Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.ControllableTexMatrix

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019

    class ControllableTexMatrix extends Engine.TexMatrix
    	native;

    cpptext
    {
    	// UTexMatrix interface
    	virtual FMatrix* GetMatrix(FLOAT TimeSeconds);
    }

    var Rotator rotationAxis;
    var float rotation;
    var float panU;
    var float panV;
    var float scale;

    defaultproperties
    {
    	rotationAxis = (pitch=0,yaw=65536,roll=0)
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:26.000 - Creation time: st 23.5.2018 00:10:42.942 - Created with UnCodeX