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# Vehicles.SHelicopter

Extends
  SVehicle
Modifiers
  abstract native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Engine.SVehicle
             |
             +-- Vehicles.SHelicopter

#### Direct Known Subclasses:

> CTLChopper

Variables Summary
bool | bFollowLookDir
bool | bNewCopterState
KRigidBodyState | ChassisState
float | CopterMPH
HelicopterState | HeliState
material | MPHMeterMaterial
float | OutputRise
float | OutputStrafe
float | OutputThrust
float | RotorBoneRotation
float | RotorSpeed
float | TargetHeading
float | TargetPitch
SHelicopter
float | LatDamping
float | LongDamping
float | MaxYawRate
float | MPHMeterPosX
float | MPHMeterPosY
float | MPHMeterScale
float | MPHMeterSizeY
float | PitchDamping
float | PitchTorqueMax
float | RollDamping
float | RollTorqueMax
float | RoterSpeedDecelRate
EAxis | RotorBoneAxis
name | RotorBoneName
float | RotorBoneSpeedMax
float | RotorBoneSpeedScale
float | RotorSpeedAccelRateMax
float | RotorSpeedForceFactor
float | RotorSpeedIdle
float | RotorSpeedMax
float | TurnDamping
float | TurnTorqueFactor
float | TurnTorqueMax
float | UpDamping
float | UprightDamping
float | UprightStiffness

Inherited Variables from Engine.Pawn
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI

Structures Summary
HelicopterState ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerThrust, ServerStrafe, ServerRise, bNewState

Inherited Structures from Engine.Pawn
HavokCharacterObjectInteractionEvent, HavokCharacterObjectInteractionResult

Functions Summary
|  | DrawHUD (Canvas Canvas))
| bool | KUpdateState (out KRigidBodyState newState))
| bool | SpecialCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
|  | SVehicleUpdateParams ()))

Inherited Functions from Engine.Pawn
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob

Variables Detail

#### bFollowLookDir Source code

var bool bFollowLookDir;

#### bNewCopterState Source code

var bool bNewCopterState;

#### ChassisState Source code

var KRigidBodyState ChassisState;

#### CopterMPH Source code

var float CopterMPH;

#### HeliState Source code

var HelicopterState HeliState;

#### MPHMeterMaterial Source code

var material MPHMeterMaterial;

#### OutputRise Source code

var float OutputRise;

#### OutputStrafe Source code

var float OutputStrafe;

#### OutputThrust Source code

var float OutputThrust;

#### RotorBoneRotation Source code

var float RotorBoneRotation;

#### RotorSpeed Source code

var float RotorSpeed;

#### TargetHeading Source code

var float TargetHeading;

#### TargetPitch Source code

var float TargetPitch;

### SHelicopter

#### LatDamping Source code

var(SHelicopter) float LatDamping;

#### LongDamping Source code

var(SHelicopter) float LongDamping;

#### MaxYawRate Source code

var(SHelicopter) float MaxYawRate;

#### MPHMeterPosX Source code

var(SHelicopter) float MPHMeterPosX;

#### MPHMeterPosY Source code

var(SHelicopter) float MPHMeterPosY;

#### MPHMeterScale Source code

var(SHelicopter) float MPHMeterScale;

#### MPHMeterSizeY Source code

var(SHelicopter) float MPHMeterSizeY;

#### PitchDamping Source code

var(SHelicopter) float PitchDamping;

#### PitchTorqueMax Source code

var(SHelicopter) float PitchTorqueMax;

#### RollDamping Source code

var(SHelicopter) float RollDamping;

#### RollTorqueMax Source code

var(SHelicopter) float RollTorqueMax;

#### RoterSpeedDecelRate Source code

var(SHelicopter) float RoterSpeedDecelRate;

#### RotorBoneAxis Source code

var(SHelicopter) EAxis RotorBoneAxis;

#### RotorBoneName Source code

var(SHelicopter) name RotorBoneName;

#### RotorBoneSpeedMax Source code

var(SHelicopter) float RotorBoneSpeedMax;

#### RotorBoneSpeedScale Source code

var(SHelicopter) float RotorBoneSpeedScale;

#### RotorSpeedAccelRateMax Source code

var(SHelicopter) float RotorSpeedAccelRateMax;

#### RotorSpeedForceFactor Source code

var(SHelicopter) float RotorSpeedForceFactor;

#### RotorSpeedIdle Source code

var(SHelicopter) float RotorSpeedIdle;

#### RotorSpeedMax Source code

var(SHelicopter) float RotorSpeedMax;

#### TurnDamping Source code

var(SHelicopter) float TurnDamping;

#### TurnTorqueFactor Source code

var(SHelicopter) float TurnTorqueFactor;

#### TurnTorqueMax Source code

var(SHelicopter) float TurnTorqueMax;

#### UpDamping Source code

var(SHelicopter) float UpDamping;

#### UprightDamping Source code

var(SHelicopter) float UprightDamping;

#### UprightStiffness Source code

var(SHelicopter) float UprightStiffness;

Structures Detail

#### HelicopterState Source code

struct HelicopterState
{

> var int bNewState;
> var KRBVec ChassisAngVel;
> var KRBVec ChassisLinVel;
> var KRBVec ChassisPosition;
> var Quat ChassisQuaternion;
> var float ServerRise;
> var float ServerStrafe;
> var float ServerThrust;

};

Functions Detail

#### DrawHUD Source code

function DrawHUD ( Canvas Canvas) )

#### KUpdateState Source code

simulated event bool KUpdateState ( out KRigidBodyState newState) )

#### SpecialCalcView Source code

simulated function bool SpecialCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

#### SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )

Defaultproperties

    defaultproperties
    {
    	bSpecialHUD=true

    	bZeroPCRotOnEntry=false

    	MPHMeterPosX=0.01
    	MPHMeterPosY=0.9
    	MPHMeterScale=70.0
    	MPHMeterSizeY=0.05
    }

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Creation time: st 23.5.2018 00:10:34.524 - Created with UnCodeX