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# Engine.Engine

Extends
  Subsystem
Modifiers
  native noexport transient

    Core.Object
    |
    +-- Core.Subsystem
       |
       +-- Engine.Engine

#### Direct Known Subclasses:

> EditorEngine, GameEngine

Constants Summary

Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
int | ActiveControllerId
audiosubsystem | Audio
int | bShowAIStats
int | bShowAnimStats
int | bShowAudioStats
int | bShowEngineStats
int | bShowFrameRate
int | bShowGameStats
int | bShowHardwareStats
int | bShowHistograph
int | bShowLightStats
int | bShowLIPSincStats
int | bShowMatineeStats
int | bShowNetStats
int | bShowRenderStats
int | bShowXboxMemStats
client | Client
int | ClientCycles
primitive | Cylinder
int | ForceActorCleanup
int | GameCycles
int | GameExecHook
renderdevice | GRenDev
int | m_debugGui
int | m_ownDebugGui
int | TickCycles
Advanced
int | UsePerforce
Colors
color | C_ActorArrow
color | C_ActorHiWire
color | C_ActorWire
color | C_AddWire
color | C_AnimMesh
color | C_Black
color | C_BrushSnap
color | C_BrushVertex
color | C_BrushWire
color | C_ConstraintLine
color | C_Current
color | C_GreyWire
color | C_GroundHighlight
color | C_GroundPlane
color | C_Invalid
color | C_Mask
color | C_Mover
color | C_NonSolidWire
color | C_OrthoBackground
color | C_Pivot
color | C_ScaleBox
color | C_ScaleBoxHi
color | C_Select
color | C_SemiSolidWire
color | C_StaticMesh
color | C_StaticMeshDynamic
color | C_SubtractWire
color | C_TerrainWire
color | C_VolumeBrush
color | C_White
color | C_WireBackground
color | C_WireGridAxis
color | C_WorldBox
color | C_ZoneWire
Drivers
class<AudioSubsystem> | AudioDevice
class<Interaction> | Console
class<Interaction> | DefaultMenu
class<Interaction> | DefaultPlayerMenu
class<Core.Language> | Language
class<NetDriver> | NetworkDevice
Settings
int | CacheSizeMegs
float | CurrentTickRate
bool | EnableCheatProtection
bool | EnableDevTools
bool | UseSound
bool | UseStaticMeshBatching

Inherited Variables from Core.Subsystem
ExecVtbl

Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary

Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary

Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary

Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

Variables Detail

#### ActiveControllerId Source code

var int ActiveControllerId;

#### Audio Source code

var const audiosubsystem Audio;

#### bShowAIStats Source code

var int bShowAIStats;

#### bShowAnimStats Source code

var int bShowAnimStats;

#### bShowAudioStats Source code

var int bShowAudioStats;

#### bShowEngineStats Source code

var int bShowEngineStats;

#### bShowFrameRate Source code

var int bShowFrameRate;

#### bShowGameStats Source code

var int bShowGameStats;

#### bShowHardwareStats Source code

var int bShowHardwareStats;

#### bShowHistograph Source code

var int bShowHistograph;

#### bShowLightStats Source code

var int bShowLightStats;

#### bShowLIPSincStats Source code

var int bShowLIPSincStats;

#### bShowMatineeStats Source code

var int bShowMatineeStats;

#### bShowNetStats Source code

var int bShowNetStats;

#### bShowRenderStats Source code

var int bShowRenderStats;

#### bShowXboxMemStats Source code

var int bShowXboxMemStats;

#### Client Source code

var const client Client;

#### ClientCycles Source code

var int ClientCycles;

#### Cylinder Source code

var primitive Cylinder;

#### ForceActorCleanup Source code

var config int ForceActorCleanup;

#### GameCycles Source code

var int GameCycles;

#### GameExecHook Source code

var transient const int GameExecHook;

#### GRenDev Source code

var const renderdevice GRenDev;

#### m_debugGui Source code

var transient const int m_debugGui;

#### m_ownDebugGui Source code

var int m_ownDebugGui;

#### TickCycles Source code

var int TickCycles;

### Advanced

#### UsePerforce Source code

var(Advanced) config int UsePerforce;

### Colors

#### C_ActorArrow Source code

var(Colors) config color C_ActorArrow;

#### C_ActorHiWire Source code

var(Colors) config color C_ActorHiWire;

#### C_ActorWire Source code

var(Colors) config color C_ActorWire;

#### C_AddWire Source code

var(Colors) config color C_AddWire;

#### C_AnimMesh Source code

var(Colors) config color C_AnimMesh;

#### C_Black Source code

var(Colors) config color C_Black;

#### C_BrushSnap Source code

var(Colors) config color C_BrushSnap;

#### C_BrushVertex Source code

var(Colors) config color C_BrushVertex;

#### C_BrushWire Source code

var(Colors) config color C_BrushWire;

#### C_ConstraintLine Source code

var(Colors) config color C_ConstraintLine;

#### C_Current Source code

var(Colors) config color C_Current;

#### C_GreyWire Source code

var(Colors) config color C_GreyWire;

#### C_GroundHighlight Source code

var(Colors) config color C_GroundHighlight;

#### C_GroundPlane Source code

var(Colors) config color C_GroundPlane;

#### C_Invalid Source code

var(Colors) config color C_Invalid;

