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# TribesGUI.TribesOptionsAudioPanel

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    // ====================================================================
    //  Class:  TribesGui.TribesOptionsAudioMenu
    //
    //  Menu to load map from entry screen.
    // ====================================================================

    class TribesOptionsAudioPanel extends TribesSettingsPanel
    	native;

    var(TribesGui) private EditInline Config GUISlider SoundVolumeSlider "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUISlider MusicVolumeSlider "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUISlider SpeechVolumeSlider "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGui) private EditInline Config GUIButton DefaultsButton "A component of this page which has its behavior defined in the code for this page's class.";
    var(TribesGUI) private EditInline Config GUICheckBoxButton Use3DCheck;
    var(TribesGUI) private EditInline Config GUICheckBoxButton UseDefaultDriverCheck;
    //var(TribesGUI) private EditInline Config GUICheckBoxButton UseEAXCheck;
    var(TribesGUI) private EditInline Config GUICheckBoxButton CompatibilityCheck;
    var(TribesGUI) private EditInline Config GUICheckBoxButton ReverseStereoCheck;
    var(TribesGUI) private EditInline Config GUICheckBoxButton LowQualityCheck;
    var(TribesGUI) private EditInline Config GUICheckBoxButton ChatWindowCheck;

    var bool bIsDataDirty;

    function InitComponent(GUIComponent MyOwner)
    {
    	Super.InitComponent(MyOwner);

    	SoundVolumeSlider.OnChange=OnSliderChange;
        MusicVolumeSlider.OnChange=OnSliderChange;
        SpeechVolumeSlider.OnChange=OnSliderChange;
    	Use3DCheck.OnClick=OnUse3D;
    	UseDefaultDriverCheck.OnClick=OnUseDefaultDriver;
    	//UseEAXCheck.OnClick=OnUseEAX;
    	CompatibilityCheck.OnClick=OnCompatibility;
    	ReverseStereoCheck.OnClick=OnReverseStereo;
    	LowQualityCheck.OnClick=OnLowQuality;
    	ChatWindowCheck.OnClick=OnChatWindow;

    	OnShow=InternalOnShow;
    	OnHide=InternalOnHide;

    	bIsDataDirty = false;
    }

    function InternalOnShow()
    {
    	DefaultsButton.bCanBeShown = true;
    	DefaultsButton.Show();

    	DefaultsButton.OnClick=OnDefaults;

    	SoundVolumeSlider.Value = float(PlayerOwner().ConsoleCommand("get alaudio.alaudiosubsystem soundvolume"));
    	MusicVolumeSlider.Value = float(PlayerOwner().ConsoleCommand("get alaudio.alaudiosubsystem musicvolume"));
    	SpeechVolumeSlider.Value = float(PlayerOwner().ConsoleCommand("get alaudio.alaudiosubsystem SpeechVolume"));
    	Use3DCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem Use3DSound"));
    	UseDefaultDriverCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem UseDefaultDriver"));
    	//UseEAXCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem UseEAX"));
    	CompatibilityCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem CompatibilityMode"));
    	ReverseStereoCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem ReverseStereo"));
    	LowQualityCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem LowQualitySound"));
    	ChatWindowCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET Gameplay.SinglePlayerGameInfo bShowSubtitles"));
    }

    function InternalOnHide()
    {
    	if (bIsDataDirty)
    		PlayerOwner().ConsoleCommand("SOUND_REBOOT 1");
    }

    function OnSliderChange(GUIComponent Sender)
    {
    	switch(Sender)
    	{
    		case SoundVolumeSlider:
    			PlayerOwner().ConsoleCommand("set alaudio.alaudiosubsystem soundvolume "$GUISlider(Sender).Value);
    			PlayerOwner().TriggerEffectEvent('Watched',,,,,,,,'STY_RoundLargeButton');
    			break;
    		case MusicVolumeSlider:
    			PlayerOwner().ConsoleCommand("set alaudio.alaudiosubsystem musicvolume "$GUISlider(Sender).Value);
    			break;
    		case SpeechVolumeSlider:
    			PlayerOwner().ConsoleCommand("set alaudio.alaudiosubsystem SpeechVolume "$GUISlider(Sender).Value);
    			break;
    	}
    }

    function OnUse3D(GUIComponent Sender)
    {
    	PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem Use3DSound "$Use3DCheck.bChecked);
    	bIsDataDirty = true;
    }

    function OnUseDefaultDriver(GUIComponent Sender)
    {
    	PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem UseDefaultDriver "$UseDefaultDriverCheck.bChecked);
    	bIsDataDirty = true;
    }

    function OnUseEAX(GUIComponent Sender)
    {
    	//PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem UseEAX "$UseEAXCheck.bChecked);
    	//bIsDataDirty = true;
    }

    function OnCompatibility(GUIComponent Sender)
    {
    	PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem CompatibilityMode "$CompatibilityCheck.bChecked);
    	bIsDataDirty = true;
    }

    function OnReverseStereo(GUIComponent Sender)
    {
    	PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem ReverseStereo "$ReverseStereoCheck.bChecked);
    	bIsDataDirty = true;
    }

    function OnLowQuality(GUIComponent Sender)
    {
    	PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem LowQualitySound "$LowQualityCheck.bChecked);
    }

    function OnChatWindow(GUIComponent Sender)
    {
    	PlayerOwner().ConsoleCommand("SET Gameplay.SinglePlayerGameInfo bShowSubtitles "$ChatWindowCheck.bChecked);
    	PlayerOwner().ConsoleCommand("SET MojoActions.TsAction bShowSubtitles "$ChatWindowCheck.bChecked);
    	bIsDataDirty = true;
    }

    function OnDefaults(GUIComponent Sender)
    {
    	RestoreDefaults();
    	InternalOnShow();

    	PlayerOwner().ConsoleCommand("SET MojoActions.TsAction bShowSubtitles "$ChatWindowCheck.bChecked);
    }

    native function RestoreDefaults();

    defaultproperties
    {
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.716 - Created with UnCodeX