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# Tyrion.AI_SearchGoal

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    //=====================================================================
    // AI_SearchGoal
    //=====================================================================

    class AI_SearchGoal extends AI_MovementGoal;

    //=====================================================================
    // Variables

    var(Parameters) float searchDistance "how far the AI moves when searching for something";

    var(InternalParameters) editconst Pawn target;
    var(InternalParameters) editconst Character.GroundMovementLevels searchSpeed "how fast the AI moves while searching";

    //=====================================================================
    // Functions

    overloaded function construct( AI_Resource r, int pri, Pawn aTarget,
    							  optional Character.GroundMovementLevels aSearchSpeed, optional float aSearchDistance )
    {
    	priority = pri;
    	target = aTarget;
    	searchSpeed = aSearchSpeed;		// (GM_Any is default)

    	if ( aSearchDistance == 0 )
    		searchDistance = default.searchDistance;
    	else
    		searchDistance = aSearchDistance;

    	super.construct( r );
    }

    //=====================================================================

    defaultproperties
    {
    	bInactive = false
    	bPermanent = false

    	searchDistance = 600
    	searchSpeed = GM_ANY
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:41.633 - Created with UnCodeX