Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Gameplay.MessageLostBuckler

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024

    class MessageLostBuckler extends Engine.Message
    	editinlinenew;

    var Name carrier;

    // construct
    overloaded function construct(Name _carrier)
    {
    	carrier = _carrier;

    	SLog(carrier $ " just lost their buckler");
    }

    // editorDisplay
    static function string editorDisplay(Name triggeredBy, Message filter)
    {
    	return triggeredBy $ " loses buckler";
    }

    defaultproperties
    {
    	specificTo	= class'Character'
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.429 - Created with UnCodeX