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# Scripting.ActionCinematicEnter

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    class ActionCinematicEnter extends Action
    	native;

    // execute
    latent function Variable execute()
    {
    	Super.execute();
    #if IG_TRIBES3 // dbeswick:
    	cinematicEnter(parentScript.Level);
    #else
    	cinematicEnter();
    #endif
    	PlayerController(parentScript.Level.GetLocalPlayerController().Pawn.Controller).SetCinematicMode(true);
    	PlayerController(parentScript.Level.GetLocalPlayerController().Pawn.Controller).myHud.bHideHud = true;

    	return None;
    }

    #if IG_TRIBES3 // dbeswick:
    native static function cinematicEnter(LevelInfo Level);
    #else
    native static function cinematicEnter();
    #endif

    // editorDisplayString
    function editorDisplayString(out string s)
    {
    	s = "Enter cinematic mode";
    }

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Cinematic Mode: Enter"
    	actionHelp			= "Enter cinematic mode"
    	category			= "Cinematic"
    }

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Class file time: ne 5.9.2004 15:53:42.000 - Creation time: st 23.5.2018 00:10:40.074 - Created with UnCodeX