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# TribesTVStudio.TribesTVStudioActionVS_GR

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    class TribesTVStudioActionVS_GR extends GameRules;

    var TribesTVStudioActionVS reportTo;

    //add rating for people fighting
    function int NetDamage( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType )
    {
    	if(instigatedBy.PlayerReplicationInfo!=none)
    		reportTo.AddRating(instigatedBy.PlayerReplicationInfo.playerId,damage);
    	if(injured.PlayerReplicationInfo!=none)
    		reportTo.AddRating(injured.PlayerReplicationInfo.playerId,damage);

    	if ( NextGameRules != None )
    		return NextGameRules.NetDamage( OriginalDamage,Damage,injured,instigatedBy,HitLocation,Momentum,DamageType );
    	else
    		return Damage;
    }

    //lower rating for someone just killed
    function ScoreKill(Controller Killer, Controller Killed)
    {
    	if(killed.PlayerReplicationInfo!=none)
    		reportTo.AddRating(killed.PlayerReplicationInfo.playerId,-200);

    	if ( NextGameRules != None )
    		NextGameRules.ScoreKill(Killer,Killed);
    }

    defaultproperties
    {
    }

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Class file time: ne 5.9.2004 15:53:56.000 - Creation time: st 23.5.2018 00:10:48.931 - Created with UnCodeX