Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

# Scripting.ActionPlayMusic

00001 00002 00003 00004 00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030

    class ActionPlayMusic extends Action;

    var() actionnoresolve String song;
    var() float stopFade;
    var() float startFade;

    // execute
    latent function Variable execute()
    {
    	Super.execute();

    	if (parentScript.Level.MusicMgr != None)
    		parentScript.Level.MusicMgr.TriggerScriptMusic(song, startFade);

    	return None;
    }

    // editorDisplayString
    function editorDisplayString(out string s)
    {
    	s = "Play song " $ song;
    }

    defaultproperties
    {
    	returnType			= None
    	actionDisplayName	= "Play Music"
    	actionHelp			= "Starts playing a piece of music"
    	category			= "AudioVisual"
    }

Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation
previous class next class | frames no frames

Class file time: ne 5.9.2004 15:53:42.000 - Creation time: st 23.5.2018 00:10:40.471 - Created with UnCodeX