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# Tyrion.AI_VehicleFollowGoal

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    //=====================================================================
    // AI_VehicleFollowGoal
    //=====================================================================

    class AI_VehicleFollowGoal extends AI_DriverGoal
    	editinlinenew;

    //=====================================================================
    // Constants

    const MAX_SPEED = 10000.0f;	// speed that exceeds maximum speed of all vehicles

    //=====================================================================
    // Variables

    var(Parameters) editinline Name targetName "A pawn to follow";
    var(Parameters) editinline float proximity "How close to get while following";
    var(Parameters) float terminalVelocity;
    var(Parameters) float terminalHeight "How high to end up over the target - 0 means 'DONT_CARE'";
    var(Parameters) float desiredSpeed	"Preferred travel speed";

    var(InternalParameters) editconst Pawn target;
    var(InternalParameters) editconst IFollowFunction followFunction;
    var(InternalParameters) editconst int positionIndex;	// index of this pawn in a formation (starts at 0)

    //=====================================================================
    // Functions

    overloaded function construct( AI_Resource r, int pri, Pawn aTarget, optional float aProximity,
    							  optional IFollowFunction aFollowFunction, optional int aPositionIndex,
    							  optional float aTerminalVelocity, optional float aTerminalHeight,
    							  optional float aDesiredSpeed )
    {
    	priority = pri;
    	target = aTarget;

    	if ( aProximity == 0.0f )
    		proximity = default.proximity;
    	else
    		proximity = aProximity;

    	followFunction = aFollowFunction;
    	positionIndex = aPositionIndex;

    	terminalVelocity = aTerminalVelocity;
    	terminalHeight = aTerminalHeight;

    	if ( aDesiredSpeed == 0 )
    		desiredSpeed = MAX_SPEED;
    	else
    		desiredSpeed = aDesiredSpeed;

    	super.construct( r );
    }

    //---------------------------------------------------------------------
    // Called when a goal is removed

    function cleanup()
    {
    	super.cleanup();

    	followFunction = None;
    }

    //=====================================================================

    defaultproperties
    {
    	proximity = 2000
    	bInactive = false
    	bPermanent = false
    }

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Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:42.016 - Created with UnCodeX