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# GUI.GUIProgressBar

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    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUIProgressBar extends GUIComponent
            HideCategories(Menu,Object)
    	Native;

    cpptext
    {
    	void Draw(UCanvas* Canvas);
    }

    var(GUIProgressBar) config  Material	        BarMaterial "The material of the filled portion of the bar";
    var(GUIProgressBar) config  Color		        BarColor "The Color of the filled portion of the bar";
    var(GUIProgressBar) config  EMenuRenderStyle	BarRenderStyle "How should we display this image";
    var(GUIProgressBar) config  float		        Value "The current percent filled value (clamped 0-1)";
    var(GUIProgressBar) config  eProgressDirection  BarDirection "The direction to fill the bar";

    defaultproperties
    {
    	BarColor=(R=255,G=203,B=0,A=255)
    	BarRenderStyle=MSTY_Alpha
    	Value=0.0
    	BarDirection=DIRECTION_LeftToRight
    	StyleName="STY_ProgressBar"
    	BarMaterial=Material'GUITribes.BorderBasic'
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.890 - Created with UnCodeX