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# Vehicles.SHover

Extends
  SVehicle
Modifiers
  abstract native

    Core.Object
    |
    +-- Engine.Actor
       |
       +-- Engine.Pawn
          |
          +-- Engine.SVehicle
             |
             +-- Vehicles.SHover

#### Direct Known Subclasses:

> HoverBike

Variables Summary
float | BikeMPH
HoverbikeState | BikeState
bool | bNewBikeState
KRigidBodyState | ChassisState
vector | FrontThrustOffset
material | MPHMeterMaterial
float | OutputThrust
float | OutputTurn
vector | RearThrustOffset
SHover
float | BankDampFactor
float | BankTorqueFactor
float | ForwardDampFactor
float | HoverCheckDist
float | HoverPenScale
float | HoverSoftness
float | LateralDampFactor
float | MaxSteerTorque
float | MaxThrust
float | MPHMeterPosX
float | MPHMeterPosY
float | MPHMeterScale
float | MPHMeterSizeY
float | PitchDampFactor
float | PitchTorqueFactor
float | SteerDampFactor
float | StopThreshold
float | UprightDamping
float | UprightStiffness

Inherited Variables from Engine.Pawn
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI

Structures Summary
HoverbikeState ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerThrust, ServerTurn, bNewState

Inherited Structures from Engine.Pawn
HavokCharacterObjectInteractionEvent, HavokCharacterObjectInteractionResult

Functions Summary
|  | Destroyed ()))
|  | DrawHUD (Canvas Canvas))
| bool | KUpdateState (out KRigidBodyState newState))
|  | PostNetBeginPlay ()))
|  | SVehicleUpdateParams ()))

Inherited Functions from Engine.Pawn
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob

Variables Detail

#### BikeMPH Source code

var float BikeMPH;

#### BikeState Source code

var HoverbikeState BikeState;

#### bNewBikeState Source code

var bool bNewBikeState;

#### ChassisState Source code

var KRigidBodyState ChassisState;

#### FrontThrustOffset Source code

var vector FrontThrustOffset;

#### MPHMeterMaterial Source code

var material MPHMeterMaterial;

#### OutputThrust Source code

var float OutputThrust;

#### OutputTurn Source code

var float OutputTurn;

#### RearThrustOffset Source code

var vector RearThrustOffset;

### SHover

#### BankDampFactor Source code

var(SHover) float BankDampFactor;

#### BankTorqueFactor Source code

var(SHover) float BankTorqueFactor;

#### ForwardDampFactor Source code

var(SHover) float ForwardDampFactor;

#### HoverCheckDist Source code

var(SHover) float HoverCheckDist;

#### HoverPenScale Source code

var(SHover) float HoverPenScale;

#### HoverSoftness Source code

var(SHover) float HoverSoftness;

#### LateralDampFactor Source code

var(SHover) float LateralDampFactor;

#### MaxSteerTorque Source code

var(SHover) float MaxSteerTorque;

#### MaxThrust Source code

var(SHover) float MaxThrust;

#### MPHMeterPosX Source code

var(SHover) float MPHMeterPosX;

#### MPHMeterPosY Source code

var(SHover) float MPHMeterPosY;

#### MPHMeterScale Source code

var(SHover) float MPHMeterScale;

#### MPHMeterSizeY Source code

var(SHover) float MPHMeterSizeY;

#### PitchDampFactor Source code

var(SHover) float PitchDampFactor;

#### PitchTorqueFactor Source code

var(SHover) float PitchTorqueFactor;

#### SteerDampFactor Source code

var(SHover) float SteerDampFactor;

#### StopThreshold Source code

var(SHover) float StopThreshold;

#### UprightDamping Source code

var(SHover) float UprightDamping;

#### UprightStiffness Source code

var(SHover) float UprightStiffness;

Structures Detail

#### HoverbikeState Source code

struct HoverbikeState
{

> var int bNewState;
> var KRBVec ChassisAngVel;
> var KRBVec ChassisLinVel;
> var KRBVec ChassisPosition;
> var Quat ChassisQuaternion;
> var float ServerThrust;
> var float ServerTurn;

};

Functions Detail

#### Destroyed Source code

simulated event Destroyed ( ) )

#### DrawHUD Source code

function DrawHUD ( Canvas Canvas) )

#### KUpdateState Source code

simulated event bool KUpdateState ( out KRigidBodyState newState) )

#### PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

#### SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )

Defaultproperties

    defaultproperties
    {
    	bSpecialHUD=true

    	MPHMeterMaterial=Material'InterfaceContent.BorderBoxD'
    	MPHMeterPosX=0.01
    	MPHMeterPosY=0.9
    	MPHMeterScale=70.0
    	MPHMeterSizeY=0.05
    }

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Creation time: st 23.5.2018 00:10:34.588 - Created with UnCodeX