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# Gameplay.ActionObjectiveGetNumActors

Extends
  ActionObjectiveBase
Modifiers
  dependsOn ( ObjectiveInfo )

    Core.Object
    |
    +-- Scripting.Action
       |
       +-- Gameplay.ActionObjectiveBase
          |
          +-- Gameplay.ActionObjectiveGetNumActors

Variables Summary

Inherited Variables from Gameplay.ActionObjectiveBase
objectiveName, player, team

Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary

Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
|  | editorDisplayString (out string s))
| Variable | execute ()))

Inherited Functions from Gameplay.ActionObjectiveBase
getListObjects

Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable

Functions Detail

#### editorDisplayString Source code

function editorDisplayString ( out string s) )

#### execute Source code

latent function Variable execute ( ) )

Defaultproperties

    defaultproperties
    {
    	returnType			= class'VariableFloat'
    	actionDisplayName	= "Objective Get Actors Count"
    	actionHelp			= "Gets the number of actors in the objective's actor list."
    	category			= "Objective"

    	team				= ""
    	player				= ""
    }

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Creation time: st 23.5.2018 00:10:25.785 - Created with UnCodeX