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# tmod.tmodProjectilePlasma

Modifiers
  config ( tribesmodSettings )

    tmod.tmodProjectilePlasma

Variables Summary
bool | bEndedLife
bool | canBeDeflected
float | damage
float | damageAOE
float | knockback
string | localizedName
float | PlasmaEnergyUsage
float | PlasmaLifeSpan
float | PlasmaPIVF
float | PlasmaVelocity
bool | useDefaultBurner
tmodProjectilePlasma
float | radiusDamageMomentum
float | radiusDamageSize

Functions Summary
|  | BurnTarget (Rook target))
|  | endLife (Actor HitActor, vector TouchLocation, Optional vector TouchNormal))
|  | PreBeginPlay ()))
|  | ProjectileHit (Actor Other, vector TouchLocation, vector Normal))
|  | ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal)
|  | SetProperties ()))
|  | triggerHitEffect (Actor HitActor, vector TouchLocation, vector TouchNormal, optional Name HitEffect))

Variables Detail

#### bEndedLife Source code

var bool bEndedLife;

#### canBeDeflected Source code

var config bool canBeDeflected;

#### damage Source code

var config float damage;

#### damageAOE Source code

var config float damageAOE;

#### knockback Source code

var config float knockback;

#### localizedName Source code

var config string localizedName;

#### PlasmaEnergyUsage Source code

var config float PlasmaEnergyUsage;

#### PlasmaLifeSpan Source code

var config float PlasmaLifeSpan;

#### PlasmaPIVF Source code

var config float PlasmaPIVF;

#### PlasmaVelocity Source code

var config float PlasmaVelocity;

#### useDefaultBurner Source code

var config bool useDefaultBurner;

### tmodProjectilePlasma

#### radiusDamageMomentum Source code

var(tmodProjectilePlasma) float radiusDamageMomentum;

#### radiusDamageSize Source code

var(tmodProjectilePlasma) float radiusDamageSize;

Functions Detail

#### BurnTarget Source code

simulated function BurnTarget ( Rook target) )

#### endLife Source code

simulated function endLife ( Actor HitActor, vector TouchLocation, Optional vector TouchNormal) )

#### PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

#### ProjectileHit Source code

simulated function ProjectileHit ( Actor Other, vector TouchLocation, vector Normal) )

#### ProjectileTouch Source code

function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal )

> Unregistered hit fix. From NRBgone.

#### SetProperties Source code

simulated function SetProperties ( ) )

#### triggerHitEffect Source code

simulated function triggerHitEffect ( Actor HitActor, vector TouchLocation, vector TouchNormal, optional Name HitEffect) )

Defaultproperties

    defaultproperties
    {
        radiusDamageSize=400.000000
        ignitionDelay=4.25000000
        burningAreaClass=Class'tmodPlasmaArea'
        bDeflectable=False
        knockbackAliveScale=1.000000
        StaticMesh=None

        DrawScale3D=(Z=2.000000)
        CollisionRadius=30.000000
        CollisionHeight=30.000000

        damage=50.000000
        damageAoe = 400.000000
        knockback = 1.000000
        PlasmaLifeSpan=4.250000
        canBeDeflected = false

        localizedName = "Plasma Gun"
        useDefaultBurner = false
        PlasmaPIVF = 0.500000
        PlasmaVelocity = 4900.000000
        PlasmaEnergyUsage = 10.000000
    }

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Creation time: st 23.5.2018 00:10:35.705 - Created with UnCodeX