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# Gameplay.ActionSetAllowReturnWhenDead

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    class ActionSetAllowReturnWhenDead extends Scripting.Action;

    var() bool allow;

    // execute
    latent function Variable execute()
    {
    	local SinglePlayerGameInfo gi;

    	Super.execute();

    	gi = SinglePlayerGameInfo(parentScript.Level.Game);

    	if (gi != None)
    		gi.bAllowReturnToGameWhenDead = allow;
    	else
    		SLog("The set 'allow return when dead' action only works for single player games");

    	return None;
    }

    // editorDisplayString
    function editorDisplayString(out string s)
    {
    	if (allow)
    		s = "Allow 'Return To Game' when player is dead";
    	else
    		s = "Disallow 'Return To Game' when player is dead";
    }

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Set 'Return To Game' allowed when dead"
    	actionHelp			= "Allow or disallow the escape menu's 'Return To Game' button when the player is dead"
    	category			= "Level"
    }

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Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:40.559 - Created with UnCodeX