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# TribesGUI.HUDRadar

Extends
  HUDRadarBase

    Core.Object
    |
    +-- TribesGUI.HUDElement
       |
       +-- TribesGUI.HUDContainer
          |
          +-- TribesGUI.HUDRadarBase
             |
             +-- TribesGUI.HUDRadar

Variables Summary
ControllableTexMatrix | compassTexture
TexMatrix | mapMask
Texture | mapNoiseMask
Shader | mapShader
ControllableTexMatrix | mapTexture
Shader | mapTextureNoise
float | targetZoomFactor
HUDRadar
Material | compassMaterial
Material | radarMask
Material | radarNoise
HUDMaterial | radarSurroundMaterial

Inherited Variables from TribesGUI.HUDRadarBase
bClipMarkers, componentOriginX, componentOriginY, currentData, defaultFlashFrequency, LastRenderedMarkerCoords, mapCenter, mapExtent, mapRotation, relativeEdgeRadius, SmallMarkerZoomThreshold, zoomFactor

Inherited Variables from TribesGUI.HUDContainer
children

Functions Summary
|  | InitElement ()))
|  | RenderElement (Canvas c))
| bool | ShouldRender (class<RadarInfo> radarInfoClass))
|  | UpdateData (ClientSideCharacter c))

Inherited Functions from TribesGUI.HUDRadarBase
CalcMarkerPosition, GetHUDMaterial, RenderAllies, RenderEnemies, RenderObjectives, RenderRadarMarker, ShouldRender, UpdateData

Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha

Variables Detail

#### compassTexture Source code

var ControllableTexMatrix compassTexture;

#### mapMask Source code

var TexMatrix mapMask;

#### mapNoiseMask Source code

var Texture mapNoiseMask;

#### mapShader Source code

var Shader mapShader;

#### mapTexture Source code

var ControllableTexMatrix mapTexture;

#### mapTextureNoise Source code

var Shader mapTextureNoise;

#### targetZoomFactor Source code

var float targetZoomFactor;

### HUDRadar

#### compassMaterial Source code

var(HUDRadar) config Material compassMaterial;

#### radarMask Source code

var(HUDRadar) config Material radarMask;

#### radarNoise Source code

var(HUDRadar) config Material radarNoise;

#### radarSurroundMaterial Source code

var(HUDRadar) config HUDMaterial radarSurroundMaterial;

Functions Detail

#### InitElement Source code

function InitElement ( ) )

#### RenderElement Source code

function RenderElement ( Canvas c) )

#### ShouldRender Source code

function bool ShouldRender ( class<RadarInfo> radarInfoClass) )

#### UpdateData Source code

function UpdateData ( ClientSideCharacter c) )

Defaultproperties

    defaultproperties
    {
    	radarMask				= texture'HUD.RadarMask';
    	compassMaterial			= texture'HUD.Compass';
    	radarNoise				= TexPanner'HUD.TalkingHeadScreenNoisePanner'
    	zoomFactor				= 0.5
    	relativeEdgeRadius		= 0.45
    	componentOriginX		= 0.5
    	componentOriginY		= 0.5
    }

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Creation time: st 23.5.2018 00:10:31.115 - Created with UnCodeX