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# Gameplay.MessageDriverEnter

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    class MessageDriverEnter extends MessageVehicleOccupantChange;

    overloaded function construct(Name _vehicle, Name _occupant)
    {
    	super.construct(_vehicle, _occupant);

    	SLog(occupant $ " entered driver position on " $ vehicle);
    }

    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return "driver entered " $triggeredBy;
    }

    defaultProperties
    {
    	specificTo	= class'Vehicle'
    }

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.330 - Created with UnCodeX