Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Engine.AmbientSound

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020

    //=============================================================================
    // Ambient sound, sits there and emits its sound.  This class is no different
    // than placing any other actor in a level and setting its ambient sound.
    //=============================================================================
    class AmbientSound extends Keypoint;

    // Import the sprite.

    defaultproperties
    {
    	Texture=Texture'Engine_res.S_Ambient'
        bTriggerEffectEventsBeforeGameStarts=true

    // #if IG_TRIBES3 // rowan
    	bNeedLifetimeEffectEvents=true
    // #endif

        RemoteRole=ROLE_None
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.143 - Created with UnCodeX