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# Gameplay.MessageGoalScored

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    class MessageGoalScored extends Engine.Message
    	editinlinenew;

    var Name goal;
    var() Name scorer;
    var() Name team;
    var() Name ball;

    // construct
    overloaded function construct(Name _goal, Name _scorer, Name _team, Name _ball)
    {
    	goal = _goal;
    	scorer = _scorer;
    	team = _team;
    	ball = _ball;

    	SLog(scorer $ " scored a goal in " $ goal $ " with " $ ball);
    }

    // editorDisplay
    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return triggeredBy$" has ball thrown into it to score a goal";
    }

    defaultproperties
    {
    	specificTo	= class'MPGoal'
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.383 - Created with UnCodeX