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# TribesGUI.HUDDeployableReticule

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    //
    // class: HUDDeployableReticule
    //
    // Reticule that indicates whether a deployable can be placed or not.
    //
    class HUDDeployableReticule extends HUDReticule;

    import enum eDeployableInfo from Gameplay.Deployable;

    var localized string textTooFar;
    var localized string textBadSurface;
    var localized string textBlocked;
    var localized string textSameTypeTooNear;
    var localized string textInvalidTargetObject;

    var LabelElement	infoLabel;
    var float			lastUseTime;
    var float			labelHideTime;

    function InitElement()
    {
    	super.InitElement();

    	infoLabel = LabelElement(AddElement("TribesGUI.LabelElement", "default_deployable_reticuleInfoLabel"));
    }

    function UpdateReticule(ClientSideCharacter c)
    {
    	if (!c.bDeployableActive || c.deployable == None || c.bZoomed)
    	{
    		bVisible = false;
    		return;
    	}

    	bVisible = true;

    	if (c.deployableState == DeployableInfo_Ok)
    	{
    		reticuleMaterial.material = c.deployable.default.hudReticuleOk;
    		retWidth = c.deployable.default.hudReticuleOkWidth;
    		retHeight = c.deployable.default.hudReticuleOkHeight;
    		hotspotX = c.deployable.default.hudReticuleOkCenterX;
    		hotspotY = c.deployable.default.hudReticuleOkCenterY;
    	}
    	else
    	{
    		reticuleMaterial.material = c.deployable.default.hudReticuleBad;
    		retWidth = c.deployable.default.hudReticuleBadWidth;
    		retHeight = c.deployable.default.hudReticuleBadHeight;
    		hotspotX = c.deployable.default.hudReticuleBadCenterX;
    		hotspotY = c.deployable.default.hudReticuleBadCenterY;
    	}

    	if (lastUseTime != c.deployableUseTime)
    	{
    		lastUseTime = c.deployableUseTime;
    		labelHideTime = c.levelTimeSeconds + 3;
    		switch (c.deployableState)
    		{
    		case DeployableInfo_Ok:
    			infoLabel.SetText("");
    			break;
    		case DeployableInfo_TooFar:
    			infoLabel.SetText(textTooFar);
    			break;
    		case DeployableInfo_NoSurface:
    			infoLabel.SetText(textBadSurface);
    			break;
    		case DeployableInfo_SameTypeTooNear:
    			infoLabel.SetText(textSameTypeTooNear);
    			break;
    		case DeployableInfo_InvalidTargetObject:
    			infoLabel.SetText(textInvalidTargetObject);
    			break;
    		default:
    			infoLabel.SetText(textBlocked);
    		}
    	}

    	infoLabel.bVisible = c.levelTimeSeconds < labelHideTime;
    }

    defaultproperties
    {
    	textTooFar = "The deployment point is too far away."
    	textBadSurface = "You must deploy this item on a flat surface."
    	textBlocked = "The deployment point is blocked."
    	textSameTypeTooNear = "The deployment point is too close to another deployable of the same type."
    	textInvalidTargetObject = "You cannot deploy on that object."
    }

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Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:44.249 - Created with UnCodeX