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# TribesGUI.TribesMPHelpMenu

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    // ====================================================================
    //  Class:  TribesGui.TribesMPHelpMenu
    //
    // ====================================================================

    class TribesMPHelpMenu extends TribesGUIPage
         ;

    var(TribesGui) private EditInline Config GUIButton		    DoneButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUICheckboxButton	DontShowButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			MovementLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			TeamworkLabel "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUILabel			EscapeLabel "A component of this page which has its behavior defined in the code for this page's class.";

    var localized string MovementText;
    var localized string TeamworkText;
    var localized string EscapeText;

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

    	DoneButton.OnClick=InternalOnClick;
    	bEscapeable = true;
    	OnShow=InternalOnShow;
    	DontShowButton.bChecked=TribesGUIController(Controller).profileManager.GetActiveProfile().bShownMPHelp;
    }

    function InternalOnShow()
    {
    	local string skiKey, jetKey, chatKey, quickChatKey, commandKey, escapeKey;

    	skiKey = Controller.Master.GetKeyFromBinding("Ski", true);
    	jetKey = Controller.Master.GetKeyFromBinding("Jet", true);
    	chatKey = Controller.Master.GetKeyFromBinding("TribesTalk", true);
    	quickChatKey = Controller.Master.GetKeyFromBinding("Button bQuickChat", true);
    	commandKey = Controller.Master.GetKeyFromBinding("Button bObjectives", true);
    	escapeKey = Controller.Master.GetKeyFromBinding("ShowEscapeMenu", true);

    	MovementLabel.Caption = replaceStr(MovementText, jetKey, skiKey);
    	TeamworkLabel.Caption = replaceStr(TeamworkText, chatKey, quickChatKey, commandKey);
    	EscapeLabel.Caption = replacestr(EscapeText, escapeKey);
    }

    function InternalOnClick(GUIComponent Sender)
    {
    	local PlayerProfile p;

    	p = TribesGUIController(Controller).profileManager.GetActiveProfile();

    	p.bShownMPHelp = DontShowButton.bChecked;
    	p.Store();
        Controller.CloseMenu();
    }

    defaultproperties
    {
    	MovementText="Tribes is about the freedom of movement.  Press '%1' to use your jetpack and fly into the air.  Your jetpack has a limited amount of energy, but it recharges quickly.  Press '%2' to ski down slopes.  This ability is unlimited but requires practice."
    	TeamworkText="Tribes is about teamwork.  Coordinate with your team to maximize your effectiveness.  Press '%1' to chat to your team.  Press and hold '%2' to access a menu of pre-recorded chats.  Press '%3' to see a strategic command map."
    	EscapeText="To browse game hints, press '%1' while playing, then click the Hints tab.  To see this message again, press the Help button on the Hints tab."
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.614 - Created with UnCodeX