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# Pathfinding.PlacedNode

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    // A path node marker that is manually placed by designers.

    class PlacedNode extends Engine.Actor
    	abstract
    	native;

    var() Array<Name> doNotConnectTo;

    var() bool road;

    struct native ConnectToElement
    {
    	var() name node;
    	var() bool jetpack;
    	var() Name obstacleLabel;
    };

    var() Array<ConnectToElement> connectToData;

    var() bool pathNodeSnap;

    defaultProperties
    {
    	Texture=Texture'Engine_res.S_Navp'
    	bHidden=true
    	bCollideWhenPlacing=true
    	CollisionRadius=+00080.000000
    	CollisionHeight=+00100.000000
    	bStatic=true
    	bBlockZeroExtentTraces=false
    	bBlockNonZeroExtentTraces=false

    	pathNodeSnap=true

    	road=false
    }

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Class file time: ne 5.9.2004 15:53:38.000 - Creation time: st 23.5.2018 00:10:46.365 - Created with UnCodeX