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# GUI.GUIActorContainerBase

Extends
  GUIComponent
Modifiers
  HideCategories ( Menu , Object ) native abstract

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIActorContainerBase

#### Direct Known Subclasses:

> GUIActorContainer, GUILightContainer

Variables Summary
GUIActor
Actor | Actor
Name | ActorName
EDrawType | DrawType
vector | Offset
rotator | Rotation
Material | Texture

Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Inherited Variables from GUI.GUI
Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel

Enumerations Summary

Inherited Enumerations from GUI.GUIComponent
EClickSound

Inherited Enumerations from GUI.GUI
eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes

Structures Summary

Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Inherited Structures from GUI.GUI
ControlSpec, GUIListElem

Functions Summary
|  | Hide ()))
|  | InitComponent (GUIComponent MyOwner))
| bool | InternalOnDraw (Canvas canvas))
|  | OnChangeLayout ()))
|  | OnModify ()))
|  | PositionActor ()))
|  | SaveLayout (bool FlushToDisk))
|  | Show ()))
|  | SpawnActor ()

Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched

Inherited Functions from GUI.GUI
CopyConfig, CreateElement, IsDigit, MakeColorCode, StripCodes

Variables Detail

### GUIActor

#### Actor Source code

var(GUIActor) EditConst EditInline Actor Actor;

> The actor that this container refers to

#### ActorName Source code

var(GUIActor) config Name ActorName;

> The Name of the actor to spawn for this container (will load from the config section corresponding to this name && trigger any scripted sequences based off this name)

#### DrawType Source code

var(GUIActor) config EDrawType DrawType;

#### Offset Source code

var(GUIActor) config vector Offset;

> The positional offset for this Actor

#### Rotation Source code

var(GUIActor) config rotator Rotation;

> Rotation.

#### Texture Source code

var(GUIActor) config Material Texture;

> Sprite texture.if DrawType=DT_Sprite

Functions Detail

#### Hide Source code

event Hide ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnDraw Source code

function bool InternalOnDraw ( Canvas canvas) )

#### OnChangeLayout Source code

event OnChangeLayout ( ) )

#### OnModify Source code

event OnModify ( ) )

#### PositionActor Source code

protected function PositionActor ( ) )

#### SaveLayout Source code

function SaveLayout ( bool FlushToDisk) )

#### Show Source code

event Show ( ) )

#### SpawnActor Source code

function SpawnActor ( )

Defaultproperties

    defaultproperties
    {
    	bCaptureMouse=False
    	bNeverFocus=true
        offset=(X=80.000000,Y=0.000000,Z=0.000000)
        bAcceptsInput=false
    }

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Creation time: st 23.5.2018 00:10:30.043 - Created with UnCodeX