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# Engine.Note

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    //=============================================================================
    // A sticky note.  Level designers can place these in the level and then
    // view them as a batch in the error/warnings window.
    //=============================================================================
    class Note extends Actor
    	placeable
    	native;

    var() string Text;

    defaultproperties
    {
         bStatic=True
         bHidden=True
         bNoDelete=True
         Texture=Texture'Engine_res.S_Note'
    	 bMovable=False
    }

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.115 - Created with UnCodeX