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# TribesGUI.TribesGUIPage

Extends
  GUIPage
Modifiers
  native

    Core.Object
    |
    +-- GUI.GUI
       |
       +-- GUI.GUIComponent
          |
          +-- GUI.GUIMultiComponent
             |
             +-- GUI.GUIPage
                |
                +-- TribesGUI.TribesGUIPage

#### Direct Known Subclasses:

> TribesAdminLoginPopup, TribesCommandMenu, TribesCreditsMenu, TribesDebugLoadMapMenu, TribesDefaultTextEntryPopup, TribesDifficultyMenu, TribesDisconnectMenu, TribesGamespyLogin, TribesGamespyTeamLogin, TribesHelpScreen, TribesInventorySelectionMenu, TribesKeyMappingPopup, TribesMainMenu, TribesMissionLoadingMenu, TribesMPBuddyMenu, TribesMPEscapeMenu, TribesMPGameSummaryMenu, TribesMPHelpMenu, TribesMPRoundSummaryMenu, TribesMPServerConfigMenu, TribesMPServerFilterMenu, TribesMPServerPropertiesMenu, TribesMultiplayerMenu, TribesOptionsMenu, TribesPatchCheck, TribesReceiveFile, TribesSaveGameBase, TribesSlideshowMenu, TribesSPEscapeMenu

Variables Summary
bool | bEscapeable
bool | bSuppressLevelRender
string | PageOpenedAfterEscape
DynamicConfig
TribesGUIConfig | GC

Inherited Variables from GUI.GUIPage
bIsHUD, bIsOverlay, DialogClassName, HelpText, Timers

Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility

Functions Summary
|  | DisplayMainMenu ()))
|  | GameAbort ()))
|  | GameRestart ()))
|  | GameResume ()))
|  | GameStart ()))
|  | InitComponent (GUIComponent MyOwner))
| bool | InternalOnKeyEvent (out byte Key, out byte State, float delta))
|  | OnPreLevelChange (String DestURL, LevelSummary NewSummary)
|  | Quit ()))

Inherited Functions from GUI.GUIPage
Activate, ChangeHint, DeActivate, DlgReturned, Free, HandleParameters, Hide, InitComponent, NotifyLevelChange, onGameplayMessage, OnProgress, OpenDlg, Show

Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls

Variables Detail

#### bEscapeable Source code

var bool bEscapeable;

> If true, pressing escape will close this menu.

#### bSuppressLevelRender Source code

var bool bSuppressLevelRender;

> If set, when this page is the active page it will suppress rendering the level behind it

#### PageOpenedAfterEscape Source code

var string PageOpenedAfterEscape;

> If set, pressing escape will also open this menu.

### DynamicConfig

#### GC Source code

var(DynamicConfig) EditInline EditConst protected TribesGUIConfig GC;

> Config class for the GUI

Functions Detail

#### DisplayMainMenu Source code

function DisplayMainMenu ( ) )

#### GameAbort Source code

function GameAbort ( ) )

#### GameRestart Source code

function GameRestart ( ) )

#### GameResume Source code

function GameResume ( ) )

#### GameStart Source code

function GameStart ( ) )

#### InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

#### InternalOnKeyEvent Source code

function bool InternalOnKeyEvent ( out byte Key, out byte State, float delta) )

#### OnPreLevelChange Source code

function OnPreLevelChange ( String DestURL, LevelSummary NewSummary )

#### Quit Source code

function Quit ( ) )

Defaultproperties

    defaultproperties
    {
    	WinTop=0
    	WinLeft=0
    	WinWidth=1
    	WinHeight=1
    	bAcceptsInput=true
    	bPersistent=true
    	DialogClassName="TribesGui.TribesGUIDlg"

    	bSuppressLevelRender=false
    }

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Creation time: st 23.5.2018 00:10:36.206 - Created with UnCodeX