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# Engine.MaterialSequence

Extends
  Modifier
Modifiers
  editinlinenew hidecategories ( Modifier ) native

    Core.Object
    |
    +-- Engine.Material
       |
       +-- Engine.Modifier
          |
          +-- Engine.MaterialSequence

Variables Summary
float | CurrentTime
float | LastTime
float | TotalTime
MaterialSequence
bool | Loop
bool | Paused
array<MaterialSequenceItem> | SequenceItems
EMaterialSequenceTriggerActon | TriggerAction

Inherited Variables from Engine.Modifier
Material

Inherited Variables from Engine.Material
DefaultMaterial, FallbackMaterial, MaterialSoundType, MaterialType, MaterialVisualType, UseFallback, Validated

Enumerations Summary
EMaterialSequenceAction MSA_ShowMaterial, MSA_FadeToMaterial,
EMaterialSequenceTriggerActon MSTA_Ignore, MSTA_Reset, MSTA_Pause, MSTA_Stop,

Inherited Enumerations from Engine.Material
EMaterialType, EMaterialVisualType

Structures Summary
MaterialSequenceItem Material, Time, Action

Functions Summary
|  | Reset ()))
|  | Trigger (Actor Other, Actor EventInstigator ))

Inherited Functions from Engine.Modifier
GetUSize, GetVSize, Reset, Trigger

Inherited Functions from Engine.Material
GetUSize, GetVSize, Reset, Trigger

Variables Detail

#### CurrentTime Source code

var transient float CurrentTime;

#### LastTime Source code

var transient float LastTime;

#### TotalTime Source code

var float TotalTime;

### MaterialSequence

#### Loop Source code

var(MaterialSequence) bool Loop;

#### Paused Source code

var(MaterialSequence) bool Paused;

#### SequenceItems Source code

var(MaterialSequence) array<MaterialSequenceItem> SequenceItems;

#### TriggerAction Source code

var(MaterialSequence) EMaterialSequenceTriggerActon TriggerAction;

Enumerations Detail

#### EMaterialSequenceAction Source code

enum EMaterialSequenceAction
{

> MSA_ShowMaterial, MSA_FadeToMaterial,

};

#### EMaterialSequenceTriggerActon Source code

enum EMaterialSequenceTriggerActon
{

> MSTA_Ignore, MSTA_Reset, MSTA_Pause, MSTA_Stop,

};

Structures Detail

#### MaterialSequenceItem Source code

struct MaterialSequenceItem
{

> var(MaterialSequence) EMaterialSequenceAction Action;
> var(MaterialSequence) editinlineuse Material Material;
> var(MaterialSequence) float Time;

};

Functions Detail

#### Reset Source code

function Reset ( ) )

#### Trigger Source code

function Trigger ( Actor Other, Actor EventInstigator ) )

Defaultproperties

    defaultproperties
    {
    	Loop=True
    	TriggerAction=MSTA_Ignore

    	MaterialType = MT_MaterialSequence

    }

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Creation time: st 23.5.2018 00:10:31.979 - Created with UnCodeX