Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# TribesGUI.TribesCountdownHUDScript

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038

    class TribesCountdownHUDScript extends TribesEditableHUDScript;

    var LabelElement CountdownLabel;

    var localized string CountdownText;
    var localized string TournamentText;
    var Gameplay.ClientSideCharacter CSC;

    overloaded function Construct()
    {
    	super.Construct();

    	CountdownLabel = LabelElement(AddElement("TribesGUI.LabelElement", "default_CountdownLabel"));
    	CountdownLabel.SetText(CountdownText);
    }

    simulated function UpdateData(ClientSideCharacter c)
    {
    	Super.UpdateData(c);

    	CSC = c;

    	//if (roundInfo == None)
    	//	ForEach AllActors(class'RoundInfo', roundInfo)
    	//		break;

    	if (CSC.bAwaitingTournamentStart)
    		CountdownLabel.SetText(TournamentText);
    	else if (CSC.countdown >= 0)
    		CountdownLabel.SetText(string(int(CSC.countdown)) $ CountdownText);
    }

    defaultproperties
    {
    	CountdownText		= " seconds until round starts"
    	TournamentText		= "The server is in tournament mode.  Press fire to ready and unready yourself."
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:48.108 - Created with UnCodeX