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# tmod.tmodDeployedInventoryStation

Extends
  DeployedInventoryStation

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Gameplay.Rook
             |
             +-- Gameplay.BaseDevice
                |
                +-- Gameplay.DeployedInventoryStation
                   |
                   +-- tmod.tmodDeployedInventoryStation

Variables Summary

Inherited Variables from Gameplay.DeployedInventoryStation
access, accessClass, accessHeight, accessRadius

Inherited Variables from Gameplay.BaseDevice
baseDeviceMessageClass, bCurrentlyDeploying, bHasOpenAnim, bInitialization, bLoopSavedAnim, bPowered, bWasDeployed, damagedHealthThreshold, deployer, DestroyedDiffuse, destroyedExplosionClass, functionalHealthThreshold, lastAttacker, lastOfflineTime, lastOnlineTime, lastUnderAttackTime, localizedName, m_bSwitchedOn, m_ownershipMaterialIdx, ownerBase, OWNERSHIP_MATERIAL_NOT_FOUND, OWNERSHIP_MATERIAL_UNDISCOVERED, savedAnim, secondaryBaseDeviceMessageClass

Functions Summary

Inherited Functions from Gameplay.DeployedInventoryStation
accessFinished, accessNoLongerRequired, accessRequired, changeApplied, destroyed, directUsage, getCurrentLoadoutWeapons, isAccessible, isFunctional, isOnCharactersTeam, PostBeginPlay

Inherited Functions from Gameplay.BaseDevice
BeginState, CanBeUsedBy, CheckChangeState, classConstruct, construct, Died, dispatchDeathMessage, EndState, enumBaseInfo, GetDamageComponentThresholdRange, GetHumanReadableName, getTeamDamagePercentage, isActive, isAlive, isDamaged, isDamagedAtThreshold, isDisabled, isFunctional, isOpenedAnimPlaying, isPowered, latentBeginActive, latentExecuteActive, latentExecuteInitialization, LoopBDAnim, onTeamChange, PlayBDAnim, PlayDamagedDegeneratingEffects, PlayDamagedEnteredEffects, PlayDamagedExitedEffects, PostBeginPlay, PostLoadGame, PostTakeDamage, setHasPower, setSwitchedOn, Tick, unifiedAddImpulseAtPosition

Defaultproperties

    defaultproperties
    {
    Health=300
    localizedName="Deployed Inventory Station"
    damagedHealthThreshold=0.750000
    functionalHealthThreshold=0.050000
    destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
    personalShieldClass=None
    Mesh=SkeletalMesh'Deployables.DepInvStation'
    accessRadius=150
    accessHeight=150
    accessClass=Class'deployableclasses.deployedInventoryStationAccess'
    bWasDeployed=true
    bNoDelete=false
    bIgnoreEncroachers=true
    bIsDetectableByEnemies=false
    bCanBeSensed=true
    CollisionHeight=50.000000
    CollisionRadius=50.000000
    radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory'
    }

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Creation time: st 23.5.2018 00:10:35.527 - Created with UnCodeX