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# TribesGUI.TribesVehicleHUDScript

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    //================================================================
    // Class: TribesIngameHUDScript
    //
    // The default Tribes HUD script implementation.
    //
    //================================================================

    class TribesVehicleHUDScript extends TribesInGameHUDScript;

    var HUDVehicleManifest positionsManifest;

    var HUDHealthBarVehicle vehicleHealthBar;

    var HUDWeaponIcon weaponIcon;

    //
    // Initalises the component
    //
    overloaded function Construct()
    {
    	super.Construct();

    	positionsManifest = HUDVehicleManifest(AddElement("TribesGUI.HUDVehicleManifest", "default_PositionsManifest"));
    	vehicleHealthBar = HUDHealthBarVehicle(AddElement("TribesGUI.HUDHealthBarVehicle", "default_VehicleHealth"));

    	weaponIcon = HUDWeaponIcon(AddElement("TribesGUI.HUDWeaponIcon", "default_VehicleWeaponIcon"));
    	weaponIcon.weaponIdx = -2;	// active weapon (vehicles/turrets)
    }

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:49.070 - Created with UnCodeX