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# Gameplay.AccessTerminalUseableObject

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    class AccessTerminalUseableObject extends UseableObject;

    function UsedBy(Pawn user)
    {
    	if (AccessTerminal(Owner).used) return;

    	super.UsedBy(user);
    	AccessTerminal(Owner).useTerminal();
    }

    function bool CanBeUsedBy(Pawn user)
    {
    	if (AccessTerminal(Owner).used)
    		return false;

    	return true;
    }

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:39.990 - Created with UnCodeX