Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# TribesGUI.TribesTurretHUDScript

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025

    //================================================================
    // Class: TribesTurretHUDScript
    //
    // Turret HUD script implementation
    //
    //================================================================

    class TribesTurretHUDScript extends TribesInGameHUDScript;

    var HUDHealthBarTurret turretHealthBar;
    var HUDWeaponIcon weaponIcon;

    //
    // Initalises the component
    //
    overloaded function Construct()
    {
    	super.Construct();

    	turretHealthBar = HUDHealthBarTurret(AddElement("TribesGUI.HUDHealthBarTurret", "default_TurretHealth"));

    	weaponIcon = HUDWeaponIcon(AddElement("TribesGUI.HUDWeaponIcon", "default_TurretWeaponIcon"));
    	weaponIcon.weaponIdx = -2;	// active weapon (vehicles/turrets)
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:48.872 - Created with UnCodeX