[Meta_v1b3.meta] allowCommands=True enableLeagueMode=True [Meta_v1b3.PackReplication] repair_rechargeTimeSeconds=12.000000 repair_rampUpTimeSeconds=0.250000 repair_deactivatingDuration=0.250000 repair_durationSeconds=15.000000 repair_activePeriod=1.000000 repair_passivePeriod=1.000000 repair_radius=1500.000000 repair_activeHealthPerPeriod=13.000000 repair_activeExtraSelfHealthPerPeriod=1.750000 repair_passiveHealthPerPeriod=1.750000 repair_accumulationScale=1.000000 energy_rechargeTimeSeconds=18.000000 energy_rampUpTimeSeconds=0.250000 energy_deactivatingDuration=0.250000 energy_durationSeconds=1.000000 energy_boostImpulsePerSecond=75000.000000 energy_rechargeScale=1.155000 energy_durationSeconds_TROC=0.100000 energy_boostImpulsePerSecond_TROC=750000.000000 shield_rechargeTimeSeconds=16.000000 shield_rampUpTimeSeconds=0.250000 shield_deactivatingDuration=0.250000 shield_durationSeconds=3.000000 shield_passiveFractionDamageBlocked=0.1 shield_activeFractionDamageBlocked=0.55 shield_passiveIdleMaterial=None shield_activeIdleMaterial=Shader'FX.ScreenShieldPackPassiveShader' shield_passiveHitMaterial=Shader'FX.ScreenShieldPackPassiveShader' shield_activeHitMaterial=Shader'FX.ScreenPackpassiveHitShader' shield_hitStayTime=0.500000 speed_rechargeTimeSeconds=13.000000 speed_rampUpTimeSeconds=0.250000 speed_deactivatingDuration=0.250000 speed_durationSeconds=2.000000 speed_refireRateScale=1.800000 speed_passiveRefireRateScale=1.250000 speed_passiveMaterial=None speed_activeMaterial=Shader'FX.BucklerShieldShadder' [Meta_v1b3.WeaponReplication] HandGrenade_roundsPerSecond=0.500000 LightSpinfusorAmmo=15 LightSniperAmmo=7 LightGrenadeLauncherAmmo=10 LightRocketPodAmmo=54 LightGrapplerAmmo=11 LightChaingunAmmo=75 MediumSpinfusorAmmo=20 MediumGrenadeLauncherAmmo=15 MediumRocketPodAmmo=84 MediumGrapplerAmmo=11 MediumChaingunAmmo=100 HeavySpinfusorAmmo=25 HeavyMortarAmmo=13 HeavyGrenadeLauncherAmmo=20 HeavyRocketPodAmmo=96 HeavyGrapplerAmmo=15 HeavyChaingunAmmo=150 snipe_damageAmt=50.000000 snipe_AccelerationMagtitude=0.000000 snipe_MaxVelocity=0.000000 snipe_lifeSpan=0.100000 snipe_roundsPerSecond=0.500000 snipe_projectileVelocity=400000.000000 snipe_projectileInheritedVelFactor=1.000000 snipe_ammoCount=7 snipe_ammoUsage=1 snipe_bDeflectable=True snipe_projectileClass=Class'EquipmentClasses.ProjectileSniperRifle' cg_roundsPerSecond=7.500000 cg_projectileVelocity=32000.000000 cg_projectileInheritedVelFactor=1.000000 cg_minSpread=0.200000 cg_maxSpread=4.000000 cg_spinPeriod=0.050000 cg_heatPeriod=7.000000 cg_coolDownThreshold=1.000000 cg_speedCooldownFactor=0.002000 cg_damageAmt=5.000000 cg_AccelerationMagtitude=0.000000 cg_MaxVelocity=0.000000 cg_lifeSpan=1.100000 cg_ammoCount=150 cg_ammoUsage=1 cg_bDeflectable=False cg_projectileClass=Class'EquipmentClasses.ProjectileChaingun' [Meta_v1b3.InventoryStationAccess] AllowReinvoForFlagHolder=False