Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Tyrion.AI_TestSensorActionB

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055

    //=====================================================================
    // AI_TestSensorActionB
    // Test Class for sentinels (sensors that monitor for goal activation/deactivation)
    //=====================================================================

    class AI_TestSensorActionB extends AI_SensorMovementAction;

    //=====================================================================
    // Variables.

    var AI_TestSentinelA sentinel1;
    var AI_TestSentinelB sentinel2;

    //=====================================================================
    // Functions.

    //---------------------------------------------------------------------
    // set up the sensors this action may update
    // (can't do this in constructor because this class isn't known at
    // compile time when AI_Resource postBeginPlay new's sensorActions)

    function setupSensors( AI_Resource resource )
    {
    	// construct all sensors, add them to resource's sensor list
    	sentinel1 = AI_TestSentinelA(addSensorClass( class'AI_TestSentinelA' ));
    	sentinel2 = AI_TestSentinelB(addSensorClass( class'AI_TestSentinelB' ));

    	// repeat if there are more sensors this sensorAction updates
    }

    //---------------------------------------------------------------------

    state Running
    {
    Begin:
    	sentinel1.setIntegerValue( -5 );
    	sentinel2.setIntegerValue( -10 );

    	while ( true )
    	{
    		sentinel1.setIntegerValue( sentinel1.value.integerData + 1 );
    		log( "AI_TestSentinelA says value is" @ sentinel1.value.integerData );

    		sentinel2.setIntegerValue( sentinel2.value.integerData + 1 );
    		log("AI_TestSentinelB says value is " $ sentinel2.value.integerData);

    		sleep(3.0);
    	}
    }

    //=====================================================================

    defaultproperties
    {
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:54:28.000 - Creation time: st 23.5.2018 00:10:41.941 - Created with UnCodeX