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# GUI.GUI

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    // ====================================================================
    //  Class:  GUI.GUI
    //
    //  GUI is an abstract class that holds all of the enums and structs
    //  for the UI system
    //
    //  Written by Joe Wilcox
    //  (c) 2002, Epic Games, Inc.  All Rights Reserved
    // ====================================================================
    /*=============================================================================
    	In Game GUI Editor System V1.0
    	2003 - Irrational Games, LLC.
    	* Dan Kaplan
    =============================================================================*/
    #if !IG_GUI_LAYOUT
    #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
    #endif
    /*===========================================================================*/

    class GUI extends Core.Object
    	Abstract instanced native;

    cpptext
    {
            virtual void CopyConfig(UGUI* toOther);           // copy the config of this to another component
            static FString StripCodes( FString instr );
            static FString MakeColorCode( FColor theColor );

            static int CharToHex( char c );
            static char HexToChar( int i );
    }

    enum eProgressDirection
    {
        DIRECTION_LeftToRight,
        DIRECTION_RightToLeft,
        DIRECTION_TopToBottom,
        DIRECTION_BottomToTop,
    };

    // -- These are set at spawn

    var(GUIState) Editinline EditConst	GUIController 	Controller "Callback to the GUIController running the show";

    enum eMenuState		// Defines the various states of a component
    {
    	MSAT_Blurry,			// Component has no focus at all
    	MSAT_Watched,			// Component is being watched (ie: Mouse is hovering over, etc)
    	MSAT_Focused,			// Component is Focused (ie: selected)
    	MSAT_Pressed,			// Component is being pressed
    	MSAT_Disabled,			// Component is disabled. (ie: greyed out)
    };

    enum eTextAlign		// Used for aligning text in a box
    {
    	TXTA_Left,
    	TXTA_Center,
    	TXTA_Right,
    };

    enum eTextCase		// Used for forcing case on text
    {
    	TXTC_None,
    	TXTC_Upper,
    	TXTC_Lower,
    };

    enum eImgStyle		// Used to define the style for an image
    {
    	ISTY_Normal,
    	ISTY_Stretched,
    	ISTY_Scaled,
    	ISTY_Bound,
    	ISTY_Justified,
    };

    enum eImgAlign		// Used for aligning justified images in a box
    {
    	IMGA_TopLeft,
    	IMGA_Center,
    	IMGA_BottomRight,
    };

    enum eEditMask		// Used to define the mask of an input box
    {
    	EDM_None,
    	EDM_Alpha,
    	EDM_Numeric,
    };

    enum EMenuRenderStyle
    {
    	MSTY_None,
    	MSTY_Normal,
    	MSTY_Masked,
    	MSTY_Translucent,
    	MSTY_Modulated,
    	MSTY_Alpha,
    	MSTY_Additive,
    	MSTY_Subtractive,
    	MSTY_Particle,
    	MSTY_AlphaZ,
    };

    enum eIconPosition
    {
    	ICP_Normal,
    	ICP_Center,
    	ICP_Scaled,
    	ICP_Stretched,
    	ICP_Bound,
    };

    enum eXControllerCodes
    {
    	XC_Up, XC_Down, XC_Left, XC_Right,
        XC_A, XC_B, XC_X, XC_Y,
        XC_Black, XC_White,
        XC_LeftTrigger, XC_RightTrigger,
        XC_PadUp, XC_PadDown, XC_PadLeft, XC_PadRight,
        XC_Start, XC_Back,
        XC_LeftThumb, XC_RightThumb,
    };

    // these Globals are used for Dialogue popups
    var const int     QBTN_Ok;
    var const int     QBTN_Cancel;
    var const int     QBTN_Retry;
    var const int     QBTN_Continue;
    var const int     QBTN_Yes;
    var const int     QBTN_No;
    var const int     QBTN_Abort;
    var const int     QBTN_Ignore;
    var const int     QBTN_OkCancel;
    var const int     QBTN_AbortRetry;
    var const int     QBTN_YesNo;
    var const int     QBTN_YesNoCancel;
    var const int     QBTN_TimeOut;

    enum eListElemDisplay
    {
        LIST_ELEM_Item,
        LIST_ELEM_ExtraData,
        LIST_ELEM_ExtraStrData,
        LIST_ELEM_ExtraIntData,
        LIST_ELEM_ExtraBoolData,
    };

    struct GUIListElem
    {
    	var string item;
    	var object ExtraData;
    	var string ExtraStrData;
    	var int    ExtraIntData;
    	var bool   ExtraBoolData;
    };

    struct ControlSpec
    {
        var() config string ClassName "Name of the class to create";
        var() config string ObjName "Name of the object to be created";
    };

    static function GUIListElem CreateElement( optional string NewItem, optional Object obj, optional string Str, optional int intData, optional bool bData)
    {
        local GUIListElem newElem;

    	newElem.Item=NewItem;
    	newElem.ExtraData=obj;
    	newElem.ExtraStrData=Str;
    	newElem.ExtraIntData=intData;
    	newElem.ExtraBoolData=bData;

        return newElem;
    }

    native function CopyConfig( GUIComponent Ctrl );
    native function String StripCodes( String InStr );
    native function String MakeColorCode( Color clr );

    #if IG_TRIBES3	// michaelj:  Integrated UT2004 GUI function
    // GUI-wide utility functions
    static function bool IsDigit( string Test, optional bool bAllowDecimal )
    {
    	if ( Test == "" )
    		return false;

    	while ( Test != "" )
    	{
    		if ( Asc(Left(Test,1)) > 57 )
    			return false;
    		if ( Asc(Left(Test,1)) < 48 && !(bAllowDecimal && Left(Test,1) == ".") )
    			return false;
    		Test = Mid(Test,1);
    	}

    	return true;
    }
    #endif

    defaultproperties
    {
        QBTN_Ok=1
        QBTN_Cancel=2
        QBTN_Retry=4
        QBTN_Continue=8
        QBTN_Yes=16
        QBTN_No=32
        QBTN_Abort=64
        QBTN_Ignore=128
        QBTN_TimeOut=256
        QBTN_OkCancel=3     //QBTN_Ok|QBTN_Cancel; //3
        QBTN_AbortRetry=68  //QBTN_Abort|QBTN_Retry; //68
        QBTN_YesNo=48       //QBTN_Yes|QBTN_No; //48
        QBTN_YesNoCancel=50 //QBTN_Yes|QBTN_No|QBTN_Cancel; //50
    }

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Class file time: ne 5.9.2004 16:02:08.000 - Creation time: st 23.5.2018 00:10:43.609 - Created with UnCodeX