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# Tyrion.AI_InvestigateGoal

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    //=====================================================================
    // AI_InvestigateGoal
    //=====================================================================

    class AI_InvestigateGoal extends AI_MovementGoal
    	editinlinenew;

    //=====================================================================
    // Variables

    var(Parameters) editinline Name destinationName "A path node label";
    var(Parameters) float searchTime "How long (in seconds) to look around at destination";

    var(InternalParameters) Pawn target;	// the pawn being looked for (can be None)
    var(InternalParameters) editconst Vector destination;

    //=====================================================================
    // Functions

    overloaded function construct( AI_Resource r, int pri, Vector aDestination, float aSearchTime, optional Pawn aTarget )
    {
    	priority = pri;
    	destination = aDestination;
    	searchTime = aSearchTime;
    	target = aTarget;

    	super.construct( r );
    }

    //=====================================================================

    defaultproperties
    {
    	searchTime = 2.0f
    	bInactive = false
    	bPermanent = false
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:41.379 - Created with UnCodeX