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# Gameplay.ConcreteSpeechManager

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    class ConcreteSpeechManager extends Engine.SpeechManager
    	dependsOn(SpeechCategory)
    	native;

    import enum EChannelID from SpeechCategory;

    var() config float SpeechPitch;
    var() config float SpeechInnerRadius;
    var() config float SpeechOuterRadius;
    var() config String AnnouncerType;
    var() config float VolumePriorityDisabledLagTime;
    var() config float SecondsPerWord;

    var transient private SpeechCategoryManager categoryManager;
    var transient private Array<SpeechChannel> channels;
    var transient private bool bIgnoreCategoryFrequency;

    var transient private Array<string> AIVoiceSetPrecache;
    var transient private Array<string> VOPrecache;

    var transient noexport private const int level_padding;
    var transient noexport private const int categoryMap_padding[5];
    var transient noexport private const float VolumePriorityDisableTime_padding;

    //
    // Precaching functions
    //
    native simulated function PrecacheAIVoiceSet(String VoiceSetPackageName);
    native simulated function PrecacheVO(String SpeechTag);

    function int GetChannelID(String channelName)
    {
    	if(channelName ~= "Movement")
    		return EChannelID.CHANNEL_Movement;
    	else if(channelName ~= "Dynamic")
    		return EChannelID.CHANNEL_Dynamic;
    	else if(channelName ~= "Scripted")
    		return EChannelID.CHANNEL_Scripted;
    	else if(channelName ~= "QuickChat")
    		return EChannelID.CHANNEL_QuickChat;
    	else if(channelName ~= "Announcer")
    		return EChannelID.CHANNEL_Announcer;

    	return -1;
    }

    function ToggleChannelLogging(String channelName)
    {
    	local int channelIndex;

    	channelIndex = GetChannelID(channelName);

    	if(channelIndex > -1)
    		channels[channelIndex].bDebugLogged = ! channels[channelIndex].bDebugLogged;
    }

    function ToggleChannel(String channelName)
    {
    	local int channelIndex;

    	channelIndex = GetChannelID(channelName);

    	if(channelIndex > -1)
    		channels[channelIndex].bDisabled = ! channels[channelIndex].bDisabled;
    }

    function ToggleCategoryFrequency()
    {
    	bIgnoreCategoryFrequency = ! bIgnoreCategoryFrequency;
    }

    //
    // Disable a channel
    //
    function DisableChannel(String channelName)
    {
    	local int channelIndex;

    	channelIndex = GetChannelID(channelName);

    	if(ChannelIndex > -1)
    		channels[ChannelIndex].bDisabled = true;
    }

    //
    // Enable a channel
    //
    function EnableChannel(String channelName)
    {
    	local int channelIndex;

    	channelIndex = GetChannelID(channelName);

    	if(ChannelIndex > -1)
    		channels[ChannelIndex].bDisabled = false;
    }

    defaultproperties
    {
    	SpeechPitch=1.0
    	SpeechInnerRadius=4096
    	SpeechOuterRadius=8192
    	AnnouncerType="Announcer1"
    	VolumePriorityDisabledLagTime=1.0
    	SecondsPerWord=0.7
    }

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Class file time: ne 5.9.2004 15:53:26.000 - Creation time: st 23.5.2018 00:10:42.886 - Created with UnCodeX