Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Tyrion.AI_BucklerKnockGoal

Extends
  AI_CharacterGoal
Modifiers
  editinlinenew

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_GoalBase
          |
          +-- Tyrion.AI_Goal
             |
             +-- Tyrion.AI_CharacterGoal
                |
                +-- Tyrion.AI_BucklerKnockGoal

Constants Summary
DEACTIVATION_DELAY | = | 4

Variables Summary
InternalParameters
Pawn | target
Parameters
float | knockDistance
Name | targetName

Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
|  | construct (AI_Resource r, int pri, Pawn _target, float _knockDistance ))

Inherited Functions from Tyrion.AI_CharacterGoal
findResource, getResourceClass

Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved

Constants Detail

#### DEACTIVATION_DELAY Source code

const DEACTIVATION_DELAY = 4;

Variables Detail

### InternalParameters

#### target Source code

var(InternalParameters) Pawn target;

### Parameters

#### knockDistance Source code

var(Parameters) float knockDistance;

> max ramming distance

#### targetName Source code

var(Parameters) editinline Name targetName;

> Label of target (should be Player)

Functions Detail

#### construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn _target, float _knockDistance ) )

Defaultproperties

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false
    	priority = 100

    	targetName		= Player
    	knockDistance	= 1000
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:26.554 - Created with UnCodeX