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# Engine.DecorationList

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    //=============================================================================
    // DecorationList:  Defines a list of decorations which can be attached to volumes
    //=============================================================================

    class DecorationList extends KeyPoint
    	placeable
    	native;

    struct DecorationType
    {
    	var() StaticMesh	StaticMesh;
    	var() Range			Count;
    	var() Range			DrawScale;
    	var() int			bAlign;
    	var() int			bRandomPitch;
    	var() int			bRandomYaw;
    	var() int			bRandomRoll;
    };

    var(List) array<DecorationType> Decorations;

    defaultproperties
    {
    	 Texture=Texture'Engine_res.S_DecorationList'
    }

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:43.048 - Created with UnCodeX