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# Engine.MusicManagerBase

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    class MusicManagerBase extends Info
    	abstract
    	native;

    enum EDynamicMusicType
    {
    	MT_None,
    	MT_Combat,
    	MT_Tension,
    };

    simulated function PostBeginPlay()
    {
    	// register ourselves with the levelinfo
    	Level.MusicMgr = self;
    }

    simulated function TriggerIntroMusic();
    simulated function TriggerDynamicMusic(EDynamicMusicType Type);
    simulated function TriggerScriptMusic(string MusicName, float FadeTime);

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.043 - Created with UnCodeX