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# Engine.Scout

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    //=============================================================================
    // Scout used for path generation.
    //=============================================================================
    class Scout extends Pawn
    	native
    	notplaceable;

    var const float MaxLandingVelocity;

    function PreBeginPlay()
    {
    	Destroy(); //scouts shouldn't exist during play
    }

    defaultproperties
    {
         AccelRate=+00001.000000
         CollisionRadius=+00052.000000
         CollisionHeight=+00078.000000
         bCollideActors=False
         bCollideWorld=False
         bBlockActors=False
         bBlockPlayers=False
         bProjTarget=False
    	 bPathColliding=True
    }

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Class file time: ne 5.9.2004 16:01:30.000 - Creation time: st 23.5.2018 00:10:46.855 - Created with UnCodeX