text) - Current), "[");
                Left = Current + NextInterval;
            }

            Result = Result $ Mid(Text, Current, Len(Text) - Current);
        }

    	SLog(Result);

    //	if (CanSLog())
    //		parentScript.Level.Game.Broadcast(parentScript, "GUI SCRIPT LOG: "$Result);

    	return None;
    }

    // editorDisplayString
    function editorDisplayString(out string s)
    {
    	s = "Log '" $ text $ "'";
    }

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Log"
    	actionHelp			= "Outputs to the Unreal log file. Use [<varname>] to output variables, i.e. 'The value of MyCounter is [MyCounter]'"
    	category			= "Other"
    }

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Class file time: ne 5.9.2004 15:53:42.000 - Creation time: st 23.5.2018 00:10:40.365 - Created with UnCodeX