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# Engine.TerrainMaterial

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    class TerrainMaterial extends RenderedMaterial
    	native
    	noteditinlinenew;

    cpptext
    {
    	virtual UMaterial* CheckFallback();
    	virtual UBOOL HasFallback();
    }

    struct native TerrainMaterialLayer
    {
    	var material		Texture;
    	var bitmapmaterial	AlphaWeight;
    	var Matrix			TextureMatrix;
    };

    var const array<TerrainMaterialLayer> Layers;
    #if IG_R // rowan: MacroTexture related
    var const Texture	MacroTexture;
    var const Matrix	MacroTextureTransform;
    var const bool		ForceFogOverride;
    #endif
    #if IG_TRIBES3 // rowan: macro texture lightmapping
    var const bool		DisableLayer2xModulate;	// need to disable 2x modulate per layer (its applied in lightmap pass instead)
    #endif
    var const byte RenderMethod;
    var const bool FirstPass;

    defaultproperties
    {
    #if IG_RENDERER	// rowan: set Materialtype for quick casts
    	MaterialType = MT_TerrainMaterial
    #endif
    }

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Class file time: ne 5.9.2004 16:01:30.000 - Creation time: st 23.5.2018 00:10:47.559 - Created with UnCodeX