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# tmod.tmodDegrappleProjectile

Extends
  GrapplerProjectile

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Gameplay.Projectile
          |
          +-- Gameplay.GrapplerProjectile
             |
             +-- tmod.tmodDegrappleProjectile

Variables Summary
float | burningDamagerPerSecond
float | Health

Inherited Variables from Gameplay.Projectile
AccelerationMagtitude, bDeflectable, bounceCount, bReceivedInitialVelocity, bReplicateInitialVelocity, bScaleProjectile, damageAmt, damageTypeClass, deathMessage, InitialVelocity, initialXDrawScale, knockback, knockbackAliveScale, MaxVelocity, rookAttacker, SpawnTick, victim, xDrawScalePerSecond

Functions Summary
|  | PostBeginPlay ()))
|  | PostTakeDamage (float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor))
|  | ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal)
|  | simulatedAttach (Actor Other, vector TouchLocation))

Inherited Functions from Gameplay.GrapplerProjectile
HitWall, ProjectileHit, serverAttach, ShouldHit, simulatedAttach

Inherited Functions from Gameplay.Projectile
bounce, ClientDetectDeflection, construct, endLife, HitWall, makeHarmless, PostBounce, PostNetBeginPlay, PostNetReceive, PrecacheProjectileRenderData, ProjectileHit, ProjectileTouch, projectileTouchProcessing, resolveImpactEffect, ShouldDeflect, ShouldHit, Tick, triggerHitEffect

Variables Detail

#### burningDamagerPerSecond Source code

var float burningDamagerPerSecond;

#### Health Source code

var float Health;

Functions Detail

#### PostBeginPlay Source code

function PostBeginPlay ( ) )

#### PostTakeDamage Source code

function PostTakeDamage ( float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor) )

#### ProjectileTouch Source code

function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal )

> Unregistered hit fix. From NRBgone.

#### simulatedAttach Source code

simulated function simulatedAttach ( Actor Other, vector TouchLocation) )

> Server crash fix. From franga_v1.

Defaultproperties

    defaultproperties
    {
         Health=30.000000
         burningDamagerPerSecond=55.000000
         bCanBeDamaged=True
         bProjTarget=True
    }

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Creation time: st 23.5.2018 00:10:35.515 - Created with UnCodeX