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# GUI.GUISplitter

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    // ====================================================================
    //  Class:  GUI.GUISplitter
    //
    //	GUISplitters allow the user to size two other controls (usually Panels)
    //
    //  Written by Jack Porter
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUISplitter extends GUIPanel
            HideCategories(Menu,Object)
    	native;

    cpptext
    {
    //	void UpdateComponent(UCanvas* Canvas);
    		void PreDraw(UCanvas* Canvas);
    		void Draw(UCanvas* Canvas);
    		UBOOL MouseMove(INT XDelta, INT YDelta);
    		UBOOL MousePressed(UBOOL IsRepeat);
            UBOOL MouseReleased();
    		UBOOL MouseHover();
    		void SplitterUpdatePositions();
    }

    enum EGUISplitterType
    {
    	SPLIT_Vertical,
    	SPLIT_Horizontal,
    };

    var(GUISplitter) config		EGUISplitterType	SplitOrientation "Orientation for the splitter";
    var(GUISplitter) config		float				SplitPosition "0.0 - 1.0";
    var(GUISplitter) config		bool				bFixedSplitter "Can splitter be moved?";
    var(GUISplitter) config		bool				bDrawSplitter "Draw the actual splitter bar";
    var(GUISplitter) config		float				SplitAreaSize "size of splitter thing";
    var(GUISplitter) editinline config		string				DefaultPanels[2] "Names of the default panels";
    var(GUISplitter) config		float				MaxPercentage "How big can any 1 panel get";
    var					GUIComponent		Panels[2];				// Quick Reference

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

        if (DefaultPanels[0]!="")
    	{
    		Panels[0] = AddComponent(DefaultPanels[0]);
    		if (DefaultPanels[1]!="")
    		    Panels[1] = Addcomponent(DefaultPanels[1]);
        }

    	SplitterUpdatePositions();
    }

    native function SplitterUpdatePositions();

    defaultproperties
    {
    	StyleName="STY_SquareButton"
    	SplitOrientation=SPLIT_Vertical
    	bCaptureTabs=False
    	bNeverFocus=True
    	bTabStop=False
    	bAcceptsInput=True
    	SplitPosition=0.5
    	SplitAreaSize=8
    	bDrawSplitter=True
    	bBoundToParent=True
        bScaleToParent=True
        MaxPercentage=0.0
    }

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.937 - Created with UnCodeX