#### C_Mask Source code

var(Colors) config color C_Mask;

#### C_Mover Source code

var(Colors) config color C_Mover;

#### C_NonSolidWire Source code

var(Colors) config color C_NonSolidWire;

#### C_OrthoBackground Source code

var(Colors) config color C_OrthoBackground;

#### C_Pivot Source code

var(Colors) config color C_Pivot;

#### C_ScaleBox Source code

var(Colors) config color C_ScaleBox;

#### C_ScaleBoxHi Source code

var(Colors) config color C_ScaleBoxHi;

#### C_Select Source code

var(Colors) config color C_Select;

#### C_SemiSolidWire Source code

var(Colors) config color C_SemiSolidWire;

#### C_StaticMesh Source code

var(Colors) config color C_StaticMesh;

#### C_StaticMeshDynamic Source code

var(Colors) config color C_StaticMeshDynamic;

#### C_SubtractWire Source code

var(Colors) config color C_SubtractWire;

#### C_TerrainWire Source code

var(Colors) config color C_TerrainWire;

#### C_VolumeBrush Source code

var(Colors) config color C_VolumeBrush;

#### C_White Source code

var(Colors) config color C_White;

#### C_WireBackground Source code

var(Colors) config color C_WireBackground;

#### C_WireGridAxis Source code

var(Colors) config color C_WireGridAxis;

#### C_WorldBox Source code

var(Colors) config color C_WorldBox;

#### C_ZoneWire Source code

var(Colors) config color C_ZoneWire;

### Drivers

#### AudioDevice Source code

var(Drivers) config class<AudioSubsystem> AudioDevice;

#### Console Source code

var(Drivers) config class<Interaction> Console;

#### DefaultMenu Source code

var(Drivers) config class<Interaction> DefaultMenu;

#### DefaultPlayerMenu Source code

var(Drivers) config class<Interaction> DefaultPlayerMenu;

#### Language Source code

var(Drivers) config class<Core.Language> Language;

#### NetworkDevice Source code

var(Drivers) config class<NetDriver> NetworkDevice;

### Settings

#### CacheSizeMegs Source code

var(Settings) config int CacheSizeMegs;

#### CurrentTickRate Source code

var(Settings) float CurrentTickRate;

#### EnableCheatProtection Source code

var(Settings) config bool EnableCheatProtection;

#### EnableDevTools Source code

var(Settings) config bool EnableDevTools;

#### UseSound Source code

var(Settings) config bool UseSound;

#### UseStaticMeshBatching Source code

var(Settings) config bool UseStaticMeshBatching;

Defaultproperties

    defaultproperties
    {
    	CacheSizeMegs=2
    	UseSound=True
    	EnableDevTools=False
    	EnableCheatProtection=True
    	UsePerforce=1
    	UseStaticMeshBatching=True
    	C_WorldBox=(R=0,G=0,B=107,A=255)
    	C_GroundPlane=(R=0,G=0,B=63,A=255)
    	C_GroundHighlight=(R=0,G=0,B=127,A=255)
    	C_BrushWire=(R=255,G=63,B=63,A=255)
    	C_Pivot=(R=0,G=255,B=0,A=255)
    	C_Select=(R=0,G=0,B=127,A=255)
    	C_AddWire=(R=127,G=127,B=255,A=255)
    	C_SubtractWire=(R=255,G=192,B=63,A=255)
    	C_GreyWire=(R=163,G=163,B=163,A=255)
    	C_Invalid=(R=163,G=163,B=163,A=255)
    	C_ActorWire=(R=127,G=63,B=0,A=255)
    	C_ActorHiWire=(R=255,G=127,B=0,A=255)
    	C_White=(R=255,G=255,B=255,A=255)
    	C_SemiSolidWire=(R=127,G=255,B=0,A=255)
    	C_NonSolidWire=(R=63,G=192,B=32,A=255)
    	C_WireGridAxis=(R=119,G=119,B=119,A=255)
    	C_ActorArrow=(R=163,G=0,B=0,A=255)
    	C_ScaleBox=(R=151,G=67,B=11,A=255)
    	C_ScaleBoxHi=(R=223,G=149,B=157,A=255)
    	C_Mover=(R=255,G=0,B=255,A=255)
    	C_OrthoBackground=(R=163,G=163,B=163,A=255)
    	C_Current=(R=0,G=0,B=0,A=255)
    	C_BrushVertex=(R=0,G=0,B=0,A=255)
    	C_BrushSnap=(R=0,G=0,B=0,A=255)
    	C_Black=(R=0,G=0,B=0,A=255)
    	C_Mask=(R=0,G=0,B=0,A=255)
    	C_WireBackground=(R=0,G=0,B=0,A=255)
    	C_ZoneWire=(R=0,G=0,B=0,A=255)
    	C_StaticMesh=(R=0,G=255,B=255,A=255)
    	C_StaticMeshDynamic=(R=127,G=127,B=255,A=255)
    	C_VolumeBrush=(R=255,G=196,B=225,A=255)
    	C_AnimMesh=(R=221,G=221,B=28,A=255)
    	C_ConstraintLine=(R=0,G=255,B=0,A=255)
    	C_TerrainWire=(R=255,G=255,B=255,A=255)
    }

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Creation time: st 23.5.2018 00:10:29.590 - Created with UnCodeX