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# Tyrion.AI_VehicleGoal

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    //=====================================================================
    // AI_VehicleGoal
    // Goals for the vehicle (or turret) as a whole
    //=====================================================================

    class AI_VehicleGoal extends AI_Goal
    	abstract;

    //=====================================================================
    // Variables

    //=====================================================================
    // Functions

    //---------------------------------------------------------------------
    // Return the resource class for this goal

    static function class<Tyrion_ResourceBase> getResourceClass()
    {
    	return class'AI_VehicleResource';
    }

    //---------------------------------------------------------------------
    // Depending on the type of goal, find the resource the goal should be
    // attached to (if you happen to have an instance of the goal pass it in)

    static function Tyrion_ResourceBase findResource( Pawn p, optional Tyrion_GoalBase goal )
    {
    	local Vehicle vehicle;
    	local Turret turret;

    	vehicle = Vehicle(p);
    	turret = Turret(p);

    	if ( vehicle != None )
    		return vehicle.vehicleAI;

    	if ( turret != None )
    		return turret.vehicleAI;

    	return None;
    }

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Class file time: ne 5.9.2004 15:54:24.000 - Creation time: st 23.5.2018 00:10:42.022 - Created with UnCodeX