Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# MojoActions.TsActionShakeView

Extends
  TsCameraAction

    Core.Object
    |
    +-- MojoCore.TsMojoAction
       |
       +-- MojoActions.TsAction
          |
          +-- MojoActions.TsCameraAction
             |
             +-- MojoActions.TsActionShakeView

Variables Summary
float | alpha
Vector | randomOffset
Vector | randomRotOffset
float | totalTime
TsActionShakeView
Vector | amplitude
float | duration
float | easeIn
float | easeOut
Vector | frequency
Rotator | rotAmplitude
Vector | rotFrequency
float | shakeAttackTime
float | shakeDecayTime
float | shakeSustainTime

Inherited Variables from MojoActions.TsCameraAction
PC

Inherited Variables from MojoActions.TsAction
bShowSubtitles, DisableInMojo, DName, FastForwardSkip, Help, interpolator, interpTime, ModifiesLocation, Track, UsesDuration

Functions Summary
| float | GetDuration ()))
|  | OnFinish ()))
| bool | OnStart ()))
| bool | OnTick (float delta))
| bool | SetDuration (float _duration))
| bool | UsesASD ()))

Inherited Functions from MojoActions.TsCameraAction
CanBeUsedWith, Start

Inherited Functions from MojoActions.TsAction
CanFastForwardSkip, CanSetDuration, DisableActionInMojo, Finish, GetHelpString, GetLength, GetNameString, GetSummaryString, GetTrackString, Message, ModifiesActorLocation, OnFinish, OnStart, OnTick, resetInterpolation, ShouldShowSubtitles, Start, Tick, tickInterpolation

Variables Detail

#### alpha Source code

var float alpha;

#### randomOffset Source code

var Vector randomOffset;

#### randomRotOffset Source code

var Vector randomRotOffset;

#### totalTime Source code

var float totalTime;

### TsActionShakeView

#### amplitude Source code

var(TsActionShakeView) Vector amplitude;

#### duration Source code

var(TsActionShakeView) float duration;

> If easeIn/duration/easeOut are all 0, use attack/sustain/decay. Do not use this and shakeAttack/Sustain/Decay together.

#### easeIn Source code

var(TsActionShakeView) float easeIn;

> If easeIn/duration/easeOut are all 0, use attack/sustain/decay. Do not use this and shakeAttack/Sustain/Decay together.

#### easeOut Source code

var(TsActionShakeView) float easeOut;

> If easeIn/duration/easeOut are all 0, use attack/sustain/decay. Do not use this and shakeAttack/Sustain/Decay together.

#### frequency Source code

var(TsActionShakeView) Vector frequency;

#### rotAmplitude Source code

var(TsActionShakeView) Rotator rotAmplitude;

#### rotFrequency Source code

var(TsActionShakeView) Vector rotFrequency;

> X,Y,Z = Pitch, Roll, Yaw

#### shakeAttackTime Source code

var(TsActionShakeView) float shakeAttackTime;

> easeIn/duration/easeOut must all be 0. Amount of time spent ramping up the shake amount (can be 0)

#### shakeDecayTime Source code

var(TsActionShakeView) float shakeDecayTime;

> easeIn/duration/easeOut must all be 0. Amount of time spent ramping down the shake amount (can be 0)

#### shakeSustainTime Source code

var(TsActionShakeView) float shakeSustainTime;

> easeIn/duration/easeOut must all be 0. Amount of time spent holding the shake amount steady (can be 0)

Functions Detail

#### GetDuration Source code

event float GetDuration ( ) )

#### OnFinish Source code

function OnFinish ( ) )

#### OnStart Source code

function bool OnStart ( ) )

#### OnTick Source code

function bool OnTick ( float delta) )

#### SetDuration Source code

event bool SetDuration ( float _duration) )

#### UsesASD Source code

function bool UsesASD ( ) )

Defaultproperties

    defaultproperties
    {
    	DName			="Shake View"
    	Track			="Effects"
    	Help			="Shake camera view"
    	UsesDuration	=false

      	easeIn			=0
      	duration		=0
      	easeOut			=0

    	shakeAttackTime	=0.01
      	shakeSustainTime=0.5
      	shakeDecayTime	=1

    	frequency		=(X=100,Y=100,Z=100)
      	amplitude		=(X=25,Y=25,Z=25)
      	rotFrequency	=(X=100,Y=100,Z=100)
      	rotAmplitude	=(Yaw=1250,Pitch=1250,Roll=0)
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Creation time: st 23.5.2018 00:10:37.583 - Created with UnCodeX