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# Tyrion.AI_MoveTo

Extends
  AI_MovementAction
Modifiers
  editinlinenew dependson ( NS_MoveToLocation )

    Core.Object
    |
    +-- Core.RefCount
       |
       +-- Engine.Tyrion_ActionBase
          |
          +-- Tyrion.ActionBase
             |
             +-- Tyrion.AI_RunnableAction
                |
                +-- Tyrion.AI_Action
                   |
                   +-- Tyrion.AI_MovementAction
                      |
                      +-- Tyrion.AI_MoveTo

Variables Summary
ACT_ErrorCodes | errorCode
Actor | node
NS_MoveToLocation.TerminalConditions | terminalConditions
InternalParameters
Vector | destination
Parameters
Name | destinationName
float | energyUsage
Character.GroundMovementLevels | groundMovement
Character.JetCompetencyLevels | jetCompetency
Character.SkiCompetencyLevels | skiCompetency
float | terminalDistanceXY
float | terminalDistanceZ
float | terminalHeight
Rotator | terminalRotation
float | terminalVelocity

Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
|  | actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode ))
|  | actionSucceededCB (NS_Action child ))

Inherited Functions from Tyrion.AI_MovementAction
baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction

Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary

Running Source code
state Running

Variables Detail

#### errorCode Source code

var ACT_ErrorCodes errorCode;

#### node Source code

var Actor node;

#### terminalConditions Source code

var NS_MoveToLocation.TerminalConditions terminalConditions;

### InternalParameters

#### destination Source code

var(InternalParameters) editconst Vector destination;

### Parameters

#### destinationName Source code

var(Parameters) editinline Name destinationName;

> A path node label

#### energyUsage Source code

var(Parameters) float energyUsage;

> How much energy the AI must have when the action completes

#### groundMovement Source code

var(Parameters) Character.GroundMovementLevels groundMovement;

> Desired ground movement mode

#### jetCompetency Source code

var(Parameters) Character.JetCompetencyLevels jetCompetency;

> How well the AI can jetpack

#### skiCompetency Source code

var(Parameters) Character.SkiCompetencyLevels skiCompetency;

> How well the AI can ski

#### terminalDistanceXY Source code

var(Parameters) float terminalDistanceXY;

> How close the AI must get to its destination in XY

#### terminalDistanceZ Source code

var(Parameters) float terminalDistanceZ;

> How close the AI must get to its destination in Z

#### terminalHeight Source code

var(Parameters) float terminalHeight;

> How high above the ground the AI should be when it reaches its destination

#### terminalRotation Source code

var(Parameters) Rotator terminalRotation;

> Which way the AI should be facing when it reaches its destination

#### terminalVelocity Source code

var(Parameters) float terminalVelocity;

> How fast the AI should be going when it reaches its destination

Functions Detail

#### actionFailedCB Source code

function actionFailedCB ( NS_Action child, ACT_ErrorCodes anErrorCode ) )

#### actionSucceededCB Source code

function actionSucceededCB ( NS_Action child ) )

Defaultproperties

    defaultproperties
    {
    	satisfiesGoal = class'AI_MoveToGoal'
    }

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Creation time: st 23.5.2018 00:10:27.175 - Created with UnCodeX