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# Gameplay.BaseDeviceDeployable

Extends
  Deployable

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Equipment
          |
          +-- Gameplay.Equippable
             |
             +-- Gameplay.Deployable
                |
                +-- Gameplay.BaseDeviceDeployable

#### Direct Known Subclasses:

> CatapultDeployable, InventoryStationDeployable, RepairDeployable, SensorDeployable, ShockMineDeployable, TurretDeployable

Variables Summary
BaseDevice | spawnedBaseDevice
BaseDeviceDeployable
class<BaseDevice> | baseDeviceClass

Inherited Variables from Gameplay.Deployable
bCanBeStolen, bCanDeployOnWall, bDeployed, bDeploying, bIsInStation, deployedQuickChatTag, deployRange, deployRotOffset, exclusiveRange, hudReticuleBad, hudReticuleBadCenterX, hudReticuleBadCenterY, hudReticuleBadHeight, hudReticuleBadWidth, hudReticuleOk, hudReticuleOkCenterX, hudReticuleOkCenterY, hudReticuleOkHeight, hudReticuleOkWidth, lastTestResult, originalAttachmentBone, team, thirdPersonInventoryAttachmentBone, thirdPersonInventoryAttachmentOffset

Inherited Variables from Gameplay.Equippable
animClass, animPrefix, attemptedAttach, automaticallyHold, bFirstPersonUseTrace, bIsFirstPerson, bMeshChangeOK, bPlayedCharacterEquipAnim, demoFireCount, equipDuration, equipDurationCounter, equippablePos, equipped, equippedArmAnim, fireCount, fireState, firstPersonAltMesh, firstPersonAltOffset, firstPersonAltTraceExtent, firstPersonAltTraceLength, firstPersonBobMultiplier, firstPersonInterpCurrent, firstPersonInterpStep, firstPersonInterpTarget, firstPersonMesh, firstPersonOffset, firstPersonTraceExtent, firstPersonTraceLength, localDemoFireCount, localFireCount, releaseFireState, rookMotor, rookOwner, startEquippingTime, thirdPersonAltMesh, thirdPersonAltStaticMesh, thirdPersonAttachmentBone, thirdPersonAttachmentOffset, thirdPersonMesh, thirdPersonStaticMesh, unequipDuration

Enumerations Summary

Inherited Enumerations from Gameplay.Deployable
eDeployableInfo

Functions Summary
|  | BeginState ())) Deployed
| eDeployableInfo | deploy ())) FireReleased
|  | PostNetBeginPlay ()))
|  | Tick (float Delta)) Deployed

Inherited Functions from Gameplay.Deployable
armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus

Inherited Functions from Gameplay.Equippable
armsFirstPersonStatus, attachWeaponHack, BeginState, calculateInterpolation, canUnequip, checkFireCount, drawDebug, EndState, equip, fire, firstPersonStatus, getFirstPersonOffset, handleFire, handleReleaseFire, initialiseRookMotor, keepArms, moveWeapon, onMessage, onThirdPersonFireCount, pickup, playEquipAnim, playIdleAnim, playUnequipAnim, PostBeginPlay, PostNetBeginPlay, PrecacheEquippableRenderData, releaseFire, selectMesh, sendServerRequestFire, sendServerRequestReleaseFire, setDroppedMesh, setFirstPersonOffset, setMovementReplication, setupFirstPerson, setupThirdPerson, shouldHide, shouldPlayEquipAnim, Tick, unEquip, UpdatePrecacheRenderData, useAlternateMesh

States Summary

Deployed Source code
simulated state Deployed

BeginState, Tick

FireReleased Source code
state FireReleased

deploy

Variables Detail

#### spawnedBaseDevice Source code

var BaseDevice spawnedBaseDevice;

### BaseDeviceDeployable

#### baseDeviceClass Source code

var(BaseDeviceDeployable) class<BaseDevice> baseDeviceClass;

> The type of BaseDevice that is spawned when the player uses the deployable.

Functions Detail

#### BeginState Deployed Source code

simulated function BeginState ( ) )

#### deploy FireReleased Source code

function eDeployableInfo deploy ( ) )

#### PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

#### Tick Deployed Source code

simulated function Tick ( float Delta) )

Defaultproperties

    defaultproperties
    {
    	bCanBeDamaged	= false
    	DrawType		= DT_StaticMesh
    }

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Creation time: st 23.5.2018 00:10:28.396 - Created with UnCodeX