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# Gameplay.TribesGameReplicationInfo

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    //=============================================================================
    // GameReplicationInfo.
    //=============================================================================
    class TribesGameReplicationInfo extends Engine.GameReplicationInfo;

    var bool bAwaitingTournamentStart;
    var int numTeams;

    replication
    {
    	reliable if (Role == ROLE_Authority)
    		bAwaitingTournamentStart, numTeams;
    }

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Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:48.202 - Created with UnCodeX