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# Gameplay.PlayerStart

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    //=============================================================================
    // Player start location.
    //=============================================================================
    class PlayerStart extends Engine.PlayerStart
    	placeable;

    var()	editdisplay(displayActorLabel)
    		editcombotype(enumTeamInfo)
    		TeamInfo team					"PlayerStart's team";

    var()	float invincibleDelay			"The amount of time the player will be invincible for after spawning";

    // Observer-specific flags
    var()	bool bObserverStart					"When true, this start point is used for observers (and only observers)";
    var()	bool bLockObserverLocation			"If bObserverStart is true and this flag is set, observers who spawn here will be able to rotate but not move (NOT YET IMPLEMENTED)";

    var() editcombotype(enumBaseInfo)
    		editdisplay(displayActorLabel)
    		BaseInfo			baseInfo			"Specifies the BaseInfo object that this playerstart belongs to. Overrides the 'team' member and can be 'None'.";

    var() bool bDisallowEquipmentDropOnDeath;

    // defaultPawnClassName
    // return the default pawn class for the start point
    function string defaultPawnClassName()
    {
    	return "";
    }

    function onPlayerSpawned(Controller aPlayer)
    {
    	local Character c;

    	c = Character(aPlayer.Pawn);

    	if (c == None)
    		return;

    	c.bDisallowEquipmentDropOnDeath = bDisallowEquipmentDropOnDeath;

    	if (MultiplayerGameInfo(Level.Game) != None && !MultiplayerGameInfo(Level.Game).IsInState('GamePhase'))
    		return;

    	// Withdraw carryables if applicable
    	if (baseInfo != None)
    	{
    		if (baseInfo.spawnArray != None)
    			baseInfo.spawnArray.PlayerSpawned();

    		if (baseInfo.container != None)
    		{
    			c.numPermanentCarryables = baseInfo.container.numWithdrawnPerSpawn;
    			baseInfo.container.onPlayerSpawned(c);
    		}
    		else
    			c.numPermanentCarryables = 0;
    	}
    }

    function bool canRespawn()
    {
    	if (baseInfo != None && baseInfo.container != None)
    		return baseInfo.container.allowSpawn();

    	return true;
    }

    // enumTeamInfo
    // List all team info objects in the editor
    function enumTeamInfo(Engine.LevelInfo l, out Array<TeamInfo> s)
    {
    	local TeamInfo t;

    	ForEach l.AllActors(class'TeamInfo', t)
    	{
    		s[s.Length] = t;
    	}
    }

    // displayActorLabel
    // Display an actor reference's label in the editor
    function string displayActorLabel(Actor t)
    {
    	return string(t.label);
    }

    function enumBaseInfo(Engine.LevelInfo l, Array<BaseInfo> a)
    {
    	local BaseInfo b;

    	ForEach DynamicActors(class'BaseInfo', b)
    	{
    		a[a.length] = b;
    	}
    }

    defaultproperties
    {
    	 bPrimary=true
     	 bEnabled=true
         bSinglePlayer=True
         bCoop=True
         bDirectional=True
         Texture=Texture'Engine_res.S_Player'
    	 invincibleDelay=5.0

    	 bObserverStart = false
    	 bLockObserverLocation = false
    }

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Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:46.528 - Created with UnCodeX