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# Engine.IGEffectsSystemBase

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    class IGEffectsSystemBase extends Core.Object
        native
        config(EffectsSystem)
    	transient;

    function Init(Actor Owner);

    simulated function AddPersistentContext(name Context);

    //see Actor::AddContextForNextEffectEvent for documentation
    simulated function AddContextForNextEffectEvent(name Context);

    //see Actor::TriggerEffectEvent for documentation
    function bool EffectEventTriggered(
        Actor source,
        name effectEvent,
        optional Actor target,
        optional Material targetMaterial,
        optional vector overrideWorldLocation,
        optional rotator overrideWorldRotation,
        optional bool unTriggered,
        optional bool PlayOnTarget,
        optional bool QueryOnly,
        optional IEffectObserver Observer,
        optional name Tag);

    static final function class<IGEffectsSystemBase> GetEffectsSystemClass()
    {
        return class<IGEffectsSystemBase>(DynamicLoadObject("IGEffectsSystem.EffectsSystem", class'Class'));
    }

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:44.603 - Created with UnCodeX