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# Gameplay.CombatRole

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    // CombatRole
    // Characters on a given team choose from a list of combat roles that are common across all teams.
    // CombatRole defines the common aspects of a role for all teams.
    // CombatRole also defines defaults for the combat role which can be overidden per player.
    // Combat roles might include a Light Solider, Medium Solider, Heavy Solider.
    // Team-specific aspects of the role, such as the mesh used for the character, are defined in
    // that team's TeamInfo object.
    class CombatRole extends Core.Object
    	hidecategories(Object);

    var() class<Armor>		armorClass;
    var() class<Loadout>	defaultLoadout;
    var() Material			inventoryIcon	"Icon used to represent the armor on the inventory screen";

    defaultproperties
    {
    	inventoryIcon	= texture'GUITribes.InvArmourBEagleLight'
    }

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Class file time: ne 5.9.2004 15:53:10.000 - Creation time: st 23.5.2018 00:10:42.861 - Created with UnCodeX