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# Gameplay.TriggerRadius

Modifiers
  placeable

    Gameplay.TriggerRadius

Variables Summary
int | enterCount
int | exitCount
TriggerRadius
bool | doLOSCheck
int | maxEnterCount
int | maxExitCount

Functions Summary
| bool | checkLOS (Actor triggerer))
| bool | dispatchEnter (Actor instigator))
| bool | dispatchExit (Actor instigator))
|  | Touch (Actor Other))
|  | UnTouch (Actor Other))

Variables Detail

#### enterCount Source code

var int enterCount;

#### exitCount Source code

var int exitCount;

### TriggerRadius

#### doLOSCheck Source code

var(TriggerRadius) bool doLOSCheck;

#### maxEnterCount Source code

var(TriggerRadius) int maxEnterCount;

#### maxExitCount Source code

var(TriggerRadius) int maxExitCount;

Functions Detail

#### checkLOS Source code

function bool checkLOS ( Actor triggerer) )

#### dispatchEnter Source code

private function bool dispatchEnter ( Actor instigator) )

#### dispatchExit Source code

private function bool dispatchExit ( Actor instigator) )

#### Touch Source code

function Touch ( Actor Other) )

#### UnTouch Source code

function UnTouch ( Actor Other) )

Defaultproperties

    defaultproperties
    {
    	bOnlyAffectPawns = true
        CollisionRadius=+00040.000000
        CollisionHeight=+00040.000000
    	maxEnterCount = -1
    	maxExitCount = -1
    }

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Creation time: st 23.5.2018 00:10:37.278 - Created with UnCodeX